Sentences or Sketches or Something... Sunday
Hello strangers! It's been a long time since I last did a progress post of any kind - thank you everyone who's continued to tag me so I don't get left behind! And thanks to @noblecorgi, @alexalexinii, @you-remind-me-of-the-babe, @blackberrysummerblog, @thewholelemon, @mooncello, @monbons, @prettygoododds, @shrekgogurt, and @youarenevertooold for tagging me, today. (I feel so loved! <3) I'm looking forward to seeing what everyone's up to.
It's still Sunday in my neck of the woods, though just barely. And yes, I've used my "sentences" banner, but... It's a bit more chaotic than that. Honestly, I wasn't sure about doing a post today because I'm a bit all over the place, but then I figured... eh, why not? I am all over the place LOL.
So here's your snippet from the collective efforts of Jo's creativity, lately, under the cut. (Because I ramble...)
On the Haunting of Simon Snow... I haven't forgotten about it! Nor is it abandoned. As I keep telling anyone who will listen, I have a rough draft, which basically amounts to an outline, meaning I have way too much figured out to just let the story fade away. XD I attempted to work on Chapter 2 earlier this month, and ran into some roadblocks - of the architectural variety.
So I've started to research manor houses and English estates like mad. I'm going to do the thing. I'm going to figure out Pitch Manor. Why? Because my brain won't let me gloss over paltry details such as the location of Simon in the grand scheme of the house, or how and where the roof attaches and where that tree is going to be. It's annoying, but I figure... This is a fun puzzle, too. One I hope to be able to share with the fandom at large once it's complete.
This little snippet is from an early design I've since scrapped (but you never know what might come around, again.)
"That's great, Jo, but how about some sentences?"
Okay. Ahem. Here's... some Simon sentences... that have just been scribbled out. *cough*
I sit there and listen to the man on the other side as he blathers on about extra fees associated with estate deliveries due to distance and blah blah bloody fucking blah. I wish he’d just say it. Just say 'this is the Pitch Manor tax.' No one ever does. But everyone charges it.
I HAVE WRITTEN SEE THERE'S PROOF.
Okay, moving on...
The other thing I'm working on is illustrations for @mooncello's beautiful fanfic, "Lost Boys." I just posted art from Chapter 1 here, and I'm working on art for Chapter 2, now. The story is stuffed to the gills with absolutely gorgeous imagery, so choosing what to illustrate is a challenge. Hopefully it all works out, and in the meantime, here are a couple doodles.
(I was telling Heath last night... this morning...? about how all illustrations start out as baby sketches XD These are the little babes in the creative nursery, basically. Also I have never posted baby sketches before and I'm kinda nervous about it. But. Well. >.> )
THERE YOU HAVE IT. A couple of my reasons for being so entirely absent from all other aspects of the fandom. (Also I got hit with the flu super hard, but doing better now!)
Tags for future wipsdays/hello's! @leithillustration, @artsyunderstudy (thank you for listening to me ramble about Pitch Manor), @erzbethluna, @nightimedreamersworld, @cutestkilla (thank you for also listening to me ramble about Pitch Manor sorry I'm reworking it again XD), @angelsfalling16, @fatalfangirl, @hushed-chorus (thank you for being my secret-garden-enabler XD), @rimeswithpurple, @best--dress, @whatevertheweather, @ileadacharmedlife, @scribble-tier, @imagineacoolusername, @brilla-brilla-estrellita, @alleycat0306, @ivelovedhimthroughworse, @tender-ministrations, @katmiscellanious, @anxious-m3ss, @bubble-gumhead, @ebbpettier, @facewithoutheart, @bazzybelle, @theimpossibledemon, @aristocratic-otter, @ic3-que3n, @palimpsessed, @raenestee
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Superhero/Villian Au
I'm was gone for a while, I would like to assure you that I didn't die.
Anyway, finalized character designs! (Let's be real, no one can read my handwriting. So I'll be translating everything)
Starting with the hero's,
Aviate- Sky
Hero: Danger level: medium-high
Crimes committed: justified murder, Minor vandalism, manslaughter
Facts:
-strict but kind, determined, outspoken
-friends with both Shade (see second panel) and Rogue (see third panel)
-out of all the hero's, he is the most hostile towards vigelates, believing them to be volatile threats to the public
-very defensive of the hero system
-favorite food is corn dogs
-engaged to Sun
-Calm under pressure
-has a pet parrot
What's in the pouch? A feather from his parrot, a red potion, hero ID, some rope (for restraining foes)
Power: Flight
Aviate's power is rather simple at first glance, but is very effective when it's used. Aviate, like the name suggests, can fly using holographic-looking wings, controlled by a combination of focus and arm movements. The wings largely follow Aviate's arm movements, however with enough concentration, he can move them on their own. The reason Aviate is the #1 hero, and what Makes it so powerful, is that it takes no endurance or stamina whatsoever to use. For example, Say he is chasing a criminal. The criminal is running as fast as he can, soon enough he runs out of breath, that's when Aviate swoops in, arresting him with little to no effort.
