I said this in a whole reblog, but just copy-pasting to a separate post because I think it'll give some reading comprehension and reblogs don't show up in the search feature.. again, I'm reiterating what I said in another post.
Go check out @demidokuriya 's post for this; OP's post made me put this all down in like. 20 minutes. Mind went vroom vroom cuz HEY THEY'RE ONTO SOMETHING.
(They also reblogged the post with some hint to some behind the scenes of what led to the ideas if you wanna check that out)
Look below at how, when Mineta told AFO to spare Tokoyami, AFO specifically went "..."
He remembers Jirou and thinks, The braying howls of the weak...
He was going to take Tokoyami's Quirk. He took Hawks'. But after Mineta pleaded with him, AFO just straight-up left and didn't take anyone else's Quirk.
AFO saw Yoichi in Mineta.
These scenes are near-identical to each other.
Mineta and Yoichi (at that time) are both much smaller than the normal person at their age
They're both hurt, yet dragged themselves up from the ground to throw something at AFO, to get his attention and make their voice
Both are considered weak, even if they have a Quirk (Mineta's Pop-Off and Yoichi's undeveloped Factor)
The fact that Yoichi got AFO's attention here by throwing a can at him, while Mineta got his attention by throwing a Pop-Off ball; and it stuck.
Mineta's call for his attention landed and actually stuck to AFO. This is unlike when Yoichi and his can bounced off, and AFO kicked him, not listening to him; AFO listened to Mineta and left Tokoyami alone, technically doing what Mineta wanted—to not hurt this person.
AFO just went on to hurt more people away from Mineta's [Yoichi's] eyes so the small weakling wouldn't see.
Yoichi and Mineta both cried to AFO to not hurt in his ways, when AFO was intent on stealing people's Quirks
AFO even stole Hawks' Quirk during this time.
He had time to steal Hawks' Quirk, and though he could've tossed him to the side, he let Hawks stand in his way.
He had the energy. Right after this event, he flew off and left the scene. But he didn't go for Tokoyami immediately.
And this let Mineta play his part, and remind AFO of Yoichi.
"A putrid, festering Quirk Factor."
That sounds like Yoichi, AFO.
".. such garbage."
Hey hey hey, what did Yoichi throw at him when they were kids?
A discarded can. Garbage.
This chapter (385) where AFO listens to Mineta is literally called [A Youthful Urge].
Mineta told AFO to take his Pop-Off (hurt him) instead. But last time, AFO hurt Yoichi by kicking him; this time, AFO not only listened to Mineta to not hurt Tokoyami, but didn't touch Mineta at all.
Even though this time, Mineta [Yoichi] offered to take that place of suffering.
Yoichi didn't do that back then. AFO just turned on little Yoichi anyway.
Yoichi through his whole existence is literally [the braying howls of the weak]. AFO acknowledges he's weak and idealistic, yet he still loves him.
Side note about this panel, I think it's interesting that in this vision, this was the first time we saw Yoichi's eyes: when he was being defiant, despite being pushed down by someone much stronger than him.
Really characteristic of him, honestly. Yoichi's soft-spoken and frail, but it's always reiterated that Yoichi had a powerful will against his stronger big brother.
Mineta at this moment reminded him too much of Yoichi, because the two scenes are near-identical to each other. Parallels, really.
Reiterating something from OP's post that I reblogged this from;
"The reminder of his brother made him uncomfortable, so he hurried away."
AFO didn't want to hurt Yoichi again.
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dont want to make two posts so im putting them both in one (totk thoughts ... uh oh i cannot shut up)
anyone else find raurus arm .. WEIRD? like, judging how the rings on the fingers are literally MADE for absorbing someones elses ability just adds to rauru and the lot of the sonau feeling .. off- what do you mean you wear a bracelet made for incorporating swears of fealty from others and gaining their abilities while they gain nothing?? and then rauru doesnt even seem to make use of that (which i guess is in line with .. the ghost copies links gets going away if the actual sage is there- SO WHATS THE POINT THEN???) though thats a bit more unclear since ..... we dont get to see ANYTHING from the last battle, all standing around with dirt tm texture on them 5 times and then they throw their weapons (weird.... use your damn ability) so zelda can use her new important time power .... once .... to make them fly backwards again and rauru does one thing :/
another thing, funny how the enigma stones are supposedly enhancing whatever powers someone already had, bc other than ganondorf none really gain anything, they act like they achieved some new power level (and suddendly know how to do it as soon as they have the stone) but then its just a silent ghost copy of themselves and they gain ... nothing but some jewelry, i find that a little .. underwhelming? and strange bc why does gan get a nuclear power upgrade and they print a bad copy of themselves and its treated like the same thing (i know its gan and he kinda deserves to get more out of it but do you know what i mean?)
