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#you really think half of this stuff makes sense as a linear story?
jorrated · 5 months
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idk why sonic fans care so much about canon timelines. classic sonic is past sonic or an alternate version sonic? who gives a shit sonic canon is the definition of fuck it we ball have fun with your blue rat
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waywardsalt · 6 months
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Hey, thanks for the response on the post where I asked about what people dislike ab totk! I genuinely appreciate it a lot, and you summarized most of my thoughts about this beautifully!
Here's something you might find interesting: something about this game's pacing REALLY bothered me from the start, and I think I know what it is. Totk, despite being an open world game that you can pour a ton of time into, feels short. It's a really weird feeling, and I think it can be explained in that Nintendo is trying to use the linear storytelling format for a nonlinear game, which is also why the ability to see the tears in a random order was disorienting, and why the stories from the ancient sages felt so repetitive.
The gameplay is long, but the story isn't! If you compare it to Skyward Sword, for example! In sksw, you go through each of the areas once, and then again with some changes, and then again with more. There's several clear acts, and even if the game is super super linear and recieves criticism for that, it works really well in that context. Additionally, the characters more than make up for the linearity of the story. Totk tries to take that same format, but doesn't seem to understand that this format is for a linear story. It only has a very brief story, and the story to gameplay ratio is so dragged out that unless you get invested in the world, it all starts to feel really stupid and pointless. Unfortunately, totk fails at getting us invested, too.
I really hope this made ANY sense at all, ty again for the input!! I love the responses I'm getting on that post djbdjsndns :D
Hi, you're welcome for my uh... totk rant, I guess? I covered a lot of stuff in it but I wouldn't say I covered everything bc there is... a lot abt that game that rubs me the wrong way in one way or another.
totk is definitely an odd case, it being an open world game that does try to adhere to linear game rules, you’re right- and i’d say the story is severely kneecapped by that attempt on the game’s part to have its cake and eat it too. it tries to mix what botw brought to the table with what was done in the past, but because botw is vastly different in what it does than past zelda games, the result is a messily paced, poorly-told, gameplay-focused with piss-easy mandatory puzzle segments result, failing to capture the advantages of linear games and instead making those specific parts considerably weaker.
people give linear games shit for… honestly, im not totally sure, as someone who really enjoys linear games. they allow for a good focus on story and character, mostly because you can have a set pace and passing of time and order of events. totk tries to implement linear style elements into a game where you can do anything out of order, so in the end the story is surprisingly brief but slow paced because you have to travel so far for everything and they have to account for you doing everything in any order, hence... repeating the same fucking information as a reward for four of the dungeons (which, i don't care how you feel about this game, is an awful fucking choice i mean holy SHIT), and is probably why the interactions with the new sages include very brief character arcs or something, they wanted to include some kind of linear character stories but it all just got stuffed in between a bunch of mini-main quests.
the fact that effectively half of the main story happens ages in the past and is communicated through brief cutscenes that can easily be encountered out of order, too, is kind of a pitiful way to tell the story. they're all basically glorified exposition dumps since nothing about them will change, they're all events that have already happened and have nothing to do with the player except hyping them up i guess.
the dungeons themselves are awkwardly transposed from a more linear game style with them relying on a specific skill to some degree, but they just fall so flat compared to past linear zelda dungeons. in botw the divine beasts honestly worked because the mechanic of manipulating the beasts themselves and the activating of switches fit perfectly with the setup of the dungeons being huge machines, while there isn't as good of a story example as to why totk's dungeons have the same switch mechanic. botw's divine beasts work pretty well in an open world setting. totk's just fall to pieces in an open with setting, even discounting how ascend could just snap them in half entirely. you just... can't have the same kind of dungeons as past zelda games in an open world format. once you take out the array of specific-use progressively-earned items, you're just left with this tiny little gmod ass toolbox to do what felt like baby's first loz-style dungeon. go to the clearly marked waypoint, do one (1) simple puzzle, get reward.
i miss mini bosses, rooms with puzzles that had to be solved to unlock a door or a doorkey, and even the experience of wandering around just trying to figure out what to do next. honestly, the first half of the lightning temple was the best part of all of the dungeons put together, and then we're back to 'go to four different rooms to do four different easy puzzles'. linear games have genuine advantages over open world games, and open world games have their own advantages. in the story segments, totk just ignores the advantages inherent to it's game's basic style in favor of trying and failing to emulate the advantages of a very different game style.
totk is so paradoxically unable to tear itself away from the series' past while at the same time disregarding series staples and even big parts of its own goddamn prequel.
in my experience with the game, as far as i can remember, i believe i went around and opened all of the towers, did some shrines and the depths, got the master sword, did the main quests with some side quests, then sped through getting all of the memories in order, then did the final boss. in between all of that, i managed to get all of the armor, do every single shrine, and open the entirety of the depths. i did not give a single damn about the story by the end. for me, with my playstyle, everything was just... spread out over such a long period of time so there was barely any urgency at all, i experienced the memories all in quick succession while already knowing the big twist (which. btw. i didnt care about. i wasnt really endeared to zelda and link's lack of visual interest during cutscenes just brought up the question of if he doesnt care why should i), and since this game's story is more linear, it just felt so disjointed and strange and... not important.
with botw it makes pretty good sense why link may take ages, why you could get the memories however you want, all of that. zelda is keeping things with ganon on pause for you. all of the big stuff happened in the past. you are here in the present, in the ruins of the past, a blank slate come to eventually complete the mission that you had failed, at the same time discovering this new world and becoming re-acquainted to it with this strange second chance you've been given. totk doesn't have this excuse. at least in past zelda games, you did things in a specific order, so when you wanted to fuck around, it was usually something related to or based on your progress. if you want to fuck around in oot what you can do is based on where you are in the game and even then it all ends up wrapping back around to bolstering link for the end. getting hearts, better items... like every side quest in every other loz game did. in totk you can do a sidequest for like. one flower. and what does that even do for you. it doesn't have the excuse of the honestly pretty well crafted setup and world state of botw.
i really don't know what happened during the development of totk, and i can't imagine it was the smoothest thing in the world, esp considering the pandemic hitting in the middle of it. but just... it just feels like it failed in so many regards and was just... so disappointing, and yet people are heralding it as the best zelda game and- this is not what i want a zelda game to be! i want a zelda game to have those wonderful puzzle-filled dungeons with well-written main characters and music that fits the setting and feels supported by the game's events and a unique setting with unique little nooks and crannies and good pacing and act structure and like. some kind of heart to it. not just another big open-world game created to be the big open world game where you can do this one amazing specific cool thing that TOTALLY is worth the $70 or whatever else it may be priced around the world.
idk. to me what makes zelda games zelda games is the linear storytelling and those complex dungeons and specific method of progression, and botw's new open-world emulation of the sense that loz 1 gave does not and probably will not ever be able to mix with that linear style unless you have massive in game game style shifts to allow for it. either return to the old format or just commit to the series becoming Triple A Open World Game Series Number 34
#asks#salty talks#bitching abt totk#wind-awoken#ty for the ask i love tearing into this game bc its at least helped me understand some stuff abt game design and what kinds of games i like#and why. too bad this game is rancid imo#dude i fucking love skyward sword. the linearity lends itself to a sense of progression and time passing and just. ugh. its so good#totk critical#totk neg#totk salt#covering my bases :)#i just. yeah gamedev is hard but if this is the mess we got after 6 YEARS what the fuck happened??? what was scrapped????#they had SIX FUCKING YEARS and having the ancient sages regurgitate the same info 4 times made it to the final release#what in the fuck happened in there#i dont really like the idea of there being a permanent move to open world bc its clearly just following the crowd on this one#its just such a massive departure from all other loz games (including loz 1 tbh) that that has to be part of it i feel. it makes sense#botw + totk dont feel unique like the other loz games do. they just. feel really similar to shit like elden ring and fenyx bc like.#thats just how open world action adventure games are ig. ironically theres not a ton of wiggle room with the open world formula#cant really get away from what makes them all feel interchangeable bc its so core to what an open world game is#best you can do is add some standout aspect like the general. Being A Souls Game in elden ring#totk adding dumbass glue doesnt even feel unique bc like. its just what every other sandbox game lets you do with some added jank#progression feels meaningless when it has no impact on what you can do in the game and thats the only kinda progression in totk#get more health make armor numbers bigger make better food fuse better weapons. you cant even upgrade the abilities this time#yeah botw has similar pitfalls but it at least owns being an open world game. it utilized and embraced the format#idk. totk before release was increasingly overwhelming to me and post release it was just such a massive letdown#i remember trying in earnest to pull a wagon using a horse and just. having the worst time. ultrahand sucks unless you make death machines#or one of like five specific traversal things
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trensu · 8 months
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So curious about Hawkins Home Steve - does he have a tragic backstory? Steve + head trauma = him not really thinking twice about headaches or foggy memories, but also siren song tends to do that anyway! I love how the kids are already essentially in love w Steve and are trying to get him back. Dying to read Eddie's reaction to him being wrong about Steve! Need to know what's going on in that angsty head of his... love the bits of backstory about his apprehension towards humans, the heartbreak of letting something slip through to hurt the kids... him really trying to not let Steve in (physically and emotionally) There's also something particularly tasty in fics when Steve's finally acknowledged as a Good Guy (also give the man a hug... both of them honestly.) Chomping at the bit to know more about Billy and if he comes back... i love how Billy v Steve showdowns + steve protecting the kids manifest in AUs and i'm so so intrigued at how much you've set up, especially from an outsider POV. Also wondering if Steve would be upset about the memory wipes, though i expect he would immediately understanding given the safety of the kids, but I also feel like this is a lot of fodder for angst between those two .... 👀 (also I peep eddie's power over steve waning - and if there's a limit on how often you can use it before stuff starts to slip through...) Sorry for the long ask - and feel free to ignore since I know there are more parts in the works. In love with the concept of this AU!
