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#Archetype of the Warlock Wizard
penhive · 1 year
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A Fable Narrative of Archetypes
Mother Archetype
The mother archetype had its origins in the cult of the Indus Valley civilization. She is portrayed with abundant hips and breasts and she was worshipped as a fertility Goddess. The people there celebrated the magic of sexuality.
So also there were celebrations for fertility and sexuality which was prevalent in Greece. The Greeks did orgies in the Bacchanalian revels and celebrated sex through the ritual of the Maenads. There was an ecstasy of worship with booze, sex and altered states of consciousness.
With the advent of Christianity, the cult of the Mother Goddess centered on the worship of Virgin Mary. All the vices of the ancient civilization were chastised. The mother goddess became a symbol of veneration, piety, purity and she is an icon of the immaculate.
With the advent of Freud the Mother Goddess became the symbol of his misunderstood oedipal complex. The Oedipal complex for Freud was a fetish felt by the child to the mother with a repulsion of the father. I don’t in anyway adhere to Freud’s oedipal complex as children develop emotional and mental bonding with their parents. There could be a possibility that Oedipal complex in the later stages of life could be seen as a romance of a person with another person as a persona of similarity with the mother.
Father Archetype
The Father archetype developed in ancient Greece and Gods were symbolic of machismo, male ego and Gods were celebrated with waywardness, profligacy, promiscuity, drunkenness and so on. Let me take the case of Bacchus or Dionysus. Bacchus was a God of booze, sexuality, orgies, and he is an archetype of pagan ecstasy. Life for the Greek father archetype was one of pleasure and celebration. The Greeks were fertility freaks. Their Gods were permissive and liberal. Sin had no say in the Greek pantheon.
With the coming of Judaism: the concept of the Father archetype changed to Jehovah who was an omniscient, omnipresent, omnipotent God. He was strict, authoritarian God and loose morals had no place in his cannon. The Judaic God punishes the wicked and rewards the people without blemish. Judaism is a religion of absolutism and authoritarianism. Humans were considered as people who are inferior to God.
With the coming of Christ, the concept of God changed to grace theology. And grace theology is the redemption of man from the clutches of sin and Christ sacrificed his life for us by dying on the cross and shedding his blood. The concept of sin being forgiven is also a tenant of Christianity. Christians were needed to have faith and belief in God. Christ became an icon of a humane, tolerant God.
Then the Father archetype underwent a change in the modern era. The father God became the God father archetype. The God father archetype is reminiscent of ruthlessness, criminality, authority and violence. God father archetype became a legend in popular media and culture.
The Lover Archetype
The lover archetype had its origins in ancient Greece and was symbolically portrayed as Cupid, Aphrodite and Venus. The lover archetype has not changed much and is popular in social media and culture. Cupid is the symbol of wooing and in modern culture lovers go through an intense period of courtship. Aphrodite and Venus are emblems of amorousness and passion and ecstasy. Love is celebrated as a transcendental rite of togetherness.
Archetype of the Warlock/Wizard
The archetype of the warlock wizard had its beginnings in magic, sorcery and mysticism. It was characterized with magic, spells, rituals and incantations. The archetype of the warlock/wizard can be described bringing to awareness positive realities. It’s a gnostic fable of mental exorcism and mental cleansing. The warlock/wizard is celebrated in popular culture, cinema and fiction. Now it has become a legend of entertainment.
During the middle ages there occurred a transition of the warlock wizard to that of bishops, episcopy and priests. The priests were a class of people who did Christian rituals and sacrifices. Magic and its activities became a taboo. Christianity curtailed the modes operandi of pagan religions. Pagan religions were viewed as being sinister and diabolic.
Then again the archetype of the warlock/wizard changed with development of man’s intellect. The change is the manifestation of the development of thought and its prevalence in thinkers and philosophers.  They became the runners of ideas. The philosophers developed an taboo towards ritual, magic and religion. Truth became a paragon of a Socratic debate. Philosophers brought in ideas to the mainstream culture.
Archetype of the Witch
Again a witch in pagan religions was a person who did witchcraft, practiced occult, did divination and magic. The witch is a spell of the earth’s magic. She is a cauldron of enigma.
With the advent of Christianity, witches became condemned and many were executed as they were considered as evil, fiendish and diabolic. From admiration of Pagan religions the norm of witches changed to persecution in Christian religion.
In the modern era witches are celebrated as symbols of feminity. Books like JK Rowling’s Harry porter have celebrated the existence of witches. The witch has become an archetype of a feminist celebrity. Witches are a sin qua non of popular culture, fiction, music and movies. The witch has become a philosopher contributing the idea of the ideal feminine.
The Fool Archetype
The fool in ancient periods was used in courts to provide entertainment to the royalty. Fools were professionals employed by the King.
During the medieval period the notion of the fool was used in Shakespearean dramas who uttered nonsense but in fact there were wisdom nuggets. The fool bridged the gap between sanity and insanity.
During the time of Cervantes the fool underwent a remarkable transition through the character of Don Quixote. Don Quixote’s madness was in fact a tool to convey freedom, dissent and liberty against the organized papacy and authoritarianism of Catholicism.
Again the fool in postmodernism is romanticized as a hero, who fosters individual eccentricities and the one who celebrates the meaning of life. Chivalry in postmodernism connotes individual freedom and passion. Don Quixote is an existential hero who valorises the catharsis of individuation. There is a Don Quixote in all of us.
