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#four years of improvement and four years of character development! Better character design and research skills
otaku553 · 9 months
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My brother recently got into Demon Slayer so I wanted to make a kny oc for him since I did it before with both me and my sister and never got around to my brother :)
But I started by refreshing my own design because wow?? It’s been 4 years since I first made my kny insert character and a lot of things are now outdated! Not to mention my art has improved a lot, I hope. More details under the cut!
Meet Ebisu Koharu: youngest of the Ebisu family and physically the weakest. They only barely passed Final Selection by hiding for the entire week and surviving off tips from their older siblings. Nonetheless, they still want to contribute, which is why they hold onto a thick, leather bound book that records every demon they’ve ever met in precise detail, with labeled diagrams and scribbled calculations in the margins of different strengths and weaknesses.
After spending a few years on the job, and properly seeing their data contribute to the successes of other demon slayers, they’ve come a bit more into their own as a competent researcher and fighter, though they still do tend to request paired missions with friends and family to act more as a support role rather than a fighter.
The Ebisu family is one of scholars. The eldest daughter Kaoru is a doctor, and the eldest son Shougen is a chemist. By nature, fighting is not necessarily their strong suit, which is why their family breathing style and techniques are all poison-assisted. Of the three, Koharu is the weakest and most averse to combat— they wield a short half-length blade, with more of a smooth ceremonial hilt and sheath than any practical weapon.
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adsctusa · 5 months
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somecynicalanimator · 2 years
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Module - Animation Exploration
Statement of Intent (1st Draft)
Overview of Project / Rationale
For my research project, I would be interested in covering familiar ground, specifically a project I touched upon during my first year during my undergraduate studies. Back then I did a project about quadruped walk cycles, studying how four-legged animals walk. I created basic anatomical studies and drew a basic walk cycle for a dog. For a research project, I would be interested in covering this subject in more depth. Now that I am more experienced, I would be interested in creating more detailed body-structure studies, attending life drawing sessions, and animating the walk cycles of different animals, as my original project mostly dealt with dogs, and how to animate them. My original project did not make any distinction between how realistic depictions of animals would be animated, compared to more stylised depictions, as well as anthropomorphised characters. I would be interested in covering the details of character designs, demonstrating how different art styles exaggerate, or even ignore, certain details of an animal’s appearance when designing & animating them. My main goal, ultimately, is to enrich my animation skills, as well as producing work I can put in showreel, while also developing skills in ToonBoom Harmony. Studying the subject will not only give me a better idea of bodily anatomy, which is important to know even when creating stylised characters, and how to design & animate characters that move in a natural way, but it also allow me to practice my general animation skills, putting my understanding of the principles of animation to the test. I will be able to experiment with different art styles, and improve my character design skills, which could also be useful for storyboarding and recreating other people’s character designs accurately. My practice will involve using contemporary software and research techniques. I may also experiment with other programs and newer technology in order to build my portfolio. When I originally covered this topic, I did not have much experience, and had only recently done my first biped walk cycle. Moving forward, I will be able to draw upon my previously acquired knowledge and expand on it, building upon previous work I’ve done in the past. I intend to make a body of work, such as sketches and animations, that I can then put into a showreel of my work, worth showing to industry.
Description of Intended Work
By the end of this course, I hope to be able to create and extensive showreel and portfolio demonstrating my skills, as well as having a variety of work demonstrating that I can animate a range of different types of characters. It’s unique to me as it builds off my previous work and allows me to show off unique skills that some people might not have, mainly being able to animate a diverse range of body types (It is said that if you can animate a horse, especially a proportionately accurate one, you can animate anything). My aspirations for this project, once completed, is that it while help me put myself out there in front of industry, getting my work seen.
Pre-Production Research
I intend to primarily focus on 2-D, although I wouldn’t mind experimenting with different technologies were possible, and you would like to maintain my 3-D skills. I will need access to ToonBoom Harmony, possibly Autodesk Maya and Blender, and I will also be using art supplies (Sketchbook, pencils etc.) for my sketch/developmental work. I will conduct research using online resources, books, as well as attending live drawing sessions to create case studies of my own. A key text I could look at is the work of Eadweard Muybridge.