Anon, i'm LOVING your ask! It makes me so happy to see people, like, ENGAGING with stories in general, but seeing it happen with my silly writings specifically? i'm ECSTATIC!!
i'm not gonna say much because 1) they're mostly just little scenes percolating in my brain that may never actually get put to (virtual) paper and 2) if they miraculously DO get written, i don't want to spoil anything. that being said i'll give you that a) there is LORE i've made up regarding Eddy's siren genetics and b) ooooh, boy do I have a billy appearance/scene/possible oneshot for this 'verse already half written that i think you'll enjoy
one concrete thing i'll give you, because i don't think i'll write it, like, directly into the fic, is that the reason steve is able keep fragments of things so far is twofold.
firstly, the human brain doesn't like gaps in perception and will straight up make up stuff in order to make things make sense so steve's mind is keeping bits to keep his memories somewhat linear even though they've been scrubbed of any intricate detail. secondly, steve just really really wants to be a dad. i've always liked the concept of a goal or ideal being so important to someone, emotionally and mentally, that it can overcome seemingly impossible odds. so steve wants to be a family man so much that even magic can't take it away from him because his very heart is clinging to any scrap of hope for that dream to come true.
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rabbiteclair · 1 year
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lobotomy corp update:
oh sure in addition to time loop fuckery and sad robots, this game also has soldiers in rabbit gas masks who make rabbit puns as they murder people. and nobody even told me, I had to stumble onto it myself. demerits for everyone
I've only had Evangeline for twelve days, but if anything happened to them I'd kill everyone in this facility and then myself.
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speaking of murdering everyone though, I have in fact hit the point of 'ah, the start of the day. [readies pistol] let's kill all the clerks while they're still bunched up.' listen, I've got Mountain, CENSORED, Blue Star, two abnormalities I can't necessarily prevent from breaching, and a few more that are gonna kill a dozen clerks when they breach. I leave exactly enough clerks alive that if CENSORED or Nothing There breach, they'll linger for a while killing clerks and give me time to gather my forces. at that point, even if Mountain does breach, it doesn't have enough victims/bodies around to become a problem.
core suppression complete up through Tiphereth, at which point I rewound because I'd hit day 46. I really did not expect Tiphereth(s) of all people to have just a downright painful conclusion to their main arc, but here we are. every minute that A spends doing literally anything except groveling on his knees sobbing 'OH MY GOD I AM SO SO SORRY' is a moment wasted. I do however find it really funny that the Tiphereth meltdown was a one-girl show. Tiphereth, it's time for your character growth. Not you, boy half, you're already perfect and I love you. Go watch cartoons for a while.
I just finished Gebura's missions, and goddamn. if the game asks me to do another fucking Midnight I am going to blow up the entire goddamn planet. if I have to put up with that I'm taking you fuckers with me. I know this is kinda Arbitrary Deaths: The Game, but every Midnight I've done so far has been some real bullshit in that department. at best they are tedious right up until I make a mistake for two seconds and somebody gets vivisected. the 'suppress 3 unique Alephs in one day' one was a pain in the ass too, but Mountain and Nothing There are fairly easy to pummel as long as I prepare beforehand, so the only real challenge was CENSORED. and getting them to breach without killing someone in the first place.
every sentence out of Binah's mouth is more concerning than the previous one, which is pretty impressive considering that she starts out fairly concerning to begin with. Hokma would probably be just as concerning if I didn't spend every conversation with him going 'wait what. what the hell is he implying??' Instead he's just concerning because he likes A. nobody who likes A can be trusted. Except post-suppression Tiphereth, but she's a kid.
the time fuckery though. THE TIME FUCKERY. practically every line of Angela's takes on about three different meanings as you progress through the game. there's stuff early on that seems perfectly innocuous until you loop back around. the straight linear path through the story is incomplete because there are parts that only really make sense when you're reading them a second time. it's the kind of narrative trick I don't think you could pull off in any medium but a video game. hell yeah. this is the content I'm here for.
although, gameplay-wise... I respect the conviction to go 'this is a game where all the characters are trapped in tedious and painful cycles, so let's get the player in on that,' but actually i would like to be done with the tedious and painful cycles now thanks. I have 119 hours logged in this game and, judging by a friend's comments, I probably have another full loop through the main plot ahead of me, since apparently it's very hard to do both Binah and Hokma's suppressions in a single iteration. At least days 1-30 are downright trivial at this point, and I'm far enough into the game that I can afford to go 'eh, that dead agent was only a level 4 wearing Waw gear, I can let it ride.'
plot-wise, we have reached the point where I've started taking notes, because thanks to all the looping, things not necessarily being told in order to begin with (especially with the weird route I took through the first half of the game), and occasionally clicking through cutscenes at top speed when I should've been in bed 5 minutes ago but the day just kept going and I didn't want to lose the progress, there are a lot of parts I've had to go back and reference anyway. I still feel like I've got a fairly decent overview of what's going on here, although there are some clear intentional holes in the information they've given so far. I think I'm also a single critter short of 100% codex completion, and I've been assured that will help a lot with making sense of things.
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verdantglow · 1 month
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so is it safe to assume that you're going to be going through each of the seasons chronologically then? and exploring how each of their relationships form and change over time? or are you going to pick a set point that is the "current" times and make references back to older series and stunts?
also out of curiousity, whos pov(s) do you watch? im always interested in learning this stuff
also also i think seer of void is perfect for Sc(h)ott and i think heir of rage works really well for Joel. im trying so hard to think of any other classes that would work for him and im just... coming up short. maybe page? because i can see him inciting rage in others and growing stronger as time passes with it. but i dunno. youve thrown me back into my homestuck phase that i thought i had gotten out of years ago and thus have forgotten too much :')
So that’s a bit of tricky question. The campaigns happen in the chronological order of the seasons, but I honestly haven’t settled on what is ‘now.’ Tbh, I’m kinda treating this AU as a playground for all my crossover relevant headcanons & plot bunnies. I’m not planning on making one cohesive fic for this AU. My hope is to do an assortment of art, comics, & fics (& maybe animations?; gods I’d love to do mini animations/“flashes” for this & would like to try to, if I can get my brain to sit still long enough). Each piece will be a different chunk of the story, a significant event or plot line that I feel like examining, rather than there being a linear story. Kinda like a selection of vignettes rather than a novel.
Granted, I’m not married to this idea yet. It’d be a nice way to do things in that it’d allow me to follow my inspirations rather than be stuck in a timeline. But at the same time, I’m not sure how that’ll read/look. I might just start at Secret Life or after Secret Life & do everything else as flashbacks. But it’ll definitely be around the Secret Life time if I do decide to do some linearity because Gem is bae & I desperately need her at least somewhat prominent. (& she joins up with the others between sometime before Limited Life & before Secret Life. Haven’t nailed that quite down either, but she wasn’t part of the group from the get go, like the others. (Everyone was somehow linked to each other from before/around the 3rd Life campaign, even if they didn’t join the VLARP until Last Life.))
Tbh, I haven’t comprehensively watched most of the Traffic seasons. I started watching mcyt when Limited Life was happening, but couldn’t maintain focus at the time. (Probably because I was watching Grian’s viewpoint of EVERY SINGLE SEASON AT THE SAME TIME, dear god what is wrong with me lol.) So until recently, I’d only seen the first half of all of Grian’s seasons. I finally finished his 3rd Life the other day (in one sitting mind you; wild experience) as well as Martyn’s 3rd Life.
When Secret Life rolled around, I was more invested & wound up watching Grian, Mumbo, Gem, Joel, Scar, Lizzie, Martyn, Jimmy, & some of Etho & Cleo.
Right now I’ve got Jimmy & Tango’s 3rd Life, Joel’s Last Life, & Etho’s Double Life going on a rotation. I think that’s all I’m currently watching? I’m kinda crawling through those as I’ve got an absolutely massive list of Hermits I’m watching at the moment. Other POVs I’ve got earmarked for watching at some point: Impulse 3L, Lizzie, Martyn, & Pearl LL, Joel, BigB, & Pearl DL, & I haven’t even started figuring out who I’m gonna watch for LimL.
I’m so flattered this AU is getting you back to Homestuck! You know, I hadn’t seriously thought about it in… six? seven? years, until I had the thought that Scar & Grian made sense as fucked up moirails & I suddenly had an AU to be fascinated by lol. Like. I haven’t even been observing the high holidays for a few years, & now I’m doing in depth research on Lore so I can work on this AU. Funny how life works that way, a new special interest resurrecting an old one.
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milkywaydrinker · 1 year
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Day 22. Time travel
I hate time travel as a plot device. It makes no sense half of the time. The other half of the time it just makes everything needlessly convoluted. I haven't seen a time travel plot done well outside of very niche, high-concept sci-fi. Anyways, have two people who are the same person but are almost nothing alike anymore yell at each other.
The graves were symbolic. Of course, she knew where all of their bodies were; she had that chronicled. When you're the one to outlive them all you get a choice: forget or carry a piece of each and every one of them with you at all times.
