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#fuck you credit me
itsforexposure · 5 months
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hermitcraftx · 2 months
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i have a slur to say
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rreids · 6 days
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dreamofbecoming · 1 year
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listen i know we all love steve “completely ignorant of queer culture to the point that bisexuality is a surprise” harrington being roasted and educated in turns by robin and eddie, yadda yadda, good stuff. i read “they made a horror version of rocky?” in a fic recently and cackled. also a big fan of “he knew he was bi from the start and just never talked about it” as a trope, love it excellent well done
but what about steve who realizes after starcourt that the most important person in his life now has this thing that’s a major part of her life that he knows nothing about, and what if he fucks it up? what if he says something ignorant or rude by accident, and hurts her? what if he loses her because he didn’t know the right thing to say? what if he can’t keep her safe because he doesn’t know what to look out for? absolutely fucking not, this steve says
and listen she’d never say anything, because she can tell that he can tell how much she likes teasing him and teaching him things, so he plays dumb, and she thinks it’s very sweet. but she notices when the zines she keeps under her bed that she buys at that one secret bookshop in indy when she can sneak away on family trips start going missing, always one at a time, and replaced in a few days with another disappearing. and she finds the new ones he must have gone to buy the weekend she was at her aunt’s house hidden in the back of his closet when she goes to steal one of his sweaters. and she notices when he slips more of her queerer movie recommendations into his personal take home pile rather than the movie night stack when he thinks she’s not looking.
she doesn’t notice when he drives to indianapolis after she tries to explain to him why she can’t just ask out a cute girl, tries to impress on him the fear attached to every moment of attraction that he simply has never had to feel, but later she finds a crumpled receipt from a diner in one of his jacket pockets when she’s looking for his keys, and the address is across the street from the bar the gorgeous woman at the bookstore told her about, the one she memorized the address of but hasn’t worked up the guts to think about visiting, and she knows he must have gone looking for a place like that, must have been trying to understand, must have been scoping it out to make sure it was somewhere she could feel safe, after she told him she never had.
so when eddie nearly pops a blood vessel when they clock each other and she mentions that steve is the only person she’s ever come out to before, her hackles come up. because she gets it, she does, he’s only known king steve until recently, so it makes sense that he would be afraid, be concerned for her safety.
but steve is her person, and no one- no one- has ever made her feel as protected or as cared for as he does. no one has ever tried as hard to understand her, no one has ever put so much work into making her feel safe and seen and loved. and she thinks maybe even if no one else ever does, that’s ok. because she has steve, and more importantly steve has her, and that means no one gets to question his ally credentials in her presence without a dressing down to remember, no matter how well they mean or how recently they helped save the world.
(and maybe she’s not as surprised as she could be when he figures out bisexuality all on his own, because she’s been reading all the same pamphlets he has, after all. and she’s seen the way he looks at eddie, i mean come on. maybe no one else has noticed, but then, nobody knows steve harrington like she does.)
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falling-star-cygnus · 3 months
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matching profile pics for you and the homies
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astrobei · 3 months
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in my heart of hearts mike wheeler is absolutely an athena kid but i also have to offer up a concept that i think has extreme comedic and dramatic potential aka: repressed gay teenager mike showing up at camp half blood unsure of who his godly parent is and feeling insecure about not having powers and one day when he’s making not-so-secret heart eyes at his best friend and son of apollo will byers is when a bunch of glowing floating hearts show up above his head. and that’s how mike gets claimed by none other than aphrodite, the goddess of love and sexuality, and is in full denial about it for three days because he thinks it’s some kind of sick and twisted JOKE
(on aphrodite’s end, she’s upset mike is throwing away the gift of true love and keeps trying to trick him out of repression by making more and more improbable and hilarious gifts appear when he and will are hanging out. mike hands will a book and it turns into a box of chocolates and he has to fling it away like a frisbee before will sees it. they’re having lunch and romantic music starts playing. she gives mike the same blessing she used to claim piper and will can’t even look in his direction for a full day because he starts blushing so hard. fifty bouquets of flowers show up at the apollo cabin’s doorstep with a note that says love, mike and by the end of it, mike isn’t even repressed and unsure about his sexuality anymore — he’s just trying to not throw himself into the bonfire out of sheer embarrassment)
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yashley · 2 days
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FASHION SHOW: Celebrating Critical Role Merch with Creators in Fashion!
