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#the original screenshot is from the new Rising Heros movie trailer
irvinenewshq · 2 years
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Star Trek Picard Season 3 Trailer
Screenshot: Paramount Excellent news if you happen to preferred the unhinged vibes of Picard’s season 2 finale: if this new trailer for the third and closing season is something to go by, that vibe is continuous strongly. Paramount simply wowed New York Comedian Con with an explosive new trailer for Picard’s closing season. Whereas our earlier seems have centered on the nostalgia-laden return of The Subsequent Technology’s major solid—Gates McFadden as Beverly Crusher, Jonathan Frakes as Will Riker, Marina Sirtis as Deanna Troi, Michael Dorn as Worf, and LeVar Burton as Geordi La Forge—this new trailer does that and truly teases what this season is definitely going to be about. Star Trek: Picard | Teaser Trailer (NYCC 2022) | Paramount+ Seems it’s a completely new menace to Starfleet, fairly than any continuation of these wild hanging threads we noticed in season 2’s finale—Amanda Plummer visitor starring as Vadic, captain of an alien vessel known as the Shrike, that’s searching Picard and his pals for mysterious causes. Vadic is a really dire menace certainly, contemplating the quantity of Starfleet officers being shot and what seems like an excellent chunk of its HQ imploding. However dire stakes require the most important heroes potential, and Jean-Luc is bringing again his pals to rise to the event… though some look extra keen to be there than others. They’re not alone, both. In a beautiful twist, on condition that Geordi himself seems to be a kind of less-than-willing accomplices, two extra LaForges will seem within the sequence. Ensign Sidney La Forge, Geordi’s eldest and the conn officer of the usS. Titan will likely be performed by performed by Sharpe Chestnut, whereas Ensign Alanda La Forge, his youngest, will likely be performed by Burton’s personal daughter, Mica Burton. Away from sentiment and into the completely bonkers territory nonetheless is 2 extra main reveals on the climax of the trailer. Brent Spiner, one among Picard’s most common returning acquainted faces, is again as soon as extra, however this time in some way as Lore, Knowledge’s evil android twin brother that was seemingly deactivated “for good” within the TNG season seven premiere, the second a part of “Descent.” In a fair wilder twist? Additionally menacing Picard yet one more time is Holographic Physician Moriaty. G/O Media could get a fee Sure. The fictional holodeck character who appeared in “Elementary, my Expensive Knowledge,” and “Ship In a Bottle.” And sure, it’s actor Daniel Davis returning within the position. What a bananas factor. We’ve bought time to course of it, a minimum of—Star Trek: Picard returns to Paramount+ one closing time beginning February 16, 2023. Need extra io9 information? Take a look at when to count on the newest Marvel and Star Wars releases, what’s subsequent for the DC Universe on movie and TV, and the whole lot you’ll want to find out about Home of the Dragon and Lord of the Rings: The Rings of Energy. Originally published at Irvine News HQ
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dinguswingus · 3 years
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Yknow what I like you
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FERALS YOUR MIC
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Screenshot edits by me! Please feel free to RB with photos you want to see edited cause this was fun
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rjfaqs · 5 years
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Kingdom Hearts is the Perfect Star Wars Game.
Hey, Guys, it’s R.J. “Smooth” and I don’t have a slogan but let’s get into it.
Is it me or was 2012 one hell of a year?
We had some of our highest highs and our weirdest lows. For instance, our former President Barrack Obama got re-elected, Marvel’s “Avengers”, Sony’s “Amazing Spider-Man” and DC’s “The Dark Knight Rises” were released in cinemas, and the Mayan Calendar ended and, unfortunately, I graduated from high school as a result of its incompetence and false promises.
What they all share in common, I found, was one thing: change.
