I'm back on my bullshit thinking about the Hawke siblings again and how much I love a "both twins live" AU... but y'know what I love just a little bit more? An AU where all three Hawke siblings are alive, but one of the twins still get attacked by the ogre in Lothering and is presumed dead when they actually survived.
I like to think that since the narrative in DA2 is framed as a story Varric's telling Cassandra, we can play around with the fact that he's an unreliable narrator. Varric wasn't there in Lothering. He only knows what Hawke told him. It makes for a better story if Leandra, Hawke, and the surviving twin get to huddle around the dead twin and say their goodbyes... especially if they didn't actually get to do that. I mean, a lot of us already have that train of thought when it comes to Leandra's death and Hawke getting some closure through her final words telling them how proud she is. Whose to say Varric didn't do that for the lost twin, as well?
All that to ask what if the ogre attack happened, but the group was so overwhelmed by darkspawn they had to flee further and couldn't check the twin who "died?" Flemeth still showed up, but it was too late to go back and say goodbye.... so Hawke made a deal with the Witch of the Wilds and they all pushed forward to Kirkwall.
Imagine Bethany, left behind with broken bones and bleeding in the sand, fading in and out of consciousness as the remaining darkspawn surround her. She knows how to heal, how to fight back, but she's weakened. Her staff lays out of reach. Air shakes in her lungs. She tries to call for help, but only wheezes come out. Where's her mother? Her siblings? Did the ogre get them, too?
At this point, we all know what happens to the women darkspawn take, and Bethany could've met that fate; she doesn't have the strength to fight back as they drag her away. But before they can bring her underground, she's saved by another group of survivors. Perhaps they're more soldiers fleeing Ostagar, or townsfolk who recognize her from Lothering. They do what they can to treat her wounds but she needs a healer, so they bring her with them to seek refuge in Redcliffe... except they eventually realize she's an apostate. Well, she doesn't seem dangerous, but they still contact the templars.
Bethany wakes in a warm but unfamiliar bed with skilled healers tending to her. Templars hover by the doorway. First Enchanter Irving greets her, gentle in explaining she's safe inside of Kinloch Hold and that she's going to survive. When Bethany asks about her family, he gives her a sympathetic smile and says they only found her.
Bethany, who never took to embracing her magic the way her older sibling did and always felt like it burdened her family... has lost that very family. Could they survive the ogre and darkspawn? Or did the ogre tear them apart, too? How did she survive... but not them? Did the Maker really have such a sense of humor? How else would she end up in the Circle, a place her family went to great lengths to keep her safe from?
She doesn't want to think about it. She hopes they made it to Kirkwall, but the prickle of dread that crawls up her spine knows how unlikely it is. Bethany finds comfort in speaking with the mages who rotate in to heal and bring her food. Some feel trapped by their magic just as she does, but others remind her of her older sibling in the way they embrace their magic, a gift from the Maker. The younger apprentices who aid the mages ask her questions about what lies beyond the walls. The templars mostly keep their distance, but one is friendlier than others. A man with curly blonde hair and a sympathetic view of the mages bothers to speak to her more than his fellows do.
She's still in recovery when Uldred and his blood mages attack the tower, but she survives. Bethany heals, even as she's haunted by nightmares of the ogre wrapping its tainted hand around her body to crush her, flinging her aside to lay among the limp bodies of her family... haunted by the horrors the blood mages unleashed on the tower. She aids in restoring the tower the best she can, and accepts her new home, her new life. When she's well enough, she lights a candle for each of them; her father, mother, her eldest sibling, her twin... she even lights a candle for the family mabari, and prays to the Maker to give them her love as they stand at His side.
The Blight ends. Years pass. Bethany settles into her new life, becoming a fine example for the younger apprentices she mentors. She witnesses wrong doings against her fellow mages, loses friends to their harrowings or tranquility. She accepts what she is, even if bitterly. The Chantry's teachings about magic scar more than enlighten; she sees it in some of her fellow mages, feels it in herself. Secret meetings. Whispers of escape, of freedom. More escape attempts. Harsher restrictions.
Around this time, back in Kirkwall, Knight-Captain Cullen stands where he always does in the Gallows courtyard. He notices Hawke appear with some of their companions. It hurts to think back to Kinloch Hold, but something occurs to him: he knew of another Hawke who was brought to the Circle while he served there. They only spoke once before... well, before. He wonders if there's any relation. When Hawke wanders over to speak to him, as they always do, Cullen brings it up.
