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#kazuya kin
gluttonyedits · 19 days
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self-indulgent: queer Kazuya Minegishi manga icons Naokazu shippers DNI.
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queer-obsession · 1 year
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y'all ever wish you could just tell people your kins so that they understand what they're getting into. like i just wanna be like my highest kins are bakugou katsuki and kozume kenma if we wanna get deeper throw in tendo satori and miyuki kazuya. if you can't handle this shit check out now bro because if i find out later on when you try doing something stupid hell will rain. anyway who can relate? 😭
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lazuliquetzal · 8 months
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Fic Stats Game
Ohoho thank you @tavina-writes for the tag!! Pretty sure this is gonna be the same 3 fics over and over but we'll see :)
rules: give us the links to your fic with the most hits, second most kudos, third most comments, fourth most bookmarks, fifth most words, and fic with the fewest words.
1) Most Hits
It's AA Batteries (Daiya no Ace). I know this without even looking, it's AAB 100% and by... not a significant, but a decent lead. That thing breached containment. I'm glad that it did, because I had fun writing it, but it always surprises me because sports anime twin OC fic? Really?
But I'm glad it's my most popular fic, even if I don't consider it my best, because even if it's a canon rewrite, I finished a 100K+ fic and I am proud. I'm literally never over it, I could talk about it all day.
Like, I usually don't ship things very strongly, but Misawa is insane to me. Also, do you know how embarrassing it is to relate to Miyuki Kazuya? And not even in a 'generic repressed character' way, I'm talking in a Hey I Literally Was In His Shoes And Made The Same Exact Fucking Mistakes And Decisions way. Nobody gets Miyuki Kazuya like I do. I'm fucking Miyuki kin. I didn't ask for this. I didn't--
2) Second Most Kudos
This one is also AAB, so I'll go with first place: Reflection (The Magnus Archives). A classic. A nice and simple time travel fix-it comedy.
I remember the writing of this one because I had been utterly obsessed with TMA. It would not let me go. I drafted the early chapters on my phone while walking across my college campus. I almost got ran over by a bike when I was writing the "Martin witnesses Jon have a mild breakdown in the break room" scene.
3) Third Most Comments
Dawn of the Fourth (Linked Universe). The LU fandom is super giving with their comments! Probably the most comment-friendly fandom I've been in.
I think it also helped that DotF is one of those stories where every chapter is a punch to the throat lol. If you didn't comment after ch7, it's probably because you zoomed through haha.
4) Fourth Most Bookmarks
It's DotF again, so I'll go with third place: ain't no rest for the wicked (Naruto).
Ah, this one... I'm fond of it, in the way I'm fond of all my writing, but also I was in high school. There's a lot about it that I would do differently now. But I learned a lot from writing it, and actually Chie, Issei, and Riku are still my children and I love them all. I'm proud of the color test. :)
5) Fewest Words
If you ignore the Zelda comic and the CSS formatting test and the anonymous April Fool's fic that I will not be claiming ownership of publicly, my shortest fic is Blackout Blues (Daiya no Ace) at 1101 words. If you subscribe to the belief that a picture is worth a thousand words, then that bumps the word count up to 4101 words.
I should draw more art for my fanfic. I have the power. It's fun.
tagging (if you want!): @yellowocaballero @xxsolar-writesxx @ellie-tarts @zarvasace @dottie-wan-kenobi and anyone else who wants to!
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anntriccs · 1 month
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What bungou stray dogs character do you kin the most (excluding the lovechildren)?
Atsushi! 🤍 I love Atsushi and Shin Soukoku 🖤🤍
I also like them a lot in BEAST, although there my favorite is Akutagawa although I've never drawn him. Maybe someday I will and also explore how the Lovechild would work in BEAST, although Kazuya may not exist in that world </3 (and if he does, he would be a couple of years older than the rest of the kids or else they would all be "born" earlier)
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nicomrade · 1 year
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some of yall might know ive been eatin through an obscene amount of mangas (mostly death games and gambling stuff) heres 6 titles i read this year (2022) that stood out!
Usogui - Sako Toshio (2006-2017) its weirdly obscure for how GOOD it is its death gambling with martial arts and its really good and its also like, gay. as in baku (titular usogui) is a gay little clown and the last gamble is paralleled w lesbian sex on screen. 👍 def a must read if you anyone ever recced something titled [noun] game to you, you like kaiji / gin to kin, or had the misfortune of reading gamble fish and thought "wow i wish this was actually good!"
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Money Game - Bae Jinsoo (2018) title holder of my favorite webtoon which isnt a very big honor but its also top 5 favorite death games so that should tell you something. 8 or so people have to live together in a concrete hallway for 100 days and whatever money remains at the end gets shared between them. felt very real and it thinks about a lot of things in clever ways like how to organize a society, how can you trust anyone ever, etc. genuinely well written and interesting we love to read it
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Duds Hunt - Tetsuya Tsutsui (2005) another favorite death game but this is less microsociety and a lot more street fights to the death. its all in one volume and its so good and i love it forever ok. loser protag written with compassion the escalation into fights to the death makes sense the ending makes me chew tables. read duds hunt and maybe understand something fundamental about me
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Setoutsumi - Konomoto Kazuya (2012 - 2017) comedy manga about two pals talking after school. genuinely hilarious and it made me wanna puke and i cannot say anything more than that you will have to read it.
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Hikaru no Go - Hotta Yumi, Obata Takeshi (1998-2003) about some kids who become go professionals. i read hobby/sport manga every so often and ever since ive read hikaru i just keep comparing everything to it without meaning to. to me its everything that genre should be. AND it has things to SAY about go and games in general.! i dont play go also its not an akagi or a ten you dont need to know how to play to enjoy this one 👍
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+ bonus mention Muchuu sa, Kimi ni. - Wayama Yama (2019) "Captivated, by You", a collection of one-shots that are all really fun to read through if you enjoy reading about highschoolers (sorry) also kinda gay.? idk just the human relations are real to me its fun we love to see it
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earlsocksiii · 9 months
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Huh. I just recently found out that Leroy has different rage art lines for ko'ing Kazuya specifically. It's.. not exactly bad, nor is it personally comfortable so, it's more just interesting
When normally using the rage art he has the wizened, wing chun master pride about him, starting with like "Witness the essence of wing chun!" and before the finisher "Like steel: strike!" Like much less deconstructive and bitter than his lines in tekken 8, constantly talking his opponent down, commanding they don't get up (this may be a representation of his current vitriol against Heihachi, learning he's the reason New York was destroyed and his family was killed)
However, when defeating Kazuya he goes right back to the vitriol in a very jarring way, starting with spitting the words "This is gonna hurt.", and the finisher.. where he says quote "You DEGENERATE! You're done!" as he sends Kazuya down.
The word itself makes me a bit er. Uncomfortable due to its connotations but I suppose Kazuya's devil blood would make him belonging to a lesser kin in Leroy's mind, something to be purged and eradicated. Still a bit icky but the powerful vitriol behind the delivery is stunning
https://youtu.be/FNS5RhhpBws?t=17
As a theory, I suppose learning that Heihachi was dead could have calmed Leroy down and made him less bitter in his appearance in tekken 8, while coming up against the blood of Heihachi, (maybe he also learned of Kazuya's devil gene) makes him revert to such a pained, angry state where he tells people they're just done, to stop where they are
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antimonyandthyme · 1 year
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10 Fandoms, 10 Characters: Tagged by @wdcseb​, thank you!