Marvel’s Avengers kicked off, essentially, an entire film studio and franchise, something that was nearly unheard of before then. Amazing Spider-Man changed a way we looked at Peter Parker’s story and, arguably, Christopher Nolan’s Dark Knight trilogy changed superhero movies forever. Each one manifested and made a big change in their respective fields, but one thing in particular had the biggest change of all:
Disney acquiring the rights to Star Wars.
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This piece of news was met with a great amount of reactions ranging from: being upset, thrilled, to downright confused. For reference, Star Wars was on a collective hiatus at this point. Sure, we had spin-offs such as an entire series: Star Wars: The Clone Wars [two of them, in fact] and an ongoing franchise of books to carry on when the films ended and even some stellar video games like Star Wars the Force Unleashed, but nothing ever truly compared to the films.
The antsy feeling of anticipation you got when the trailers ended and the lights dimmed, the moment your heart was allowed to resume beating when you saw “Star Wars” and its theme started to play, the excitement you got when you could finally read fast enough to read the whole scroll. . .okay, that last one was me, but you see my point. And, once Disney got the ball rolling with films, video games were sure to follow: enter Star Wars: Battlefront (2015).
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Was it met with the [mostly] positive reception that The Force Awakens was? No. Well, not really.
Star Wars: Battlefront had everything a Star Wars fan could want when it came to aesthetics. Developers EA DICE have always been pretty spectacular when it came to the visuals in their games with Battlefield being their star example, but, if you were looking for much else after that, you were sorely let down. The lack of content sent players into a fit, and rightfully so. So, what did they do when it came time for the sequel, Star Wars: Battlefront 2? . . .well, let’s just say the Force was not strong with that one and, considering Disney’s reluctance to let EA loose, it seems like we’re not in for anything different any time soon.
But what if the answer isn’t in the future, but what’s in the past?
KINGDOM HEARTS.
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Kingdom Hearts, created by Tetsuya Nomura, is an action Japanese Roleplaying Game (JRPG) that crosses over Disney and Final Fantasy. It’s, admittedly, an unholy duality that mixes as surprisingly well as mustard and ranch dressing. (Don’t @ Me!) On top of that, it lends itself surprisingly in alignment with Star Wars. Hell, some of its games and characters are almost eerily the same.
Stop me if you’ve heard this one before: a young, dough-eyed protagonist is stuck at home but has dreams of leaving home and going on grand adventures.
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A great terror strikes his home -- 
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and he’s bequeathed a magical weapon (one that, it turns out, comes from a long line of others that work and look just like it) and shortly after starts his adventure. 
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Going from setting to setting, he makes new comrades who become lifelong friends -- 
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one [in particular] a rugged, charming, bad boy type and the other a princess with a fact that is never touched on again. (No, seriously, not ever.) 
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As their adventure goes on, the hero discovers entire planets are taken out by ones on the Dark Side. 
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Later, the hero is subjected to abandonment by said friends but continues on anyway. 
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His allies see the error of their ways and join back on his side 
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and, in the end, and with the help of a wiser master, the day is saved. 
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Hell, you even find out that the big bad guy isn’t who you thought the big bad guy was,
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But merely an asset the one really in charge!
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See it now? The parallels are UNCANNY!
Everything from the bright colors to the iconic soundtrack to even the (at times) corny dialogue — Kingdom Hearts has Star Wars almost down to a science. The only difference is you get to be part of the adventure in a newer, more interactive way rather than just watching it. (Although, that is definitely an option considering how many “theatre mode”s there are.)
Going on a long, fantasy adventure with Sora throughout the worlds as he grows as the sole (at-the-time) keyblade master gives you a sense of pride and responsibility to save the worlds against the greater threat. You feel stronger as you go from world to world and, like Sora, you’re given this boost of confidence that any rightful hero should. Some dialogue is a bit dated and, admittedly, so are the controls, but, hey, so is the original Star Wars, in spite of (both of their) recent remasters. Kingdom Hearts has filled countless players with joy, sadness and story that they’ve held onto over almost two decades, not unlike the Star Wars franchise. With unforgettable characters and a story that refuses to let up, it’s no wonder that, even after all these years, we still keep a spot for both of them in our hearts.