Feedback
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Based upon the feedback I received, I began compiling a moodboard on Pinterest of animal images, to study and, in the case of artwork use as inspiration for my future work. My plan is that towards the end of my project, I will begin creating vignettes/short animations using everything I've learnt.
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Based on feedback I received, I tried sketching my own Chimera animal.
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Do you any suggestion for Super Sentai?plz
*cracks knuckles*
Well first off, if anyone wanting to get into Super Sentai watched Power Rangers growing up, I’d check out the series whatever season you watched was adapted from to see how things went there in comparison to how they were in the United States. So if you grew up with the original Mighty Morphin’ Power Rangers, watch Kyoryu Sentai Zyuranger. If you don’t know what the Sentai the season you grew up with is called, I’d check out RangerWiki, which provides a lot of information on both franchises.
I’d also recommend checking out a few episodes of the very first Super Sentai entry, Himitsu Sentai Gorenger. Not all 84 episodes, mind you, but I’d just watch a few to see where Super Sentai got its roots from, because the team football attack gets referenced a lot further down the line. Yes, you read that correctly.
But for individual seasons for beginners, it’s harder for me to answer. Super Sentai has varied aesthetically and tonally across its 45 year run. Some shows are dark and gritty, while others are light-hearted and goofy. Some shows have a vehicle motif, while others use animals for a motif. So the seasons I’m going to talk about will cover all kinds of tones and themes across the years. I also haven’t seen every single entry, so these are the ones I’ve seen that I recommend for beginners.
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Denshi Sentai Denziman (1980-1981, 51 Episodes)
Centuries ago, the evil Vader Clan conquered and decimated the Denzi Civilization. In the modern day, the talking dog IC awoke from his slumber when the Vader Clan began their invasion of Earth. So IC recruits five people to become the Denzimen to defend their planet and stop the Vader Clan once and for all.
The first three seasons of Super Sentai were very experimental, but Denziman was where Toei started to get an identity for Sentai down. Not only would the black visors and sculpted mouthpieces become a staple for Sentai’s (and by extension, Power Rangers) suit designs, but this was also the first season to really start a few Sentai traditions. It was the first season to have female villains, the first to use a transformation device for the heroes, the first time the monsters grew to fight the team’s giant robot.
The Denzimen, while not really going through any character development, are still very likable characters, especially Denzi Blue/Daigoro (played by legendary tokusatsu actor Kenji Ohba). The villains are also a lot of fun, a real improvement from the first three villain groups, who were all basically Earth-based terrorist organizations and/or death cults. The Vader Clan is full of villains who are just as entertaining to watch as the heroes, especially Queen Hedrian, played by the late Machiko Soga, who would later go on to play Witch Bandora, the character Rita Repulsa is adapted from in Power Rangers. There’s not that much of an ongoing for most of the series, and it can get pretty goofy at times, but it’s still a really good show.
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Choushinsei Flashman (1986-1987, 50 Episodes). 
Five infants are abducted by the Reconstructive Experiment Empire Mess to use as test subjects for experimentation, but are saved by benevolent aliens from the Flash Solar System. They all spend the next twenty years in the system developing their combat skills and special powers until they decide to head back to Earth to fight Mess themselves as the Flashmen, despite the warnings of their alien caretakers.
The 1980s are usually referred to by fans as Super Sentai’s golden age, with a string of great seasons thanks to famed writer Hirohisa Soda. Flashman is no exception. While Denziman tended to have more stand-alone episodes, Flashman is more story-driven. Later on, there’s a really dark plot twist that I don’t want to give away. Admittedly, some of the special effects can be dated to showcase the Flashmen’s powers in addition to stock footage being reused a lot, but the action and camerawork are still fast-paced and rarely do the fight scenes get boring.
The villains are the kind you love to hate, and their actors all give great performances, especially the late Unsho Ishizuka (the Japanese voice of Professor Oak) as Great Emperor La Deus. This is easily one of the darker Super Sentai entries, but if you don’t mind that, I highly recommend it.