Fandom being any media I’ve pored/obsessed over.
1. Naruto, Uchiha Itachi
2. Attack on Titan, Erwin Smith
3. Daiya no Ace, Miyuki Kazuya: Seb in anime form.
4. Batman, Terry Mcginnis: All of batman without the weight of his past.
5. Tenet, Neil
6. True Detective, Rust Cohle
7. The Lord of the Rings, Eowyn: Éowyn I am, Éomund's daughter. You stand between me and my lord and kin. Begone, if you be not deathless! For living or dark undead, I will smite you, if you touch him.
8. Haikyuu!!, Ushijima Wakatoshi: A dum dum! My dum dum!
9. Person of Interest, Harold Finch
10. Mad Max, Furiosa
No pressure tagging! @rosyjuly @jetskisonthemoat @protocolseben @cooldownrooms @effervescentdragon @lemonsgovroom @meova101 @kritischetheologie and anyone who wants to do it!
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scoutception · 1 year
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Shin Megami Tensei review
Upon the release of the SNES, Atlus, whose Megami Tensei games on the NES were already among the most well designed and memorable RPGs on the console, decided to take the foundation these games built even further. Slapping a “Shin” onto the title and fully distancing themselves from the original Digital Devil Story license, though keeping concepts like the COMP and Demon Summoning Program, the original Shin Megami Tensei, though still influenced heavily by Megami Tensei II, is the game that officially defined the identity of the franchise, becoming one of the most distinctive and influential games on the console. Today, we’re gonna take a look at just what makes this game so special. The version I played was the GBA version, using a patch that ports the official translation from the now defunct iOS version (thanks a lot, Atlus). Note that there will be heavy spoilers throughout this review, so those who wish to keep the story unspoiled, you have been warned.
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Story:
Unlike Megami Tensei II, which had loose, but existent story ties to its predecessor, Shin Megami Tensei’s story and setting is a total clean slate. In the year 199X, an unremarkable teenager named Kazuya (note that I’m using the names from Shin Megami Tensei Character Profile: Steven Report I, effectively the closest thing to a source of canon names) begins to have odd dreams that appear to be shared with other people, those being Yuji, a noble and kind, though slightly awkward young man, Takeshi, an abrasive, vindictive, and power hungry delinquent, Yuriko, a mysterious woman who claims to be Kazuya’s eternal partner, and Yuka, a young woman with strange magical abilities who seems particularly tied to Kazuya. In the middle of all this, Kazuya begins to receive messages from a mysterious man named Stephen, warning that ancient demons from the Expanse are invading the human world, intent on annihilating humanity, and that the only hope of combating them is the Demon Summoning Program he invented, allowing one to communicate with and command these same demons.
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Just as Stephen warns, demons begin appearing throughout Japan, and chaos rapidly overtakes the country, with a JSDF commander named Gotou using the situation to launch a coup and instate martial law, causing the American military to move in, intent on restoring order. Attempting to work through the madness that his life has become, Kazuya meets up with Yuji and Takeshi, who have similarly found themselves directly involved, allies with a resistance led by Yuka intent on keeping Gotou or the American military from destroying the country in their struggle, and discover that Yuriko is an agent working for Gotou. Eventually, Ambassador Thorman, the commander of the American forces in Japan, is revealed to be Thor in disguise, a high ranking agent of God working to bring about the Millennium Kingdom, a plan to bring about an eternal paradise for God’s followers, at the cost of the lives of all who do not worship Him.
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In an attempt to rid Japan of the demons, Thor has a cluster of ICBMs launched at Tokyo, and with no other way to escape, Yuka is forced to send Kazuya, Yuji, and Takeshi to the Diamond Realm, a section of the Expanse ruled over by En no Ozuno, in order to save their lives. After escaping from the Diamond Realm, the trio discover that thirty years have passed in the time they’ve been away, that demons continue to infest the ruins of Tokyo, and that the remaining human population has been reduced to taking shelter within the ruins of Tokyo’s wards, with only two cults holding any significant power: the Messians, devout followers of God who attempt to provide charitable services to the wasteland, yet ultimately wish to continue the plan to bring about the Millennium Kingdom at any cost, through the creation of the Basilica, an enormous cathedral that will ultimately be used to summon God Himself, and the Gaeans, followers of the fallen angel Lucifer who seek to prevent the creation of the Millennium Kingdom and restore the old gods that God once banished to the Expanse to power, yet ultimately prove to be obsessed with power above all else, happily oppressing anyone weaker than themselves and resisting any attempts to build a proper society.
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Confronted with the seemingly hopeless nature of the wasteland, and the lack of obvious other powers besides these two extremist groups, Kazuya’s group begins to fracture, with Takeshi’s lust for power driving him to discard his humanity and ally with the Gaeans, while Yuji’s kind, yet naive nature causes him to become taken in by the Messians’ stated goals, while failing to see the sinister forces that drive them. In the end, Kazuya is forced to make a decision: ally with the Messians, and bring about a peaceful, lawful society for those who believe in God’s salvation, at the exclusion of all others, ally with the Gaeans and create a world a truly chaotic and free world for the strongest of men and demons, or, against all odds, take a neutral stance, attempting to keep law and chaos in balance, at the cost of making enemies of both factions and risking becoming an extremist little different from them.
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To cut to the chase, a very large part of what made SMT1 so notable when it came out was the sheer bleakness and complexity of its setting and writing. What certainly could have been a straightforward story of good versus evil is instead a tale of the dangers of ideological extremism, and how any cause, regardless of its intentions, will only cause more harm than good if it does not know how to moderate itself. While the different subseries of the franchise tend to prefer their own messages, and the later games in the series usually pick one specific faction to theme their stories around, for the most part, this is the foundation later games would follow. Law and Chaos, despite both having their fair points, are simply too dangerous to trust with humanity’s future, and Neutrality, even if not good, at least removes the most dangerous elements from the world. While it does draw from Megami Tensei II’s plot quite a bit, and frankly has gotten more than a bit repetitive over the decades, it’s still very impressive for something from a 1992 game, and even more so considering plenty of games afterwards were, and still are, more than happy with binary, blatant good and evil morality systems. The cast also set many standards for the series, such as the general personalities of the Law and Chaos representatives, and the recurring character of Stephen, the inexplicably ageless scientist who totally isn’t based on Stephen Hawking and provides you with COMP upgrades throughout the game. It also gave some more distinct identities to certain demons, such as Belial and Nebiros being the caretakers of Alice, who makes her debut her as well, and the four archangels, Uriel, Raphael, Gabriel, and Michael, being God’s highest ranked agents, though there are a few wonky things, like demons like Thor, Odin, and freaking Loki being Law aligned.
