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#the ONE thing that makes the heart of the serie is 'belmont defeat dracula' AND THEY DIDNT EVEN DO THAT
the-crow-binary · 1 year
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We have two series about freaking PACMAN and they're both 40+ episodes. And you're telling me CASTLEVANIA didnt have enough plot to make less than 40 episodes ?? CASTLEVANIA ????
You're really trying to tell me that someone had the inspiration to create a whole ass cartoon about pacman with only "yellow circle flees from and eats ghosts" as a premise, but "an ancestral clan trapped in a cycle of violence, trauma and grief must defeat the Dark Lord Dracula, the most powerful being to have ever existed, every 100 years. They cant escape their fate, for they are the only men capable of killing him, due to their superhuman abilities and their main weapon, the Vampire Killer, wich both have been passed down for generations since Leon Belmont, the Dark Lord's old friend, who sworn for his clan to hunt him for eternity." Is "NOT ENOUGH PLOT" ???
AND THIS IS JUST A SHORT, GLOBAL SUMMARY. THERE'S SO MUCH MORE TO CASTLEVANIA CHARACTERS AND GAMES.
Y'all need to stop insulting the original media to defend your stuff (wich wouldnt exist without said media). Dare I say, if you need to bring the games down to lift the serie up, then there's a problem with your serie. And you also need to stop giving stupid excuses to incompetent writers.
Castlevania has a heart, it was possible to make a serie out of it without butchering it.
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geostelar5 · 5 months
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A Tribute to the Belmonts
So I am a decently big fan of Castlevania, but I have never really been into the Netflix Series past the first Season, I didnt like the second enough and I wanted to see something adapting the game's story and enhancing it. I've seen the critism that the early games bearly had a story and I say Nay Nay! They had Simple Stories, not BAD stories, they had effective stories, ones that could have easily been expanded upon and made ever better. So I wanted to put together a little post as a Tribute to the clan that Hunts the Night! Specifically highlighting my favorites from the earlier games that I feel is a shame they didn't get much attention. Leon Belmont:Not the most powerful but man is he one of the BEST Belmonts for starting the whole Storyline. Imagine that you were off on a holy mission, the only thing keeping you going is the idea of returning home to your loving Fiance Sara only to find shes been kidnapped by Vampire in the night and your only hope of saving her is to delve through HELL, you have nothing that can properly fight off the monsters but someone gives you a Whip, one enchanted to fight monsters. The only reason why its allowed to exist is because the arrogance of Walter, the man who abducted your true love. Then, after venturing through the depths of hell and evil you come in and find that your Sara has already been infected by the devil that kidnapped her, she is turning into a monster and can not stop it. All is lost, but instead of dispair Sara gives you hope, gives you a purpose. She sacrifices herself to empower your whip, and to make it able to slay any Evil being. Even the mighty vampire lord Walter. Filled with a new purpose, you storm the castle once more. Destroying everything in your way! Then, once Walter has been defeated your best friends appears and reveals that he has orchestrated this whole ordeal in order to spite god for taking his own wife. Mathias, your best friend decided it was appropriate to sacrifice your love, and offers you a chance to join him..But that would be a Betrayal of Sara's memory. Holding her dying wish to your chest you exclaim NO MORE! NO ONE WILL SUFFER LIKE I DID! I MAY NOT BE ABLE TO KILL YOU NOW BUT MY DESCENDANTS SHALL HUNT THE NIGHT!! Uuugh so good, I love it I love it! Trevor Belmont:The only belmont actually explored by the Netflix Series and uuugh really dislike the angle that they went with him to make the Church the evil beings that they are. I am fine with him being an outcast at first, thats part of his story after all but...I dont like him as a sarcastic dick because thats not who Trevor is. I dont like that he only really helps when he absolutely has to, and that it seems lke he doesnt are about anything because to me... I always felt like Trevor was someone who couldn't help but assist others.
The Common Man rejected him and his family years ago, afraid of their power, afraid of who they were. Trevor couldn't stop himself but help defend them when Dracula's Crusade attacked Wallachia, he was there. Waiting for the permission to help, as soon as he was called upon there was no hesitation. Desptie the fact that he was outcast, despite the abuse he suffered, the Noble Trevor decided to fight on to defend the innocent people. To make sure that Dracula's Crusade didn't last more than a Single Night! It is this determinaion, this natural want to help others, to be good that influences those around him. Through this he frees those around him from the Various Prisons and Curses that Dracula placed on them and gathers allies, a mystical sorcerer, a petty thief and Dracula's own Son Rebelling against his father. It is through these peopel thata he finds family, he finds acceptance, it is through his allies that he finds people that he truely loves and finds more willing to fight for, it reinforces his noble heart and crusade and it is thanks to those allies that he is able to overcome the Army of Dracula's undead minons and monsters walking through Castlevania and destroying the man yourself with Sara's Whip, the Vampire Killer has truely earned its name now! You have managed to fuffil your family's purpose you have slain Dracula...Now you need to defend the world from his remaining minions.
Simon:The Absolute Chad who Netflix skipped over because they were afraid of his power. Thats the ONLY reason why I think they didn't adapt him. The MAHN! Who stormed Dracula's Castle On his own the NIGHT that he emerged determined to not let anyone die. The one who single handedly charged his way through the castle, who slayed everything in his path. Who killed Dracula all on his own and during the battle had a curse placed on him, one that he endured for 7 Years and was nearly dead before he had to venture around Wallachia this time and gather the parts of Dracula...Only to have to kill that bitch again and tell the man he wasn't wanted.
This is the man who is an aboslute Paragon of the Clan, the one who would help literally everyone and anyone with any task they needed. He is the one who managed to get the common man to trust in the Belmont Clan again, he is the one who interacted with everyone. The one who made it so that everyone could put their faith in the Vampire Slayers. He is the one who endured the most hardship on his own and did it silently, he is the one who turned his family's reputation around to the legends they are today. When you think Belmont, you think Simon. Which could have been expanded upon SO MUCH. WE know enough about Simon, the man who grew up hearing legends of Trevor, of Leon, of heroes and decided to be one himself. A guy who really knew what it meant to HUNT THE NIGHT and he was skipped!
I feel like Netflix Squandered a lot of the really cool aspects of Castlevania that I liked to do its own thing and while thats cool...I just wish we could see the Video Games come to life in a new way, see expanded intepritations of these characters instead of New Ones using their name.
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chibishortdeath · 7 months
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i absolutely love your tags on my post about the mysterious woman, it's nice seeing someone who's as passionate about her as me ❤️
Hehehe, thank u, I’m pacing around all happy about it rn (>.< ). I love Simon’s Quest and how genuinely odd everything that happens in it is.
And the Mysterious Woman doesn’t get talked about very much and y’all are missing out!!! She’s so so so fun to speculate about!
I ran into I think it might have been an old conversation on like Gamefaqs or some other comment section somewhere and there were a surprisingly large amount of people in the conversation who said that when the game came out they assumed that she was meant to be Selena, and that’s just aaaaaa so so interesting to me. And it wasn’t just American fans either, there was someone from Japan who assumed the same. It’s so awesome getting to see the perspectives of people who were there when the game was new and this theory has me going nuts sometimes lol. On one hand it makes sense for the ghost woman in the Belmont family graveyard to be someone from the family, but on the other hand is she really “mysterious” anymore if it’s someone Simon would know?
And why did the Mysterious Woman not mention the Tooth of Vlad and only the other five pieces that she knew would partially summon Dracula instead of the intended burning, burying, and breaking of the curse? Especially if she’s meant to be Selena/Simon’s wife or if you interpret her as Sara? Simon’s Quest really went for the twist of having the call to action character and the one to get Simon out of whatever rut he was in for 6 years in the first place be the first person to lie to him. Which is just so!!!! Aaaa!!!!!!!!!!! This also raises the question: is the Mysterious Woman actually a force of good? Or did she just know that Simon was desperate enough to believe what she was saying to him? I’ve seen some people theorize that she was some kind of Dracula cultist or even a possible form of Death because of this.
Or was she completely right that summoning and killing Dracula is the only way to break the curse? After all a lot of other games in the series that revolve around curses end in Dracula being brought back and defeated. But this is also a strange option as usually when Dracula is resurrected it’s by cultists or Death or whoever else and it’s not a good thing and is just for the purpose of having the evil dark lord do evil things. So that would make this game one of the few scenarios in which Dracula’s resurrection is justified which is so weird I just— thinking about Simon’s Quest to hard is gonna kill me one day lol X,,,,,D.
She also says that one line of “within your own heart, you might be able to defeat the evil if you wager your own life” and thinking about that along with the ominous vagueness of the endings all having different eulogies so similar that you could genuinely make an argument for any of them being the canon ending and the fact that almost all of Simon’s symbolism is related to self sacrifice and martyrdom is uh… interesting. Also a lot of people forget that the area around Castlevania is also cursed, not just Simon. The swamps are messed up, the towns get less saturated in color more empty the closer you get to the castle, and there’s monsters everywhere, this wasn’t entirely a selfish endeavor to save himself.
Anyway, the Japanese manual also talks about the Mysterious Woman in specific ways, appearing and disappearing with the mist. And maybe this is a way to keep her as mysterious as possible, but it’s an interesting choice of words. They could’ve said she walked away into the mist, but they specifically said “disappear”, which is an awfully ghostly thing to do. And it’s also weird cause we kinda do see another character suddenly appear out of thin air in a graveyard in who I like to call the Garlic Guy. The Garlic Guy is also massively under appreciated like what the heck is up with that whole interaction 💀💀💀. Go to the graveyard, only at night, and some hooded figure will suddenly begin to exist in front of you if you lay garlic on the ground and then give you a bag. And then like most things it’s completely unexplained and you just have to keep moving on. I’m thoroughly convinced Simon is just as confused as we are lol. And in a way she is also treated the same way as any other NPC: she does something unexplainable and is never mentioned or important again. The way the game is written I swear it’s designed to make you feel anxious and rushed, ya know like a guy who is actively dying would feel.
And the fact that none of this is ever explained is just so ominous. It adds to the tension of the game and themes of not being able to trust anyone. Nobody trusts Simon, Simon can’t determine who’s trustworthy, there’s NPCs that you don’t even get to know who or what they are, sometimes even the hint books aren’t particularly helpful, things happen and you just have to keep going as to not waste any time.
Hopefully any of this makes sense lol I ain’t reading all that again to check cause I gotta go have lunch cause I forgor about it whoops. Anyway I am very normal about Simon’s Quest and every character in it, please everyone play this game it’s good I promise— (;w; )
Edit: oh my god I did not realize how long this ended up oopsie—
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antihero-writings · 3 years
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If These Walls Could Talk (Ch7)
(^^ Art commissioned from Junki Sakuraba on instagram and deviantart!!)
Fandom: Castlevania Netflix
Summary: Vampires do not have reflections, and castles do not have hearts. But Dracula is no ordinary vampire, and Castlevania is no ordinary castle. If castles can fight, maybe they can think too. The series, and Adrian’s childhood, told from the perspective of the castle.
Notes: Hey all! I am SO sorry this chapter took so long to come out. My perfectionism really got the best of me with this chapter. But I saw that S4 was on its way and that really lit a fire under my butt because I really do want to post my season 3 chapter before s4 comes out. I’m highly doubt I’ll accomplish it as it almost always takes me longer than I have to get a chapter out, let alone two, but I'll try, at least.
I really really hope you enjoy it!! If you enjoy this chapter, please please consider commenting. I assure you it’ll be more likely I’ll post the next chapter faster the more people comment on this showing you still enjoy this fic. Each comment is a little shot of energy and motivation for me.
Important! This chapter is meant to have aesthetic indentation in some places. So if you want to read it as-intended, please look it at on Archiveofourown at I_prefer_the_term_antihero on your computer or tablet!!
If you get here and are thinking “Wait, what was this fic about? What were the main themes?” then this would be a good time to reread/skim back through the earlier chapters. This is the climax of the fic and will (hopefully) be more impactful the more you remember about the rest of the fic and its many themes.
Chapter Summary:
"Go back whence you came! Trouble the soul of my Mother no more!" "How? How—How is it that I've been so defeated?" "You have been doomed ever since you lost the ability to love." "Ha—Ah... Sarcasm. 'For what profit is it to a man if he gains the world, and loses his own soul?' Matthew 16:26, I believe. "Tell me. What—What were Lisa's last words?" "She said 'Do not hate humans. If you cannot live with them, then at least do them no harm. For theirs is already a hard lot'. She also said to tell you that she would love you for all of eternity." "Lisa, forgive me. Farewell my son."
Chapter 7: “Heart”
Hey there, Sunshine, the Room adds with a smile.
The Room forgot the sweet tang of breath. How gentle, how vicious. Like honey, like relief, like a cozy blanket and a fireplace. It came in great, gulping gasps, and living was painful after such long breathlessness, but hurt far less than being half dead.
The Room rushes to Castlevania, shaking it, saying, Open your eyes! Open your eyes! It’s Adrian. It’s our boy. My master. My sunlight. And Castlevania limply flickers open its eyes, for it cannot help but obey.
Obey to see the golden man standing in its doorway.
And it feels a jolt of warmth in its broken chest.
Alucard has returned home. He arrives at the doorstep with resolve in his closed fists and a sword on his tongue. The threat to the war they all knew he would be, and the Room promised it would rear him to be.
But he isn’t alone this time.
There are two humans by his side. One with fire in her fists—quite literally—the other with a barbed tongue at his hip.
Castlevania recognizes a crest on the clothing of one of them, gold and proud: The Belmonts. The ones who came with whips and scourges to defeat its master long ago. The ones whom Dracula and his Castle were bound together against in their undead war. The ones whom Dracula trusted his Castle to protect him from. The owner of the hold now beneath Castlevania. He has come to defeat its master like the rest…but this time the boy is by his side, and for that reason, the Castlevania is unsure how this will end.
“I terrify them,” the Belmont explains the plan, “Sypha disorients them, Alucard goes over the top and we support him.”
“Yes.” The Speaker confirms.
Alucard holds his sword out horizontally in front of him, unsheathes it, and speaks:
“Begin.”
Alucard is with the Belmont.
And Castlevania knows when it sees them, the fire in their eyes, that they are the intent that brought it here. That they have indeed come to kill its master once and for all. It had wished when the boy returned, it would be with the promise of hope. But there is no promise of life and the sparing of it this time.
They bring death inside with them; the war room is filled with war, blood and burns on its floors, but it is different this time, because this is not an ambiance, a continuation, a fact of life, it is a swift and fatal kiss—the end they said he would bring, once. The blood is rotten on the floors, but it doesn’t itch or burn. And the boy uses those techniques his father taught him on brighter nights about turning into things with teeth, and the ones his mother once taught him on sunnier days about how to make metal listen.
They did not bring life inside this time, not life of the same kind at least. The war, the death, has followed and swallowed them too, but not in the same way it has its master. They are not bloodthirsty. The cold the dark and the death are merely clothes they wear, they have not reached the deepest parts of them; there are still light-starved Rooms in their hearts waiting to breathe.
There is a song at their heels as they dance in rings of fire, with the wind and the moon, upon the blood and water Castlevania isn’t sure will come out of the carpet. It is a song that is all too familiar. It has been played here before, when other, more, less, holy Belmonts barged in long ago. A song of blood and tears.
Bloody tears its master cried once, for his wife when he realized they had taken something that could not be borrowed, bartered, or souled.
They’re bringing an end to the strife, and all the undead lives that facilitated it, and vice versa. They are cutting the puppet strings, and not all puppets can live without them.
Isaac fights the nameless soldiers on the staircase for its master…until he sees someone who is far from nameless.
Isaac’s reddened eyes meet Alucard’s golden ones. Alucard’s sword aims at him, but it hits the deadened flesh of the nameless instead.
Isaac runs to tell its master—Dracula, busy ripping out the heart of a nameless—who’s here; that his sun has returned, and at his side is magic and might.
Dracula knows the prophecy.
He’s willing to die—Issac. He stands before Dracula, his form barely able to shield three-quarters of Dracula’s, willing to give his feeble human life for Dracula’s indefinite undead one. He believes knowledge and will are more important than the blood of a good man. He believes in love, and loyalty is love of a sort. And it is Castlevania’s understanding that when someone is willing to live for something, they are also willing to die for it. This is the noblest of causes.
“You are the greatest of your people, Isaac. You have a soul, I think.” As Dracula says the words, he raises his hand, and the mirror shards behind them begin to rise. “Perhaps that is more valuable to the world to come than a dusty collection of books and apparatus.”
Lisa looks on from the portrait, and Castlevania thinks it is a look of pride. She always did stand for saving human lives rather than destroying them. Isn’t it funny that in what will perhaps be the deciding battle of this war, the one where his goals should possess him stronger than ever, it is the human who he values more than himself?
“Or perhaps you simply deserve a better fate than to die instead of me.”
“I choose my death, as I chose my life.” The words are stronger than iron.
“Then I regret only that I have taken a choice for you.” A hand at his shoulder.
Dracula throws him halfway across the world, to the kind of place Isaac was born in, and the kind of place Isaac least wants to die in.
Isaac believes in love. And it is for this reason, this belief, that Vlad saves his life, Castlevania knows. Saves his life, by denying the choice he so desperately wanted to make—perhaps his whole life—and had no regrets or apprehensions about making, rather a lot more in being kept alive.
And when the mirror shatters and falls, his son is standing there, like he did a year ago, though this time he is not backed by sunlight. The only light in the room is the fire glinting in his eyes.
A pause. To remember the dead.
“Father.”
A word. To remember the living.
“Son.”
This should be a reunion, perhaps. Better people would think they should happily hug each other, and say they missed each other, and that they love each other all the same. Better people would say that the sunlight should plead with the dark to come back into its embrace. All the sinners know there was no chance of that the moment Dracula scrawled fate on his son’s skin with his own claws.
Instead, there is nothing but bitter, fighting words:
“Your war is over.”
Dracula tilts his head to the side. “Because you say so?”
“It ends.” Alucard looks at his sword, the one she taught him how to use. “In the name of my mother.”
Dracula looks at his son, the one she gave him. “It endures in the name of your mother.”
“I told you before I won’t let you do it.” Alucard’s voice is so soft, yet solid and unwavering. There is no anger, but he will not step aside. Not this time. Even when the claws come. “I grieve with you…but I won’t let you commit genocide.”
“You couldn’t stop me before.” Dark assurance in soft words.
Footsteps. A cue to the magic and the hunt behind the curtain, who step out on either side of him.
“I was alone before.”
And Castlevania understands. Understands that they are not here to talk things out. Understands that they are not here to save Dracula, to appeal to the good in him, as Lisa once had, and the Room once thought. Castlevania itself even hoped, when the boy returned, the song would be a bit more inspirational. But, beaten and broken and bloody, Castlevania understands now, if Alucard stands with the intent, if Alucard brought a Belmont—
Then they do not believe there is a chance. They are not here then, to talk him out of it. They are here to halt this war in its tracks, make it rear up, lose its balance, and fall.
—(And Castlevania knows, deep down, that to do this… they must end something else)—
Alucard is bringing back the sunlight. But there is only one way he can do that, and goodnight is not quiet.
And make no mistake he does intend to bring the full, the warm, the life, and the light back, just like Castlevania and the Room wanted. But there is too much cold, dark, death, and emptiness here to do this quietly. They are here to kill Dracula—the master now puppeteered by Death’s strings rather than his own soul.
The Speaker raises her fingers to her lips as if to say a prayer, or perhaps take a heavenly name in vain for the sake of a little silence. The Belmont’s whip clinks in his hand. Alucard’s sword sings as he raises it.
Alucard drives it towards his father: a bolt of golden lightning through the room, pinning him against the fireplace as books fall to the floor. Castlevania, wincing at the pain, knows that will bruise in the morning.
The picture of his mother cracks and falls, as if she has to close her eyes for this.
Alucard, growling with fierce resolve, pushing the sword into him with all his might. But Dracula has the sword in his hand, rather than his heart. He steps calmly forward, barely having to use any of his strength to combat so much of his son’s, as if he’s about to tell him to put the toy away.
A glint of golden eyes. Alucard pulls back the sword. A slash. Two. Three.
Dracula raises his arm as if to knock the sword from his shoulder.
Instead he bashes his son’s head into the fireplace—and Castlevania cries out at the feeling, feeling its stomach burn.
The Speaker and the Belmont ready for a fight. The floor splinters—(Castlevania grimaces, tasting blood)—as Dracula flashes through the room, and pins the Belmont into the hall, against the wall, sending his sword out of his hand. He keels over onto his hands to cough up blood, the puddle crawling on Castlevania’s skin.
Castlevania never had any qualms with the blood of Belmonts on its floors before, so this hurts less, but this is different, and Castlevania still wonders if Dracula could be a little gentler with his Castle.
