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#vanguard fashion
wintercorrybriea · 8 months
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VILLAGE VANGUARD x yu yu hakusho
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detroitlib · 4 months
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Brochure for the E.J. Hickey Co., advertising Vanguard men's suits.
Burton Historical Collection, Detroit Public Library
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oneangrykneegremlin · 19 days
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You know what I can’t decide if Wade or Lucas would wear socks and sandals because it works both ways. Perhaps maybe they BOTH wear socks and sandals.
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disarmluna · 2 months
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villainship · 11 months
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Fashion vibes for hitting top DPS on the team while you repeatedly lose mid-lvl PVP matches (could not have done it w/ out my pocket healer)
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culturedeladouceur · 2 years
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NICKI MINAJ at the 2022 VMAs on August 28th 2022 wearing DOLCE & GABBANA
Nicki received the Vanguard Award, so you know she was going to show up. Nicki was giving major Barbie vibes in this hot pink ensemble.
Starting with her hair, let’s just say I’m obsessed. The bright pink was so fun, and very reminiscent of when Nicki first came onto the scene in her colorful wigs. I thought the high pony was super luxurious.
While I liked the blue contacts, they really made her eyes pop. I do think it made Nicki almost not look like herself. Like it was great for the look, but I wish she didn’t wear colored contacts.
I thought the dress was beautiful. I loved the pink fabric with the gemstone bodice. I loved how big the stones were and how sparkly it was. I thought the draping was beautiful and that the dress looked stunning on Nicki. She looked absolutely beautiful while accepting the biggest award of the night.
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chineseredcarpet · 1 month
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Samantha Ko for Rayli Fashion Vanguard
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sheltiechicago · 10 months
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New York
Photography by Quil Lemons
Antwaun Sargent’s New Black Vanguard Exhibition Arrives in London
In Antwaun Sargent’s Saatchi Gallery exhibition, Black bodies are present in the works of all of the photographers on show, but no two of them portray the Black body in the same way
Antwaun Sargent describes his groundbreaking exhibition The New Black Vanguard: Photography Between Art and Fashion as a ‘movement’ – and it is. The exhibition brings together the work of 15 innovative Black photographers, based internationally, whose works blur the lines between fashion, photography and art. Now on display at the Saatchi Gallery, The New Black Vanguard provides a refreshing gaze through the lens of several of the brightest young, Black photographers, including the likes of Campbell Addy, Nadine Ijewere and Tyler Mitchell amongst others.
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Adut Akech
Photography by Campbell Addy
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Burna Boy, Dazed and Confused 2022
Photography by Kristin-Lee Moolman, Styling by IB Kamara
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Untitled, Hijab Couture
Photography by Tyler Mitchell
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Harlem 
Photography by Renell Medrano
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observablebehavior · 2 years
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The best works deserve to be viewed✨
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injoybyvicky · 2 years
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Flicks from The New Black Vanguard Exhibit : Visual Activism
Visual activism to me is an important aspect of how people are seen in the world, and seeing people in the way they wish to be seen. To be seen correctly and with their permission, to be given credit when it is due, is a privilege that many people do not have. I’m happy to see visual representation of people who deserve to be seen: seen through their own lens on their own time. Check out more…
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Ruby Vanguard communicating the old-fashioned way? Has Beauregard "Mail Theft" Lionett's time COME? 👀
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zalia · 4 months
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Experiencing Destiny 1 as a D2 player
I picked up Destiny 1 in a sale recently despite being told a lot about its problems, and honestly I'm really enjoying playing it! I feel a bit like a time traveller visiting important places and events from the past.
I also have friends who played Destiny nearly from the beginning and it's fun to go back and go 'ooooh that's what they were talking about!'. I am also very aware that if I had started playing it without already being invested, I would be having considerably less fun. (Also, being fair, much of the fun is doubtless novelty after playing *mumbletymumble* hours of D2 over the past couple of years).
But it's genuinely been really interesting from a design and narrative perspective going back to it and seeing where the story began and how things have changed and I wanted to ramble about it. Full disclosure, I have played up through the first couple of missions of The Taken King. There are also things I can't comment on such as Crucible (because getting enough players for a match has not happened yet), events (no longer happening) etc. Also haven't managed to run a raid yet but hopefully will eventually!
I will start with the bad, to get it over with. A lot of stuff here will be well known and honestly it's probably less interesting than the good/thinky stuff.