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lordgoopy · 1 year
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new oc title of fearsome myagician. name of mia. shape of
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cryptotheism · 3 months
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So, Moses is a cleric, Solomon is a wizard, Joshua is a paladin, David is a bard, Jesus is a sorcerer, his apostles and Paul are warlocks, Elisha is a druid, Elijah is a monk, Samson is a barbarian, Tahkemonite along with Eleazar and Dodo are fighters, John the Baptist is a ranger, Jacob is a rogue
I'm really cautious about using DnD terms to describe nuanced historical metaphysics like this. DnD's cosmology is a mess. I don't know how it works because the writers don't know how it works. It's very easy for readers to come away with the wrong impression, and tbh it often comes off with this corny-ass "hello fellow kids did you know the Buddha was literally a hecking druid" type energy.
I wanna stress: This is fun to think about, but please don't treat this as meaningful analysis of real-world religions. I wanna demonstrate how quickly these terms break down when you're looking at actual historical metaphysics.
If we wanted to analyze biblical characters with DnD terms, every Charismatic Jewish Holy Man would be classified as a warlock. Moses is not a nebulous intermediary between gods and mortals. The man famously had a covenant. The whole covenant thing is a pretty important part of Judaism. But then again, that brings up problems for what the destruction of the first temple would mean for the classification of Judaism. Does the development of the rabbinical system suddenly turn everyone from warlocks into clerics? Within Judaism, the word of God is the law under-girding the whole of the world, including nature. Does that make every Rabbi a druid?
Jesus certainly wouldn't be a sorcerer, hes just a God. His power isn't hereditary, he is literally God. Calling Christ a sorcerer would be heresy.
Solomon is a wizard. The DnD wizard archetype is quite literally based on the biblical character of Solomon.
Samson is kinda a paladin? I'm not entirely sure what he would be classified as.
The Apostles are tricky, because their classification would probably change as the doctrine developed. Initially they would probably be classified as warlocks who "inherited" the laws and works of the new covenant with God, which is warlock metaphysics. But, several of them were kinda in charge of writing the new laws of the covenant, which I guess would be cleric metaphysics. Several of them also have priestly vows, which is paladin metaphysics.
John the Baptist is the only one on this list who could be considered a DnD Druid. Baptism as a rite probably has non-jewish pre-christian roots. I guess its the closest thing Christian metaphysics has to "nature magic." But my even suggesting that the power of baptism stems from a source other than God would be heresy.
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trippygalaxy · 1 month
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My Opinion on the LU Boys DND Classes
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as a DM of 3 years and a enjoyer of dnd for MUCH LONGER, i have so sososos many thoughts on what classes the boys would be. This will also include subclasses CAUSE ITS MY POST AND IMMA DO WHAT I WANT! /LH SORRY THIS TOOK SO LONG!!!!
Time -> Fighter, Eldritch Knight
Twilight -> Barbarian, Path of the Ancestral Guardian
Warriors -> Fighter, Battle Master
Sky -> Paladin, Oath of Devotion
Wild -> Ranger, Gloomstalker
Legend -> Wizard, Bladesinging
Hyrule -> Warlock, The Celestial
Four -> Fighter, Echo Knight
Wind -> Rogue, Swashbuckler
Taglist cause I know somepeople were interested! @catreginae @next-hero-in-line @unexpectedstormy @nancyheart11 @majorproblems77 @ladye-zelda @ajscico @mishwanders @violetregrets1837 @1dragon-mustard1
Under the cut will be explanations as to why i picked these classes! (as well as the official descriptions of the subclasses for context)
Time, The Eldritch Knight
Subclass Description; They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook.
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Fighter is a go to for all the boys, but I think Time is a perfect fit for the class as he is shown time and time again to be a frontline fighter. He's quick to draw his sword and quicker to swing it.
Though Time is not a heavy magic user in the LU comics, he is known to have quite a few spells/magical abilities in his games and comics! Many of these abilities are defensive or to deal with large 'groups' of enemies at once, which is what Abjuration and Evocation spells are used for -respectively. The Class is still heavily rooted in melee rather than magic -like Time- but the magic they do use is to add a extra kick to their punch.
There are also abilities that make the Eldritch knight much harder (if not impossible) to disarm!
In higher levels, the subclasses allows the user to be more effective and quick with their spell casting who their actions are free for melee attacks, which would be a perfect fit for the quick and preciseness Time uses in battle.
Twilight, The Barbarian of Ancestral Guardians
Subclass description; Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid.
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Barbarian is a common pick for Twilight as it is the most strength based class and while I agree with it always never quite sat right with me due to the violence the class is stereotyped to lean towards.
The subclass itself was picked because I connected it with not only the Hero's Shade but also the light spirits that Twilight encounters on his journey. Its very much a spirit heavy class that deals with a lot of themes regarding 'guardian' like figures which fit perfectly for the 'guardian' spirits Twilight runs into -and is trained by- during his adventure. I also choose this one because of how defensive it is, especially when it comes to protecting others!
Twilight is a protector, in the LU comics, in his games, in his manga, he is shown time and time again to protect others so to have a subclass to reflect his protective nature is a perfect match for his character!
Warriors, the Battle Master
Subclass Description; Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weaponsmithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.
