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#look how i IMPROVED lmao
noxious-fennec · 10 months
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Snapshots of simpler times..
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vesper-the-great · 2 months
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I wanted to experiment with my coloring (I need to get more adventurous in that regard), so I just drew Akechi
Yup
He’s just there
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Close up of his face + two silly expressions
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otaku553 · 9 months
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My brother recently got into Demon Slayer so I wanted to make a kny oc for him since I did it before with both me and my sister and never got around to my brother :)
But I started by refreshing my own design because wow?? It’s been 4 years since I first made my kny insert character and a lot of things are now outdated! Not to mention my art has improved a lot, I hope. More details under the cut!
Meet Ebisu Koharu: youngest of the Ebisu family and physically the weakest. They only barely passed Final Selection by hiding for the entire week and surviving off tips from their older siblings. Nonetheless, they still want to contribute, which is why they hold onto a thick, leather bound book that records every demon they’ve ever met in precise detail, with labeled diagrams and scribbled calculations in the margins of different strengths and weaknesses.
After spending a few years on the job, and properly seeing their data contribute to the successes of other demon slayers, they’ve come a bit more into their own as a competent researcher and fighter, though they still do tend to request paired missions with friends and family to act more as a support role rather than a fighter.
The Ebisu family is one of scholars. The eldest daughter Kaoru is a doctor, and the eldest son Shougen is a chemist. By nature, fighting is not necessarily their strong suit, which is why their family breathing style and techniques are all poison-assisted. Of the three, Koharu is the weakest and most averse to combat— they wield a short half-length blade, with more of a smooth ceremonial hilt and sheath than any practical weapon.
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unknownarmageddon · 4 months
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in the back of my mind
Cross belongs to Jael Peñaloza Killer belongs to Rahafwabas Apocalyptic Kross AU belongs to me, @psycho-chair, and @denieatsart
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rustyreveries · 23 days
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happy autism acceptance month!! i doodled salad to celebrate <3
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he’s one of the best unintentional autistic reps imo
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I am asking this to take my mind off of the update because the anticipation is killing me
where do you get your art inspo from? As in the art style :3
yk this is kind of a question i've been dreading! because a lot of people can answer definitively - they'll give names, urls, blogs.
but uh.. I really don't know? I mean there were some deviantart blogs in elementary/middle school that inspired me then, but since? I couldn't say! My style has evolved from me doing my own thing, I suppose. I'd take little bits from other people's tutorials/advice and then stitch it into my own Frankenstein's Style.
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lavander-galaxy · 2 months
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pov I’m going insane
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twelvedinos · 7 months
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It's that time of the year again so here's redraw attempt number 4!!! No clue how much of this is improvement versus change of style but I love how it turned out. What do u guys think?
(Previous years under readmore)
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2022 (top left), 2021 (top right), 2020 (bottom)
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bl-inkstone · 1 year
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changed my tune so fast just bc of youtube autoplay lmao ok here have some sagau diluc thoughts
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the player, diluc thinks, is an incredibly endearing being.
he's come a long way from the curt and wary attitude he used to put on around the traveler (and by extension, you), and today is one of those days where he finds himself privately thanking whatever powers there may be that allowed your paths to cross, with him staring at the reflection of you hidden deep within the traveler's eyes in the wake of his fight with the abyss that fateful night in mondstadt.
as one of the first people to have their constellations manifest in the sky of teyvat, diluc is more than aware that the fact that you still choose to ask for his company in your (or, well, the traveler's) journey is a gift he must treasure deeply. he knows that it is your presence in this world that gives vision bearers a chance to become something greater than they presently are. he also knows that he is no longer as impressive of a companion in battle as he used to be from back when the sky wasn't as bright as it is now (when the world you knew was smaller and he was still a figure that you could look to and proudly call "your main").
but you always come back to him. when he least expects it, you invite him back to your party and diluc can't help but privately think, privately wish, that it's because you're as fond of him as he is of you.