Hawke pales. A beat of silence. Cullen recognizes heartbreak; he sees it unfold in their eyes and swell in their throat as they realize that all this time, their baby sister was alive.
Then the day comes where new whispers float among the mages in the Circle. A visit by a Grey Warden. Most, including Bethany, assume he's here to recruit... until Irving comes to her. He says this warden's requested, though more like insisted, he see her now. But then Irving smiles; the warden in question said his name is Warden Carver. He received an urgent letter that his sister is here, alive, and he demands to know if that's true.
Bethany nearly collapses when she sees him.
While the reunion can't last; she can't leave the Circle and he has his calling; the twins embrace, sobbing out apologies and exclamations that they thought the other was gone. Carver tells her of Kirkwall, the expedition that led him to the Grey Wardens, and their older sibling's status as Champion. With a gentleness she never knew her brother to have, he tells her what happened to their mother, and more tears flow freely. Their sibling learned about her from a templar, though Carver grumbles that the bastard could've said something sooner.
There's the Maker's humor again.
...Now flip the script: imagine Carver being left behind instead.
For as strong and passionate as he is, that ogre still picks him up and slams him to the ground. Bones crack. Black splotches flood his vision, agony exploding across his skin. His sword flies from his hand. The soulless bastard tosses Carver aside like he's nothing, and he's left to lay there. His mother's cries muffle in his ear as though he's stuck underwater, sinking slowly into the dark.
It figured, honestly... that he'd survive Ostagar while his fellow soldiers were cut down all around him, that he and his eldest sibling would flee the field when all hope was lost... that he'd make it home to get his family out of Lothering... only to die protecting his mother. And why not? He is a protector. A warrior. It's a honor to die saving those he loved... so why didn't it give him peace?
Carver eventually wakes in the night among the bodies of fallen darkspawn. Everything aches painfully hot and his thoughts reject coherency. He knows his family is gone; they're dead, or they've fled... either way, he's alone; left behind. Something's broken inside of him, but he has just enough will to pull himself up at the sound of approaching footsteps. A group of survivors find him- funny enough, the same group who aided Bethany in an alternate timeline. Imagine that.
That's how Carver ended up in Redcliffe's Chantry with an overworked healer tending to him. He doesn't even flinch when the mage works their magic on him, knowing all too well the sensation of healing magic seeping into his skin, mending the flesh. He tries not to think of Bethany, or what might've happened to her.
The Chantry's overwhelmed with townspeople hiding from a danger outside that he can only assume is darkspawn... except it's not. He wonders how hard he hit his head when he hears the undead have come from the castle to slaughter what they can of the town every night. But then he sees it with his own eyes when one breaks in, taken down by a templar, and never before has he ever felt so useless.
Then the last two remaining Grey Wardens arrive. They're crucial in the final fight against the undead, swearing to enter the castle to stop the attacks at the source. While Carver couldn't participate in the final fight, something he complained loudly about, he did what he could in his condition to help like sharpening swords and handing out supplies. Mostly to keep his sanity and quite his thoughts throughout his recovery.
When the time came, he took up his sword again in the name of all those he lost.
An archdemon was said to be on the horizon, and the Grey Wardens needed everyone they could get to fight. Carver fights in the battle of Denerim where the Hero of Fereldan defeated the archdemon. He cuts his way through every darkspawn he sees. Ostagar flashes red behind his eyes. Lothering clutches at his heart. So much anger and sorrow built up inside him, flooding out in his tears and screams. Blood everywhere. Fire and smoke.
Then it's over.
In the aftermath of the Blight, like so many others, Carver has no home to return to. No family. He thinks to go back to Lothering to help rebuild, only to hear the lands were too tainted. These tainted creatures took everything from him... That's what eventually brings him to Vigil's Keep, standing before the Hero of Fereldan themself, asking to be made a Grey Warden. He already dedicated nearly two years of his life to killing darkspawn, and he had nothing else. Even when faced with the Joining, holding the chalice of darkspawn blood and being told to drink, he didn't flinch.
Life as a Grey Warden isn't as simple as he assumed it would be, but Carver finds purpose in his calling. Over the years, he grows to view his fellow wardens as family. He travels all over Thedas, venturing down into the Deep Roads to help clear out hoards of the darkspawn. But then comes the day he finds himself in Kirkwall, and it doesn't take long before he hears the name Hawke on the lips of the townspeople. His eldest sibling was not only alive, but they're quite popular among the people. But what about Mother? Bethany? He doesn't have to snoop too far to learn templars took Bethany away to the Gallows, and that Leandra Hawke was the final victim in a string of murders committed by a blood mage.
