some dissent on the conflict between the typhon and humanity
boilerplate spoiler disclaimer here: lotta big plot spoilers here. this is a long one, buckle up.
i’ve recently been seeing a lot of posts that’s like “oh the typhon are the good guys actually” and i feel the need to push back against what comes across as borderline contrarianism.
to preface this: I don’t think humanity are “the good guys”, per se. transtar corporation itself as an entity is absolutely unambiguously evil and you will hear no disagreement on that from me; it is steered and commanded by and at the behest of shadowy cyberpunk-adjacent neo-feudal billionaire lords (this is almost directly pointed out in logs you can find in Mooncrash). the arrogance of these people and their lackeys (namely the Yu siblings and their direct subordinates, especially in Psychotronics who had no excuse of ignorance) — their arrogance is a tremendous sin. it is abundantly clear that a core subtext of the game is that capitalism and privatization will consume all it can without regard for anything but profit. capitalism is as much of a devouring, uncaring monster as any typhon. with that said, i cannot agree with the notion that the typhon are “the good guys”. let’s break this down from the top.
the very first interaction humanity has with the typhon is a malfunctioning lunar satellite during early exploration of the solar system, to which they send an astronaut who is immediately attacked (unprovoked!) and killed. all subsequent attempts at communication seem to have failed. The Soviets and US government both agree this is a serious threat that they should contend with together, but because of political squabbles and confirmation bias and outcome bias (and lack of perceived benefit) they part ways and put the project on hold... after more typhon attack scientific personnel just who at the time were largely only observing them, killing them in the process. some idiot in government foists it off on the private sector without realizing the risk they’re creating.
(as a brief aside: outcome bias due to political pressure is the primary reason that both the space shuttles Challenger and Columbia were destroyed; politicos and capitalists putting their own interests above the welfare of their astronauts against the advice of their more informed specialists and anything approaching good sense. the shuttles’ design was compromised by military-industrial interests as well and that was a factor but that’s a story for another time.)
another point to make here: the Typhon appeared at a Lagrangian point - lunar L2, if memory serves. With all the mention of the Great Filter and Fermi’s Question the game makes (down to multiple paintings in Morgan’s apartment!) that is absolutely not a coincidence... because literally any spacefaring species is going to use Lagrangian points due to their benefits for space travel (I’ll spare the details but they make navigation easier). supplementary data from mooncrash logs strongly implies that the Typhon wait on other planes/dimensions/instances of reality for any activity at these points, potentially for millions or billions of years — and that’s the dinner bell, because non-sentient beings probably aren’t going to develop spaceflight. People seem to conveniently forget the following:
The Typhon are sentience-eating interdimensional trapdoor spiders who are heavily implied to have committed species-wide genocides countless times. I dunno about you, but i think maybe genocide-buffet isn’t cool just because some assholes who weren’t held accountable were doing unethical experiments. the reveal at the end of the game makes it clear that humanity’s on the ropes, billions are likely dead and consumed, the vast majority of which were innocent people who had no say whatsoever in whatever Transtar was doing. even if we assume everyone on the station actually knew because “the simulation must be biased!” as i see a common argument (that I disagree with)... people earthside sure seem to have not known.
another aside: i’ve seen people dismiss the idea of mirror neurons in pro-typhon posts re: their lack of them as a supposed excuse, but they seem to conveniently forget that while this among other things are questionable at best in our world, in the setting of Prey, Panpsychism and Orchestrated Objective Reduction are unambigously real (there’s a bunch of references to it and other related concepts to it throughout the game, both in reading material and on whiteboards - the former in the Psychotronics director’s office, the latter in Igwe’s quarters, if memory serves). things work just a tad differently. While Alex is an unreliable narrator, I really don’t think it’s a stretch that the Typhon are literally physically unable to empathize with sentient life.
