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#polygon man
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skrunklowumbo64 · 8 months
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Astro Bot Fan Art Appreciation
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mrdrhenwardhykle · 11 months
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Are there any other characters who Pom wouldn't attack, like another cancelled game or are her hands rated E fore everyone?
Good question! To the original question I would say, well...
Yes and no!
While Pom Pom would likely go after whoever she wants to, she does have preferences when it comes to picking a victim.
So basically, while Pom Pom is the 'Killer of Game Mascots' this usually doesn't extend much to player twos, damsels in distress, or villains- and mainly targets the protagonist. If it's a part of her plan, she could take out a player two, npc, or villain on the way to fighting the protagonist, but that's not a first instinct.
You may notice later on that Pom Pom is more of the type to rush after main characters like Mario, Conker, Sonic, Banjo, etc; however, because of her backstory, I like to believe that deep down she thinks that her game got cancelled not just because she has a 'bizarre' look, and would probably hunt a Solid Snake over a Samus if you catch my drift.
Despite what people usually associate with character-designs similar to Pom Pom's, real friendships don't matter that much to her despite what she may call her 'playmates' from time to time. I would imagine however that Pom would get along with some characters, but it would likely be on a rare occasion. I really don't think she could keep loyalty in a friendship if someone she got along with disagreed with her actions at some point. If she HAD to scout out a friendship, it would likely be with other scrapped mascots like her (ex: Polygon Man, Playstation's original mascot who canonly wants to destroy all of the successful PS mascot characters after his failure)-but like I said, a friendship with Pom Pom is tough- and you would have to be good with a lot of red flags and be cool with almost everything she does.
If said scrapped mascot character with a tragic development story suddenly got revamped and popular she wouldn't hesitate going after them tho.
Thanks for asking, hope that was an okay answer!
Have a sketch!
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seasidesapphix · 1 year
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do you think they’re friends?
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itsdefinitely · 3 months
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how do you hands?? /nf
apollo kissed me on the mouth and it tasted like pomegranates
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dogwood-designs · 1 year
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I saw the ice cream video where BDG tried to pick up a broken egg off the floor with his bare hands and he looked so sad and pathetic that I had to paint him
Acrylic on Canvas
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ghostclout · 5 months
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i love being mutuals with so many people with so many different interests. like, oh, theres buster keaton on my dash. whats under him. oh, madoka magica. okay.
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teatimecort · 3 months
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sirko ..
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utilitycaster · 6 months
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If you've read that recent article on polygon about Candela Obscura - "Critical Role’s Candela Obscura fails to differentiate itself enough from its inspiration" (6 November 2023) - I don't know much about the other systems and have trouble being objective about things I love, I was wondering what your opinion is
Hi anon!
I have! I will also admit I don't know Blades in the Dark terribly well, or rather, I have roughly the same BitD knowledge as I have Candela knowledge: I've watched (or in this case, listened) to a actual play show run in it (TAZ Steeplechase) and I've looked at the SRD. The Candela full rulebook doesn't come out for a week, so I really can't judge it for myself. So this isn't going to be objective either, but hopefully it will point out what I think the flaws in this article are regardless of the merits or failures of Candela Obscura as a game.
I think my overall issue is what I said about Polygon on the whole earlier this week: it really feels like their metric is first, is this innovative; and second, "does this reinforce my pre-existing political values in a way that allows me to feel warm and fuzzy and virtuous because I played a fun game/watched a fun show and lets me continue to ignore that I haven't actually engaged in any of that tiresome and inconvenient meaningful anticapitalist action."
I also, for what it's worth, think that this mentality very explicitly conflicts with what Critical Role is doing. I think a lot of people interpret the whole "a group of friends playing games" image as encouraging parasocial behavior (which, frankly, is weird in that while the CR fandom has had a parasociality problem, it's no different than any large fandom - Laurisha shippers or the Twinnies & Husbands crowd are literally just the Actual Play Fandom equivalent of Gaylors and Larries; also like, the pitch for WBN earlier this year was basically "hey, we're four friends playing games" and no one has blinked at that, nor should they have) when I think it's intended to mean "we are friends having fun making and playing the games we want to play; it's great if you'll join us but we're doing what we want." Given that Polygon has shown something of a bias towards those shows that give them early access, I do think it might be that they're just cranky they're not being given any special treatment or catering by an actual play show they've been shitting on for years, and this is simply a vicious cycle.
All that aside, more importantly in this case, I think the article shows a notable lack of Ebert's law: "A movie is not about what it is about. It is about how it is about it." Samantha Nelson, the author of this article, appears to be both incapable of evaluating Candela Obscura outside the context of Blades in the Dark - which is frankly, in my again admittedly limited opinion, vastly overstated as an influence (the Forged in the Dark engine is certainly a strong influence, but that's purely mechanical and also it's still only an influence - more on this later) - and also seems to want Candela Obscura's rulebook to flesh out Newfaire and Oldfaire in the same way that Blades in the Dark fleshes out Duskvol.
