omg i really love your transmasc retellings of Beauty and The Beast!! silglskglks can you do Cinderella some other time? if you have the spoons?? hehehe
this is actually very fortuitous b/c I actually had a post talking about transmasc Cinderella a while ago!! I’ve thought about writing a short story about this actually, so I am quite prepared.
So Cinderella, despite being ostensibly a wealthy woman, is constantly dressed in rags and dirty. Her sisters take to femininity freely and gladly, but she is always a failure at it. They view her as ugly and pitiful. Her life is dominated by her female relatives who exert total control over her body and her actions; like many transmascs, she’s resigned to the role of silent, disgusting servant, kept with the rats. Even her name isn’t her own, it was something cruelly forced upon her by her abusive family.
His Fairy Godmother appears and gives him the appearance of his dreams through transformation. I’m picturing a dope baby blue outfit with gold and rapier at his side, because y’know. Homoerotic swordfighting is a must when it comes to princes. It could be argued this transition changes his physical appearance and not just his clothes, and this is why the prince could not recognize him through sight alone. He transitions when nobody else is home, wearing clothes that his family would never let him wear, in order to sneak away to a ball and dance with a prince (a future… king?). It’s a night where he is finally free of her abusive family and is able to express himself however she wants. He doesn’t even have to tell the prince the name she was forced to use.
But then it’s midnight, and she has to get home– the need to get back in the closet before your family can notice is a struggle many closeted trans people can relate to. She has to run away and leaves behind the classic shoe.
I’ve imagined the shoe-putting-on scene, reworked for a transmasc Cinderella, to function like this: The prince is looking for a man, but the shoe is too small for every man he finds. When he comes to Cinderella’s house, her stepmother tells him there are no men in the house, but invites him in anyways so her daughters can flirt with him.
And while he’s there, he sees Cinderella. And even without the magic he recognizes the man he met. And he speaks to him in private and gives him the shoe, and allows him to choose to put it on and prove he is the man he’s been trying to find.
And then they go get get gaymarried (knighting ceremony) and birds still pluck out the eyes of the stepsisters. Because what’s a trans fairytale without a little grim(m) violence towards transphobes, hmm?
Specifically in the short story I mentioned, I’ve played around with the idea of using Cinderella to emphasize the experience of being too masculine to be a girl, and not being allowed to partake in activities that cis women would. The stepmother encouraging her daughters to be independent and educated, for example, but banning those things for Cinderella. Or, Cinderella being told not to cut her hair because it’s “her one good (feminine) feature.” Also, Cinderella sneaking into her father’s room to “clean” and trying on his suits in private. I think there’s also something to be said, when transmasculinizing Disney stories, for how many princesses have dead mothers, and the idea that trans men transition because they didn’t have a proper ~female~ influence.
I just think transmascs deserve a story where a trans man gets to escape his abusive mother and sisters and get to magically transition and get a cool sword and a cool romance and be happy and safe, y’know?
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okay so "tomorrow" got late BUT heres my goofy ass Clay/Creek idea :)
the entire summery is under the cut but in case ur curious dont worry
Branch eventually finds out :D
more info under the cut!
Once the Putt Putts end up getting moved to Trollstopia (i imagine they have their own sectioned off area, they're not exactly "pop trolls" anymore yknow? they got a lil makeshift spot they're turning into a new mini golf course as we speak), Clay was properly hired as Viva's royal advisor. Aka her assistant :)
He loves doing all his usual serious boy work, but its gotten hard doing it by himself now that it's less "trying to keep a small community from burning down" and more "trying to convince all the other genre's theyre not feral as hell". its a lotta work, along with keeping up with Putt Putts and their wants and needs for their new kingdom
So Clay puts out a flier for an assistant position and after weeks of no luck, he gets a hit and hires the guy as soon as he can!
Creek has been living on the outskirts of Pop Village ever since the "Bergen" incident, too afraid of the consequences of his actions to try and rejoin the Pop Trolls. Instead he ends up watching them build a newer area with Trolls he's never even met before.
Creek begins exploring the Putt Putt Range and is happy to be greeted as a full stranger. This spot might be safe. Social, not too far from his "home" (a tucked away cave in the forest), and no one knows what he did. He can start over!
Even better, there's a job offer for Putt Putt Range specifically. Hes not one for hard work, but after living on his own for long enough, hes sick of having to fight for his own food. He'd rather have a paycheck and something MUCH better then whatever crap he finds lying around. Or has to cook. Even worse.