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That said, while it’s probably fairer to them than some other games in the series, the portrayal of the factions is still far from perfectly balanced. While the Law faction is actually pretty well written, with a decent amount of good actions and intentions that almost make them seem appealing, contrasted by the brutal methods they employ to achieve their ultimate goals that surpass what Chaos ever manages, Chaos does not fair nearly as well. Besides Takeshi, who’s still a much more abrasive, petty, and violent character than Yuji, and, if you’re feeling generous, Yuriko, there is no Chaos aligned character who comes off as even somewhat decent. Yama, who’s taken it upon himself to judge the crimes of humanity, and claims that the use of the COMP to control demons is akin to slavery? Gladly lets you go free when Chaos aligned, showing that “crimes” are only worth punishing when they aren’t done to further his cause. The various endgame bosses like Surt, Astaroth, Arioch, and Asura, who claim to stand for freedom and fight against the suppression of emotion that God desires? Declare you a mindless puppet and try to kill you for willingly siding with Law or Neutrality, bitterly refusing to accept their own defeats afterwards, showing that they only respect the freedom and power of those who choose to benefit them. Even Lucifer, who appears a few times throughout the game in the guise of Louise Cypher, who usually comes off as at least somewhat reasonable and sympathetic? Repeatedly tries to lure you into getting killed, just for not explicitly siding with him. Obviously, the other members and bosses of Law are just as hypocritical and manipulative in many ways, but the fact that even the regular, random NPC Gaeans vocally stand for destruction and the violent oppression of others, with nothing to indicate they really intend on anything beyond that, makes Chaos come off as the blatantly evil faction of the bunch, way more than was probably intended.
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This also just ties into a bigger overall problem with the story, namely that it’s just way too dark and depressing for its own good. While focusing both on a present day and post apocalyptic setting is actually pretty unique for the series, more than anything, it just rubs in how much the characters lose over the course of the game. Allies and loved ones die, vanish, or leave you for the sake of their own goals, and sensible people appear less and less the deeper you get into the game, conventional morality nearly totally stamped out by the extremists’ pursuit of their goals. Additionally, it ties into another big problem I have with the alignment system, namely that the story barely changes before the endgame, no matter who you choose to align with. Ally with Thor and kill Gotou, the source of the demons infesting Tokyo and swearing allegiance to God? He nukes Tokyo anyway, and leaves you for dead for good measure, for no apparent reason. Help Echidna, who seeks to destroy the Basilica entirely, by killing the angel Aniel? She doesn’t go through with it in the end, making that choice completely pointless for a pure story standpoint. While obviously technical limitations, and the many constraints of storytelling, mean that only so much variation is possible, it also means that no matter what you try to do, the world ends up in an absolutely horrible state, to the point that the Neutral route doesn’t really accomplish anything besides keeping anyone else from winning. It’s more than enough to kill any real investment in the story. That said, while it does fall flat in places, the story of SMT1 still deserves credit for what it does accomplish, and it does manage to be a properly harrowing experience.
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Gameplay:
The basic gameplay of SMT1 is pretty similar to that of Megami Tensei I and II, and since I’ve written reviews of them, which you can read here and here, I won’t go into a ton of detail on it. The bulk of the gameplay is first person exploration, in the style of Wizardry, with a world map that you traverse in between locations. You have six party slots total, with demons being able to occupy three of these slots at a time, later upgraded to four, and the methods of acquiring demons is either recruiting them after encountering them on the world map or in other areas, or fusing two or three of them into a new demon, as demons cannot level up or use equipment. Summoning demons requires money, and keeping them summoned outside of the world map requires magnetite, with demons taking damaged when magnetite runs out. Your human party members can equip both melee weapons and guns, and use either to attack in battle, and attacking generally consists of wildly swinging at whichever enemy the AI decides to target, which is pretty annoying when enemies appear in large numbers. It’s very standard early SMT fare, and frankly, it’s not very interesting. Not busted like some combat systems, but very far from being one of my favorites.
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That said, SMT1 does make some notable improvements and additions compared to the older games, some of which are unfortunately only present in the PSX and GBA versions. The party system has been altered to be more akin to Wizardry, with the first three slots representing the front row, and the latter three slots representing the back row, with whoever is in the back row taking less damage from physical attacks. Demon abilities are now clearly divided between magic and extra abilities, the latter of which take the form of attacks like fire breath, group hitting physical attacks, or charging, and are now freely selectable to use in battle, unlike earlier games, where the use of them was completely random. Stats have undergone a slight tweak, with there now being six in total instead of five: strength, which influences the power of physical attacks, intelligence, which influences max MP and magic defense, magic, which influences magic attack, with both of these combined influencing the rate at which a character learns spells, vitality, which influences defense and the maximum HP of a character, agility, which influences the speed, accuracy, evasion, and defense of a character, and luck, which influences miscellaneous elements the critical hit rate or chance to ambush enemy demons. The mechanics of guns have also been changed, as besides the properties of the guns themselves, which have different potential target amounts and base damage, they also require bullets to work, which, alongside differing damage values of their own, can also come with special effects, namely inflicting status ailments like sleep or stone.
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Compared to MT1 and 2, however, where every stat was useful to level for both human party members, the changes to stats here encourages much more specialization. Magic is completely worthless to Kazuya, as intelligence is what helps with demon negotiation, and luck is really only useful on him. Additionally, while melee weapons do end up stronger by the end, for the vast majority of the game, you’ll likely only find yourself using guns to attack, except in cases where it’s simply not effective. Guns that can target multiple enemies are pretty easy to come by, the status effects they deal can be devastating, and, most importantly, it’s extremely difficult to come across melee weapons most of the time. Knife stores, your initial source of melee weapons, completely vanish after the apocalypse, and the only source besides a few weapons from scripted events or treasure chests are from enemy drops, which aren’t frequent enough to rely on. Therefore, agility ends up way more useful than strength before the endgame. Ironically, this is the exact opposite of MT2′s situation, where guns were near useless past the early game, even considering the even lower frequency of weapon drops.
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Since I’ve mentioned demon negotiation, that’s something that’s gotten a large overhaul. In earlier games, it was a simple affair, just a little menu of choices to either try to bribe the demon to your side, persuade or soothe them to increase your chances of success, or attempt to threaten them into joining. Here, however, things have become much more complex. Instead of instantly being presented with a menu like before, you’re now forced to persuade whatever demon you’ve encountered to even hear you out in the first place. Before beginning your attempts at negotiation, you can choose to take either a friendly tone, or a threatening tone, with each leading to different sorts of conversations. Demons also have several different possibly personalities, though each specific demon type will always have the same personality, meaning that Shuten Doji, for instance, will always have a “grumpy old man” personality, while Rangda will always have a “haughty noblewoman” personality. While there are certain paths that always seem to end in failure, and ones that have greater chances of success, and you can learn what answers to take for the most consistent results overtime, unfortunately, it still just comes down to pure RNG in the end, with demons sometimes aggressively fighting off all your attempts to please them. Once you do get through to them, you can either ask them for money, magnetite, request that they leave, or ask them to join you, at the cost of resources like money, magnetite, healing items, and gemstones. All of these tend to give better results if you really manage to make a demon like you beforehand, tending to give larger amounts of money and magnetite, along with usually requiring less resources to get them to join you. You can also threaten them to join you for free if you take the intimidating route, but this usually requires you to be several dozens of levels above your target to have even a chance to work. While it’s a lot more interesting than the old system, it’s also much, much more frustrating to deal with.
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SMT1 also made vast improvements to the amount of demons that are recruitable, thanks to the overhaul of the alignment system. In the earlier games, alignment only went so far as evil, neutral, and good, with evil demons being completely unrecruitable, neutral demons being recruitable through negotiation or fusion, and good demons only being acquirable through fusion, only showing up as enemies in a few very specific instances between both games. In SMT1, however, moral alignment was changed to dark, neutral, and light. Neutral demons work the same, as do light demons, for the most part, only being obtainable through fusion, as they simply refuse to listen to you even in the rare instances you encounter them as enemies. What’s significantly changed is dark demons, as while they still can’t be obtained through negotiation, they can now be obtained through fusion, with only a few exceptions among them all, like the Undead race, the Fiends, who make their debut in this game, and most of the Foul face. Therefore, while there’s only 255 demons in the game, not counting bosses, compared to MT1′s 142 and MT2′s 250 demons, 237 are obtainable for your party, compared to 65 in MT1 and 129 in MT2, which, needless to say, is a gigantic step forward.