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comics-centalx · 6 months
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Take notes Dc. Take. Notes.
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paintpanic · 1 month
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dream i had
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lunarharp · 9 months
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if i just told you i love you would this world change
#witch hat tag#orufrey#these kinda suck lol i feel like i cant draw right now *irritated sigh* BUT I FEEL EMOTIONS !!!!!!!!!!!!!!!!!!#if you are gay go watch good omens season 2 right now. NO YOU DONT KNOW THO!!!!!!!!!#i know being this affected by good omens is probably cringe. I dont care any more. the last 1 minute of good omens season 2 was#some of the most affecting acting i've ever seen in my life. sometimes someone acts with the force as if their entire career led to that#like during the credits part the very end im not even talking about before that. holy god#aziraphale i know everything about you. i know what you are feeling right now. i can see everything on your face. we're going to make it#ER.... NOT THAT THIS HAS ANYTHING TO DO WITH THIS POST. IT'S NOT SPOILERS !!!!!!!!!!!!!#I JUST FEEL THOROUGHLY CHANGED !!!!!!!!!!! SHIT GETS REAL FROM NOW ON.. LIKE IN GENERAL! IN MY LIFE!#tormented gay love tormented gay love TORMENTED GAY LOVE TORMENTED GAY LOVE !!!!!!!!!!!!!!!!!!!!!!!!!!!!#btw the first 3 images were drawn earlier with an entirely different feeling and an entirely different mood.#Why do you keep pulling away from me?#It is because i love you that i do this#the lyrics from one of my japanese orufrey songs (A SONG THAT THE CREATOR LISTENS TO!!!!) led to feelings#“あなたが知らない私を残さず見ててほしいの” but i'm not translating it cause it just sounds weird. if with his eyes oru's asking “WHY don't you want#to let me in? to see all of you?“ those lyrics are like ”I actually want you to see every last bit of the parts of me you don't know“#oru you have no idea how much i want to lay bare my whole soul for you#maybe it's an alternate version of chapter 40. to me#i need to draw something really fucking good or i'm not going to forgive myself. i will not rest in this life#until i have made the orufrey that fully satisfies me nor until i have seen what the manga is leading to#NO STORY MEANS ANYTHING WITHOUT TORMENTED GAY LOVE AT THE HEART OF IT. THATS THE HEART OF THIS WORLD!!!!!#........... so Hi im normal :) haha *goes and finally makes breakfast*
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vasito-de-leche · 2 months
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;R1999 - Self-Aware AU
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Headcanons about an Alternate Universe in which everyone knows they're living inside a videogame. However, Vertin is the only one aware of the entity inhabiting her own mind, the real conductor - the "Player".
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this is one of my favorite AUs to slap on whatever media I'm into so here we are <3 not sure if anyone's done this already, but PLEASE PLEASE PRETTY PLEASE link me if you've seen any other ppl write for this AU! this one and any actor AUs are my absolute fave
this is just a word vomit introduction for fun, to get the basic ideas out of my head, so I can start writing for characters individually!
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Okay, okay! First of all, some context for the AU before I go deranged overexplaining my HCs!
Aside from the "Storm", there is something else that haunts the people of this world: the fact that their lives are nothing but a simulacrum, part of a game.
The requirements to obtain this "self-awareness" is unknown. Those within the Foundation believe it's related to their respective "roles", that only the main and relevant characters are given the chance to fully open their eyes to the truth. Those within Manus Vindictae claim that one must be strong enough to break through the fog of complacency and their assigned scripts, to have their full potential unleashed and obtain true liberation. Either way, similar to the "Storm", this is a well-kept secret for a very good reason - everyone wants to have the upperhand.
There is one outlier to this whole system. Vertin is not only aware of the truth of this world, but also of her duty as the eyes and hands of the "Player". She must experience it all for their sake. Or rather, whatever she experiences will be the story that the Player will see.
This applies to her suitcase, the place where the Player's influence increases tenfold, bending everything and everyone to their will through her own body and voice. The longer one stays within her suitcase - or within her general vicinity - the easier it is for them to become self-aware.
