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#Ahn'Qiraj
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wowscenery · 1 year
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the-cooler-king · 1 year
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I am chomping at the bit to play some world of warcraft. Nothing else tickles that fancy yknow. Gathering materials. Undercutting at the auction house. Gathering materials. Logging out when people talk to me. Gathering materials
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wp100 · 3 months
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the dalaran music has been part of World of Warcraft since the Temple of Ahn'Qiraj was a thing
there's a music track in there that has the Dalaran leitmotif playing amongst all the creepy eerie shit
I always wondered why the main track had that one instrument. Always thought it sounded kinda Egyptian-inspired
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pulpsandcomics2 · 1 month
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The Gates of Ahn'Qiraj by Johan Grenier
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tanix-dragon · 1 year
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One With the Hive: Being a Silithid Wasp
FINALLY getting around to making a post about my third kintype--the silithid wasp 'type that has finally made me take the label "fictherian" for myself. Thank @who-is-page for this because of his post asking people to please talk about their obscure identities. This is also crossposted from the fictionkind dreamwidth--if my cohost is going to be running the damn thing, I'm going to post on it whenever applicable. :p Anyway, The Post.
Very slowly over the course of.... I don't know, the last year or so, I've been chipping away at some kind of insectoid kintype. How I arrived where I am was quite the journey, and I'm still discovering what it means to me to be the kind of creature that I am. I hold out no hope of finding other silithid, nevermind other silithid wasps: maybe I'm just putting myself out there with this 'type out of the hopes that seeing something so strange will make someone else feel better about their 'type.
Brief mentions of animal death below the cut, as well as insects, of course.
I consider myself a fictherian because of this 'type: the silithid are a fictional "race" (as they're described in-game and on the wiki) of giant, cunning insectoids from World of Warcraft, a game that my hearttype (Netherwing dragons <3) is also from. The silithid hatch out from eggs laid by a queen into larvae that glow with bioluminescence, lighting their giant underground hives made from materials found in the environment and various excretions. Eventually, those larvae can grow into one of many shapes: ant-like workers, giant scarabs, scorpids(?), wasps, large soldiers called reavers, or even larger and stranger forms, such as the colossi.
Silithid are animals. They are members of a hive, and individually, are not particularly intelligent. They possess an animalistic cunning, yes, and as a group, their hivemind can make them quite tactical, but at the end of the day, they are just extremely large insectoid creatures. Silithid do not talk, do not have higher reasoning--this is the source of my calling this a theriotype in addition to a fictotype. Hence my taking on the label fictherian--I don't remember who coined it, but whoever it was is a genius.
Being a wasp... I don't know. Wasp on its own isn't enough. I've never felt any kind of kinship with wasps, with the forty or so who struggled into my home this past autumn and trapped themselves inside the light fixtures. A certain fascination, yes. When I was younger, a terror, sure. I love watching them sit still and clean themselves, and as of late, I feel a kinship with that, at least. Arthropods love to be clean, and will spend a tremendous amount of time ensuring that they are. That's something I can relate to: when I get into a shift, I want to paw at my face and eyes to wipe them clean, run antennae through my mouthparts to make sure that they're clear of debris.
Maybe part of my fear of wasps was an instinctive that's dangerous response. Would I know, since I am one? Was one? I don't know the origin of this kintype, spiritual or psychlogical: I don't know, since I've always been drawn to the silithid since I was a kid, playing WoW and stepping into a silithid hive for the first time. The buzz and hum, the glowing orange lights in the purple and yellow-brown interior, the almost plastic shine of everything that wasn't dull and rough... I wanted more. I wanted to be there. Stepping into the desert ruins of Ahn'Qiraj, the entire raid devoted to the silithid and their insectoid/humanoid qiraji creators/masters, servants of the Old God who created them... I had a fixation on it from as young as perhaps eight or nine, as soon as I had a character high enough level to see that content. The music is really something else, too--look up the Ahn'Qiraj music on YouTube for me, both the interior and exterior. You can see why it might sink into a kid's mind as the Coolest Thing Ever. Was I in love with the hive because I remembered it being my home? Or did my love for it, totally normal and human (if autistic) in nature, form the kintype? Who am I to say? It doesn't matter that much to me.