But I don’t know, tho. . .
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(credit for certain screenshots @ RabidRetrospectGames on Youtube)
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riverdames-blog · 6 years
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Disappointed But Not Disheartened: Reflections on A Wrinkle In Time
In early 2016, when it was announced that Ava DuVernay was attached to A Wrinkle In Time, I tweeted about how excited I was for it and she favorited my tweet so I screenshotted the notification and showed it to everyone on the planet and have been anxiously awaiting this movie ever since.  Jennifer Lee, one of the two screenwriters for the project, is who I aspire to be, and Ava DuVernay is, as far as I’m concerned, one of the best filmmakers of all time, and, although I honestly don’t remember much about the plot, I read at least 3 books in Madeleine L’Engle’s Time Quintet as a child and definitely really enjoyed them.  (I may have read Many Waters and completely forgotten it, but I think I was just not that interested in transitioning to the next generation and so peaced out after A Swiftly Tilting Planet.)  In the months before its release, I declared multiple times that A Wrinkle In Time would probably be the movie of the year for me.
Now that I’ve seen it, I can say more confidently: it’s not my movie of the year.  Just to be sure, I saw it twice this weekend (and I also watched the 2003 TV Movie in between to compare – it’s not great but it’s also not, like… resoundingly worse).  The second time around, I enjoyed it way more than the first, and I think it’ll only continue to grow on me with time.  Visually, it’s just spectacular: Ava DuVernay and Naomi Shohan have built a gorgeous and imaginative world.  Production design is maybe the only element of cinema that L’Engle’s original novel lends itself to easily, and they tapped that to its fullest potential.  But something about the storytelling just didn’t quite click for me.
And before I go on, I want to be clear: no one working on this movie had anything to prove.  People will frame it that way – can a black woman direct a $100 million movie? or can a little brown girl carry an action-adventure blockbuster? – but none of that is really up in the air.  Black creatives have proven time and time again that they can and will carry franchises, so we can stop pretending that was ever even a question.  And we all saw The Dark Knight Rises and were like, “hm, very middle of the road”, and yet no one raised an eyebrow when Christopher Nolan got a Best Director nod this year.  Ava is still one of the best working visual storytellers in Hollywood (and has increasingly excellent brand recognition – any studio would be lucky to have her helm another blockbuster).  Storm Reid is charming and will continue to get work.  Jennifer Lee is still my hero.  It is dumb that I’m nervous to admit that I was disappointed by A Wrinkle In Time, like if it wasn’t the perfect movie no one will ever try to make movies like it again.  Creatives do not have to break new ground with every movie they make for their work to be considered valuable.  And in a lot of ways, A Wrinkle In Time was groundbreaking.
So, bearing in mind that this movie doesn’t in anyway reflect on anyone’s capacity for great filmmaking, what made A Wrinkle In Time feel disjointed to me?
My first thought was maybe it was just a failure of casting.  They apparently searched for 7 months for someone to play Charles Wallace, and as cute as he is, Deric McCabe felt awkward and stilted to me the entire movie on first watching.  Levi Miller was the cutest stalk of celery I’ve ever seen but that’s kinda the most I can say for him.  Everyone was charming, but no one – Storm Reid included – really had the chops to carry the weight of all the bonkers exposition this movie demanded of them.
That said, the performances felt less stilted to me when I watched it a second time – Storm Reid and Deric McCabe did have some really keen and nuanced moments, and Levi Miler, despite speaking like he’s never met another human being before, gives truly excellent face.  And the adult casting was superb; Chris Pine as the affirming father of a biracial daughter seems like an obvious and sincere choice, and also ZACH GALIFIANAKIS.  Clearly Aisha Coley knew what she was doing because it takes some serious insight to look at Zach Galifinakis and think, “this schlubby comedian will play the kindest, gentlest father figure in cinematic history.”  No actor is actively wrong for their part, and no one is phoning it in – the younger folks are maybe just still figuring some things out.
