Tumgik
#spy kids 3D game over
Text
Virtual Character Tourney - Bracket Delta - Round 15
Tumblr media Tumblr media
Propaganda below (May contain spoilers!)
Sergey Ushanka propaganda:
(Unclear how much of the history I'm about to give here is true and how much is in-universe urban legend.) Sergey Ushanka was a Russian programmer in the 80s who fell ill with a deadly brain disease. In order to save himself from brain death, Sergey decided to digitize himself… and went about it in a much more violent way than you might think. Cue lines of code written in blood and fed into the machine and a brain violently shoved inside of a PC tower. Impossibly, due to the interference of an eldritch deity that preys on people's fear of technology and being replaced, his plan succeeded, and he did achieve a digital form… of pure unadulterated suffering. His human mind couldn't handle the rigidity of computer code, and now he spends his days stalking the internet, forcing those he encounters to bear witness to the indescribable torment he experiences.
Demetra propaganda:
Demetra is a program designed to deceive players of Game Over, a virtuality reality-based video game secretly created to mind control children. Interestingly, she's aware she isn't real ("I'm sorry, Juni, but it's in my programming"), is capable of expressing her own emotions (she sheds a tear while betraying the main protagonist), and can act against her directive (she helps him and his companions escape the trap she leads them into).
17 notes · View notes
Text
Tumblr media Tumblr media
Hajime and Chiaki at the end of chapter 5
10 notes · View notes
Video
That was an interesting one
104 notes · View notes
hr8nighteagle · 2 years
Text
Tumblr media
Find the difference between these two images.
122 notes · View notes
noneofusareverno · 6 months
Text
How am I supposed to move on with my life when everywhere I turn, I get inundated with scenes from Spy Kids 3D: Game Over (2003) against my will???
1 note · View note
spy-kids-database · 3 months
Text
Tumblr media
DVD ad for Spy Kids 3-D: Game Over.
27 notes · View notes
Text
Tumblr media
It's been 20 years since Spy Kids 3-D: Game Over released to theatres in the US on the 25th... 6 days ago. Yeah, this is fairly late. I wanted to take my time with this and not rush it. I think it turned out well.
I originally sketched Carmen and Juni fully, until I cut the sketches in half each once I finished the sketches. I simplified their game suits to fit the art style and so they're easier to draw. I also took some creative liberties with Carmen's game suit, including giving her a life counter on her chest that she lacked for whatever reason. Hers and Juni's life counters are also glowing, you'll notice. That idea is from the Game Boy Advance tie-in game, where one of the powerups is you shooting a laser out of your life counter.
The pixel effect was inspired by the main cover for Archie Sonic Universe #72, which used a similar pixel effect, as if they were going inside the virtual world.
The movie's logo is different too. I changed the glow effect on the logo from blue to green to match the rest of the poster.
The background of the poster is actually a screencap. Well, technically two screencaps fused together.
I must admit, as much as I love SK3, there's also plenty I would fix and retcon. Plenty. And honestly, the film and its premise feels more like an episode or special of a TV show (funnily enough, the plot point with Valentin going after the Toymaker for paralyzing him was originally an episode idea for the unproduced Spy Kids cartoon that Robert Rodriguez talked about in the SK3 commentary). Doesn't take away my love for the film though, as there's still a lot to like about it.
Game Over... for now..
9 notes · View notes
bee-in-a-box · 6 months
Note
What exactly is it that you like about Spy Kids 3?
I was going to make a very long bulleted list, but I'll keep it brief instead lol
Everyone involved was so committed to the bit. The performances are so genuine, the art is so genuine, the costumes designs are genuine, the soundtrack/sound design is genuine. THE LOVE IS THERE.
The world building is really fucking cool. The game lore with The Guy and The Deceiver, the untold riches, and the game secrets. The game has societal rules and perhaps even a hierarchy based on life points.
And though the cgi is dated, the environments just look so appealing and explorable.
3 notes · View notes
mobydyke · 2 years
Text
Tumblr media
10 notes · View notes
exhumedicarus · 2 years
Text
it's literally so embarrassing how much child me having a crush on demetra from spy kids 3d: game over reflects who i am today, my favourite colour is purple and i fall for mean women and ai characters
7 notes · View notes
mostlymovieswithmax · 2 years
Text
The Sunday Movie Marathon - 77
Episode 77 of The Sunday Movie Marathon podcast is out now!
Lots to get through this week! We talk about the announcement of the next Doctor, the finale of Ozark, and Netflix’s Heartstopper, along with Joachim Trier’s ‘The Worst Person in the World, and the Spy Kids trilogy. 🪲
YouTube - bit.ly/SMM-77
Spotify - spoti.fi/3sxmlZS
-
Follow our socials
linktr.ee/SundayMovieMarathon
Tumblr media
3 notes · View notes
cy-cyborg · 7 months
Text
People on the internet: they can't hire actors who are actually in wheelchairs to play wheelchair users in movies! What if there's a scene where they need to stand up? A wheelchair user can't do that!