all of this in mind, part of the reason I find the cooperation ending interesting is precisely because it spells out that conflict and exploitation breeds misery and death, and that forging avenues of communication and empathy is what you should do. the whole point is that transtar was approaching the issue from a consumptive, exploitative mindset, and so were the typhon. both wanted to extract from the other; but unlike the typhon humanity isn’t a hivemind. there was no collective agreement from all seven billion people that all of them should be killed for, whereas the typhon act in unison to consume without fail and without pause, without agency of their own... unless introduced to it via new methods of perception and cognition, i.e. Project Cobalt and the player character.
therein ultimately lies my main issue: while i absolutely think Alex Yu is just a tremendously evil piece of excrement who did so many fucking things hideously wrong (Danielle’s assessment of him is quite accurate), his assertion that humans are quick to project ourselves onto that which we do not understand is extremely relevant here, i.e. the argument that the typhon were just ickle innocent space creatures that were experimented on for no reason and that they must have been suffering is a very human perception and projected assumption they can or do feel the way we do, which is categorically not the case. transtar is evil and amoral precisely because it consumes sentient beings in the way the typhon do: because it is always hungry, but that is not the totality of humanity, merely its worst impulses. the typhon are more force of nature than villain per se, but by the logic that they’re the good guys so’s a tsunami that kills thousands of people who had no say in the climate change that corporations are causing... which is kind of a fucked up victimblamey throughline imo.
Prey’s thesis statement, to me, is that if everyone takes there’s only misery, but sometimes the right thing to do is to give - in this case, the capability to empathize and communicate. transtar was mistaken, but those mistakes must be corrected. humanity can give, where the typhon... don’t, at least not willingly. Morgan outright says it in one log, that we keep putting them (the powers in the interest of consuming and exploiting) into us, instead when we should have put us into them, to build a bridge and a connection for understanding. the whole goddamn point (at least imo) is that without trying to hope, without trying to see, without trying to mend, there is no future.
... but if at your darkest hour you really fucking try to make it right and to give, maybe just maybe there’s a chance there’ll be a change for the better.
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Mod talk
Category: Quality of life
I know my way around the starbound workshop better than most so I figured I'd share the love and talk about the mods I have installed, the category for this particular post being quality of life, as that's probably the most universally liked one. Quality of life means anything that adds ease of access to certain features, new mechanics, or simply more variety
Are these mod recs? Not necessarily. Read carefully, make an informed decisions, and back up your save file beforehand if you do want to try some of them out. Happy modding!
Disclaimer: The lore compliance subcategory contains only my best guess, there's always a chance I missed something
"Extended block crafting" by HaxoFelyne
Summary: Adds crafting recipes for 32 uncraftable blocks because fuck uncraftable blocks
Usefulness: 10/10
Cheating?: Brains are the only really broken block in the game and this mod doesn not add them, so balanced
Lore compliance: N/A
"Why is this not printable?!" by Cthonyxa
Summary: Makes more items printable
Usefulness: 8/10
Cheating?: Things like art and major artifact clues remain unprintable which makes sense
Lore compliance: yes
"Hop On Shops" by Argle Bargle
Summary: Adds platform collision to various outpost objects
Usefulness: 2/10, good for immersion
Cheating?: No
Lore compliance: More-so than vanilla
"More idle poses" by Argle Bargle
Summary: Unlocks more combinations of arm, leg, and head positions at the character creation screen. Also applies to npc's.
Usefulness: 8/10, starbound HEAVILY relies on its roleplay elements so this is super useful, I honestly have no idea why it's not in the base game
Cheating?: No
Lore compliance: More-so than vanilla
"Show item names!" by Silver Sokolova
Summary: Shows the in-file name in the lower left corner of the description window
Usefulness: 4/10, it can sometimes provide insight the game itself does not like the species tag, usually helps you deduce what mod the item is from, and can make building in admin mode easier. I just think it's neat
Cheating?: It could be under some circumstances, like if an item is meant to be mysterious and the name gives it away for example.
