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#tbm band
faiiryteethh · 2 days
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violetprison16 · 2 months
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The Birthday Massacre // 2006
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rivetgoth · 4 months
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The r/goth subreddit kinda swinging to the opposite side of the Goth Gatekeeping Discourse pendulum and like getting into incredibly nitpicky detached arguments that don’t really mean anything within the context of like. Going outside and actually engaging with the irl scene about, like, whether Disintegration by The Cure is “actually goth” or not will never not be funny. Someone asked recently if The Birthday Massacre is goth and some guy replied super condescendingly with a comment like “I’ve never heard of them before but listening to them now, they have to be the least goth band I’ve LITERALLY ever heard.” Like…. Come on now. 😭
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witchrealms · 6 months
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bbreakingbenjamin · 8 months
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🐰💀🖤 𝕿𝖍𝖊 𝕭𝖎𝖗𝖙𝖍𝖉𝖆𝖞 𝕸𝖆𝖘𝖘𝖆𝖈𝖗𝖊 🖤💀🐰
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2bu · 3 months
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have you ever been to a concert for a goth band? (and if so, I'm so curious as to which band/bands...)
HI I'M JUST SEEING THIS NOW but I unfortunately have not been to a show for a goth band :[ I believe the closest I got to going to a show was for The Birthday Massacre (I'm sure they count, right?) I bought VIP tickets for back in 2019-2020 but due to pandemic they cancelled and I just never have been able to afford tickets to see them since 😭
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gothgenderism · 1 year
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Get into my music taste with me
I'm going to make a few posts about different bands I've been listening to! (feel free to make your own posts about your own music tastes, or add onto mine/tag me, I'd love to see some and find new music!)
As a disclaimer, I'm not the best with genres or isolating specific genres from what music I like, so I like to describe my music in other ways!
The band in question: The Birthday Massacre
Gothic
Some of it's heavy, some of it's not!
Do you like to listen to the lyrics?
Sometimes throat singing???
Try your luck with The Birthday Massacre!
How I was introduced: through the Walking With Strangers album. I believe I specifically added these two songs:
Red Stars (youtube, spotify links)
Looking Glass (youtube, spotify links)
Red Stars is heavier than Looking Glass, so they're both good songs to start with if you want the range this band has. They can go from upbeat and romantic to sorrowful and heavy between songs.
One thing I love about TBM is their lyrics. Also, each album has a different sound, with their most recent one (Fascination) being a bit more synth-y and ones like Hide and Seek and Pins and Needles being more heavy in their guitar / guttural singing.
A few favorites of mine:
Surrender, Superstition (youtube, spotify)
Shallow Grave, Pins and Needles (youtube, spotify)
Leaving Tonight, Hide and Seek (youtube, spotify)
Night Time, Imagica (youtube, spotify)
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lilafeuer · 2 years
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THE BIRTHDAY MASSACRE (abbreviated TBM) is a Canadian band that fuses elements of new wave, gothic rock, electronic rock and dark wave, formed in 1999 in London, Ontario, and currently based in Toronto, Ontario. When the band first formed they were known as “Imagica”. This name was inspired by the fantasy novel Imajica (1991) by Clive Barker. In 2002, they changed it to The Birthday Massacre after one of their earlier songs in order to avoid confusion with another group. The song “The Birthday Massacre” was then renamed to “Happy Birthday”. According to their vocalist Chibi: "it kind of works well for the music that we're making. Sort of contrasty, you know? Birthday, and massacre. Light, and dark. Cute, and evil.” They have released nine studio albums: Nothing and Nowhere (2002), Violet (2005), Walking With Strangers (2007), Pins and Needles (2010), Hide and Seek (2012), Superstition (2014), Under Your Spell (2017), Diamonds (2020), and Fascination (2022).They also issued the DVD Blue (2005), the live album/DVD Show and Tell (2009), the demo album Imagica, and the EPs Violet (2004), Looking Glass (2008), Imaginary Monsters (2011). Current members: Sara "Chibi" Taylor – lead vocals (1999–present) Michael Rainbow – rhythm guitar, programming, backing vocals (1999–present) Michael Falcore – lead guitar, programming (1999–present) Owen Mackinder – keyboards, keytar (2005–present) Philip Elliott – drums (2018–present) Brett Carruthers – bass, backing vocals (2019–present), live keyboards (fall 2004) I saw them live on March 1st, 2022 and it was my first live show, as well as getting to interact with them during a meet and greet. They are my favorite music group, been listening since 2009 as I became a fan overnight.
