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#Konami Music Entertainment
royb0t · 2 months
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[ Lifeline (PS2) - Main Menu ]
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quadpad-music · 2 years
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Irrelevant Destination (NES/Famicom 8bit 2A03)
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mightybomber · 4 days
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Here are some stitched remains of the TV Tokyo Bomberman Jetters website, which was a website mostly comprised of images and src links and thus was unfortunately mostly unarchived due to nobody manually archiving it and the strain of archiving images in 2004 :( More stitches, translations and interesting stuff under the cut
ボンバーマンジェッターズ
Bomberman Jetters
毎週水曜日
夕方6時30分~7時00分
テレビ東京系列にて好評放送中!
Every Wednesday
6:30pm-7:00pm
Broadcasting on TV Tokyo!
番室ムービーを見る▶
Watch the movie ▶
Hudson Game Navi
Studio Deen
CONTENTS
トップ Top
ストーリー Story
スタッフとキャスト Staff and Cast
キャラクター紹介 Character Introductions
いままでのお話 The story so far
次週予告 Next Week’s Notice
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~ CD発売のお知らせ!~
CD notice of release!
ボンバーマンジェッターズ」のオープニングテーマ
すわひでおさんが歌う「僕は崖っぷち」のCD発売だよ!
The opening theme of Bomberman Jetters
The CD of “Boku wa Gakkepuchi” sung by Hideo Suwa is on sale!
「僕は崖っぷち」
歌:すわひでお
発売日:2002年11月20日(水)
品番:POCE-7302
価格:¥1,050(税込)
発売元:株式会社コナミミュージックエンタテインメント
販売元:ユニバーサルミュージック株式会社
KONAMI
"I'm on the edge of a cliff"
Song: Suwa Hideo
Release date: November 20, 2002 (Wednesday)
Item number: POCE-7302
Price: ¥1,050 (tax included)
Publisher: Konami Music Entertainment Co., Ltd.
Distributor: Universal Music Co., Ltd.
Konami
[とじる]
[Close]
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スタッフとキャスト
Staff and Cast
- STAFF -
原案:ハドソン
監督:小寺勝之
シリーズ構成:前川淳
キャラクターデザイン:
メカニックデザイン:常
音響監督:郷田ほづみ
音楽:丸山和範
アニメーション制作:スタジオキ
製作:テレビ東京・NA
連載:月刊コロコロコミック
Original draft: Hudson
Director: Katsuyuki Kotera
Series composition: Jun Maekawa
Character design:
Mechanic design: X
Sound Director: Hozumi Goda
Music: Kazunori Maruyama
Animation production: Studio x 
Production: TV Tokyo, NA
Serialisation: Monthly CoroCoro Comic
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いままでのお話 The story so far
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無限に広がる大字宙ー。
The infinite space of large villages.
ここは様々な星に様々な人々の住む世界。
This is a world inhabited by many different people on many different planets.
そして、美しい海に囲まれた「ジェッター星」の都市「ベイベイタウン」は、様々な星の出身者が移住している多民族都市だ。シロボンはそこに基地を置く宙自警団「ジェッターズ」の一員。シロポンは「ボンバ
And “Bay Bay Town,” a city on the “Jetter planet” surrounded by beautiful seas, is a multi-ethnic city where people from various planets have settled. Shirobon is a member of the “Jetters,” a space vigilante group based there. Shirobon is a “bomber-
選仗
忘操
ン」と
シロボン
が、夏
継ぎ、
手に、
(I can’t really make out anything cohesive from that….)
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るポム技
-Bomb technique
ターしてい
Person who works (A stretch, I barely know what this could be)
ブロフェツサーバグラー
Professor Bagura
ボムサィエンスの天才科学者にしてヒゲヒゲ団の首領.
The genius scientist of bomb science and the leader of the Hige Hige bandits.
Dr. アィンとは,ボムサイエンスをともに学んできた仲であリ,ライバルてもあった.
Dr Iein and Bagura learned bomb science together, and are also rivals.
[世界にひとつしかないもの」を奪いコレクションしている.
He steals the unique things in the universe and collects them.
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キャラクター紹介
Character Introductions 
ジエッターズ・メンバー 
Jetters Members
シロポン
Shirobon
ポンバー呈人の男の子。
A young boy who is a bomberman.