Clay may be desperate but Creek does do good work. Being his assistant is thankfully rather simple. Creek is in charge of smaller, less important file information, along with manning the front and taking requests for the Putt Putts on what should be done to the Range. All in all? It's peaceful. It really does feel like a fresh start, and even better? Clay is...really nice. Patient, understanding, he listens and Creek has been alone so long it's just nice to be heard.
Things could really take a turn for the better.
...and then he learns who Clay's brothers are and all hell breaks loose :)
(its a lot of back and forth, Clay learning new info and having to just sorta grapple with it, being caught in the middle of a family feud situation. He cant STAY with Creek/keep him on staff if he wants to keep Branch happy, but he also doesnt wanna FIRE Creek because he hasnt hurt the Putt Putts. He has no reason to fire him, family business is just that. Family business. Its not for a professional setting.
Clay's caught between a rock and a hard place, and he's gonna have to squeeze himself out before he breaks.)
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Wait im sorry if like youve talked about this before but what is everyones roles in the fantasy au 👁️👁️ or jobs?
i've just Thought Aloud in bits and pieces but hey. i feel like talking today so i'll put it all in one place with Updated Thinkings
(i like to imagine that they all kinda Quit their initial jobs/lives to go adventuring with each other, either by choice or... not. except Howdy, who's a multitasking king). the Neighborhood party earns their wages by completing jobs/quests, though some of them have minor supplemental ways of adding to the coin collection
Wally, of course, didn't really have much of a Before. he didn't intend on becoming a warlock/wizard - that choice was kinda made for him by the circumstances of his existence. but Wally had to pretend to be a wizard for his own safety, and wizards have a sort of societal expectation to be Helpful and Magical and Wise and Existing For Public Service. so while Wally would have rather just been a painter, he's obligated to be a wizard - that's technically his role/job.
within the Neighborhood party, he's a bit of a distance fighter/support! he doesn't really do the whole up-close / physical aspect of battle, though he technically knows how. He casts spells from afar, which tend to be widely benign. artsy little cantrips and inconveniences to make it harder for the enemy to fight. he's also a bit of a bloodhound - illusions don't trick him, he can "see" most magic, and he's really good at getting around unnoticed. if they're stuck somewhere, Wally can probably get them out
Barnaby's "job" before going adventuring with Wally - it started out as just the two of them! - was just working on the farm with Ms. Beagle, where he had been his entire life. Sure he'd sometimes do public performances/acts in town, which would earn him extra coin, but that was more of a paying hobby than anything (a paying hobby he will Continue)
in the Neighborhood, he's... uh. their cheerleader? that's not entirely inaccurate! he's not big on combat or effort i'd reckon, so he prefers to just keep morale high. offer background music, funny commentary, jokes to lighten the mood, mediate tensions, etc. if necessary, he makes good backup - he has his illusions of course, and he Does pack a mighty punch if need be! he's also very helpful when retreating - he can grab the smaller party members and run
Wormie is the group mascot <3
Sally was a bit lost before joining the party - i like to think that she was constantly on the move as part of a traveling theater troupe, but she wasn't the star or director. she was just part of the group, uninspired and with a full well of untapped potential. one day she up and left (dramatically) to find her own inspiration/muse & path to stardom, which ended up being several years of wandering until she happened across the budding Neighborhood and went "this! this will be the source of my stories!"
as for her role, she's a bit of an everyman. front lines fighter, entertainer, mediator, etc. she views herself as the party "leader", or rather, their Manager. she keeps the party entertained with stories, and bolsters their reputation in the same manner. in a battle she's a bit of a powerhouse - her light magic is useful both in combat and entertainment! she keeps a "book" of the Neighborhood's exploits (she swears it will be edited/published someday) holy shit she's moominpappa, and in their Extended downtime she writes and throws plays inspired by their adventures at their home base (town).
Eddie was still, originally, a mailman. or i suppose in a fantasy setting - a courier! until one day he saw a group of people being attacked by some bandits, managed to fight them off, and immediately got roped into helping rescue the folks' entire town from the bigger group of bandits. then they told others about Eddie's help, they wanted his help too, one thing after another and now he's got a full set of armor, a sword, a shield, and his whole thing is saving people. huh? how did that happen? he was delivering letters a month ago!