cant help but also feel like its not even .. related to their own ability, like at all, istn it supped to enhance THEIR power, what does a ghost copy have to do with water magic? (wouldnt that more be sth of the shiekah/yiga .. creating copies of yourself?) if anything its something for link to gain .. i guess? or raurus arm i suppose? wouldnt it have been great if they all had a weaker version of the ability at the start and AFTER they gain the stone it gets upgraded, or its like it now is and after the they get their stone its stronger, like maybe rijus is as normal but then when she has the stone it charges faster and doesnt get canceled if she gets knocked over (assuming the way to control the ability stays the same ... which i wouldnt want bc that is so bad to control even if you change it like this) and giving link access to it is just PART of the stones power and not literally all it is
AND THEN ... you cant even argue that it doubles their fighting power bc now theres two of each bc .... the copies ... go away when the actual sage is there .......................................... so its really just a hamfisted way to give you their power ... and its not really giving you their power its giving you a copy of them which is just clunky and unnecessary, you want the theme to be connection (lol where) so you give the player soulless silent ghosts to accompany you ...? not even the real deal? (i know that would be harder to do bc they are all important ppl in their own region and turning them off would be be strange- but them having to teleport around isnt an argument bc they also do that in their dungeon- hello yuno i didnt know you can fall from the sky at will- and all that wouldnt be a problem with my next suggestion
wouldnt it be even MORE of a connection if it worked more like in botw? giving YOU a literal part of their ability, their soul even, and their abilities are now so much a part of you that you cant sever them, its integrated into your moveset, no silent ghosts to run after, your friends are part of you, ACTUAL YOU and not part of an ancient kings arm bracelet rings
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have you ever considered writing professionally? sorry if this has been asked before but I've read some of your works over the years and think you'd be pretty good at it! hope you're having a good day/ night
Ahh thank you so much! That means so much to me, you have no idea. I definitely have considered it before and it's funny you ask this now, because I actually resolved to try and write my first original novel this year. I haven't started writing yet because I'm still in the stage of developing my characters (which is the only aspect about writing an original story which I've never done before and it's daunting haha) but once I get everything figured out, I'll start writing it.
Honestly, the publishing industry is super tough so publishing a novel is a very far off dream, but you miss every shot you don't take and I have nothing to lose, so who knows what the future holds!
Thank you for your kind words and I hope you'll have a wonderful day/night too!
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🔥 every time darius is shown to use his abomination form he is using it in a very deliberate and calculating way, and not because he is supposedly so angry/furious
meanwhile every time he shows real strong emotions, whether positive or negative, he is not in the transformed form (though his abomination powers are clearly important to him with how he uses them for affectionate gestures, etc).
and, imo, both times he is seemingly very outwardly furious - with Raine in ER and the kids in the ASiAS - he is playing the role, possibly playing up the real annoyances (because he is more often shown to be annoyed than angry in actual canon). and compare to how he reacts to other coven heads who are his real enemies: focused fighting with Vitimir, concern over Eber AND over failing to stop the spell in KT, and disdainful and stern expression in the finale. It's concern, hurt, or pettiness, annoyance rather than explosive anger.
[added more ramblings in the tags]
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ok so while my ds is getting sand poured into it at alarming rates I'm thinking about how jrpgs in specific have a really weird desync with How Important Death Is. like some address it better than others but it very frequently happens where if you take a step back youll go "am I wild or is everybody just like, Really down with murder in this game". and consequences for said murder, especially in a characterization sense but even just actual physical consequences, don't really happen? unless it's a vehicle for conflict but like. when it is a vehicle for conflict it feels weird because why are These Guys actually taking the fact we killed somebody in broad daylight seriously and coming after us for it while all the other npcs and even the main party took it like it was another saturday evening
see I Think where the issue lies is in the fact that everything is in its own little world when you're in a battle? like. when you fight an enemy and you get leather out of it it's seen as something the enemy Drops and not. their hide. when you defeat a character in a battle it does just feel like you Defeated them. unless there's dialogue afterwards that says otherwise you don't even mentally assume you killed em you just wounded them enough to make them flee or dissolve or whatever. and it's Weird to just. have that assumption there because for a lot of games it really isn't clear if you're killing them or defeating them !!
that last point is extra important when you have the specific brand of Skittish Hero / Noble Hero Who Doesn't Kill People / Rational Hero In Way Over Their Head or whatever where you really don't think they Would kill a guy just to get them out of the way. in that case it's REALLY weird because it's hardly brought up. even if it Is brought up that that guy Sure Did Die the mc doesn't tend to actually have a reaction ??? and I don't know why this is ???? like Any written reaction would be more interesting than nothing even if the guy doesn't have a full on crisis about taking another life having them go "oh shit, The Consequences" would be nice. really anything except (oh cool we can advance the plot now).
I will also mention that Some deaths do matter plot wise but very frequently what makes them matter is how much of it is linked to an in game battle I think. if your mc just finishes a fight and comes back to the overworld and the guy's Disappeared or Dissolved or whatever it means they don't matter. if the guy's still around after the fight it means it's more significant, especially if they're still alive but wounded or Really Shaken Up. because this clears up the indistinguishable line between if a battle is lethal or not and if a character decides to deal a finishing blow now it's Way more telling of their character. even though this is basically the same thing that happened in the (killed In A Battle) scenario. just with more dialogue. I will also mention that the person who deals the finishing blow is Rarely Ever that good hearted protagonist and often they'll even go :0 at somebody else committing a murder despite them instigating and helping murder quite a few people. just. In Battle. so it's less bad. I guess.
this is leaving out the fact that in party deaths are often a Major Major Blow because like. ok that's fair. that's A Guy You Knew that's understandable. anyway I don't really know where I'm going with this I just think it's interesting how in these types of games death can swap from not mattering at all to mattering a Lot and if u don't think about it too hard u don't even question it. I'll probably be putting some examples in the tags idk
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