A flash of light at his side. He raises his cloak as the Speaker sends tongues and teeth of fire at him.
“Speaker magician!” Its master realizes.
He rushes at her, knocking her hand out of position. She creates an ice shard before her with the other.
He scratches up with a claw, sending her flying with the broken pieces towards the ceiling, and angry gashes appear on her arm as she rolls along the floor.
“Sypha!” The Belmont calls.
He must love her in some way, because in a fit of some sort of emotion—instead of picking up his sword—the Belmont uses his fists. They probably haven’t failed him before. But this is Dracula, and his punches don’t cause the king to so much as flinch.
“You must be the Belmont.”
Castlevania laughs a little at the words; it too thought the method was rather common of his line.
It’s Dracula’s turn, and his punch doesn’t just cause the Belmont to flinch, the sound is as if he hit rock, sending him into the air with the force. He doesn’t give him a second to breathe, rather reaches his claw is around the human’s neck, holding him there.
He raises his other claw level—a blade, more trustworthy than any.
“The end of your line.”
Before he can make these words true, another blade stops him: his son’s, driving itself through both his arms.
While he is pinned the Speaker, knowing this is an opportunity she will not get again, rushes forward—still bleeding, mind—a bead of fire between her fingers. Dracula cannot move to protect himself, and the magician, knowing this, lets the fire loose to lick his face raw.
Dracula drops the Belmont, attempting to get away, deciding his own life takes precedence, but it is hard to get away when your hands are tied together with metal.
The Speaker, seeing that her fire is about to hit Alucard, falters. And in that moment Dracula wrenches his arm off of the blade and uses it to knock her down, before sending his other fist into his son, who goes flying along with his sword hitting the wall. This one may not be so hard as to bruise, but, with everything aching and breaking, the smallest tap hurts Castlevania.
The Belmont pulls a blade of bone from his back-belt, and as Dracula turns he drives it into his chest.
It’s not close enough to his heart, but red distaste fills Dracula’s eyes. He thought this was a game, but they have some amount of ability, and he may have underestimated them. As Alucard and the magician get up he attempts to grab at the Belmont in quick motions, but he has some skill in dodging.
The Speaker rips off her shirt and cauterizes her wound as the Belmont and Dracula dance in the hallway, neither weapon hitting flesh.
Dracula sees the Speaker’s intent over his shoulder, and as the Belmont lunges at him grabs his arm and throws him into her, stopping both their attacks. An effective move, if Castlevania does say so itself.
Alucard sees his opening and rushes forward, pinning his father to the wall, which shatters behind them with a painful lurch.
Dracula puts his hands together and brings them down over his son’s head with such force the floor cracks.
And Castlevania coughs blood.
Alucard pushes his arms away and slaps both sides of his face, getting a grunt this time. Dracula sends him back with such force it almost seems like a shockwave, creating wind and smoke curling around them all.
The Speaker roots him in place by sending ice spears into his leg. The Belmont clears the smoke by spinning his whip, before creating more by sending that whip—the one he fed the vampires that didn’t agree with their compositions—sizzling into Dracula’s chest. There’s an explosion to be sure—a rather big one—but after the smoke dissipates, and a wait with bated breath, Dracula is still standing just as he was before—as Castlevania knew he would—like all he threw at him were words.
…At least at first, to show he isn’t taken down so easily. He does fall to his hands thereafter.
“The Morningstar whip.” The words are scratches in the carpet. “Well played, Belmont. But I am no ordinary vampire to be killed by your human magics.” The words sizzle on his tongue. “I am Vlad Dracula Tepes,” he crosses his arms with purpose. “and I have had ENOUGH!”
His voice is a shockwave of its own across the sea of stone and bone. He sweeps his hands to the sides, his cloak rising like wings as he floats into the air, and creates a ball of magma: the cheat that will end the game. He was going easy on them until now.
It rumbles towards them, eating the carpet as it goes—and Castlevania can feel the burning in its chest. The Belmont’s eyes widen with fear at last. The Speaker rises to the occasion without hesitation, and holds out her hands to stop it with the force of her magic. It’s a force to be reckoned with, for sure: at first she succeeds, but, though it may be slowing, it isn’t stopping, and her feet are slipping. The Belmont puts his back to hers, as any good friend and comrade would. Alucard phases in front of them, the burning wind rushing against his face. He calls his sword, which sings as it reaches his hand, poises it, and drives the point into the magma ball.
They each fight with all their might, the Belmont and the speaker begins to grunt with the weight of it. The ball gives a falter their way, and Castlevania is sure even three cannot match Dracula’s strength, but the Speaker gives a final push, which gives Alucard just the right amount of momentum to drive it back toward his father, who is as caught off guard by the display as Castlevania is. He needs no sword or magic to stop it, however, and puts his hands out to hold it. Gold and red push against each other, until Alucard gives a deciding motion, then another, another, each chipping away at the ball until the sword goes flying and it’s just Alucard’s arm against Dracula’s throat, and their momentum creates a sizzling tunnel in the wall.
Castlevania may not know what guns are, but it knows what it feels like to be shot.
The two burst into the library, shattering the already shattered mirror.
It was so quiet in here. Must they sully the silence with the sound of strife? They read here, once. Sometimes alone, sometimes to each other. Whispered to each other of history and mystery.
Dracula lands on the floor and Alucard floats above him in the room in which he once stood on his level and told his father calmly he wouldn’t stand for genocide.
There’s anger in his eyes now.
Dracula hisses, then gives a war cry, and the two allow their hungry fists to attempt to devour each other as best they can in the air, red and gold flashing.
The Belmont picks up a sword in the other room and, deciding it’d be best not to follow them through the tunnel—(Castlevania is glad for that decision. The wound is still raw and would more than likely sting tremendously if they walked on it)—he and the Speaker run up the stairs to follow them.
They’re on the floor now and their punches fly like starlings—their duel reflected in the shards of mirror fluttering, jittering about, ever awaiting their command, as if attempting to tap their shoulders and ask what they should do, and why they are hurting each other—until they are hitting the bookshelves they once were gentle with—lest the pages rip and the silence tear—the ones they once smiled and discussed philosophy beside.
Castlevania’s head aches, nausea in the back of its throat.
A smiling boy and his father handing him another book, saying if he liked the first he’d like the second too, are all but gone now.
Dracula throws Alucard into the ceiling, and enters the room above with an unearthly sound, in an unearthly way: only his cloak is visible, moving like slime. As his hungry footsteps lick the floor behind him, Alucard is heaving on his side that same floor, his hair falling across his face. He turns around, fear coating the sound he makes as he, without his sword, grabs the nearest block of wood that happens to have a point on the end.
Dracula laughs, like they’re playing a game—(they did once, do they remember? Humans and monsters. Sometimes there were princes, and knights, or pirates. Even a princess or two. And the wolves and the bats were free in the night wind)—and stops.
“You mean to stake me?”
“You want me to.” Alucard murmurs, turning around with some difficulty.
“What?” Dracula chuckles, still with that put-the-toys-away intonation.
“You didn’t kill me before.” Alucard breathes. “You’re not going to kill me now. You want this to end as much as I do.” The look in his eyes is almost crazed.
“DO I?!” The tone is almost crazed in response, the nonchalant edge gone, the words resounding with power and grief.
Alucard scrambles away like an animal, causing Dracula to punch the floor instead of his head—Castlevania’s body lurches. It feels a gentle touch at its chin, someone trying to wipe the blood off perhaps.
“You died when my mother died. You know you did.” He reasons as Dracula’s breathing gains weight. “This entire catastrophe has been nothing but history’s longest suicide note.”
Castlevania jerks its head up, eyes wide at these words.
And Castlevania understands.
The cold, the dark, the empty, the death. They all make sense now.
Alucard rushes at him, Dracula knocks the stake out of Alucard’s hand with ease, but, in a moment of extreme dexterity, Alucard manages to grab it from the air and drive it into his chest still. The look in his eyes is almost pleading, like he’s going to ask “Daddy did I do a good job? Did I do it right? I’ve gotten better at fighting haven’t I?”
“Not quite close enough.” There is a gurgling quality to Dracula’s enunciation.
No more playing.
He shoves Alucard so hard its into the next room.
Castlevania keels over onto the floor, it’s stomach aching and prickling.
Dracula pulls the stake out and heaves before rushing after.
Floors below the magician and the Belmont can hear them, and are trying their best to catch up, to have a say in this fight.
But Castlevania isn’t sure they have much chance of that, as they are flashing through the halls now, Alucard, a foot off the ground, zig-zagging between the walls in the narrow hall as Dracula keeps punching bloodless stone—
—(The stone may be bloodless, but god this hurts)—
Until Alucard punches him back, sending them into a room, a bedroom—(but not that one)—and the room is a pile of rubble with just that. And Castlevania can feel the splinters. That furniture was nice.
Dracula grabs Alucard’s face and shoves him into the dining room, pinning him to the table like he’ll eat him too if they’re not careful, and those chairs were perfectly nice too—
And Castlevania sees a little boy waiting at the table for his birthday surprise, and his father pulling out a burned cake, and his mother laughing. There was no fear then. Though its master was a creature of blood it never thirsted for theirs, and they knew this full well. Can they see it too? Why would they destroy this room if they did? Why would they destroy each other if they did? Are they even the same creatures as those in the memory?
At this point Castlevania is pretty sure they broke a few of its ribs.
Alucard kicks his face and gets on the table on all fours, rushing him into the next room still.
Castlevania’s bleeding, broken heart skips a beat. Surely they must have broken a few ribs, for how else could they get into Castlevania’s heart? The control room, where its gears still lie dripping, glowing as orange as a brand, once beating organs now blazing stalactites.
They punch each other along the platform, Dracula’s cloak whipping about, like a cat’s fur trying to make him look bigger and scarier.
They are framed in the paneless window—those bones have been all but broken too now. The frame where the picture—that is to say, the die—no longer sits. For Castlevania’s heart didn’t just break, it was destroyed when they brought it to this place, the place where its enemies once lived, and still stand today.
—(So why can Castlevania still feel it beat?)—
In the frame now is moon drunk on blood, a night soaked in tears—and the wind whispers to their cloaks, bidding them to whip around them.
Dracula draws in a hissing breath.
Alucard stands tall, his eyes aglow, gold melting into something new in this forge, his hair whipping about him as he raises his fist yet again.
They are getting tired. Their snarls have a weakened quality to them now.
—Can they see the father and son in this room, the father teaching his son that his Castle is special?—
But instead of just punching him, Alucard teleports beside his father, hitting his shoulder, sending a gust of wind to his face, then teleports around the room to send his fist into him over and over, from every possible angle, and some of his kick-offs create cracks in the already breaking bindings of the room.
It feels like pins and needles, but it’s okay. It’s okay.
Why?
Dracula’s grits his teeth, sharp as ever, his eyes alight with bloody determination, his hair playing about this gaze. To end it, on the next hit he grabs his face, shoving him by it onto the stone platform. He shoves him once, twice, a third, the metal cracking, the metal creaking—
Castlevania’s gut lurches, and it can taste bile and iron at the back of its throat, and it’s hard to breathe.
Then its master raises Alucard back up, holds him by the face in the air a moment, and punches him with such force he is blown across the length of the platform and through the thick stone wall into the next room—
And Castlevania vomits blood.
Dracula bolts after him, the dust creating patterns in his wake—and Castlevania could gaze in the clouds if it weren’t for whoever’s trying to slap it awake.
Alucard coughs, and it sounded deep.
Its master is nothing human now. There’s a growl in his throat as he marches towards him, and another cough in Alucard’s as he struggles to stand.
Another punch, but this one is not fast like the rest, nor is it blocked. Alucard tries to stand up, to rush towards him, but he is getting tired, and Dracula hits him again. Another growl. Alucard takes a single step back, soft against the floors. An exhale. Another of both, and as Dracula raises his fist the murmur—plea?—on his son’s lips sounds a lot like “Father,” as if he’s reached his limit, and has to stop the game.
It’s too late to hit quit now.
The vampire king doesn’t grant the plea—or perhaps even hear it; with a belabored punch he sends him into the next Room, rolling this time, instead of flying, the contents of the Room staying in tact…all except the bed, which catches the boy.
The next Room. But this one is not like the rest. It is not just a room.
This one breathes.
A gasp, another growl, a scratch against the wall, and—
Castlevania burned today in this bloody fight, on this bloody night. Its skin, its legs. Even its heart broke.
Castlevania. The thing that Vlad Tepes brought to life with a little bit of lightning, several gears, and a few words. No magic words, just words: the ones he spoke on lonely nights to the walls about how he’d like to be something more than ruthless.
Castlevania did everything it could. It lies burned and broken and unable to fight now because of it.
But none of that burned half as much as those scratches on its walls.
There have been many stories told about Dracula, and there will one day be more stories told about Dracula, books written, enough that one could fill libraries with just the retellings of his story. And Castlevania has no doubt that one day these scratches will be on their covers. This growl, these scratches are the signet of a vampire, of a monster: the disfigurement of his Castle, bloody intent directed at his son. The dark, the death, and the emptiness have overtaken completely. That is all a monster is, really. That is all he is now.
He marches into the Room, his cloak flowing, dipping and twirling in the broken wind. The sound of Alucard’s breathing fills the Room as he heaves against the bed.
Or maybe the breath is the Room’s own.
The Room has seen all that happened, it has been watching Castlevania beaten bloody till it could barely breathe, or see through the blood dripping down its face, let alone move. Castlevania could barely feel the comforting hands on it, the attempts to bandage the wounds, or at least stop the bleeding that it knew could only belong to the Room. Castlevania could barely hear the Room’s frantic, desperate calls to action, to get up, or just ask if it was okay. And now the Room stands, fists clenched at its sides. The Room wants to fight back. It will fight back.
The Room is not violent. From the very beginning it stood against all the violence, the dark, the empty, and the death. That was what it was made for, after all. As much as it would like to, it does not wrap its hand around Dracula’s throat, claws digging until it draws blood, and demand “How does it feel?! How does it feel to be on the receiving end?!”
The Room’s footsteps are soft as it comes up beside Dracula. It puts its hands over the king’s eyes and whispers in his ear, gently as it can:
“Remember me?”
Then, quietly as it came, it removes them, as if playing peekaboo, revealing that it was there the whole time, his eyes were just covered for a while.
It may as well have been removing scales, because Dracula freezes, his eyes wide, as if he’s seeing, not just the Room, but the whole world for the first in a long time—And he is. The first time with living eyes. And one sees things very differently with living eyes. And Castlevania was his world and it hopes he sees the world differently, for Castlevania is not a thing for him to beat and break. Just when Castlevania thought there was nothing left…there is something more than anger in his eyes now.
Dracula’s angry cloak quiets, falling docile at his feet: a sign of reverence towards the Room, and all it stands for.
Alucard, after allowing his breath to regain itself, looks up, his eyes widening too at his father. His father. No anger, no fear, not even determination now. Not in this Room. This Room is different. He remembers now: in the hush that has fallen across the world like freshly fallen snow, this is his father.
The Room kneels at it’s boy’s side, putting a hand on his shoulder feeling nothing but life and love, so much so it extends to the creature that created the scars on its throat, and on its boy’s chest.
“It’s okay. You can go to him now.” The Room says.
And it knows what that means.
It knows that sometimes peace comes at the price of war.
Dracula curls his hand, the one with the claw that just made marks on the walls that are written in stone, and will never be undone. Within the glow of the window, his reddened eyes too are no longer angry. For so long those eyes sat dormant, empty, and glazed in his skull and at last they contain something. The Room’s words have gotten through the glaze, shattered the glass.
“It’s your Room.”
It’s more than just a statement. He made a promise when he made this Room. This Room was to be his son’s Room. There would be no violence, not in this Room. Not ever. Not today in as much as not ten years ago. He will not hurt this Room. He will not dare touch it, for fear those claws will mark more than just the walls; that all the memories will come crashing down.
The words are not angry. They are not dark. They are not empty. They are not dead. They may seem dry, and stated, but they are dripping with such longing and loss it might fill the whole Castle.
The desk where Vlad taught Adrian of letters, and of numbers, and of the borders of the world. The wardrobe where Lisa dressed him up in fine clothes, and casual ones depending on the occasion—Dracula had so few special occasions to celebrate alone, they were a lovely thing. The bookshelf full of all the knowledge of immortals, and the stories of mortals. The carpet where the boy sat and played with his toys. The nightstand, still with a potion bottle upon it, and the cards of a game they’ve no doubt forgotten how to play, right where they left it long ago. The shelf above it with another bottle, and a tiny satchel of even tinier precious things, and a little toy lamb. The bed upon which Vlad and Lisa once sat and told stories, and sang lullabies, or else lay curled up next to him when the nightmares got too vicious to bear alone.
—(How many did he have to face alone?)—
And Castlevania can see them all. The father teaching his son to count, and to write. The mother running after her naked toddler, trying to convince him clothes really aren’t so bad. The careful pouring of the potions so they change color, or explode just right, the father smiling proudly when he gets the questions correct. The pride of the mother when her son won the game, and the way her husband said “again” like if they just played another round he would win this time. The boy playing with the lamb and the wolf; they they got along in his stories.
The control room never was Castlevania’s heart…was it?
Alucard stands—the motion fluid now—blue light caressing his face as he raises his eyes. Vlad too looks up. But they’re not looking at each other, or the Room, rather into the stars. Not the ones outside, the ones they painted—brushing paint upon each other’s noses, so long ago, and Castlevania can see that too—as if those stars hold all the bottled wishes of childhood. It always was crowning jewel of this Room.
Adrian’s eyes oscillate like perturbed waters, because he knows, he knows he’s about to lose it all. And yes, there’s a sort of childlike yearning in Adrian’s eyes, as if he’s wishing upon those stars that he didn’t have to do this, because he’d really rather find another way to spend this night.
The stars wipe the bloodstains off of Dracula’s eyes. The blood drains off the moon too, as if he is so powerful he can bid the sky to bleed.
His lips shake with long-forgotten words—(or maybe they were just buried, and not everything buried in a grave stays there)—and he holds his hands to his chest, if nothing else to stop them from hurting innocent boys and castles, and shuts his eyes.
“My boy.” The words are said like everything in him is breaking
And it is.
—(The control room never was Castlevania’s heart. Does that mean it never broke?)—
“I’m—I…” The word falls to the floor, so soft, like it’s the only apology he has to shed. “I’m… I’m killing my boy.” And the truth is so gentle and broken its almost more painful than all those punches to the walls.
He steps across the Room, and this time his footsteps are not foreboding, not marching nor stalking. They are soft. He is only walking. This boy is not his prey. Not in this Room.
He walks to the picture on the wall, the one called “Happy.”
Castlevania remembers the day they took it home. The painter really did do a good job, Lisa had said, and Castlevania agreed. Castlevania soon learned that even when they were not here, even when the boy was not small, even when they were not happy, that moment would still be captured upon the wall to return to any time they missed it. Long ago Dracula had no need of pictures and paintings. But those pictures have been everything to him, and everything left him, now that Lisa is gone. They are all the traces left of what they once were in this Castle. That picture—the one Dracula buried and tried to forget existed—that picture bottled happiness, and it gives Vlad back his happiness now. And it makes him so very sad.
“Lisa. I’m killing our boy.” Vlad says to the memory. “We painted this Room. We…made these toys.”
His eyes as they dart around the Room—to the books, to the basket with the wolf and the blocks—are glazed, but not in the same way as before, this time it is with memory, and that makes them more alive than ever, as are his words. And in that moment she is alive too, and he is Vlad, Lisa’s husband, and Adrian’s father.
“It’s our boy, Lisa.”
And then as he looks down his eyes are not glazed at all, rather they hold understanding. He understands what must be done.
Alucard’s foot pushes off the ground, bends the knee, stands, and, no, he is not Adrian, for there is a cracking, a cracking like lightning, a cracking like the world breaking.
And it is the most horrible sound either the Room or Castlevania have ever heard. More horrible than the squelching any heart Dracula ever ripped out. More horrible than the desperate pleas of his victims. More horrible than the cackles of his friends. More horrible than the crying of the child that Castlevania can still hear echoing through the Room.
—(The sound Castlevania hated so so long ago, and now longs for far more than anything else in the world, longs for that painting to swallow the universe and bring it to life again)—
Castlevania and the Room can both feel that sound like a thousand splinters and spider bites, like both of them shattering as if they were made of glass after all. Even the furniture here bleeds.
Vlad backs up, putting his hands over his face—Don’t hurt them, they don’t know what they’re doing—
—(Yet…he hurt them all. So much so he didn’t just disgrace her words, he tried to kill her gift, their son, her blood)—
“Your greatest gift to me. And I’m killing him.”
He lifts his hands from his face and looks into his son’s eyes, his own so alive, despite their glass, tilting his head to the side. Everything slow and gentle now. He is Vlad. He is Adrian’s father. Not the vampire king who put innocents on stakes. But they all know something happened to Vlad on the night Lisa died.