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Another fighter! Like I said for Time, this class is very much a 'go-to' class for any and all of the LU boys! But warriors fits so well for this class, a undeterred and seemingly never ending energy in a fight, Fighter fits perfectly!
I think that we all can agree that Warriors is one of the top 3 swordsmen in the group, his way with his sword is unlike the others as he holds an elegance and swiftness that can be rivalled by very few. The Battle Master subclass is built upon the idea of 'Yeah, you can try to hit me but get ready for your shit to get rocked.' It is about countering, using the enemies weaknesses to your gain and getting your hits in whenever you can.
A Captain in a war would be a battle master without a doubt!
Sky, Paladin of Devotion
Subclass description; --They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods' tenets as the measure of their devotion. They hold angels – the perfect servants of good – as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.
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Is...Is this a surprise to anyone? A little cliche yes, but how can you blame me when it suits him so well!
First, Divine smite? PERFECT for the Skyward Strike, without a doubt and I don't think theres anything that could fit it so well! A mighty strike blessed with divine power and -depending on what spell/ability- can shed a great amount of light and cause lightning/thunder to burst from the strike! There is also abilities with the subclass that makes your weapon a beacon of light for a short period of time
Sky is devoted to many things. But its obvious hes devoted to his Zelda -the reincarnation of Hyila, a goddess- so much so that before he knew of her divine spirit he was willing to head into a world unknown just to look for her. He is so devoted to her and Skyloft that he fought a GOD to keep everyone he loved safe and sound.
Wild, The Gloom Stalker
Subclass description; Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world.--
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Since TOTK I feel like this would be fitting for the hero to be proficient in fighting in the darken places of the world. The name of the subclass is also suits him considering a huge part of the game -The Gloom- is apart of this class in a way.
Ranger is a great class for Wild, it is the definition of a hunter, an explorer, one that finds there own path in the wildness. Wild, though seen to get lost in the comics, has a great understanding of his Hyrule and its geographic locations and terrain, both surface and depths. He is also a great archer, and a even better hunter!
The hero is a survivor of the wilds, and Rangers are the best suited to do such a thing
Legend, The BladeSinger
Subclass Description: Bladesingers master a tradition of wizardry that incorporates swordplay and dance. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense.
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Legend is one of the more magically inclined Heros, and though thats mostly through his artifacts and magic items that doesn’t take away the fact that the hero has a broad knowledge when it came to magic.
I picked bladesinging specifically because while it’s main focus is magic it still uses the sword and it’s connection to ones-self. Legend is still a fighter at heart so i don’t think he would toss away those skills in this situation. He is shown in a few panels to have some sort of connection/bond to the mastersword and likely his own weapon, so it was important for me to somehow intertwine his two biggest skills together.
And a bit selfishly, i think he would look very very cool dancing around with his sword-
Hyrule, The Holy Warlock
Subclass description: Your patron is a powerful being of the Upper Planes. You have bound yourself to an ancient empyrean, solar, ki-rin, unicorn, or other entity that resides in the planes of everlasting bliss.
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I know most people would make Hyrule either a wizard or nature based magic user but in all fairness, I dont think Hyrule is one to learn magic by the traditional means (reading/studying it). This isn’t to say the kid isn’t capable of doing so, but with the whole “hero of Hyila,” you’d think there would be a bit more a divine connection there.
Warlocks make deals, pacts, with some sort of higher being for their magic intentionally or not and Hyila ,a holy celestial, being fits perfectly to be his patron. The magic granted to a celestial warlock is based on a clerics abilities, healing, protecting from the undead and fiends, lighting a path etc. Warlocks also are also a little more focused on melee/combat and if picking the right pact boon, can have a special relationship/connect to their sword!
Four, The Echo Knight
Subclass description: Echo knights harness fading shades of unrealized timelines, pulling a shadowy duplicate of themself called an "echo" to fight by their side. The echoes are somewhat fragile, but the echo knight can summon another at any time.
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Okayokayokay— HEAR ME OUT ON THIS ONE!!!
One of the echo knight’s main abilities is being able to make shadowy versions of themselves to fight alongside them in a battle. These shadows or ‘echoes’ are an extension of the person’s form/soul and are able to communicate and aid the original knight. They are able to project their consciousness into these shadows to get the information they have seen/witness and collects it all once they all fuse back together.
TELL ME THAT AINT PERFECT FOR FOUR!!!
Wind, The Swashbuckler
Subclass Description: You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.
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….i feel like this is pretty straightforward as to why i picked this for Wind.
Wind, shown to be quite a sneaky Link in his games, is probably the most rogue like in the Chain. He’s a strong kid, but he specializes in quick strikes and keeping his opponents on their toes and unexpecting. He is also, very clearly, a pirate! So it isn’t surprising for the hero to have one of (if not the only) pirate theme-d subclass! The class is very agile, but the subclass specifically is focused on disarming, ‘backstabbing’ and overall being sneaky in plain sight!
And thought i do think this is a great fit for the hero, i could also see him as a Storm sorcerer, which was my second pick!
UHHHH! YEAH THATS IS! if you're reading this, thank you so much for listening to me ramble and if you have any ideas/thoughts of your own i would LOVE to hear them!!!
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geezmarty · 7 months
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ooo what inspired your tav design? like did you go in with a specific character in mind, or did it come from playing around with the character maker?
Oh boy ok. You’re about to find out just how insane I get over RPG character creation. “marty you don’t have to disclose it” I can’t believe you guys are forcing me to do this.
