Something I don't like about a lot of Vox takes I see is that they tend to portray Vox as someone who's unpleasant to work with and has weird ideas about what partnership means when really... he's not? He's not and he doesn't. It's just that two of the most prominent interactions we've seen him have are with Valentino(who is a fucking NIGHTMARE to work with) and Alastor(a man he has undisclosed, deeply emotional history with). But everyone seems to discount his OTHER important relationship: Velvette. Which by all accounts, is INCREDIBLY normal.
Like, yeah, their first interaction opens with her yelling at him, but that's less about Vox himself and more about Valentino. As they keep talking throughout the first bit of the episode, she starts calming down, and they just seem to genuinely get along? She has every right to look upset during Stayed Gone because Vox is being really weird and she's nOT THE ONE WHO ACTIVELY ENCOURAGED HIM TO DO THIS SHIT(staring directly at Val rn), but even then during the meeting after Stayed Gone she does actually. Participate. Unlike s o m e people. Despite being on her phone the whole time(which is literally her job-), she actually pays attention and contributes real ideas! Which tbh she didn't have to do at ALL like she did not have to put up w/ Vox's bs in RKtVS the way she did. There's also their phone call during the overlord meeting which, while I definitely think Vel was playing it up to annoy Carmilla, still sounded like a conversation between two ppl who genuinely like and respect eachother!
No matter what you think their relationship is(romantic, platonic, etc...), Vox and Velvette seem to get along REALLY well(outside of Alastor-related incidents). Like, better than either of them do with literally anybody else in the show. Vox & Val do LIKE eachother, but I find whatever the fuck is going on beneath the after the battles & masterless cattles to be DEEPLY upsetting to think about for too long(ex; any of my other posts abt their relationship), and the only other interactions we've seen either Vox or Vel have are Stayed Gone & Respectless, which are literally just song battles. Both of their only interactions outside of the Vees have been song battles. Aw fuck I'm getting off topic... BACK TO THEIR RELATIONSHIP AS COLLEAGUES- okay uh basically, I don't think they would get along this well if Vox was a terrible person to work with(note I said WORK WITH. Hate that I need to specify this but I don't think Vox is a good person overall, just a good business partner). I think Velvette is generally a good bench mark for both Vox & Valentino's relationships with other characters because she's their equal, their friend, and isn't in a weird toxic relationship with either of them. Their interactions with her provide a window into how they just generally interact with people. And based off of their interactions, Vox seems to be actually pretty decent to work with when he isn't being Actively Provoked for shits and giggles or trying to sooth the tantrum of a man child. Also when he views you as an equal and doesn't own your soul that helps too.
Edit: Hiiiiiiii just here to say that now, in the light of day, I don't really agree with everything I've said in this post? I wrote it at midnight while like half asleep so my ability to consider the fact that. We barely know anything about either Vox or Velvette at this point in time. Was kind of impaired I think. Cuz we really don't. I do stand by everything I said about their relationship to EACHOTHER, and I stand by the idea that we should take that dynamic into consideration for character analysis more often, but everything else I'm a little iffy on and I just woke up like an hour ago so my brains still a little fuzzy & I can't explain exactly WHY I'm iffy on it, but just know that I think the conclusion I drew is a bit of a leap in logic at the very least and I recognize that now lol
59 notes
·
View notes
There’s always been something that bothered me about whenever I try to explain the concept of Hatoful Boyfriend and most people’s immediate reaction is “oh! Like Doki Doki!”. My response is always just “…I guess?” because I could never quite explain why that felt wrong to me but I think I finally can put a finger on it now.
(To be clear, I’ve played and enjoyed both games. They’re both fun - this isn’t a criticism at all! I just think they’re, at their cores, two very different things. Also I don’t spoil anything for either game here beyond the obvious; that is, that these games are not what they seem to be at first glance, which I’m pretty sure most people know going in. If that amount of spoiler still bothers you, then stop reading here and play the games first!!!)
When people compare the two games, I 100% understand where they’re coming from. It’s the same gimmick I suppose: cutesy looking or joke visual novel actually turns out to be a smokescreen to hide the horrors within. But. Like. I feel like that’s where the similarities end.
See, DDLC’s whole point is to be shocking. It’s intended to make you jump and disturb you. It’s primarily a horror game with you, the player, as its focal point, and as a result the characters are only really there to be used by the story. The majority of the characters, with the exception of one, are pretty straightforward and lean heavily on the tropes commonly used in dating sims so the game can later distort them in increasingly horrific ways - with the intent of shocking and scaring you. The characters are more tools to be used to tell the story and create the experience than fully fleshed out people, which I think works out well thematically for DDLC. It’s effective in the sense where the characters aren’t really what draws you in, but rather the premise and the anticipation of getting a good scare out of it, with some existential stuff mixed in there for a pretty cool experience. You came to get scared right? Well that’s what you got.