Lore compliance: N/A
"Shadow/Fenerox Crewmember Dialogue" by Achromatic
Summary: Replaces the above species default dialogue with something more suited to their vanilla speech patterns
Usefulness: 10/10
Cheating?: No
Lore compliance: More-so than vanilla
"Learn Blueprints on Scan" by (cat emoji)
Summary: The outpost now sells a matter manipulator addon that allows you to learn the recipe of every craftable item you scan
Usefulness: 9/10
Cheating?: It absolutely is, but it's arguably justified since blueprints are rare and some can't even be found through legit means like certain items in the lunar set for example
Lore compliance: Seems like something S.A.I.L might be able to
"Wooden furniture reskin" by Bubblywandering (me)
Summary: Makes the wooden furniture set slightly more visually interesting in my humble opinion. Twas originally made for personal use but some people wanted it for their game so I uploaded it
Usefulness: Non-applicable, it's just a matter of taste
Lore compliance: No?
"Tweaked Asra Nox Vanilla Sprite" by The Blasphemer
Summary: Replaces Asra's portrait and character sprite with a slightly altered version
Usefulness: I love most of the portraits in the game but Asra's portrait always gave me a weird vibe so this is a welcome alternative. Her character sprite is given visible sclera which is not in line with starbound's art style though so mixed feelings are mixed
Lore compliance: Sure why not
"More Metal Wood" by LazerRay
Summary: Makes those metal trees in snow biomes drop metal coated wood
Usefulness: 7/10
Cheating?: Makes metal coated wood both farmable and available early on, this has no practical application thought, so no
Lore compliance: More-so than vanilla
"Extra Zoom Levels" by Patchumz
Summary: Allows you to zoom out a couple extra times
Usefulness: 10/10 if and only if you regularly screenshot your builds
Cheating?: Yes, it allows unnatural levels of insight into what lies ahead of you. If you have self control you'll be fine
Lore compliance: No?
"Varied Bounties" by Kais
Summary: Allows max level bounties to spawn at stars other than fiery
Usefulness: 10/10
Cheating?: Criminal stats scale with bounty level so not really
Lore compliance: More-so than vanilla
"Weapon stats" by Tripod
Summary: Displays the stats of weapons (vanilla or modded,) including DPS
Usefulness: 10/10
Cheating?: Nope
Lore compliance: N/A
"Hat Mask Fixes"
Summary: Fixes some hats so they don't block facial features such as beaks and beards
Usefulness: 10/10
Cheating?: No lol
Lore compliance: More-so than vanilla
"Race Traits" by Oмεяυıп
Summary: Gives the different species custom stats, for example florans have increased hunger and hylotl take longer to drown, can be turned on or off, most modded species are supported and you can toggle it on and off whenever
Usefulness: 6/10, adds variety
Cheating?: A few thorns and poison resistances here and there but otherwise pretty balanced
Lore compliance: I'd say so
"Non-playable NPC Race Quests and Crew"
Summary: Makes the nonplayable races give quests and become crew members naturally, with custom dialogue to match
Usefulness: 10/10 why is this not in the base game??