伝説のボンバーマンと称された兄、マイティに悩れ、ジェッターズの一員となる。
He was troubled by his older brother, Mighty, who was called the legendary Bomberman, and became a member of the Jetters.
明るく朗らかな性格だが、まだまだ頼りない一面も。しかし、心の奥には熱い間志を秘めている。
He has a bright and cheerful personality, but he’s quite unreliable. However, he has a passionate ambition deep in his heart.
ボンゴ
Bongo
ドドンバ星人。
An alien from Planet Dodonpa.
普段はボーっとしているように見えるが、キャラボンの匂いを感知する特殊能力がある。
He usually seems to be in a daze, but he has a special ability to sense the smell of Kyarabon.
メカに強く、宇宙船から電子レンジまで何でも直してしまう。カレーが大好きな大食演。
He’s smart with mechanics, and fixes anything from spaceships to microwave ovens. He loves curry.
ガング
Gangu
Dr. アインが、かなり昔に作りあけた
Dr Iein made him a long time ago.
万能ロボット。
An all-purpose robot.
あらゆる惑星のデータがインプットされている。
Data of all planets are input.
 とにかくよくしゃべる。
He’s very talkative.
ポンゴにいつのまにか改造されてしまい、新しい機能を身につけることも。
He can be modified by Bongo at any time, and acquire new features.
▶そのほかの登場人物
Other characters
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I’ve organised all the image parts separately, mostly for personal archival reasons, but if you for whatever reason would like to see here you go :]
CD, Staff and Cast, Next Week’s Notice, Story, Story so far
Main page, Character Introductions
Navigation Buttons (Neutral)
Navigation Buttons (Active)
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satoshi-mochida · 4 months
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Felix the Cat collection announced for PS5, PS4, and Switch
Gematsu Source
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Konami has announced Felix the Cat, a collection of two classic Felix the Cat titles for PlayStation 5, PlayStation 4, and Switch, running in Limited Run Games‘ Carbon Engine. A release date was not announced.
Physical standard and “Classic” editions will also be available via Limited Run Games. Pre-orders will open on February 9 and end on March 10. Here are the details:
Standard Edition (PS5, PS4, Switch)
Physical copy of Felix the Cat bundle featuring the 1992 Nintendo Entertainment System title and 1993 Game Boy title of the same name
Classic Edition (PS5, PS4, Switch)
Physical copy of the Felix the Cat bundle featuring the 1992 Nintendo Entertainment System title and 1993 Game Boy title of the same name
Physical CD soundtrack featuring original music from the Felix the Cat titles
Reversible poster
Packaging inspired by the original Felix the Cat Nintendo Entertainment System release box
Here is an overview of the collection, via Konami:
Since his debut in 1919, Felix the Cat has endured as a pop culture icon. Across film, television, and gaming, fans have remained endeared to Felix’s playful and imaginative spirit for nearly 105 years. Now, the 8-bit adventures of Felix the Cat are returning for new audiences to discover and generations of fans to enjoy together. This release includes both the classic Nintendo Entertainment System title and the Game Boy title that was released a year later. Through Carbon Engine, and some help from Felix’s Magic Bag of Tricks, new features for the titles, including save states and other quality-of-life fixes, bring them into the modern era of gaming.
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tsukuyomiland · 9 months
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So inspired by the previous post I decided to make a list of my favorite songs from Bemanis.
The Bemani (a contraction of the word Beatmania which was used to name a series of videogames based in music and needed a series of special controllers but could also be played with normal pads) used to be one of my favorite genres in videogames, which today doesn't exist in domestic systems but still can be found in arcade. But from 1999 to 2008 or so there was a big boom of this genre, and almost everybody had a kind of dancemat or similar at home. I loved the Bemani, musical videogames have been always in my favorites, and I also loved the different controllers you needed to play them. I had a dance mat for Dance Dance Revolution and the Beatmania controller.
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But for some reason, after Activision released Guitar Hero and Rock Band and similar things, this kind of games phagocytized the Bemani genre and it dissapeared from domestic consoles.
The difference between both? Songs.