The wasps weren't even my main interest. Sure, they're bigger than a human, come in fun colors, have a stinger that could pierce a human's torso (and I do mean pierce), and have some kind of strange bladed legs that let them slash at opponents--but it was the scarabs and reavers that really drew me in. I felt a kinship with the reavers, some kind of family instinct, and now I think it's because the reavers and the wasps are the main protectors of the hives. The reavers are strong and tanky on the ground while the wasps come in from the air, more delicate but more damaging. They must work together to be effective. As for the scarabs... I don't know what job they performed. The game devs don't seem to know either. But they're slow. Well-armored, sure, but slow, and probably in need of protection. I love real-life scarabs, too: I love looking at them and I want to touch them and protect them. Beetles are just cool.
But I'm not one. My shifts usually encompass the mouthparts (what I got first, and what started this whole search for a kintype, after years and years of getting them and thinking nothing of it even after being in alterhuman circles for four years) and the wings, which I know were big enough to carry me and not protected like a beetle's are. I've gotten noemata since latching onto the idea of being a wasp, too: noemata of things like being up in one of the cells high on the wall of one of the hive chambers, crawling partway out and clinging to the wall, looking down at some tunnelers--workers--passing by below, scanning to make sure that there was nothing else trying to sneak by with them, no nasty little invaders from the mortal races. The silithid had been at war with humans and other mortals since the beginning: there was no love or trust lost between them. I can also "remember" flying over the dull gray-brown sands of Silithus, I think, either patrolling for threats or hunting for food. I can hear the buzzing of my wings, the hot, still air of the desert around me. My shifts drive me to chew up wood and other organic materials, to help build structures in the hive like the one I rest in out of these chewed materials glued together by a kind of glue-like salive-esque excretion. I want to chew my wooden desk so badly some days.
And it all just feels like home, like I know what I should be doing and there's no ambiguity to it. It's part of being a greater whole, a cog in a machine, a cunning, ferocious beast who will die without hesitation for the hive, for the qiraji, for the Old God that spawned my kind. No sense of right or wrong, good or evil: only feed and protect and kill. It's like my deathclaw kintype in that way, and it's comforting in a shift, sometimes. I can escape the worst of my emotions and worries by just thinking, a silithid wouldn't worry about this. A silithid would just press on--eat, fight, survive, until the day came where it had to die to protect its hive, and it would do so without anxiety or a second thought. The hive must be protected. There is no ambiguity in that. And if orders came over the resonating crystals in the hive, sent by the intelligent qiraji to the silithid, telling them to swarm, march, move, or do anything else? There's no ambiguity in that either. Obey. Do what instinct demands, whether that be the simple defend-kill-feed-sleep loop or something more complex, something darker.
It's a strange mindset to peer into as an individualistic, intelligent being that is also dragonkin, of all things. As if a dragon would not think about their actions! As if a dragon would ever take orders! But that's the oddness of being alterhuman, isn't it? The pieces of your identity that don't always align nicely, that are so separate from one another that they could only coexist in the you-that-is? It's strange, and fun to think about, and part of the joy of being alterhuman, at least to me. Picking apart your identity, delving into each piece, and then stepping back and going well, that was weird. 
I don't have much more to say other than this disorganized ramble. Not yet, anyway. I'm still exploring this kintype and I'm sure I still have a lot to learn about it. Maybe I'll talk about my haphazard, crawling Awakening sometime, but that's a long and meandering post on its own. Thank you for reading. ^^
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galderthefuzzy · 10 months
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Toradormi, Dreadlord of C'Thun
Captured by the Qiraji minions during a skirmish with the Bronzedragonflight, Toradormi has been kept inside Ahn'Qiraj for decades. The terrifying overlord of Ahn'Qiraj gradually bending and twisting her mind and body into a sinister, dreadful form. Chaos and commotion during the siege of the Ahn'Qiraj opened a window that allowed Toradormi to escape.  Wandering the desert with only the voice of her former captor and tormentor, Toradormi has been found and rescued by a heavily armed Brigade patrol bound for the desert stronghold of Zim'Watha. While seemingly free of her dark fate - an eerie, maddening presence lingers around the transformed creature - will she ever escape the voices, or is she bound to fulfill her unknown purpose? Only time will tell.  
I have finished this piece as a birthday present for thory1984! I have greatly enjoyed designing Toradormi and her hybrid form. I hope you like the final outcome! 
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orcishlust · 7 days
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Welcome to the muse list monster fuckers! Basically I have a shitload of canon & original characters who you are more than welcome to poke and prod at. Just lemme know who interests you when we plot, or specify who you'd like if you ever send in a rp meme!