SO, I actually started bg3 with another character entirely, a ghityanki bard, which I thought would be fun and for a bit it was! But I wasn’t feeling crazy about her and when I play an RPG I love to turn my PC into a proper OC I can be obsessed with, so I restarted the game and before I went to character creation I literally sat down with a sketchbook and started brainstorming.
I wanted my pc to have an aesthetic of her own separate from the main companions but I also wanted her to blend in with the rest of the cast, I went for dark urge bc I heard that it gives you a personal quest and I landed for half drow and wild magic sorcerer, which is another class no major companion has (and also, I’ve always wanted to play wild magic even in regular dnd and this was a nice excuse to!)
Her aesthetic pretty much came up as I was sketching her and thinking about all the info above, what could set her apart but still feel like she could blend in? And most importantly, what would be fun for ME to draw? And so I went for witchy goth woman and luckily the design I sketched was very easy to reproduce in the character creator - and the rest came up organically as I drew more of her.
(I also named her after my very first dnd character Brigha, a half orc warlock, and it’s only after I finalized her design that I realized I’d borrowed some elements from hers eheh)
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Witch goth was especially fun to play with bc I feel like most companions have a goth vibe about them but we’re missing the mean, spooky, feminine witch archetype (yes, morrigan from dao was part of the inspiration I love my wife <3). You could argue that Gale sort of fills the witch role already but I feel like they stand very nicely at opposite ends of the witch spectrum which is also fun considering their wizard-sorcerer one sided animosity.
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utilitycaster · 8 months
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In honor of that poll, which has apparently been answered by a bunch of loser rogue-fuckers, and was also written by someone who doesn't even have the update that gives you twelve poll options, please have a good ranking of sexiest D&D 5e classes, from me.
This only has the 13 officially published 5e classes so do not ask me about classes that are not that. Also, the existence of a handful of sexy or unsexy characters of that class does not a sexy or unsexy class overall make. I'm sure these two statements will not shut down all annoying people but by god I hope they shut down some.
Paladin. Self-explanatory: if you don't agree, you better explain yourself, unless you think they are outranked by...
Wizard. As Liam O'Brien said, what's sexier than wizards? And I said "paladins, but no one else." I'm also going to fuck up an Octavia Butler quote and say that her journal did not explicitly state that single-minded devotion is sexy but it is, and that's why wizards and paladins are, undisputably, the top two.
Warlock. Would be higher than wizards on the basis of sheer raw charisma but some warlock classes (archfey, hexblade) are extremely sexy and some are...pots in need of very unique lids, shall we say.
Bard. This is for competency and knowledge of mythology and musical instruments. If you're into some kind of memeriffic 20 CHA 7 INT Roll To Seduce bro shit, get the fuck out of here.
Ranger. Their combat abilities are not as great as they could be but this is also without a doubt the class that will invite you over and make a delicious foraged mushroom risotto and have lit candles they made themself. They are good with animals and can identify constellations. Entire package.
Barbarian and Fighter are tied. Do you prefer a flow state and passion or do you prefer dedication and persistence? Axe or sword? Raw power or precision? Equally valid; it's a matter of personal taste.
Cleric. One of the gods thinks they're special; it's hard not to be drawn in by that. Also, healing is the sexiest magical ability. Points off for the possibility of sanctimonious behavior.
Druid. This is just personal taste but I would find it weird if my partner was sometimes a giant scorpion, and I feel rangers are just the far sexier nature-loving option. People for whom druids are #1, I see you, I respect you, I disagree with you, but I do think you're valid.
Monk. Here's the problem. Yes flexible; everything else is kind of a solid "eh" for me. Honestly I think it's because D&D separates out dexterity and strength even though monks technically need both, and so the low-strength monk archetype really doesn't do it for me. It's not unsexy but it never wows me, and honestly in real life martial arts is usually more an aesthetic joy than a sexy one for me.
Sorcerer. Often physically attractive but I do not love a nepo baby, and absolutely the class least able to make you breakfast. Class most likely to attempt to make you breakfast and manage to fuck up scrambled eggs.
Artificer. Love the class but unfortunately I can only think of Belle's father in Beauty and the Beast (1991) when I think of what an artificer looks like. Wizards claimed the hot nerd spot; artificers never had a chance.
Rogue. Anyone can wear black leather. Anyone can twirl a butterfly knife and the ranger is going to be better at using it. You know what rogues are best at? Leaving through the window without waking you up. That's it. Bards have the same skills and then some and they're hotter by design. There are other classes with superior physical skills. Burst damage is already not actually that useful in 5e combat and even less so in the bedroom.
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vermilionstarlight · 2 months
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Feel free to explain why you feel that your choice fits you in the tags :3
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thydungeongal · 8 months
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One thing I like about D&D's list of classes is that some of them are very specific archetypes. Paladin, Warlock, Druid, Bard. These are very specific takes on certain archetypes. Even some of the "generic" once are actually very D&D specific takes on those generic ideas. Rogue, Wizard, Cleric, all have some very specific D&D-isms.
This is why I think other fantasy RPGs that contain classes would do well to distance themselves from D&D. I'm not saying make your character classes completely generic. Instead, make your classes very specific but in ways that differentiate them from D&D.