While Guitar Hero and such had the attraction of featuring famous songs from famous groups, the Bemani games (led by Konami) used original songs composed specifically for these games. But these songs were AMAZING. And every new iteration of these games was pretty exciting because you wanted to know which new songs, composers and remixes from previous ones you would see there. Today I still look at the new releases. The Bemani song was a music genre itself, and I still listen at those while drawing or doing chores as these were made to be specially entertaining and rhythmic, as you were supposed to have fun playing them.
So, here is a list of some of the songs I love from this genre of which I still mourn its dissapearance:
- B4U
youtube
- Hysteria
youtube
- Absolute
youtube
- Snow Storm
youtube
- Dynamite Rave
youtube
- End of the Century
youtube
- Todestrieb
youtube
- Entelechia
youtube
- V (conclusion)
youtube
-Diavolo
youtube
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retrogamingloft · 1 month
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Mikie, a classic video game from 1984, was brought to life by Konami, initially gracing arcades before making its way to various home systems. Its gameplay and novel concept quickly won hearts.
Players step into the shoes of a high school student, Mikie, embarking on a quest to gather hearts across different classrooms to woo his girlfriend. The journey unfolds across diverse settings, including classrooms, a cafeteria, and a dance studio, each presenting unique challenges and adversaries.
This game is celebrated for its vibrant music and sound effects, along with the vivid graphics characteristic of its time. Mikie must skillfully dodge or incapacitate teachers, cooks, and other characters to secure all the hearts within each level to progress. The gameplay is a blend of action and strategy, requiring players to meticulously plan their movements while evading or confronting foes.
Mikie holds a special place in the realm of retro gaming, cherished for its distinctive charm and the rigor of its gameplay, epitomizing the inventiveness and pioneering spirit of the 1980s arcade era.
However, it's essential to acknowledge the game's more controversial aspects, which, through a modern lens, reveal it as an early instance of politically incorrect content in gaming.
At its launch, Mikie was part of a cultural landscape less critical of video game narratives, where the breadth of themes in entertainment encompassed those now deemed questionable or potentially harmful to impressionable audiences.
The game's core narrative, depicting a student maneuvering through school to amass hearts and ultimately elope with his girlfriend, reflects actions and attitudes now at odds with current values on education and respect for authority.
Moreover, Mikie's portrayal of conflict resolution through evasion and physical aggression—encouraging players to dispatch school staff to achieve goals—showcases a problem-solving method that diverges sharply from the conflict resolution and respect teachings emphasized in educational settings today.
Additionally, the game's focus on pursuing a romantic interest at the cost of educational disruption may appear to belittle the significance of schooling and student responsibilities.
This portrayal of a school environment, where the primary objective is to abscond with a girlfriend rather than engage in the learning process, might be construed as diminishing the value of education and respect for the educational institution.
In the current era, with a heightened focus on producing content that promotes positive values and behaviors, Mikie stands as a testament to the evolving nature of cultural perceptions and sensitivities.
While it remains an iconic piece of video game history, fondly remembered by many for its technical and creative merits, the content-related controversies it sparks continue to fuel discussions on media's influence on societal norms and behavior.
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gmlocg · 7 months
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351.) Prince of Persia
Release: October 3rd, 1989 | GGF: Action, Platformer, Puzzle | Developer(s): Brøderbund Software, Inc., Arsys Software, Inc. | Publisher(s): Brøderbund Software, Inc., Softgold Computerspiele GmbH, Revelation Software, Domark Software Ltd., Riverhill Soft Inc., Ocean Software Ltd., Virgin Games, Inc., NCS Corporation, Victor Musical Industries, Inc., Turbo Technologies, Inc., Konami Industry Co., Ltd., Tengen Inc., Mindscape International Ltd., Tec Toy Indústria de Brinquedos S.A., Red Orb Entertainment, Ubisoft Entertainment SA | Platform(s): Apple II (1989), Amiga (1990), Amstrad CPC (1990), Atari ST (1990), DOS (1990), PC-98 (1990), SAM Coupe (1990), Sharp X86000 (1991), TurboGrafx CD (1991), FM Towns (1992), Game Boy (1992), Game Gear (1992), Macintosh (1992), NES (1992), SEGA CD (1992), SEGA Master System (1992), SNES (1992), Genesis (1993), Game Boy Color (1999), Mobile (2007), Xbox 360 (2007), PlayStation 3 (2008), BlackBerry (2009), iPad (2010), iPhone (2010), Android (2012), Nintendo 3DS (2012), Wii (2012)
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theelysiumconcept · 28 days
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Metal Gear Titans: Tactical Onslaught
We bring you an MGS x AOT crossover, in which Big Boss leaves Outer Heaven and travels to Paradis, to give Eren a Meta upgrade before the assault on Marley.