Cheating?: No
Lore compliance: Yes
"More Tenant Species" by NimbleJim
Summary: Allows additional species options for tenants and corresponding dialogue
Usefulness: 8/10, additional customization options are always useful
Cheating?: No
Lore compliance: More-so than vanilla, species =/= interests lol
"Unisex [Novakid/Human] Hair" by (cat emoji)
Summary: Just what it sounds like, all hairstyles are available for either body type. Note: There is an apex version as well but it's broken
Usefulness: 10/10, it makes no sense for futuristic humans or living stars to give a shit about gendered hairstyles
Cheating?: No
Lore compliance: Arguably more-so than vanilla
"Diverse Weather" by gay moth aunt
Summary: Adds new weather patterns and allows more types of weather per planet
Usefulness: 5/10 adds some nice variety
Cheating?: This increases the game's difficulty overall so no
Lore compliance: The gravity fluctuation weather is a little out there but other than that, yes
"Novakid Codices" by jss2a98aj
Summary: Are you salty that the only codex that references the novakid is just some hylotl missionary being racist (read: a missionary?) Then this is the mod for you! Adds a variety of novakid codices that can be found in novakid villages
Usefulness: 10/10
Cheating?: No
Lore compliance: More-so than vanilla
"I'd Like To Sit Here" by vampycat237
Summary: Adds an invisible 1x1 chair type object that you can place anywhere with platform collision
Usefulness: 4/10, niche immersion usage
Cheating?: No
Lore compliance: More-so than vanilla, I guess
"Rogues Out Camping (and also the Miniknog)" by Refolde
Summary: Adds bandit-style encounters of all vanilla species
Usefulness: 2/10, variety
Cheating: Makes the game slightly harder so no
Lore compliance: Arguably more-so than vanilla
"Crew Size Unbound" by SerpentsBlight
Summary: Allows vanilla ships to skirt regulations and have more than 12 crewmembers max
Usefulness: 6/10
Cheating?: Absolutely
Lore compliance: Yes (you monster)
"Corbent's Interactive Crew" by, you guessed it, Corbent
Summary: Allows you to direct your crew (to a degree,) ups a few of their stats, allows them to swim, adds some dialogue, and some npc's will randomly ask to date you rather than you hiring them
Usefulness: 10/10
Cheating?: Makes crew members somewhat better, but not too much better imo
Lore compliance: Makes crewmembers say random dialogue lines instead of one, making them feel less individual :/
"NPCSpawner+" by Depression Hurts, Eat More KFC
Summary: Allows you to create an npc of any species, color scheme, type, personality, and clothing
Usefulness: 9/10, good for porting crewmates over to new player characters, skirting gendered hair style restrictions, giving certain npc's impossible color schemes, and putting an oc in the game without having to play as them
Cheating?: Let's you get free crew members so yes, something something self control
Lore compliance: Definitely not
"Job Offers" by this is a profile name
Summary: Adds craftable tools that allow you to recruit any friendly or neutral npc for the indicated job, including merchants and other ordinarily non-recruitable npc's
Usefulness: 9/10, we've all had that one merchant we really wanted to recruit but couldn't amirite
Cheating?: Totally bypasses the need to do quests to recruit crewmembers for all the benefits thereof. You'll need good self control to avoid abusing this mod's power
Lore compliance: Eh
"Ever[Frogg/Lana/Penguin]" by Star-X
Summary: Makes the indicated outpost shops sell all their stock at all times no matter what
Usefulness: 4/10, you could just be patient/find the relevant blueprints but eh
Cheating?: Oh yes
Lore compliance: No
"CityScaper - Building Made Easy!"
Summary: Let's you build a colony prefab style, for a price
Usefulness: Depends on who you are
Cheating?: It's expensive as shit to use so I'd say no
Lore compliance: N/A
"Item Frame" by Peassly Wellbott
Summary: Adds an item frame bench where you can craft two types of item frames, one which shows the icon and one which shows items at full size. Works on both vanilla and modded items. Note: Some items will not display correctly
Usefulness: 10/10, WHY is this not in the base game??
Cheating?: No
Lore compliance: N/A
"Aging Alien Alcohols" by Lilegite
Summary: Allows you to craft a fermentable version of drinks and a few other items which will eventually turn into alcoholic beverages
Usefulness: 5/10, some utility but it's mostly just for fun/roleplay purposes
Cheating?: Adds some non-perishable hunger-restoring items via set-it-and-forget-it means so it does have an effect on game balance, but only slightly
Lore compliance: More-so than vanilla
"Sapling merger!" by Silver Sokolova
Summary: Lets you create unnatural trunktype and leaftype combinations, what has science done!