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But of course, the far more significant change to alignment is the addition of Law, Chaos, and Neutral alignments to the mix. Every demon has an ideological alignment along with their moral alignment, with the vast majority belonging to either Law or Chaos. Through the player’s actions, Kazuya’s own alignment can be changed, either through big story events, such as agreeing to kill Thor for Gotou, or vice versa, or smaller actions, like choosing to use the services of Messian, Gaean, or Neutral healing ashrams. While, as I said, the overall story doesn’t change much depending on your alignment, it absolutely changes your experience in terms of gameplay. Not only do you fight different bosses depending on your alignment, with a Neutral playthrough having the potential to fight every single one of them, but the demons you can use, and the ways you can acquire them, changes too. Law aligned characters are restricted to Law and Neutral demons, as Chaos demons reject all attempts to recruit them, and while they can be fused, they aren’t useable in combat. This applies vice versa in the case of Chaos, while Neutral characters can use demons of any alignment. Ashrams that match your alignment cost less to use, so you’ll find yourself hanging around areas with Ashrams that match you, and the differences in stats and abilities that each race tends to have makes for very different parties. It doesn’t mean you can completely ignore one faction’s demons, as more powerful races like Deities and Tenmas very often require demons of the opposite alignment to fuse, but it’s impressive just how many ways your alignment affects the way you play the game, to a degree many other games can’t match.
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Fusion has also been tweaked a bit. Along with retaining double, triple, and special fusion, though the latter has been reduced to fusing Cherub, Throne, and Dominion for Uriel and Barong and Rangda for Shiva, marking the debut of that latter method, there’s also a new type of fusion called sword fusion, involving combining a specific couple of special swords with specific demons to make stronger one. Knowledge of this mechanic and what you can use with it can easily get you the Hinokagutsuchi, one of the strongest weapons in the game, and the strongest one you can reasonably acquire, as soon as you obtain its base form, the Kusanagi, but nothing in the game ever indicates what demons work with it, meaning that for those playing blind, it’s either an extreme form of trial and error, or a completely ignored mechanic. Human enemies that can be recruited like demons have also been added, with the special ability of producing a random result when fused with any demon. You can see this in advance, so you’re not just shooting yourself in the foot, and often it’ll result in something weaker than you need, but there are times these random results can save you a lot of effort. This game is also the debut of the system of unlocking boss demons for fusion by defeating them, though it’s really inconsistent. Demons like Vishnu and the Archangels can indeed only be fused by defeating them, but Yama, an optional boss assuming you’re either Chaos or Neutral aligned, is fuseable no matter what, even though Niou, a boss you also fight if you choose to fight Yama, is locked out of fusing otherwise. By contrast, Ravana, a story boss for Law and Neutral, is also only fuseable after beating him, but Indrajit, a separate boss who fights you immediately after Ravana, is fuseable well beforehand. These inconsistencies can be pretty maddening, and the lack of anything in the game to indicate this mechanic even exists makes it even worse.
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Frankly, maddening is the perfect word to describe this game. All things considered, it’s easier and less punishing than MT1 and 2 in many ways. The effectiveness of guns makes dealing with hordes of enemies much easier, and light demons are generally very useful. It’s just that there’s so many frustrating elements throughout. The encounter rate, while more than tolerable early on, becomes so much worse after the apocalypse, with encounters happening on the world map literally every few steps. Sometimes, random encounters will actually turn out to be two or three encounters in a row, as in, enemies pop in immediately afterwards without even leaving the battle screen. Equipment is so absurdly expensive that there’s almost no way to afford it besides negotiating money out of random encounters for hours on end. While some dungeons can go on a little long, but are overall tolerable, the final dungeon, the Basilica, is a sixteen floor behemoth that can literally eat up an entire day all by itself, all while the most obnoxious track in the game plays over it. It’s the worst final dungeon I’ve ever gone through in a game, and having to do so three separate times nearly destroyed my sanity. The game also really doesn’t like to make it clear what you’re supposed to do at times, with a few easily forgotten NPCs giving you hints at best. For example, the first location you’re supposed to go through after the apocalypse, Shinjuku, requires you to talk to a specific NPC hidden in a side area you may well not even know about before you can challenge its boss, despite him not telling you anything more than the other NPCs scattered around the area. It’s not terrible, since there’s no encounters within Shinjuku at this time, but it’s needlessly a cryptic moment if you’re not intent on mapping out the whole area and speaking to absolutely everyone. There’s also just tons of moments of obscurity that you’d never figure out without looking up a guide. Beyond sword fusion, there’s sidequests like an optional boss, Kazfiel, who can be fought in Tokyo Tower as a Chaos or Neutral character after the Aniel and Echidna incidents, but only if you haven’t visited it beforehand, which is a pointlessly cruel move when it’s an out of the way area most likely wouldn’t even find without trying to explore on their own. There’s also buildings that get rebuilt and offer you a choice of three items late in the game, but said items get swapped out for rare equipment if you visit during specific moon phases. Obviously, the game never even hints that this could happen, or what phases to visit each building during. The best set of Neutral armor can be found on the world map by visiting the mansions of the Four Devas after meeting Taira no Masakado, himself an optional, hidden NPC, but nothing in the game indicates this process could lead to anything. The crowning moment of awfulness, however, goes to the mechanics of the Fiends. In certain areas, specific tiles with trigger forced fights. Most of the time, it’s a generic enemy you could encounter elsewhere in the area, but rarely, it’ll be a stronger and sometimes exclusive enemy, such as Bigfoot or Cyak, and even more rarely, as in, a 1/256 chance, you’ll encounter one of the three Fiends, Pale Rider, Daisoujou, and David. These enemies give massive amounts of experience, and have a chance to drop some of the most powerful weapons in the game, but said drop rate is apparently also 1/256, which translates to something that would destroy your life if you really wanted it.
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And really, there’s no reason to destroy your life over them anyway, because the game is already pretty damn broken, in your favor. For a basic example, the Zio line of spells has a very high chance of electrocuting anyone hit by them, causing them to skip their turn if hit before they can act. Yuka learns Zio spells, and you’ll likely be leveling her agility quite high anyway. Do the math. Assuming you can get it, which isn’t difficult to do once you know what demons you need for it, the Hinokagutsuchi is disgusting broken for the point at which you can make it, and remains so even up to the end of the game. And while the sheer power of most endgame demons can be excused, since you have to make them yourself, there’s two examples that absolutely cannot. On the Chaos route, you outright directed in an unmissable encounter towards Beelzebub, one of the absolute strongest demons in the game, who proceeds to join you for free, regardless of your level. That’s bad enough, but the Law route feels like the developers just stopped caring by the end. Not only are you directed to recruit Vishnu, the actual best demon, for free, but you are required to recruit Uriel, Raphael, and Gabriel as well, all of whom are also some of the absolute best demons in the game. Sure, you have to give them up to access Asura, the final boss of Law, but nothing’s stopping you from sweeping the entire rest of the dungeon with this team before them. Even without these free boons, you’ll be strong enough by the end of the game that most encounters are just annoyances, and the bosses give tons of EXP, without being nearly strong enough to justify it. While it’s nice that the game doesn’t try to be impossible, it honestly just makes the experience even more boring by the end. Most bosses boil down to Yuka casting Zionga until either she runs out of MP or the boss dies, and most bosses can do so much damage that it almost feels like it’s intended. All of these elements come together to make one of the most draining gaming experiences I’ve ever gone through, to the point I had to take multi month long breaks inbetween playthroughs, not helped by just how long each playthrough takes.