𝐖𝐚𝐫𝐜𝐫𝐚𝐟𝐭 𝐎𝐫𝐜𝐬
Garrosh Hellscream: Garrosh Hellscream was a former Warchief of the Horde chosen by Thrall to replace him in the wake of the Cataclysm, until he was succeeded by Vol'jin after the Siege of Orgrimmar. Throughout the history of Azeroth, few mortals have achieved greater notoriety than him. Garrosh grew up on Draenor in the shadow of his father, the great warrior Grommash Hellscream, leader of the Warsong clan. Grom was the first orc leader to drink the blood of Mannoroth, subjugating the orcs to the Legion's will.
Grommash Hellscream: Grommash "Grom" Hellscream was the legendary chieftain of the Warsong clan, a powerful warrior, close friend, and greatest lieutenant to Warchief Thrall. He was the first orc who drank the blood of Mannoroth the Destructor, thus binding the Horde to the Burning Legion — and he would eventually pay the ultimate price to free himself and his people from the Blood Curse.
Varok Saurfang: High Overlord Varok Saurfang was a renowned orc warrior of the Blackrock clan, and the younger brother of Broxigar. A famed veteran of the First, Second, and Third Wars, he served as Warchief Orgrim Doomhammer's second-in-command during the Second War, and as Supreme Commander of the Might of Kalimdor during the second War of the Shifting Sands against the qiraji of Ahn'Qiraj.
Thrall, son of Durotan: Thrall (birthname Go'el), son of Durotan and Draka, is the former Warchief of the restored shamanistic Horde, founder of the nation of Durotar in Kalimdor and one of the second wave of shaman. His parents killed by Gul'dan's assassins shortly after his birth in the beginning of the First War, he was found and raised by Aedelas Blackmoore who gave Thrall his name. Raised as a slave and gladiator, he later joined Orgrim Doomhammer in freeing the orcs imprisoned after the Second War, being named Warchief after Doomhammer's death.
𝐖𝐚𝐫𝐡𝐚𝐦𝐦𝐞𝐫 𝟒𝟎𝐊 𝐎𝐫𝐜𝐬
Ghazghkull Mag Uruk Thraka: Ghazghkull Mag Uruk Thraka (usually shortened to Ghazghkull Thraka) is an Ork warlord of the Goff klan and a mighty prophet of the WAAAGH!. He is the single most influential Ork in the galaxy in the 41st Millennium, and billions of Greenskins march to war in his name. Since Ghazghkull's rise to power, he has led countless campaigns of destruction. He has crushed Aeldari war hosts, banished tides of Daemons, and smashed phalanxes of Necrons to so much sparking scrap.
𝐒𝐜𝐢-𝐅𝐢 𝐎𝐫𝐜𝐬
Original Character - Callicles Arcavius: Callicles Arcavius is a Crollian Orc and the lost prince of the planet Crolla. Leading the life as a smuggler, Callicles was arrested and imprisoned by the Galactic Imperium of Orcs and Man. Realizing that he was the lost Prince of the water planet of Crolla, the Emperor gave Callicles the choice to serve the Imperium and reclaim his planet, or to remain a prisoner. As of now Callicles is a vicious Knight of the Imperium, fighting back the forces of the Elven invaders from the stars. His mind is set on reclaiming his home planet and taking the throne as Lord of the Crollian Orcs.
𝐈𝐧𝐯𝐢𝐧𝐜𝐢𝐛𝐥𝐞 𝐎𝐫𝐜𝐬
Original Character - Johnny Midas: Formerly a College Quarterback for the Ohio State Buckeyes, Johnny Midas was recently chosen by an Orc deity to dawn the form of an Orc for the rest of his life in order to assist the heroes of the world during the coming Viltrumite invasion! Johnny is a wild card and a cocky hero, but he certainly takes is job seriously... most of the time!
𝐁𝐚𝐥𝐝𝐮𝐫𝐬 𝐆𝐚𝐭𝐞 𝐎𝐫𝐜𝐬
Original Character - Tor Borsson: Tor is a Paladin who was once loyal to Odin the "All-Father." However, after losing faith in his God, Tor broke his sworn divine Oath and became an Oathbreaker. Tor now travels the Forgotten Realms primarily as a ruthless mercenary.
My non-Orc characters are still monsters but are muses that I don't mind writing with people! I love my Orc boys but I'm more than open to writing as the following characters for you!