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Choujuu Sentai Liveman (1988-1989 49 Episodes). 
At an academy for the finest minds in the world, three of the students feel their talents are being wasted on designing a satellite to conduct scientific research. They soon join up with Great Professor Bias, leader of the Armed Brain Army Volt, who takes them all under his wing as his students and generals. Before they leave, they kill two students, leaving their three friends traumatized. Two years later, Volt begins its plan to conquer Earth, but the three friends of the two victims developed their own technology to fight them as the Livemen in the two years since they last saw their former classmates. Bias’ students have developed their own abilities through mutating their bodies, starting a conflict between some of the most intelligent youths in the world while figuring out what Bias’ evil plan is...
Some Sentai fans consider this to be even darker than Flashman at times due to the themes discussed. Unlike earlier seasons, the heroes have a more personal connection to the villains, and act as foils to them in terms of morality. The show also has some surprisingly deep themes at times, deconstructing the harsh standards the Japanese have for education and the effects they can have on people. Seriously, the main villain, Great Professor Bias, sets up a competition for his generals as a way to advance his plans, treating it like a high academic honor. 
This series also has some amazing special effects for the time. This was the first Sentai series to have an animal motif, so they go all out by using one of the most complicated models for his giant robotic lion, a stunning innovation for special effects. It was also the first series to introduce the gimmick of combining two robots, which is a genius marketing tactic when you think about it, motivating kids to buy both robots to combine them. Even putting those technical aspects aside, this is still one of the most iconic Super Sentai seasons, and a must-watch for beginners.
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Choujin Sentai Jetman (1991-1992, 51 Episodes)
An elite soldier is chosen for a top-secret military project meant to turn him into the leader of a team of supersoldiers called the Jetmen. After he gets his powers, the satellite base is attacked by the Dimensional War Party Vyram. Not only are the four remaining “Birdonic Waves” meant to empower the rest of the Jetmen scattered across Earth, powering four civilians instead, but the soldier’s fiance is killed in the process. So he has to recruit the rest of the Jetmen and form a competent team to stop the Vyram from conquering their dimension.
A lot of Precure fans view Heartcatch as the best series in the entire franchise, and many Sentai fans view Jetman the same way. It was a huge success in ratings and toy sales, which actually helped to save Super Sentai from cancellation after the disastrous sales and ratings of the previous series, Chikyuu Sentai Fiveman. It also had some elements that made it stand out from earlier Sentai seasons. While I’ve talked about how Marinette was forced to become Guardian against her will while the show doesn’t acknowledge it, this show actually does point out that almost the entire team is a group of civilians with no combat experience. Earlier episodes are not only spent assembling the team, but also training them to better fight the Vyram and pilot their giant robot.
The series introduced a love triangle for three of the Jetmen, and while controversial among fans, was very popular with Japanese mothers, who were rumored to find Gai/Black Condor very attractive and begged Toei to not kill him off. The love triangle, while arguably one of the weakest parts of this show (but still better written than the Love Square), was part of the main theme of the team being more conflicted, showing they weren’t all best friends all the time.
This extended to the Vyram, who also tended to fight with each other over their plans to conquer the Earth. Sure, there was the occasional villain in earlier seasons who tried to overthrow the big bad, but this was the first time we had a whole group of villains trying to one-up each other. The best way to describe the Vyram is if the cast of It’s Always Sunny in Philadelphia were supervillains who were still competent at their jobs.
The series is also incredibly dark, and is often seen as the darkest Sentai has ever gotten. There’s a lot more violence and blood than usual, and a lot more onscreen deaths that aren’t just limited to the villains. Humans are actively killed or hurt in the crossfire, and it shows just how painful this war is. And because of all of that and many other reasons, this is seen as the peak of Super Sentai. If you have to watch a single Sentai series, watch Jetman.
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Ninja Sentai Kakuranger (1994-1995, 53 Episodes)
During Japan’s Sengoku Era, a team of five ninja sealed away the leader of an army of Youkai, rendering their kind powerless. In the present day, one of the few surviving Youkai tricks two bikers, who are actually descendants of two of the ninja in the past, into undoing the seal and giving all of the Youkai their powers back. Another descendant of the ninja recruits them into taking on the legacy of their ancestors to fight the Youkai, becoming the Kakurangers.