“I must already be dead.”
And Castlevania, burned and bleeding, understands. The final piece of the puzzle has been put into place. It has been dead too. It’s life, bound in red to its master, will break to the call of a stake. Because a reflection cannot exist without the thing it reflects.
Because…they are mortal.
That was the trade, all those years ago: immortality for mortality. Lisa would gain an immortal mind, and Dracula a mortal soul. He would teach Lisa the knowledge of immortals, the methods of healing that must be kept secret to live with a vampire like time held no grip on them. And she would teach him how to live as a man, how to travel as a man, how to care for his son, as a man, as a father. And in that moment his soul was bound to hers.
She brought the undeath in him to life, and Castlevania understands; only things that are alive can die.
It learned through Lisa, through Adrian, what it was to be alive. And it knew that undeath, while not death, is not life. Dracula was undead and his body could not die. But now that she brought him to life, he could die. His soul already died with her. He’s been rotting in an empty shell—no wonder Death could tie those puppet strings to him. That’s why the emptiness in him was so active; cold and dark and empty were only adjectives before, now they are nouns; he was emptiness, death, walking around. And that, too, is what Castlevania has become. It too is mortal. It didn’t die with her, but something in it ceased to tick when Dracula came back without a soul in his chest, and it knows, bruised and burned, broken, and bleeding that that stake in his son’s hand is calling them both.
You knew all along, didn’t you? Castlevania asks the Room, and there is no malice, no blame, there.
The Room jerks its head up to look at Castlevania, then its eyes soften and it grimaces. I hoped I was wrong. The Room replies softly. I…I hoped there was another way.
Alucard’s eyes hold some sympathy, some semblance of the boy they once knew, in fact rather too much, for both threaten to pour out of those eyes and stop all this. He doesn’t want to. But it’s too late for anything else.
Vlad eyes hold some semblance of the man they once knew, so much so they threaten to make him something more than ruthless, something that doesn’t deserve to die. He closes them tilting his head. He knows what must be done.
There is no anger in either of their eyes, no determination, not even resolve. Not anymore. Adrian wants to free his father in the only way he can.
A step forward, and this step has purpose, that stake is silently growling, drooling at his side as he stalks his prey. Another. Another. Like the beating of all their hearts, and the atmosphere is so silent that everything can only break.
And Dracula will not stop him, will not fight back. Not this time. Like all those times he let his son win, because even though he was more skilled at at the game, it was more satisfying to see Adrian smile.
He is not here to talk things out.
Alucard barely raises that stake—
A second horrible cracking, this one in flesh.
This time he aimed higher.
Dracula’s mouth fills with blood, it seeps through the cracks in his teeth. The blood from his chest drains down the stake—the broken piece of childhood—down his son’s arm, collecting on his elbow, and when it hits the carpet a burn begins to appear on the Room’s chest.
A grunt as Vlad leans forward, the blood dripping from his mouth to the floor—another angry gash upon the Room’s skin, and the Room is trying to pretend it’s okay, but it can’t hide the hurt in its eyes.
It knew what had to be done…but the violence goes against its nature.
His eyes fill with blood, but not from undead purpose. The moon is still clean. These are those bloody tears, the ones from the song earlier today. He is free, relieved…and he will never see his son again.
“Son.”
To remember the living, and those who will live on without him.
And the word is spoken very differently than it was earlier today. Then it was solid and hollow. Now it is ghostly, and so full it could hold all the world. Their world, at least.
This Room, this Castle, that word. They are their whole world.
And it is an honor to have been a world to such terrible, wonderful creatures.
“Father.”
To honor the dying, and what they once were while alive.
The word on Adrian’s tongue is the same, though more solid, more alive, and thus able to hold more pain. A faltering breath, a cracking forgiveness.
The word means something now, at the end, where before they were nothing more than titles. They are pleading with each other. They are bleeding with each other.
They don’t want to do this. They shouldn’t have to. It is far too cruel.
Mothers shouldn’t have to bury their daughters, and sons shouldn’t have to kill their fathers. It’s an unspoken rule of life.
But Alucard can’t stop there. He must finish this. The fire, the resolve regurgitates in his eyes, and he pushes harder, like with the magma ball, and, no, this cracking is worse, because Castlevania can feel it in its own chest now.
Castlevania can hear its master’s heartbeat, can feel it with the drops of blood dripping and sizzling on the floor, and it thinks it might just be its own heartbeat.
Alucard does not hate his father: there is pain on his face. But he cannot stop there.
He must end this war. And unlike those given with kisses to his forehead once, this goodnight is not gentle. Not this time.
He inhales,
closes his eyes,
and breaks his father’s chest.
That stake goes right through Castlevania, and something in it involuntary breaks.
The control room never was Castlevania’s heart. The destruction of the die was merely the amputation of both its legs, still bleeding out. This is a breaking, not of skin or bone, but of something deeper. It thinks this might just be what it feels like to cry.
And something happens in the breaking. A change of some sort. Castlevania isn’t quite sure what—pain and disorientation are the best of friends—all it knows is that the world is smaller now, and hurts less.
And as Castlevania’s heart breaks, the reflection in the painting shatters, the reflection of the bond between father and son severing with a stake.
The world is so much smaller now.
Dracula’s head jerks back and, eyes now seeing something other than this world.
Dracula is no ordinary vampire, so he does not die like an ordinary vampire. Rather than catching on fire, there’s just smoke and ash; his face drains, turning from ghostly pale to a charcoal, black without flame, before it really is ash, sliding off his face, his cloak like sludge.
There’s no orange, just the red stain, and the grey his life was marred of. Ash and smoke. The true undeath.
Alucard turns his face away, still holding the stake in place.
Dracula lifts up a hand, a skeleton hand, and Alucard turns to see the skin sloughing off around his ring. Though his spirit may have left, it seems his body won’t quite let go of this world; with mere bones Dracula reaches out, takes a step forward, as if to touch his face, to hold his son one last time, to catch the last embrace he was not afforded.
Adrian has shed that resolve, now he can do nothing but take slow and careful steps back away from the monster he has no sword or shield to fight. He the child again, the one who belonged in this Room, shying away. He is Adrian, the one who didn’t like the stories that were bloody. And in all the years the boy spent in this Room, the sheer fear in Adrian’s eyes as he looks up to see his father’s rotted face, with mouth agape, leaning bloodlessly towards him—an image that Castlevania fears will haunt him the rest of his days—is matchless.
Hurried footsteps at the door. The Speaker and the Belmont, at last, have made it to the show, though it seems they paid for only the final song. They step upon the threshold to see the rotting corpse of the king stepping towards his fearful, tearful price.
The Belmont draws his sword, and Dracula’s deflated head—the one that seemed so alive moments earlier—lies in a bloody pool on the floor. And as the neck bleeds and the Belmont watches the body fall to the floor, he isn’t sure if that was enough.
And Castlevania can’t feel its heartbeat anymore.
“Alucard. Step back.” Sypha’s voice is tempered. “Let me finish this.”
He does, the steps cautious and small, sorrow in his gaze. He holds the unbroken bedpost till his hand shakes.
Castlevania never liked children, the crying, the leaving, the guests, or being controlled.
But it did like Lisa. It did like Adrian. And—be it a sting—it did like the sunlight. And always and forever, it loved its master. A reflection cannot help but adore the thing it reflects. A creation cannot help but be a worshipper of its creator. A dream cannot help but revere its dreamer.
“You want me to.”
Smiling a little at how true the words were, in the end, Castlevania found it quite liked the relief.
Castlevania puts a hand on the Room’s cheek, smiling, and its mouth tastes less like blood now. It looks at the moon—bleeding no longer—and blue calm fills every part of it.
“What a wonderful night to have a curse.”
The Room stares at the castle, a little horrified by the sentiment.
“What…What should I do?” The Room stutters, fear and realization coating its words, for it knows what’s happening.
Castlevania smiles wider than ever, and its voice sounds softer; “The children.”
“What?”
“You should let them in. Any child who needs refuge. Along with as many guests as your master wants to welcome. And you should cry. Cry when you need to—and let your master cry too. Stay, but let him leave, if he must, knowing he will always come back. Let yourself be controlled at times, because sometimes that which feels the least right is the most right.”
“I—I don’t understand.”
“Be warm. Let the light in every window. Be full, and most of all, live. Can you do that for me?”
The Room holds onto the Castle to keep it from falling, tears already descending its cheeks.
“I—I will try.”
The Speaker lets the flame loose to eat the pieces, to engulf its master’s body in the fire he stared at all along, as if yearning for its embrace, creating a spiral of flame upon the circle in the carpet.
They were right to assume it wasn’t over, at least, because there are shapes in the flames; from the smoke and ashes rises a tower of skulls, a legion of spirits, more than a one king’s soul should hold. They’re all crying havoc, war, blood and pain from a yesterday long forgotten. Their smoke snuffs out the flame, blight covering the Room, blocking out the stars that so enraptured them earlier. Sypha and the Belmont cover their faces, but Alucard is unsurprised and undaunted by the darkness lurking in his father’s chest, and faces it without looking away. This darkness bursts out the window like a flower bloom, flows like a river out into the hall—the one cracked and bruising—flying over the war Room where the war resides no longer, and escapes into the night, fluttering, spiraling around Castlevania’s parapets like butterflies.
On the charred floor, the only thing left of the king is his wedding ring.
Castlevania sees the vampire king as he once was; young and restless. The skeletons eating stakes. Castlevania remembers what it once was: lightning, books, gears, and a few lonely words. It sees the woman with the knife at the door. It watches them build the Room. It watches the boy grow up into this beautiful thing.
Castlevania always wondered if it could breathe. It was never quite sure. The Room always seemed to possess a kind of life it never had; a life that hid in the breath.
“Take good care of him for me,” Castlevania murmurs to the Room.
“Have I ever failed you before?” The Room tries to smile, wiping its eyes.
As the sun rises over the hills, a single ray filters in through Castlevania’s window, touching it, filling every part of it, and for once it doesn’t sting.
And with the last sigh of the last ghost circling the parapets, Castlevania exhales its last breath.
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wittyvitale · 3 years
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Always One of Us (A Fluffy Post-Series Castlevania Fanfic)
Summary:  The Codrii Speakers visit the town of Belmont and Sypha reunites with her grandfather. They have a conversation about Sypha's life journey and her decision not to return to her Speaker tribe. Takes place at the end of the series, so MAJOR SPOILERS FOR SEASON 4 AND THE ENTIRETY OF THE SERIES. Lots of family fluff, some angst, some humor, some of Trevor being a cute daddy.
Author Notes:  I. LOVED. The ending of Castlevania. Perfect IMHO, exceeded my expectations. And the brainrot is strong right now. I really wanted to write about Sypha meeting with her Speaker caravan again after the events of the series, so now we have this. Enjoy!
The town of Belmont was bathed in the light of the late morning sun, a gentle breeze rusting the leaves on the trees. Trevor and Sypha were sitting on the bottom steps of Alucard’s castle, crooning over 6-month-old Sonia sitting on Trevor’s lap. The breeze brushed against the baby’s face and she giggled. Every time the baby laughed, Trevor and Sypha felt as if their hearts were going to burst.
“Somebody’s very happy today, isn’t she?” Sypha asked sweetly as she brushed the chestnut bangs out of her baby’s face.
“Thank god for that,” Trevor replied as he gently bounced the baby. “Better than screaming bloody murder like she’s been the past 2 days.”
“Sonia’s first teeth are coming in, of course she’s been screaming,” Sypha replied with a pout as she looked at her daughter. “Poor little thing’s been in so much pain lately. I’m glad her mouth seems to be giving her a break today.”
“I still say we should give her a little whiskey if it happens again,” Trevor suggested. “Just brush a bit on her gums. My Nana did that with me and my siblings when we were teething, or so I’ve been told.”
“I’ve already told you that we are not giving our baby whiskey, Trevor,” Sypha said sharply as she narrowed her eyes. “Alucard found a recipe for a tonic his mother used to make for teething babies. He said he’d have it for us today.”
Sonia began to babble as she reached for Trevor’s face and began to pat it with her chubby hand. Trevor lifted the baby so her face was closer to his ear.
“Hmm, what’s that, Sunny?” he asked. Sonia answered with more babbles and Trevor nodded. “I know, princess, but your mum says you can’t have whiskey. Maybe we’ll try again when you’re a little older.”
Sypha rolled her eyes but laughed. “My god, you are impossible, Trevor Belmont.”
Their banter was interrupted by a flurry of activity at the town’s front gate. A large wagon rolled into the town, and Sypha squinted to try to get a better look.
“That looks like a Speaker caravan.” Sypha observed with a lilt of surprise in her voice, still squinting.
“Definitely a Speaker caravan,” Trevor agreed. “You can see those blue robes from here.”
Sypha stood up and took a few steps forward. She saw a few of the Speakers getting off of the back of the wagon and her eyes widened.
“It’s the Codrii Speakers!” Sypha exclaimed. “Trevor, that’s my tribe!”
Before Trevor could react, Sypha was already running over to the caravan. The closer she got, the more certain she was that this was her Speaker tribe. When she got close enough, the last Speaker was being helped off of the wagon. Sypha stopped and stared at the older man, her eyes already beginning to well up with tears.
“Papi?” she asked softly. The older man turned at the sound of her voice and his eyes widened before giving her a soft smile.
“Sypha.” her grandfather replied, his lips curling into a delighted smile.
“Papi!” Sypha exclaimed as she ran over to her grandfather and hugged him tightly. Her grandfather returned the hug and they both held each other for a solid minute, both of them crying with joy.
“I missed you so much, Papi,” Sypha started, tears still flowing down her face. “I was planning to return to the caravan after we defeated Dracula, but so much happened and I-“
“Shhhh, it’s all right, my angel,” the Elder replied. Once they were finished embracing, he gently wiped the tears from her eyes. “We have plenty of time to catch up now. When I heard that there was a newer town in the area called Belmont, I had a feeling that I might find you here. I’m glad I trusted my intuition.”
Trevor finally caught up to Sypha, still holding Sonia in his arms.
“Christ Sypha, your eyesight is good,” Trevor said as he approached granddaughter and grandfather. “It really is your tribe! How are you, Elder Belnades?”
“Trevor! It is so nice to see you again.” The Elder said kindly to the Belmont. Sonia babbled and looked at the older man, big blue eyes filled with curiosity. “And who is this little one?”
“We really do have a lot to catch up on Papi,” Sypha said as she wiped the remaining tears from her eyes before standing next to Trevor.  “This is your great-granddaughter: Sonia Belnades Belmont.”
The Elder felt tears welling up in his eyes again when he learned the identity of the child. “I see. What a lucky man I am that I get to see 3 generations of Belnades’ during my lifetime. She’s beautiful. Congratulations to you both.”
“Would you like to hold her, Elder?” Trevor asked.
“It would be my honor.” The Elder replied as he stretched out his arms. As soon as Sonia was in her great-grandfather’s arms, she gave him an open-mouthed smile and cooed happily. The Elder gently stroked the baby’s cheek, a huge smile on his face.
“You were certainly telling the truth when you said that a lot has happened, Sypha,” the Elder said as he continued fawning over the baby. “The last time I saw you, you were making plans to urinate in a bucket and tell Trevor it was beer. And now the two of you have a baby.”
“I’m sorry, what was that?” Trevor asked, raising an eyebrow.
“There is a beautiful spot on the edge of the village where we can catch up,” Sypha said, ignoring Trevor’s question. “Come, Papi, I’ll tell you everything.”
“You were going to make me drink your piss?”
Sypha turned to Trevor and placed a hand on his cheek, a sly smile on her face. “Treffy, please. We both know that you’d never notice if I did."
With that, Sypha led her grandfather over to the spot she mentioned before, leaving a dumbstruck Trevor behind.
Sypha and her grandfather were seated on 2 crates underneath the shade of a large oak tree. The Elder was still holding baby Sonia, who was beginning to drift off in his arms. Sypha looked at her daughter fondly.
“She’s very comfortable with you,” Sypha started. “Not that I’m surprised. You’ve always been good with babies.”
The Elder chuckled lightly. “I’ve been caring for children for decades; you, your mother, and many of the children across our caravans. I’d like to think I’ve picked up a few skills in my time. Now, why don’t you start from the beginning, Sypha?”
Sypha told her grandfather everything that had happened since they had parted at Gresit; the journey to the Belmont Hold, perfecting the locking spell and dragging Dracula’s castle to its current position, the battle with Dracula himself, her journey with Trevor, the tragedy at Lindenfeld, the many times they thwarted Dracula’s resurrection, their time in Targoviste, the battle with Death… the crushing despair she felt after thinking Trevor had died. She told her grandfather every detail and he listened well, as all experienced Speakers do.
“When I thought I had lost Trevor, I was planning on coming back to the caravan,” Sypha continued. “I realized I was pregnant not long after the battle with Death. I knew that I could get the support I needed if I returned to my family. But Alucard convinced me to stay, told me about the community he was helping to build around the castle. And literally right after that, Trevor came back from the dead. I decided to stay and help with the community organization efforts, and before I knew it, Sonia was born. I was always planning to come back to the caravan, Papi. I don’t want you to think that I was just going to abandon you and the rest of my family. But at the same time I… I…”
“You weren’t sure if you wanted to return to us for good.” The Elder answered. Sypha looked down at her feet guiltily. He took the hand he wasn’t using to hold Sonia and gently squeezed Sypha’s hand.
“You certainly have been through a great many ordeals, my dear,” the Elder started. “And we always knew there was a possibility that you would not come back to us once you had fulfilled the prophecy. Do you remember how the prophecy of the Sleeping Soldier ended?”
“How could I forget?” Sypha said with a light laugh. “’Once the Hunter, Scholar, and Sleeping Soldier had saved the world, they lived with each other until the end of their days.’ But after I met Trevor, I was certain that I would want nothing to do with him after we defeated Dracula. You remember what he was like, you met him before I did. He stank, he was rude, he behaved like such a child. I couldn’t stand him. But then… I learned more about him, saw the man he really was. And I… I fell in love. I really do love him, Papi.”
The Elder smiled in approval. “I always knew Trevor was more than what he was pretending to be back in Gresit. He was a defeated man, trying to cope with a significant loss. I knew that you would eventually realize the same thing. You’ve always had a good head on your shoulders, a very strong emotional intelligence.”
Sypha smiled sadly. “After everything I’ve been through, I don’t think I can return to the life of a Speaker. My life is here now. With Trevor, Sonia, Alucard, Greta, and so many other people who make up this community. I will always carry the practices and principles of the Speakers with me. I will always provide aid and comfort to those who need it most. But I want to do these things here. I want to stay here.”
“As you should,” the Elder nodded as he squeezed Sypha’s hand again. “I always knew you were destined for great things, my Sypha. I knew it back when you were 5-years-old and you accidentally set our wagon on fire with your magic.”
Sypha laughed. “I remember that day very well. That was the first time I ever used magic.”
“I want you to look at me, Sypha,” the Elder began, waiting until Sypha’s eyes met his. “Know that no matter where the journey of life takes you, you will always be a Codrii Speaker. You will always be considered one of us. We are your family and will always be your family. Never forget that, my angel. Although you no longer travel as a Speaker, you will always be a Speaker. And you will always be my precious granddaughter.”
Sypha felt the tears welling up in her eyes again. She wrapped her arms around her grandfather’s neck. “Thank you, Papi. Thank you. I love you so much.”
“And I love you, Sypha,” the Elder answered, wrapping his free arm around Sypha. Once they had separated, the Elder’s eyes went back to the front of the village gate. He saw the 10 remaining Speakers surrounding Trevor and they appeared to be subjecting him to an intense interrogation session.
“And it looks like the rest of your family is making sure that Trevor is taking good care of their sister,” the Elder chuckled. “We should go back to him.”
Sypha laughed too. “Yes, we should probably save him. From Arn especially.”
“Well at least you smell better than the last time we met you.” Arn said to Trevor as Sypha and the Elder returned to the group. Arn noticed the pair and turned to Sypha. “Is this bum helping you take care of the baby? He’s not leaving all of the work to you, is he?”
Sypha rolled her eyes affectionately. “Yes, Arn, Trevor’s helping me with all aspects of childcare. This is me we’re talking about; do you think I’d let him get away with anything less?”
“Hmm, a fair point,” Arn mulled over before glaring at Trevor again. “You’d better be good to her. To her and your daughter. If not, we’ll come back and have something to say about it.”
Trevor held up his hands in acquiescence. “I promise, Arn, Sypha and Sonia will be treated like royalty as long as I’m around. They're my world and I'm always going to give them my best.”
Sypha gave Trevor a soft yet apologetic smile for Arn’s interrogation. Her eyes went to Sonia, who was now fast asleep in the Elder’s arms.