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Finally, to touch on some of the features exclusive to the ports of this game, the most convenient addition is being able to access the automap just by pressing the L button, when originally, the feature was kept behind several menus, which was horrible. That alone justifies not playing the SNES version to me. Additionally, a colored bar is present near the bottom of the screen during exploration that indicates how likely you are to get into an encounter, turning more and more red the closer you are to an encounter. That doesn’t mean it’s always accurate, as you can easily get into an encounter a single step after getting out of one, but it does help. Finally, and most notably, is the addition of A-Mode DDS, a sort of extras menu. Not only does it contain multiplayer functionality that I barely understand, but it also gives access to a demon dictionary, which allows you to see the stats of an demon you’ve encountered across any of your playthroughs, as well as read upon on their lore, like later Demon Compendiums in the series. There’s also the Visionary, a movie gallery of sort that shows extra cutscenes made specifically for the GBA port. To watch these, however, special key items need to be found within the main game. These are shared across all save files, and a good chunk of them are dropped by bosses, but many others are found in what are otherwise empty rooms and areas in earlier ports, appear only after certain events are triggered, or only become available after completing the game, possibly with a specific route, at that. The optimal route order for acquiring them all is Law, then Chaos, then ending with Neutral. Honestly, for the effort you have to put in to get them all, they unfortunately don’t add a ton. Some of them help clear up tiny questions left unanswered otherwise, or give additional characterization to the cast or bosses, but there’s nothing super important there, and others are just plain filler. There’s nothing wrong with just looking up a video of them if you don’t want to go through the effort of getting them all. Finally, beating the Chaos route specifically unlocks the Demon Bank at the Cathedral of Shadows, the location where demons are fused, which allows you to store a number of demons to take out whenever you want. While you can’t use this to get ahold of multiple copies of one demon, it’s actually very helpful, as you’re limited to holding a pretty small number of demons for a good chunk of the game, and saving a demon you could use for fusing something else later helps a ton. It’s definitely one of the most helpful additions, though why Chaos specifically unlocks it is beyond me. Overall, it’s not wrong to call SMT1′s gameplay dated, because it is in many, many ways. While it does take some important steps forward, it also retains a lot of the worst elements of RPGs from this era, and I don’t blame most people from wanting to avoid dealing with it all.
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Graphics:
The SNES version of SMT1 also drew heavily from Wizardry in terms of its visuals, by which I mean it looked really, really bad. Both the world map and first person areas looked really bland, with Kazuya’s room, for instance, only having a computer, and otherwise being a bunch of blank walls. Not only was it monotonous, but it often looked extremely unfitting for what the areas were supposed to be. Thankfully, the PSX and GBA versions made massive improvements over this. The world map looks much better, and areas actually look distinct and sensible, with special rooms often having special prerendered backgrounds to represent just what they’re supposed to be. Obviously, the GBA limitations make these look very crunchy at times, but a bit of crunch is still preferable to a bunch of blank, identical walls. It also added a few neat effects, like the camera slowly scrolling upwards upon encountering the bosses within the Basilica, doing a very good job of conveying the sense of scale and importance to them. Sure, the increased saturation of GBA games hurts the atmosphere a bit, but it’s hardly a deal breaker. Plus, the scrolling while moving is much smoother than in the SNES version.
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The character sprites, on the other hand, continue to be smudgy, lacking in detail, and overall just, bad. Honestly, I feel like they look the most tolerable in this version. The lower resolution and general crunchiness of the other visuals make them fit in better, while they look terrible in the PSX version, with its fully 3D environments. The demon sprites, on the other hand, are much better. While MT2 was already a big step forward, this was where Kaneko really started getting their designs down. Demons like Michaeal and the other Archangels, Jack Frost, Arahabaki, Beelzebub, or at least his Baal Zebul form, Decarabia, Nebiros, and Abaddon received their iconic designs here, while others like Belial, Cu Chulainn, Shiva, Mara (no, I’m not posting what that, and yes, it looks exactly like you’d expect), and Surt getting designs at least pretty close to what would come later. The sprites in general just look really nice, and while most of them do use the same body templates, plenty actually avoid being pure palette swaps, with Stonka and Rakcharango having their distinguishing eye and demon mark, respectively, which manages to keep them looking distinct. That said, there’s still cases of blatant palette swapping. Barong and Rangda still look the same, Indra is blatantly a swap of Zouchouten, Koumokuten, Jikokuten, and Bishamonten, who are already palette swaps of each other, and so forth. The worst case is with the angels of the Divine race. Angel and Throne look the same, and Power, Virtue, and Dominion are identical as well, something that’s very easy to notice if you upgrade them in a linear order. Archangel’s design, which is otherwise unique among the Divines, get reused for Uriel, Raphael, and Gabriel when they’re in your party, which leaves Cherub as the only one that actually has a unique design. I get that space and technical limitations play a part in this, but it’s hard to ignore. Still, that sums up SMT1′s visuals, a mixed bag with some parts that look great, and some parts that just don’t.
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Music:
The SNES version of SMT1 has a very distinctive soundtrack, thanks to just having a very distinct, metallic sort of sound to it that shows up in almost every song. It makes for a very good soundtrack that I love to listen to, with songs like the battle theme, the haunting Law theme, the Cathedral of Shadows’ theme, the theme of the mansions of the four devas, and of course, the Ginza theme sticking out to me. Of course, the GBA’s sound capabilities were far below that of the SNES, and the soundtracks of many SNES to GBA ports came out pretty bad because of it. All things considered, though, I feel like this one is pretty well done in comparison. Definitely not better overall, but most tracks manage to retain their feels, including those that I mentioned above. I’d even say I prefer a few tracks in the GBA version over the SNES version. The Neutral theme, for instance, is downright obnoxious in the SNES version, but is actually pretty calming in the GBA version. Ginza also sounds pretty great, and the level up theme, which was pretty offputting original, sounds more fitting now. I have to commend the porting team, they managed to make convert it all pretty well.
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Conclusion:
Overall, would I recommend SMT1 to most people? No. Even to people who like modern mainline SMT, this one is a type of brutal I would not even think of trying to put others through. If you’re really, really curious about how it all started, and have the necessary patience, you might be able to get through it, but seriously, just do yourself a favor and just do a single playthrough as Neutral. There’s not enough else to warrant repeat playthroughs. Still, even if it was miserable for me to go through, it was a hugely ambitious game for its time, and its influence on the series is still evident today, and for that, I can respect that. Till next time.