Shade- Time
Hero: danger level- high
Crimes Committed: 3rd degree murder, lawful vandalism
Facts:
- Sarcastic, irritable, collected,
-Rogue's (see third panel) mentor
-unlike Aviate, doesn't find a problem with vigelates, unless they get in the way
-knows full well the corruption of the hero system, but they do pay really well.
-Rather temperamental, but trys not to be
-has a annoyingly specific coffee order
-married to Malon
What's in the pockets? Anger Management medication, tape (for restraints), protein bar, Nokia phone (he needs a work phone that won't break), hero ID, pepper spray, Red potion
Power: Reactive Strength
Shade's ability builds off of his already powerful physical strength, and makes him stronger based on the intensity of his emotions. Rage is the best fuel for his power, multiplying his strength about ten times. However his power can be powered by any strong emotion. Doing as the fact that his power is emotion based, he needs to be extremely cautious with everyday situations, as anything could trigger his power. So as apposed to hurting someone, he elects to bottle up his emotions. Which makes his powers more powerful on the battlefield, however causes lasting problems with, and his mental state. He has prescribed anger management medication for when he needs to calm down, but he doesn't take is often as he's supposed to.
Rouge- Twilight
Hero: danger level: medium-high
Crimes Committed: manslaughter, battery
Facts:
-Loyal, protective, and decently petty
-is the only hero with permission to tamper interact with the evidence of a crime scene
-out of all the hero's, he is the most layed back about vigelates (and certain villains) leaving them with a warning as opposed to arresting them.
-Shade's protege
-(secretly) a mentor to Suspend (see fourth panel) and has a albeit shaky alliance with Thorn (see eighth panel)
-doesn't know the extent of the hero systems corruption, but knows enough to understand villains
-unlike the othe heroes, Rogue had 2 swords
-orders only basic white girl drinks at Starbucks.
What's in the harness? Latex gloves (no fingerprints allowed), a notebook, a pen, a Nokia phone (same reasoning as Shade), Empty bottles (storing evidence), handcuffs, Hero ID, health potion
Power: Tracking
Rogue has a more peculiar power, he has the ability to track someone down with dead accuracy using only something they have been in contact with. (ie: a piece of torn clothing, a left behind weapon, the persons blood, ect). He has gained the title "the bloodhound" with the media. Another thing about his power is whenever he uses it, he gets a almost feral impulse to hunt them. The strength of this urge is based on how close the person he's tracking is to his location. Rogue is scary because when he genuinely wants to, he can know your location, exactly what your doing, and how long it will take him to get there.
Vigelates
Suspend- Wild
Vigilante: danger level: medium-high
Wanted for: aggravated assault, assault, battery, obstruction of the law, theft, vigilantism, Minor destruction of property, disturbance of peace, Minor vandalism
Facts:
-Reckless, Easily distracted, Loyal, persistent
-Allies with Tetrad (see panel 5) and (friendly) acquaintances with Thorn
-Rogue's Protege, which gets a little complicated sometimes due to the whole your-entire-job-is-to-arrest-me thing.
-Became a vigelate when he realized that the heroes weren't protecting the poorer parts of town, so he decided to help the people the hero's weren't.
-he makes a very good vigelate despite his impulsive tendencies
-doesnt like coffee. Drinks monster energy instead. (Mipha does not approve)
What's on the harness? Stamina potion, climbing clips, (stolen) police radio, (stolen) taser, stun grenade. (He also has the rope across his chest)
Power: Time Manipulation
Suspend has a unique ability called time manipulation. He can slow down or speed up time around him while he remains at normal speed. This ability can be used for flurry rushes, sneak attacks, or even bullet time. Originally the media mistook his power for super speed which he had to correct the next time he saw a hero. There are two issues to his power. Not only does it sap his energy extremely fast, forcing him to carry around a stamina potion at all times, but also he hasn't completely mastered the power. He can't just slow down time whenever he wants. It's largely timing based, in the heat of the moment. The adrenaline rush allows him to temporarily unlock his power, but when the rush fades, he can't use it. he and Rogue are currently trying to figure out what triggers the power.
Tetrad- Four
Vigelate: danger level- medium
Wanted for: vigilantism, obstruction of the law, wire fraud, theft
Facts:
- subdued, rational, witty
-usually a loner but has a strong alliance with Suspend.
-prefers to stay out of the spotlight to avoid the hero's attention.
-he is very helpful to his community, fighting off criminals, walking drunk people home, ect. But comes off as more threatening then Suspend, who's more extroverted, when in reality he just doesn't want to talk. The community loves him nonetheless.
-when theres nothing to do on patrol, he reads. He's reading the Odyssey right now, or at least trying to. He has no idea what's happening.
What's in the backpack? Rope (restraints), flashlight, police tracker that notifies him about and where nearby crime is, his book, and thirty bang! snaps! (those little snappers you get for fireworks that you throw on the ground and they light up and are super loud. He uses those for stun grenades)
Power: Cloning
Tetrad has a rather unique power to clone himself a max of 4 times. these clones don't have separate personalities, and are more like to drones. He can use these clones as anything from distractions, to a extra pair of hands, getting multiple civilians out of danger. however, controlling multiple of these clones takes energy, so often times Tetrad will be exhausted after using them. He can't control the clones once they get too far away, so the moment he gets out of range, they'll just disintegrate. If a clone dies, he feels the effect, but very downgraded. If a clone gets burned alive, he'll get a blister. Stabbed? That might hurt a bit in the morning things like that.