Carver finds himself standing outside the estate, glaring at the door. Furious. Heartbroken. Bitter. He wants to scream. This entire time, they lived. He's torn between wanting to reunite with his older sibling again, to get the truth from them, and wanting to barge into the estate, demanding answers to how they could let the Circle take Bethany... after what Carver sacrificed, how could they let Mother die like that? Was it all pointless in the end?
He leaves without knocking. He can't bring himself to see them. Not that it mattered. Before he could leave Kirkwall, the tensions with the qunari finally overflowed, and chaos fell upon the city. He's forced face to face with his older sibling again, but he wasn't prepared to watch the recognition slowly bloom on their face, or for all his anger to turn to mush. Carver's the first to speak.
"Somehow, I knew it would be you."
.............So, yeah. I really like this idea.
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3,4,15 for any member of team snakemouth!
...how about all three?
(for this ask game)
3. Obscure headcanon
For Kabbu, though we may have noted this before, we think that the North is quite firmly considered a patch of Deadland - and its inhabitants, as a result, tend to be very, very strange from the perspective of the rest of the world. For Kabbu, specifically, this means a variety of things, both biologically and culturally - though Northern beetles are a lot more common in Bugaria, deadlands in general come with a very high rate of mutation and a very high rate of death, and that means a high rate of superstition both in things that actively impact survival and in things that do not - as well as the simple fact that a constantly-changing set of genetics means that what a northern beetle is like is often very, very open to change.
Kabbu is an example of a burrower - a subspecies of sorts primarily identified by claws designed, very specifically, for digging. His claws grow into a sort of broad shovel shape and tend to be much sturdier than an equivalent beetle's - getting underground in moments in soft ground isn't really an exaggeration! Though he can dig through harder ground, it takes time and effort, and he can't go at it with the sheer speed of softer soil - technically, he could burrow through solid rock given enough time, but it would be both hard and extremely painful. It's a trait that's heavily prized in the North for its ability to create shelter and safety - beetles dominate the North's underground, and there's nothing that can really pose a threat to them. Tunnels are safety, and it really surprises and disorients him when things underground attack him, because back home that just kind of doesn't happen unless it's Another Beetle specifically targeting you.
In terms of more social things, he has a lot of trouble getting used to the concept of mimics. This is mostly due to the fact that mimics as a whole don't really... exist in the north, at least not in the means of gaining benefit from mimicking anything else. If you can talk to them as any other awakened bug, they're usually exactly what they say they are, and species mimicking normal geological features and plants haven't found any success, unless you're willing to get extremely generous with describing the snow-bank camouflage of a Northern Silk Moth's topcoat.
Though sand wasps or "white bees" still exist, the thing they're mimicking no longer exists in the same area. Any Hive that once was in the North is long dead, overly-large groups of bugs tend to die out quickly thanks to the handful of large predators that may decide the benefits outweigh the consequences when enough tasty beetles gather in the same place, and when the enemy you're dealing with is both too heavily armoured to be really deterred by most weaponry and capable and intelligent enough to stalk your group through the snow until the cost outweighs the benefit of eating you... well, the sort of small groups generally sent to start a new colony of social bugs really don't stand a chance.
It is, occasionally, very hard to get used to the fact that southern silk moths only grow a few heads taller than him. He's used to them presenting a lot more of a threat.
For Leif... we think he's completely, 100% blind. His eyes are frozen over due to quirk of his biology - the thing about his integration that makes him a failure, specifically. With any of the Snakemouth cordyceps, they do not naturally transfer the immunity to their own magic that any other variety of mage would have, and so need to alter their hosts in order to get the appropriate biology across. With Leif, that protection is not sufficient to protect the host, much less to preserve valuable organs - eyes, especially, are fragile, after all. The cold he naturally generates exceeds the host adaptations he provides, resulting in, even beyond the blindness, unusually brittle chitin, extremely stiff and easy-to-damage tissue, organic food processing efficiency appropriate for a bug currently freezing to death...