𝐂𝐫𝐢𝐭𝐢𝐜𝐚𝐥 𝐑𝐨𝐥𝐞 ��𝐮𝐬𝐞𝐬
Grog Strongjaw: Grog Strongjaw is a goliath barbarian/fighter and a member of Vox Machina. When he was young, Grog was exiled from the Herd of Storms by its leader, Grog's uncle Kevdak, for taking pity on a helpless old gnome the tribe was attacking. He was then taken in by that same gnome, Wilhand Trickfoot, and raised alongside his great-great-granddaughter Pike.
𝐖𝐚𝐫𝐜𝐫𝐚𝐟𝐭 𝐌𝐮𝐬𝐞𝐬
Xarantaur: Xarantaur is an elite Tauren druid and quest giver at Camp Tunka'lo in the Storm Peaks. He is over ten thousand years old, having been among the first tauren druids to be tutored by Cenarius and raised to immortality by Nozdormu to serve as an agent of the bronze dragonflight. The Aspect gave him the Lorehammer.
𝐅𝐚𝐥𝐥𝐨𝐮𝐭 𝐦𝐮𝐬𝐞𝐬
Frank Horrigan: Special Agent Frank Horrigan was a former human turned Super Mutant who was apart of the Enclave Secret Service. A brutish brick of a man, Horrigan is known for his brutality and lust for human women within the California Wasteland. Unlike other Super Mutants, Horrigan has a specially made Power Armor suit that is used to keep him fully functioning and protected.
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remornia · 11 months
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Fal'dorei are specifically spider elves from Suramar, however there are other spider elves in WoW that you could turn to. There's Nerubians, which are all completely undead as of now, which were some sort of underground insectoid-humanoid civilization that became spider-like over time (and stole architecture from the Tol'vir, which influenced the Scourge), and then there's the other nerubian-looking things from Ahn'qiraj that are sort of nerubian but not really, they just happened to evolve the same. I think there might be one more as well, but Fal'dorei are the more elven looking ones. WoW's spider-people lore is convoluted and annoying, but the Fal'dorei seem to work similarly to the Falmer of The Elder Scrolls, as from what I know they were never cursed or anything - they just look like that. Maybe they could pass the Fal'dorei curse to others, but there's honestly not much lore on them.
I thought I read something about the fal'dorei being cursed, but I can't remember now. I'm just thinking what if by some interdimensional bullshit a nightborne was bitten by a spider from the Spiderman universe. And then became that dimension's spiderman. I think this should happen to an AU Uinen
I don't know if the mantid/klaxxi are the last ones you were trying to think of, even though they're more just general insectoids rather than spiders. But I love them and I also based my own original species off of them (really just the design, the lore isnt related). I don't think I've EVER posted anything about it though despite having worked on this fictional insectoid race since I was like 12. But I do have one named OC, N'sixx, who you can see on my art fight page if anyones interested
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resaresa · 9 months
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Lok'tar. I haven't played classic wow since the Ahn'Qiraj war effort, but I was wondering what you think is going to happen to classic once all the WotLK stuff is done? And also what you'd want to happen to it.
Throm-Ka friend, what I think is most likely gonna happen is that they'll move onto Cataclysm, then probably MoP. Blizz has no reason to not continue recycling old content as long as ppl pay those subs
what I'd rly want to have happen is blizz just releasing new fresh vanilla servers and starting the cycle anew :) repeat ad infinitum
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maxiecabphotography · 11 months
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"I sentence you to death!"
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sarnror · 7 months
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Ahn'Qiraj: The Fallen Kingdom
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qiacord · 10 months
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5. Estimate of how much of your art you post online vs. the art you keep for yourself
TLDR answer: Before the war in Ukraine was like 8/10 (it is not my only acc btw) if we count finished artworks. I almost hadn't any artworks or themes that I considered hard to speak about. Right now it's like 3/4/10 (published/published anonymously during different fundraisings/unpublished)
Later is kinda personal ranting with whines, you can not read it
The long ranting, barely related to answer: The big bunch of my current unpublished works is related to unfinished projects that I don't understand how to continue/barely have any strength to do it, not because an any sort of selfcensoring.
During spring-summer period of 2021 with my friend we outlined and started two relatively big comic projects. The first was about Sylvanas and Jaina 's meeting during Ahn'Qiraj arc (we're still working over it: some elements of Dune aesthetics fit very well to Ahn'Qiraj sands, old gods and their fear over Sylvanas).