The Bad
Oh boy I have maligned D2's New Light introduction so badly since it is miles ahead of D1 just by merit of actually having one! D1 gives you the opening run through the Cosmodrome where they tell you what buttons to use and then refuses to explain anything ever again. (This very definitely ties into it being a game I enjoy now but would probably not have enjoyed if I wasn't already invested)
You don't realise how many QoL improvements D2 has until you have to go to orbit and select a new destination every single time. Also no fast travel points. And no you cannot just look at a map of the place you're traversing. Fashion is difficult too.
Up until Taken King, I am not sure why they bothered hiring voice actors for anyone except Ghost, Elsie Bray, and maybe the Speaker. And I have no idea why they hired Bill Nighy for that part (I mean I do, it's because they wanted to use Big Names for marketing but still...). The Vanguard could easily be replaced with cardboard cutouts because they are basically uninvolved in anything until Taken King begins. I know they aren't involved in every seasonal plot now, but they do appear and develop.
The story and writing is... well, it makes an attempt to exist. It does not succeed until The Taken King. I went in knowing what happens in the story and I'm still not actually sure what happens in the story because it is basically someone's pre-first draft bullet points of a narrative. The only reason I knew I was starting different storylines is because the mission popup tells you which storyline it is. 'I don't have time to explain why I don't have time to explain' is a meme for a reason, but another bit which I think illustrates the point well is from House of Wolves. Petra tells you that Skolas has entered the Vault of Glass and this is bad so you need to stop him. It is never explained before then what the Vault of Glass is, what it does, why it would be bad for Skolas to be in there, or... anything. While D2 can be obtuse, and sometimes leaves important info in easily overlooked lore tabs (or in vaulted content), it at least tries to tell you what the story is. I feel like D1 actively resents that players do not read the bullet points and fill in everything the writers had in their heads. Another example is the Devil's Lair strike. it's the first one you take on in D1, and after doing it in D2, I was expecting backstory and build up. Nope, you just get sent in with nothing to really explain what is going on, who the House of Devils are, what a Servitor is... I know it had troubled development and the story got torn apart and remade very close to launch, and it really shows in the early stuff. It's a series of missions that were made and then had to be strung together with the thinnest of threads. It gets better in Taken King, but at times is still not great. You first encounter the Taken on Phobos, I think Ghost asks about what they are. I was expecting more discussion about them and what they are and how horrifying it is. But nope, they just exist now and we're all fine with that.
So. Much. Grinding. The pinnacle grind was annoying in D2, the grind to just get your light up in D1 is so much worse. You will be doing bounties desperately to try to get your rep up with the various groups just so you can actually get fragments of story and quests. You will be grinding just to level up your subclass and it takes ages.
The places you visit are very expansive - even the Cosmodrome is significantly larger - which is great when they're used well, but a lot of the time they feel very empty, there to make you play for longer to get between areas than because there is anything to do.
The Good
The game is gorgeous! I'm loving getting to see Venus and Mars and the Dreadnaught. They're beautiful environments. Everything feels very expansive which can be very cool (as above, it can also be less good). When used well, it feels like there are so many mysteries and secrets hidden in this abandoned world. There are hidden bunkers and spaces, huge Vex structures and ruined cities, tunnels burrowed beneath the Cosmodrome and the Taken King's dreadnaught. It's genuinely fun to explore (up to a point).
It does an excellent job of making you genuinely feel like it's post-apocalyptic and the existence of humanity is precarious. And you, the Guardian, are brand new and everything is trying to kill you. You don't have multiple gods stored in your vault in the form of guns! Everything feels more dangerous. For example, I think if D2 is your intro, you look back at the Great Disaster and the first Crota fireteam and go 'but how did that happen when I go onto the moon and take out ogres with a single punch? The biggest threat in the Abyss in Crota's End is falling into a pit or getting hit by a pendulum! Yeah no I get it now. In D1 you are much less powerful and it makes swarming thralls and normal enemies much more of a threat. Things feel dangerous in a way that D2 rarely manages. I'll talk about this a bit more in depth later.
By making your supers and abilities less powerful, they have weirdly made them more useful. In D2 I usually save mine for bosses since it feels like a waste to use them on normal enemies. In D1, it makes absolute sense to use your abilities basically as soon as you have them. You should absolutely use your Golden Gun on a normal Hive Knight or Fallen Vandal!