How does your Knight or Champion class differ from D&D's Paladin? Is your nature magic-user also a weird shapeshifter like in D&D? Why? Now everyone knows book wizards are cool and not specific to D&D, but how is yours different from the D&D Wizard?
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Round Four - Bracket One [Dimension 20 NPC of All Time]
Bill Seacaster vs Arthur Aguefort
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Propaganda under the cut (Contains major spoilers for Fantasy High and/or Sophmore Year)
Bill Seacaster - He/him
Campaign: Fantasy High
Who is he?
William "Old Bill" Seacaster is a great adventurer with a great deal of fame who clearly made his wealth and his name in "heroic", while others call "nefarious", dealings. He is the father of Fabian Seacaster.
Why is he the NPC of All Time?
He’s a pirate archdevil who bought a jacket made to explode when he died and pilots a ship made from a dragon that threatened his son, named after the nickname his son’s friends gave said dragon. (Also he shot gilear twice but we’re ignoring that because he got better)
You CANNOT tell me Brennan didn’t have the time of his life playing Bill, his whole DMussy was thrown into that performance
The greatest pirate who ever lived OR died. He is a great father to his immensely silly and foppish son despite his own macho pirate-ness. He's a definitely an evil man but he's an excellent father and a horrible influence on children in the best way possible. When he is mortally wounded in his burning mansion, his son kills him for dope pirate clout and he is SO PROUD OF THIS!!!! He can be quoted saying "When I die, I shall leap into hell and kill the devil" which he ACTUALLY DOES and then he proceeds to plunder the nine hells on a pirate ship made from the damned soul of an evil dragon lord whilst at the same time running a warlock pyramid scheme/total scam in the world of the living. P.S. He also kills the man who's been bedding his wife since he died, and then shakes his hand and makes him promise to treat her right moments later. He is everything to me
He married the woman who cut his eye out. He handcuffs himself to the ceiling so he can keep fighting. So many swords up assholes. And then he becomes the fiercest pirate in hell. Icon.
Arthur Aguefort - He/him
Campaign: Fantasy High
Who is he?
Arthur Aguefort is best known as the founder and "Eternal Principal" of the Aguefort Adventuring Academy.
Why is he the NPC of All Time?
Brennan's archetypical wizard. The wizard voice. The buffoonery. He destroyed the sun out of spite. Chronomancy. Just dunking on wizards. An unserious mentor for an unserious world.
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dartagnantt · 2 months
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Calls of the Grave | Some weird and useful necromancy spells
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PDFs of this and more can be found over on at my Patreon here! My Kickstarter is live! Support it and get rad new lycanthropes!
I would have used the "spelling dead" but that one already exists! Anyway, I decided I would do some undead targeting spells, or just dead targeting in some senses of the word. Good day to be a cleric wizard or warlock, it seems.
Animate Corpse
This is an elder scrolls styled scaling reanimation spell. One target, and short time, to give you full access to the corpse's abilities at a low level. I thought it was neat. I highly suspect that the durations aren't worth the 6th level+ spell slots, but you generally get diminishing returns on scaling spells.
Corpse Explosion
This one is diablo inspired, which I did something similar in my rot druid. But that was more accelerating a natural process, where as this is just shoving necromancy into something until it explodes.
Death Knell
Ironically, this is a cantrip with a similar etymological root as toll the dead, but toll the dead's gimmick is weird AKA "The first hit sucks, afterwards this is the strongest cantrip in the game" So instead, I decided that the mark of death from the death knell more strongly affects those who should already be dead. Works well with last week's necromancer who ignores the resistance or immunity undead have to the damage type, which is admittedly not as common as you'd think.
Knit Flesh
An undead cure wounds. I often use this for my undead boss characters so they can heal themselves, but it's handy for any necromancer… kinda. 3rd level so a 17th level wizard can't just heal their zombies for free
Restless Dead
An interesting concept. A damaging reaction cantrip, but with a rather limited trigger. The intent is to have revenge for having your friends die, but I'm sure someone can find a weird use for it. The bonus here is the virtually completely unresisted damage type.
And now to plug my stuff. I release homebrews weekly over on my Patreon. Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
Otherworldly Patron: The Absolute
Martial Archetype: Knight of the Fallen Oak
Words of Power
Maelstrom Hammer
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!
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trivanvanile · 10 days
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I know people like the idea that the Ratgrinders are min-maxers but like, so are most of the bad kids.
Lou is playing one of the most battlefield disruptive martial combos. Fabian hit an AC of 26 in one fight, while dishing out a very high damage with his mini-smite from Fandrangor. (He had second most damage output in The Last Stand as well, and made the Roper miss everyone else with the goading attack.)
Emily is playing a Bard-Hexadin, and will probably be taking a new Bard Subclass soon to reflect her combat style change. Worth noting, she did over double the damage of any other bad kid in the Last Stand, even without the crit Adaine gave her. (Also Emily is a known power gamer, who makes multiclassing such a powerful thing. Sofie with her level (?) in warlock. Saccharina Frostwhip, Witch Queen of the Dairy Isles as a Tempest-Sorcleric)
Murph has also taken a switch to one of the more powerful rogue subclasses, but I’m not surprised given how hard Inquisitive sort of just falls apart. Haste on Riz was essential to his DPR.
Siobhan is just playing a wizard who hit her seventh level spell slot break point. As of now, Adaine might be the biggest target with her ability to change a battlefield, especially with a spell like Scatter.