So if the performances felt awkward but it wasn’t a failure of casting, I hate to even suggest it, but maybe then it’s a failure of direction.  If these actors had the potential to perform this script well, maybe Ava just didn’t direct them appropriately.  There are some moments where I think this is actually true: if you’re working with young talent struggling to create a genuine sense of chemistry, maybe don’t block things so they’re standing several yards apart as they exchange intimate dialogue.  There were multiple weirdly slow, far apart exchanges between Meg and Calvin that probably would’ve felt loaded with meaning with more competent actors but just felt bizarre and confusing with these kids.
That said, I am reluctant to criticize Ava’s work here, largely because these children have spoken quite sincerely multiple times about how kind Ava was and how safe they felt working with her.  When working with young actors, I think that’s the most important thing.  And so if these kids felt most comfortable shouting at each other from across a football field, then fine.  I’m okay with that.  And also, let’s not forget: Zach. Gala-friggin-akis.  Ava knows how to get what she needs.
So then perhaps there was something weird about the camera.  The cinematography of this movie felt deliberate, like it was meant to create a real mood around this story.  It felt like the idea was to shoot this thing in a way that was disorienting to reflect the magic and uncertainty of the world these characters occupy.  But that didn’t really click for me: I mostly just felt like the camera placement was in the way.  Maybe because the performances weren’t strong enough to come through, but maybe because cutting from a traditional over-the-shoulder shot to a strikingly tight 90 degree profile is always going to take you a little bit out of the moment.  (There were two particularly striking moments that made me chuckle they were so disorienting: one when Ms. Whatsit and Meg’s mother talk in such a tight, shallow-focus profile shot, I could’ve sworn they were about to kiss; the other when, in the middle of a conversation between Meg and Principal Jenkins, there was a cut to a close, shallow-focus shot of his name placard, and then a very artistic but completely unnecessary tilt up as the focus racks a very tight shot of Mr. Jenkin’s face.)
Weird cinematography can interrupt the flow of even the best scenes.  But maybe – and I hate to say this even more than I hate to suggest Ava’s work wasn’t as good as it could be – but maybe, I am just making excuses here for Jennifer Lee.  Maybe this was a failure of script.  And I do think that Jennifer Lee and her writing partner, Jeff Stockwell, made some really positive changes.  I think they captured and amplified the essential relationships and motivations in this story.  I think getting rid of the twins and playing around with the Murry family structure, as well as adding a lot of scenes with the dad and giving him a central character flaw, gave this story a clearer and cleaner direction than the Weinstein-produced adaptation in 2003.  And I think that the whimsy of the book was captured in a way that felt visual and cinematic in this screenplay.
But it’s hard to deny that this screenplay felt a little clunky.  There was a lot of exposition and no clear moment when a goal or central question was obviously stated, which probably would’ve helped me enjoy the film a bit more on my first watching.  It was somewhat unclear when the acts were changing, which made it hard to be totally swept up in the beautiful and immersive imagery.  The sequencing at the end is awkward – why does Calvin just watch a deeply intimate conversation between Meg and her dad?  (He’s just smiling in the corner of one shot when they hug at the end and I truly burst out laughing in the theater.)  What did Calvin and Mr. Murry do in the backyard for all that time when they tessered away without Meg and Charles Wallace?  Why did Charles Wallace get so easily distracted by the family dog (for a seemingly very long stretch of time) when he ran into the house to get his mom?  Why did Meg not laugh out loud at Calvin when he said, “Funny how it took a trip around the universe for me to have the strength to confront my crazy dad!”?  And speaking of Calvin, while I think the decision to trim a lot of the fat around the Meg-Charles Wallace sibling dynamic was a good one, it sort of begged the question: why is Calvin even here?  (It’s actually sort of nice bit of commentary – to help save the universe, men simply need to trust women and affirm that their ideas and instincts are correct – but it felt undeniably odd that Calvin came along when all he did was fall off Reese Witherspoon’s lettuce leaf body and then eat a bunch of sand.)