standing in silent prayer while you bestow upon him artifacts that thrum with divine power is an experience he can never tire of. the claymores you give him, the food he eats, all the materials he needs to reach a breakthrough in his capabilities... he understands that you aren't teyvat's creator, but this world and everything in it seems to exist just for you. you, the provider, the sustainer, the beloved of all. sometimes, diluc feels that everything he has and ever worked for have all been for the sake of one day meeting you.
he's not a religious man by principle, and he loathes people of absolute power. the only exception to this, however, is you. he's not foolish enough to believe you're some omnipotent, omniscient being that lords above all. no, you're not like that. he knows this because the longer he journeys with the traveler and feels their bond strengthen, the faint whispers he used to strain himself to hear grow clearer and clearer until finally, one day, he hears you.
you're both nothing and everything he thought you'd be. you view the world of teyvat with so much awe and joy that it's infectious, and he finds himself smiling more often than not to the privilege of finally hearing you. the traveler always looks at him with an understanding smile when diluc slows down in their travels to listen to you. he lives for the moments when you talk to yourself or to someone else (a companion of your own, maybe? from your place beyond the stars?) because this is how he learns. your favorite food, your favorite nations, your favorite "characters" and more. he holds every morsel of information you unknowingly give close to his chest where all his affections and wishes hide. he likes to think that this way, he can be closer and better for you.
but he knows he's not the only one who hears you, and it is the traveler that is closest to you out of all them. even so, diluc harbors no ill will to the avatar you chose to see and travel the world through. you're so fond of the traveler, and how could he ever come to loathe anything graced by your love?
he knows how to play nice. it helps that most of your other chosen are people he can find himself enjoying the company of as well. diluc understands that as much as he wants to be the sole holder of your attention, the world does not function that way. he's willing to extend an olive branch so long as they can all work together to keep you present in teyvat. he can worry about his more aggressive competition later when they aren't at risk of being caught in such an unsightly state by you — all that matters to him, right now, is how to keep your gaze on him for just a little longer and keep you from leaving him again.
it's a daunting thing to be so close to your grace. you take diluc to lands he'd never thought he'd visit again, to ruins of civilizations long past, domains with unimaginable horrors and have him run, claymore and vision burning at his hip, into fight after fight at your command. it's tiring at best and painful at worst, but you always take care to heal him and his companions before leaving, and you always lead them somewhere safe to rest until teyvat brightens and you come again.
his current companions (his "supports", he inwardly preens) rest and talk amongst themselves once they feel your presence leave. it used to be something they, your chosen, would panic over, but now that they've gotten more used to you and all the signs that pointed that yes, this is your will, they've grown to be able to tolerate the harrowing chill that comes when your warmth leaves them. diluc leans back on his chair in front of good hunter to observe them. they're all people he's come to grow fond of in time: diona was prickly, yes, but ha become pleasant to be around once they grew past their misunderstandings. the young master of the feiyun commerce guild, xingqiu, was also a reliable companion both in and outside of battle, and for all his faults, venti has proven himself to be a devout believer, unwilling to be a burden to you or the party you've guided him towards.
under normal circumstances, he never would've met and forged such strong bonds with these people. if not for your own interference, he never would've bothered getting to know any of them at all. though he may have his own gripes and complaints at times of how their dynamic works when you're not around, diluc is still fond of them. he's grateful for the opportunity to grow close to people again, and traveling the world alongside them and the traveler has become one of the few things he's begun to look forward to outside of his duties as "diluc, master of dawn winery." when the day is done and he can sit and relax with them in the tables in front of good hunter, he can rest in the company of others who understand the near-maddening pull in his chest that draws him to try and get closer, closer, to you.
it's days like these where diluc quietly thanks whatever it is brought you to them, and prays that one day, he will no longer have to search through the traveler's eyes to see you.