-Scout
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demonsfate · 2 years
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i’ve  been  doing  some  thinking  regarding  my  portrayal  and  i’ve  realized  jin  has  never  actually  won  a  single  tournament,  despite  his  reputation  as  a  formidable  fighter.  like  the  first  one  he  was  in?  paul  had  defeated  him.  and  paul  had  defeated  ogre’s  first  form.  paul  was  cocky  and  thought  he  won,  so  he  left  to  celebrate,  and  then  jin,  somehow,  came  in  and  defeat  ogre’s  “true  form.”  which  i  like  to  believe  jin  got  spiteful  because  of  losing,  and  just  said  fuck  it  -  tournament  or  not,  he  was  going  to kick  ogre’s  ass,  and  get  his  revenge.  which,  jin  did  in  the  end.  but  could  he  really  be  considered  the  winner  of  the  tournament?  because  given  that  jin  had  already  been  defeated,  this  should  count  as  something  that’ll  make  him  disqualified,  and  thus  -  paul  should  be  considered  the  official  winner.  also,  heihachi  (the  contest  holder)  “killed”  jin  afterward  -  so  i  feel  like  paul  would  indeed  be  considered  the  winner  just  as  a  cover  up  as  well.
then  there’s  the  next  tournament  jin  was  in,  the  4th  one.  which  near  the  end  of  it,  he  was  kidnapped  and  couldn’t  make  it  to  the  next  round,  thus,  by  default,  making  kazuya  the  winner  of  said  round  and  jin  the  loser.  even  if  jin  did  defeat  both  kazuya  and  heihachi  in  the  end  -  does  that  even  count?  was  that  even  part  of  the  tournament?  likely  not  because  ofc  heihachi’s  not  gonna  air  him  kidnapping  a  participant  (his  own  kin  for  that  matter)  and  then  attempting  to  kill  him.  that’ll  be  all  over  the  media!  bad  press!
there’s  also  the  fifth  tournament,  jin’s  third  one  -  which  jin  also  lost, this  time,  like  jin’s  first,  it  was  fair  and  square.  but  this  time  DJ  took  over,  and  continued  the  tournament.  and  uh,  i  don’t  even  know  if  DJ  was  officially  signed  up  for  it?  but  i  guess  he  was  because  they  just.  allowed  him  to  continue  the  tournament  despite  the  fact  jin  lost  it.  and  then  DJ  won  that  tournament  -  so,  another  jin  didn’t  actually  win!
finally,  there’s  the  sixth  and  the  seventh  -  which  would’ve  been  jin’s  fourth  and  fifth.  buuuut  -  DJ  was  the  one  holding  the  sixth,  and  jin  was  dormant  during  that  time  -  so,  he  couldn’t  participate  in  it.  and  the  seventh,  jin  was  in  a  coma  (plus  it  was  just  held  for heihachi  to  spread  anti G-Crop propaganda)  so...
yeah!  it’s  debatable  canonically  if  jin  had  ever  officially  won  a  tournament.  but  with  my  depiction  /  theories  of  saying  DJ  was  in  control  thru  the  last  of  5,  and  most  of  6????  yeah.  i  don’t  think  my  jin  has  ever  officially  won  a  tournament!  he’s  like  ash   ketchum  in  that  way.
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itoukaijisan · 2 years
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Fukumoto Favorite Movies!
Kaiji: Phantasm part 2
AKAGI: Godfather pt 2
GIN TO KIN: WOLF OF wall street
Tonegawa: Godfather pt 3
Endou: Love Clown
Hyou Dou: Showgirls (he Wishes he was In the Movie!!)
Kazuya: the Great Gatsby 70s version
Nangou: Killers on Parade
Ichijou: the Birdcage
MuraKami: Happy Feet
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gluttonyedits · 2 months
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“I will never leave you again.” self-indulgent: matching Astaphaios stimboard Please do not tag as kin/ID/me for anyone featured, this is canon specific. • • • # • • • # • • •
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kunikame · 2 years