The 1990s were when Super Sentai was starting to delve more into fantasy elements rather than just science-fiction, and also started to take on a more light-hearted tone. Kakuranger is no exception. It’s a lot more goofy than the other entries, even using comic book-style graphics during its fight scenes. There’s also a narrator who appears to explain the history of the Youkai of the week, a detail I really like. While this show is still unashamedly goofy, it still gets more serious in the second half, but never loses its comedic moments entirely.
Like with Jetman, Kakuranger shows the reality of drafting two civilians to fight a war against the supernatural, with only one of the first three Kakurangers knowing how to fight. That Kakuranger in question, Tsuruhime/Ninja White, is easily one of the best Sentai heroines of all time. Not only was the first female and non-Red to lead a Sentai team, but she was only fifteen years old while the other Kakurangers were in their twenties. Marinette could learn a lot from her, and no, that’s not an insult. Tsuruhime is a complete badass, and a team-up with Ladybug would be the coolest thing ever.
What was I talking about? Oh yeah, watch Kakuranger.
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Kyukyu Sentai GoGoV (1999-2000, 50 Episodes)
The demonic children of the Grand Witch Grandiene begin causing natural disasters to bring destruction to Earth in order to revive their mother. In response, five rescue workers who also happen to be siblings are recruited by their estranged father to become a team dedicated to saving lives from the Psyma Family’s actions.
Did anyone ever watch Rescue Heroes as a kid? Imagine that show, but with the intensity turned up to eleven. This show is epic, with amazing action and some of the coolest giant robots in Sentai history. One of their robots is a giant train armed to the teeth with guns. Even putting aside the action, this show does a great job at highlighting all the dedication rescue workers have to their jobs by showing a lot of rescue scenes in addition to having GoGoV fight the Psyma. It even teaches the audience about firefighters from Japan’s Edo Period. There’s really not a lot of shows that explain what rescue workers were like in the past, which shows just how invested this show is in teaching people about rescue workers.
While this wasn’t the first Sentai series to feature a team of siblings (the first being the aforementioned Fiveman), I think it managed to capture the dynamic best. Family is a key theme of the series, with the healthy relationship between GoGoV contrasting with the more toxic environment the Psyma Family has.
This is easily one of the most action-packed Sentai series ever made. It is literally Fire Force twenty years before that anime premiered, and it is AWESOME.
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Tokusou Sentai Dekaranger (2004-2005, 50 Episodes)
In the not-too-distant future (Next Sunday, A.D.), the universe has come together to the point where Earth has made contact with several intelligent alien civilizations. However, intergalactic arms dealer Agent Abrella starts to help out the extraterrestrial criminals on Earth, called Alienizers, by providing technology and giant robots to them because he enjoys profiting from crime, and dreams of a world without the police. In response the organization Special Police Dekaranger, or S.P.D., brings together a team of officers to apprehend the Alienizers.
You want to see space cops doing space cop stuff? Then this is the show for you. Admittedly, this isn’t the most story-driven show, but is instead carried by its characters, who go through a lot of development. The Dekarangers have one of the best team dynamics in Sentai history. All of them are very likable characters, and it’s a lot of fun to see them interact. But the best character in the show goes to the Dekarangers’ boss, Doggie Kruger/Dekamaster, a dog alien who becomes a Dekaranger himself, labeling himself The Watchdog of Hell. That has to be the coolest title any superhero has ever had. Dekamaster is another one of the greatest Super Sentai characters ever, taking down a hundred goons in his first battle by himself.
I haven’t even gotten to Agent Abrella, one of the coolest Sentai villains of all time. He’s obsessed with profit and chaos, and he’s easily one of the most sadistic main villains compared to his predecessors. He isn’t some evil emperor who wants to rule the world. He just wants to raise hell and make a quick buck from it. He’s also voiced by Ryusei Nakao, the Japanese voice of Frieza from Dragon Ball Z. That’s another appeal of Sentai, the voice talent. A lot of big-name voice actors have voiced characters, like Mao Ichimichi and Kotono Mitsuishi. Hell, the currently ongoing Kikai Sentai Zenkaiger has Yuki Kaji of Attack on Titan fame voicing one of the main characters.