Well, you get the idea. Functionally, if alive, a host body would be in a state of perpetual hypothermia, prone to breaking down over time and needing persistent repair that his strain of cordyceps cannot provide, as any repair he could offer that's not within his host's natural healing capabilities requires manually breaking down and reconstructing any parts, which... is inconvenient at best. As he is, he gets around most of these issues by simply replacing his host body's soft tissue with cordyceps, but that has its own issues, mainly in making him look and move incredibly uncanny. Injuries take a very long time to repair, relatively, though the less tissue damage is done the easier it is to fix - being cleanly sliced in two, for example, might be easier to handle than any sort of crushing damage. As far as his eyes go... eyes of any sort are delicate, and the slightest damage can permanently blind someone. Any of Snakemouth Den's cordyceps tend to go blind anyways as the fungus burrows into ocular nerves - if anything, this is better for hiding, since the frost over his eyeballs conceals any mycelium in the eyes themselves. In theory, it can be repaired... in practice, it would be far too much of a pain for work that will be undone the moment he overtaxes his ice magic again.
...also, he doesn't really care. Sight is not the most important sense a moth has and his scent and ability to sense pheromones is fine, along with a general sensitivity to things like vibrations in the air. More than fine, even, since he's now kind of hybridized with both Ant and Bee and the number of pheromones he's sensitive enough to sense has shot through the roof. This on top of the "magic sense" he has means he has absolutely no trouble getting around, though reading books requires more or less sticking an antenna or fungal tendril over them and parsing out where the ink is by scent and texture. He full-on didn't notice he was blind until after the cordyceps reveal.
For Vi, while this might be one we've mentioned before, we headcanon that she's got a bit of minor mutation throwing her antenna... maybe 2% more towards a non-social relative, which gears her just slightly more towards being able to detect "foreign" scents - predators, prey, and any pollen or nectar in the area. Unfortunately, this slight shift in what scents she's made to pick up comes with a reduced sensitivity to pheromones and pheromone communication within the hive, along with loss of the general innate understanding that an average bee would have of how she's meant to "fit in" to a structure that utterly cripples her communication and social life in the hive.
It's minor enough of a mutation that she's never been flagged - she's a mutation of a social bee, not a normal variant of a solitary - but she smells weird, and she doesn't pick up on pheromones quite enough, and the variation in signals she puts off means that she both fails the communication to get across what she might need and fumbles the communication conveyed back to her about what she should do. Subtle things build up over time, and within the Hive, the negatives far outweigh the benefits - the Hive is only built with bees that fit to a standard in mind, and even minor deviations can get you dragged far, far behind.
This is getting very long so, uhh. Here's a cut. Everything else is below it. We enjoy getting very long-winded. There's a lot in here.
15. Worst thing they’ve ever done
Well, this one will depend on if it's "in general" or "by their standards". Putting any sort of objective moral judgement on just about anything is ridiculously difficult, especially with how values vary by culture or individual.
There is no such thing as objective worst, and we absolutely don't guarantee these would line up with your idea of worse, and so we'll offer two options here - what we believe they would think of first if posed with the question, and an alternative answer that would likely crop up.
For Kabbu, his own response would be easy - abandoning his teammates to The Beast. It haunts him to this day - really, what sort of beetle abandons their swarm to a fate like that? If he was a little faster, a little braver, a little less of a coward - but no. He abandoned those he was meant to care most for, and they died because of it.
For the other...
There are some things that are necessary, to survive somewhere as harsh as the Deadlands. Not everyone can be saved. Not everything can be helped. Not everyone can be taken in. Tradition and law is the heart and soul of the North - rules that everyone must comply to, if not for the sake of themselves, than for the sake of those they may interact with. To break a law, for any reason, is to be shunned by the community, most likely to your eventual death.
She broke a law. It could have been for understandable reasons, or not - it doesn't matter. She put the community at risk, and for that, she couldn't stay. She was put out in the cold, despite her pleading to the contrary. She was allowed to beg and plead and bang on the door, and yet, it meant nothing. The beast she would have lead to them caught up, eventually. He would still believe it was justified.
For Leif, his first response would be... exactly what you expect of him, really. The body he took without a care. The life he stole. He might vary on whether it's the action of stealing it or the lies he's told with that body, but the answer would be the same.
For the one he wouldn't think of... He could have spoken up. He didn't. He met their eye, slated for execution on crimes that he could parlay them on if he implicated himself, and he said nothing.
The look on their face still haunts him sometimes. It hurts more now that he's two, rather than one. It's what was needed to protect his family.