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♡ - i go by natsume (i stole it from natsume takashi but shhh) ! 18, intj, leo, august 12
♡ - mentally (un)stable but that makes me funny
♡ - likes : sunsets, orange juice, summer, candles, tea, iced coffee, sleeping, fictional men, art, astronomy, cats, snakes, specific historical topics, classical books
♡ - dislikes : disrespectful people, awkward silences, onions, vanilla flavor, math, social gatherings, restaurants, being left on seen, 0 effort, thunderstorms, loud noises, sudden movements and sounds
♡ - hobbies : skateboarding, art, gaming, reading, sleeping, being the second (2nd) choice, photography, travelling
♡ - kins : osamu dazai, neito monoma, vanitas, katsuki bakugo, toru oikawa, kazuya miyuki, eijun sawamura, haruichi kominato, yoichi kuramochi, kei tsukishima, izumi mitsuki, venti, xiao, kazuha, scaramouche, heizou shikanoin, hu tao, ryunosuke akutagawa, raiden ei, ...
♡ - random facts : i have a snake! his name is watson and hes a ball python :) . i've never broken a bone. i study at a business academy (4th year). i know a bunch of useless random facts.
♡ - you can find me on discord (link to server in navi), instagram, twitter, tiktok (moots can ask for the @) ao3 and wattpad (TSUKKIMOCHI) <3
♡ - some games i play are genshin impact, honkai impact 3rd, honkai: star rail, enstars music (jp), ikesen and ikepri ! feel free to ask for the ids ^^
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bakterien · 2 years
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[THE BEGRUDGED KINLIST]
⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓⛓
[Most of these were added when I was young but they still stand]
KINS-> ☆
COMFORT CHARACTERS-> ◇
⬇️⬇️⬇️
🎭𝗖𝗼𝗿𝗲 𝗞𝗶𝗻𝘀🃏
⛓𝐆𝐨𝐫𝐨 𝐀𝐤𝐞𝐜𝐡𝐢 [𝐜𝐨𝐝𝐞𝐧𝐚𝐦𝐞: 𝐂𝐑𝐎𝐖] ☆◇-𝐏𝐞𝐫.𝟓
|----> 𝐑𝐨𝐛𝐢𝐧 𝐇𝐨𝐨𝐝 ☆◇/𝐇𝐞𝐫𝐞𝐰𝐚𝐫𝐝 ☆◇
|--->𝐁𝐥𝐚𝐜𝐤𝐦𝐚𝐬𝐤/𝐋𝐨𝐤𝐢☆◇
⛓𝐏𝐚𝐧𝐧𝐚𝐜𝐨𝐭𝐭𝐚 𝐅𝐮𝐠𝐨☆◇-𝐉𝐉𝐁𝐀:𝐕𝐞𝐧𝐭𝐨 𝐀𝐮𝐫𝐞𝐫𝐨
|-----> 𝐏𝐮𝐫𝐩𝐥𝐞 𝐇𝐚𝐳𝐞 ☆◇
⛓𝐂𝐨𝐧𝐧𝐨𝐫 [𝐑𝐊𝟖𝟎𝟎]☆◇-𝐃𝐞𝐭𝐫𝐨𝐢𝐭: 𝐁𝐞𝐜𝐨𝐦𝐞 𝐇𝐮𝐦𝐚𝐧
⛓𝐙𝐚𝐜𝐡𝐚𝐫𝐲☆◇- 𝐏𝐚𝐭𝐚𝐥𝐥𝐢𝐫𝐨
⛓Leon S. Kennedy ☆◇-BIOHAZARD/RE
⛓𝐆𝐚𝐧𝐲𝐦𝐞𝐝𝐞/𝐂𝐚𝐭𝐚𝐦𝐢𝐭𝐞☆◇- 𝐌𝐲𝐭𝐡 𝐨𝐟 𝐆𝐚𝐧𝐲𝐦𝐞𝐝𝐞
⛓ 𝐂𝐚𝐧𝐚𝐝𝐚/𝐌𝐚𝐭𝐭𝐡𝐞𝐰 𝐖𝐢𝐥𝐥𝐢𝐚𝐦𝐬☆◇- 𝐇𝐞𝐭𝐚𝐥𝐢𝐚
⛓️𝐕/𝐕𝐞𝐫𝐠𝐢𝐥, 𝐒𝐨𝐧 𝐨𝐟 𝐒𝐩𝐚𝐫𝐝𝐚☆◇-𝐃𝐌𝐂𝟓
⛓️𝐃𝐚𝐧𝐭𝐞, 𝐒𝐨𝐧 𝐨𝐟 𝐒𝐩𝐚𝐫𝐝𝐚☆◇-𝐃𝐌𝐂𝟏 [SPECIFIC]
📽🎞🎞🎞🎞🎞🎞🎞🎞🎞🎞🎞🎞🎞🎞🎞🎬
💿𝗚𝗔𝗠𝗘𝗦🎮
𝗧𝗮𝘁𝘀𝘂𝘆𝗮 𝗦𝘂𝗼𝘂 ☆◇-𝗣𝗲𝗿.𝟮
|---> 𝗔𝗽𝗼𝗹𝗹𝗼
Jun Kurosu ◇- Per.2
|----> Joker
Eikichi Mishina ◇-Per.2
Anna Yoshizaka◇-Per.2
Katsuya Suou◇-Per.2
𝗠𝗶𝗻𝗮𝘁𝗼 𝗔𝗿𝗶𝘀𝗮𝘁𝗼 ☆◇-𝗣𝗲𝗿.𝟯
|---> 𝗧𝗵𝗮𝗻𝗮𝘁𝗼𝘀
Yukari Takeba◇-Per. 3
𝗬𝗼𝘀𝘂𝗸𝗲 𝗛𝗮𝗻𝗮𝗺𝘂𝗿𝗮 ☆◇- 𝗣𝗲𝗿.𝟰
|---->𝗝𝗶𝗿𝗮𝘆𝗮
Naoto Shirogane ◇-Per. 4
Akira Kurusu/Ren Amamiya [codename: Joker]◇-Per.5
|----> 𝗠𝗲𝘁𝗮𝘁𝗿𝗼𝗻☆◇
|---> Satanael◇
|---->Fafnir◇
|---> Sigfried◇
𝗙𝘂𝘁𝗮𝗯𝗮 𝗦𝗮𝗸𝘂𝗿𝗮 [𝗰𝗼𝗱𝗲𝗺𝗮𝗺𝗲: 𝗡𝗔𝗩𝗜/𝗢𝗥𝗔𝗖𝗟𝗘]
|----->𝗡𝗲𝗰𝗿𝗼𝗻𝗼𝗺𝗶𝗰𝗼𝗻/𝗔𝗹 𝗔𝘇𝗶𝗳☆◇-𝗣𝗲𝗿. 𝟱
Haru Okumura [codename: NOIR]◇-Per.5
|-----> Milady/Lucy
Hifumi Togo◇-Per.5
Kasumi Yoshizawa/Sumire Yoshizawa [codename: VIOLET]◇- 𝗣𝗲𝗿.𝟱
Adachi Tohru ◇-Per.4 (i just think he's funny)
𝗔𝗱𝗼𝗻𝗶𝘀 𝗢𝘁𝗼𝗴𝗮𝗿𝗶 ☆◇-𝗘𝗻𝘀𝘁𝗮𝗿𝘀
Ryuji Korekuni◇-Bpro
Riamu Yumemi ◇- iM
Kokichi Ouma◇-DR:V3
Otacon◇-MGS
𝗦𝗼𝗹𝗶𝗱 𝗦𝗻𝗮𝗸𝗲☆◇- 𝗠𝗚𝗦
Kaz Miller◇-MGS
Venom Snake ◇-MGS
Eivor Varinsdottir/Wolfsmal [Wolf-Kissed]◇- AC:VALHALLA
Hytham◇- AC: VALHALLA
Basim Ibn Ishaq◇- AC:VALHALLA
Vili Hemmingson ◇-AC:VALHALLA
Ethan Winters ◇- RE/BIOHAZARD
𝗞𝗮𝗿𝗹 𝗛𝗲𝗶𝘀𝗲𝗻𝗯𝗲𝗿𝗴 ☆◇- 𝗥𝗘/𝗕𝗜𝗢𝗛𝗔𝗭𝗔𝗥𝗗
𝗝𝗼𝗵𝗻 𝗠𝗮𝗿𝘀𝘁𝗼𝗻 𝗦𝗿.☆◇-𝗥𝗗𝗥
Arthur Morgan ◇-RDR
𝗡𝗮𝘁𝗲 '𝗥𝗲𝗱' 𝗛𝗮𝗿𝗹𝗼𝘄 𝗷𝗿. ☆◇- 𝗥𝗗𝗥
Javier Escuella◇-RDR
Noiz/ Wilhelm ◇- DMMD
Kojaku☆◇-DMMD
Aoba Seragaki◇- DMMD
Ren◇-DMMD
Sei◇-DMMD
𝗛𝘆𝗽𝗻𝗼𝘀☆◇ - 𝗛𝗮𝗱𝗲𝘀
Achilles ◇- Hades
Patroclus ◇- Hades
𝗔𝗿𝗲𝘀☆◇- 𝗛𝗮𝗱𝗲𝘀
𝗗𝗶𝗼𝗻𝘆𝘀𝘂𝘀 ◇- 𝗛𝗔𝗗𝗘𝗦
America/Alfred F Jones ◇-Hetalia
💢ANIME/MANGA🎬
𝗕𝗮𝗿𝗻𝗮𝗯𝘆 𝗕𝗿𝗼𝗼𝗸𝘀 𝗝𝗿./𝗕𝘂𝗻𝗻𝘆 ☆◇- 𝗧𝗶𝗴𝗲𝗿 𝗮𝗻𝗱
𝗕𝘂𝗻𝗻𝘆
𝗙𝗮𝗸𝗶𝗿☆◇-𝗣𝗿𝗶𝗻𝗰𝗲𝘀𝘀 𝗧𝘂𝘁𝘂
Giorno Giovanna◇ -JJBA:VA
|----> Gold Experience [Requiem]
Hot Pants◇-JJBA:Steel Ball Run
𝗝𝗼𝗵𝗻𝗻𝘆 𝗝𝗼𝗲𝘀𝘁𝗮𝗿 ☆◇- 𝗝𝗝𝗕𝗔: 𝗦𝘁𝗲𝗲𝗹 𝗕𝗮𝗹𝗹 𝗥𝘂𝗻
Kaiji Ito◇-Ultimate Survivor: Kaiji
Kazuya Hyodou◇-Ultimate Survivor: Kaiji
Liechtenstein◇- Hetalia
Lithuania◇- Hetalia
𝗠𝗮𝗿𝗮𝗶𝗰𝗵 ☆◇- 𝗣𝗮𝘁𝗮𝗹𝗹𝗶𝗿𝗼
𝗦𝗲𝗶𝘆𝗮 𝗜𝗰𝗵𝗶𝗷𝗼𝘂 ☆◇-𝗨𝗹𝘁𝗶𝗺𝗮𝘁𝗲 𝗦𝘂𝗿𝘃𝗶𝘃𝗼𝗿: 𝗞𝗮𝗶𝗷𝗶
Shiguchi Tohma◇- Gravitation
Shuichi Shindo ◇-Gravitation
Ryūichi Sakuma ◇- Gravitation
Benvolio◇- Romeo and Juliet
📖BOOKS/COMICS👁
Doctor Strange◇-Marvel [mcu included ig...]
