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#battlemaster fighter
sulliedi · 3 months
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Kao Cen Darach battle master
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huffpc · 6 months
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Another commission from @joechoui of all of the lady PCs of my group’s DnD campaigns; these characters span three different campaigns!
Left to right, Rhea “Voidglare” Castella, a sorceress who crushed hard on her demonic otherworldly patron; Akna Emberpen, chosen by the goddess of motherhood and pain Cherity after losing her husband and son; Phoebe “VV” Vilocio, a mechanic subject to a mysterious family curse, and Tabitha Dain Overholdt, a gunslinger looking to solve the mystery of who put her adoptive father into a catatonic state.
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boomerdacat · 1 month
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Here's a character I have been obsessing over just a little, a new brainrot DnD character that I will one day get to play.
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sannencarts · 4 months
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Dragonborn-esque battlemaster concept I had for an Odyssey of the Dragonlords campaign that ultimately never happened. Still proud of the art tho
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chestmouth · 1 year
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Something something kill the sun with the power of friendship or whatever
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skyeffectkm · 2 years
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More older work I never got around posting. I painted this during August 2021. This is the first DnD character I ever played: Reynir, wood elf battlemaster fighter. I only got to play her for once and it was fun then. I might draw her again wiht more realistic take on the equipment. I have since played a fighter (a different character) for 8 sessions in a now discontinued campaing and it was such a jarring experience I’m never going to do that again. Why would anyone but themselves trought that nonsense?
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inkblotocs · 1 year
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Some sketches of my fighter, strike, and his lil buddy, bimz from my Tuesday campaign
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pantmonger · 3 months
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Haddok, First mate & ships physician. Washed up on shore in a land of Greek myth. Armed with a trident and a predilection for fishing nets he is going to carve out a tale in this strange new world. From Underworlds Grarlspirit Pack. Kitbashed the trident on this my new PC for a new DnD campain.
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im obsessed with the neverafter party composition btw. no cleric. no druid. relying on a BARD and a RANGER for healing...... so many class choices that lean support & utility (ranger, bard, rogue) and we don’t have anyone’s subclasses yet, which could push the fighter and even barb in that direction depending on which subclass murph and emily pick, and the things lou could do with the modularity of the warlock class........... AHHH i hope they all make it to level 3
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seasolaire · 2 years
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a BIIIIG thank you to @echollama for this art of my Battlemaster Fighter/Oath of Glory Paladin, Isara Redmoon!
I think it came out quite nice, and really captures the character and her equipment & outfit very well.
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orbees · 8 months
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arahanas sacred oath is to women. that's where her paladin powers come from
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graciedart · 1 year
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commission for @/fedeschon
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magedraws · 3 months
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im gonna play this bitch next chance i get............... whenever the party isn't already full of frontline fighters
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thehydromancer · 8 months
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I dunno how everyone else is taking such killer pics/clips of their Tavs, but here's my first run, Azurum the Deadeye. Gloomstalker 5/Battlemaster 4/Thief 3. I do wish (although very understandable why not) there'd been more body options. My 8 strength/charisma boi over here looks way too beefy and intimidating.
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zellkabellk · 8 months
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So, we continued our multiplayer run of BG3 with friends yesterday night (I'm the one in the background)
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theworldbrewery · 7 months
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In your opinion, would a ranged battlemaster fighter work well mechanically? I'm aware that many of the Maneuvers are for melee fighting, but I've been toying around with an idea for a crossbow or gun wielding battlemaster. Tbh the only reason that I'm concerned about the "functionality" of it is because the rest of my group minmaxes like crazy and I don't want my character to die cuz it can't keep up with the rest of the group. Not to yuck their yum or say I'm not having fun in the group! I just wanna know if this is a build that will hold up.
I am pretty much constantly thinking about Battle Master maneuver strats, so you came to the right place!
A few key points:
The only Core Rulebook maneuvers that require you to be in melee when attacking are feinting attack, lunging attack, and sweeping attack (pushing attack is in a grey area; I would rule the "pushed up to 15 feet away from you" as being up to 15 feet in a direction away from your location, not that 15 is a limiting distance from your character--but another DM might not agree).
Parry and riposte involve an enemy getting into melee with you, which is possible even if you're a ranged attacker, but not necessarily ideal.
Disarming strike, distracting strike, goading attack, menacing attack, precision attack, and trip attack are all delicious options for a ranged attacker to take. (Ambush, from TCoE, is another good choice)
Basically, you should always have *some* means of melee attack if you're going to choose this subclass, because you can't guarantee that your enemies won't move around the battlefield and Get You. But in general, focusing your skillset around ranged attacks is perfectly possible.
Battlemaster mechanics are made for manipulating your enemies' and allies' options. A disarming strike gives an ally in melee a chance to steal the enemy's weapon, for example. Other options mentioned above might give your allies' attacks advantage, put the enemies at disadvantage, or impose other conditions (frightened, prone) in addition to more standard effects like dealing extra damage or boosting your own rolls.
With that in mind -- if you have a caster-heavy party and they also enjoy these types of strategic moves, you will want to choose your maneuvers with care. Nerfing an enemy will always feel cool, but with AOE effects, they can often hit multiple enemies with their effects at the same time. Assuming you're playing with people who aren't all about hogging the spotlight, though, you can just tell them this is a mechanical role you're planning to take, and they will likely not step all over your fun.
Now, as you've noted, the Battle Master isn't built with ranged combat in mind. There is another option: the Arcane Archer. It works in a similar way; you get a limited number of special effects you can apply to your ranged attacks. These effects are explicitly magical, but they are not spells. The main caveats to this proposal are as follows:
This subclass calls for a high (or at least decent) Intelligence score, since the save DCs are calculated using that ability.
You get fewer uses per short/long rest. When you take the subclass, you get two uses of the special "arcane shot" effects per short rest, instead of the 4 you start with in Battle Master.
This is likely negotiable with the right DM, but Arcane Archer is dedicated to archers specifically -- no firearms allowed, RAW.
With that information at hand, I really do recommend reviewing the list of Arcane Shot options -- they're long, so I can't recap them all here, but they tend to work more like particularly beefy cantrips with multiple damage effects and an additional, usually single-round debuff, e.g. reduced speed, banishing an enemy for a round, or limiting the enemy's field of vision.
To me, this subclass needs some reworking (a core subclass ability shouldn't be a two-and-done, IMO), but it has a charm of its own. In many ways, these two subclasses are mirrors of one another. I just think that structurally, Battle Master is more mechanically sound -- and therefore, unless you have a homebrew-minded DM, you should probably go for that one.
(Also! If you're concerned about the so-called "caster-martial divide" or other "power creep" issues, talk with your DM about it! They ostensibly want you to have a good time and not feel left behind, so if a liberal hand with martial-oriented items you can use to offset some of those power gaps.)
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