I love the differences in Fallout protagonists.
Fallout 3: You’re the child of a brilliant scientist and the one destined to save the world through both your own and your father’s actions.
Fallout 4: A survivor, a literal piece of the Old World that woke up to change everything. The human equivalent of a nuke in its silo.
Meanwhile in Fallout New Vegas you’re a random fuck-off mailman who stumbled dick backward into being a warlord. What’s going on? Courier 6 doesn’t know! All they know is that a motherfucker in a checkered suit shot them and stole their poker chip and now all the Mojave will feel their wrath. Their friend group is less The Avengers and more the gang from It’s Always Sunny in Philadelphia. It’s amazing.
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Most unrealistic part of Fallout New Vegas companions is that they all just disperse from you once the story is complete. Like you fought a war with and/or for me, a REVOLUTION, and you just fuck off after all that???
In my mind they all just sit in the Lucky 38 having Always Sunny-esque conversations with each other and the Courier until they venture out to get shot at for fun.
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"People often ask me if there's a Mrs' New Vegas. Of course there is. You're her."
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AOUGHH im SO excited for Feyfinder... Quartz (@midiquartz) made this antagonist for Marimo and her design just goes so hard. I drew her Walkin Towards You... bout to rip ur tails off big boy better start RUNNIN.
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How Much Territory Are the Fallout Player Characters Actually Micromanaging: An Analysis
I did some amateur research to figure out which of the Fallout protagonists (specifically 3, NV, and 4) have a reasonable area of land to constantly traverse. I used Apple Maps to find the straightest possible walking path from a point on either end of the game map, then multiplied the north-south and east-west figures to get an approximate square mileage. Since none of the walking paths were completely straight, these numbers will all be a little higher than actual. BUT the game maps also don’t completely correlate to the real-life locations, so consider these numbers to be estimates.
The Commonwealth: Around 600 square miles. This is honestly pretty manageable, especially if you’re teleporting or helicoptering all over the place. It would be exhausting, but you could theoretically get across the map in a day with time to spare for questing.
The Capital Wasteland: Around 800 square miles. Fairfax is the halfway point; very few locations on the western half of the map actually correspond to anything in real life. The exception is the cavern Little Lamplight is based on, which would make the game map 100 miles long. The map definitely doesn’t extend that far into Virginia.
New Vegas: Kind of hard to calculate at this scale, but we’re looking at a little under 3000 square miles! Through. the Mojave. Desert. The Courier is really going to have to commit to a course of action before traveling, because they won’t be coming back for about a week.
If you’re a fanfic writer, remember that you don’t owe realism to anyone. BUT, if realism is something you care about for your writing, keep these distances in mind!
(Sequel: distance from game maps to DLCs)
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Swank on the casino floor trying to figure out why the ceilings shaking after he sends Courier Six up to “take care” of Benny:
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