Hamlet of Elsinore ◇- Hamlet
Holden Caufield◇- Catcher in the Rye
𝗛𝗼𝗿𝗮𝘁𝗶𝗼☆◇- 𝗛𝗮𝗺𝗹𝗲𝘁 [we love an advisor!!]
𝗣𝗶𝗲𝗿𝗿𝗲 𝗔𝗿𝗼𝗻𝗻𝗮𝘅 ☆◇- 𝟮𝟬.𝟬𝟬𝟬 𝗟𝗲𝗮𝗴𝘂𝗲𝘀
Capt. Nemo◇- 20.000 Leagues
"Ishmael"◇- Moby Dick
Ford Perfect ◇- THHGTTG
⁉️MISC⁉️
Archangel Michael◇-Catholicism
𝗔𝗿𝗰𝗵𝗮𝗻𝗴𝗲𝗹 𝗚𝗮𝗯𝗿𝗶𝗲𝗹 ☆◇-𝗖𝗮𝘁𝗵𝗼𝗹𝗶𝗰𝗶𝘀𝗺
𝗛𝗲𝗿𝗺𝗲𝘀/𝗠𝗲𝗿𝗰𝘂𝗿𝘆☆◇-𝗛𝗲𝗹𝗹𝗲𝗻𝗶𝘀𝘁𝗶𝗰 𝗠𝘆𝘁𝗵𝗼𝗹𝗼𝗴𝘆
Loki◇- Norse Mythos
𝗙𝗲𝗻𝗿𝗶𝗿◇- 𝗡𝗼𝗿𝘀𝗲 𝗠𝘆𝘁𝗵𝗼𝘀
Tyr◇- Norse Mythos
Narrator ◇- True Stories
🎞🎞🎞🎞🎞🎞🎞🎞🎞🎞🎞🎞🎞🎞🎞🎞📼
-DOUBLES ALWAYS WELCOME
-i love headcanons until i don't agree with them. Tell me them anyway
-i do not raceclaim
-Dm me for my tumblr/ao3, etc if you wanna get to know me
-ask me abt anything on this list lol
-i headcanon most of my kins as gay, trans, or both. Ask me about which, and why (answer: because i said so]
-i have a few ships with my kins. If you see a favorites character in the same media as the kin, that's one of my ships most likely.
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They're in there for your own safety. Do not free them. Please do not tap, shake, or attempt to open the jars, as these things may startle or endanger them.
These creatures, specifically called Koubutsuya Fukumoto ALL STARS bottle keychains (コウブツヤ福本 ALL STARS びんきゃらホルダー)  are various fkmt characters, specifically from the allstars series in which they're depicted in a chibi style. Beside them in their jars is themed items, and they were up for adoption at Comiket 88, from August 14th to 16th, 2015.
These little creatures come in 3 sets of 5:
Kaiji & Gin To Kin: Money Hero Set!
Kaiji, Kazuya, Ichijou, Ginji, Morita
Ten, Zero, Gai: Sanctuary Hero Set
Old Akagi, Ten, Hiroyuki, Zero, Gai
Drama Release! Akagi hero set
Akagi (19), Akagi (13), Ichikawa, Yukio, Washizu
This line seems to be a blessing to plenty of fans whos favorites were lacking in merchandise, even granting yukio the mercy of being referred to by his actual name rather than just 'fake akagi'. Rip osamu enjoyers though, but there's always the option of adding some freckles to the hiroyuki one and playing pretend.
After being sold at comiket they went up on the Koubutsuya shop, going for 3,500 yen per set in both places.
Though the original shop link seems to be down, thankfully they actually aren’t as rare as some other items, especially considering they were originally only sold in sets rather than as individual charms, leading to plenty of people with charms they didn’t want.
>>if you want more here’s an ever updating image archive of stuff, including things i’ve yet to write about<<
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zuffer-weird-girl · 3 years
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Hello sweetheart!! I’m really a huge fan for you and your page, honestly I’M IN LOVE WITH!!❤️❤️
So I see your request is open. So If you don’t mind and have time could you write a scenario or headcanon whatever you are comfortable with, about Kin’s and Kaito's during and after marriage each one is separate? Don’t get me wrong I don’t mean they get married from each other no I mean they married from their lovers. How would dadovehaul react to his children?? I appreciate your time to read my suggestion :) I hope that you will receive this🥺
(A/n): I'm so glad to see you like my work and i apologize for taking too long 😫🙏
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To be honest Kai isn't much fazed until he notices that both his son and daughter aren't going to live in the Hassaikai but instead in another house.
When he heard that from his son from the first time after he married Haru both him and Kurono losed their shits.
"There is plently of space here brat." He said with crossed arms as his son only arched one eyebrow before sighing, scratching the back of his neck.
"Dad is just literally three houses away from the Hassaikai and you literally rule this whole neighborhood."
Kai is still petulant about letting his first born move out but is at least relieved that he both gets back two times at a week along with his wife and that he lives close enough.
Although... Kin was a bit difficult to let go.
Is his baby girl after all, it didn't mattered that she wore a ring on her finger and even himself got her to the altar, he was hopeful to at least have his daughter close to him.
Although you prevent him to kill Naoko. So Kin has no worries.
Different from kaito, Kin doesn't live that close but still on the same neighborhood.
Kaito, much to everyone's dismay, is a carbon copy of Kai but with the morals of both his mother and grandfather. A true gentleman but anti social as fuck.
Treats Haru much like Kai does with you but with more affection since he isn't a germophobic/mysophobic like his dad.
Kurono is always watching his daughter and what Kaito does by the way.
The now (H/c) eyed male always talk about bussines and other things with his father and always tell that when the time of him take over the Hassaikai he will move back.
Chisaki is actually impressed by his son's maturity since he only moved out to get some free and good time with his wife not because he wanted to ran away.
*Relieved Chisaki noises*
While Kin is much like you but with the tendencies of her father, the house of Naoko and her is like... shining bright. Seriously, you can even see yourself on the floor.
Kai was never so proud on his life.
Kin is very mature and likes to take care of things on her own while Naoko is just proud looking at wife he got for himself.
Kin visits a lot you and Chisaki since she does want to keep in touch with you both and her little brother (HA GOT YOU ALL CHISAKI GOT A THIRD KID)
The third kid was born when kin had 13 so no worries tell me if you want me to introduce the newest member Kazuya
Kin and Kaito always remain in touch in anything. Speaking about about how both their partners are doing and things aside.
Chisaki's daughter isn't much in detail with the Hassaikai bussines only offers her help with things involving count of money and such, asides of that? She doesn't know neither wants to.
About grandkids, Kai isn't much found because he still has the image of his son and daughter being kids.
Chisaki almost fainted when he came to know that his son was getting twins and his daughter triplets.
Asides from that, even if he doesn't want to admit it, he does enjoy that his kids still keep in touch with him. It meant that he wasn't a disgrace as a father for Kai so is much relieved on that part.
Enjoys that both his three kids get along pretty well and how kind and lovingly does them treats you.
So, after more then four decades.... Chisaki could sigh in relief and watch how it is to see a kid grow up to form into both a fine man and a smart young woman.
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multiedits · 3 years
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⚽ ᴋɪᴅᴏᴜ ʏᴜᴜᴛᴏ • ɪᴄʜɪɴᴏꜱᴇ ᴋᴀᴢᴜʏᴀ (ɪɴᴀᴢᴜᴍᴀ ᴇʟᴇᴠᴇɴ) ⚽
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