The thing is, those wide-open spaces and the vagueness of OldFaire? That's deliberate. The Looper interview with Spenser Starke and Rowan Hall as well as the Tabletop News interview both make this clear. The aim of Candela Obscura is to be very easy to pick up, to not have a bunch of intimidating lore that players and GMs need to know before they jump in (and I say this as someone who, when invited to her first D&D game, was the person who read the PHB and sent the other new players a brief summary of each race and class; I love intimidating lore), and to accommodate a wide range of styles. They considered making Oldfaire much more detailed in the book and then decided not to so that GMs felt more free with the world. Again, my knowledge of Blades in the Dark is heavily skewed by an actual play of it that's explicitly not in Duskvol (which I think is a very interesting commentary, namely, maybe Nelson just really fucking loves Duskvol but no one else gives a shit). I genuinely think they are, as more and more Polygon TTRPG/Actual Play coverage seems to be, barely paying attention to what's in front of them and just deciding based on who put it out.
As I said in my earlier posts I do think Candela distinguishes itself from BitD in a number of ways mechanically. The gilded dice mechanic is obviously one of the biggest ones. The lack of flashbacks - a pretty core element of Blades in the Dark - is another. The fact that scars change your stats rather than dealing a permanent penalty (as Trauma does in BitD) is seen as a flaw, as is the lack of lair-building, but I think these things work in tandem. Blades in the Dark is very much about growing territory and becoming a more and more powerful crime syndicate; while four traumas will take you out of the game the same way scars will, there's a lot more opportunities to heal and I believe you have much more room to take stress. Candela Obscura, as another interview I read states (ScreenRant), is a gothic/eldritch horror game about normal people in unfathomable circumstances. You don't really get much better! You adapt, but progress against these monsters is always a long shot. Candela as an organization has been operating for millennia, and the war seems to be one of attrition, and the mechanics, from what I know from the show, reflect that.
The bit about the criminal crew and the lair is honestly kind of funny to me, because in the TAZ Steeplechase wrap-up I listened to last week the McElroys noted that the lair element of BitD was actually really hard to incorporate and they largely ignored it. Obviously that's not true for everyone, but famously D&D in the earlier editions guided high level play towards running one's own dungeon, and there is a reason that hasn't survived to the newer editions, namely, that shift from being a crew out there doing wild and exciting heists and adventures to painting the walls of your clubhouse and hiring guards is not actually fun for a lot of people.
So in summary: I really don't think the author of this article paid a single scrap of attention to the motivations behind design choices, is mad the horror game doesn't give them a kiss on the cheek and tell them they're So Good at Leftism (the comment about not understanding that the restrictions on scarlet aren't tied to anti-immigrant sentiment is particularly egregious), and generally is like "why is this game that shares some similarities but ultimately rather different goals than Blades in the Dark not literally Blades in the Dark but with slightly more aggressive ghosts."
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palavenue · 2 years
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Back On My Shit Again in polygon studio
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Went on YouTube earlier today. Scrolled down and got greeted by this horrifying monstrosity beautiful masterpiece of a thumbnail.
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:Gmanchamp:
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dad-friend · 5 months
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ok listen. i know hbomberguy said he doesnt wanna become the type of youtube who spends their time doing drama videos or ruining ppl careers but like. if somebody doesnt start doing crazy detailed research on ryan hall, yall then i will
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minilev · 1 year
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Paul Denton and Renee (belongs to @partialvolume)
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i've never played a mega man game. i know literally nothing about the games.
but BDG's Unraveled ranking the robots is the only thing in the world that 100% of the time scratches all the right brain itches to get me to sleep in 5-10 minutes
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glitterparpaing · 1 year
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i am very fond of the vang0 bang0 trans headcanon but u know what’s funnier??
him waking up in a warehouse and not remembering anything. except there are 2 big ass scars on his torso. and since he forgot abt pretty much the whole world, he also forgot about the concept of trans ppl (and like, gender in general, but this would be a complicated concept to really comprehend as fully socialized individuals bc gender is a very big part of society and we can’t just imagine living without the norms it created, ANYWAY). so he just thinks, 'yo, i got wounded pretty bad in the past lol'
and he learns how to live in society again and thinks he’s just like any other man. which he kinda is. he tells everyone he’s kind of a warrior bc of his scars and even though everyone knows they’re top surgery scars, they think he’s joking and never actually tell him off.
when he tries to find his past, he only finds traces of a woman who looks a lot like him. so he thinks it’s his twin sister, and when he tries to look for her, she hasn’t given any signs of life since a few years before he woke up in a warehouse. then, his theory is that she died in a fight with a gang or some sort of criminal organization, and that he got those scars by trying to defend her. it made him a bit sad, but he was glad his past self was brave enough to try and fight. he wished he was that brave now.
but everything stops when someone in the streets seems to recognize him and calls him by his deceased sister’s name. vang0 is about to ask them about her, and everything that has happened before the warehouse, but burger shoves a fist in their face before he can try. dapper is incredibly angry too, and it takes vang0 a few rounds of vehement insults before he starts to understand. he didn’t get the scars from a fight, at least not a physical one. and he never had a twin sister.
when he asks burger and dapper about it, they say they thought he knew he was trans and that asking him about it would be disrespectful.
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caelichythcat · 1 year
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totally fine
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