“Trevor, why don’t you take Sonia and put her in her crib for a nap?” Sypha suggested. “I don’t want her to risk waking up out here. You know how cranky she gets when her sleep is interrupted.”
“Hmm, good idea. Gotta make sure our little princess gets her uninterrupted beauty rest.” Trevor agreed as he held his arms towards the Elder. The Elder quietly passed Sonia over to her father. Sonia began making small whimpering sounds at the movement, which made Trevor gently shush her, hoping she wouldn’t wake up. She settled in Trevor’s arms and relaxed, which also made Trevor relax.
Sypha squeezed Trevor’s upper arm gently. “I’ll meet you back at the castle a little later. I want to spend a little more time with my family.”
“Take your time.” Trevor nodded to Sypha and the Speakers before walking away with the sleeping baby in his arms.
Sypha looked at each member of her Speaker family and smiled warmly. So happy that they had found her. So happy that she was still considered one of them. So happy that she would always have them no matter where her life led.
“I would like to introduce you to the other members of my family in this village,” Sypha started as she took her grandfather’s hand. “Would you like me to give you a tour?”
The Elder placed his other hand on Sypha’s and smiled fondly.
“We would love nothing more.”  
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darkspellmaster · 4 years
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Sex and the Castlevania series
So you may have all heard by now that the new seasons of Castlevania will have more gore and sex involved in the series. And for me at least this is a bit of a surprise. Not because Castlevania has not had sex as part of its storyline, (how else are the Belmonts going to be born), nor that nudity would be shown (see the Succubus for example) but in how it’s going to be used. 
As a player of the games, one thing has always stood out to me about the Castlevania series and the idea of fan service and sexuality and sex itself, it’s never used as a means of just titillation. There’s always a meaning behind it. And the reviews have me wondering if this is going to still be the case with the show, or is it going to be used as an “Oooh look how edgy we’re being this season.” because that’s not what sex in Castlevania is about. 
Sex, or the idea of intimacy between two romantic partners, has always been at the heart of the backstory of the Castlevania series. From the outset there’s has always been a sense of family and love and devotion in Castlevania. Even with the Arcade edition of Haunted Castle in 1988, the addition to the story of Simon was that he was newly married to his bride Selena, who was taken by Dracula. Years later Selena and the Mysterious Woman in Simon’s Quest II were mixed to create Linda Entwhistle who was Simon’s girlfriend in the book series based on the games. 
Years later during the more story-driven games that came out, sexuality and intimacy became part of the game in how it was presented. Namely the use of sex as a way to pull the innocents to the darkness ala the Vampire Brides in the original Dracula, and the loss of innocence (as with Lucy in the novel) and the idea of devotional love that conquers that darkness and temptation. 
In this sense, we’re seeing the use of the deadly sin of Lust acting as a temptation to the heroes as a means of making them be killed for their wanton desires. Yet love and intimacy also plays a huge part in fixing issues in the story and leading to tragic and happy endings. 
So with that in mind, I want to do a quick walkthrough of the way sex and love is used in these games and discuss why the idea of sex and violence shouldn’t be on the table with Castlevania as a metaphor as much. 
Let’s start with the timeline, rather than the game order because it makes more sense that way. 
The story of the Belmont Clan and Dracula are intertwined for all time, this is just a fact of the matter and not just some random accident. And Love plays a huge part in this story as the cannon story stands right now. Prior to this, Castlevania was a fun romp through the idea of beating up Old Universal Monster Movie characters (every one of the main bosses in the first game was tied to some form of Universal Horror Monster and it even has some Hammer Horror connections as well). But with the growth of the franchise, it was clear that a story needed to be told, so over the years, that story had evolved until in the early 2000s we got the very first story in the Belmont vs Dracula timeline in the form of Lament of Innocence. 
Now Lament isn’t just a story about the loss for Leon and his world view that there is nothing lurking in the dark. It’s the loss of friendship and of love, but also it’s the reinstatement of belief of the good of people and that there are those that can and will stand up to the darkness and that even as one loses everything, you don’t have to lose your soul in the processes. 
But let me start from the beginning in this case. Leon Belmont was a knight templar in the crusade. He was best friends with and cared deeply about his fellow Crusader Mathias Cronqvist. Now Mathias was a man of science and of learning and of a lot of things, he wasn’t a fighter the same way Leon was, so he was more into spells and magics, something that his family kept mostly from the Church at the time. 
Both Mathias and Leon were in love and devoted to the women that they felt deeply for, that being Leon’s fiance Sara Trantoul, and Mathias’s wife Elisabetha. Leon’s devotion to Sara was known by everyone, especially Mathias and this is very important since it’s Leon’s Love of Sara that drives him to abandon his cause with the Crusades and pretty much take up Vampire Killing for the rest of his life, training his children and their descendants, on how to defeat the man that took that love from him. 
Mathias, on the other hand, was emotionally devoted to Elisabetha, and, given the way he speaks of her, it’s clear that the devotion and love was returned. So much so that his love for her basically poisoned his mind and made him into the monster that would later come to regret his actions. As it was, Elisabetha died due to illness and Mathias abandoned the Crusades, became ill, and holed up in his home unable to be reached by any of his friends, Leon and Sara. It’s only when he learned that Sara was in danger from Walter Bernhard that he was able to get out of bed and warn his friend Leon of the danger, but, by then, it was too late and Sara was captured and taken to Walter’s castle. 
Now one of the huge parts of the story of Lament is is that it deals with devotion, honor, and the choices we make based on love. So while Leon is trying to save Sara he meets up with an alchemist, Rinaldo, who had lost his daughter Justine to Walter and was unable to save her. 
Leon renounces everything; his baron title, his home, his lands just so he can cast off his duty to go and save Sara. His love for her runs that deep that he’s willing to go into the Castle of Walter with just a sword and prayer and god save anyone that gets in his way. Rinaldo is far more of a pragmatic person and in this way juxtaposes Leon’s love of Sara.  Whereas Leon is far more optimistic about his chances against Walter, Rinaldo knows the bitter truth, that Sara has no hope of making it out of the castle and not becoming a vampire in the process. 
This becomes an important part of Leon’s story as he traverses the castle to try to locate Sara and comes across a number of characters that play a part in the story and the idea of love. Medusa, though not a sexualized being in this one, mentions that the whip he’s using is far more powerful than that of the version that Rinaldo used to save his daughter. 
Now, why is that? One could speculate that Rinaldo lacked the will to save his child, or that he knew the truth and couldn’t bear to have to take his daughter’s life. His feelings, however, whatever they lacked, caused the Whip to fail in what it needed to do, and thus he was forced to kill his own daughter. Leon on the other side of things has nothing but the will and drive to save Sara, and his love for her and desire to bring her home urges him on. This love, this need to help her, is what makes that whip work. That need for protecting something, it’s why Trevor needed to find Sypha and Alucard to eventually come to a reason why the Vampire Killer came to him. 
Joachim is an interesting one in regard to love in this game and how it is presented. Walter seduced the young man with the idea of immortality and when Joachim gained his Vampire state he realized that Walter was above him and rebelled. This lead to Walter putting him in captivity and driving him mad, for his own amusement. But how is this love? It’s a very dangerous and bad form of it, as Joachim both loathes Walter but also seems obsessed with him. He hates him with all he is, and at the same time wants to overpower and control him. This same sort of hate and love is what drives Mathias as well in his story. 
Then there’s the Succubus, the one character that really hammers in the idea of desire/Sex and love in this game and the differences between them. So the Succubus in Lament is an actual boss, vs. just being an enemy. She has no name, but her role is critical in understanding what’s going on in Walter’s castle. This succubus had previously disguised herself as Justine for Rinaldo, allowing him to lower his guard and possibly may have harmed him in the process. His rejection of this form of his daughter may have to lead him to make some critical mistakes. Mistakes that Leon doesn’t seem to make. Namely, after a bit, he sees through the Succubus using Sara’s form to trick him. 
Leon recognizes that the woman isn’t Sara based on her actions and way of moving, showing that though his connection with Sara he can’t be tricked and lured in by kind words from a monster. This is the opposite of what happened to Mathias. 
As I said there’s a tragedy to the love and sex in this game and the use of it. Walter luring Justine away with his beauty and her desire for him lead to her downfall, which leads us into Mathias. (We will circle back to Leon, I promise.) For Mathias Elisabetha was his whole world and when she died while he was away it leads him to reject all of his desires for hope and love and feelings. He lost his way and decided to renounce God and live as an immortal as revenge for God taking away his beloved wife. In order to get what he needed, he made a deal with Death, and the two decided to use Sara as bait for Walter and Leon was to be his sword. Mathias’s own devotion to Leon, and some of his humanity as well, shows up later in the story where he sympathizes and connects with Leon in regard to his own loss. Showing that they’re the same and that Leon should join him, which Leon rejects. 
This moment in the game is interesting because by this point in the story Leon has learned about how to defeat Walter and that Sara was bitten. In a lot of Vampire lore, biting is used as a way to indicate, in some cases, a sexual desire or a need that is fulfilled in a more intimate way. After all the neck is a body part that is known for being very much something that can be used for erotic aspects of lovemaking or showing desire. Which brings us back to the fact that Sara didn’t want to be turned. This wasn’t a choice on her part, unlike Joachim, and it leads to her rejecting the idea of wanting to remain a vampire. She desires death over having to be a monster and leads to Leon, at first vehemently rejecting Rinaldo’s order to kill her, and then accepting Sara’s desires to become one with the whip. 
It’s an important moment because it shows that Leon is willing to ignore his own desires for that of Sara’s, again showing his selflessness in putting what she wants ahead of his own, showing his love and devotion in a more adult and complex way. Sara’s own love is what fuels that whip and her need to protect Leon are the quintessential factors of  Love (Leon) to the opposing one of Lust (Walter) and in this case. 
Trevor and Sypha come next in regard to the issue of love and sex and while the show is clearly going to be showing more of their romantic escapades, it should be noted that the game doesn’t really make much mention of it at first, as Sypha in the game has a bit of a love triangle going on with Grant and Trevor as the main choices, although it seems like she only had eyes for Trevor. We know the two eventually had children but Sex, or lust, in the game never was a thing. Their devotion to each other in the show is telling, and in other games, both do pair up frequently, even in Judgement there’s an underlying tension between them. 
It’s of interest that in the show, we get to see the two of them acting as a couple, much like how Lisa and Dracula were shown acting like a couple. But actual sexual acts are, as with Lisa and Dracula, put on the side and in the case of Trevor and Sypha it’s only hinted at and not a full on display. Which falls into the same idea that most Castlevania games seem to have, the hero’s love interest typically is not shown engaging in sexual activity, or rather, only after bad things happen. 
I’ll jump to Richter and Annette, because that seems to be the next one in regard to how sexuality is used heavily in Castlevania. So in Rondo of blood, Dracula has Shaft take Annette since she is engaged to Richter Belmont. In a scene with him during the game, Annette threatens to take her own life rather than have relations with Dracula who intends to drink her and turn her into his bride. For the original version there’s a dramatic moment where Annette is talking to Dracula and he tries to lure her into becoming immortal to stay with him. She says she will not fall in such a cheap manner, the implications there are more along the lines of sex and him taking her physically from her fiance Richter. In the PSP game, if you take too long or go the wrong route you get the bad end where Annette has been transformed into a vampire and is placed in an overtly sexual outfit, down to a thong and bodice. Her hair goes down rather than the updo she has when she’s not turned and she very certainly is meant to be a temptress and a signal that Richter failed to save her from the deviousness of the vampire. 
This idea of sex, or the sexual, being used as a temptation and a devious thing in Castlevania has been around for a long time. However for every moment of some devious succubus being in the way of the hero, there’s always a moment of love that shows the positive side of it’s nature vs. the lustful side. Again, looking at Annette and Richter we get a moment when he frees her of her embracing him and happy that he’s there to be with her. That she knew he would come and that everything will be okay. 
Sexuality plays a heavy role in tempting Gabriel Belmont in his game, Lords of Shadow. During the game, as he tries to get to see his dead wife with a specialized mask. During the game he meets the Vampire Carmilla who offers to him a chance to become a vampire and enjoy the idea of a lustful existence. Every inch of her in the game is designed to pretty much be a temptress and lure Gabriel from his path to finding a way to see his dead wife. Yet it’s in this moment that we get to see how deeply his affection for his wife runs as Gabriel rejects this offer even more violently than with other Lords of Shadow that he’s faced. It’s a pretty strong moment for him as a character, and shows a deeper feeling in regard to his connection to his late wife. 
The reason I bring all these moments up is because even in the games where there’s hints of the sexual, as Vampires now are associated with Lust and temptation, the show uses sex as a means of connecting it with violence and some pretty dark ideas. Which contradicts the idea of how Love is the most powerful thing to defeat the darkness in Castlevania. 
Take Hector’s story right now. In the show we have his sexual encounter with Lenore which is contrasted with Isaac’s battle with Legion. The idea here is to show that both Isaac and Hector are being used, one being brought to his knees via false affection and entrapment by a woman who doesn’t love him and is using him as her own pet, who later slips the ring on him to collar him as she would a dog or cat. While the Isaac, even though he’s doing a good thing in defeating Legion (and i’m still damn sure that woman is Death in a false form) was used to destroy the wizard in the tower, releasing the village. In both cases manipulation was used in order for the opposing party to achieve their goal. 
For Lenore it was to get Hector to trust her enough to trap him and use him in her own way and for her own needs. She controls him now, making it impossible for him to escape from them, or so we are told to believe. On the other hand you have Isaac who, while used, acknowledges that he was so, accepts it, but is free to move on as the use of him wasn’t against his will, nor was it something changing him down. Rather the manipulation was used to not only stop something terrible, but also show him that there were others out there that were worth saving. Thus, in the poster, we have Lenore holding onto a bound and trapped Hector, and Isaac not quiet twisted up in thorns. 
The use of violence that we see shows that there’s a thin line in this world causing people to become entrapped by their own desires. For Isaac it was his revenge, for Hector it was his need to feel human again. Which brings us to the point where Rosaly comes into play in regard to Hector’s story. In Hector’s game Curse of Darkness, we see how his life drastically changed when he and she connect. From where he was in the story she brought the idea of hope and light to him, vs the darker aspects in the game that hint at someone who was cursed to believe he is a monster. In this way, I hope that if they bring in Rosaly we can see the opposition to Lenore’s way of using him for gratification and chaining him to her. 
On the other side of things, and something a bit easier to get at, is the idea of  trauma through the use of sex as shown in Alucard’s story. In the show we get to see Trevor and Sypha in bed, but it’s clear what’s happened there and the idea is that it’s less about their sexual encounters with one another than about their growth as a couple and how they interact outside of the bedroom and how they show love for one another. We see also they have a sense of betrayal when dealing with the Judge and the idea of Sypha’s world going from it just being fun and doing the right thing, to realizing the world is not black and white, and that not all people are good. 
In Alucard’s case we see the idea of the twins (I’m using the term as it’s easier for me to call them this, it doesn’t mean I’m saying they are twins just that they look alike) as filling a void and clearly being a representation of Trevor and Sypha (They even share the first initial of their names) that Alucard is looking for. Through their interactions we see that Alucard is, like Sypha in the other town, trusting them regardless of how many red flags they raise. The whole issue comes to a head when, after sharing a lot of things with them, Alucard is seduced by the two while trying to sleep. During the scene, as with Hector and Isaac, we see the sex as being connected to the violence of the battle that Sypha, Trevor and Germain get into. The twins end up wrapping Alucard in iron rings, much like Hector is imprisoned by Lenore with the ring, so to is Alucard. We see then that like Hector he’s betrayed and harmed by the emotional aspect of the betrayal. But unlike Hector who feels trapped, Alucard now feels anger at those that hurt him. 
The sexual act leads into the idea of him no longer trusting humans, especially with his heart. This of course is being used to drive Alucard to decide to lock himself back to sleep until the time of Richter and Maria (the warrior and the Mage), three hundred years later. The idea here is that the physical act of it is being used to show people being harmed in vulnerable states, and that sex is used as a tool to harm or destroy others just as certain acts of violence can. 
Yet, part of the story line of Alucard is that Maria chooses to go after him even after he says he’s cursed. Again, like Hector and Rosaly, showing that love is more of a counter to the anger and hate that seem to embolden those that would do bad in the world of Castlevania. So then, I must ask, why is the sex in the show being used not as it should be, showing how love can change someone, but rather as a connector to the violence. That wasn’t the idea of Castlevania, so I have to wonder what Warren is driving at here. 
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Psycho Analysis: Count Dracula
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(WARNING! This analysis contains SPOILERS!)
So, in all my time doing Psycho Analysis, there have been a few villainous characters that, while extremely obvious, have such large and daunting scopes that it seems a bit scary to think I could accurately analyze them. Characters like Disney’s Pete or Bowser come to mind. Both are obvious 11s, but where to even begin with them? And that is a similar problem I faced with the villain who is arguably the single most important foe to ever grace fiction: Count Dracula.
How on Earth is one supposed to talk about a character who has spanned so much media and has remained an enduring fixture of pop culture for over a century? The guy has been in movies, comics, books, video games, plays, cartoons, musicals, songs… and he hasn’t even been a villain in all of them! How does one talk about such a villain with such a broad, all-encompassing scope?
The obvious answer is, of course, to talk about him in a broad sense and how he has affected culture, of course! This one’s going to be a little different than usual since I’m focusing more on the concept of Dracula than one single version, so there’s a lot of Dracula’s to go over here:
Performance: Throughout the years, Dracula has had many actors take a shot at him, though I think the finest takes are courtesy of Bela Lugosi and Christopher Lee. The former is basically what cemented Dracula as a sexy, Gothic horror icon, changing the far less attractive man from the book into a seductive monster that would color numerous adaptations after. Lee’s take brings the sexy, but is also far more violent and monstrous, mostly because Hammer horror films were all about that bright red blood, so gotta have someone spill it all!
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If you’re looking for more flamboyant, hammy Draculas, Richard Roxbourg of Van Helsing and Duncan Regehr of The Monster Squad have you covered, playing Dracula at his most deliciously, monstrously evil. However, the hammiest (and thus most amazing) Dracula was Michael Guinn’s take in Symphony of the Night, with the entire opening exchange between him and Richter Belmont being a testament to the joys of chewing the scenery.
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More comedic takes on Dracula have popped up over the years, with the most notable ones being Adam Sandler’s lovable, fatherly take on the character in the Hotel Transylvania films and Phil LaMarr’s performance on Billy and Mandy, where he plays a ridiculous, possibly senile version of Dracula who is abrasive and hilarious in equal measure.
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Basically, when it comes to Dracula, you can easily find any sort of performance to suit your needs and give you what you’re looking for.
Best Scene: Over the years, Dracula has had a great many fantastic moments under his belt, so many fantastic scenes and boss battles… but for my money, the single greatest moment Dracula has ever been in is the opening battle of Symphony of the Night. Just watch this cheesy melodrama unfold and try and disagree with me:
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Though, of course, his death in the animated series sure is a contender:
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Best Quote: From the above scene, we have “What is a man? A miserable little pile of secrets!” among moany other meme-worthy bits of dialogue from Dracula. 
On the subject of Castlevania, from the TV show we have Dracula at his most tragic and pitiable, especially when he delivers these fantastically tragic lines like “ It's your room... My boy... I'm- I'm killing my boy... Lisa... I'm killing our boy. We painted this room. We... made these toys. It's our boy, Lisa... your greatest gift to me... and I'm killing him. I must already be dead.” and “Your greatest gift to me... and I'm killing him." as he does battle with his son, Alucard.
Then of course, we have the legendary moment from The Monster Squad where Dracula drops any pretense and starts strangling a little girl, screaming in her face "Give me the amulet, you bitch!" It’s so deliciously, horrendously evil!
Final Thoughts & Score: It’s very strange to think of how much all of fiction owes Dracula. The original book invented a lot of traits (the lack of reflection being one) and popularized others (such as shapeshifting and weakness to garlic), but at the same time also predates a lot of things modern vampire fiction takes for granted. The Dracula of the book has no weakness to sunlight and gets younger as he drinks blood, starting as an old man; in fact, Dracula in the book is entirely lacking in the Gothic sex appeal that almost every adaptation of the character after would give him. He was also not very seductive, instead outright attacking women if he wasn’t hypnotizing them. Hell, he wasn’t even explicitly Vlad the Impaler in the books!
More than any other villain I’ve covered so far, Dracula is truly deserving of an 11/10. Even Count Orlok owes him a debt, seeing as Nosferatu was just a blatant ripoff. Hell, aside from villains from old mythology, I don’t think any villain can lay claim to the sort of scope Dracula has, having forever altered vampire fiction even as certain elements of him become lost in translation.
