*goes through my mutual's reblogs as if it were my own dashboard*
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hey everyone sorry for the silence, i was trying very hard to catch up with school work that i didnt manage to hand in on time. anyway i made a full body 3d model of my oc lucifer for a digital sculpting assignment :)
i posted a lot of the making process of this on twitter and i’ve also compiled everything into a moment that you can find here! go take a look if youre interested in watching me and lucifer suffer <3
(and also bonus dmc5 render looking pic of him bc a friend asked me to do it as a joke. my son is a dmc5 character now)
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WcWd: This OC I introduced but refused to elaborate on a couple weeks ago
I should start by introducing him: his name is E'lim! I chose it because it sounded partially like "Eli" with a bit of the word "limb" mixed in. TBH I just mash random syllables together when coming up with names (this was moreso the case back when E'lim here was made, but that's still part of my naming process sometimes)
I mentioned that he usually wears a more plain attire when he appeared two Wednesdays ago. Well, turns out that I never settled on consistent shoes, either. Here's a couple more pixel art drawings I found of him:
There's quite a few more (probably unfinished) drawings of this fella hidden within the containers for nigh every medium I used around 2019-2021. After that? Not sure what happened, but suddenly I didn't like him. Like, I think he'd be more appealing as a character if his arms were noodley but I always drew them so stiff as though they had bones and it looked weird.
Looking back, I didn't have a good enough grasp of how to make this type of character: noodley limbs that definitely don't connect to the rest of the body in an anatomically correct way, oversized shoes that will inevitably result in cursed imagery if taken off, gloves that are likewise over-inflated and never to be removed... huh maybe I should do a character design study on Sonic characters
I also constantly gave him that stupid-looking smile. It reminds me of the Dreamworks face meme now and I hate it. Now, if I were to redesign this guy? I'd embrace the fact that he's supposed to be stylized, and NOT worry about whether or not he appears to have bones because it seems like that's exactly what I did every single time I drew him and, poor guy, that's not a good look for him 😔
...I wanted to end the post with that paragraph, but then I started typing up the other two-thirds of this post in the hashtags. So here's my rant about the canvas sizes: the "Halloween" one was WAAAY too big for starters. There was this whole era of my drawings where I wanted to be able to capture the details that other mediums offer, but I also didn't want to use other mediums because pixel art was what I was best at. I ended up just taking an unnecessarily long time on massive pixel art canvases, all because I had concerns about working in a software like ibisPaint or Procreate. "Pixel art doesn't require brushes, so how would I know which brush to use?" "What on earth is a 'blending mode'?" "I can't draw a straight line for the life of me, and you want me to add weight to them now??" I'm pretty sure most self-taught artists have struggles like those, though; I was just a bit late to it because learning those things wasn't needed in my pixel artist skillset, oddly enough
Anyway. Those two drawings of E'lim with a clipboard are actually some of the last I made, both of him and in oversized pixel art. You might can tell that I was beginning to address all of the problems I've brought up in this post already; the scale on it is smaller than the Halloween drawing, and the face isn't just a widened smile peering directly into the viewer's soul. Regardless I still wasn't proud of how he kept turning out in my drawings (and also didn't fit into my shifting ideas for worldbuilding) so I lost interest in drawing him and he fell out of being one of my main OCs.
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