Robert Rodriguez: hold my beer
Tumblr media Tumblr media
This is a scene from spy kids 3 - a movie in a series famous for its shoe-string budgets, where Ricardo Montalbán's character is in a wheelchair, but spends most of his screen time in a digital reality where he doesn't need it. Ricardo Montalbán was actually in a wheelchair though in real life, so they just used a combination of VFX and camera tricks (and a dolly for a few shots) to film those scenes. Also if I remember correctly the movie ends with him back in the real world, fighting a mech with his jet-pack wheelchair lmao.
The disability rep is dated (as is the VFX lol) and does fall into a lot of tropes I personally dont like, but it's so earnest in their attempts, and the visible effort behind the scenes to include a real, disabled actor outweighs it for me - even as a kid who wasnt fully aware of why.
Bigger studios have no excuse.
I've linked the video I got these screenshots from, they talk a lot about how they handled Ricardo Montalbán's character being out of his wheelchair there. If if you like behind the scenes stuff for campy old movies, I highly recommend it!
[ID 1: a screenshot of the movie Spy kids 3D, showing Juni, the main character in a suit of yellow power armour, talking to his grandfather, who towers over him in red power armour. his grandfather is kneeling so he can be at eye level with him.
the caption underneath reads "where he kneels down and talks to Juni" /end ID 1]
[ID 2: a photo of the same shot but without the effects. Grandpa is shown to be in a wheelchair, and is being held at the needed height by a moveable platform his wheelchair is sitting on. Juni is wearing the armour, grandpa is not, and there are green screens behind them.
the caption underneath reads "but we just had him lowered in a dolly" /end ID 2]
2K notes · View notes
Video
I AM THE GUY
35 notes · View notes
sophie-frm-mars · 11 days
Text
Into the projected corn field
I dunno I just feel like before I can even form an opinion on the Fallout TV series I have to do something to try and get through the haze of disgust, emptiness, anger, nausea and desperation that I feel sitting at home alone watching a TV show based on the insipid corporatised franchise that was based on the highly original and artful world in which one of the (and then two of the, and then New Vegas of the) best games ever made were set in. I'm not feeling any of those feelings at the show, I just have to feel all those feelings before I can feel any feelings about the show, because everything being made is Intellectual Property instead of art, and we've spent all this time discussing AI art when everything being made is already being made by the algorithmic logics of capital. All the same things we find troubling in the idea of inhuman heuristics deciding what art is produced and how and by who are already true - we aren't watching a show about the hubris of our society and nuclear annihilation because someone (anyone) thought there would be something poignant to say in it, something to explore in our moment, we're watching it because Amazon executives knew that if they made it we'd watch and go "look, ghouls! like in the thing! and mutants! like the thing from the thing!"
The original Fallout games were made in and around and after the neoliberal end of history, the ultimate period of peace and prosperity in western capitalist society and imagined an absurd world based on the penultimate period of american imperialist peace and prosperity playing out into an almost inevitable post-apocalyptic nightmare world where the same rubrick of control and domination that led to the destruction of society in the first place constantly tries to reassert itself over a hobbesian wasteland full of strange, silly, kind, funny, odd people whose human tendency towards care and altruism makes an endless mockery of the kill-or-be-killed nature of the wasteland that mocks it right back.
In the first episode the vault dwellers gather in a simulated corn field. It's an actual corn field, they're growing actual corn in it, but the horizon and sky are projected onto the vault walls to create the only wider world the subterranean human beings will ever see, and I just... hope that someone gets what I hope anyone ever gets out of art no matter how it's produced. I hope it makes you realise that love and the revolution are the only meanings in being alive, and I hope you get that from Rothko and I hope you get that from EpicLlama's Midjourney feature film sponsored by Dogecoin, and I hope you get that from Akira and I hope you get that from Spy Kids 3D. I just think about being in a moment right between the pandemic and the collapse of the conglomerate capitalist empire watching people on a screen seeing a better world projected on a screen and I feel gut wrenchingly alienated from other human beings, but I acknowledge that could just be me.
How am I supposed to feel about Walton Goggins' performance as a half rotted rubber cowboy man? I don't fucking know man. My opinion is this show is making me derealise.
105 notes · View notes
hellenhighwater · 2 years
Note
What started your if I'm invited I go rule?
Honestly, nothing in particular. I just realized that when a friend invites me to go with them and do something, I remember those times when I look back. The things that I do on my own time--reading, cleaning, painting, working on projects--are memorable in their own ways, but often disconnected from time, just part of a continuum of activity that fills the spaces between events.
Rest is important; space for myself is important, but I find that it sort of happens without particular effort. Friendships take time; learning takes work; and trying new things is what makes life interesting, so when an opportunity to be with the people that matters to me comes up, I take it. Even if it means going to a sports game I don't care about, or doing something I think I may not enjoy. Often, if I go into things with an open mind and a refusal to have a bad time, I have fun even at things that I wouldn't enjoy alone.
All of which is to say that if my friends ask, yes, I will come over and help you load your cat in the carrier to get to the vet. I will help you design and mail out your wedding invitations while we watch Spy Kids 3D. I will drive two hours for full-contact laser tag. I will help you butcher hearts to feed to the eagles, and I will go with you to six flags and maybe get heatstroke while standing in line. Let's climb the old radio antenna in the marsh together. Yes, I will get on the plane to Abu Dhabi just because, and I will help you drive your car back from the other side of the country and then cut it in half so you can keep part of it in your apartment.