No copyright intended, music belongs to Sony Entertainment & Konami Digital
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hansungkee · 1 year
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The First 2023 Art.
After Mother Brain's Final Defeat, The Video Land's Peace Will Come at Last. The three Heroes was Return to Inkwell Isles. Music : Ending theme of Konami Wai Wai World If Knows Captain N, Duke, Princess Lana was Freed After Destroyed The Source was Mother Brain and Metroid... The three Ding Dongs Might doesn't Knew After Returned Inkwell Isles About it.
Cuphead(C) StudioMDHR Donkey Kong,Kid Icarus, The Legend of Zelda (C) Nintendo Castlevania, Wai Wai World (C) Konami Megaman (C) Capcom Captain N (C) filbarlow, DiC Entertainment
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jones-friend · 1 year
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I just finished playing Metal Gear Rising: Revengeance, a 2013 title where the antagonist republican senator claims he’s going to make America great again moments before you rip his stillbeating heart from his chest!
For context: I’ve never played metal gear. My buddy has nothing but good things to say for it and I’ve seen lots of good stuff. I’ve also played Bayonetta 1 all the way through.
Metal Gear Rising Revengeance is a game started by Konami/Kojima, handed off to platinum games. In it you play as Raiden, a cyber ninja, facing off against soldiers and big bads alike.
Lots of modern games feel the need to juice the runtime to 30hrs. TLOU2, Horizon Zero Dawn, God of War 2018, often they do this by adding optional open world segments or sidequests that pad the runtime.
MGRR was described as all killer no filler and they aren’t lying. Around 6-8hrs long this was a quality experience through and through. I shouted out loud in my own apartment at multiple points because of how fantastic they felt to play. I lost my goddam mind when you’re fighting a metal gear ray to the instrumental Rules of Nature and when you catch the mecha blade the sfx dip so the soundtrack can belt the lyrics RULES OF NATURE as you anime throw the mecha and shred it. Oh my god. Perfection.
The game’s high points are its boss fights. Lovingly crafted, each boss has something exciting going on whether it be Mistral’s enemy horde or Sundowner’s explosive armor you need to slice through. The mechanics feel fantastically overpowered in the best way, running up missile barrages to slice their armor into a thousand pieces is a blast.
I cannot say enough good things about the game’s soundtrack and use of music. Typically you fight to instrumental themes, with the lyrics bass boosting the track during emotional high points. Its huge when you hit the last phase of a boss fight and the lyrics cut in as your own health gets down to the wire. Absolutely amazing.
I also appreciate that the game has a “skill tree” or upgrade purchase menu where not everything was able to be bought in my run. Maybe you can with VR missions, but I liked that I had to choose my strengths when too many games eventually give you everything anyways.
The game’s story is Platinum Games making a Kojima game, its silly in all the right spots and serious at the right times. I was thoroughly entertained by how whole hog they go over the top with it.
I have a short list of things that frustrated me: the hammer and ape enemies were a lil too nutty damage and stunwise and two at once could easily stunlock you. The traversal sections between bosses have good moments but overall don’t work quite as well. It is from the quick time event era so there’s a number of those, while I never found them to be too invasive they aren’t always great.
None of these things were enough to put a damper on the experience for me. This is in my top 5 games easy, the Samuel boss fight is up there next to Lady Maria for me. I’m entirely enamored with this one and I highly recommend it if you enjoy the likes of Hotline Miami and Uncharted games.
Recently I played the FFVII remake. If they cut the filler and make it closer to this that game would be loads better.
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kokiafans · 1 year
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KOKIA in flashback - 2000
Moving into the new century, KOKIA stops releasing music under the Ponyo Canyon label in 2000. She doesn't release any albums or singles with only her name on the cover, but instead collaborates, mostly with Ryuichi Kawamura's ЯKS production project, providing the vocals for five songs total. With the singles and album published under Victor Entertainment, this paves the way for KOKIA's releases next year.