“Another year, you aren’t missing much Barney, nothing ever changes.” "Oh man, so that's how it goes huh? Immortality really is a bummer." A familiar voice came out of nowhere, startling her. Her magic ignited in one palm while the other reached for the grip of her rapier. "How did I get jumpier with age? Are you somehow more stressed now than in high school?" The person behind her was herself. The other Norma looked at her with a critical eye. "So it's true you don't grow much after puberty." She sounded disappointed. "Hey." Looking at herself, or rather, at a version of herself she'd considered dead and gone, was a bit shocking. "What the fuck?" "Long story, I think we're currently destroying multiple timelines actually." She seemed pretty cool with that. Okay, so that wasn't exactly "her". It should've been obvious from the start. They wouldn't have been able to interact in this way unless… "You're doing something very stupid and very dangerous." "I know." "Do you now? You can't jump forward without derailing your original timeline, you can't just hop over to the next fork and pretend it's fine!" Even in her own reckless youth, she'd never reached this level of unhinged. Starting a multiplanar war was nothing in comparison to whatever this brat was doing. "I never said it was fine." The kid huffed. "We're combing through the splits to find the one where the world doesn't end. We want to see how the other versions of us prevented it and copy their solution." "That's the most creative way of admitting you ran out of ideas I've ever heard." She was beginning to lose patience. "Sometimes everything goes to shit and there's no way of fixing it. Burying hundreds of other timelines under your misery is beyond selfish." "You don't get to talk to me about selfishness." She almost spat that sentence out. "You're a vampire, there's no way you haven't done stuff you regret." What a cheap gotcha, they really were from completely different worlds. "Go back home, Norma. Exactly a second after you left. Every moment you aren't in the stream of your timeline you create a split. Go back and figure your problems out." She turned away to face the graves again.
Time is unforgiving, and while its nature isn't exactly linear, the cause-and-effect chains bind everyone and everything in the moment. Pulling one element out inevitably unravels the whole structure, breaks it down, and creates paradoxes. Nothing good ever came from time travel. "This timeline isn't a total mess." "I told you to go home." "No. I need to ask you something first." The gravel crunched under her combat boots as she approached. "How did you do it?" "I'm not letting you copy my homework." This was what having a younger sibling must have been like. Poor Ana. "Just tell me how to save the world and you'll never see me again." "No, but if I tell you how I've done it, you'll be seeing me sooner than you'd like."
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burning-sol · 1 year
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Briefly mentioned in the tags of my exandroth dress drawing, this is my oc Elizabeth Lydon. I've decided I'll put more stuff under the cut if you wanna read a bit more abt her. But I think what's most important to note is that she is a doctor, and generally a very good hearted, compassionate and determined person.
She's caring, but not typically in a spoken way or by using physical affection. Sometimes she seems dismissive because of that, but actually it's just because she's caring in a practical way - if that's how you'd best describe it. When someone vents to her, she might not immediately go to comfort them because she gets caught up in thinking about what to do about that problem. Elizabeth files it away in the back of her mind and puzzles over it, organises everything she needs and then gets back to you with solutions. When it comes to neighbours, she has more than once rocked up to houses with a bunch of tools and supplies to fix that ONE step that you said was annoying you a fortnight ago. And she'll quietly work away at it until she's done before heading home. It may seem a bit strange at first, but it's just her way of doing things.
Anyways. She was conceived all the way back in 2017 (god it's been half a decade) and she's remained essentially the same in concept the entire time. I've made minor adjustments to her story and personality, but that's about it aside from jumping universes! To try and keep the 'jumping universes' bit brief: I had all my OCs together in one universe; they were all wacky and had unique things happening because I was a little lad having fun with characters; the primary group of OCs developed overtime to become more 'realistic' (for lack of a better term) with a more 'realistic' universe; this year I've decided to take certain characters and concepts that were more magical and shove them into a new universe with a fantasy setting where they wouldn't conflict with the 'realistic' setting of the previous universe. Hopefully that makes sense.
Her character concept in question was that she was a doctor! But not just that, she's a time travelling doctor. Originally her time in the past was going to be more involved, but I've changed that now because I don't want to think about time travel too much. As it is, she goes back in time and studies older forms of medicine and disease to create remedies for her clinic in current time. Nobody quite understands HOW she got so prolific in medicine, but she is incredibly well known in the world for both the effectiveness of her medicine and its incredibly humble pricing.
The pocket watch is the secret to her time travelling capabilities. It's a magical mechanism that's been passed down through her family for generations now. In exchange for the family's good deeds, the entity that bestowed the watch permits they continue to use it. The only item that matches it is a bell that is kept in the cottage her family uses for business. When the bells is rung it will ring through the watch and basically serve as a beckoning home. This is VERY useful for obvious reasons. If Elizabeth is asked for in person, the bell can be rung and she'll be sure to come back home.
Maybe that doesn't quite make sense. I guess the way I imagine it is that the bell and the watch are both running in the same linear time. The bell is like an anchor. You can go to any point in the past- But when you have to come home you're brought back to the same point in time as the bell. So if the bell is rung on a Thursday and the watch is back in time on a Monday, you can't just wait a day and then go back to Thursday. When the watch is experiencing Tuesday, for the bell it's now Friday. Sorry if my explanation is messy. I hope that makes sense.
"But Sol, couldn't this easily fall into the wrong hands and be used for nefarious purposes?" Well yeah! Probably! If someone was REALLY desperate to have it they could find a way! But it would be difficult to acquire. And overall this fantasy world is a pretty optimistic, fun one? Like sure. I could make a plot around this. But that's for a DnD campaign or something. When it comes to me writing for myself? Naw. I like things being nice and warm and friendly! People are good, they act in good faith! ^ ^
And that's all I have to say on that.
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crossdressingdeath · 2 years
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Do you think CQL did better with the story pre-Time Skip then to post-Time Skip or did you prefer the novel's non-linear narrative?
The thing is that CQL is also slightly non-linear, just in a really stupid way. If you want to put it in chronological order, put it in chronological order; don't start with the post-timeskip stuff and then jump back for half the show, that just leaves everyone completely lost! Anyway, the non-linear timeline of the novel works infinitely better. This story kind of relies on you not knowing everything that happened in the past the whole time to get the full impact, because... it was designed to be told non-linearly. The book came first. It was written to be told the way it is in the book, not the way it is in the show. And CQL's writers were nowhere near good enough to shuffle events into a linear storyline in a way that was narratively satisfying. Frankly they didn't even bother, they just shoved events around until it was mostly chronological and figured that was good enough. There's no grand moments of realization where you finally get all the pieces slotting neatly into place in CQL, because you know everything from the start! It kind of sucks! Also all the characters look like idiots because the audience having all the context combined with some of CQL's shittier changes (the evil rock road trip, anyone?) means nothing they do makes any goddamn sense, as opposed to the novel both being better in general and keeping some of the details from the audience until just the right moment to make everything make sense.
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sobredunia · 2 years
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Hello internet, welcome to Gaym Theory
This is just like the GRIS ramble, and as the previous “proof that I’m not normal” post, I’ll put this under a readmore because by god is this long
I have a huge theory for halOPE just hear me out
Aight so the game consists of an emotionless angel walking around qUiRkY worlds but they’re actually deeply fucked up if you look between the lines
Actually, there’s no “between the lines” in the complex, every single layer in that blue square onion is fucked up
The first world is the orange/yellow one, a wheat field forest thingie
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You meet a shy lesbian witch, a cool plague doctor lady, some old man, a mushroom girl, the ultimate clown boy, a wooden puppet girl...
Then, after a few fetch quests, you reach the blue door, which leads you to the blue world, the complex. This one is literally just capitalism without the money
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All the residents in the complex are lost. They’re too afraid to get out, not knowing where to go, too scared to lose the little things they already have. Some of them got there with ambitions, wanting to fix up the place and whatnot, but slowly the energy leaves them and they can’t be bothered to do something about the ever-rotting building
Now, we’ve only gotten two worlds so far, and starbage has confirmed that that’s about half of the game (unless she* decides to add more content than she anticipated and now it’s just a small fraction of the full game) so we can expect another two, maybe tree worlds
*I am merely guessing on these pronouns, I have looked thru your carrd and all sites linked didn’t have them. babygrill what r ur pronouns please i dont wanna misgender u
Now, where am I going with this? It’s simple: HalOPE is a game about the five stages of grief
Just not in the way we think
The orange world is not denial, nor anger
It’s acceptance
In this world, the witch lesbian girl comes to terms with her feelings and confesses to the plague doctor lady. The puppet girl gets free of the strings that were dictating her every move and, although it feels weird to move without them, she has realised that they were bad for her, and finally breaks free. In this world, people are mostly nice to you, outside of some few slightly mean dialogues that end up getting replaced with happy stuff (except for the old man sucks to be him I guess)
The complex? Depression. Do I really have to explain it. The main color is fucking blue
At the end of the demo, we go through a green door wounded, and get treated by an old(?) lady we can’t see the face of
I still don’t fucking know what the fuck is bargain, or how it works and is supposed to be represented, but my theory is that we’ll be making a medicine for ourselves since we’re sick or whatever, and in the end we’ll have to choose wether we use it to cure ourselves or the old lady who took care of u, since she’s also sick or whatever
I still don’t think that’s what bargain is about, but we’ve only gotten one official scene in the demo and a couple of screenshots that don’t say much about the story in the dev blog other than we aren’t fucking dead I guess
Now, what role does the angel play in all of this? They’re an empty figure that lacks emotions and only listens. Obviously, they’re the one that has been traumatised enough to go through the five stages, but there’s something else
Why would the stages go backwards?