Having said that, it does seem like there were some fairly substantial reshoots or at least major cuts made after principle production, because based on the trailer, what seems like a big expositional scene got left on the chopping block.  I’ve also heard in interviews that they shot and were starting to animate an Aunt Beast scene between Mr. Murry’s tesser and Meg’s final confrontation with The It.  Perhaps the original script did a better job of integrating Calvin and establishing clearer act breaks and character voices.  Maybe, for reasons beyond their control, this script needed to be torn up a bit and it was too late for the writers to polish the rough edges that were left behind.   Or hey, maybe Jeff Stockwell took hostage of the whole thing and made a bunch of bad changes at the last minute that Jennifer Lee couldn’t talk him down from and her hands are clean!  (I don’t know enough about WGA rules to totally tease out what that cowriting process looked like based on the billing – that is maybe very possible – but it’s not very kind to Jeff to just assume that about the script so I won’t.)
At the end of the day, A Wrinkle In Time did not come together for me like I hoped it would.  It’s not easy to tell why major sequences got cut pretty late in the game or why the cinematography decisions and acting decisions came together as awkwardly as they did.  Whatever the reason, this movie just didn’t do it for me.  But even as I left the theater feeling a little disappointed, I was not disheartened.  This movie wasn’t anything like, say, Suicide Squad, which feels like a project that was fought over, a project where everyone involved seemingly knew the movie was a train-wreck but also “knew” it wasn’t their fault.  It’s hard to point the finger at anyone here; everyone has something to be proud of (and something to be less proud of).  No sequence feels pulled because the studio didn’t trust its creatives or because the director didn’t trust her actors.  It feels like a product that was made by a whole, a whole who struggled with this beast together.  A Wrinkle In Time feels delightfully collaborative, a movie made by committee in the best possible way.
Perhaps the biggest takeaway, then, is that adapting L’Engle’s bonkers novel is a hard thing to do.  To no one’s fault, the stakes of her story are simultaneously impossibly large and surprisingly small.  Her characters speak with a rhythm that is odd even when done well, and the world she built evokes more the concept of beauty than actual images of it.  (And let’s not even begin to unpack cinema’s troubled troubled relationship with Christian-influenced fantasy storytelling.)
But here is a group of people who all earnestly rose to the challenge.  They made the thing.  And it is flawed in a lot of ways.  But as Meg Murry knows better than most, its faults are not undeserving of love.
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savetopnow · 6 years
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2018-03-20 13 GAME now
GAME
Attack of the Fanboy
Ni No Kuni 2: Revenant Kingdom Video Review
Ni No Kuni 2 Guides: The Royal Handbook
Ni No Kuni 2: Sin Gul Name Solution
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Brutal Gamer
The Incredibles are coming to Dark Horse with new comic and graphic novel
Delve into the arcane art of Dark Souls III with the new Design Works book from Udon
Ultimate version of Rick Baker’s DC Comics Joker bust on the way
Yakuza Kiwami 2 Will Release This August
Female Fight Club (Movie) Review
Game Banshee
Grim Dawn Grim Misadventure #134
David Brevik Interview
Pantheon: Rise of the Fallen March Newsletter
The First Computer-Based RPG Might Surprise You
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Tactical-strategy Exorder Launched On Steam
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Fire Emblem Heroes adds ‘Hares at the Fair’ heroes Catria, Sharena, Alfonse, and Kagero
Nintendo Switch Spring 2018 Japanese TV spot
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Yakuza 6: The Song of Life demo re-released on the PlayStation Store
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entergamingxp · 4 years
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Miles Morales Fan Art is a Gorgeous Tribute to a Rising Hero
June 15, 2020 8:00 AM EST
Marvel’s Spider-Man: Miles Morales received a lovely fan poster that combines aesthetics from both the recent teaser trailer and Miles’s comicbook origins.