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lee-minhoe · 1 year
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gif remake challenge:
mark // superM super one
(original set)
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uchihashisui-kun · 1 year
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I got a new tablet and the first thing I did was to draw sexy Hokage Fugaku lmao
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@rayshippouuchiha Idk if you remember that one ask I sent some time ago about drawing sexy Fugaku, but you asked to be tagged in it if I did end up drawing him so here it is~
Also @x-authorship-x this is all completely yours and your anons' fault for putting the idea of Hokage Fugaku in my head, so now you have to see it as well u.u
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akemi-snow · 6 months
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t'was her desk
original scene
Tokubetsu + chunin squad shenanigans but make it The Office
also I'm not an artist, I'm tracing with the fabulous app kleki so don't judge me there just take the joke lmao
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toastsnaffler · 7 days
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Would love to hear ur thoughts on Hades game sometime because I too loved but had beef with the game and I think we are the same ….
yessss, disclaimer I haven't played it for like 3 years and I only played 10 hours/got to the end once before I dropped it so i might be misremembering some things but I stick by my opinions! under the cut cuz this is long as fuck 🫣 my haterism has no limits
ok so basically my grievances w hades can be split into 2 main areas: gameplay + narrative, I'll break them down in that order.
firstly gameplay - roguelikes/lites are my fave genre so I was predominantly approaching hades from this angle + its failure here is the clincher for me.
I found the gameplay repetitive and stale. this isnt a criticism of its permadeath like ive seen some ppl make - I usually relish repetition/grind especially in permadeath-based games bc I find tactical challenge fun + love the learning curve, its soooo rewarding. but hades is ultimately just a glorified button masher. mob/boss movesets are boring + unoriginal, and can generally all be fought the same way. trying to do otherwise drags out fights; it actively discourages emergent gameplay so theres little variance WITHIN runs. the pool of rooms for procedural generation is far too small so theres little variance BETWEEN runs. there's no real challenge to combat, difficulty is mainly increased by heightened mob tankiness as you get further in a run. movement/combat doesn't flow well, its mechanically very weak, relying heavily on its permanent upgrade system instead of developing skill in the way you approach the game. all the weapons feel clunky and don't really offer any unique challenge/benefit so theres virtually no point switching between them and the grind to unlock them all is so pointless… god there are just SOOO many hack n slash crawlers that keep it fresh even for hundreds of hours and hades fails miserably at keeping it fresh for even 5 measly hours :^/
I didnt like the boon system either - its far too simplistic + shallow. its fine to rely on chance, this is part of the random generation, and I think it had a lot of potential in that it was a good way of combining aesthetic w gameplay itself. but this is pretty much the only form of resource management - and theres barely any management to it! theres no reward for exploring different builds, they dont really synergise BETWEEN gods in interesting or useful ways, so the game encourages you to just stick with one god throughout, and biases random generation towards boons youve already collected. part of the fun for me is learning HOW to design a build, and working with the randomiser to play flexibly, but hades just isnt interested in that at all...
also - I don't like the permanent upgrade system, I think this detracts from it as a rogue. every time you should be starting on square 1 - maybe you pick up health upgrades etc throughout each run, and maybe you unlock new weapons etc for the random generation pool, or purely cosmetic upgrades, but the point of permadeath is that it RESETS! zags base health + dmg should be the same 50 hours into the game as when u first open it. make a different genre of game if u dont wanna do that lol. I also think IF youre going to say fuck it and add a permanent upgrade system, you should also add unlockable permanent biome shortcuts bc ur just making it boring as fuck to have to waste time grinding thru earlier biomes with unskippable combat once youre op for them.
I GET that they did this to make the game more accessible* to players who dont typically enjoy rogues, but it just makes it really disappointing for those of us who DO love rogues, and it always feels cheap to me when games are like "well of you want challenge then set the difficulty yourself with these modifiers 🙄" like just make the base difficulty TOUGH up front and then add an easy/story mode and accessibility features* for players who don't want the challenge.. if you're gonna call yourself a rogue the gameplay should be the PRIORITY not a throwaway option
one of my biggest peeves with hades is how people now laud it as one of the best rogues - whenever I mention I like the genre I almost always get asked "oh, like hades?" and it pisses me off so much… its a rogueLITE not roguelike, ie. it has rogue ELEMENTS but its not a true one and imo, it does a pretty shit job implementing them! I would have a lot less resentment towards it if it wasnt marketed as the forefront of the rogue genre - frankly its a very basic rogue with very mid gameplay, its characters/design are by FAR its strong point and it should be sold as such. its misleading and makes me sad that this is what most people think of when they hear rogue :-(
*(side note - accessibility in this game is another major flaw. theres really no excuse for a game as popular as this to be so lacking in accessibility options. allow people to bind keys together or use coloured outlines or have colourblindness settings or alter font/text size etc - its not that hard! dead cells did a great job of this lol)
anyway... moving onto my second criticism - narratively, its also unsatisfying.