For Vi... a fault in a machine. The instructions were boring, and confusing, and hard to read. She tried to do whatever she thought might work, instead of following the manual. There was an injury. Then another one. It was her fault, really, for rigging it wrong, but she was tired and angry and she argued instead of just sucking it up and fixing it when confronted on it, and it went unfixed for days more. A minor fault can very well lead to deaths, and though this one didn't, it came close - one more inch, a slightly looser bolt, and it would have cracked a bug's shell clean open. It's a miracle it turned out as well as it did. It's a miracle that no one connected it to her enough, even when it was fixed. Someone else was punished, and she was old enough to know not to step forward - she's not stupid, after all.
The guilt still haunts her. The "what-if". The possibility of it. If someone died of her own stupid negligence, if she made someone else take the fall - she would let them, really, her sense of self-preservation isn't that bad, but she's not sure she could live with it after.
With the one she wouldn't think of personally... considering the background she's got, the journey to the Ant Kingdom, and the fact that it's already stated she took jobs before canon? We think there's a fairly good chance that Vi's off jobs got... shady. It's not like she has much in the way of morals when it comes to money, and "will do just about anything for enough cash" is a decent market. If you're willing to forsake your morals, you can get more money than your heart desires - at the cost of just a bit of risk, at that!
She doesn't think about it, really. It wasn't something she needed to think about. They were threatening her, they were a risk to her team, they were the price she had to pay to eat, the specifics of what happened don't matter much at this point. Put in the position again, would she choose their life, or hers? It doesn't matter. They're dead, anyways. She should know. She was the one to take the payment for it.
4. Favorite line?
We're copy-pasting these straight from the game! These Direct Quotes are all sourced from @aquilamage's Bug Fables Transcript project, which we highly recommend checking out! It's an excellent resource for double-checking dialogue without having to replay the game first, and a repository for just about all the dialogue in the game (provided it wasn't taken out by previous patches, of course).
We will be honest: there's a lot of dialogue in this game. This might not be our absolute favorites, as a result of a general poor memory as well as Too Much Game. Also, we have blatant favoritism towards Vi in all ways. Most of these are favorite interactions, rather than anything else, so...
For Leif:
Kabbu: Leif. If you need to take a break, let us know. Vi will carry you.
Vi: That is not happening.
Leif: Oh, the fatigue, it kicks in...
Vi: I said it's not happening!
...and for Vi, we're fond of this dialogue, specifically because the first time we encountered it we misread "exploring" as "exploding".
Leif: Science looks like a lot of hard work.
Vi: It's like uh...the thinking version of exploring!
But of course, our favorite Vi Dialogue as well as our personal favorite dialogue in the game in general would be the Bee Guard overworld spy.
Leif: Vi, you're the only Bee explorer, right?
Vi: Huh? Uh, yeah! That I know of...
Leif: We've been thinking it's a bit weird, to see so many Bee guards, but only one explorer...
Vi: Look, they're not guards because they want to or anything, okay?
Vi: They were born to be guards, so they guard. That's it.
Kabbu: That's a bit somber...
Vi: ...That's just how the Hive is sometimes.
"I'm allergic to bouncers" is a close second, of course. In terms of story implications, we pull on her Jaune interactions and especially the point just after getting kicked out of the studio for the first time during Jaune's request, but that's... it's less we "like" it, per se, and more that the implications are fun to toy with. In terms of the actual dialogue, it just... makes us feel sad. Sad, [], and maybe a bit angry on her behalf. We've been there more than we care to admit, after all.
We... wouldn't wish something similar on anyone. And no matter how good the good gets with Jaune, it still can't really outweigh the fact that the bad starts ticking boxes about emotional abuse in a way that makes relationships like Mothiva & Zasp that more people are willing to try and call out pale in comparison. We probably need to finish that essay some time...
Anyways, we like it when Kabbu gets mad enough to yell at people.
Kabbu: This is ridiculous! You realize you could be dooming us all!?
Kabbu: What if the Termite King loses trust in the Queen!?
Kabbu: What if you lose to the Wasp King without our help!?
Kabbu: Have you gone completely, utterly insane!? Have you lost all intelligence!
Mothiva: Yikes. You're overthinking this WAY too much.
Mothiva: The Ant Kingdom's way better in our hands than with you LOSERS.
Kabbu: We have SAVED YOUR LIFE BEFORE, you WITCH!
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