The second was some sort of "fix it" of falling of Theramore from Sylvanas and her Forsaken in quickly radicalised Horde perspective. We were arrogant shits like: "Hey, Golden, nice parallels in ToW but we can say about your beloved puppy Garrosh and his Horde more, we live in this nazy propaganda bullshit, we live here while these parasites with zero responsibility for their actions create the rapist country, destroy and oppress everything we love, abuse and support violence in our second motherlands (Okrestina may say you nothing (doubt it) but it is important for us)."
24 February 2022.
- Why did they do it?
- Because they could.
- For what reason did they do it?
- To show that they could.
Later my friend and coauthor was almost sentenced to prison and in fact forced to flee away the country asap, in december I buried my mother (and this felt fucking unfair).
Right now I look at this unfinished project and clearly understand - despite the main work is done I'm not ready to continue it. My coauthor too. Everything around us, we changed too much. And these expected parallels... Maybe one day we select all files and delete it, idk. It doesn't fit now.
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lathrine · 10 months
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i never wanna post anything until its Done, but i dont really do finished pieces, so i just simply never post anything. so today im posting a couple of WIPs taking up my brain space!
anyways i have had so many iterations of this in my brain for the last two years, and it finally feels like its starting to coalesce into something Real.
i found the song around the same time i dropped WoW due to the ongoing horror show that is blizzard. whenever i step away from the game i determine the in-universe circumstances that would make Lathrine no longer active, and honestly mid-expansion Shadowlands gave me lots of good reasons lmao.
but Lathrine has been active military for a long time (i've played since before the opening of Ahn'Qiraj), and experienced a LOT of loss in that time-- both in terms of NPC loss, and in terms of people and characters i played with who are simply no longer around. and then, of course, in recent WoW history you have the War of Thorns, the burning of Teldrassil and genocide of the remaining night elf population. you have the alliance blatantly refusing to offer real humanitarian aid. you have the Night Warrior, and the rock-solid faith of the night elves being shaken to its core.
there's the discovery of the Ardenweald, the literal perfect afterlife the night elves are destined for. the realization that it is actively dying and taking all of the sleeping spirits (including the night elf deities) with it. the discovery that every night elf soul that died in the War of Thorns was sent to super hell. learning that Tyrande is losing to the Night Warrior and there is no cure for Elune's fury; that it will kill her.
(unless, of course, she chooses to stop being angry and hurt that something like 95% of her people were horribly murdered-- some by people they had JUST called allies-- less than four years ago. wanting revenge against those who advocate for and enact genocide is Bad, after all)
so! i started kicking around this concept of Lathrine retiring because she had lost faith in all of it-- in the Alliance, in hope for unification between the factions, in her leadership, in Elune. in herself. that was about when i found Bones in The Ocean, which had an instant impact on me and gave me direction: Lathrine succumbed to despair in the Maw, tried to kill herself, gained that last-second 'my misery is fixable' clarity and was, ultimately, saved by Hati (who is soulbound to her). and from there she retired. from there she went back to Azeroth and her hearthealer and her family. she left the military and found friends to move in with, somewhere far from the politics that see her as expendable. somewhere she can raise her children.
until very recently i still struggled with how the scene in the Maw looked, how everything went down. but recently i remembered the River of Souls, and how its filled with an absolutely unbearable misery which is not meant for the living.
now the scene goes: while on a quest, Lathrine gets stuck in the River of Souls. the weight of misery and anger and sorrow weighs her down, amplifying her own, until she is literally unable to escape. she is confronted-- real or imagined-- by the ghost of every loved one she has ever lost. every NPC she failed to save, every PC who vanished off the face of the earth. (the one in the sketch is Drakuru, whose questline has stuck with me for fourteen years.)
ultimately Lathrine is saved by Hati, who found a familiar paladin (Korian) and warlock (Fwoosh) questing nearby and who fished her out of the River. the Alliance military asks for her to be released back to active duty; her hearthealer just about has a conniption.
this is a VERY rough sketch, obvs. i want to finish this for the sake of finishing it, but my ultimate intention is to rough out the whole thing in an animation. so maybe i'll have that to share someday, too
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belastrastravels · 7 months
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Andrestrasz, a mysterious red dragon who sleeps in a hidden cave on the shores of Ahn'Qiraj in Silithus. I first discovered him while doing a pacifist continental run of Kalimdor. Looking him up, there is barely any information on this NPC besides the rumor that he may be a homage to a dev's kid.
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renaultmograine · 1 year
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buying a 1k enchant for a ilvl 50 item simply to kill that one boss in ahn'qiraj
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