Sure, recovery isn’t linear and the stages are a rough graph. People can go from depression to anger to denial again to bargaining, but I highly doubt someone who has already reached acceptance would go back
Unless they want to see what has traumatised them in the first place? This doesn’t make much sense, I know, but forgetting traumatic events is a thing that can happen, and maybe they want to go back to see what caused it to go through the phrases properly, or finally put an end to that gut feeling that something is wrong
The angel is just a representation of the person. They don’t get swayed by the nature of the complex, or stay in the nice wheat world. They’re analytical, emotionless, made to stop the phases from hurting them as much as possible
It doesn’t really work
Sadness is a very powerful emotion
I’m not even gonna fucking touch the actual angel lore we’ve been given, nope, my braincells have worked enough for today. I’m just laying this around. This is just the game’s overall message thing whatever
Enjoy a wholeass bible on your funni angel game, @starbage​
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eoangstlover56 · 8 days
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After sleeping on it, I didn’t hate last night’s SVU but I think the main issue I did have with it and that I’ve had with some others in the past is that they sometimes spoonfeed their audience as if we aren’t capable of thinking for ourselves. When they do parallels to things like Lewis they go too hard at it. They make it too obvious and give us so many parallels to the point where it’s like they’re just copying almost like they are more focused on sparking outrage rather than getting a point across that adds to character development. because i think they were attempting to correct past wrongs in a way? and show healing but that point was missed because they picked such outrageous parallels that people couldnt overlook those things to see the rest. I don’t think they should never do a Lewis parallel…unfortunately as awful as it was it was something that happened to Olivia and healing isn’t linear so it’s gonna come up from time to time. I just think they should be more SUBTLE about it rather than making it so obvious that it’s a parallel to the point that it’s triggering for people because it feels like it’s just shock value(they’re picking the most obvious parallels they can find). They could’ve accomplished what I think they might’ve been trying to without doing that.
Like…don’t pick the crazy juror. Everyone remembers that. Don’t pick him representing himself. Everyone remembers that. Pick some random small detail that no one is gonna remember unless they rewatched that arc within the last week and a half. Something none of us really pick up on until the end when there’s a resolution and then we’re like “oh wait! That’s what they were doing. I didn’t realize but I see now. I’m glad they fixed that. I’m glad Olivia got to have that moment of closure.” Make me THINK in other words. Make me have to be a bit confused at first and critically analyze what’s in front of me. +and make predictions. Not be exactly sure that’s where you’re going with it. OC doesn’t spoonfeed us which is why sometimes their plots are confusing. You don’t have to go so hard with the parallels. Pick some random thing and then at the very end Olivia mentions it in therapy or to Fin and we’re all like “oh wait I didn’t even think about that and now all this stuff that happened makes sense that was good writing”. And don’t make it have no point. I did really like the ending though I just wish the ending wasn’t overshadowed by such blatant parallels. Even if we didn’t get a Lewis convo with Elliot I would’ve either liked to think we were leading up to one or see Olivia working through something/talking through something to encourage Maddie that she’d get through this because she dealt with those feelings (because maybe Maddie says something to her and it’s small enough that we didn’t even remember Olivia having those same thoughts until the end etc). She recognized as something as part of her own journey and she’s finally addressing it at the end because of that random thing that happened in the episode and then it wouldn’t be so blatant and shocking and obvious and we’d be like finally we are getting some healing and something is being addressed that hasn’t been before yay continuity! Rather than just blatantly tell me this is a parallel. Make me guess. You don’t have to spoonfeed me I’m an adult I can think for myself. Make me go ohhhh I see what you did there I wasn’t expecting it and it took me a minute to get it but now I do and it’s not one of the most obvious offensive ones like making a female juror a nutjob who wants to sleep with the suspect. We all remember bronwyn freed. It makes it more compelling when we have to think. When we go I didn’t remember that shit at all until your context clues led me to realize it and then it made it a more compelling story than if you’re just picking an obvious one. Be more subtle so I could pick up on the good parts.
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zaptap · 3 months
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btw i still think theyre going to do unova remakes this year. for a second there i wavered a bit since i realized they could do something with johto first (hgss is older than gen v after all) but i think after indigo disk bringing unova back into the spotlight, it makes more sense to keep that going right into the next game (and there's no pattern yet for second-round remakes, since we've only gotten lgpe. could be total coincidence they did kanto again before sinnoh)
as for whether the remake will even be any good? idk lol. maybe they'll get ilca to do the bare minimum again. or maybe they'll decide not to after how much of a mess bdsp was (i feel like theyd rather not have to come up with special rules for pokemon home transfers again)
and to me legends arceus was one half of the sinnoh remake (the part where they add a lot of new stuff and bring newer pokemon to the region, which bdsp lacked) so they could do another legends game. they could continue the trend of focusing on a mythical and maybe do genesect or victini, or maybe base it on that merged dragon legendary we never really saw? idk
really hope though that they just... do a normal remake again. recreate the world and story of the original game, yes, but add to it. let us have pokemon that didn't exist when the originals came out, add new pokemon forms, etc. i really miss the old remakes being in the same style as the brand new games of the generation and able to communicate with each other, instead of this thing theyve been doing since lgpe where everything is in a weird bubble by itself
at the same time though i liked legends arceus and it'd be nice to see something like that again. my theory has been that it came about because game freak maybe got a little too ambitious working on a more traditional sinnoh remake (trying to work something like the wild area into sinnoh, maybe settling on making five of the areas more open, and ultimately deciding it was too different--or had some ideas to make it even more different--and spinning it off into something new while hiring ilca to cover the expectation for a "normal" remake since they'd be abandoning that)
and now, after having already done the split-model remake with bdsp and legends arceus, would they do the same thing again? i think with scarlet and violet's open world, having it be similarish to those games probably won't happen (also they absolutely wouldn't have terastalization and tera raids--if blueberry academy is in unova and has a special tera orb to enable all of that, that means it isn't in the rest of the region). but they could still have it be more linear while being stylistically similar to sv, as opposed to what bdsp did
ANYWAY how about this actually: have the type of remake we got with frlg/hgss/oras (where there's plenty of new stuff and you can get pokemon that didn't exist in the originals) and then throw in some kind of Dream World inspired side story area with legends arceus mechanics. that would be really cool
.......also there's the whole question of like. what the fuck are they gonna do about bw2. those games went above and beyond the usual third version deal. different story, different starting area and map progression, different protagonists. they can't simply tack on some alternate clothing options and throw in the kyurem/kami/etc forms and call it good. that would be unacceptable
would they put both games in one? would they sell the second as dlc? would the paired games, instead of black remake and white remake, be bw remake and bw2 remake? (would that even work?) or would they really just ignore bw2 as much as possible? honestly with the way game freak's been these days i feel like that might be most likely unfortunately
for the past few years ive been wanting to replay gen v, but with these remakes coming... well, in the past i've replayed rs before oras and played yellow before lgpe, and that was fine, but when i replayed platinum before bdsp came out it just felt like i was playing the same game again except worse. like i think i'd rather have played bdsp and then platinum. so i'll wait until after the remakes before doing that i think (or at least until we have an idea of what we're getting) (not that i think i'll have time to get around to playing those before then anyway)
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swimmingleo · 3 years
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HS1 // THE WALL : A MESS
I love love LOVE HS1. When it came out, I had absolutely no idea what it was about as a whole and that’s the best thing ever because then you basically spend a lifetime (nah) trying to make sense of it and it’s SO MUCH FUN. Here it is, a monster post text about how Harry is the biggest Pink Floyd fanboy ever and we kind of share that really.
Before I start here are some Pink Floyd parallels posts I really love, courtesy of @bluewinnerangel: here and here. The second one is mostly clownery on my part I apologize but it’s a warning of what’s to come in this long ass post.
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... this won't make the cut to my professional portfolio.
THE WALL: WHAT IT’S ABOUT
DISCLAIMER just so we're clear, I don’t think this wall has anything to do with someone else’s walls. I think the inspiration and creative process behind both their albums are really different so what I'm saying about HS1 doesn't necessarily apply to Walls. But hey, as someone once said, a wall is a wall.
The Wall is a concept album by Pink Floyd with a narration: it tells us the story of Pink, a rockstar on the verge of a breakdown. He ends up building a metaphorical wall around him. Each brick represents a trauma (the passing of his father during the war, his upbringing, his school education, the Blitz, his love life). Pink isolates himself in a hotel room and the wall is absolute. From there it's a free fall into depression and madness before he makes his wall fall eventually.
Now let’s talk about HS1. We know the sound of some of it kind of reminds us of Pink Floyd, as pop tabloids said (they do love forcing down parallels as much as I do). We also know that with this album, Harry wanted to say things he couldn’t before, and it's all about him, his struggles. Sad stuff.
“I don’t want to hear my favorite artists talk about all the amazing shit they get to do. I want to hear, ‘How did you feel when you were alone in that hotel room, because you chose to be alone?'”
Harry really really likes the idea of being alone in a hotel room for this album.
What we also know is that the album was supposed to be named "Pink". Let’s take a look at the album cover real quick:
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Harry is not facing us, he's naked and curled up on himself, surrounded by pink water.
My interpretation regarding this whole analysis: he doesn’t let us in by turning his back on us. Yet he’s still vulnerable and exposed because he’s naked. Pink water is not pure, it's a result of toxic waste. Therefore it could be the form his wall takes: Pink's wall is made of bricks/traumas, Harry's is made of toxic substances/traumas. Here an interesting interpretation by billboard that helped me.
Harry trapped underneath blood water on the SOTT cover:
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Harry above water in SOTT's mv standing taller than it
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SO this once named “Pink,, album cover could be his own take on Pink’s character. From the get go, he compares himself to the protagonist of The Wall.