Dekaranger is easily one of the most popular Sentai seasons out there, as it has a lot of additional material. Not only did the Dekarangers get a theatrically released film like many other seasons before it, they teamed up with two separate Sentai teams, some of them cameoed in the anniversary series Kaizoku Sentai Gokaiger, they got a reunion movie ten years after its finale, four of the Dekarangers guest starred in another Sentai series two years after that, Uchu Sentai Kyuranger, which served as a prologue to a team-up with another Toei hero, Uchuu Kenji Gavan, and then that led into the Dekarangers cameoing in another Kyuranger movie meant to be an epilogue to that series.
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Yeah, this is why I haven’t talked about the Sentai movies in this post. You don’t have to watch any of these unless you really enjoy Dekaranger, which you should at least check out. It’s slow at times, but it’s still a lot of fun.
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Engine Sentai Go-Onger (2008-2009, 50 Episodes)
The Banki Clan Gaiark have traveled from their home dimension of Machine World and chosen Earth as their new home, but they have to pollute the planet to serve as an ideal living space for their kind. In response, sentient animal-themed vehicles called the Engines choose five humans to partner up with, the five humans in question becoming the Go-Ongers.
Unlike most of the shows I talked about, Go-Onger is incredibly goofy, and I love it. The characters are all incredibly likable, both the Go-Ongers and the Engines. While Sentai had touched upon the idea of treating the mecha as sentient beings, this was one of the earliest series to actually have their partners talk, leading to some interesting character dynamics. The villains are also really fun to watch. While they’re about as competent as Team Rocket at times, there are moments where you actually feel bad for them, especially towards the end of the series.
It’s also really funny. Granted, comedy is subjective, so you may not find the same things as funny, but there are a lot of funny moments in this show, all helped by the actors giving amazing performances. Go-Onger can get extremely wacky at times, like in Episode 31. I’m not going to say what happens, you should watch it for yourself.
What makes the humor really work unlike the last attempt at a comedy-focused Sentai, Carranger, it didn’t really feel mean-spirited by portraying the heroes as idiots by claiming to be “parodying” Sentai. Yes, the Go-Ongers can be dumb at times, but they still take their jobs seriously when they’re not goofing around. There’s not really much I can say about Go-Onger other than it being a bunch of dumb fun. If you’re in the mood to start off with something more light-hearted, I’d check it out.
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Samurai Sentai Shinkenger (2009-2010, 49 Episodes)
For centuries, generations of samurai have waged a war against a race of demons from the underworld called the Gedoshu. After their leader was temporarily sealed away for several years, the Gedoshu begin another invasion of the surface while trying to flood the Sanzu River, which grows through human misery. In response, the current generation of samurai, the Shiba Clan, assemble to fight the Gedoshu as the Shinkengers.
This was actually one of the first Sentai seasons I ever watched, as my first Power Rangers season was Samurai. And yeah, while Samurai is a really bad adaptation, I’m here to judge Shinkenger on its own. Admittedly, there are a lot of qualities that can be chalked up to cultural differences, like the whole honor code samurai have and certain plotlines you’d see in a jidaigeki film. The Shinkengers themselves are all very likable characters, and you can really relate to their struggles of being forced into this war (again, handled a lot better than what’s going on with Marinette). All of them have different responses to their situation. Some of them dedicate themselves to wholeheartedly following their lord (Takeru/Shinken Red) or being more vocal in their hatred of their duties.
The villains are also really interesting. Sure, the big bad is pretty boring, but the side villains are just so twisted they really steal the show. Takeru/ShinkenRed gets a rival who serves as a perfect foil to him, representing the idea of why one fights. Even the concept of the Gedoushu is pretty terrifying. Demons from another world hellbent on causing misery to flood our world with their water, which I must point out, is deadly to humans. They’re not my favorite villain group, but they’re a close second.