There's some great atmospheric touches. I love hearing the snippets of distorted music when I'm near a Rasputin bunker. Going into some of the ruined buildings on Mars or Venus where it's dark and suddenly seeing so many red Vex eyes staring back at you is chilling.
The opening mission of Taken King is fantastic. Genuinely creepy and the Taken in general in D1 feel much scarier and threatening than in D2.
All the different enemy factions are different colours and designs! I love that!
Weapons still go brrrrr in a very pleasing way. And getting new gear feels genuinely satisfying in a way that it rarely does in D2. I junk 99% of the armour and guns I get in D2, in D1 I end up being much more considering of whether something is useful. Legendary weapons and armour feel precious!
I keep picking up random Warmind weapons to turn into Banshee that I know lead to an exotic quest and I am enjoying the feeling of that being another Secret Thing I am discovering.
Honestly, I really like Banshee's weapon bounties - you get given a prototype weapon to test out and gather data by doing certain things (killing X number of a certain enemy etc.) and that gains you rep. And you can then order a legendary version of the weapon from him to be delivered the next Wednesday.
Thoughts/Observations
Knowing that the 'original' story was seemingly going to focus more on Rasputin, and an exo version of him getting stolen by the Hive makes the appearance of some of the Hive areas on the Moon make more sense. There's some bits that are high tech in a way that feels very at-odds with what we see of the Dreadnaught and, other Hive locations which lean much more towards the organic and magical.
Similarly, Rise of Iron feels a lot more hard sci-fi than much of what Destiny has become, and has such a huge Rasputin focus. I believe it was partially developed by an outside studio, so I do wonder if it was based, at least in part, on the 'original' story of Destiny, and was either too far into development, or the other studio just never got the memo about the change in tone.
Vaguely related to the above, but way more speculative, I wonder if Banshee was originally meant to be a Rasputin exo, then that story got shifted to Felwinter, but the seeds were used for the story of Banshee having been Clovis Bray.
Honestly while it's fun to think about, in general I find the obsession parts of the Destiny community have with 'the original story' (of the 'maybe they're finally going back to the original story!' type where the unspoken idea is that this was the perfect undiluted pure story that was 100% planned and set in stone) to be fundamentally misunderstanding how creating stories work. I can guarantee that even if that first story had been used, after 10 years of multiple writers etc. it would still be in a very different place than where the people who came up with it initially thought it would go. It would have evolved and changed and shifted, even if it was following the same vague plan. That's just what stories do.
Oh wow, suddenly all the Nightmare Hunts in Shadowkeep make way more sense! I get it now!
Actually I get a lot of references now XD
Oh wow Shaxx sounds so depressed. I guess this was before he started therapy.
So many identical caves...
Thoughts on Power Creep
D1 leans much more into the post-apocalyptic setting and it does an excellent job of making the existence of the Last City, humanity, and Guardians feel precarious. Everything seems more dangerous, more of a threat. You really are part of the last bastion of humanity. And there's a few ways this is done.
First, you are much less powerful. Yes, you have supers and grenades, but they do much less damage (and are much less flashy) than in D1. There has been a huge amount of power creep! You won't be one-shotting bosses, even normal Vanguard Strike bosses with golden gun easily.
Legendary weapons feel rare and special, and I am still using Blue weapons at times because sometimes I have to just to get the higher light level. I have reached level 40 and have only just got my first exotic armour pieces which I bought from Xur! They are FR0ST-EE5, an exotic I have never bothered with in D2, but in D1 the recharge for abilities when sprinting is genuinely handy. I don't have any exotic weapons at all yet!
It leads to a very different playstyle - I play much more carefully because I cannot just charge in with something like Osteo Striga and wipe out a room with a few shots. In D2 we have killed multiple gods, taken down an Empire, and forged alliances. In D1, we're just some random Guardian and the gameplay reflects this.
And I hate to say this, but I also kind of get the YouTube/Stream BNFs who complain about things not being hard enough. It's just... they're completely wrong about the reasons and the solutions.
They seem to think that what is needed is more enemies with higher health, and nerf Divinity because it makes it too easy, and everything should be designed to stop normal players being able to do it. And it... it doesn't work? Ghosts of the Deep was fun, but holy fuck the health bars on the enemies make it feel grindy and dragged out. Legend Avalon was a slog because there's Too Much - too many elements at the same time so it's just overwhelming instead of fun. (Starcrossed on legend is tough, but feels more enjoyable and managable. I'm looking forward to doing it again instead of dreading it).