But Hatoful is very different because its intent is not to shock or scare you necessarily. Hatoful, since its initial development, has been designed to make you care. Hato Moa made the game intending for people to start it because of its ridiculous concept, but then to discover it’s depth along the way. Hatoful doesn’t want to jump scare you. It wants to tell you a story. It delves into horror, that’s true, but the horror is much more psychological and it stems from the character’s actions. It’s a character driven story at its core, and it does this by taking itself seriously. It knows it’s completely absurd and leans into the absurdity, but the character interactions are real, so that when actual plot begins to happen, you’ll wonder when you started getting so attached. The characters twist typical dating sim tropes again, but this time to ask “hey why is this character like this? maybe it’s not so straightforward as you think”. And then the game goes a step further and reveals that there is an actual in-universe reason for its insane setup of “a human girl goes to bird school which is for birds and dates pigeons”. Hatoful is less tongue in cheek and more completely unabashed about it’s ridiculous premise and plays it straight - which in turn makes its serious moments shockingly genuine. That, to me, is why it works. The point is to delve into the characters. The plot is driven by the characters. It’s horrifying at times because the characters will sometimes make or be forced to make horrific choices. It’s not a gimmick. It’s a cohesive story. It’s just asking you to dig into it a little further to get there.
Tldr; DDLC is a cutesy facade and Hatoful is unabashedly absurd. DDLC wants to scare you and Hatoful wants you to care. DDLC uses its characters as tools for the experience while Hatoful’s whole point is the characters.
Editing based off a reblog that made me aware I was not completely fair with DDLC here (again, still trying not to spoil too much): The experience in DDLC is heavily based on its thematic content. When I say “the characters serve the experience” and “it wants to scare you” I don’t mean this shallowly, and I think it can and has been frequently misinterpreted in this way. In DDLC, the horror comes from the situation. In that sense, it’s thematically appropriate that the characters are tools in that way - that’s actually part of it and you are meant to feel bad for them - their situations, issues, and personalities are thematically relevant and sympathetic. I shouldn’t have juxtaposed “to scare you” and “to make you care”; that was far too simplistic a summary to the point where it is inaccurate. They both want you to care - a story only has power if you care about it. But I do still feel strongly that DDLC’s draw is the terrifying situation it impresses on the player, and the self-aware questions it asks (in which characters are put through the existential oppressive wringer to emphasize these themes), while Hatoful primarily relies on you slowly but surely acclimating to the absurdity so it can tell what is simultaneously an off the walls story that is also genuine and believable for the characters you’ve grown to know.
72 notes
·
View notes
'this is like wanting your kid to get better by yelling at them and hitting them… you know it won't change/fix anything.'
EXACTLY I have been saying this for so long!! it's not gonna work and it's just gonna make everything worse. it's not a form of activism to just bully people until they conform to what you want; humans are autonomous people capable of choosing good, and like. we could be in the fandom of another band that doesn't even try, whose fans have given up on them and are just there for the music and the drama, but it's like the minute they do try to do something good they have to do activism a certain way and it almost becomes a kind of purity culture and purity culture is famously about control and not good for anyone.
but it's also people trying to be funny in the comments with thinly veiled frustrations that come out as insults about their appearance (which especially gets to me bc like. does body positivity stop if you're famous? or are they just idealised figures/bodies/personalities for us to look at and pretend our bodies don't change over time and we don't like it when they remind us that they actually do?) or their partners or how they express themselves. and it's the aura of entitlement that erodes their right to autonomy and individuality that gets me, not only because the way we get the creative music they make is them expressing that.
anyway i do think we as a fandom can do better and i want to attempt to start a conversation about that rather than trying to call people out in the comments. still thinking of how. there's a lot of people in the fandom who are struggling and exasperated with life and relate to their songs and the pressure has to come out somewhere; it ends up being in comments they feel like won't ever be seen except for by people who agree with them, at people who seem to far away and too big to ever see getting hurt by their comments. at least that's what I assume happens. but yes, they were bullying a cat
I agree with everything...
Was it always like this? It can't be because this is too much, none of the hate was on me and I couldn't take it, I wonder how the guys (or any celebrity) feels, being judged about the tiniest move you do, it's crazy I would totally lose my mind.
That's not how life is... yes I would love to be a fan of good people but if the gf/partner of the artist you're a fan of is bad and their friends are bad what does that make them? Maybe it's on you, maybe YOU should pick better idk 😭.
11 notes
·
View notes
I'm not super into blackhands compared to other Izzy ships (for fics with a happy ending, at least) because I genuinely feel like Izzy is too good for Ed. Ed is erratic, impulsive, melodramatic, egotistical, short-tempered, and overemotional, but he's also a huge dick and incredibly fucking annoying. All that makes him perfect for Stede, who's tied with him for being the most insufferable person to ever exist, but not for Izzy, whose only real flaw is being kind of a dick sometimes. I prefer shipping Izzy with someone better than Ed, like Calico Jack.
10 notes
·
View notes