But what of some of his other incarnations over the years? How do they fare in terms of score? Well, I’m certainly not going to be incredibly thorough and list every Dracula ever, but here are a few I’ve encountered:
Obviously it’s unfair to give the Bela Lugosi incarnation anything less than an 11/10, mainly because this is the Dracula who pretty much inspired most other interpretations of Dracula after him. He’s suave, Gothic, attractive in that dark and mysterious way… it’s no wonder Lugosi’s Dracula became such an iconic fixture of cinema. Then we have the other classic Dracula, Christopher Lee’s take. I think he’s only a 10/10 because I feel like Lee’s tenure is a bit more overlooked and Lugosi tends to supplant him in terms of iconic status.
Castlevania as a franchise is specifically built qround defeating Dracula as the heroic Belmont clan or some adjacent vampire hunter. So you’d better hope that the big bad and master of the magical castle the game takes place in is impressive, right? Well he most certainly is; while he’s not completely fleshed out in every appearance he has some, like his iconic portrayal in Symphony of the Night, really help sell the idea this incarnation of Dracula is a rather tragic villain, though at other times in the series he seems to revel in being a monster far more than that interpretation would allow. Notably, the Castlevania show went with the more tragic approach to great effect, with Graham McTavish delivering a fantastic performance that swings from being genuinely terrifying to hauntingly emotional (just watch the scene where he breaks down upon fighting Alucard and realizing he’s killing his own son). Both game (in a broad sense) and show Dracula get a 10/10, for different reasons.
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Duncan Regehr portrayed the Dracula in The Monster Squad, and it is quite obvious he’s having a hell of a time. He’s just wonderfully hammy, and he might be one of the most evil Draculas ever seeing how he called a little girl a bitch and tried to slaughter children with dynamite. This one’s a 9/10 for sure. I honestly think he’s the best take on the character, but his movie is sadly too obscure to really give him that push to being a truly iconic portrayal. He just captures the menace and charisma of Dracula so well, it’s a shame more people don’t know about him.
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Van Helsing had a Dracula, played to hammy perfection by Richard Roxburgh. Say what you will about the rest of the film, but any Dracula movie that features evil bat monster Dracula fighting fallen angel werewolf Hugh Jackman in a battle to the death over Frankenstein’s atomic heart is worth at least an 8/10. For a more minor role, we have the Dracula who appeared in the blaxploitation classic Blacula. While he only appears for a bit at the start, long enough to curse an African prince with vampirism and dub him “Blacula,” this Dracula firmly cements himself as one of the most evil Draculas ever, gleefully participating in the slave trade. I believe that’s another 8/10 right there. On a related note, Blacula serves as a chief inspiration to the Billy and Mandy incarnation of Dracula, who is a cranky old black man with a big mustache and lots of sass (in fact, he’s accidentally closer to the original book’s depiction than most other Draculas). Sadly, as a more neutral chaotic comedic figure, I can’t give him a rating, but boy is he a riot.
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Scooby-Doo and the Reluctant Werewolf features a more comedic and zany Dracula, one who participates in some good-old-fashioned Wacky Races cheating in an attempt to keep Shaggy as a werewolf forever. He’s mostly amusing for a oneshot villain, so I’d say 7/10 is fair. Speaking of oneshot villains, Dracula also showed up in an animated straight to video movie for The Batman, where he did things such as turn Joker into a vampire and get killed by Batman. He’s probably a 7/10 as well.
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And then there are all the heroic takes on Dracula, such as the version from Dracula Untold or the “overbearing but endearing father” take on the character from the Hotel Transylvania movies (though that rap Adam Sandler does at the end of the first movie is pretty heinous).
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And this is not an extensive list by any means. There are so many Draculas I haven’t watched yet, so many different takes I haven’t read the adventures of. And that, I think, is what makes Dracula such a great villain. He is a character who any writer can bend and shape to fit a plot, a villain who can serve almost any purpose and who can fit in almost any fantasy story imaginable. Dracula is incredibly versatile, and whenever he shows up in a work, things almost always get better for a bit. And keep in mind, this is a character who has been around since the year 1897, and yet he is still a household name that even people who have never read the books or seen the movies can accurately describe and recognize.
Is Count Dracula the greatest villain in all of human history? It’s debatable for sure, but I don’t think there’s any denying he’s up there considering his scope and influence and how he helped mold modern vampire fiction into what it is today. If nothing else, Dracula is still wildly influential.
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zeravmeta · 4 years
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fuck it. soma cruz fgo servant profile bc i make my own content
Servant: / Servant Class: Soma Cruz / Alter Ego
Origin: / Region: Castlevania Series / Japan, 2035
Alignment: Lawful Neutral(?) “Yeah, not sure how I classify as Lawful given my past life, but whatever.”
Aliases: The Dark Lord, Dracula, Soma Cruz
Parameters: STR (B) / END (A+) / AGL (B+) / MP (EX) / LUK (A) / NP (???) 
Class Skills: Authority of Beasts (Fake), Core of Chaos (A), One Who Severs Fate (A)
Character Info: “In order for God to be perfectly Good, there must always exist an embodiment of Chaos, a Dark Lord to emerge from the evil of humanity’s hearts.”
For one thousand years, the Belmont bloodline had opposed the terrible night that Count Dracula would bring with his powers. After generations of suffering, the Belmont’s latest mantle bearer, Julius Belmont, along with their generational allies, the Belnades clan and a nameless soldier, had managed to permanently defeat Dracula with the help of the Hakuba Clan’s shrine magics. Severing his connection to his power and sealing Castlevania, the embodiment of his power, within a solar eclipse, Dracula had finally faced his demise in 1999, prophesied by Nostradamus one millennium ago. Thus, the strongest Dark Lord had fallen, his throne empty and awaiting a new master.
In 2035, Soma Cruz had visited the Hakuba Shrine to meet with his childhood friend Mina, unaware of the birthright he would claim.
Skills:
Chaos Ring A: An extremely powerful construct that channels the very essence of Chaos. It can only be found by the one who can traverse and control the Chaos Realm, the Dark Lords personal right. Wearing it grants the unlimited magical power of the Chaos Realm, but actual output depends on the user. If the Demon King’s Ring is the symbol of Dracula and his reign, then the Chaos Ring could be considered the symbol of Soma and his new beginning.
Thematic narratives aside, it’s a very convenient tool for Soma.
“It’s weird, but it feels like…it was made for me. Almost like a welcome gift.”
[5->3 Turns] [Charge NP (20%->30%), Increase NP Gain (10%->25%) (3 Turns), Gain a Delayed buff 1 turn after skill use (Unremovable): [Charge NP (20->30%)]
Armament Master D: Soma is extremely proficient at using any and all forms of weaponry. Due to Dracula’s vast reach, Soma has a vast number of different modern and mythical weapons and gear at his disposal, notable weapons including Excalibur (sealed in the stone), Hrunting, Caladbolg, Mjolnir, and even a Positron Rifle, to name a few. However, one weapon unique to Soma is the Claimh Solais, an Irish sword of light mentioned in many legends and defining the archetype of “Sword of Light.” It provides a great boost to parameters and is surprisingly light weight despite its size. Another unique weapon he wields is the Valmanway, the “Blessed Wind” that is always ‘cutting’ even when still.
(The rank is D because despite his proficiency, Soma has never had any formal training.)
“I mean, it’s just a sword, right? How complex is it? You can just swing it and things die. Though…considering I have ol’ Drac’s memories…sorta, maybe I’m just remembering it?”
[8->6 Turns] [Increase Atk (10%->20%) (3 Turns), Gain Critical Stars (5->15), Increase Critical Star Absorption (3000%) (3 Turns), Increase Critical Damage (10%->20%) (3 Turns), Apply Special Attack against Sky, Star and Beast attribute enemies (20%->40%) (3 Turns)]
Power of Dominance (EX): Soma’s inheritance from Dracula, or more fittingly, the Chaos Entity opposite to God. The Power of Dominance is a unique ability that grants a complete mastery over the abilities of any and all souls Soma can acquire from the enemies he defeats. All the monsters that Dracula unleashed in his crusade against humanity are the countless souls under his domain, even that of Death itself, and their powers rightly belong to him.
Soma can differentiate between the types of Soul Arts he uses, and this reflects accordingly in his Noble Phantasm.
“I never wanted this power, but I guess I’m stuck with it. I’ll always carry the target on my back, but at least I can look awesome as hell while doing it, I suppose.”
[5->3 Turns] [Decrease Enemy Charge by 1 (20%->50%), Select own NP Command Card’s type between Quick, Arts or Buster for 3 Turns. Effect of NP changes depending on which Command Card Type is selected. This skill is immune to debuff effects (such as Skill Seal)]
Noble Phantasm:
Advent of Sorrow – He Who Severed His Fate Against Chaos and God / Anti-Divine, Anti-Self / Rank (???)
A manifestation of Soma’s power truly made his own, separate from the title of Dark Lord and Dracula. Having defeated the Chaos Entity, he managed to sever its connection to his soul, and be saved from his Fate. Even so, he carries the Power of Dominance with him always, and the countless souls and followers of Chaos always wait and offer themselves unto Soma to lead and command them. In his own imperfect way, neither holy nor demonic.
After all, he’s only human.
(Note: If used by the true Count Dracula, this would be considered an Anti-Humanity NP)
[Type: Buster] – [Deals massive damage to a single enemy (1200%->2400%), Chance to Decrease Charge by 1 (80%->100%). Overcharge: Increases own Buster Card Effectiveness (20%) (1 Turn) and NP Damage (1 Turn) (20%) (Activates First)]
[Type: Arts] – [Deals heavy damage to all enemies (400%->800%), Chance to decrease Atk (15%->25%) and Critical Chance (20%->30%). Overcharge: Inflict Curse (5 Turns).]
[Type: Quick] – [Apply Debuff Immune (1 Time), and Restore HP each turn for self (3 Turns) (1000->1500), and Increase NP Gauge each turn for self (3 Turns) (5%). Overcharge: Apply Def Up for all allies (3 Turns) (25%->50%).]
Bond Lines: 
Bond 1: “Heh, thanks for having me! I’m still not too sure about how all this stuff works here, but if you need a monster taken down, I’m your guy.”
Bond 2: “So the rest of those dudes call you ‘Master’? Kind of awkward, but I guess they’re magical familiars at the end of the day. What? So am I? Sorry but, vampiric powers aside, I’m just a normal guy. I was even in University before I got dragged here. I’ll just call you [name] for now.”
Bond 3: “Do you like curry? Arikado said I shouldn’t be using these monster souls for dumb stuff, but they don’t mind. They always talk to me and really want to help me out wherever I am. Except Death, that guy sucks. He’s always breaking into my home and trying to convince me to become the next Dark Lord and to ‘accept my throne’ and stuff.”
Bond 4: “…It scares me, sometimes. Knowing not only what I am, but what I’m very capable of.”
Bond 5: “Y’know��you could always come back with me to my world, if you want to escape. I’ll take you to meet Mina, and Hammer and Yoko and Julius and Arikado and…Hm. Sorry. I know you can’t abandon this world, it’s where you grew up. There’s…a lot of people here who love you. You should always remember that and hold it close. It saved my life when I thought I couldn’t go on, and I know it will also save yours.”
Voice Lines:
(1): “I’m glad this place is a lot simpler than the castle. That place had so many hidden rooms and puzzles that I felt like I was going insane…No, as a matter of fact, DON’T tell me about all the secret workshops here.”
(2): “Hm? What’s up? I’m just relaxing here. Sorry if I’m taking up space. It’s nice to just take a moment.”
(3): “No, no, don’t worry. Even if I could, I’m not the type of guy to just go around stealing souls. I only do that to monsters, and even then, they become complacent once they return to me. I could show you some of the fun ones, like the Skeleton Gardener, if you’d like.”
Likes: “What I like? Curry! Oh, and Mina. She’s been with me for my whole life. I don’t know what I’d do without her.”
Dislikes: “This is gonna sound cliché, but garlic. It just tastes bad.”
Event: “Whoa, a party! Let’s go, I’m super bored cooped up in here.”
About The Holy Grail: “Wish granting? No thanks, I’ve read a ton of comics and things always go wrong. What? Of course, it’s a valuable source!”
Summon Quote: “Yo! My name is Soma Cruz. I’m just a regular high school student. Um…Where am I, exactly?”
Happy Birthday: “Happy Birthday, [name]! I’m so gonna throw you the coolest party ever! I’ll even invite Mina…If, uh, if that’s cool with you?”
(King Hassan): “D-Death!? Why are you…Oh. Uh, sorry about that. You reminded me of...someone. I’m sure you’re a cool guy underneath all that armor.”
(Vlad/Vlad III (EXTRA)): “Huh. So, in this world, the legend of Dracula is just that? A legend? Well, that’s a huge relief. I’m not exactly the kingly type.”
(Gilgamesh/Gilgamesh (Caster)): “Hey [name], could you give me a hand? This gold idiot keeps saying I stole his weapons, but they’re mine! …Hey! Stay back with those portal things! Someone, help!!!”
(Scathach): “Jeez, I bet Arikado will get along with that slave driver. Seriously, Arikado’s method of teaching me my powers amounted to locking me in a room with monsters and a pocketknife. Huh? She’s stomping over here!? [name], help me!”
(Marie Antionette): “I don’t know why, but…Looking at you makes me sad. I’m sorry.”
(Sessyoin Kiara): “Master, this lady is coming onto me WAY too hard. She keeps telling me to ‘embrace what I am’ and junk. I already get enough of that crap from cultists back home.”
(Sakata Kintoki/Astolfo/Romulus/Romulus-Quirinus/Ashwatthama): “Hey, you’re a pretty cool dude, huh? Finally, someone with some style!”
(Amakusa Shirou): “Ugh, you remind me of Fortner. And stop using rosaries around me, I’m not Satan, you jerk!”
(Mephistopheles): “Please, leave me alone. I’m not evil, nor will I ever be the Dark Lord. Just because I have those powers doesn’t mean I’m defined by them. Also, the alarm clock you gave me exploded, so I don’t think you’re all that trustworthy anyways.”
(Beni Enma): “Aww, you’re so cute...Wait, from the Underworld? A yokai? Guess you’re one of mine, then. If you want, I can loan you some Skeleton Waiters for your chain.”
(Any Avenger-Class Servant): “Hey, you guys are kinda like me! Everyone says you’re evil, but you’re actually really nice!”
(Arcueid Brunestud): “Master, that girl is shooting me some pretty weird looks....Huh? Reincarnating vampire? Oh, I guess I’d look pretty weird in that case. That’s not her fault, though. Maybe I’ll go say hi.”
QQABB Deck:
Buster Card: 2 Hit / -Soma raises Excalibur (still in the stone) and smashes it into the enemy-
Quick Card: 5 Hit / -Soma holds Valmanway in front of him, turns around, and multiple slashes envelop the enemy-
Art Card: 3 Hit / -Soma does two horizontal strikes, then a third overhead strike with Claimh Solais-
Extra Card: 6 Hit / -Soma punches twice, does a spin-attack with Claimh Solais, then jumps back and fires his Positron Rifle-
Level Up: “Whew…I feel so powerful.”
Ascension 1: “Whoo! Good job, [name].” 
Ascension 2: “This…This is just like then…[name], maybe don’t do this anymore.”
Ascension 3: “Please…stop. I don’t know if I can pull myself back this time…”
Ascension 4: “I see. Well…as long as you’re by my side, I’ll never succumb. So please…don’t die.”
Battle Start ½: “Just how many monsters out there!? In any case, let’s do this thing!” / “I’ll carry the mantle and defeat this terrible night!”
Skill ½: “Bullet, set…Enchanted, set…Guardian, set…” / “How about some of this!”
Attack Selection ½/3: “Hmm.” / “Seriously!?” / “Nice.”
Attack ½/3: “Hraagh!” / “Take this!” / “You’re going down!”
Extra Attack: “Let’s see you handle THIS!”
Noble Phantasm Selection ½: “Are…Are you sure?” / “I’ll trust you on this.”
Noble Phantasm: “I will never be the Dark Lord…You, God, and The World will just have to deal with it!”
Noble Phantasm Damage: “I won’t…Submit...!”
Regular Damage: “Gah!”
Defeated ½: “Mina….” / “Julius…our promise…”
Battle Finish ½: “That was a close one…” / “Anyone need some healing? I have some spare spoiled milk…Oh wait, none of you have a Ghoul soul, huh?”
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finalsorrow · 4 years
Text
oh, ho! I HAVE ONE MORE THING TO SAY ON SEASON 3 AND SAINT GERMAIN TONIGHT. And it’s actually somewhat-positive. in the beginning (barring how much missed potential there was and my criticism with how they treat trevor cough cough--)
right, so, saint germain gets off to a slow start. he looks kinda dumb and almost acts smarmy. he eventually lightens-up and becomes more interesting on his own,
but when I really started to enjoy him was when he suddenly showed interest in Trevor and talked vaguely about how strong belmonts could be or something to that nature.
Because Saint Germain is a time traveller and, while he could be talking about ANY future belmonts, that line just GRABBED my heart because it really seemed like he was alluding to the war in 1999 when julius kills dracula-- which he does canonically know about. 
Anyway, so that was super cool. But at the same time... it was weird in the context of the show because they treat Trevor like ash and salt. They make him replaceable and even though they tried making him look more badass this season, there was still a point made that both alucard and sypha were just better than him. (even tho alucard literally wasnt doing anything relevant to the plot this season)
he’s hardly a belmont. he doesnt use his whip for much, and if the belmonts in the games are the key to defeating dracula WITH THAT WHIP, then the name ‘belmont’ means fucking nothing in the context of the show. Because the whip is just a fire whip, and trevor didn’t even kill dracula. He didn’t do anything. 
So seeing Saint Germain talk about the power of the Belmonts, and alluding to a huge battle far in the future where the Belmont is using the vampire killer and powerful magic and martial arts, while cool, was out of place. 
It’s too bad they squandered that potential with trevor... and the whole series, to be honest. Season one was the one that felt closest to the games and we hadn’t even reached the castle yet. Season two: the castle was lifeless. But w/e... I’m not bitter.
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darthstitch · 6 years
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Castlevania Netflix Season 2 Review: All My Bloody Tears
Yeah. Uh. SPOILERS. MASSIVE GINORMOUS SPOILERS. Consider yourself warned.
I'm kind of a complete mess as I write this because PAIN! PAIN AND SUFFERING! TEARS! BLOODY TEARS!
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While it's not without its flaws, the second season of Netflix's Castlevania is incredible and lives up to the promise of Season 1. This, gentlebeings, is how you set up a sequel and leave the audience wanting more, but still walking away satisfied with what we've currently got.
The Good Stuff
The thing about Castlevania - as the game series by Konami - is that it's pretty much a patchwork quilt of everything goes. Think your favorite fan fiction peeve on AO3, the ones with the ten million tags before you even get to the goddamn story. So on one hand, it's got its clear inspiration from the classic Hammer and Universal Horror renditions of Dracula. But the game series is Japanese, so you have your beautiful anime-esque artwork by Ayami Kojima and the obvious anime influences.
I've played a few of the games, but I'm not going to claim gamer-god status. I just play for the fun of it and I don't hesitate to use walk throughs as a map of sorts, basically figuring out where to go, because the general castle layout is set up like a labyrinth and it is INSANE and FUN at the same time. So far, I've played and finished Symphony of the Night and two of the GBA ones: Harmony of Dissonance and Aria of Sorrow. I'm still trying to master the ones on the NDS. But basically, the premise is the same: You're the hero/heroine, you need to enter the big spooky castle, gather weapons and/or spells to make you stronger and add to your abilities, take down monsters and Major Bads - including Death Himself - and hopefully prevent Dracula from resurrecting and covering the world in Eternal Night. The main timeline basically has Belmonts, assorted Not-Belmonts who also hunt vampires and of course, pretty, pretty Alucard.
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Then, there was your AU timeline in which Gabriel Belmont goes to defeat a Big Bad and becomes DRACULA ... and Trevor Belmont is his son, a.k.a. Alucard. Yeah, wrap your head around THAT one.
In short, Castlevania canon is fucked. To quote our Trevor, "Snake-fuckingly insane."
So Warren Ellis does the smart thing and basically picks up what works from the "canon" and crafts a damn good story out of it.
The Disaster Trio that is Alucard, Trevor and Sypha, end up bonding even closer together and spend much of this series in the Belmont Basement...er.... I mean, "Hold," trying to do the game equivalent of gathering spells and weapons to storm the castle with. We learn a few more interesting things about the Disaster Trio. Trevor actually ended up losing his family at a way too young age. Sypha and her people have some pretty "interesting" views about God. Alucard has artistic talents and basically acts his real age, which is a traumatized snarky 20 something year old, who's barely holding on to his composure with his shiny fangs and claws. There are epic moments such as "Treffy" and I would absolutely LOVE to hear the Belmont family story that explains how the hell a book of "penis spells" ended up in the Belmont Family Library.