How does one become "self-aware" and what does it entail?
The requirements and the catalyst for a character to become self-aware are still a mystery. But that's mostly because I specifically wanted to keep them as vague as possible, to allow some flexibility for NPCs and other characters outside of Vertin's suitcase.
The whole process of gaining sentience or self-awareness is mostly described as waking up from a nightmare, or a very, very realistic dream. It's like a switch, something that happens in a second without any warnings whatsoever.
I like to think that most of the people who wake up are easy to spot, because it's a jarring experience and panicking is the most normal reaction - but that they're often taken care of by the Foundation or recruited by Manus Vindictae.
The levels of awareness also depend heavily on each individual - some only know that nothing is truly real, that everything they've done up until that point was just a carefully scripted lie, the most basic realization. Others can understand the rules that govern this game and use them to their advantage, either through observation and study or just inherently.
Overall, the experience of being sentient varies as well, with some describing a disconnect from their body, while others feel exactly the opposite. Again, keeping it pretty vague so that people can fill in with their own ideas!
I'll talk about Vertin's case in detail when we get to her specific bullet point, but the same way the Player is able to experience the "story" through her eyes, she's able to see the same things they do - this includes the UI, the menus and everything you can interact with in-game.
Vertin as a character and a vessel for the Player.
The most common thing I've seen in self-aware AUs in my years of fandom is to turn the player stand-in (the main character that serves for the player to experience the story through and/or project onto, depending on the genre of the game) into an obstacle, one that keeps the characters from truly interacting with the Player, capital P.
The second most common thing I've seen is to simply ignore the existence of this player stand-in and replace it with the Player themself, either through isekai methods or thanks to the customization the game allows, etc etc.
When it comes to Vertin in this AU, I know I want her to retain her role as the center of everything, instead of being sidelined by the Player. She's THE Timekeeper, after all.
There's still some details I'm trying to iron out, like whether she's always been self-aware or if she became self-aware at some point during her childhood at the St. Pavlov Foundation. But I like to think that her relationship to the Player is a parallel to her immunity to the "Storm" - neither of these two things are inherently good nor bad. Surviving the "Storm" is helpful, sure, but it's painful for her. Having an entity like the "Player" haunting her is scary, sure, but it can be an advantage. It's a matter of how she utilizes the assets she was given, since her adaptability and determination are big aspects of her character. Vertin makes up for her mediocre arcane skills with unconventional plans and strategies.
But this isn't to say that Vertin isn't affected by the presence of the Player. Ironically, she's the one person whose freedom is limited. During battles, her skills and Tuning are available to you, they can also prove to be vital to win a fight, but in the end you're still the one calling the shots and choosing when her friends get to attack. You're the one choosing the layout of the Wilderness. You're the one picking which one of her friends deserves to become stronger.
In the last bullet point I mentioned that some characters can understand the rules of the game - Vertin is the most extreme case, as she can see the same UI as you do. She learns the way you like to fight your battles, your own strategies, she can see this and more.
Overall it's a very complex dynamic. It's not as easy as saying that she likes or dislikes you, that she considers you a friend or foe. You're part of her, you influence each other in many aspects and are stuck together for reasons she can't even fathom. While you may be able to read her thoughts most of the time, she becomes invisible once you enter the suitcase - the main menu of the game. Sure, the character you selected to greet you every day is actually talking to her, not you, but she's out of your view and therefore, out of our range. That's when Vertin wonders the sort of person that you are, if you care about her friends as much as she does. Are you playing just to be entertained? Are you invested in these events? Will you be there for her until the end of her story?
Another detail I like to think about is that Vertin is the only one who knows your name. Because at the very beginning, you were asked to input a name and she was there.
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[screenshot was taken from this video, since it's the first one I could find that showed this specific part of the game lol]
Well, "your name" not quite right - she knows that whatever you wrote there is the name linked to your account, at least. And that's the name she knows you as.
Those who take residence in Vertin's suitcase or spend prolonged amounts of time with her, growing closer to her and all, end up becoming self-aware. This is a direct side-effect of your presence.