Spider-Man: Miles Morales was recently announced for a Holiday 2020 release during Sony’s PS5 reveal conference last week. Understandably fans were excited to see Miles don his iconic black suit and take to the Manhattan skies, including one fanart by a very talented fanartist.
SneakyArts drew a beautiful fan movie-style poster for the upcoming game, incorporating the winter aesthetic from the trailer into the art. It also uses painted looking lines across major graphics to create a graffiti-ed aesthetic that enhances the visuals even more. It serves as a great callback to the recent animated movie:
“Be Yourself” Poster for Spider-Man: Miles Morales!
Sharing is appreciated. #SpiderMan #MilesMoralesPS5 #PS5 #fanart #InsomniacGames pic.twitter.com/4cGOTQVXBm
— SneakyArts (@SneakyArts) June 13, 2020
And here’s the full view of the fanart here:
Insomniac Games also released some high resolution screenshots so fans can take a closer look at the lovely next-gen graphics in all its PS5 glory. And Miles’ new adventure is not the only game Insomniac revealed during the PS5 event. Ratchet and Clank: Rift Apart was announced with a dynamic gameplay trailer.
Recently there had been some confusion as to whether Miles Morales was a standalone title or more of a DLC expansion. Originally Simon Rutter, Sony’s EVP head of European business, spoke to the Telegraph (in an article that’s behind a paywall) and clarified that the Marvel’s Spider-Man game trailer that was shown that night was not a sequel.
However, Insomniac took to Twitter the very next day to make it extremely clear that Spider-Man: Miles Morales is a fully standalone game. That it’s not merely an expansion to the previous title, but is instead an experience all of its own.
The original Marvel’s Spider-Man title, which came out back in 2018 and starred Peter Parker, reviewed quite well with us. In fact we awarded the title a perfect score while stating “Marvel’s Spider-Man is the crown jewel of Insomniac Games’ long history of success and a true homage to one of the most beloved characters of all time.”
You can rewatch the premiere trailer below:
youtube
June 15, 2020 8:00 AM EST
from EnterGamingXP https://entergamingxp.com/2020/06/miles-morales-fan-art-is-a-gorgeous-tribute-to-a-rising-hero/?utm_source=rss&utm_medium=rss&utm_campaign=miles-morales-fan-art-is-a-gorgeous-tribute-to-a-rising-hero
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murielbag · 6 years
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Last DragonbornEnglish
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Last Dragonborn
RaceDefined by player,
Nord
by defaultGenderDefined by player, male by defaultEyesDefined by player, blue by common depictionHairDefined by player, blond by defaultBirthBefore
4E 201
HomelandPresumably
Skyrim
, possibly otherAffiliation
Whiterun
College of Winterhold
Blades
Greybeards
Hermaeus Mora
the
Volkihar Clan
or the
Dawnguard
Various joinable factions
For the Skyrim add-on, see The Elder Scrolls V: Dragonborn.
For the lore article, see Dragonborn (Lore).
"Skyrim legend tells of a hero known as the Dragonborn, a warrior with the body of a mortal and soul of a dragon, whose destiny it is to destroy the evil dragon Alduin."
Loading Screen
[src]
The Last Dragonborn or Laat Dovahkiin (Dovahzul: Laat-Dovah-Kiin, "Last-Dragon-Born"),[note 1] generally referred to as the Dragonborn (Dovahzul: Dovah-Kiin, "Dragon-Born"),[note 1] is the player's character and the protagonist of The Elder Scrolls V: Skyrim and its expansions Dawnguard and Dragonborn.
Contents
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]
EtymologyEdit
"In their tongue he is Dovahkiin, Dragonborn."