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theonlybezo · 1 month
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faiiryteethh · 8 months
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༺The Birthday Massacre ~ Violet༻
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violetprison16 · 3 months
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The Birthday Massacre // 2005
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switchbladefairy · 1 year
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what are some bands similiar to the birthday massacre
i'm so glad you asked because giving music suggestions is my reason for living. some bands/artists i'd personally recommend if you like the birthday massacre are the lovelorn dolls, switchblade symphony, jakalope, scarling, collide, tapping the vein, spider lilies, the crüxshadows, and darling violetta. also while these aren't super similar i find that most tbm fans enjoy diva destruction and emilie autumn ·:¨༺ ♱✮♱ ༻¨:·
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caseycorrupted · 10 months
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I haven't been so massively instantly into a band like this since TBM back in 2008. I've relistened to this album so many times and I don't get tired of it.
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daisyachain · 5 months
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TBM, my favourite band in the world, fascinating genre exercise. They play straightforward modern new wave with some crunchy heavy guitars. Just a lot of synths with a stronger sonic wallpaper compared to your Pet Shop Boys or your Cruxshadowses or your Ashbury Heights. On the surface they are ol’ reliable. Spin up two interweaving treble synth melodies, add a continuous low synth line to fill in the gaps, add a continuous midrange synth line above that, add a guitar riff under the synths, add some strong eerie vocals, then put a layer of ambient noise and some suburban kid sfx. For ten tracks every two years forever. Literally just classic Erasure with a dress on.
Except for all their fans are metalheads.
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morganzephyr · 9 months
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Hey so with Fanfest coming up in a couple weeks I figured I should post the ideas that I've been tossing around inside my head for a while before it gets shot down. The image is mostly quick sketches/proof of concepts that I've coloured a lil but they're not polished or super clean. But I'll also just talk a lil about the basics of their lore and mechanics, both flavour and how they'd actually play. All the weapons are the Padjali weapons bc this was meant to be quick and dirty, all info under the Readmore!
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Time Battlemage (TBM) - Represented here by a female Duskwight Role: Tank Weapons: Hammers, Clubs, and Maces Limit Break: Temporal Equilibrium Culture of Origin: Sharlyan
Lore: A recent Sharlyan discovery, Time Battlemages came about with the rediscovery of Time Magic, works by magi such as the famous Quan that were formerly lost to history. However, as raw time magic is so dangerous, the Sharlyan scholars and sages figured its best application in combat would be as a supplement rather than a primary focus, so they started training regiments of magic knights, using their time magic to boost their speed despite their heavier gear. To take full advantage of this, TBMs use the large, blunt, and heavy hammers and clubs, partially due to how similar they feel to some of the staves of conjurers and thaumaturges, but also because of how time magic can be used on them, speeding them up to keep their raw bludgeoning power without leaving many major openings during combat. Some TBM weapons even have timekeeping devices such as clocks, sundials, and hourglasses incorporated into their design, which helps a TBM focus and channel their magic through their weapon.
Mechanics: The weakest tank in terms of raw damage output, similar to a Warrior's level, however, it empowers itself with many buffs and can spread them throughout the party, and focuses on using debuffs on the enemy for damage mitigation. It builds up Haste stacks through attacking, which help lower the TBM's GCD and everyone in an area around the TBM autoattacks faster. The TBM can also consume these Haste stacks in order to fuel both OGCD offensive and defensive abilities. The TBN's Invincibility ability involves them taking all damage until they hit 0, but then all attacks after that point restoring health as they "reverse" all the incoming damage.
Extra fluff: The teeth on the metal armour is based on both the teeth of gears, incorporating a timekeeping theme into it, but also on the tops of castle turrets to bring in a bit of an Alexander reference. Their armour is lighter than other tanks, but the colour scheme and pointed hat is supposed to invoke the classic Time Mage aesthetic.