I like to think that characters who reach the 100% Bond can begin to sense the Player, to see the world in a similar way as Vertin does. Maybe even feel their presence EXACTLY like Vertin does whenever there's a battle. There is someone else on the other side of this screen, the fourth wall, who watches over them.
To some, it's hard to differentiate Vertin from the Player, as they just go hand in hand - but Sonetto, for example, has the easiest time telling the two apart.
On the subject of freedom and acting out of script.
The Foundation, Manus Vindictae, Laplace... It doesn't matter if they're self-aware and acting outside of what their script dictates, because they're missing one key ingredient: you. No one else but Vertin and her group knows about your existence, after all.
They don't know that the only story that matters is the one that Vertin is part of. The one that the Player gets to see and read and experience. And because the game gives you a very limited view into the lives of these characters, you don't know what neither Arcana nor Constantine do behind the scenes. You and Vertin don't see that, therefore, it never truly mattered.
Those most likely to start "acting out" are the troublemakers within Vertin's suitcase. Characters who are too curious for their own good, who are more susceptible to supernatural entities, who are just too impulsive - they would start to test the limits and see how far they can go, how much they can interact with the Player. Can the game be broken should they end up shattering the fourth wall? Is there a way for the Player to communicate with them? What will happen to Vertin?
I like to think that Vertin probably supports this, as she's rather curious herself, prone to questioning everything. She would also like to learn more about the Player, to truly tear into the game and see the full extent of your influence and her freedom.
Sometimes, Regulus and X will change their usual voicelines, just enough to be noticeable if one pays enough attention. Characters like Sotheby or Leilani might slip up and address the Player, rather than Vertin. Lilya, Pavia, Bkornblume have new animations and different expressions, ones you've never seen before - they stare ahead, as if searching for something, and then smirk or hum to themselves, deep in thought, like they realized something you're not privy of.
Sometimes, if you leave them as your selected assistant on the main menu, you can catch them muttering to themselves - idle quotes you never heard enough, about the outside world. Diggers does this the most, it's almost embarassing how easy it is to catch him talking nonsense, followed by Sonetto. If you leave Medicine Pocket alone for too long, you might come back to a screen covered in weird scratch marks.
On the subject of these characters being curious about the outside world and all, I think that a good chunk of them are generally content with the way things are?
We have to remember that in-universe, they're arcanists displaced from their respective eras. Their best chance at surviving is siding with Vertin, and if Vertin is content with the way things are, then there's no point in trying to disrupt what they have right now. They're curious enough to prod, but only as far as Vertin allows it.
And I think that's it for the word vomit!
There are some details I didn't know where to fit in, like the possibility of the fourth wall slowly dissipating the more time the Player invests in the game, leading to some characters being able to directly hear you if you talk while playing and whatnot. Or what would happen should someone outside of Vertin's suitcase figure out the existence of the Player, let alone interact with you in some way.
Or the concept of death being meaningless, unless it was pre-established by the game itself.
In Borderlands, there's this game mechanic where you can just be revived over and over and pay a percentage of your money as a fee, even though the canon that's established is that you play through the whole story without dying a SINGLE time - because the revival mechanics aren't canon. There's the divide between story and gameplay. That's pretty much the standard. But what about the deaths in battles in R1999? The amount of times I died to 1.3's UTTU's Flash Gathering is insane. How do self-aware characters feel about this, now that they know that they're bound to die over and over and be brought back because you have to do your Pneuma Analysis or reach the final stage of Limbo?
But that's pretty much it for now, I think I got most thoughts out of my system! Thank you for reading!
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itsforexposure · 11 months
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ahalliance · 10 months
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just finished Nimona… DAMN does it feel good to watch such an openly queer movie man
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nextstopparis · 7 months
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do u ever think about “…for the kingdom you helped me build” “you could’ve done it without me” “maybe” ? do you ever think about that. do u ever think about how merlin literally could have just been a manservant with no powers at all and that convo wouldve still happened. hello. do you.
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the-kipsabian · 5 months
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hauntedhowling · 1 month
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Smacks the therian/alterhuman/otherkin/ext community on here with a newspaper. Credit your GODDAMN artists or DONT POST AT ALL. Your "this is me!" Claims of people's art is not cute when uncredited. Use critical thinking I fucking beg of you. If you don't know the artist, then keep it to your fucking self!
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