More difficulty isn't what makes D1 feel harder, being weaker is what does this. I have no doubt that if I could put my D2 stuff against D1 enemies I would decimate them. But in D1 I am a lone Guardian with scavenged gear and yes, I have the Light and can be resurrected, and it gives me an edge vs normal humans, but not a crazy amount.
In D2 I have so many exotics and weapons that I can just throw them away. I can have intricately crafted builds to take on any enemies! I am basically one of the most powerful entities in the solar system.
And that's not something you can really scale back. They did it with Red War at the start of D2. Maybe they could do it as a result of Final Shape and do smaller stories focused on Earth and recovery and what you even do after your purpose for fighting for so long is gone (and I think there is value in those stories! I would love it personally). But uh... I don't think most people would actually be happy having everything nerfed on such a scale. Give up your 999,999 Celestial Nighthawk boss damage, for a Golden Gun that with a bit of luck might one-shot a yellowbar?
Give up a lot of creativity in terms of what you use and how you play, in exchange for a tougher game with way less choice for builds, but one that is potentially more atmospheric and in-keeping with the post-apocalypse and the dangers of the solar system?
I don't have an answer for that! And it's not even the most important thing. Gamer BNFs gonna always want to prove that they're better than everyone at pressing buttons, and forget that the majority of players are casuals. But it's been interesting playing a different type of difficulty, rather than the forced difficulty of insanely high HP and Too Many Things.
Power creep is a real issue in a lot of long-running media (just look at superhero movies, or many many monster of the week TV shows). You're in a position of feeling like you need to one-up yourself every time. Every new villain has to be the biggest and baddest, and so you have to become more and more powerful to combat that, which means the next villain has to be even bigger and badder.
With Destiny we've gone from a scrappy underdog, to a god-killer.
I'm reminded of Osiris talking about Saint in The Sundial lore.
'I watched him grow from neophyte to demi-god'.
King of fitting for us to have done the same as Saint's inspiration.
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ellone-andreea · 1 year
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The Distorted Dusk Collection is here! March's Collection was inspired by Visual Kei, Japanese street fashion and the Gothic Subculture! Each piece was named after a favorite song of mine (which you can listen to by accessing the playlist below) and feature items for edgy, non-conforming Sims!
The Distorted Dusk Collection features 17 pieces in total (4 pairs of tights/socks, 2 skirts, 5 tops, 1 dress, 2 pairs of pants, 2 pairs of boots and 1 hat), which can be mixed and matched as desired! 
Details:
The Zephyr Mesh Top can be found in the male gloves category and can be worn under multiple other tops.
All items come in multiple swatches. The only items that feature one swatch are: the Libra Hat, the Vanguard Tights and the Zephyr Top.
DOWNLOAD - PATREON DOWNLOAD - CURSEFORGE
Distorted Dusk Playlist:
Freesia - Girugamesh
Reila - The Gazette
Kasumi - Dir en grey
Zephyr - Sukekiyo
Kohaku - D'espairsRay
Vanguard - exist†trace
Libra - MUCC
Enjoy!
DOWNLOADS | TERMS OF USE | LINKS
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blackswaneuroparedux · 11 months
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I am by far your superior, but my notorious modesty prevents me from saying so.
- Erik Satie
To his contemporaries and peers Erik Satie was something of an enigma. Just a few of his quirks included claiming he only ate white foods, carrying a hammer wherever he went, founding his own religion, eating 150 oysters in one sitting, and writing a piece with the instruction to repeat 840 times! As a composer, Satie paved the way for the avant-garde in music and became a very influential figure in the classical music of the 20th century whose works still sound fresh today.
Born into a poor and difficult childhood in the Normandy harbour town of Honfleur on 17 May 1866, Satie would always be an outsider. The Paris Conservatoire to which he was enrolled by his stepmother, herself a pianist, became for him “a sort of local penitentiary” during his teens; he left with no qualifications and a reputation for being lazy. He signed up for military service in 1886 and dropped out within the same year. Immersing himself in the bohemian life of Montmartre, he became linked with the popular music scene and eked out a living as an accompanist, playing at the Chat Noir cabaret. Always on the periphery, and forever out of money, he later downgraded from the cramped room in which he lived to the less fashionable Parisian suburb of Arcueil, where he holed up in isolation and squalor – no visitors set foot in the room during the near-30 years he lived there.