Usefulness: 4/10, it's just for aesthetics
Cheating?: Barely even counts lol
Lore compliance: It's just grafting right?…Right?
"Craftable Seeds NEW" by RevvEmUp
Summary: Allows you to craft seeds out of crops, also adds some saplings (including a red apple one) and makes the three dye-making flowers, mushrooms, and thorn bushes farmable
Usefulness: 9/10
Cheating?: God yes
Lore compliance: It seems reasonable
"The Game Hunter" by Wellbott
Summary: Allows you to turn entities into decorative objects, this includes npc's (you monster)
Usefulness: 5/10, purely cosmetic but really cool
Cheating?: No lol
Lore compliance: You can do so many messed up things in starbound, what's one more?
"Weapon assembly" by alberto-rota
Summary: Adds the weapon assembly station which lets you break down (most) randomly generated weapons into parts and mix and match them into new ones, also adds the weapon painting station which allows you to dye the parts individually
Cheating?: In the sense that it makes your randomly generated weapons less random, but otherwise no
Lore compliance: Yeah
"More Planet Info" by Erisss
Summary: Shows the dungeons and biomes present on the surface of the planet, the underground remains a mystery
Usefulness: 8/10, a time saver
Cheating?: In the sense that it somewhat reduces the randomness factor
Lore compliance: Seems like something S.A.I.L would be able to do
"Detailed Ship Encounters"
Summary: Functions like More Planet Info but for ships
Usefulness: 8/10
Cheating?: Reduces randomness
Lore compliance: More or less
"Betabound!" by Silver Sokolova
Summary: Adds outpost npc quests, re-implements scrapped bosses and their corresponding codices (but no other codices thank god,) adds a new tech slot and many new techs, lets you switch out your matter manipulator for any other digging tool, makes food stack, reskins a couple food items, adds many weapons, adds new tools and makes digging tools repairable, adds furniture crafted from high tier ores, adds new ores, adds more fuel options, adds more cooking recipes and alters the buffs of many food items, adds upgrade kits for weapons, makes it possible to copy books and even write your own, makes some weapons dyeable, lets you copy and craft blueprints, and adds some monsters. Be aware that it does alter random weapon generation and changes a few vanilla sprites though
Usefulness: 8/10, makes your character more customizable
Cheating?: Drastically alters the balance of the game in the player's favor
Lore compliance: The boss codices reference explicitly non-canon characters and events, other than that it's perfectly fine
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here’s a thought I’m not very invested in, but I invite you to try on for size:
there are a lot of arguments that Boredom is Good, Actually. that, back before smartphones/the internet/television/radio/books/storytelling/language/instinctual nonverbal communication, we were sometimes bored, and it was not only fine, but Good--it helped us develop longer attention spans, and flex our imagination. Kids these days, uphill both ways in the snow, argle bargle, etc., etc.
This is bunk. Boredom is, like other negative stimuli, straightforwardly bad. We don’t try to justify other second-rate negative stimuli like itching or uncomfortable seating, or that thing where it’s not exactly cold in the room, but your fingers feel freezing. We don’t opine that the world was better, back before topical antihistamines, wing-backed library chairs, or gloves. But boredom is more omnipresent, and thus as part of the cope that is the human condition, we valorize it. Like death, or taxes.
A world without boredom would not only be fine, it would be demonstrably better than an identical world with it. Note, I said, without boredom, not without the capacity for boredom. Like other transient states such as pain, hunger, fear, or taxes, the capacity for boredom can serve as an important motivator. Such states signal you need to avoid a certain harmful stimulus, eat something, run away from that attacking tiger, etc. But boredom itself is not an intrinsic good, and the tiny amusements which suffuse our lives to stave it off, whether they’re podcasts or video games or subreddits where people gossip about their personal lives in exchange for advice, are mostly of net benefit to the human species.
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