There’s also some clever plot twists that happen late into the series that I don’t want to give away. Sure, you might have a hard time getting used to the Japanese culture at first, but Shinkenger is still a great series.
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Kaizoku Sentai Gokaiger (2011-2012, 51 Episodes)
The Zangyack Empire invades Earth and because of their army reaching across the universe, they become the greatest threat the planet has ever had. In response, the previous thirty-four Sentai teams unite to fight them. They succeed, but the attack they used to wipe out the battle fleet stripped them of their powers. A few years later, a group of space pirates come to Earth in search of “The Greatest Treasure in the Universe”. While the pirates couldn’t care less about stopping the Zangyack, they still have to deal with them while searching for the treasure, which is somehow connected to the previous thirty-four Sentai teams. Also, the pirates form their own Sentai team, the thirty-fifth Sentai team in particular, the Gokaigers, who have the ability to TRANSFORM INTO ANY OF THE PREVIOUS SENTAI TEAMS.
For Super Sentai’s 35th anniversary, Toei wanted to go big this time. While the previous two anniversary seasons only had movies that paid tribute to Sentai as a whole, this was the first season where the anniversary aspect was in the premise alone. 
The interesting thing is that the series was changed last-minute, and it was totally for the better. See, in March of 2011, Japan’s Tohoku Region was devastated by an earthquake registering at a 9.1 on the Richter scale. To this day, it was the largest earthquake ever recorded in Japan’s history, and that’s not even getting into the tsunami it caused the same day. What does this have to do with Gokaiger? In response to the tragedy, several tokusatsu stars including Super Sentai alumni took to social media to encourage kids to stay positive, and even asked some of Gokaiger’s showrunners if they could reprise their roles in an episode. Originally, there were going to be some cameos from past Sentai heroes, but it would only be limited to the ones whose powers would upgrade the Gokaigers’ giant robot. After this, there were a lot more cameos from Sentai alumni in the latter half of the series. Out of Gokaiger’s 51 episodes, 24 of them were tributes to past seasons. And that’s not even getting into all of the cameos in the movies too.
This was another one of the first Sentai seasons I ever saw, and it really helped me get into the franchise as a whole. It manages to explain things to people who haven’t seen certain seasons, while paying tributes to said seasons and making clever homages older fans will understand. Admittedly, the show does spoil the endings of the older seasons like Liveman and Jetman, so keep that in mind before starting this one.
Even outside of the tributes, the Gokaigers are some of the most memorable characters Super Sentai’s had in recent years. While they aren’t exactly evil, they start off not really interested in protecting Earth and care more about getting the Greatest Treasure in the Universe. The only reason they fight the Zangyack in the first episode was because their lunch was interrupted. A team of anti-heroes in Super Sentai hasn’t really been done before. Even then, there’s an interesting dynamic where some of the Gokaigers have more of a moral conscience than the others. And as the series goes on, they start to care more about protecting the Earth, even if they don’t admit it.
It’s just a really good show, and even if it isn’t your first, I’d check it out.
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Zyuden Sentai Kyoryuger (2013-2014, 48 Episodes)
When the alien entity known as Deboss invades Earth during the prehistoric era, another bird-like alien named Torin empowers several dinosaurs into the mighty Zyudenryu to fight off the invading force. After a brutal final battle, Deboss was sealed away, but his army of followers was still growing. In response, Torin started to recruit several humans throughout time into the modern day to become the Kyoryugers.
While Gokaiger was the first Sentai I ever watched, Kyoryuger was the first Sentai I watched every week as it aired, so it has a special place in my heart despite its middling reputation. Yeah, Kyoryuger has been criticized for starting the trend of Red Senshi stealing all the screentime, and while that can easily be applied to later entries like Shuriken Sentai Ninninger and Kishiryu Sentai Ryusoulger (the latter basically made Red and Gold the only ones to pilot the giant robots while the others watched), I don’t think it's as bad as everyone says it is.