◆ Lives and events ◆
January 19 Female Vocal Night (Harajuku Ruido)
February 29 Female Vocal Night (Harajuku Ruido)
March 19 13th Hong Kong-Japan joint charity concert (Hong Kong, cultural center concert hall)
April 29 9th GREEN PARADISE (Hibiya outdoor concert hall)
◆ Other releases ◆
February 3 Release of the album Planet of Love (Oneness Music) ※ Charity CD for landmine disaster relief. Recorded the vocals for the song Dreaming.
March 23 Release of Karakurizoushi Ayatsuri sakon ('Doll puppeteer Sakon') original soundtrack II (Victor Entertainment) ※ Wrote and performed the song Sayonara wa iwanaide ('don't say goodbye').
May 10 Release of Gensou suikoden II ongakushuu ('song collection') ORRIZONTE~orizonte~ (Konami Digital Entertainment) ※ Song collection for the PlayStation computer RPG Suikoden II. Performed the song Currents.
July 26 Release of the single goes on forever (Victor Entertainment) ※ Produced by ЯK (Ryuichi Kawakura). Single released under the name of ЯK Standard feat. KOKIA.
September 21 Release of the single melody (Victor Entertainment) ※ Produced by ЯK (Ryuichi Kawakura). Single released under the name of ЯK Standard feat. KOKIA.
September 27 Release of the album Uta - uta - uta vol. 5 ashita no omoide (‘song song song – memories of tomorrow’) by Saori Yumi and Sachiko Yasuda (Universal Music) ※ In charge of writing the lyrics for the song Hatsukoi ('first love').
October 25 Release of the single Toki no Kizahashi ('Stairs of time') by Hideki Saijou (Polydor) ※ Part of the chorus in the song Toki no kizahashi ('stairs of time')
December 16 Release of the album Kanata made ('until the other side') (Victor Entertainment) ※ The first ЯK Standard album produced by ЯK (Ryuichi Kawakura).
◆ Other ◆ Performed the song Schubert's lullaby for the Menicon Menicon Z TV commercial.
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[ Lifeline (PS2) - Tutorial Music ]
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retrogamingreplay · 1 month
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Super Castlevania IV: A Timeless Classic That Defined a Generation Super Castlevania IV, released in 1991 for the Super Nintendo Entertainment System (SNES), is a masterpiece of the action-platformer genre and a shining example of what Konami's development team could achieve on Nintendo's 16-bit console. Directed by Masahiro Ueno and produced by Hideki Okugawa, this fourth installment in the Castlevania series takes players on a thrilling journey through Dracula's castle, filled with stunning visuals, unforgettable music, and innovative gameplay mechanics. Story The game's story follows the legendary vampire hunter Simon Belmont as he embarks on a perilous mission to defeat Dracula and save the world from darkness. While the plot may seem simple, Super Castlevania IV's atmospheric storytelling and haunting imagery create an immersive experience that draws players into the game's gothic world. As Simon traverses through eleven stages, each with its own unique theme and challenges, the narrative unfolds through brief cutscenes and environmental storytelling, adding depth to the overall experience. Graphics and Sound [gallery ids="168587,168602,168601"] One of Super Castlevania IV's most striking features is its gorgeous visuals. The game's graphics showcase the SNES's capabilities, with detailed character sprites, fluid animations, and intricate background designs. From the eerie depths of the castle's dungeons to the haunting beauty of its outdoor areas, each stage is a visual feast that immerses players in the game's dark and foreboding atmosphere. The game's soundtrack, composed by Masanori Adachi and Taro Kudo, is equally impressive. The hauntingly beautiful melodies and pulse-pounding rhythms perfectly complement the game's visuals and enhance the overall experience. Tracks like "Vampire Killer" and "Beginning" have become iconic pieces of video game music, cementing Super Castlevania IV's status as a classic. The game's soundtrack has been praised by fans and critics alike, with many considering it one of the best video game soundtracks of all time. [gallery ids="168598,168595,168597"] Gameplay Super Castlevania IV's gameplay is a refinement of the classic Castlevania formula, introducing new mechanics and improvements that make it a joy to play. Simon's whip can now be swung in eight directions, allowing for more precise combat and platforming. The game also introduces a new grappling mechanic, enabling Simon to swing from certain fixtures and adding a new layer of exploration to the