HS1 begins and ends within 4 walls: Harry is waiting for someone to come out of their room in MMITH and ends up alone in a hotel room in FTDT. Another bedroom in Only Angel. A room (kitchen) in Two Ghosts. Walls are also mentioned in ESNY (Understand I’m talking to the walls). Regardless of the whole album progression, the setup barely changes, which makes me think that while Fine Line tells us a linear narrative, HS1 is more of a reflection on past traumas with no resolution in the end. Swimming in a fish bowl, a glass half empty. Contrary to Pink who gets to make his wall fall at the end of the album, Harry’s walls are still up. His first album is just the beginning of his solo career, of his story.
For this post I'll focus on some parallels that strike me as LOUD, whether it’s a specific theme, lyric or imagery.
MOTHERHOOD AND WAR
It’s SOTT appreciation time. What did Harry say about it ? It’s inspired by a mother dying after giving birth and basically warning her child about life in the span of 5 minutes. It’s also about various political and social issues, as he said once, vaguely answering a very pointed question in the midst of post 2016 political climate.
There is also a nice death imagery going on with the angelic choirs, the idea of seeing things from above, the bullets, the escapism. I don’t think it’s literally about a mother dying after childbirth. But I don’t think the mother explanation should be dismissed as just 'Harry talking out of his ass to get himself out of a delicate situation'.
I find a lot of interesting parallels with Pink Floyd’s song Mother. It’s about Pink remembering his overprotective mother, who projected on him her own fears and traumas and contributed to the building of his wall.
Just stop your crying it’s a sign of the time, SOTT
Hush now baby, baby, don’t you cry, Mother
… to point out the obvious. But it doesn’t stop here, there is also a lot of war talk going on:
Why are we always stuck and running from the bullets ?
Mother do you think they’ll drop the bomb ? / Mother, will they put me in the firing line ?
Of course the nature of the war differs from one song to another. Mother’s about WW2 and SOTT, well, oppression of some sort? me thinks closeting. Still in both cases the speaker feels trapped and is asking why. They’re seeking answers because the cruelty they suffer from is undeserved. Pink was a child caught in the war and Harry was a child caught in the money machine. Both are at the beginning of a long, tiring, dehumanizing journey. And a protective mother figure warns them about it.
Basically in both songs we have a voice who asks a dreadful question and a voice immediately attempting to soothe them somehow.
Why are we always stuck and running from the bullets ? > Just stop your crying.
Mother, will they put me in the firing line ? > Hush now baby, baby, don’t you cry.
Once again, I don’t think Harry is having a conversation with his mother the way Pink does. But I do suspect the use of motherhood as opposed to the violence and uncertainty regarding the future. He’s using a motherly tone as a way to cope, a made up inner voice to reassure himself. While Pink associates motherhood to trauma, Harry associates it to comfort. It tells him to Go forth and conquer.
Quick additions to the SOTT parallels with The Thin Ice, another song about Pink in relation to his mother:
We never learn, we’ve been here before, SOTT
Dragging behind you the silent reproach of a million tear-stained eyes, The Thin Ice
This voice of the reason reminds them they're carrying history somehow, a legacy. The weight of it adds on the pressure. This war isn’t only about them, it’s about a lot of people and it’s been going on for a long time.
And another addition regarding the war imagery in SOTT with Goodbye Blue Sky (Pink remembering growing up during the Blitz).
Why are we always stuck and running from the bullets ? / Breaking through the atmosphere and things are pretty good from here, SOTT
Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky ?, Goodbye Blue Sky
AND LAST BUT NOT LEAST a parallel between SOTT and Stop (where Pink the rockstar is exhausted and begs for his misery to end).
Welcome to the final show, hope you’re wearing your best clothes, SOTT
I want to go home, take off this uniform and leave the show, Stop
ISOLATION
As mentionned before, HS1 starts with MMITH: Harry waiting outside someone’s bedroom and almost begging for that someone to come out. More precisely, H just left the bedroom: he used to share that space with that person, but now there’s a wall between them.
In The Wall’s storyline, Pink completely cuts his ties with the outside world and locks himself in a hotel room: his wall is complete. From there, he wonders if he actually made the right choice isolating himself in Hey you.
Yeah, tons of MMITH and Hey you parallels ahead:
Meet me in the hallway, I just left your bedroom, give me some morphine
Hey you, out there beyond the wall, breaking bottles in the hall, can you help me ?
Is there any more to do ? Just let me know I’ll be at the door/on the floor
Would you touch me ? / Would you help me to carry the stone ? / Can you help me ?
I walked the streets all day
Hey you, out there on the road
Hoping you’ll come around
Don’t tell me there’s no hope at all
Maybe we’ll work it out
Together we stand, divided we fall
Is this not... A dialogue ? MMITH’s speaker is outside the room, staying around just in case the person inside needs them. They’re desperate to prove their unconditional support. Hey you’s speaker is inside the room, trapped behind the wall, and questions whether or not the person waiting for them outside would actually be ready to assume the responsabilities that come with helping them with the load.
Which leads us to the end of HS1, FTDT. Now, Harry’s alone, inside his hotel room as well. After a succession of songs expressing frustration, anger, despair, jealousy, which are as many bricks, he built up his own wall, just like Pink. He distances himself from the "you" in MMITH even more. Now they’re in the same situation:
Played with myself where were you ? / Even my phone misses your call, by the way
Hey you, out there on your own, sitting naked by the phone, would you touch me ?
Still going strong with the hopeless dialogue.
Right after Hey you comes the song Nobody Home, where Pink, fully isolated, gets more and more depressed and can only list the material possessions he bought with that rockstar money. More parallels can be made with FTDT:
Maybe one you’ll call me and tell me that you’re sorry too, FTDT
Ooh, babe when I pick up the phone there’s still nobody home, Nobody Home
AND REAL QUICK I’M SO ANNOYING SORRY THIS IS NOT EVEN HS1 BUT we can all agree that FTDT and Falling have a similar start right ? Alone in his bed, drunk and very sad. Allegedly Harry is at his lowest. Ok. This from Nobody Home…
All down the front of my favourite satin shirt / I’ve got a grand piano to prop up my mortal remains
… looks a bit like this ? Though it’s not satin hm.
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… And of course he’s in a richly decorated room where he drowns in his sorrow again and again. This room is like a trap he can't escape.
ANYWAY what's interesting is: if Harry identifies to Pink so much throughout this album, to the point where he theoretically almost named the album after him, why is Harry the one beyond the wall in MMITH? Is there someone else who shares similar life experience, traumas, emotional bagage and who could also relate to Pink to some extent ? Someone so similar they could be the ''you'' in the ''we'' of SOTT ? The one Harry wants to get away from here with? Them against the rest of the world ? SOMEONE WHO’S QUITE FAMILIAR WITH A WALL METAPHOR ?
WAR AND KIDS
Another big part of The Wall is the famoso Another Brick In The Wall part 2. The song protests against the abusive school system that works like an industry : it formates people and rips one's individuality off... turning them into a copy of a copy of a copy...
“Hey, teachers! Leave them kids alone!”
“If you don't eat your meat you can't have any pudding...”
“All in all you're just another brick in the wall”
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mh why is that blackboard there, what's on it?
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…Maybe ?? I can't see very well so it's convenient but.. maybe?
AND I KNOW this is not about Louis but those melted smooth faced masks which all look the same also remind me a lil bit of the concept of the masks in Walls' mv..? a tiny tiny lil bit? coacoac anyone?
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… and this is just a white brick wall and I suppose white brick walls are very common but it’s still there so I’ll take it.
In Another Brick In the Wall part 2, the kids are kept under control by the teachers with pudding as a carrot and stick approach (If you don’t eat your meat, you can’t have any pudding). In the film adaptation of The Wall, Pink dreams of the kids rioting and burning down the school. In Kiwi’s MV, there are no teachers or any adult (except H, who also self inserts as a kid). All the children are gathered in a school gymnasium around a gigantic pile of cakes.
So Kiwi the MV could be Harry’s sequel of ABITW p2: the kids successfully got rid of figures of authority and seized the cakes/pudding which were once used as a weapon against them. The MV feels like a dream sequence because it’s so random, therefore it could be Harry’s fantasy just like the kids rioting were Pink’s fantasy.
What's also interesting is that the persons who make their bread on the speaker's behalf (the woman in Kiwi and the teachers in The Wall) both have a sad love life at home:
When she's alone she goes home to a cactus, Kiwi
When they got home at night, their [...] wives would thrash them, The Happiest Days of our Lives
... Whereas ''home'' is basically Harry's only safe place, his constant, where he always go back to when he feels lost. This love Harry has no matter what makes him superior to them in that regard. "Them" is that external factor that is trying to take his love, his strenght away: the ones that are going to find him soon in Stockholm Syndrome, that made his lover walk away in Happily, that try to force him into submitting by telling him that nothing's ever easy, that the end is near. It's a powerplay between them and Harry, a war.
TO MAKE IT SHORT-ISH, what strikes me is that between the HCU (Harry Cinematic Universe lol) and The Wall, there is this common idea of a war that starts very early in life and results in absolute self-isolation. War corrupts kids, war makes money, war makes the world go round. Pink/Harry were exposed to it very young, had trouble understanding it and accepting it, and had to protect themselves with this metaphorical wall which eventually alienated them from everything.
It would also not be the first time Harry associates with the concept of being involved in a war of some sort: see the tattoo "won’t stop ‘till we surrender’’…
… or even a war involving kids: see the tattoo "I can’t change" inspired by Make It Stop of Rise Against. Bang, bang from the closet walls…
I don't really know how to conclude this properly so tchuss
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maleyanderecafe · 3 years
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Hey there was a mobile game I wanted to recommend you check out! It’s called MazM: The Phantom of the Opera. Obviously the phantom himself is a well-known character and prime example of a yandere, and this version’s Raoul also takes on that trait a little (although it’s mostly because Christine is in a life or death situation and this he’s protective over her), he’s very sweet and doesn’t wait a moment to shower her with praise. Anyway it’s a pretty faithful retelling of the original book and was extra fun for me as a yandere-lover as you play as Christine caught in between the yandere and the actual boyfriend. I think it’s coming to the switch soon as well if you want to wait for that.