I don’t have too much insight into Gorgug, cause I don’t really know what Barbificer does beyond what we’ve been given, which admittedly is still a ton of cool stuff.
And Ally has a Twilight Cleric who has consistently put out clutch heals, can hold double concentration (bet Brennan regrets the Teddy Bear), and easily shuts down an entire archetype of enemies (undead.)
I’m gonna do a different post speculating on the Rat Grinders cause this is kinda long as is.
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tea-earl-grey · 5 months
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my brain has been operating at 10% power today but i have been deep in thought about what Star Trek characters' dnd classes would be and here's what i got (taking into account a character's career, skills, hobbies, and general vibe). i also tended to sub science skills in Star Trek for being some sort of magic user because otherwise this would not work.
*disclaimer. i like dnd, i've played dnd but i'm very far from being a dnd expert so please add your opinions if you have them!
TOS:
Kirk: fighter (specifically with a Battle Master archetype). i think there's a tendency for Captains to be paladins given that they're sworn to uphold Federation values and be a sort of holy warrior but Kirk is both a physical fighter and a tactical strategist as well. plus i think fighter is maintaining Kirk's "just some guy who happens to get into wild adventures" energy.
Spock: wizard. yes yes i know it's kinda stereotypical but Spock is such a classic wizard build i don't know what to tell you. i don't know a ton about the schools of magic but i could see Spock in school of transmutation maybe?
McCoy: wizard. honestly? i was stuck on McCoy because he's obviously a healer but sticking to the handbook classes, the only real healer option is cleric but i don't think McCoy could ever kick it with a god long enough to be a cleric (plus then by default every doctor would be a cleric). however i thought about the hilarity of McCoy and Spock as arguing wizards with extremely different philosophies around magic and couldn't get the image out of my head. (he would probably be school of abjuration)
Uhura: BARD. Uhura is such a bard. her job is communications officer and she's a singer? no other option.
Scotty: warlock. the only explanation for being that good of an engineer is that he made a pact with some supernatural eldritch entity.
Sulu: fighter. did you see how happy he was when he got a gun in Shore Leave? have you seen Sulu leap down the halls of the Enterprise with a fencing foil?
Chekov: gonna be honest and say that i only have memory of watching the first season of tos and the movies so i don't actually know Chekov that much but he has rogue vibes.
this is already so long but i'm having fun so i'm gonna go through the other shows later and tag them here: star trek dnd fusion
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awakenedsalamander · 4 months
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Want to talk about those feelings on MTA? (I’d like to hear them.)
Oh always and forever.
So to be clear, I’ve come to really like Mage: The Ascension too. It’s a fun, wild game, with so much possibility in it.
But Awakening is my first love, really. It might even be the first RPG I personally looked into after getting in the hobby through D&D, though I’m not sure about that.
To me, the premise of the game is such a big hook. Not just the fact there’s this secret occult world of magic and mystery, but that it’s based around delving into forgotten lore and strange phenomena. I love the feeling of wizards poring over old tomes and investigating unusual places. I also love the way the magic works, this meticulous and symbolic shaping of reality, understanding the deeper meaning of the world but still through your personal lens.
I love the five Paths! Each distinctive and archetypical, from fortune-bending Witches, to dark and enigmatic Necromancers. (My personal favorite are the Obrimos, even though I am probably a Moros upon reflection.) But they’re also endless customizable! Your Mastigos Warlock could be a classic demon-summoning malcontent, a trippy psychic explorer, or a master of sorting and illusions, to just name a few.
And the Exarchs! Fascinating villains, if you ask me. They are tyranny itself, the very incarnations of authority. They’re as evil as that suggests, and yet there is an element of… well, not sympathy, but understanding that comes with that all-too-human desire for control and order.
The Seers in the Throne in general are fascinating, because they’re obviously more sinister than the Technocracy in Ascension, and yet the banality of becoming a tyrant because it’s the winning side is just so immediately understandable, even if it is despicable. Of course some mages would side with tyranny just because tyranny is the dominant force and they want to come out on top.
I also like the horror of the Abyss, this hateful and vicious anti-dimension full of malign universes that whispers to be let in to the real world, so it might bring it to ruin. And it is what brings Paradox in the world, because reaching too far with magic invites impossibility.
Ultimately, I love the idea of this game about modern magicians trying to figure out reality, pursuing mad leads and mystic clues to… something. It’s weirdly relatable, at least to me.
I could go on, it’s easy for me to just blurt out adoration for Awakening. There’s too much to talk about!
So seriously, thanks for asking. I appreciate being able to ramble about it.
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eightyuh · 4 months
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(hello hi i am too shy to come off anon) your ocs are all fun, i want to give them all little treats
but regarding wick's end, are other retirees usually older? it would be an interesting if some of the other retirees were like "oh you're so young to retire!", and it would put glen in a weird middle ground of "not being a respected elder, but also having burnt himself out at a young age so he doesn't "feel" young" though maybe not if the point of the commentary is calling out the glorification of "burning out/dying young for glory" (i also love the in-world lore idea of someone retiring over an artistic passion project, like someone overspent their SP working on their magnus opus painting lol)
Hi haha no worries anon!! Whatever makes u feel comfortable. I'M HAPPY U LIKE MY OCS !!!! THANK YOU <3333
i appreciate you taking the Retirement concept from Wick's End to mind! Like you say, regards societal age expectations, that's exactly where Glen is supposed to sit. He's "at his prime" in his 30s; not youthful, not considered an elder.