game's levels. The game's level design is a perfect balance of challenge and fairness, with each stage presenting unique obstacles and enemies that test players' skills and reflexes. From the clockwork mechanisms of the castle's towers to the slippery slopes of its caverns, Super Castlevania IV's stages are a masterclass in platformer design. [gallery ids="168587,168588,168589"] Reception and Legacy Upon its release in 1991, Super Castlevania IV was met with critical acclaim and commercial success. Critics praised the game's visuals, sound, and gameplay, with many hailing it as a masterpiece of the action-platformer genre. Super Castlevania IV's impact on the gaming industry cannot be overstated. It set a new standard for what could be achieved on the SNES and inspired countless games that followed in its footsteps. The game's influence can still be felt today, with many modern action-platformers drawing inspiration from its design and mechanics. "Super Castlevania IV is a timeless classic that every gamer should experience. Its stunning visuals, haunting soundtrack, and perfect gameplay make it a true masterpiece of the 16-bit era." - Jonathan Carlson, Retro Replay community member. Replayability and Fun Facts Super Castlevania IV offers a high degree of replayability, with multiple difficulty levels and secrets to uncover. Players can challenge themselves to beat their best times, discover hidden items, and master the game's intricate levels.
The game also features a unique "Mode 7" boss fight, showcasing the SNES's ability to create pseudo-3D effects. Here are some interesting facts about Super Castlevania IV: The game was originally released in Japan as Akumajō Dracula, which translates to "Demon Castle Dracula." Super Castlevania IV was one of the first games to utilize the SNES's Mode 7 graphics capabilities, as seen in the game's rotating room and the final boss battle. The game's soundtrack was composed using a unique sound chip called the Sony SPC700, which allowed for more complex and realistic sound effects. Super Castlevania IV was the first game in the series to feature a fully orchestrated soundtrack, setting a new standard for video game music. In conclusion, Super Castlevania IV is a timeless classic that serves as a testament to the skill and creativity of Konami's development team. Its stunning visuals, unforgettable soundtrack, and perfect gameplay make it a must-play for any fan of action-platformers or classic gaming in general. With its high replayability and enduring legacy, Super Castlevania IV is a game that will continue to be celebrated and enjoyed for generations to come. [gallery ids='168584,168585,168586,168594,168593,168602,168601,168600,168592,168591,168599,168598,168590,168589,168597,168596,168587,168595,168588' main_size='full' tile_size='full' style='mosaic']
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ptbf2002 · 6 months
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My Top 10 Favorite Japanese Animated Shows
Ah, Japan, Everyone's Favorite Country, That Everyone Wants To Visit, Because Of How Is Peaceful, It's Easy To Get A Job, Their Tasty Food, Home Of Nintendo, SEGA, Capcom, BANDAI NAMCO, SNK, TAITO, Sony PlayStation, Etc. Not Only That, It Even Have Great Cartoon With Clean And Fresh Animation.
Speaking Of That, Here's My Top 10 Favorite Animated Shows From Japan
#10 Pokémon
#9 Naruto
#8 Pokémon: Diamond And Pearl
#7 Pokémon Advanced
#6 Dragon Ball Super
#5 Dragon Ball Z
#4 Sonic X
#3 Stitch
#2 Powerpuff Girls Z
And #1 Hi Hi Puffy AmiYumi
Original Template By @DemitriaMiriam
Original Template: https://www.deviantart.com/demitriamiriam/art/My-Top-10-Favorite-Meme-Ver-2-306608634
Pokémon Belongs To OLM, Inc. OLM Team Ota, OLM Team Iguchi, OLM Team Kato, The Pokémon Company, Game Freak Inc. ILCA, Nintendo Co., Ltd. 4Kids Entertainment, Inc. 4K Media Inc. 4Licensing Corporation, Konami Cross Media NY, Inc. Konami Group Corporation, The Pokémon Company International, VIZ Media, LLC, TV Tokyo, TV Tokyo Holdings Corporation, Nikkei, Inc. Kids' WB! The WB, The WB Television Network, Inc. Tribune Broadcasting Company, LLC. Tribune Media Company, Nexstar Media Group, Inc. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Television Studios, Warner Bros. Entertainment Inc. WarnerMedia, Warner Bros. Discovery, Inc. Disney XD, Disney Branded Television, Disney–ABC Home Entertainment and Television Distribution, Disney General Entertainment Content, Disney Media and Entertainment Distribution, Disney Entertainment, The Walt Disney Company, And Netflix, Inc.