Esbern
in the
Skyrim
trailer
In Dragon language, "Dovahkiin" is a combination of the words "Dovah," meaning "dragon," and "kiin," meaning "born," or "child" which is typically translated to "Dragonborn," but it can also be translated to "Dragonchild." Dovahkiin also has a second meaning: the "Dov" in "Dovah" refers to Dragonkind as a whole, while the "ah" means "hunter." Interpreted thus, the name reads "Dragonkind Hunter Born," or "Born Hunter of Dragonkind," an appropriate description of what the Dragonborn is destined to do.
Something of further interest is that dragons use the term Dovahkiin as a proper noun to address or talk about the Dragonborn and the dragon naming convention holds that names consist of three words. When called upon by the Greybeards after killing Mirmulnir, Dov-Ah-Kiin is stressed as three separate words. This could signal that the real translation of "Dov-ah-kiin" is "Born Hunter of Dragonkind," when the traditional naming convention of dragons is held.
ProphecyEdit
The appearance of the Last Dragonborn was prophesied upon Alduin's Wall, a large edifice found within Sky Haven Temple. It depicts several events that would preface the return of the Nordic god of destruction, Alduin. The prophecy itself is dire, but scholars believed that its omens had been fulfilled and that a single individual, gifted with the same powers of the Thu'um held by the dragons themselves, may rise to fight against Alduin and assure Nirn's survival.[1] Alduin finally returned in 4E 201, during the midst of Skyrim's civil war. Raising an army of dragons from the dead, he attempted to resume his path of destruction. However, he was eventually defeated in a battle by the Last Dragonborn and three ancient Nordic heroes in Sovngarde.
BackgroundEdit
"Hero of the Nords I name you, Dragonborn, let none deny it."
Galmar Stone-Fist
[src]
Much like previous Dragonborn individuals who existed throughout history, such as Reman Cyrodiil, Tiber Septim and Miraak, the Last Dragonborn has the ability to consume a slain dragon's soul and absorb its knowledge and power, allowing them to learn words of power almost instantaneously,[2] though reportedly neither Reman nor Tiber have ever killed a dragon and absorbed its soul. It is said that the Blades have always guided, protected, and served the Dragonborn, whom they consider "The Ultimate Dragon Slayer."[3]
A dragon slain by the Last Dragonborn.
At the beginning of Skyrim, the Dragonborn is a prisoner, captured in an Imperial ambush, which was set up to capture Stormcloaks. While being transported to the settlement of Helgen, the Dragonborn discovers that Ulfric Stormcloak, the leader of the Stormcloak Rebellion, is a fellow prisoner. Upon reaching Helgen, Imperial General Tullius sentences all the prisoners to death, including the Dragonborn, even though they were not on the list of those to be executed. Seconds before the Dragonborn's execution, Alduin attacks, providing a chance for escape. Regardless of race, the Dragonborn starts with both flames and healing spells, indicating that they studied the arcane arts before traveling to Skyrim.
During the events of the quest "No One Escapes Cidhna Mine," the Dragonborn can choose to remark on whether they have a family or not. When talking with Serana, the Dragonborn may comment on what type of relationship the Dragonborn had with their parents as well as hinting at their fate. Additionally, Eola may claim that they may have tasted the flesh of a dead sibling when they were young, during the quest "The Taste of Death."
When formally greeting the Last Dragonborn, the Greybeards name them "Ysmir," Dragon of the North. The same title was held by Tiber Septim, Wulfharth, and supposedly all Dragonborns before that have visited the Greybeards.
AppearanceEdit
Skyrim's trailers and concept art depict the Dragonborn as a male Nord with brownish blonde hair and light blue eyes. He wears a studded cuirass, an iron helmet, iron gauntlets, and iron boots. In one trailer, the Dragonborn uses a steel swordand a banded iron shield, while in a screenshot he dual wields a steel sword and a steel dagger. In Skyrim, as with all Elder Scrolls games, race, gender, appearance, and equipment are left to the player's discretion.