There is just an amazing cast of characters here. It’s the first Sentai to be composed of ten rangers (while Dekaranger also had ten, three of them were just one-offs), and it does a really good job at balancing them all out. Yes, Daigo/Kyoryu Red does get a handful of power-ups and can be the focus at times, but the other characters all have their own distinct personalities and are just a blast to watch. I’d honestly recommend watching a few episodes of this show to get an idea on how to do an ensemble cast. If I end up doing the whole “tokusatsu has better toy tie-ins than Miraculous” thing, expect me to talk about how Kyoryuger introduces its new characters and giant robots.
And then there’s the soundtrack. Oh my God, the soundtrack. Sentai tends to have banger songs for their seasons, and Kyoryuger is no exception. “Vamola! Kyoryuger”, “Solid Bullet”, “Kyoryu Gold! Iza!”, “Yuuki Bakuretsu”, “Chou Shinka! Kyoryu Beat”, “Houkou! Bragigas”, and “Senkou no Brave”. So many of these songs are incredibly catchy, and I haven’t listed all of them. The show has a bit of a music motif, so it makes sense for there to be a lot of insert songs.
The one major flaw I have to point out is that you kind of have to watch the theatrical movie (which is only slightly longer than an average episode), in order to understand some of the plotpoints for the season’s endgame, but other than that, it’s still a really good season to start off on.
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Mashin Sentai Kiramager (2020-2021, 45 Episodes)
The Dark Empire Yodonheim attacks the planet Crystalia, with the king’s brother betraying him and siding with the enemy. The kingdom’s princess is sent to Earth to recruit five warriors to fight the Empire. The chosen five all possess “Kiramental”, a way of weaponizing their imagination, which they use to defend the Earth’s radiance.
Precure fans might remember this being the season where Cure Star met the Red to promote the latter’s season (actually referring to Cure Star as his sempai), and I can kind of see why. A lot of fans have jokingly compared this season to Precure because of the gemstone motif and focus on creativity, with Juru/Kiramai Red acting like a Pink Cure according to some of the comments I’ve seen in Sentai discussion forums.
This is the most recent season to finish as of this post, and it’s already gotten a lot of praise in terms of writing, characters, story, and managing all of these during the COVID-19 Pandemic and having to adapt to losing five episodes in the process. The characters are very likable, the Red is one of the better ones in recent years with him being more timid compared to the more hotheaded ones, and the villains are also amazing, and some of the best in recent years. Episodes can range from funny to tragic to just plain awesome in terms of writing, with seemingly innocent filler episodes being the source of major bombshells and plot twists. 
Honestly, there’s not much I can really say about this show other than check it out for yourself.
But these are just my recommendations. If you do some research and see a season you like, I’d go for it. If anyone else wants me to do these for Kamen Rider and Ultraman, I’d be happy to.
Sorry this took so long.
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peppersonironi · 4 years
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Batfam/Avengers Crossover Chapter Four: Growing Suspicions
Tagging (Let me know if you want to be tagged): @the-fair-maiden-of-fandom
Rating: Teen And Up Audiences
Category: Gen
Fandoms: Batman - All Media Types, The Avengers (Marvel) - All Media Types
Relationships: Selina Kyle/Bruce Wayne, Natasha Romanov & Damian Wayne, Clint Barton & Cassandra Cain, Tim Drake & Peter Parker, Peter Parker & Tim Drake & Duke Thomas, Pamela Isley/Harleen Quinzel, Tim Drake/Kon-El | Conner Kent, Dick Grayson/Wally West, Roy Harper/Koriand'r/Jason Todd,
Characters: Bruce Wayne, Selina Kyle, Jason Todd, Dick Grayson, Tim Drake, Damian Wayne, Cassandra Cain, Stephanie Brown, Barbara Gordon, Justice League (DCU), Alfred Pennyworth, Tony Stark, Steve Rogers, Natasha Romanov (Marvel), Clint Barton, Thor (Marvel), Bruce Banner, Peter Parker, Alfred the Cat (DCU), Bat-Cow (DCU), Goliath (DCU), Selina Kyle’s Cat Isis, Kate Kane (DCU), Duke Thomas,
Additional Tags: Batbrothers (DCU), Avengers Meet The Batfam, MCU/Batfam crossover, Crossover, no beta we die like robins, rated T for Jason’s language, I bleeped it out though. Just to be safe, Alternate Universe - Canon Divergence, canon? What’s canon?, Deaf Clint Barton,Deaf Character, Implied/Referenced Child Abuse, Happy Batfamily (DCU), Birdflash and joyfire are implied/referenced,
Summary: After some questionable comments from Jason regarding murder, some of the Avengers are (understandably) freaked out and untrusting towards the bats. They decide to research their hosts.