if i had to give him a title... i'd say he's a Protector! he seems like the type! he always has his fellow adventurer's backs - i bet he has his hands full trying to cover everyone at once. outside of combat, he's still very helpful and does whatever is asked of him / needed. collecting firewood! pitching tents! stirring soup! getting Frank to remove a centipede from camp! in downtime he probably takes small bodyguarding gigs. he also is a minor healer - he took some sorta oath for some sorta god (or virtue) that he can't remember, but he has minor healing/cleansing powers. he's also good at sniffing out evil & dark magic! some would joke that he's the party's guard dog
Frank was raised in a monastery that believes in "using your body to fight for the greater good". this was not his job when they became old enough to actually Act on his training! nah they ran away in his mid teens because they wanted to fight things on his own terms. also they want to study bugs more than anything, which he does! for a long time! then they meet a certain princess, befriends her, and helps her run away. he only joins the Neighborhood because Julie wants to, and it's a good way to travel - read: study more arthropods - and earn coin. fighting is a bonus aspect
Frank's role is... front line fighter, bookkeeper, and the Guy Who Knows Things! what monster are they dealing with? what are its strengths/weaknesses? Frank probably knows! can they afford a room or two at an Inn? Frank knows (no, they cannot)! who's throwing themself into direct mortal danger with gusto? it's Frank! no but really, Frank is like their resident nerd who can beat pretty much all of them in hand-to-hand. in downtime he probably has a garden purposefully full of plants that can be left alone for long periods of time... maybe they sell half the things grown for extra coin!
Julie, of course, was a princess! that was her whole job! it was incredibly boring and restricting, so she ran away with the help of a funny nerd. after that her whole life was just "avoid getting recognized while figuring out how to live in a world without the comforts/ease of castle life". i'd think she much prefers her new one!
as a role, Julie joins Barn and Sally in the "entertainment category". while they entertain with humor/stories respectively, Julie goes straight for games and activities to fill the lull between action. keep the blood pumping, spirits high, and bonds Solid! camp games, road games, locked-in-a-dungeon games! in combat, she's on the front lines with her oversized sword. i think another fitting role would be "navigator" - she can ask plants for directions! technically Julie is a secret powerhouse. her flora magic is insanely powerful, though she prefers not to use it for several reasons
Poppy, i like to think, did indeed have a bakery. it was well-loved in her community, her staff were wonderful people, and it all burned down in a night due to raiders. luckily for Poppy and her town, Eddie was nearby and got on the case to get rid of their problem - maybe Poppy felt obligated to help in some shape or form, and Eddie wound up inspiring her to learn healing magic. She moved into the town that would become the not-yet-existing Neighborhood's HQ to try and restart her business, but it just wasn't the same, and she had gotten a taste of what it would be like to directly save/heal people
Poppy is the party's cook, healer, and ultimate voice of caution! the most she'll do in battle is sprint into danger to drag an injured person to safety for healing - she doesn't have a combative bone in her body i'd guess! does she enjoy being in the Neighborhood? eh... it's stressful and terrifying, but she couldn't live with herself if she let them all brave the wild without an adequate healer OR an adequate cook. i like to think that she saw the state they were traveling in and went "oh no"
Howdy, of course, has his tavern! it's a popular hub for travelers, townsfolk, pretty much anyone and everyone. of course it helps that it's the only tavern in town! the only reason Barnaby managed to convince Howdy to join the Neighborhood on one of their jobs is because Howdy realized that he can widen his net & sell to new people On The Go. finally, a use for that magic backpack collecting dust in his room! Howdy got a taste for adventuring and joins the Neighborhood every once in a while, usually only for shorter jobs - he doesn't want to be away from his tavern for too long
his roles are support, professional haggler, sarcastic commentary. he doesn't have a crumb of magic in him, but he's clever! he's learned how to make his own support items - including his fancy revolvers with magical crayonsbullets. Howdy rarely fights, choosing to watch over his pack, dole out items when needed, and listen to Barnaby's running commentary. when it is necessary that he join in on combat, he can usually clear the playing field in a matter of moments. he's skilled with both the revolvers and using his own items - he's a one man four armed army!
Home's job is "keep Wally upright and powered". they prefer to be an observer in all situations, even after their existence becomes common knowledge to the Neighborhood. the most Home will do is nudge Wally in the right direction or alert him to something important. Home's literally just hanging out behind Wally's eyes w/ a bucket of popcorn. unless something happens to his beloved little puppet, in which case Home becomes the biggest baddest bitch around and sends everyone else to the bench
tl;dr:
Wally: support fighter, magic geiger counter, escape artist
Barnaby: entertainer, backup
Wormie: mascot
Sally: storyteller, fighter, Manager
Eddie: protector, minor healer, "paladin"
Frank: bookkeeper, fighter, scholar
Julie: activities director, navigator, fighter
Poppy: cook, healer, overthinker
Howdy: tavernkeeper, inventor, support
Home: just keeping an eye out
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