GalleryEdit
TriviaEdit
The studded armor as seen in posters has the pauldron on the Dovahkiin's right shoulder, but, in-game, the pauldron is on the left shoulder.
Dialogue with Hermaeus Mora during the Dragonborn expansion suggests that the Last Dragonborn may be in Apocrypha after the events of the expansion; "If you tire of your search, read your book again to return to your mortal life. For a time. The lure of Apocrypha will call you back. It is your fate."[4] Dialogue with the Prince also shows that the Last Dragonborn becomes his Champion after defeating Miraak: "No matter, I have found a new Dragonborn to serve me."[5]
In The Elder Scrolls V: Skyrim, The Making of Skyrim, Emil Pagliarulo states that the Last Dragonborn was a "criminal and accused of some crime." which would explain why the Last Dragonborn was captured.
It is possible that the Last Dragonborn originally came from Cyrodiil.[6] Although, it is unclear if the Dragonborn is using the word "home" as in "their home" or "Fasendil's home."
During a dialogue with Serana about her family, Serana asks about the Dragonborn's family. The following are the available answers:
It is implied through dialogue with Thalmor Justiciars that the Last Dragonborn believes Talos is a God, as when they are asked if they believe in Talos, there is no dialogue option stating they don't believe in Talos.
In addition, the iron helmet as shown in posters is noticeably different as it lacks a guard around the mouth, while in-game the helmet is extended.
If a copy of the player character is spawned through the use of console commands, they will always wear a full set of iron armor.
This is however contradicted by Mark Lampert, who says that they have wiped the Dragonborn's history clean.
"They were good people. I miss them."
"We're very close. I can't wait to see them again."
"We didn't really get along. Best that I haven't seen them in a while."
"I never knew them. I grew up alone."
See alsoEdit
Dragonborn (Lore)
Dragon Language
Dragon Shouts
AppearancesEdit
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Dawnguard
The Elder Scrolls V: Hearthfire
The Elder Scrolls V: Dragonborn
NotesEdit
↑ 1.0 1.1 If Dovah-Kiin is read as 3 words, Dov-Ah-Kiin, it forms the meaning "Dragonkind-Hunter-Born."
References
↑ The Book of the Dragonborn
↑ The Elder Scrolls V: Skyrim – Dialogue with Arngeir
↑ The Elder Scrolls V: Skyrim - Dialogue with Delphine.
↑ Dialogue with Hermaeus Mora
↑ Dialogue between Hermaeus Mora and Miraak during At the Summit of Apocrypha
↑ Dialogue with Legate Fasendil.
Heroes
Main Series
Eternal Champion
Hero of Daggerfall
Nerevarine
Hero of Kvatch
• Last Dragonborn
Spin-offs
The Apprentice
Cyrus
Master Tunnel Rat
Dawnstar Hero
Soul of Conflict
Vestige
The Forgotten Hero
See also
Sheogorath
Champion of Cyrodiil
Dragonborn
The Hero Cycle
Start a DiscussionDiscussions about Last Dragonborn
Your character(s) backstories? :3 (Number Two)44 messages
Soul of the Dragonborn in Oblivion.21 messages
TheRealQibliHere is my backstory for skyrim Name: Kajeer Race: Kajhit (or however you spell it, lol) Class: Proficient tank (good with all weapo... 3 days ago
AngrenorHere is my character: Name: Finan Race: Breton Class: 1h warrior, heavy armor Attributes: 2 scars on his left cheek, deep blue ey... 19 hours ago
Superior SkymonkeySithis Being the Holy Dread Father **bows down in Worship** also Does lay a Claim on His Soul as being the Equivelent of Satan pretty much ... 2 months ago
A FANDOM userI would have thought akatosh would have the dragonborn as akatosh gave the dragonborn his dragon soul making the dovakniin one of his children... 13 days ago
See more discussions >
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