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Apothecary (APH) - Represented here by a male Dunesfolk Role: Healer Weapons: Censers and Lanterns Limit Break: Requiem Culture of Origin: Ishgard
Lore: Both during and after the end of the many wars that dot Eorzea's history, the most efficient healers on the battlefield tended to use aether, which left their numbers somewhat limited and many medics frustrated that they were left in the dust. Understanding, but still frustrated. A small group of chirurgeons with minimal ability for aetheric manipulation banded together, their combined knowledge of alchemy and medicine intertwining with each other created a new job, perfect for those with little requirement of personal aether, yet still requiring the skills and trained hands of a medical professional. Apothecaries use herbs and incense that are placed in a charged censer, which they swing around to spread the smoke and vapors to reinvigorate allies, and smoke bombs to launch their medicines even further. Their skills in alchemy have also allowed them to create toxic fumes and gasses to debilitate and disrupt foes, as well as hide allies within their thick fogs. Soon after its creation, some conjurers and other magical healers picked up the art, finding it just as efficient as their own prior job, and even helping create some new vapors such as one that can rapidly restore aether to an individual. However, the difference between an APH with shallow or deep aetheric reserves is inconsequential, both will last a battle with minimal difference in resources, and the job ended up being a great equaliser for field medics across Eorzea.
Mechanics: A pure healer with a greater focus on DoTs and HoTs than direct damage and healing. Most of their abilities affect a wide area, and for some of them, the distance to the centre of the ability zone determines the effectiveness of their damage or healing. They also have an ability that can provide damage reduction for allies "hiding" in the smoke, and another ability that rapidly restores personal MP. As they do constant ticks of damage or healing, they build up a resource, which they can spend on greater direct damage, big heals, small shields, or, for their big two minute ability, a combination of all three.
Extra fluff: Obviously based on Chemists from previous entries. I initially had the idea of them using a crossbow as a slingshot to launch their potions, but hearing articles about how MCH used to be a potion slinging healer and that not working out, plus how SGE apparently used to be closer to a chemist conceptually but they spent months iterating on it, I figured to steer away from a more offensive looking weapon for my take on the job.
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Tyrant (TYR) - Represented here by a female Xaela Role: Melee DPS (Scouting) Weapons: Whips, Chains, and Flails Limit Break: Nine Tales Culture of Origin: Unknown
Lore: Tyrants take on their names with pride, even if it was thrown at them in scorn. Primarily consisting of nomads and wanderers, the precursors to the Tyrants found themselves constantly under attack by bandits and poachers who wished to harm the lands they lived on. They discovered that through giving the land their blood, the land would often give back, granting great strength and power to channel the land's fury through them. As such, they self flagellate, sacrificing their own physical self to defend both themselves and the place they call home. This terrifying form of magic has given them the title of Tyrant, as they appear to dominate and subjugate all that cross their path, even if it comes from a desire to protect the planet. They use their whips and chains to continuously strike down their foes nomatter how fast they try to run, and they often have barbs and thorns to increase pain to themselves and their opponents. TYRs are masters of using their strange art and terrifying presence to try and make the world a better place, even if it is as pariahs.
Mechanics: Tyrants are a dexterous job, using their weapon to keep a greater distance away from their target than most other melees. This is helpful as their main mechanic is using 10% of their current HP to get strong buffs to their attacks, such as a raw damage increase, a GCD cooldown reduction, or even the ability to apply a DoT. Each boosted ability has an HP drain effect attached to it, meaning a Tyrant doesn't lose their HP for long, especially when combined with a Bloodbath. The more HP that is drained by activating their various power up, the longer the buff lasts. Tyrants also gain a resource by attacking while powered up, effectively draining an opponent's blood in order to build up to powerful team wide buffs and defensive abilities, such as increasing movement and autoattack speed or applying shields and a small heal. They also have great mobility, using their weapon to bring themselves closer to a target or to spin out of the way like a beyblade.
Extra fluff: One of the weaker job ideas I have. Originally they were meant to be far more leather dominatrix vibes in appearance, but I figured making them into a forest warden/ranger could be a more creative take on the idea, especially given to the evolution of the Hunter job mentioned below. They were originally supposed to purely rely on blood magic but I figured a darker path to a Conjurer might also be fascinating, focusing more on a Druidic nature aspect as opposed to the natural elements, which will mostly be filled by the Geomancer below.
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Geomancer (GEO) - Represented here by a male Rava Role: Magic DPS Weapons: Bells Limit Break: Nature's Wrath Culture of Origin: Othard
Lore: As Astrologians focus on the star above, Geomancers focus on the star below. An old Othardian art that focuses on divining the health of the land by using the terrestrial elements of earth, wind, and water. Unlike Astrologians, they have a much more aggressive approach to dealing with impurities and evil forces, by using the elements of nature to purge them from this plane. They used to be a celebrated part of Othardian culture, but as time went on, the art was forgotten and the name was perverted by charlatans trying to make a quick buck off of the name. Many true Geomancer lines have laid dormant since, but as greater knowledge of the art has been made more available, it seems the school may be making a comeback across the Far East.