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...Are you sure that Raoul just takes on this trait a bit...?
Joking aside, sorry it took me so long to answer this ask. I was originally going to watch a walkthrough on youtube, but then I realized that you said it would be on switch and since I just got my switch emulator, I ended up playing with a friend. I will say that there is a lot for me to say about this game, so this will be a long read.
First things first, I'll admit that I've never actually read or watched the Phantom of the Opera before, so I genuinely have no idea what happens in the story. This is where my friend who I was streaming for comes in because she has read the story so she helped fill me in on what happens (she's also making a yandere vn in the future which I will be spamming the heck out of because yandere vn). I think from what she told me, most of the story is relatively accurate, though some parts are changed for one reason or another (for instance, The Persian has a name in this game, but in the original, he doesn't), which has some pros and cons for some characters. Overall though, the story was pretty good for a first timer like me since it really let me experience what the Phantom of the Opera is truly about. I think the creator Mazm did a good job for historical detail, which makes sense considering their platform is about creating games that reinterpret famous stories (they've also done one for Wizard of Oz and Jekyll and Hyde which I sort of want to play), and there are a lot of different notes the player can collect in the game that give more historical insight into what is going on.
The story for the most part is pretty linear. There are some choices you can choose, but except for two, they don't really affect the story. For the most part, the game plays as a visual novel, though you do have to walk around to talk or interact with things to proceed the story. There are cats and notes that lie around the game too, with the notes giving more historical insight and the cats being used as hints in case you don't know where to go. The story is about a detective trying to find out the truth of the Phantom of the Opera at a request of a client whos husband was a victim of him, but most of the story is played through a flashback.
There are also small minigames as well that aren't too difficult, though I honestly felt like some of the minigames got to be tedious at times, specifically the one minigame where you have to press the order of the mirror combo which I found really annoying because besides the fact that I'm bad at those games, you had to do it every time you wanted to enter under the Opera house, which was just... ugh. The game itself seems much more optimized for mobile than it was for switch considering how slow the characters move (and its really slow walking to different places sometimes) as well as the fact that it takes forever to load between different scenes and there's no touch screen option for switch (that I know of). Plus the buttons for moving and pressing hints were annoying to deal with (though this could just be because I'm using an emulator). I also kept getting confused when I was playing, since sometimes I would walk around the entire opera house trying to figure out what to do next, only to learn that I was suppose to talk to someone that was literally five steps from where I spawned. The last thing I found annoying was the fact that there's no option to skip dialogue which is really annoying when I wanted to replay a specific part of the story to take some screenshots. If you play this game, it's probably better to play it on mobile than on switch.
In terms of artwork, Mazm's Phantom of the Opera is really gorgeous, from the overworld sprites to the dialogue sprites to the background and CGs. I love how cute the overworld sprites are (I think Jammes and Raoul's are my favorite, they're both so cute) and every background is really nice to walk through and gives a good atmosphere of what it's trying to show. The character sprites for each characters are nice and varied. I can always appreciate characters that have recognizable faces and shapes, since a lot of times I have face blindness when it comes to characters that look way too similar. The CGs of course are super well done and I love all of them. Overall, the artstyle of this game is very solid and I love the way it looks.
The main character of the story was Christine, who looks really good ( I really love her hair), was for the most part alright initially. While I found her to be a bit naive (because she believed that there was an actual Angel of Music when it was just... the Phantom), she was for the most part alright, and even ended up saving another character from the phantom. However, I found her actions annoying after she met the phantom, specifically the part where she agreed to stay underground with the phantom for two days and would be released as long as she didn't touch his mask, and guess what. Right as she was literally about to leave, SHE TAKES OFF HIS MASK, AND FOR WHAT? YOU WERE JUST ABOUT TO LEAVE?? The other thing that bothered me was the after being trapped with the Phantom for about a month, she is given free reign to go back above ground, under the conditions that she only goes to the opera house and at home. During this time, she's expected to break it off with Raoul, so she fakes a honeymoon with him before he leaves for the artic. However, during this time, she doesn't tell anyone, not even Raoul about what the Phantom is up to. She has an entire month, an ENTIRE MONTH to tell someone that the Phantom is likely to hurt people (as previously he had dropped a chandelier on top of the audience) and she just... didn't. Understandably, she might have been afraid that the Phantom might have heard her, but still, what is he going to do to the possible 100 people that Christine could have told about him. She could have saved people from death if something like that were to happen. Near the end, she does get proper character development and learns to choose things for her sake and not others, which was pretty nice and does stand up to the Phantom after all the trauma (and doesn't get stockholm sydrome, thank goodness), but I still think that a lot of her actions could have probably been written better to make her less naive (since apparently in the original she was about 16ish while in this remake she's about 20 so it's less awkward between her and the phantom).
Raoul is the next character I'll be talking about, because even though he is very adorable, he also has one braincell and talks about Christine way too much. My friend and I actually decided to make a counter on how many times Erik and Raoul say "Christine." Erik says Christines name 128 times and Raoul... says it 340 times. This isn't even counting his introduction and only starts up to when Erik is introduced as a formal character and also doesn't count any time he says it in the overworld. 340! My friend kept on joking around that because Raoul says Christine so much, his brother Phillipe became an alcoholic because he's so tired of Raoul talking about Christine. Raoul only really has like three things going for him: the fact that he was in the military, the fact that he's part of the Chagny household and Christine, and that's it. Throughout the story, his goals are pretty much always related to Christine, whether it be to give gifts to Christine, being worried about her or trying to protect Christine from the Phantom. When the chandelier drops on half the crowd during one of the performances, instead of being worried for them or trying to get out of the Opera House, he instead looks for Christine, who is on stage and quite literally in the safest location within the theater. I would consider him a redeemed/protective yandere though, considering his priority is always Christine (he even gives up his own family name to be with her) and he's always trying to protect her. There's a part of the story where Raoul becomes really unhinged when it comes to protecting Christine, lashing out her her friends and other members of the Opera house. He does some really dumb stuff because of the Phantom, specifically throwing away Christine's ring that she got from the Phantom (that she also literally told him before that as long as she's wearing the ring she wouldn't be harmed by the phantom and he just...?? okay??). When he's tortured in the mirror room, he hallucinates Christine blaming him for her capture, and he even cries while hallucinating that Christine friendzones him (which I though was actually really funny, even if it was a tad bit stupid). His redemption comes near the end of the story where he apologizes for being so emotional and realizing that he was a bit of an obsessive beast, and in one ending he lets Christine go to travel the world. To be honest, I don't know if Raoul would continue to be as protective and obsessed with her even after the Phantom's death, but I guess there's not really any way to know.
The Phantom, or Erik (which I know is his cannon name but it makes me laugh because he really doesn't look like an Erik) is the main villain of the story. Unfortunately, in this version, I don't think I can call him a yandere, for one simple character: Melek. Melek, as far as I know isn't in the original story, is a prisoner that Erik has after she refused to marry her. As a character, I do actually like Melek since she's the one of the more sensible characters in the story and she's the more rational one between her and Christine, but her role in the story basically deconfirms Erik as a yandere, at least in this version. For one, Melek is a blind maid of Erik that he did fall in love with and trap, similar to how Christine was, which kind of comes off as Erik being the kind of person who would trap any girl that he likes. Even if this is the case, I don't understand why Erik would keep her alive even after she fell for Christine. Supposedly the reason is that Erik wanted to make Christine feel despair and he did attempt to kill her, but Melek survives and he just... doesn't do anything with her. Honestly, if Melek were straight up not in the story, I would have put him as a yandere because pretty much all of his other actions point to a more possessive/worship type of yandere, but because of Melek it's just not possible in my eyes. Besides that Erik sort of reminds me of a chunni in this version (he's like this absolute darkness is my curse! Like people with 7th grade syndrom seem to have), it was kind of hard for me to take him seriously in certain times. He is very intimidating when he threatens Christine, but his overdramatic nature (which I know is something he's always known for, just this version is uh...) really makes him seem like a child. Erik is for sure suppose to be more antagonistic in this version, considering the addition of Melek and his general actions of possession towards Christine and his disdain for Raoul, but near the end we do see more of his story and we see just how devastating his life is from the moment of birth. I did feel really bad for him when Hatim/The Persian keeps on mentioning the prince he used to work with because its really obvious that he still has trauma from it (and he keeps begging him to not talk about his past and the Persian just... keeps traumatizing him I guess) and the fact that he was treated so badly because of his appearance, but this doesn't excuse his actions in the story. Christine does try to sympathize with him using her own tragic backstory, which Erik kind of pushes away (like bro, we're not trying to see whose parents are worse, she's just trying to sympathize with you, dang) as not being tragic. I think that Mazm did present him pretty well in this story, not showing just his antagonistic side but also his more tragic side. Sadly, like I said, I can't consider him a yandere because of the addition of Melek, at least not in this version.