Naruto Belongs To Masashi Kishimoto, Weekly Shōnen Jump, Shueisha Inc. Pierrot Company, Ltd. Aniplex, Inc. Sony Music Entertainment (Japan) Inc. Sony Group Corporation, TV Tokyo, TV Tokyo Holdings Corporation, Nikkei, Inc. Madman Entertainment Pty. Ltd. VIZ Media, LLC, Shogakukan-Shueisha Productions Co., Ltd. Hitotsubashi Group, Toonami, Adult Swim, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Entertainment Inc. WarnerMedia, Warner Bros. Discovery, Inc. Disney XD, Disney Branded Television, Disney–ABC Home Entertainment and Television Distribution, Disney General Entertainment Content, Disney Media and Entertainment Distribution, Disney Entertainment, The Walt Disney Company, YTV (Canadian TV channel), YTV Canada, Inc. And Corus Entertainment Inc.
Pokémon the Series: Diamond and Pearl Belongs To OLM, Inc. OLM Team Ota, OLM Team Iguchi, OLM Team Kato, IMAGICA Lab. Inc. The Pokémon Company, Game Freak Inc. ILCA, Nintendo Co., Ltd. 4Kids Entertainment, Inc. The Pokémon Company International, TV Tokyo, TV Tokyo Holdings Corporation, Nikkei, Inc. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, VIZ Media, LLC, Shogakukan-Shueisha Productions Co., Ltd. Hitotsubashi Group, Warner Bros. Home Entertainment, Inc. Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Pokémon: Advanced Belongs To OLM, Inc. OLM Team Ota, OLM Team Iguchi, OLM Team Kato, IMAGICA Lab. Inc. The Pokémon Company, Game Freak Inc. ILCA, Nintendo Co., Ltd. 4Kids Entertainment, Inc. The Pokémon Company International, TV Tokyo, TV Tokyo Holdings Corporation, Nikkei, Inc. Kids' WB! The WB, The WB Television Network, Inc. Tribune Broadcasting Company, LLC. Tribune Media Company, Nexstar Media Group, Inc. VIZ Media, LLC, Shogakukan-Shueisha Productions Co., Ltd. Hitotsubashi Group, Warner Bros. Home Entertainment, Inc. Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Dragon Ball Super Belongs To Akira Toriyama, Toyotarou, Shueisha Inc. VIZ Media, LLC, Shogakukan-Shueisha Productions Co., Ltd. Hitotsubashi Group, Toei Animation Co., Ltd. Toei Company, Ltd. Crunchyroll, Otter Media Holdings, LLC, AT&T Inc. Warner Bros. Discovery Global Streaming and Interactive Entertainment, WarnerMedia, Warner Bros. Discovery, Inc. Crunchyroll, LLC, Sony Music Entertainment (Japan) Inc. Sony Pictures Entertainment Inc. Sony Entertainment, Inc. Sony Corporation of America, And Sony Group Corporation
Dragon Ball Z Belongs To Takao Koyama, Toei Animation Co., Ltd. Toei Company, Ltd. Crunchyroll, Otter Media Holdings, LLC, AT&T Inc. Warner Bros. Discovery Global Streaming and Interactive Entertainment, WarnerMedia, Warner Bros. Discovery, Inc. Crunchyroll, LLC, Sony Music Entertainment (Japan) Inc. Sony Pictures Entertainment Inc. Sony Entertainment, Inc. Sony Corporation of America, And Sony Group Corporation
Sonic X Belongs To Yuji Naka, Naoto Ohshima, Hirokazu Yasuhara, TMS Entertainment Co., Ltd. Sonic Team, SEGA Corporation, SEGA Sammy Holdings Inc. FOX Kids Europe N.V. Jetix Europe N.V. The Walt Disney Company, 4Kids Entertainment, Inc. Saban Brands, Hasbro Entertainment, Hasbro, Inc. Discotek Media, TV Tokyo, TV Tokyo Holdings Corporation, Nikkei, Inc. 4Kids TV, FOX Broadcasting Company, FOX Entertainment, And FOX Corporation
Stitch! Belongs To Madhouse, Inc. Nippon Television Holdings, Inc. Sony Pictures Entertainment Japan Inc. Sony Pictures Entertainment Inc. Sony Entertainment, Inc. Sony Corporation of America, Sony Group Corporation, Walt Disney Animation (Japan) Inc. Disney Television Animation, Walt Disney Television International Japan, TV Tokyo, TV Tokyo Holdings Corporation, Nikkei, Inc. Disney Channel Japan, The Walt Disney Company (Japan) Ltd. Disney Channel, Disney XD, Disney Branded Television, Disney–ABC Home Entertainment and Television Distribution, Disney General Entertainment Content, Disney Media and Entertainment Distribution, Disney Entertainment, Disney Enterprises, Inc. And The Walt Disney Company