And yes, I will help you tear a house down with a sledgehammer. What else was I going to do, sit at home and scroll through tumblr?
632 notes · View notes
theplottdump · 1 month
Note
Any tips for making a legacy, for lack of a better term, weirder? I've worked pretty much every occult possible into the family tree but I feel like I get too focused on just maintaining needs and normal daily family life for them, especially since I prefer to keep everyone more or less happy (i.e. no tragic early deaths). The most exciting things I've really done are turn one sim into a Global Superstar and marry off another one to the Grim Reaper, and sometimes I pause aging for a bit to spend more time on certain plots. Your legacy is obviously pretty wild so I wondered how you go about coming up with ideas like Michael Bublé Christmas Getaways and Charlie's Angels Spy Squads haha
This is a great question!! Let me see if I can dig up a good enough answer for it 😂
And I'll include pictures to break up the massive wall of text.
Tumblr media Tumblr media Tumblr media
The reason Gens 1-3 are barely mentioned on here is because in reality there wasn't really anything interesting that happened in them. I wanted to hide away from the stress of a worldwide pandemic and watch my sims garden for a while. No real rules, just something to relax.
Tumblr media Tumblr media Tumblr media
Gen 4 was a slight departure since I was getting a little tired of my sims doing the same thing over and over, and I decided to do the opposite and move them to a penthouse in the city as a refreshing change.
Tumblr media Tumblr media Tumblr media
And as I started playing with more gameplay mods that added extra moodlets- the chance of hysterical death rose exponentially. My Gen 4 heir died when my Gen 5 heir, Hinoki was just a kid. So I decided to keep him around as a ghost while my Gen 3 heir worked on grinding out the ingredients for Ambrosia and Reed (Gen 4) continued to follow his political aspirations to become the first Ghost President of Simerica.
Tumblr media Tumblr media
And this is where we find the nexus point of weird. And here's the biggest (not so secret) secret to it. The beginning of Gen 5 is when I started actually sharing my gameplay.
Not publicly, but with a small group of friends and simmers on a discord, like I've mentioned before here. Suddenly I wasn't just playing for myself, I was very slowly starting to play to make my friends laugh- to see how they reacted whenever I would leave little updates. And I found I really enjoyed that!
Tumblr media Tumblr media Tumblr media
I started contriving little scenarios- what if Hinoki slept with her husband's band mate and had a secret child. And then someone would pop in and say she might have to run away for a while to Tartosa to have a baby. This independent toddler trait gives baby Val such a stink face- oh you should put him in a tiny leopard print robe to match. And it became this back and forth of - you know what would be funny?
Tumblr media
I was started going off the rule from my friend @anotherplumbob that my first born would be the heir, so i had the fun task of figuring out how to get from point A to point B with Valerian, and what the hell point B even looked like.
We knew he was evil- he killed his dad as a toddler, and was just a full creep through his entire childhood- and so I started asking, what story do I want to tell my friends? I love romcoms, I love spy movies- what would be fun for me?
Tumblr media Tumblr media
We're all influenced by our environments, the art, media, and music we consume, and that's all directly reflected into what we decide to put back out into the world.
Tumblr media Tumblr media Tumblr media
And through exploring those characters, through playing the game, through my friends throwing the weirdest suggestions at me - what if he made a robot copy of his childhood Nanny? Okay, what mods can I use to reflect that in my gameplay? - What if he 3D printed a baby? - What if the Volcano gave them another baby? (this one is never happening shooby) - The whole thing spiraled out of control 😂
SO TDLR- How can you make your legacy weirder?
Find a community or even a couple trusted friends to bounce ideas off of. The amount of time I've spent conniving and scheming with @doctorsimcraft should honestly be studied. Write for yourself and like the 4 people you care most about. Enthusiasm is infectious. Find some good gameplay mods to add color to your gameplay- More Personality Please is an absolute game changer. Wicked Whims and Lumpinou's RPO are also fantastic additions if that's your style. Hopefully the game throws you some fun curveballs. Adversity and conflict breed interesting story - or something like that. Think about the types of stories that you would be excited to tell- really lean into your favorite tropes and themes. It's not a checklist, it's just like - I really love campy spies, I really love enemies to lovers - what do I do in game to make this happen. Find your story and let drive your gameplay- not the other way around. Or find a good balance and see what happens.
And to be honest I've very much lost that balance and fallen into a total rut of letting the story overtake the gameplay. So whenever I get too overwhelmed by my stupid large ambitions I just sit down and play and see where the game takes me.
I hope I can get back to not posing every single scene out for Gen 7 but I also love making poses, and breaking my game in every way to be able to tell the stories I want to!
It's why I'm so comically slow now. But I guess that just means we get to spend more time getting to know our characters, which I do genuinely enjoy.
I don't know if that was helpful or incredibly unhelpful- but it's what I got. Good luck! And above all have fun- in whatever shape that may take. (Hopefully it's a weird one)
xo, Anne
32 notes · View notes