In terms of other characters, I really like the trio of Meg Giry, Sorelli and Jammes- the friends of Christine. From what I can tell, they're all a bit more aged up in this version, with Sorelli being the oldest and Jammes being the youngest and I feel like they gave more character to them than in the original version. Sorelli is the head of the dancers and the dating partner of Phillip de Chagny, Raoul's older brother and she's the mature and strong willed one of the group, wielding a blade that she uses to protect her friends. I like the fact that they made her a bit more protective and in one of the overworld sprites its mentioned via rumor that Phillip fell in love with her after he saw Sorelli swing her dagger, which I thought was pretty cute. At the end though, after Phillips death, she realizes that she was struggling too hard to climb up the social ladder and decides to forge her own path. In the beginning she attempts to protect her and her friends from the Phantom, declaring that she'll stab him if she sees him. Next is Meg Giry, and from what my friend told me, she was very young in the original books and kind of scardy cat. In this version, she's a bit older but maintains the scardy cat position, and is very terrified of the Phantom. She does gain more character development during the story, standing up to her mother and the managers and overall being a more assertive and confident person, which I thought was a nice touch. Last but certainly not least is my best girl Jammes. In the original story, she barely makes an appearance, but in Mazm they made her quite literally the best character. For one, the canonical reason why there are so many cats hanging out in the opera house is that Jammes keeps on feeding them and letting them in and she has named all of them after the Opera House staff. Jammes loves to spin and has a cute animation and while she can be loud and a bit strange sometimes, she can be smart and assertive when she needs to. Jammes always pushes the other three into being better and protects them when needed (for instance, when Phillip lashes out at Sorelli, she steps in and demands that he apologize for his actions) and can be really smart at times (she's the only character that attempts to at least cover her mouth when the Phantom's fragrance, a hallucinogenic gas, starts to fill up the box seat, despite others who have been in there not even trying) and is the one who stands up for Christine's abuse as well as for the dancers at the opera house being treated unfairly by the manager as she organizes a strike against them. She also becomes part of the women's suffrage after the events of the story. I could go on and on about Jammes, but instead I'll leave a cute picture of her at the end of this entire analysis. Besides those three, I did like Carlotta, the original singing lead of the opera house. Originally, she became an antagonist towards Christine after she became the lead singer, however, she did apologize to her afterwards and befriended her once more before traveling the world. I love her interactions with Raoul because she basically said that Raoul only has Christine and military training and when he gets angry and lashes out, Carlotta glares and him, causing him to cower (this actually does happen multiple times), and I just found that really, really funny. Mifoid, though useless in the story is actually pretty cute as well, I love his bouncing animation. The last character I'll talk about is Phillip because he became meme material for me and my friend considering he probably is so tired of Raoul talking about Christine (we joked that the reason he was sent to military was so that he didn't have to hear her name again) and while he is mostly a decent but strict character in the story, his last appearance really makes him out as a jerk. I did think it was kind of weird that Phillip was so willing to let Raoul go to the Artic mission considering nobody that has gone there has ever returned, and he was rather elitest towards him, not letting him marry Christine because she's of lower
class but during his last chapter before he dies, he goes on a frenzy after he and Raoul have a fight, revealing to Sorelli that he only dated her for fun and not to actually settle down with her, which is just horrible. It's a bit sad though that Raoul only saw him as someone who tried to get rid of him considering that Phillip did raise Raoul and that his last actions were an attempt to save Phillip from the phantom, and yet Raoul barely has a reaction after seeing his body and doesn't even go to his funeral. It's really sad that Raoul didn't even really cry after seeing Phillip's body, considering that he was basically his father figure.
Overall, it's a good game to play and a good retelling of the Phantom of the Opera. I wouldn't consider the Phantom to be a yandere in this game, but I do think that Raoul is one. Thank you for this recommendation!
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ravenvsfox · 3 years
Text
I simply have to write down my thoughts for anything to have meaning, so here are my awtwb opinions in no particular order (spoilers ahead!!!):
- the break up absolutely needed to happen, and also frankly it was very tasty
- "you're crying from simon/baz?" "the 'we’re not made of pieces that come apart' got to me"
- the last ditch effort sentimentality on baz’s part and ill-conceived sacrifice on simon’s........ such a lovely lil piece of angst. hurt stokes honesty and vice versa
- why did they get back together literally the next day though. it was like watching someone tear down an old condemned building and then OVERNIGHT an identical building has been rebuilt in its place. the dust hadn’t even settled yet. can we sit in it for like a minute.
- it definitely IS in character for simon to look at the emotional mess he just made and be like wait. I hate this actually. I’m immediately going to fix it despite the fact that I haven’t thought it through and have no plan :)
- this sure is a horny book huh
- actually very tonally appropriate that simon sees intimacy as too much to possibly grapple with. sex is easy when it's prescribed, and he's not really invested in it, but when he wants things very very badly he knows he can never truly have them. he can only host power or love or acceptance for a while before it's taken away.
- (something something orphan something something instability/insatiability)
- he always used to have one clear path, and now he can’t tease apart all his options. he wants everything or nothing. no embarrassing in-betweens, no gentle half-touches, no one foot in and one foot out of the magickal world
- also he wants to be manhandled and told what to do and bitten and consumed. sub behaviour
- every minor character in this book rules. ent bartender, butch legend niamh, cake-maker ruth, tracksuit fox. demon bear lady please wife me.
- sapphics kissing over the birthing juices of a fresh goat? come ON
- I think it’s fitting that goatherder agatha found her own productive, unconventional niche just outside of the place where she felt so constricted and misunderstood. like she wandered out of her ivory tower and found all of these sprawling open pastures
- shepard is so supremely & unbelievably likeable. so delighted and delightful. a mover and a shaker and a monsterfucker. spin-off when
- penny & shepard were also such pleasing complementary colours, and I like that they were both highly self-assured (in contrast w baz/simon's insecurity) and highly impressed with one another
- there’s a lot of awkward pacing in this book, which does feel (possibly by accident) like a testament to the non-linear, unexpected way that people deal with trauma. like it’s realistic that emotional pitfalls and relationship turmoil will always clumsily insert themselves into your “narrative,” you know?
- the demon bride storyline felt like a (super fun) short story nested within the book rather than an important element of the overarching plot itself
- some of the interpersonal groundwork laid in wayward son definitely paid off, but there were also a lot of superfluous plot points, and not a lot of fall-out/consequences? no real stakes (pun intended)
- so much good relationship stuff though! the communication is bantery and productive and tender and sometimes uncomfortable. it all feels like growing pains
- it’s so clear that simon’s innate sense of self is completely hollow; he’s petrified of self-identifying (and thus committing to a label which might turn out to be false again), and he’s afraid of smothering people with how much he wants and relies on them so he ghosts them instead
- the way he self-sabotages just for the rush of fixing things afterwards…. baby let me study you
- he constantly kind of has to reassure himself that he’s normal and also that he’s a Normal (this is what regular people do. this is what healthy affection looks like. And also—I have to remember that I don’t have or deserve magic. I’m not the person I thought I was.)
- he was the chosen one, and it turned out to be fake. and now he’s another kind of chosen one—chosen by Baz, by his friends, and later by the Salisburys, but he doesn’t really trust the sensation of being important to people anymore. he thinks that everything good he has or will ever have has been stolen or coerced somehow, and too much feeling is always inevitably going to be followed by total devastation. doesn’t that make you insane
- the excalibur thing was such a neat little piece of world-building (ancestral magic swords? yes ma’am) although I definitely expected agatha to have a hand in that reveal
- wings y/n?????
- no real resolution for the magic immunity. okie dokie
- I wanted to linger with that mage paternity reveal a bit longer. the upgrade simon’s daddy issues just received…… astronomical
- I liked that penny and simon had a little bit of independence from one another actually, because simon had to think through his problems like a Normal, and penny had to fact check herself when no one was nodding benignly along with all of her ideas. growth!
- a society of chosen ones? cult-leader villain obsessed with empty symbolism? mages seduced not by the promise of power but of acceptance and healing? delicioso
- the climax of this book lasted about twelve seconds, but I enjoyed the continued chapel motif, and the fact that every villain ends up being a shade of simon snow
- the conclusion for daphne, prof. bunce, etc, wasn’t super fulfilling, I was half-expecting a reveal that they were all under some kind of thrall, but since they were just like.. insecure and ostracized by their community, I wanted a denouement where their respective spouses meet them where they’re at, and the world of mages pledges some kind of fundamental change in attitudes/policies towards differing magickal proficiency. maybe! idk!
- so much pop culture in this book. (the yeets…… the vibe checks…..) this one’s going to age like milk, ladies
- it’s cute though! I like a book that is a little parcel of the time that it was made, and I like how un-embarrassed it is of itself
- I love the way all three couples had a really clear, “oh this is what it’s supposed to feel like” moment—the transformative potential of being loved the way you want and deserve to be loved
- so many fab individual moments that I'll think about for the rest of my life, and overall so indulgent and fun to read, but a little messy and out of balance for the final book of a trilogy. the end ✌️
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ectonurites · 3 years
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wait what is barbara even doing right now? is she batgirling with nightwing or oracling with the batgirls? Are there 2 of her? cause i saw both in one fearstate issue…
So the thing with these kinds of events is that there's lots of moving pieces, which if you're not keeping up with everything can get very confusing very fast. Actually no even if you are keeping up with everything it's still almost just as confusing (like, comic book events are NOT reader friendly in the slightest. Usually when stories are later collected in trades they'll put things in a slightly easier to understand order, but keeping up with the books as they come out is a nightmare)
But I'm 90% sure you're talking about how in Batman this week in the main story we saw her like this:
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(Batman (2016) #115)
and in the Batgirls backup story we saw her like this:
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(Batman (2016) #115)
Now, the thing is that these two stories while both clearly taking place during this event, don't necessarily take place in the order we're seeing them, they are separate stories that just happen to be printed in the same book. Publishing can be weird and some parts of these stories just take longer to get through than others the way they're being told, ya know? And it's also like... some events are happening simultaneously, we're just getting them from the perspectives of the different characters in different stories.