Mechanics: It focuses on supporting the whole team, kind of like a DNC with its buffs. They summon "cleansing circles", kind of like a BLM's Leylines except they affect any party member standing in it with various buffs, the type of buff depending on the currently attuned element; Earth, Wind, or Water. GEOs can also bring the Cleansing Circle to them as they move around an area, as opposed to a BLM's Between The Lines ability, but if they wander too far away, the Circle disappears and the buffs dissipate, causing the GEO to have to start their cycle again. They also place a DoT on a target, one that does matching elemental damage and every few ticks, it pulses, causing allies near to the target to gain a shorter lasting buff of the relevant element. Once all three elements are shifted through, the GEO can purify their circle, causing all party members to gain enhanced versions of all three elemental buffs all at once, and dealing hefty damage to all nearby enemies upon the initial purification, as all the negative energy from the fight is purged into them. If a DoT is active on a foe when the circle is purified, it deals all the rest of its damage all at once, before mutating into a more powerful DoT, that lasts as long as the Purification does.
Extra fluff: Probably the idea I've had the longest. The design was mostly inspired by FF11's take on the Geomancer. However, I wanted to make a callback to some of the Geomancer designs of the past, which is why it takes the general blue colour scheme from FF3, the stripey pyjama legs from FF5, and the cropped top from Tactics. Since the Swallows Compass dungeon was also heavily based on Geomancy and the final boss of that was effectively Sun Wukong, I gave Geomancer the floating silk ribbon that you tend to associate with him but also Chinese gods of all sorts.
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Hunter (HNT) - Represented here by a female Hellsguard Role: Ranged DPS Weapons: Crossbows Limit Break: Shatterheart Culture of Origin: Gyr Abania
Lore: In the ancient deserts of Gyr Abania's past, it is tough to survive, let alone survive while opposing groups try to take your resources for your own. Sometimes, it takes subterfuge to get an advantage, but when you are always on the move and lacking the time to raise a generation of fighters while also just trying to cling to life, what alternatives are there? Archery requires incredible arm strength, and many other groups had decades of training under their belts. Thaumaturgy can be slow and loud with its chants and casts. For those that are weak of arm yet desire to stay stealthy, there is an option. The art of the Hunter. They quietly stalk their marks, using every trick in the book to hide their presence, and being able to sense everything that happens around them. Their use of the crossbow ensures a near soundless weapon that can take down targets from far distances without their target even being aware of the Hunter's existence. To add to their arsenal and awareness, Hunters have learned to create simple aetheric structures, traps that can be placed that when triggered, wound or bind their prey. And the Hunter's aetheric connection to the trap, ensures they know exactly where their mark lies. To further sow confusion and disruption, Hunters can create decoys of themselves, misdirecting targets and throwing them off their real location, giving the Hunter plenty of time to line up the shot.
Mechanics: Like the RPR, the Hunter focuses on using and maintaining a debuff on the opponent, causing more damage to be taken, manifesting as a target mark. The Hunter can then use more traps that open up various weaknesses in an opponent, such as applying a DoT, giving a short damage down debuff, or their two minute cooldown, a universal damage taken increase, like a NIN's Mug. Their traps also assist in world bosses, FATES, and dungeons by also applying Slow to those in a small radius around the triggered trap. The Hunter also can create temporary aetheric decoy constructs that can attack multiple targets (or one target for increased damage), create a personal shield, or to dash into stealth, lowering emnity like a Shirk would.
Extra fluff: Originally it was meant to be much closer to the Ranger from previous entries aesthetically and was supposed to be from the Black Shroud, but I wanted to have a different cultural influence. I thought of the Persian empire and the bright and unique clothes and culture that was not represented in game and figured it could be a good source of inspiration (note the outfit was cobbled together from several designs and is not representative of a true Persian design, if I had more time I would have done more solid research into getting a historically cohesive outfit together). As I still like the traditional Robin Hood style design, it was passed down onto the Tyrant instead.
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Anyways thank you for making it to the end of the post, hope this was an interesting read and give thoughts if you feel like it! This was fairly quick and dirty so there's probably quite a few holes in them but again, just wanted to get these out there and into the community to share!
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