Villains
Thypoon- Wind
Villain: danger level- high
Wanted for: first degree murder, third degree murder, manslaughter, destruction of property, disturbance of peace, criminal mischief, vandalism, aggrieved assault, terrorism, anarchy
Facts:
-reckless, charismatic, loyal
-Captain's (see panel 7) younger brother
-started being a villain mostly for fun, but then realized how horrible the system is and now he refuses to quit
-Captain doesn't let him drink coffee so he drinks fanta instead
- has a rivalry with Suspend after the vigelate told him he looked like he was seven. (He is not seven for your information)
-Allies with Hare (panel 9) and Thorn (panel 8)
What's in the pouch? Water bottle, smoke bombs, granola bar, device that send his location to Captain if he holds the button (wasn't his idea)
Power: Water Creation and Control
Despite his young age, Typhoon's power is terrifyingly efficient, the only consequences being dehydration, Typhoon can summon water, at will and can control its form, making it from a liquid to a gas or a solid. This can be used to make ice shields, changes in humidity, attacking with waves, drowning foes, water boarding etc. However, the more water he summons, the more dehydrated he gets. he will reach dangerous levels of dehydration, If not monitored.
Captain- Warriors
Villain: danger level- medium
Wanted for: arson, anarchy, kidnapping, manslaughter, first degree murder, second degree murder, third degree murder, destruction of property, vandalism, terrorism
Facts:
-Protective, Chatty, Sarcastic
-Thypoon's older brother
-Allies with Thorn(panel 8) and Hare (panel 9)
-friendlier then most villians, but that doesn't make him a good person
-actually never wanted to be a villain, but he found out wind was one, and decided "maybe if I'm out there with him he won't get hurt"
-Only drinks black coffee because he wants to look cool. He hates it.
-he talks when hes nervous so you could be fighting him and out of the blue he'd just say "your dog could be planning your murder and you wouldn't know" It doesn't happen often, because he's pretty good under pressure, but that's how you can tell he's actually anxious
What in the hoodie pocket? Athletic tape (he gets muscle pain), small knife, device that sends his location to Typoon if he holds down the button (was his idea), survivalist fire starter, gasoline in a bottle, red potion
Power: Paralysis
If he touches any part of you clothing included, then he can paralyze you temporarily, the closer he is to you, the longer you are paralyzed, the farther away he is the less time it takes for you to be able to move during paralysis, you are still fully conscious, usually he will pair up this ability with Typhoon's power, allowing the 2 of them to get hostages easier and more effectively. Their is no downside to his power and it can be used on multiple people. But the more people he has to paralysis, the shorter the paralysis lasts on the victims.
Thorn- Hyrule
Villain: danger level, medium
Wanted for: theft, first degree murder, third degree murder, kidnapping, manslaughter, destruction of property, Anarchy
Facts:
-friends and close Allies with Hare, Captain, and Typoon
-knows Hare's identity
-trys to avoid killing people, but it's occasionally needed.
-knows the hero system is corrupt, but doesn't blame the hero's for the state of the system since they can't control it.
- he likes vigelates, believing their everything the hero's can't be.
- He always feels guilty whenever he sees someone injured, so he'll toss a roll of bandages to them every now and again. Which is how he has so many Allies (some heros included)
What's in the pouch? Several bandage rolls, bandaids, medic kit, various packages of plant seeds, red potion
Power: Accelerated Plant Growth
Thorn carries pockets of seeds around at all times, while it seems like a weak weapon with thorns, power becomes a terrifyingly effective asset, Thorn can speed up, slow down, and control plant movement and growth. Just with a few scattered seeds, he can make a wall out of plants the size of a 2 story building.
Hare- Legend
Villain: danger level- high
Wanted for: theft, arson, destruction of property, first degree murder, second degree murder, anarchy, attempted murder, hostage taking, kidnapping, drug possession with intent, non-consentual drug use
Facts:
-Friend and close allie with Thorn
-knows Thorn's identity
-doesn't shy from murder
-believes the hero's themselves are corrupt
- picks fights with vigelates, believing them to be mo better then the heroes.
-has Hypoglycemia (low blood sugar) (had to look it up)
What's in the cargo pants pocket? Stamina potion, candy, switchblade, rope, chalk (for hands), vials of anesthesia, a rag (for anesthesia)
Power: accelerated jumping and grip
Much like his ally, Thorn, Hare has a seemingly questionable power for villainy, until you see how he uses it, not only can he launch himself at foes, but he can also escape a crime scene very easily simply by going into a alleyway and jumping off building to building. He can get to people fast, or get away from them fast. What Makes Hare so deadly isn't his power, its his willingness to kill any, and all people who get in his way. He doesn't feel much remorse for killing people anymore. He's been doing this for year's.
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