But what I'm pretty sure the order of events (i've italicized issues that haven't come out yet and are far more speculative order-wise) for this plot thread with the Batgirls + Seer + immediately related things is:
The Batwoman story in Batman: Urban Legends #8* -> Batgirls Backup in Batman #115 happening simultaneously with the first half of Nightwing #84 -> The ending of Nightwing #84 where Babs puts on a new Batgirl uniform happening simultaneously with the main story in Batman #115, and Nightwing #85 immediately picks up where #84 left off (so still overlapping with Batman #115)**-> Batgirls backup in Batman #116*** (and possibly also the main story just simultaneously elsewhere in the city) -> Nightwing #86 will presumably pick up after*** -> probably the Batwoman story in UL #9 somewhere after that
*We know for sure the UL 8 story was first in terms of 'batgirl business' bc of Jess' editor note
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(Batman (2016) #115)
**This panel in Nightwing is showing the same moment (give or take a few minutes, but clearly the same scene) as the first panel from Batman #115 in this post
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(Nightwing (2016) #84)
***and we also know for sure that the events from the end of the most recent Nightwing issue pick up with the Batgirls in Batman #116 from this editor's note, and the 'Next: Batgirls' + the fact tht Steph & Cass are on #86's cover implies things with them will be picking up back in Nightwing after
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(Nightwing (2016) #85)
Now the release order of these things might feel a bit weird, but that's because there's also other plot threads in this event that were getting told that started earlier and so things just kinda have to shift as necessary (like, Clownhunter had his backup story finishing in Batman #114 so it's not like they could have bumped the Batgirls one earlier, also if they had then the timing for the next part of the Batgirls one would be off)
Like on the one hand honestly with how comic release schedules work (most are monthly) and the use of anthologies and backups needing to fit into things... I don't think there really is a good coherent linear way to release these things, but it is still definitely a pain. Hopefully once the event is over it'll make a little more sense how the pieces fit!
But to uh... actually answer your question: She's acting as Batgirl right now, the Oracle stuff in the Batgirls backup took place earlier but release dates are just weird.
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s11e17 · 3 years
Note
for the fic prompt maybe smthn set in s4? dean and cas s4 weird trust that they had to just confess stuff to each other is so interesting to me
tumblr user @grocerystoredean you are a genius, i hope u enjoy :) more under the cut i (once again) wrote way too much / edit: i posted this on ao3 bc people seemed to like it !! wehh thank uuu :)
--
Well, fuck. Dean exhales into the soupy air, watches the sand dunes shiver light years away. Nothing like the desert Dean knows — his old friend the New Mexico desert, wide and empty, not a soul to see him for miles in any direction except the satellites above. Once — he’d been twenty-three, maybe, a year after Sam leaving him and eleven months from Dad — he got out of his car in a stretch of land where even the highway markers had died off, and he crawled on his hands and knees in the sun and tore his clothes off and just howled at the sky for the joy and the fear of it, fear of that aloneness.
This isn’t that desert. This is the kind of desert they show in movies. This is Lawrence of Arabia desert, Iraq War propaganda desert, Iron Man opening sequence desert. Hell, maybe Dean does know this desert as well as the other. He looks up at the sky and thinks it should be yellower.
When the hue of the sky tilts — or, maybe it’s already been that color, always been that color — he figures it out. “This is a—”
“A dream, yes,” Castiel says from behind him. Dean turns around. He sees him in the poor bastard he’s wearing, but when he looks at him a little sideways, or when the heat covers him, he thinks— Cas has gotta be miles away for the way the sun makes him liquid, the way Dean can see shifting wings like floating lakes behind Cas’s eyes.
Dean shoves his hands in his pockets, ‘cause what else is there to do. “Nice, uh. Nice place.”
“Three men were tested here,” Cas says, which isn’t a reply. He nods at something over Dean’s shoulder, and Dean turns to look, and he sees— or, they’ve been inside of a furnace this whole time. It isn’t hot, though, or at least, not hotter than the desert was. Is. Than the desert-furnace has been.
In that gravel-rough voice of his, Cas quotes: “Blessed be the God of Shadrach, Meshach, and Abednago, who hath sent his angel, and delivered his servants that trusted in him, and have changed the king’s word, and yielded their bodies, that they might not serve nor worship any god, except their own God.”
“Throwin’ it back to the Old Testament, huh.” Dean knocks on the inside of the furnace. It’s like a kiln, the kind they ran into at that high school on Samhain. “Thought we were at the end of the book.”
“Linearity is not our… strong suit,” Cas says. It ain’t really a joke, hell, it barely counts as an idiom, but Dean laughs anyway, ‘cause the guy’s trying. And Cas looks half-pleased by Dean’s reaction, too. With that subtle curve in his mouth, the one Dean might be imagining, Cas continues, “I knew even then what this would come to.”
“This?” Dean studies Cas’s face, since he’s the only thing changing, moving in here. The only thing worth lookin’ at. “You mean me?” God, he looks so— he looks so human, somehow. Dean can see flames pouring out of his palms, great wings arcing up like lightning, cleaving the sky— but still. When Dean looks at him head-on, when he smiles, Dean almost feels like he might be— he might— anyway.
“You, Sam, it’s—” Cas shakes his head, or his head shakes him, or— what happens is, Cas corrects himself. “I mean to say that I have already known what this would come to. I know it now. Or what I mean is, I am in this furnace and Nebuchadnezzar is sentencing three men into a furnace and the apocalypse has already begun.”
Sheesh. “You, uh. You angels sure don’t make it easy for us to follow, man.”
“I am not a man.” Dean’s breath catches as Cas— as the furnace becomes, is, has always been the ocean, as Dean swallows saltwater while he swims to the mountain which is Castiel. His feet touch sand and the beach gives way to desert and Castiel puts his hand on Dean’s shoulder, where he touched him before, the first time, and Dean—
“Yeah,” Dean croaks out, and Castiel’s hand tightens and Dean falls to his knees, just like that, splayed out on the hot sand the way he’d crawled out of that car on that desperate hot afternoon when he was twenty-three. “I know. I know, Cas.”
“I have always known about this,” Cas says from above him, hand trailing up to Dean’s collarbone, the side of his neck, his— his jaw, his cheekbone, his hair. Cas puts his hand on the crown of Dean’s head like he’s healing him and Dean shudders. “About you. And yet.”
Dean waits. Cas stands there, wearing his goddamn slacks over his curling lion’s tail, silent.
Dean pushes Cas’s hand off him, stumbles to his feet. Cas doesn’t stop him. “And yet what, Cas?” he asks, hoarsely.
“I don’t know how this ends,” Cas says quietly. He says it like it’s an admission. Like he shouldn’t have said it. He steps back. “I shouldn’t have—”
“This— the apocalypse?” Dean catches Cas’s shoulder, and Cas lets himself be moved. “Look at me. Hey. Look at me.”
Cas locks eyes with him. That fire. You were Mount Vesuvius, Dean thinks out of the blue. You were ash covering the sky; an ice age. I can see you, covering Europe in snow. I see you making famine.
“I’ve never been conscious of it before,” Cas says carefully. “There has always been an empty space. The ending has never been foretold. But I never—”
He inhales sharply, and pulls away from Dean’s grasp. “You ruined me. Time— I must have always been conscious like this, but this is a change, but that doesn’t— I am not in— I am not like you.”
“Jesus, Cas, let’s— chill out for a sec—”
“I should not be inside time the way you are,” Cas bites out, violently. And then he pauses, and looks at Dean.
Thoughtfully, he adds, “And yet. Here we are.”
“Yeah, okay, I don’t—” Dean rolls his left shoulder back. All he knows is that Cas said you ruined me, and Dean can understand that much. Maybe he can fix it. He asks, “That’s a good thing, right? That you don’t know? That means we can change it. We get to pick how our story ends.”
“You shouldn’t be able to see me like this,” Cas says abruptly. Under his skin, a hawk cries, echoing. “In this in between form.”
He looks restless. Dean tries, “S’okay, Cas, you’re not puttin' me off or anything.”
“We shouldn’t have had this conversation.” Cas blinks, and the earth slides, and Dean is in the driver’s seat of the Impala. He feels the bass of Cas’s voice under his thighs as he says, “Sleep well, Dean.”
The dream lingers. Dean senses glimpses of it: sand, the steering wheel, Pompeii. He has the sneaking suspicion that Cas might’ve been involved, but he has no evidence, no reminder to check on Sam’s location, no ripped up sheet of paper in his pocket.
He rolls over to check the time. An old Gideons sits under his phone, propped open to Daniel, of all things. Dean thought they were at the end of the book. But there is a God in heaven that revealeth secrets, and maketh known to the king Nebuchadnezzar what shall be in the latter days. Thy dream, and the visions of thy head upon thy bed, are these.
“Bullshit,” Dean snorts, tossing the Bible back into the drawer. He thinks about praying to Cas. Hey Cas, he’d say, you up there? Got kind of a wacky feeling about all this. Wackier than our usual, even.
Ridiculous. He throws his coat on, and kicks Sam outta bed, mostly just thankful the kid’s where he’s supposed to be. He waits for him in the car, tapping his fingers against the steering wheel. It’s quiet, but he doesn’t really wanna put on any music. As if there’s something else he should be listening for.
“Well,” he says to himself when he can’t remember it. Sam comes out of the room with their bags, and he turns the key in the ignition. The engine’s rumble is familiar under his thighs. “It’ll come to me.”
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