the hades plot is, loosely, about a cycle of abuse, so the 2 natural directions to go in with this are either: #1: escaping the cycle, or #2: continuing it forever.
#2 is the easiest to do with a rogue format - bc of permadeath the game is already cyclical, so all you have to do is create an ending which loops perfectly back to the start (smth like 'its impossible to truly defeat/reconcile with his father so even after zag beats him, hades drags him back to the start again). obviously this is a miserable story to tell, but tbh I think it wouldve been interesting + fitting - so much of greek mythos is about cycles and the unchanging nature of the gods, and they LOVED eternal cyclical punishments. plus theres smth rly tragic about zag gradually helping everyone else while no one else can save him from his family LOL
#1 is a bit harder to do - this is the story they WANTED to tell but I just don't think it worked… the driving force plot-wise is his desperation to escape. realistically for this to happen the game needs to be finite, which it can't be due to its rogue nature - somehow you have to end up at the very start again. the main solutions I can think of for this are:
a) after the final boss, insert some time travel shenanigans (easy to fit into the worldbuilding using a character like kronos) and all of zags progress with hades is unspooled. this can be completely out of his control, or it could be a choice the player makes (to end the game here or choose to go back and relive zags past in order to progress npc questlines). eg. what happens in dead cells. again, tragic but it makes more sense to me
-or b) bite the bullet and give the game a completely finite ending after beating hades. if players want to go back and play more to complete other npc questlines, they pick up play from before they beat hades. this isnt explained "narratively" bc the plot is already concluded and now theyre just playing for fun (eg. what going under does)
I also think for a character-focused story-rich game, roguelite was a really terrible choice of genre as it locks every interaction behind pure chance and hours of grinding - just really baffling why they decided to do this, especially when theyve had such success previously making games within different genres (transistor, bastion, pyre). the core of the issue for me is that the devs wanted to create a game that was both story rich AND a rogue - and these things arent mutually exclusive, but the best features of each contradict each other when you try to balance them in a way to appease their respective fans (ie. the challenge/complexity of the gameplay is heavily restricted by keeping it easy for ppl unfamiliar with rogues to pick up, but the strength of the narrative arc is simultaneously weakened by the fact that as a rogue it has to be perpetual bc of permadeath + you're working with procedural generation…)
I'm not going to beef with the artstyle or music bc I rly loved them both (even if I wish the body diversity was better!), or with the interpretations of greek gods bc literally every piece of media abt greek mythos has to decide how to interpret them and I think its silly to be like "this isnt CANON" - since we actually dont HAVE a strict "canon" for many of these stories bc theyve been retold/translated in so many conflicting ways lol. I've just heard ppl complaining abt that and I dont think its worth complaining about 🤷‍♀️
ANYWAY tl;dr: hades should've been an action-heavy isometric metroidvania… it wouldve made it far easier to focus on character questlines (ie. with respawn points + a fixed map), unified the story they wanted to tell with the gameplay SO much more effectively, and allowed them to reach the full potential of both, whilst also playing up to supergiant's previous game-making strengths. but thats my 2 cents!
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mementoasts · 2 years
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might as well put all these together
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lokh · 1 month
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looking at the feedback I got from doing student teaching. bro I taught like 5 lessons in 20 days 😭
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byanyan · 1 month
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i talk a lot about how you should let byan do your muse's makeup, but honestly? your muse should do their makeup too. bond with them!!!!
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