Powerpuff Girls Z Belongs To Craig McCracken, Megumu Ishiguro, Yoshio Urasawa, Toei Animation Co., Ltd. Toei Company, Ltd. Aniplex, Inc. Sony Music Entertainment (Japan) Inc. Sony Group Corporation, TV Tokyo, TV Tokyo Holdings Corporation, Nikkei, Inc. Cartoon Network Japan, Japan Entertainment Network K.K. Turner Japan K.K. Turner Broadcasting System Asia Pacific, WarnerMedia Entertainment Networks Asia Pacific, Turner Broadcasting System International, WarnerMedia International Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Hi Hi Puffy Ami Yumi Belongs To Sam Register, Renegade Animation, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia And Warner Bros. Discovery, Inc.
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dailynewsresearch · 1 year
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Redemption Entertainment Machine Market Size Share Analysis, Driving Factors, Challenges And Opportunities
Global Redemption Amusement Machine Market Research Report Contains Product Types ( Ticket Redemption Redemption, Prizes, Music Game, Dance Revolution, Racing Type Machine ), Applications ( Amusement Parks, Game Centers, Bars ) and companies ( Adrenaline Amusements, SEGA, Coastal Amusements, BayTek, Elaut, Innovative Concepts in Entertainment, Raw Thrills, Family Fun Companies, LAI Games, Concept Games, Superwing, India Amusement, TouchMagix, Sunflower Amusement, UNIS Technology, KONAMI Group, Bandai Namco Amusement, Andamiro, Wahlap Technology). Furthermore, all logical and factual summaries about the Redemption Amusement Machine Market 2022, CAGR, production volume, sales, and revenue with regional analysis.
What Is The Projected Size Of The Global Redemption Amusement Machine Market?
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To Know Redemption Amusement Machine Market Size, CAGR Rate And More, Get A Sample PDF Report Here:  https://market.biz/report/global-redemption-amusement-amusement-market-gm/# requestforsample
The global Redemption Amusement Machine market is anticipated to grow at a considerable rate during the forecast period between 2022 and 2030. In 2021, the market is growing steadily and with the rising adoption of strategies by key players, the market is expected to rise above the projected horizon. The United States Redemption Amusement Machine market is expected to be worth billions of dollars by 2021, growing at about % at CAGR over the period.
China accounts for a percentage market share for the global Redemption Amusement Machine market and will reach USD million by 2030. As for the European Redemption Amusement Machine landscape, Germany is predicted to reach USD 1 million by 2030, with a %CAGR during the forecast period. In APAC, other major markets (Japan and South Korea) are expected to grow more.
Who Are The Redemption Amusement Machine Players In The Global Market?
Adrenaline Amusements SEGA Coastal Amusements BayTek Elaut Innovative Concepts in Entertainment Raw Thrills Family Fun Companies LAI Games Concept Games Superwing India Amusement TouchMagix Sunflower Amusement UNIS Technology KONAMI Group Bandai Namco Amusement Andamiro Wahlap Technology
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Segment By Type
Ticket Redemption Prize Redemption Music Game Dance Revolution Racing Type Machine
Segment By Applications
Amusement parks Game centers Bars
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