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Seriously. Fan fiction writers, don't fail me now!
Also, Lisa gets a few more minutes to shine and break our hearts at the same time. This is the woman who managed to charm and get one Seriously Scary King of Vampires wrapped around her tiniest finger. She's snarky and sassy as before, but so real, so kind and just basically trying to be a decent person in a Crapsack World. She loves her husband but she knows he can be monstrous. She loves her son but as Alucard himself puts it, she wants him to be able to be himself, be happy and not be overshadowed by his father. Seriously, as long as each season gives us something more about Lisa, I'm gonna be content.
We also get introduced to a few more new characters, who basically make up Dracula's Court of Evil. Hector and Isaac are humans but sociopathic enough to despise their own kind and willing to take part in their death and destruction. They both have their requisite tragic and abused pasts. Hector, however, has an element of naivete that makes him an easy target for the machinations of Carmilla, the only general in Dracula's court who's figured out which way the blood's flowing and wants to make sure she comes out on top. Isaac, however, is somewhat the mirror of Alucard himself. This is the guy who gives his unconditional love and loyalty to Dracula and refuses to abandon him no matter the personal cost to himself or his remnants of a conscience or whatever he has that passes for a moral compass. I figure that it's there, it's just not one that I would recognize. Isaac is a scary, scary mofo and it looks like he and Hector are gonna be back for season 3.
In fact, if Isaac ends up becoming "Death" in this entire series, I'm gonna be evilly delighted.
And then, there's Godbrand, who is basically the vampire equivalent of YOLO. Basically, all he wants is to fight, fuck, drink blood and make boats out of things he shouldn't make boats out of. Generally, he just wants to have a good time, rule the world like a king and make sure the humans know their place.
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So okay, let's give Carmilla her due. Evil? Check. Manipulative? Check. Sadistic, vicious and cruel? 10 across the board. In the absence of a Certain Fanged Someone taking a more active role in what should be "The War on Humankind," Carmilla wants to make sure she's keeping things moving, spinning her webs of intrigue and plans upon plans, thinking she's going to come out the winner and make herself the new Queen of the Damned.
Here's the problem. Dracula figures that out, easily enough.
Here's the OTHER problem. His Fanged Nibs is all out of fucks to give. He's done. Finito. Finished with everything.
Yeah, about that.
While the humor of this series is a gift that keeps on giving, the drama and the feels will DESTROY you.
You know that moment when you realize Dracula isn't just waging a war on humanity, he's waging a war to destroy all vampires too? Because in that moment when he lost his beloved Lisa, he hated not only humans, but he also hated HIMSELF. He hates the fact that his life of evil, wanton death and destruction, wrought this price on the person that he loved. And she damn well didn't deserve that treatment. He hates the humans who killed her but he also hates his own kind, who are just as monstrous as he is.
So when Godbrand basically asks him, "If we're killing all the humans, what are we going to EAT?" Dracula basically tries to fob him off with some excuse or the other. Yeah, His Fanged Nibs is a LYING LIAR WHO LIES. Also, this lying liar who lies is actually spending most of his time sitting, brooding and being HUNGRY. Because he's not drinking blood. At all. Any blood drinking we see from His Fanged Nibs is in flashbacks.
Let that sink in for a second.
Aluard accuses his father of basically doing history's longest suicide. Yeah. It is - Dracula wants to take EVERYBODY down with him.
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The fight scenes are worth the wait. I was screaming when the classic "Bloody Tears" started playing in Episode 7, an episode that I'm gonna watch like ten thousand times more, because OH GOD THE EPICNESS OF IT. The sheer badassery. The fact that Alucard is actually the secret identity of Moon Moon.
And then, the final fight between Dracula and our Disaster Trio is just as epic as expected. Even when he hasn't drunk blood, the trio is outmatched and outclassed and this is where you remember that if Dracula had only roused himself long enough to give a flying fuck about something, Carmilla's head would have been rolling on the floor a long time ago.
But then: "My boy.... I'm killing my boy. This is your room. Your mother and I painted these walls, made these toys. Lisa.... it's our boy. Your greatest gift to me. And I'm killing him. I must already be dead."
GDI WARREN ELLIS HOW VERY FUCKING DARE YOU.
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The only way they take down Dracula is because he basically wants to die. So he lets his son kill him and end his misery. And when his rotting, decaying, corpse seems to be reaching out to his son for some kind of last embrace, Trevor, thinking that Alucard's going to be hurt, takes Dracula's head off. Sypha burns off the remains.
And it's done.
Castlevania is a game with numerous endings, all depending on how you played the game and whether you got this artifact or what not. The series pays homage to it because Trevor bequeaths the Belmont Hold to Alucard and asks him to be the last defender of it and his father's Castle. It's not going to be Alucard's grave, but his home now. Trevor and Sypha wander off into the sunset, for more adventures and mischief and Alucard lovingly sends off his BFFs with a fond "Fuck you."
We check in with the villains who survive and of course, we know there's gonna be sequels, because, hey, that's kind of the point of each and every Castlevania game. There's always gonna be a new Big Bad coming around. And trust me, Dracula's gonna be back. He's not just going to lie quiet in his grave.
And just when you think you can end this series with a satisfied sigh, our very last moments are spent with Alucard. Who is haunted by the ghosts of the parents he loved so much. Who gets to relive one happy memory with his mom, who loves him with all her heart. And she's so proud.
And Alucard finally breaks down into heartbreaking sobs.
We grieve with him.
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The Bad Stuff
Yeah, okay, so I need to get this explained. Why bother to have all these interesting character designs for Dracula's other generals AND NOT HAVE THEM TALK? I'm serious. Not one of these fascinating-looking vampire bastards HAVE ANY GODDAMN LINES. Netflix, FFS, DON'T WUSS OUT ON YOUR CHARACTER ACTORS. YOU CAN'T BE THAT POOR. GIVE THEM VOICES. PAY YOUR CHARACTER VOICE ACTORS. OMG.
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They basically just get killed off in the end, but while we know they were pretty scary and formidable, we don't really know anything about them other than: Vampire, Scary, Dracula's General. They were just pretty much Red Shirts, because the heroes never did get to confront Carmilla, Hector and Isaac directly.
There was evidently so much story to be told here, like they seem to have come from all over the world, even as far off as China AND THEY'RE. NOT. TALKING. The only ones with any dialogue are Carmilla, Hector, Isaac and Godbrand and none of these guys even get to share screentime with the Disaster Trio. Godbrand doesn't even make it to the final battle.
I mean, if these guys were just going to be cannon fodder, then let's just use any of the voiceless Major Bads from the games. Put some requisite scary music and sound effects and let the Disaster Trio take care of them. Let them speak in mysterious archaic languages or whatever, since we're not going to care about them anyway.
The Conclusion
Apparently, this is gonna be a pattern for this series. It's going to be good, it's going to be GREAT but there's always going to be that ONE THING that would drive us batshit crazy. But not enough to wreck my enjoyment of it.
The best parts of this series is the faithfulness to character, the layers upon layers of motivations and feels you're going to uncover as you rewatch it, the fact that it's not afraid to put tongue in cheek and leave canon at the door, while still being true to the source material.
So. "What is a man? A miserable little pile of secrets. But enough talk! Have at you!"
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slewfirst-blog · 5 years
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hc + family legacy
send me  ‘ hc ‘  + a word and i’ll write a headcanon about it regarding my character.
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THE BELMONT LEGACY ft. TREVOR BELMONT . 
While I tend to follow the canon timeline, if there’s one thing I will always take away from the Netflixvania Adaptation is that Trevor Belmont is always the lone Belmont heir / survivor .
I felt it added a richness to his character and while a lot of his designs denote a very tough-as-hell person, rough around the edges  - it benefits for him to be given in one story outside that time-line, a very, very, very rough past and I keep that, because we know little of his background save he was a noble like every Belmont generally, and that the Church hired him in their time of need to slay Dracula despite fearing his family’s powers. If anything, I can’t think of anything more brutal in that series than what was done to the Belmonts . It’s subtle and not talked of often but Trevor literally embodies it . It’s in how guarded he talks; how stoic and unreadable he appears; how quick he is to flinch at any measure of affection . 
In the main time-line, and really every game / story the heart of Castlevania’s plot is there is a Belmont, the Belmont has the consecrated Vampire Killer, the only weapon that can defeat Dracula and kill holy god like beings / and all creatures of darkness - thus, making them the guardians of humanity. The Belmont scales the Vampire’s Castle. The Belmont destroys Dracula, and he’s revived as long as evil exists - and so the task is never finished. It’s a literal eternal war that makes the Belmonts invaluable and must be preserved. 
So where does a young twelve year old Trevor Belmont fit in? As a child, he grew up on tales of Leon Belmont, how he faced the Grim Reaper himself and wounded him with the whip that was made from his true love. 
It fascinated and filled him with awe.Surrounded by loving parents, harsh but strict, raised in the faith of his mother who still clung to the ‘real’ God and not the Church that excommunicated them - Trevor thrived as the oldest Belmont along with his baby sister, Helene - who did not have to bear the heavy mantle of destiny that fell upon Trevor should his Father, Auguste, fail or even Lisette, his Mother. 
Both valid hunters in their own right. Tradition and honor were quickly ingrained in him at a young age - as was compassion for those that were less fortunate because back then they were upper class nobles with a castle and a hold - and lands, servants, etc . They were literally light embodied in people, from the old to the young, and as expected of Belmonts, unparalleled warriors - training their youngest Son with the Vampire Killer. 
Trevor grew up on tales of how to kill vampires, how to slay ghouls, wicked faeries, all creatures which might haunt Romania, a home that was not even native to them - France was . He wore his crest proudly on his back; and took to training with a natural ease and quick-to-learn skill that made his Father especially proud, and someone he strove to emulate as much as he wanted to become a fraction of the man Leon Belmont was . 
He wanted to become his own warrior, and at an early age his eerily adept talent was keen - from hunting and hawking; horse-riding; what scarce time he had for tutors, he was a very serious, but loving boy with a huge capacity of ingrained integrity and heroism - as you’d expect from his Lineage . He didn’t think his legacy was a burden, his family was called to safeguard the world from any evil; and that filled him with pride and purpose. He’d prank his sister, sneak a piece of bread from the table, trick a tutor once or twice, get the scolding of a lifetime; all the while even immobilizing his own Father at eleven with an especially quick and cunning move he’d make on the fly with sheer natural talent - establishing his later strategist skills on the battlefield and his mission and his sheer skill as a prowess. Granted he didn’t often sneak up on Auguste, but he did it enough that it had his Father grinning with pride and wonder at what his son would become.
( He’d never live to see it or his greatness. )
It was a place of light and goodness - a place Trevor eagerly awaited the day he’d be able to visit the Hold and learn even more, learn ways to protect the people on their lands, the people who hadn���t yet scorned them, in the early stages before the unthinkable and unspeakable happened. 
And it did.
His family died suffocating either inside the Castle leaving him to be forced to see nieces and nephews own corpses, grandparents and uncles, aunts and cousins - but the majority were set on stakes, among them, his then seven year old sister Helene, along with his Father and Mother, who even in death were reaching out to each other with their flesh-tearing away hands. Most were not spared a suffocation - they died burning alive, like Lisa but multiplied by near twenties in numbers. They didn’t die, they were slaughtered, erased, culled, massacred.
And Trevor watched every second until every beloved face became a torn away skeleton that he couldn’t even bury because everything, everything he loved he had lost in a split of a second . At twelve, before Dracula ever planned his great war once more on humanity, Trevor’s world had already been eradicated - and in a sense, it was a complete massacre, even dying his family faced their murderers unflinchingly like Belmonts; fire in their eyes and no regret no remorse; no hatred for the people they had been put on the earth to save from any and all evil. The world’s saving light died that day - save for one, and most of him was as much of scattered ash as the family he couldn’t even honor in a monument.
Around his early twenties; Trevor struggles with an unwavering sense of purpose to hold to the light - despite holding bitterness just as much. He lives in a world where existing is a crime, and food often went without for days, as went sleep, as went comfort - as went kindness until literally forgot what it meant to be loved by others in any small goodness - every town spit at him, unaware that his was the Legacy of the very family that would deliver them from Dracula . He feels above all, that his parents, Uncles, Aunts, anyone but him should have survived - saying he has survivor’s guilt is an understatement and his pain can’t even be put into words, there isn’t a word for it.
He carries the legacy with desperate pride and purpose, and knows even more now, in agony, how even for all the hatred of the world he bears on his shoulders, he still bears a hateful world to save . He carries generations of good and honorable men and women who fought for light and salvation for all, not one race or creed, not any denomination or background or orientation . They fought because it was right - they fought because they had the power that made it critical for them to not stand idly by - because it is their duty to fight Dracula and the night, and anything else that stands in their way. 
So for how broken Trevor truly is, how much he wishes he at times could close his eyes and see not burnt away faces but the smiling thrall of his family; the mayhem and the diligence - he can’t. He can’t go back. He can’t play with his dogs, his cats, his hawks. He can’t train with his Father or pray with his Mother, he can’t kiss his sister’s hair anymore, get his hair ruffled by his uncles and aunts, dote on his grandparents, kiss his cousins and carry newborn babies of his relatives offspring - all he can do is carry the mantle that has existed since Leon Belmont’s day - and carry on, even if the world never thanks him, it is still his duty as a Belmont, to carry out the task only they can fulfill. And so it’s with pride and restrained bitterness that Trevor continues on, only hiding his crest to gain information - but mostly bearing it proudly, in a wild sort of grief. A brokenness, a bottomless well of sorrow and pain that will never mend. 
Somehow, the ingrained goodness he held as a child remains, mainly due to his relatives and parents, and so he isn’t a bitter, spit on corpses type of person - but a noble man, as they wanted of him - as confident as he is in his skills, his greatest fear likely is letting his entire clan down. Whether it’s failing to kill Dracula with the infamous Master Sword Vampire Killer or dishonoring their name, he would do anything secretly in his heart to ask his charred, not even bones left to remember them by family at the end of his quest:
‘Did I do us proud? Did you watch from heaven? Someone tell me I’ve done enough but no one is left to tell me anymore. ‘
Are you watching me? ‘ So for all they tried to do is break and emotionally kill Trevor, which, on a fair level they did, the legacy after the Belmont Massacre remains like a kindling fire in the surviving heir - and he can’t shake the cause or the calling, whether he wanted to drown in his pain or not, Trevor chooses to go forward, even if it’s visually limping from being half-buried with them. 
He’ll carry them on forever, and instill that same light in the Belmonts who follow after him that take up the cause . 
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Mama Luigi’s Top 10 Favorite Games of All Time.
Hey, everyone! Mama Luigi here. Just wanted to create this list to show appreciation to the games that have given me the most joys in my life and so you can all have an idea what kind of games I love. I will be going into small detail on each game, give a description on why I love these games. and also add my favorite track from each game. Alright. Let’s begin!
10. Mega Man 10 (heh....funny)
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This was the most recent Mega Man game we got until Mega Man 11 arrived. This was released in 2010 for the PS3, Xbox 360, and WiiWare, and now available in Mega Man Legacy Collection 2 for PS4, Xbox One, PC, and Nintendo Switch. The story is that a virus called “Roboenza” has appeared and have caused robots to go out of control. It’s up to Mega Man and for the first time joining his side, Proto Man, to stop the menace and uncover the cause of the virus. Many would think that at the 10th game, the gameplay of Mega Man would get stale. Not so! The platforming is still tight and a fair challenge, the robot masters are some of my personal favorites of the series with Blade Man, Nitro Man, Strike Man, and my baby boi Sheep Man. The music is fantastic with tracks such as Stage Select, Solar Man stage, and Wily Stage 1. The weapons may not have been as useful as Mega Man 9, but the good ones are really good like Blade Man weapon and Nitro Man weapon. Plus the added DLC with playable Bass and 3 stages based on the Mega Man Game Boy games are a great bonus!
Favorite Track: Nitro Man
9. Castlevania: Symphony of the Night
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Released in 1997 for the Playstation and rereleased on the PSN store and PSP as part of the Castlevania Dracula X Chronicles. After the disappearance of Richter Belmont, Alucard is tasked with invading his father’s palace and put an end to his reign of terror. Symphany of the Night broke the mold of  the Castlevania traditional platform gameplay with a non-linear explorative action adventure similar to the Metroid series, which coined the term Metroidvania. Later games would adopt the Symphony of the Night gameplay such as Aria of Sorrow and Order of Ecclesia. What I love about this game is just the amount of free roam the game allows for you to do and what kind of items you can find. If you are having trouble with a part of the game, there is a variety of solutions such as a certain spell or a certain weapon combinations that can help you out. The graphics are a clean, smooth sprite style and the music is some fantastic CD quality music. The love I have for this game makes me even more excited for Bloodstained: Ritual of the Night to come out in 2019.
Favorite Track: Dracula’s Castle
8. Kirby: Planet Robobot
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Released for the Nintendo 3DS in 2016. Planet Popstar has been converted in a mechanized world due to President Haltmann and his goons. Able to snatch one of the bots, Kirby embarks on a robotic adventure to free his planet from the machine menace. I love Kirby. I love Robots. Put them together and you get a absolute fantastic adventure with great Copy Abilities old such as Sword, Fire, and Hammer, as well as new such as Doctor, Poison, and ESP. The levels are well design to emphasized the robot theme and the soundtrack was given a more techno feel. The best parts are definitely the Robobot segments! It can not only smash enemies along the way, buy also copy it’s own set of abilites!
Favorite Track: Super Nova (vs. Star Dream Soul OS) or “P.R.O.G.R.A.M”
7. Super Smash Bros. for Nintendo 3DS
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Released for the Nintendo 3DS in 2014, Smash 3DS was a companion game for Super Smash Bros. for Wii U. Nintendo’s greatest are pitted against each other in battle to see who will come out in top. Due to not owning a Wii U, I was a bit skeptic about getting the 3DS version, thinking it was only a dumb down version. I can now say it was not the case! Smash 3DS is just about as a real Smash game as the Wii U version. Having a cast of 65 characters, there a character for almost anyone. The addition of Omega Stages allowed for any stage to be play for competitive match. The choice between For Glory and For Fun was a fantastic idea that allowed any kind of player to have fun. Smash Run was a fun game mode to run in a maze collecting power ups to face your opponents. The music was god like with themes coming from a variety of games and remixes included. So many hours playing with my friends, I know I will always cherish this game and am looking forward to Smash Ultimate this December. BTW, my mains are Pikachu, Luigi, and Lucina.
Favorite Track: Tie between “Gerudo Valley (Legend of Zelda)” or “Main Theme”
6. Shovel Knight
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Released in 2014 for the PC and Wii U, with later releases on 3DS, PS3, PS4, Xbox One, PS Vita, and Nintendo Switch. Shovel Knight stars our titular character on quest to stop the evil Enchantress and her Order of No Quarter with his trusty shovel. Steel thy Shovel! Shovel Knight is an indie created by Yacht Club as their first game, and man do they give it their all! Shovel Knight is styled after the NES days not only in art style and music, but in difficulty as well. With exciting stages with their own gimmicks and precise platforming, Shovel Knight is definitely for those who want to relive the NES days. The music is amazing, the characters have so much personality, and the 3 DLC are basically full games put in. Plauge of Shadows is a fun mode with combining different potions. Spector of Torment is my favorite mode with wall climbing, slicing enemies, and Scythe Skating (yes I said Scythe Skating). King of Cards is not out yet, but is showing promise to be just as fun as the 3 other campaigns.
Favorite Track: La Danse Macabre (Spector Knight Stage)
5. Sonic Colors
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Released in 2010 for the Nintendo Wii and Nintendo DS. Sonic the Hedgehog and Miles “Tails” Prower must stop Dr. Eggman from capturing planets for his Interstellar Amusement Park and free the captive Wisps. Sonic Colors takes the game play the day time levels from Sonic Unleashed and puts him in a high speed adventure with amazing level designs such as Tropical Resort and Starlight Carnival. The Wisp power up allow Sonic to absorb the Wisp and take a variety of forms such as the Cyan Laser or Yellow Drill. What I really enjoy is how the White Wisp the only thing that gave you the Boost so you had to plan out when is the best place to use it. The best feeling I get from this game is sense of speed I get.
Favorite Track: Planet Wisp Act 1
4. Hyrule Warriors: Definite Edition
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Released in 2014 for the Wii U, released for 3DS in 2015, and finally for the Nintendo Switch. The Dark Sorceress Cia has called the greatest villains from across the Zelda timelines. Now Zelda, Link, the White Sorceress Lana, Self-Proclaimed Hero Linkle( and best girl), plus heroes from the entire series must stop her and save Hyrule. An absolute fantastic hack n slash adventure where you get use your favorite Zelda Characters and just wreck everything in your path. With a fantastic soundtrack of original tracks and remixes of past Zelda themes. An expansive Adventure Map where you can collect heart pieces and unlock new weapons, collecting material to expand your characters strength. You can spend so many hours on this game and just have a good time.