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Much has been made of the eccentricities of this flâneur, who was always seen in a grey velvet suit, and yet underlying Satie’s music is his serious desire to create something new. You can hear it in his popular piano pieces: the haunting scales and rhythms of the Trois Gnossiennes written under the spell of Romanian folk music, and the meditative world of Gymnopédies, where, as in a cubist painting, motifs are “seen” from all sides. At a time when French composers were looking to escape the shadows of Wagner’s epic Romanticism, the French composer’s stripped-back mechanical sound, inspired by the humble barrel organ, offered a radically simple approach.
Satie preferred originality to the mundane. The composer of the famous Gymnopedies, could never be accused of having an uninteresting personality. For one, his outgoing fashion statements always caused a stir. During his Montmartre years, he had 12 identical velvet corduroy suits hanging in his wardrobe, which earned him the nickname ‘The Velvet Gentleman’, and in his socialist years, he donned a bowler hat and carried an umbrella.
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Debussy helped to draw public attention to Satie, orchestrating two of his Gymnopédies, yet Satie had to wait until much later in life to attain celebrity status. While still earning a living writing salon dances and popular cabaret songs, and after suffering a creative crisis, he enrolled himself at the Schola Cantorum in Paris at the age of 39. Rather than finding him validation, his studies seem to have fuelled his hatred of convention - it’s with more than a hint of bitterness that he claims to put “everything I know about Boredom” into the Bach chorale of his masterful Sports et Divertissements piano pieces. But notoriety led to a succès de scandale and when it came it came with a bang in Parade, his surreal, one-act circus ballet for Diaghilev. Into the orchestral score, which featured jazz and cabaret tunes, were thrown typewriters, sirens and a pistol - just the kind of noises a wartime audience would normally pay not to hear. With its rigid cubist costumes by Picasso - which restricted Massine’s choreography - and a promotional push from Cocteau, it was provocative enough to secure Satie’s position at the vanguard of modernism.
Yet Satie was continually frustrated in his attempts to be accepted as an artist in high society France - his failure to establish himself at the prestigious Académie des Beaux-Arts, to which Debussy had won a scholarship, only compounded his resentment. Was this treatment by the cultural elite fair? Certainly his determination to antagonise his audience in his late ballets did little to endear him to the critics, but the fierce criticism he received in Paris was also a sign of things to come. Pierre Boulez would later poke fun at Satie’s lack of craft, while composer Jean Barraqué - another proponent of 12-tone music - would deride Satie as “an accomplished musical illiterate … who found that his friendship with Debussy was an unhoped-for opportunity to loiter in the corridors of history”.
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Satie is perhaps, to this day, the most audacious and original composer when it comes to naming his works e.g. Gnossiennes and Gymnopédies. With Satie you will not see symphonies, concertos or opus numbers. Satie possessed a wicked sense of humour and his mockery, both of himself and others, became an inspiration for many of his irony-tinged works. His Sonatine bureaucratique is a spoof of Muzio Clementi’s Sonatina Op. 36 and contained many witticisms in the score. For example, he writes Vivache (vache being French for cow) instead of the original Italian tempo marking Vivace.
Whether in the collage-like miniature piano parodies he wrote during the World War I, his creation of a theatre format that has endured over the years, or in his collaboration with Jean Cocteau, Pablo Picasso y Sergei Diaghilev, there is a liveliness of imagination and a hunger for innovation that made Erik Satie In the torch bearer of the vanguard in his work. Satie would influence so many so strongly that years later some of his closest friends became radical artists, for example. ManRay, the sculptor Constantin Brâncusi, and Marcel Duchamp, or a much younger group of Paris-based composers like Les Six.
Satie, a known drinker of absinthe, and apparently every other alcohol available, died of cirrhosis at the age of 59 in Arcueil, France in July 1925. But his compositions, especially those deceptively simple-sounding solo piano works, find life today through recitals, concerts, and great movie scores. Although he died in poverty with little success to his name, today Erik Satie is acknowledged as a founder of 20th-century modernism, who changed the face of music.
Personally I do find Satie's music enriching, But I also find that his calculated wackiness is culturally apt. Pieces like ‘3 Pieces in the Shape of a Pear’, ‘Flabby Preludes for a Dog’ and ‘Desiccated Embryos’ rewardingly deflate Wagnerism's excesses in a characteristically French way.
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chineseredcarpet · 3 months
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Yu Nan for Vanguard
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