Retirement can happen at any age, but all the current living Retirees in the kingdom are middle-age / older just because it's just so uncommon. They've had many years to adjust and just sorta accept they were "past their use". Then comes Glendale; the shiny new member who still has a warrior's fighting spirit.
As a matter of fact, this was supposed to be highlighted more in some deleted panels from chapter 2!
--- Originally, an older, more traditional Retiree archetype who had embraced her fate named Beverly was supposed to catch on to Glen's disappointment and invite him over to tea as an intervention.
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Ultimately my editor Zoe commented this exposition would hinder the pacing, so I went for a more 'show don't tell' approach -- which I think was for the better. ---
Also haha ... I think that's you taking the illustration to heart! Don't go getting burnout over passion-projects IRL ;)
SP is basically the in-universe magic system, but the well of power is the quintessential human spirit (Spirit Points). Other traditional casting classes like Mages, Wizards, Warlocks, etc would also rely on SP -- even more so.
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grainsaucer · 1 year
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WaWC Magic
I think the core of magic for #Warrior and Warlock Cats AU for me is the idea that it's not something you can simply throw at someone and be rid of them.
To me, it's more like being a good orator. In essence, you are trying to convince reality to make an exception for you and bend the rules to serve your purpose. From simple things, like making a flask of water boil just by warming it up with your hands, to more complicated things like urging a plant to bear fruit in winter.
And in the same sense that there isn't just one type of magic in other settings, there is not just a single functioning type of oration in WaWC. While in my head they're categorized into "archetypes" I think each cat has their own brand of magic, so disregards these if you want to do something of your own.
Wizards, in my head, are people who see beyond today, they focus on ideas, concepts, and futures. They're never content with how things are now, always playing for a different outcome. Of course, constantly looking into the future makes them irritable, cynical, and lonely. Their magic exists in a paradoxical polarity, magic based on logic. To this effect, they utilize staves, gems, and areas where nature and reality have been bent before. They're orators who work you down through flaws in your argument while presenting a strong point themselves.
Seers are cats connected with life and the now. Their powers are gifts that they pass onto others, they are more intermediaries doing what must be done for the sake of today. They are connected with people and the land, helping wherever and whenever they can, as fast as they can. Inevitably this leaves them with a deep melancholy and their acceptance of outcomes can lead to complacency as well as rigidity. Rituals and herbs coupled with ancestral and natural gifts are their domain. As orators, you can think of them as the kind of people who don't always make the soundest arguments, but their sincerity can win you over.
Alchemists are a conclusion of the two. Using today to build a better tomorrow, they are makers rather than users. Their ultimate goal is discovery, rather than preservation or recuperation. This leaves them vulnerable to manipulation, as they can often be misled both by their lack of trust in their own power and by others looking to use theirs. Potions, curatives, ointments, and poisons are their domain. Since they don't need to be present for any of those to be useful, their tools tend to have an impact on more cats than they intended. Think of them as people who instead of arguing, prefer to present evidence to support their arguments. Evidence, which can be misconstrued and misused.
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roserysttrpggarden · 8 months
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Homebrew Class design For Dummies: Part 1: The Foundation
Hey you~! Have you ever wanted to make a homebrew class for Dungeons and Dragons fifth-edition? Perhaps you wanted to recreate a character from a book or movie you like that can't be represented by a full/multiclass, maybe you want to recreate a class from older editions? Or maybe you just have a really strong concept in mind but struggle to put words to document, well have you come to the right place. This blog is meant to serve as a guide for those wishing to make their own class, starting from a simple concept to a finalized product.
This first part of the series will go over the conception of a homebrew class, talking about the concept, role and other relating topics. Over the course of this series you'll also see the live development of a homebrew class "The Avatar" inspired by Hercules and Maui, the avatars are warriors that wield the powers of god, empowered by the legends that surround them.
When making a homebrew class, the first thing you should have in mind is a concept. Maybe you want to play a certain fantast archetype you want to play that isn't possible with existing content, maybe you have a mechanic in mind that wouldn't fit as a subclass feature, or you want to expand on more forgotten aspects of D&D like tattoo magic. Whatever your starting point may be, make sure to jot down other themes and ideas you want to present. Given the themes of the avatar I can already jot down some ideas
Martial Class
Customizable blessings from their legends
Likely charisma focused
Buffs via dealing damage
I will preface that, when making the concept for your class, keep these things in mind.
1 Can you make the same type of character with existing options (Not including reflavoring/reskinning) admittedly the avatar class concept could leans into themes touched-on divine soul and oath of glory, however I feel that the herculean archetype is flexible enough to warrant its own class.
Is my concept flexible enough to make subclasses? For instance, say you want to make a caster that steals its opponents powers, cool...But what do you do for subclasses? In this case the avatars sub classes-their divine exemplar can come from which god empowers them, one subclass for example could be the exemplar of light, the exemplar of war, exemplar of death, etc.
Okay so, got all of that concept stuff down? Good, now is time to get some gameplay details down, nothing concrete just yet, but rather basic ideas of how and where your class is fighting. Now would be the time to bust out a writing program, such as google docs, notes, or anything alike.