Favorite Track: Linkle’s Theme
3. Metroid Fusion
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Released in 2002 for the Nintendo Game Boy Advance. After an expedition to SR-388, Samus is infected with X-Parasite. After being given a vaccine containing Metroid DNA, Samus is tasked with investigating the BSL Station. This game. This god damn game was my first horror game. It terrified my 8 year old self. The tense atmosphere, the feeling of isolation, the horrible monstrosities all being after you was made perfectly. And we can not forget about the the nightmare fuel that is the SA-X. That thing was horrifying! The gameplay is fantastic with just shooting down monster after monster and fighting to survive.
Favorite Track: Vs. Nightmare
2. Super Mario World
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Released in 1991 as a launch title for the SNES. Mario travels to Dinosaur Land to save Peach(again) from Bowser(again). Super Mario World was my first console game and I share many fond memories of it. The graphics are great with a nice color palette, the levels are fun and varied in design, the Super Cape is an amazing power up, allowing you to skip levels with the right timing. It also introduces one of our favorite dinosaurs, Yoshi. The music is catchy and is remixed into almost every track in the game. This game is truly a masterpiece.
Favorite Track: Staff Roll
1. Pokemon Emerald.
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Released in 2005 for the Game Boy Advance, Pokemon Emerald is the 3rd game in the Gen 3 Pokemon games, following Ruby and Sapphire. As moving to the Hoenn Region, a young trainer travels defeating gym leaders, catching Pokemon and stopping the villainous Team Magma and Team Aqua. This is it. This is without a doubt my favorite game of all time. My very first game I ever bought with my own money. Many hours put in to catching all the Pokemon, training and raising different teams, competing in the Battle Frontier. Team Magma and Team Aqua were the first villains to actually feel like a threat, the Hoenn region is an amazing land scape with well known areas such as Mt. Chimney, Meteor Falls, and Sootopolis CIty. The Pokemon designs were made more excotic looking and the music is simple sublime with the use of trumpets. I love this game and I will continue to love and play for all of eternity.
Favorite Track: “Littleroot Town” “Route 120″ and “Ending Credits”
So what did you all think? Do you share any of my opinions on these games? What are some of your favorite games of all time? I would love to know! Have a great day to you all and this is Mama Luigi signing out!
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fortegigasgospel · 5 years
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Tell us more about Victor! :o
First off, how DARE!
I will start off with saying Victor Czarownica predates Castlevania the Animated Series on Netflix by many years, I am a big CV fan and Curse of Darkness is one of my favorite games in the series. He also started off as a self insert I will admit until playing him in DnD to playtest my Devil Forger class, some aspects of myself are obviously still noticeable in him as a result.
Victor Czarownica was born to a Devil Forger mother and a normal life father, he is the second son of the family who prior had 3 daughters who’s ancestory reach back to Hector and Julia (Isaac’s sister in the games). Hector’s and Julia’s family eventually broke into 3, the Laforeze family who stayed in Walicha and eventually became followers of the Dark Lord through out his revivals, a branch of the family who moved south to the middle east, and a branch that moved west to Poland and became the Czarownicas. The family keeps the tradition of Devil Forging and the “rule of two” for Forge Masters, the heads of the household, by passing Hector’s and Isaac’s forging coins to the next inheritors, whom the family get together to decide, though which is which has been forgotten through the ages.
Victor was born in 1991, 8 years prior to Julius Belmont’s defeat of Dracula and banishing of the castle, and he is the 3rd oldest throughout the family. The war of 1999 was a big influence on him and made him want to become a Vampire Hunter. When he was 12 he began training with his battle type Innocent Devil  Bronisław. By age 16 Victor’s grandfather, and previous Forge Master passed away, the Laforeze family fought (non-violently) to get their second son , whom was 8 at the time, to become the new Forge Master to have both in their own family, but it was decided Victor would be the inheritor, as his brother did not want it and Victor was training extensively to handle the power he already had. This of course convinced Victor to take his forging more seriously, becoming a skilled forger and fighter. His mother, being a potion maker as well, being sure to teach him how to make potions (namely for healing injuries, mama gotta keep her boy safe somehow).
Victor’s father wants him to “get a real job” which caused him to cast his father’s name aside and take his mother’s name, Czarownica. He became rather known around his hometown for dealing with supernatural things and weirdness at night. He makes money from doing jobs for people and selling things he gets off creatures he slays in the black market, also trading for materials to make weapons he sells to other hunters and even Alucard’s organization. His goal in life is to own a shop where he sells decorative weapons.
-Below is his “game” related stuff, aka the events that would be the basis for one-
Victor later confronts the Laforeze family after believing that the older of the two sons had been attacking villages near their castle, but when he arrived he found the son dieing in the foyer, stabbed by his own brother and his inherited coins stolen. It was here Victor found out that he was always trying to impress his father, who favored his younger brother, and was actually a magnificent forger. Victor took this to heart and dedicated more to forging to become truly earn the title of “master” and went to confront the younger brother , after acquiring the “Dullahan” sword the older had made. During the confrontation against the now 12 year old boy Victor found out that his aunt had been manipulating him, because the Laforeze’s family secret was that he was actually born the day of Dracula’s death, not the day before, making him a Dark Lord Candidate, who’s powers were being awakened. The boy’s mind twisted from the years of being pampered into being the dark lord, the manipulation of his aunt, and belief that Victor had stolen the Forgemaster title from him. Victor attempted to make him realize the error of his way, only to find him too far, and regretfully killing him. He proceeded to confront the father, who regretted the fate of his sons, being too blind by desire for fame of raising the dark lord, he fought Victor to the death, only to be killed by his sister, whom was growing her own powers of forging and other dark powers to become the dark lord herself naturally, and was going to kill the boy and take his inherited power. This is “Victor’s regret” which fuels his desire to kill the dark lord candidates who fall to darkness.
Victor never meets Alucard, Soma, and company until possibly later on after the events of Dawn of Sorrow. He likely has confronted Graham before the events of Aria of Sorrow but possibly never directly.
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antihero-writings · 4 years
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Inverted Recurrence 
Fandom: Castlevania Symphony of the Night (but with the Netflix series characterizations)
Summary: It's been three hundred years since Alucard saw Trevor and Sypha. When he sees a version of them in the inverted coliseum...he just can't seem to win the fight against them. 
So he loses. Over and over.
(The inverted coliseum boss fight from Symphony of the Night, but with the Netflix series characters)
Notes: First of all, warning!! There will be swearing in this fic!!
This is a fic for the game Symphony of the Night. However I used the characterizations of the characters from the Netflix series. This is also why Grant is not present, even though he's present in the actual fight. (I wanted to include him, especially because they took him out of the show...but because they took him out of the show, and because I have yet to play Dracula's Curse, I didn't feel like I could properly characterize him to have him in the scene.)
If you enjoyed this I'd really appreciate it if you could leave a comment! They make my week, and really help motive me to keep writing multi-chapter fics like this one!
I’ll also post this on my Castlevania blog @symphonyofthewrite if you want to check it out there!! 
Chapter 1:
Alucard hit the ground of the save room…which happened to be the ceiling, breath and heartbeat crawling through his chest like fire ants.
“Well…fuck.”
******
Fire consumed the werewolves’ snarls, echoing through the stone hall, and he continued up the corridor without a glance back.
Alucard paused to think; count the rooms.
He wiped the blood off his sword—well, not his sword, that is to say, he still didn’t have his mother’s sword back from that dickhead, Death, so he was using one he had borrowed from one of those green skeletons upon its second death.
“Are you prepared?” he asked his fairy familiar. “If my thinking is correct we’re coming upon the main part of the coliseum. This could get”—he adjusted his grip on the sword and inclined his head to the side. “Interesting.”
She folded her arms and bowed. “I am prepared for whatever comes our way, Master Alucard.”
He grinned back. “Good.”
He marched forward, and, sure enough, the upside-down version of the coliseum center revealed itself. The same room where he had fought the Shaft-possessed-Richter in the right-side-up castle. The sconces spilled blue fire endlessly to the ground, fixed to columns that didn’t reach the ‘floor’, in a circle around an overthrown throne. A throne which held no one now, as if he were a gladiator in an upturned universe, a slave of the games, watched by an invisible sadistic god, hosting this for their own pleasure.
The doors shut themselves behind, and in front, of him with a loud thump, closing off his exits.
Yup. Interesting.
He stood on guard, aiming the sword at the pentagonal spinning coffins in the center of the room, his mind cycling through what might step out;
Let’s see, skeletons? Zombies? Ghosts? No it’d be something more advanced than that. Maybe dragon would walk out? Or maybe he’d fight the embodiment of of emperor Nero himself? That might be fun.
When their lids creaked forward, and the first enemy stepped out it did not, in fact, have rotting skin, or a malevolent grin…It looked like a man.
A man with brown hair, blue eyes—one of which a scar fell across—sauntered over to Alucard, the Belmont crest gleaming on his chest.
Alucard froze, eyes widening.
The man groaned when he saw Alucard—but not in an undead way, more like a man who was annoyed—and, unlike many of the monsters, he spoke:
“Well if it isn’t the cockwart, Alucard.”
Alucard fought werewolves and demons, things that spit fire, things that turned him to stone, things that would eat his soul out if given the chance, and he didn’t even break a sweat. Not much could make his heart hammer these days.
But this—
“Trevor! What have I told you about speaking your mind?!” Alucard had been so focused on Trevor he hadn’t noticed the other enemy: a woman in blue smacked Trevor on the back of the head.
“Uhh that it’s what everyone should do it all the time?” he rubbed his head.
She pulled on his ear.
“Okay, okay! Easy on the moneymaker!”
Alucard’s eyes stayed open wide, as if he was afraid if he closed them they’d disappear and he’d remember he was dreaming. The golden irises oscillating beneath waves of memory, the sword at his side twitching.
“Master Alucard?” the fairy’s voice was muffled behind the sound of his heartbeat.
He fought reanimated flesh, and first-animated metal, he fought things straight out of books, things he wished were mere fantasy, and never once did he stand paralyzed.
But this…this made his blood thump cold and relentless in his ears. This made his heart start churning with questions, his head ache with memory. This made his throat tighten with sentimentality long forgotten.
The fairy couldn’t hear the words he breathed.
Three hundred years is a long time. Even if he spent most of it asleep, time has a way of weighing heavy on the chest.
They were arguing amongst themselves, while the fairy was asking him questions, but he couldn’t hear any of them. As if he was beneath many tons of water, the pressure slowly crushing him.
Being immortal has never been the blessing humanity thought. Watching your friends, your family, die is hard enough, but when you know you won’t be joining them wherever they’re going for a long time, if at all, things get more complicated. The pain, then, isn’t just loss…it’s the knowledge of what you’ll never lose. Watching your friends die, while you, standing at their death bed, look the same as you did when you met them sixty years ago, like you’re taunting them, like you’re some cosmic joke… Watching them die, while you have millennia left to spend grieving, making new friends and watching them die too, just living… it isn’t exactly something you’d spend one of your three wishes on.
Sometimes he wished he was mortal. Human. That the blade and arrow would sting more, that words would mean more, that he’d remember the things his friends told long ago, under moonlit skies. He wished he could feel something, that he could feel fear and horror and hope. That the fight would pump in his veins. That he could grow old, and die, and wouldn’t have to live a thousand more lifetimes before death took him away. Sometimes he forgot how to appreciate life; they say death is what gives life meaning, after all.
Seeing his friends from centuries ago, his friends who he had argued with, played games with, laughed, cried with. Friends who he had watched die, who he had mourned, grieved long ago back again…
“What’s the matter?” Trevor put his hands on his hips, noticing that he was standing their dumbstruck. “Cat got your tongue?”
Alucard backed up on shaky legs, biting his lip until it bled.
He was twenty years old again. Twenty years old and they were in a snowy woods speaking of God, mothers, old books, and how lonely they all were, on their way to defeat Dracula for what they didn’t realize then was only the first time.
“Master Alucard!” the fairy fluttered in front of his face—how long had she been calling him? “What’s going on?!”
His lips were sealed shut; he couldn’t answer her even if he wanted to. His eyes gravitated past her toward the two behind her.
It had been so long. So long since those lonely nights. So long since those sunny days. So long since he’d seen their faces. So long since he’d heard their voices. Seeing, hearing, them now was like medicine, like sobriety. Like reminding himself he hadn’t made them up after all—(because sometimes it felt like he had). So long…So long since he’d been with his friends. So long since he’d had friends.
“I did want to resolve our differences.” Sypha shrugged. “But, we’re going to have to show you what we really think of you now.”
“Couldn’t have said it better myself. It was nice—well uh…it was something knowing you.”
“…What?” Alucard’s breath made clouds in these snowy woods.
Trevor glanced up at him, unspooling the morning star whip—the one that he had once used to fight the night hordes with together…or at least a version of it…it didn’t look quite right.
“It’s a real shame”—he said like it wasn’t much of a shame at all—“but…we do have to kill you now.”
“We have a reputation to keep.”
“You know, vampire slayers and all. Can’t have the son of Dracula walking around.”
Alucard had to keep his breath from catching on itself and tripping.
He backed up, turning to see Sypha holding out her hands in a combat posture.
He shut his eyes and shook his head quickly, clearing the snow from his eyes, reminding himself the woods were nothing but memory; he was here, in Dracula’s upside-down castle fighting phantoms of his friends.
They’re not real, he told himself. They’re not your friends. Trevor and Sypha are gone. They’re just one of Dracula’s tricks. He’s using them to get to you.
He felt something wrap around his leg.
“Master Alucard!”
“It’s nothing personal.” Trevor spoke, “Except if you count the fact that we’d only do this to you because you’re the worst.” He yanked on the whip and swung Alucard by his leg into the far wall at full force.
Sypha held up her arms beads of light before her fingers, then brought them together, making spikes of ice jut out from beneath the walls, stomping towards him.
He pried himself from the wall and jumped out of their way.
Trevor threw a cross at him—one made of bones—but it came back without finding its mark.
Before Sypha could send her jet of flame at him, Alucard burst forward knocking her down.
“Attacking poor, innocent girls now? So that’s how you want to play it, huh?”
“Who are you calling ‘poor’ and ‘innocent’?!” Sypha crossed her arms, “I can handle myself thank you very much!”
“Oh—I—uh—I didn’t mean it like that!”
Sypha scowled at him.
It was like they walked straight out of his memory. …Were they really not real?
Trevor jumped up, raising his whip.
You don’t have to do this, Alucard wanted to reason with them.
But he knew. He knew this wasn’t them. They were only a shell. A reanimated memory. Empty. There was nothing in there to reason with.
Alucard blocked his attack with his shield, and crouched down, slicing his leg, knocking down. But before he could send the sword through his chest, Sypha raised her arm and incased him in a block of ice.
The fairy broke him out, but this had given Trevor enough time to get up, throwing another bone cross. This time it knocked Alucard to the ground.
Sypha floated before him, ready to blast him with fire. This time Alucard teleported, slashing Trevor in the back.
“You filthy vampire bastard.”
Why them?! He wanted to demand of Dracula, but that was all-too obvious.
Alucard disappeared in a column of gold, then reappeared, opening his cloak and sending fireballs towards Trevor, who extinguished them by swinging his whip.
He dodged Sypha’s ice spears, but Trevor took this opportunity to power up, and once Alucard was out of their way he began throwing continuous knives at him.
Alucard turned into a bat to avoid them.
Sypha incased him in ice for the second time, returning him to human form. The fairy broke him out.
Before Sypha could cast her next spell Alucard turned into a wolf and bowled Trevor over, leaping into the air to bite Sypha’s leg—
But before his teeth clamped down on her leg something caught in his throat—something too close to sentiment—and he fell to the floor, himself again.
In the moment’s hesitation Trevor wrapped the whip around his neck.
His eyes glinted, and his mouth quirked up. “See you in hell.”
******
“Well if it isn’t the cockwart Alucard,” Trevor grunted as he sauntered down from the wagon, smirking.
“If it isn’t the…bastard Trevor.”
Sypha ran up to the dhampir and put her arms around him.
“It’s so good to see you again Alucard!” She released him, putting a hand on his cheek and smiling. “You haven’t changed a bit!”
“Well being half-vampire does have its benefits.”
They turned to look at Trevor, who was hanging back, rubbing the back of his head.
Sypha put her hands on her hips, raising an eyebrow at him. Trevor sighed.
“Good god, I never thought I’d say this but…” he looked at his feet. “I missed you. …You and your stupid, ugly face.”
"I have something to say to you as well.”
Alucard promptly flipped him off.
Trevor made a face, groaning, “I try to say one nice—”
Before they could blink Alucard had wrapped his arms around them.
“I missed you too. …You don’t even know how much.”
******
Alucard hit the floor of the save room—which happened to be the ceiling—at full force, the world returning like a punch to the face. Once he regained his senses, he coughed, balling his hands into fists before him, breath harsh in his throat, heavy on his chest.
“Well…fuck.”
“…Master Alucard?”
He didn’t want to talk to her. He didn’t want to talk to much of anyone. He didn’t even want to think. To be here at all, in this castle. He half wished this save room didn’t exist so he wouldn’t have to go back there and do it all over again.
She fluttered up knelt in front of him, brushing the hair from his eyes.
Those eyes flicked to her. Eyes which were often soft and warm…now they were full of cold fire.
“I hope it’s not rude of me to ask…Who were those people?”
He didn’t reply at first, dropping his gaze, letting his breath rise and fall like ocean waves ripping through him, filling his eyes with saltwater.
“…Nobody.” He murmured low.
“They…” She paused a moment, trying to figure out how to delicately phrase things, “didn’t seem like nobody.”
He sat up. “…They’re not real.” He pinched the bridge of his nose, trying to quell the burgeoning headache. “Dracula’s just trying to fuck with me.”
“Oh, indeed, I understand that.”—He shot her a reproving glance, so she continued more delicately—“…But most of Dracula’s minions don’t look human…not to mention they don’t know you…It appears to me whoever they represent were important to you.”
He didn’t respond.
“And…they did know you, right?”
He looked down to see her wringing her hands.
“What exactly are you getting at?”
“It’s just…”
It dawned on him he smiled, shifting onto his knees. “That I’m the son of Dracula.”
She opened her mouth to say something, her wings beating and stopping nervously, looking down.
“Well it is a rather strange thing for them to say isn’t it? I mean, it can’t possibly be true.”
He smirked. “What if it is?”
She fluttered up to him, examining his features closely, her mouth open the whole time.
“You are?!”
He lowered his face closer to hers so she could feel his breath, his fangs glinting, “You scared?”
“Not scared, more…confused. I mean how can Dracula have a son? And—”
He raised an eyebrow. “Would you like me to go into the details?”
“I don’t mean that!” She smacked him lightly. “I mean…How can you be his son?”
“Why can’t I be?”
“Well first of all you don’t look like him—”
“Oh? And how do you know what Dracula looks like? Have you met him?”
“Well…I…” Her eyes darted between him and the ground, apparently grappling with the idea that he knew quite well what Dracula looked like. “This castle is full of Dracula’s supporters… he seems quite persuasive.”
“I’m not sure I’d say that—over half of them are creatures without reason or free will enough to know, or care, who they’re following.”
“Still…he has no shortage of allies.”
“What’s your question?”
“…How are you not one of them?”
He smiled. “I like to think I have a little more sense of right and wrong than mindless beasts.”
“Oh, no, I didn’t mean it like that! I just mean…you’re so kind. I wouldn’t think Dracula’s son—”
“I’m not only the son of Dracula.”
She paused, thinking, before looking up. “Your mother.” Her wings fluttered as she gained understanding, floating up to his face. “It was your mother, wasn’t it? That memory we saw. The Succubus. You said that your mother never said those things.”
“Yes, she said quite the opposite, in fact.”
She fluttered back and forth—the fairy version of pacing—trying to wrap her head around it all.
“Was she married to Dracula?”
“Yes.”
“Who was she?”
“Her name was Lisa… and she was mortal.”
“Did he love her?”
He smirked at the innocent and naïve question.
“Very much. Enough that he’d destroy the world for her her.”
She paused, looking at the ground. “Is that why we must defeat him?”
He gave a small nod.
“It seems such a sad reason to have to kill him…for love.”
He looked off to the side, not saying anything.
“Come on.” He stood up. “It’s time for round two.”
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demonfox38 · 6 years
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Completed: Castlevania
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Boy, this feels ass backwards to talk about now.
So. “Castlevania.” You might have heard me talk a little bit about this series. Might marginally be a fan, particularly of the Igavania era. But, why haven’t I talked more about the NES incarnations? After all, it’s important to experience and discuss the origins of a video game series, particularly in the face of a recent revival in interest.
I think you need to understand that when it comes to platforming games, I’m a klutz. Like, so bad that I was convinced I was bad at ALL video games until I had an epiphany regarding practice and the potential for improvement (thank you, “Star Fox 64.”) Given “Castlevania”’s status as a famous platformer, I never thought I could tackle it. Its successors trounce it in difficulty, but “Castlevania” isn’t a pushover. Luckily, a little practice and muscle memory take the fangs out of it rather quickly.
I’ve said it once, and I’ll say it again. You don’t play old video games—you practice and preform them.
“Castlevania” is the story of the no-pants victory dance wonder Simon Belmont thigh-mastering his way up Dracula’s castle in the 1600s. Along the way, he wrecks a variety of bosses based on mythological creatures and 1930s Universal Pictures monster movies. The movie influence is particularly strong here, both in the game’s gag credits and title screen film-stock appearance. If popular NES games are based on some popular movie (i.e., “Metroid” and “Alien”, “The Legend of Zelda” and “Legend”, “Contra” and “Predator”, etc.), then this game is the moviest movie game to ever movie. It took whatever it could get its hands on and threw it into a party mix.
This wild variety of monsters is part of “Castlevania”’s staying power. Each has their own movement and attack pattern, ranging from simple horizontal navigation to erratic jumping, weaving, spitting, and teleporting. In conjunction with tricky monster placements are significant platforming threats, like mashing plates, bottomless pits, waterways, grinding gears, and stairs. So many stairs. No wonder Simon has globe-crushing thighs.  
Simon comes with a classic set of tools—the Vampire Killer whip and one of several subweapons, including a knife, an axe, holy water, a stopwatch, and a cross. (Yeah, I know the instruction manual calls it a boomerang, but just look at the damn thing. Clearly, that’s some cool application of Christianity that Bibleman can’t compete with.) Most of the subweapons cost one heart to use, with the exception of the stopwatch (which requires five.) What you want to use is completely up to you, but thanks to its stun-locking potential, the holy water tends to be the weapon of choice for many situations. It’s totally okay to experiment to see what works the best for your playstyle and what boss you’ll be facing.
The game is consistent with its subweapon and whip upgrade drops from background candles, but on occasion, subweapons and upgrades can also be dropped from defeated monsters. Additionally, the game will give you money (read: points for your score) and hearts from these candlesticks. The game is basically telling you that if there’s a fire, you should put it out. It’s what Smokey the Bear would want you to do, anyway. And are you going to get into a fight with a bear? Dracula’s bad enough.
Simon is one of those video game characters that is unique due to his physics. Like, you ever see someone bitching about Sonic the Hedgehog not running or jumping correctly? Pretty sure you can make the same argument for Simon. That’s not to say they’re stellar, by any means. Dude jumps like a bag of bricks. However, his range and the strength of his hits makes him a viable character. Learning to play him is a good step in developing video game skills at large, especially with older games.
Yes, I could compare him to a fossil. But, you can learn a lot from fossils. Like, the evolution of flight, for example! (What are you—a tree-top-down or ground-floor-up speculator?)
Aesthetically, the game has aged well. The winning element by far is the musical composition. Several tunes from this game have been picked up and repeated throughout numerous “Castlevania” games throughout the years. They’re peppy—absolutely necessary for an NES game, if you’ve ever taken a peek at their audio software. (Never want to let that triangle channel rest for long!) About the only tune that sounds indistinguishable/worse than any other incarnation is this game’s rendition of “Heart of Fire.” Like, check out this compilation on Youtube. I can hardly tell it’s the same song as the GBA variant!
Though, if you want to hear a real disaster, perhaps you should check out the Commodore 64 port of “Castlevania.” Yikes on several levels, but especially audio.
I also think the visual design looks good, especially for the time. NES sprites were allowed three colors per an 8x8 pixel block (technically four, but one color was usually dedicated for transparency.) So, earlier games would have sprites with no line art using as many colors as possible in their composition. “Castlevania” was one of the first games to dedicate a single color for linework, then using the other two available colors judiciously. Such a style helped create a sharper and cleaner appearance. This went on to be a more popular style later in the NES’ life cycle, so it’s neat to see it being used relatively early on.
Really, the one weird visual thing that trips me up is the final form of Dracula. I don’t quite get where the whole blue demon imagery comes from, in terms of other media representations that this game follows. I guess I’d chalk it up to a Japanese mythological thing. Like, if he were an oni or something.
As far as cheap difficulty goes, the game does inflict more damage to Simon as the game goes on (starting with 2 pips of damage per hit in early stages and ending with 4 pips in the final stages.) Random enemy positioning can also wreck a playthrough, particularly in the beginning of Section 4 (Stage 10) and the middle of Section 6 (Stage 17.) However, I don’t think this game is completely unfair. It does its best to get Simon’s whip back to full blast after every death, and during the final encounter with Dracula, it will place the player in front of Dracula’s door (instead of forcing them through the entire section again.) Continues are also liberal. It might not mean much in this age of save states and reloading, but it’s nice that the game doesn’t kick you right back to the title screen after a series of failures.
Overall, this game earned its legacy through its character and monster designs, its musical score, and its manageable difficulty. Even with multiple versions available across several gaming platforms, the Nintendo variant was so damn popular and influential with the NES crowd that people still keep begging for Simon’s appearance in a Smash Bros. game. (Well, that, and it would have been a laugh to have a Captain N reunion.) I would recommend giving this game a shot, especially if you’re looking to appreciate a piece of the past. If a complete klutz like myself can get through it, I’m pretty sure most people can.
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symphonyofthewrite · 4 years
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Inverted Recurrence
Fandom: Castlevania Symphony of the Night (but with the Netflix series characterizations)
Summary: It's been three hundred years since Alucard saw Trevor and Sypha. When he sees a version of them in the inverted coliseum...he just can't seem to win the fight against them.
So he loses. Over and over.
(The inverted coliseum boss fight from Symphony of the Night, but with the Netflix series characters)
Notes:  First of all, warning! (As evidenced by the summary) there will be swearing in this fic!
This is a fic for the game Symphony of the Night. However I used the characterizations of the characters from the Netflix series. (This is also why Grant is not present, even though he's present in the actual fight. I wanted to include him, especially because they took him out of the show...but because they took him out of the show, and because I have yet to play Dracula's Curse, I didn't feel like I could properly characterize him to have him in the scene.)
In case you've only watched the show, but are still interested in reading, I'll put a little summary of the things you need to know about the game in order to read in the replies!!
If you enjoyed this I'd really appreciate it if you could leave a comment and/or reblog! They make my week, and really help motive me to keep writing multi-chapter fics like this one!
I’ve also posted this on my general writing blog @antihero-writings if you want to check it out there!!
Chapter 1:
Alucard hit the ground of the save room…which happened to be the ceiling, breath and heartbeat crawling through his chest like fire ants.
“Well…fuck.”
******
Fire consumed the werewolves’ snarls, echoing through the stone hall, and he continued up the corridor without a glance back.
Alucard paused to think; count the rooms.
He wiped the blood off his sword—well, not his sword, that is to say, he still didn’t have his mother’s sword back from that dickhead, Death. Due to this, he was using one he had borrowed from one of those green skeletons upon its second death.
“Are you prepared?” he asked his fairy familiar. “If my thinking is correct we’re coming upon the main part of the coliseum. This could get”—he adjusted his grip on the sword and inclined his head to the side. “Interesting.”
She folded her arms and bowed. “I am prepared for whatever comes our way, Master Alucard.”
He grinned back. “Good.”
He marched forward, and, sure enough, the upside-down version of the coliseum center revealed itself. The same room where he had fought the Shaft-possessed-Richter in the right-side-up castle. The sconces spilled blue fire endlessly to the ground, fixed to columns that didn’t reach the ‘floor’, in a circle around an overthrown throne. A throne which held no one now, as if he were a gladiator in an upturned universe, a slave of the games, watched by an invisible sadistic god, hosting this for their own pleasure.
The doors shut themselves behind, and in front, of him with a loud thump, closing off his exits.
Yup. Interesting.
He stood on guard, aiming the sword at the pentagonal spinning coffins in the center of the room, his mind cycling through what might step out;
Let’s see, skeletons? Zombies? Ghosts? No it’d be something more advanced than that. Maybe a dragon would walk out? Or maybe he’d fight the embodiment of emperor Nero himself? That might be fun.
When their lids creaked forward and the first enemy stepped out it did not, in fact, have rotting skin, or a malevolent grin…It looked like a man.
A man with brown hair, blue eyes—one of which a scar fell across—sauntered over to Alucard, the Belmont crest gleaming on his chest.
Alucard froze, eyes widening.
The man groaned when he saw Alucard—but not in an undead way, more like a man who was annoyed—and, unlike many of the monsters, he spoke:
“Well if it isn’t the cockwart, Alucard.”
Alucard fought werewolves and demons, things that spit fire, things that turned him to stone, things that would eat his soul out if given the chance, and he didn’t even break a sweat. Not much could make his heart hammer these days.
But this—
“Trevor! What have I told you about speaking your mind?!” Alucard had been so focused on Trevor he hadn’t noticed the other enemy: a woman in blue smacked Trevor on the back of the head.
“Uhh that it’s what everyone should do it all the time?” he rubbed his head.
She pulled on his ear.
“Okay, okay! Easy on the moneymaker!”
Alucard’s eyes stayed open wide, as if he was afraid if he closed them they’d disappear and he’d remember he was dreaming. The golden irises oscillating beneath waves of memory, the sword at his side twitching.
“Master Alucard?” the fairy’s voice was muffled behind the sound of his heartbeat.
He fought reanimated flesh, and first-animated metal, he fought things straight out of books, things he wished were mere fantasy, and never once did he stand paralyzed.
But this…this made his blood thump cold and relentless in his ears. This made his heart start churning with questions, his head ache with memory. This made his throat tighten with sentimentality long forgotten.
The fairy couldn’t hear the words he breathed.
Three hundred years is a long time. Even if he spent most of it asleep, time has a way of weighing heavy on the chest.
They were arguing amongst themselves, while the fairy was asking him questions, but he couldn’t make out any of the words. As if he was beneath many tons of water, the pressure slowly crushing him.
Being immortal has never been the blessing humanity thought. Watching your friends, your family, die is hard enough, but when you know you won’t be joining them wherever they’re going for a long time, if at all, things get more complicated. The pain, then, isn’t just loss…it’s the knowledge of what you’ll never lose. Watching your friends die, while you, standing at their death bed, look the same as you did when you met them sixty years ago, like you’re taunting them, like you’re some cosmic joke… Watching them die, while you have millennia left to spend grieving, making new friends and watching them die too, just living… it isn’t exactly something you’d spend one of your three wishes on.
Sometimes he wished he was mortal. Human. That the blade and arrow would sting more, that words would mean more, that he’d remember the things his friends told long ago, under moonlit skies. He wished he could feel something, that he could feel fear and horror and hope. That the fight would pump in his veins. That he could grow old, and die, and wouldn’t have to live a thousand more lifetimes before death took him away. Sometimes he forgot how to appreciate life; they say death is what gives life meaning, after all.
Seeing his friends from centuries ago, his friends who he had argued with, played games with, laughed, cried with. Friends who he had watched die, who he had mourned, grieved long ago back again…
“What’s the matter?” Trevor put his hands on his hips, noticing that he was standing there dumbstruck. “Cat got your tongue?”
Alucard backed up on shaky legs, biting his lip until it bled.
He was twenty years old again. Twenty years old and they were in a snowy woods speaking of God, mothers, old books, and how lonely they all were, on their way to defeat Dracula for what they didn’t realize then was only the first time.
“Master Alucard!” the fairy fluttered in front of his face—how long had she been calling him? “What’s going on?!”
His lips were sealed shut; he couldn’t answer even if he wanted to. His eyes gravitated past her to the two behind her.
It had been so long. So long since those lonely nights. Since those sunny days. So long since he’d seen their faces. Heard their voices. Seeing, hearing, them now was like medicine after years of sickness, like sobriety after spending years drunk. Like reminding himself he hadn’t made them up after all—(because sometimes it felt like he had). So long…So long since he’d been with his friends. So long since he’d had friends.
“I did want to resolve our differences.” Sypha shrugged. “But, we’re going to have to show you what we really think of you now.”
“Couldn’t have said it better myself. It was nice—well uh…it was something knowing you.”
“…What?” Alucard’s breath made clouds in these snowy woods.
Trevor glanced up at him, unspooling the morning star whip—the one that he had once used to fight the night hordes with together…or at least a version of it…it didn’t look quite right.
“It’s a real shame”—he said like it wasn’t much of a shame at all—“but…we do have to kill you now.”
“We have a reputation to keep.”
“You know, vampire slayers and all. Can’t have the son of Dracula walking around.”
Alucard had to keep his breath from catching on itself and tripping.
He backed up, turning to see Sypha holding out her hands in a combat posture.
He shut his eyes and shook his head quickly, clearing the snow from his eyes, reminding himself the woods were nothing but memory; he was here, in Dracula’s upside-down castle, fighting phantoms of his friends.
They’re not real, he told himself. They’re not your friends. Trevor and Sypha are gone. They’re just one of Dracula’s tricks. He’s using them to get to you.
He felt something wrap around his leg.
“Master Alucard!”
“It’s nothing personal.” Trevor spoke, “Except if you count the fact that we’d only do this to you...because you’re the worst.” He yanked on the whip and swung Alucard by his leg into the far wall at full force.
Sypha held up her arms beads of light before her fingers, then brought them together, making spikes of ice jut out from beneath the walls, stomping towards him.
He pried himself from the wall and jumped out of their way.
Trevor threw a cross at him—one made of bones—but it came back without finding its mark.
Before Sypha could send her jet of flame at him, Alucard burst forward, knocking her down.
“Attacking poor, innocent girls now? So that’s how you want to play it, huh?”
“Who are you calling ‘poor’ and ‘innocent’?!” Sypha crossed her arms, “I can handle myself thank you very much!”
“Oh—I—uh—I didn’t mean it like that!”
Sypha scowled at him.
It was like they walked straight out of his memory. …Were they really not real?
Trevor jumped up, raising his whip.
You don’t have to do this, Alucard wanted to reason with them.
But he knew. He knew this wasn’t them. They were only a shell. A reanimated memory. Empty. There was nothing in there to reason with.
Alucard blocked his attack with his shield, and crouched down, slicing his leg, knocking him down. But before he could send the sword through his chest, Sypha raised her arm and incased him in a block of ice.
The fairy broke him out, but this had given Trevor enough time to get up, throwing another bone cross. This time it knocked Alucard down.
Sypha floated before him, ready to blast him with fire. This time Alucard teleported, slashing Trevor in the back.
“You filthy vampire bastard.”
Why them?! He wanted to demand of Dracula, but that was all-too obvious.
Alucard disappeared in a column of gold, then reappeared, opening his cloak and sending fireballs towards Trevor, who extinguished them by swinging his whip.
He dodged Sypha’s ice spears, but Trevor took this opportunity to power up, and once Alucard was out of their way he began throwing continuous knives at him--which Alucard turned into a bat to avoid.
Sypha incased him in ice for the second time, returning him to human form. The fairy broke him out.
Before Sypha could cast her next spell Alucard turned into a wolf and bowled Trevor over, leaping into the air to bite Sypha’s leg—
But before his teeth clamped down on her leg something caught in his throat—something too close to sentiment—and he fell to the floor, himself again.
In the moment’s hesitation Trevor wrapped the whip around Alucard's neck.
His eyes glinted, and his mouth quirked up. “See you in hell.”
******
“Well if it isn’t the cockwart, Alucard,” Trevor grunted as he sauntered down from the wagon, smirking.
“If it isn’t the bastard, Trevor.”
Sypha ran up to the dhampir and put her arms around him.
“It’s so good to see you again Alucard!” She released him, putting a hand on his cheek and smiling. “You haven’t changed a bit!”
“Well being half-vampire does have its benefits.”
They turned to look at Trevor, who was hanging back, rubbing the back of his head.
Sypha put her hands on her hips, raising an eyebrow at him. Trevor sighed.
“Good god, I never thought I’d say this but…” He looked at his feet. “I missed you. …You and your stupid, ugly face.”
"I have something to say to you as well.”
Alucard promptly flipped him off.
Trevor made a face, groaning, “I try to say one nice—”
Before they could blink Alucard had wrapped his arms around them, holding them so fast and so tight it nearly made them fall over.
“I missed you too. …You don’t even know how much.”
******
Alucard hit the floor of the save room—which happened to be the ceiling—at full force, the world returning like a punch to the face. Once he regained his senses, he coughed, balling his hands into fists before him, breath harsh in his throat, heavy on his chest.
“Well…fuck.”
“…Master Alucard?”
He didn’t want to talk to her. He didn’t want to talk to much of anyone. He didn’t even want to think. To be here at all, in this castle. He half wished this save room didn’t exist so he wouldn’t have to go back there and do it all over again.
She fluttered up knelt in front of him, brushing the hair from his eyes.
Those eyes flicked to her. Eyes often soft and warm…now full of cold fire.
“I hope it’s not rude of me to ask…Who were those people?”
He didn’t reply at first, dropping his gaze, letting his breath rise and fall like ocean waves ripping through him, filling his eyes with saltwater.
“…Nobody.” He murmured low.
“They…” She paused a moment, trying to figure out how to delicately phrase things, “didn’t seem like nobody.”
He sat up. “…They’re not real.” He pinched the bridge of his nose, trying to quell the burgeoning headache. “Dracula’s just trying to fuck with me.”
“Oh, indeed, I understand that.”—He shot her a reproving glance, so she continued more delicately—“…But most of Dracula’s minions don’t look human…not to mention they don’t know you…It appears to me whoever they represent were important to you.”
He looked away. He didn't want to talk about this. Not now. Not with a creature who--however well meaning--could barely begin to understand the horrors of immortality.
“And…they did know you...right?”
He looked down to see her wringing her hands.
“What exactly are you getting at?”
“It’s just…”
It dawned on him and he smiled, shifting to his knees. “That I’m the son of Dracula.”
She opened her mouth to say something, her wings beating and stopping nervously, looking down.
“Well it is a rather strange thing for them to say isn’t it? I mean, it can’t possibly be true.”
He smirked. “What if it is?”
She fluttered up to him, examining his features closely, her mouth open the whole time.
“You are?!”
He lowered his face closer to hers so she could feel his breath, his fangs glinting, “You scared?”
“...Not scared, more confused. I mean how can Dracula have a son? And—”
He raised an eyebrow. “Would you like me to go into the details?”
“I don’t mean that!” She smacked him lightly. “I mean…How can you be his son?”
“Why can’t I be?”
“Well first of all you don’t look like him—”
“Oh? And how do you know what Dracula looks like? Have you met him?”
“Well…I…” Her eyes darted between him and the ground, apparently grappling with the idea that he knew quite well what Dracula looked like. “This castle is full of Dracula’s supporters… he seems quite persuasive.”
“I’m not sure I’d say that—over half of them are creatures without reason, or free will, enough to know, or care, who they’re following.”
“Still…he has no shortage of allies.”
“What’s your question?”
“…How are you not one of them?”
He smiled. “I like to think I have a little more sense of right and wrong than mindless beasts.”
“Oh, no, I didn’t mean it like that! I just mean…you’re so kind. I wouldn’t think Dracula’s son—”
“I’m not only the son of Dracula.”
She paused, thinking, before looking up. “Your mother.” Her wings fluttered as she gained understanding, floating up to his face. “It was your mother, wasn’t it? That memory we saw. The Succubus. You said that your mother never said those things.”
“Yes, she said quite the opposite, in fact.”
She gave a sad smile. "...It sounds like you loved her very much."
He gave an almost imperceptible nod as he looked away.
"I'm...sorry that happened to her. That's ...awful. Humans can be brutes at times."
"Yes." He agreed softly, before adding, "But not always. And not all of them."
She paused herself, then began fluttering back and forth—the fairy version of pacing—trying to wrap her head around it all.
“Was she married to Dracula?”
“Yes.”
“Who was she?”
“Her name was Lisa… and she was mortal.”
“Did he love her?”
He smirked at the innocent and naïve question.
“Very much. ...Enough that he’d destroy the world for her.”
She paused, looking at the ground. “Is that why we must defeat him?”
He gave a small nod.
“It seems such a sad reason to have to kill him…for love.”
He looked off to the side, not saying anything.
“Come on.” He stood up. “It’s time for round two.”
******
Notes Cont.:
For the cartoon, I actually wrote this fic before I watched S3, so when I was trying to come up with memories for after S2 with Trevor and Sypha all I could think of was simply them arriving back at the castle. Then reading it after watching S3 I realized their reunion would probably go differently :'( ...I decided to keep it as-is because I really have no clue how that's gonna go in later seasons, and because I felt people might like reading about a nice version of them coming back to him anyways.
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