Class Role
Your classes role is what they do in combat, do they want to deal damage? Heal? Defend? While this might simplify each type of role I listed some examples bellow:
Brawler: Brawlers want to get up close and personal, dealing high single target damage. Most martial classes fall under this archetype, along with Hexblade Warlocks or College of Swords Bards.
Blaster: Blasters are similar to brawers in that they focus on dealing damage, unlike brawlers they focus their efforts to large groups-rather than a singular target, examples include Evocation Wizard and Light domain Cleric.
Buffers: Buffers focus on provided positive effects to enhance their teams performance, such as better dice rolls or increased damage.. Buffers include most Bards, Clerics and Druids.
Controller: Controllers focus on impeding their enemies, limiting their options or event preventing them from acting at all. Controllers include Druids, Monks (Via stunning strike) and Undead Warlocks.
Debuffer: Similar to controllers, the debuffer focuses on weakening their opponents, making them less effective.. Debuffers include College of Eloquence Bards and Divination Wizards.
Healer: Healers do exactly what their name implies, keeping their party at well healed and removing negative effects. Healers include Life domain Clerics, Celestial Warlocks and Way of Mercy Monks.
Skirmisher: Skirmishers focus on darting in and out of the frontlines, remaning mobile all the way: Skirmisher include Rogues, Monks and any character with the Mobile feat.
Tank: Tanks focus on drawing enemy fire away from their allies and towards themselves. Tanks include Armorer (Guardian) Artificers, Barbarian and Oath of Redemption Paladins.
Keep in mind that some classes can fill multiple of these rolls through subclasses, feats, etc. Cleric immediately comes to mind thanks to their varied spell list and all of the divine domains present to them. For our avatar class I think a mix of striker and buffer could be interesting, where your goal is to deal damage, but also help your allies deal more damage and stay in battle.
Area
Also referred to as a characters "zone" a characters preferred area is where they'll be hanging out in combat, this information is usually indicated by things such as hit die, proficiency, etc. The obvious example is barbarian, who with their d12 hit die and martial weapon proficiency are designed to be up in the thick of things, meanwhile a wizard with their measly d6 hit die and no armor proficiency are best set for the backline, sure there may be ways to alter your zone, but having a concrete "My character is best at this area" can help defining their role in combat.
For the avatar, I will settle on it having a d10 hit die, both cause I imagine a demigod archetype would be rather tanky, but also since I imagine the class largely staying in front lines of combat, with them potentially being able to do range combat similarly to a fighter.
Out of Combat Role
While D&D combat is fun (depending on who you ask) it is equally as important your class to think about your classes role out of combat, will they attempt to persuade the king to aid the party? Will they be lurking in the shadows, setting a deadly ambush? A classes out of combat roll is supported by particular ability scores, proficiency and even class abilities. Going back to barbarian, due to their strength focus and proficiency in athletics are going to be the teams brawn, rogues thanks to expertise and natural affinity for thieves tools are likely to scout out ahead, disarming traps. To give some more concrete examples of roles, the list includes:
Brawn: Brawns use their strength to break doors, push away obstacles and grapple. They use strength and prefer athletics, acrobatics and sometimes intimidation.
Brain: Brains are the thinking men, they use their mind to solve problems and decipher mysteries. Brains use intelligence and wisdom, preferring arcana, investigation, history, nature and religion.
Face: Probably the most infamous DnD archetype, the face uses honeyed words to help their team. Faces use charisma and wisdom and prefer deception, persuasion, performance, intimidation and insight.
Heart: The heart is like the party glue, their job is to keep everyone healed up and ready for the day ahead. Hearts prefer wisdom and charisma, preferring animal handing and medicine.
Scout: Scouts gather information and disarmed traps, laying the path for their team to follow and take advantage on. Scouts use dexterity and either wisdom or intelligence, preferring stealth, sleight of hand, investigation, perception and nature.
Keep in mind that a class can have multiple of these rolls present at once, just cause you're a paladin doesn't mean you always have to do the convincing. In our case the avatar will serve primarily as a brawn and face, it feels like a natural given the concept.
Summary
To summarize all of the points made within this write-up. When you start designing a homebrew class you should:
Start with a strong concept.
Jot down your initial ideas.
Think about your classes role in and out of combat, as well as their area of play.
Get to work.
Final Note
Before closing out this first part, I want to go over some terminology you might hear floating around that I want to clarify before moving on as they'll be referenced going foward.
A martial class refers to a class that doesn't have spellcasting as a core feature, while D&D's official martials are mostly nonmagical-warrior types. A martial class can still be magical in nature, so go nuts with it! They're really fun to make.
Full casters are classes that focus on casing spells (duh) full casters possess a certain number of spell slots to cast increasingly powerful spells. Warlock is the one outlier since they work on their own system (Being pact magic)
Half-Casters are a mix between the two, while they can only cast up to 5th-level spells, they make up for it with martial ability built into their base kit (fighting styles and extra attack) they're great fun I'll tell ya!
I'll also recommend two resources for class design, the first is Indestructoboys homebrew design masterclass series, where I get many of my concepts from, alongside the guide to balancing classes on the Unearthed Arcana subreddit, which provides a good framework for future entries into this. Otherwise if you've made it this far, thank you for reading, and I wish you good luck in your homebrew creation. Tune in next week where we begin to put mechanics to document, but until then, see you around.
D&D Homebrew Class Design Masterclass | Before 1st-Level
Guide to Balancing Classes
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