Natasha stood to the side as Tim Drake and Stephanie Brown finished sparring. Everyone else was either watching or warming up. Natasha was part of the former.
Their skill was undeniable. She had no doubt that if it came to a real fight, she might not win. They had fought hard for almost five minutes, though Nat could tell it was all in good fun. Their looks of concentration did not hide the easy-going eyes and smiles.
Natasha was honestly unsure of who would win, but then Stephanie pulled out of a flip a split second early and delivered a kick to Tim’s chest. A moment later she had used his off-balance to bring him to the floor. He quickly surrendered when she sat on him with her forearm to his throat.
“That was an interesting kick,” Tim said as Stephanie helped him up. “I wonder who you learned it from.” He glanced over his shoulder to glare at a smirking Damian.
“I’m sorry Drake, is there a problem? Aren’t we all supposed to help each other improve our technique?” Damian was smirking even more at that point.
Tim snorted then walked off to get some water, grumbling as he went.
Stephanie laughed. “Sore loser!” She high fived Damian.
“Could I perhaps have a turn,” Natasha asked when no one seemed to be ready immediately to fight.
Steve stepped forward. “Shall we?”
Natasha groaned inside. Steve was a decent fighter, especially with his shield, but she had been looking forward to a challenge.
Natasha nodded. “Sure, I’d like a warm-up.” This got some chuckles from the teens.
They faced each other and started to circle for a few seconds. When Nat grew bored, she darted forward and struck his shoulder. He twisted and she used it to strike the back of his knee. She delivered a kick to the back of his head and he was on the ground a moment later.
There were several appreciative claps and laughs from the kids. The rest of the Avengers just nodded. They were used to Natasha beating them up.
“Someone needs a better opponent,” Bruce Wayne said. He didn’t smile, but there was a slight upturn on the corner of his mouth. “Damian, why don’t you take a turn. I know you’ve been itching for a fight.”
The boy smiled dangerously, and several of the Avengers laughed. They underestimated him - most likely due to his incredibly short stature - unlike Natasha. There was something strange about him, She had sensed it from the moment she’d laid eyes on him. And she hadn’t forgotten that he was dangerous.
Damian strolled forward and took his position. Natasha followed suit. A moment later Dick gave the mark to start.
Damian was fast . He sprinted forward in an instant and struck Nat’s gut. She barely managed to block, and wasn’t able to dodge the next blow, this time to her shin. She darted out with a counterblow, but he stepped out with his back leg, bringing his arm up to block. A split second later his back leg darted out to land a blow on the back of Natasha’s knee, bringing her down. He smoothly transitioned into bringing a knee up and jumping into a spinning kick landing at Natasha’s head.
Natasha was on the ground for a moment before she rose and resumed her atack. Damian flipped away before advancing once again. He unleashed a sequence of torso blows followed by a front handspring finished with a double kick. Natasha spun to the side and attacked him with multiple strikes across his shoulders and head.
She could tell his style easily. He stuck with torso and leg strikes due to his height, and only used roundabout kicks, which utilized his leg strength. But he was also holding back. Some of his blows were clearly designed to kill, but had been modified to be non life threatening. Perhaps what had been implied earlier was true: the kid had killed.
The fight dragged on, and Natasha couldn’t find an opening. Damian was ruthless in his attacks, and his form impeccable. There were times when Natasha was clearly losing, but she managed to pull back from the brink and keep going. She managed to get a decent combo in before Damian swiped at her head mid flip. She dodged to the side: a pivotal mistake. In the blink of an eye, Damian was at her. He brought her into a headlock, and Nat had no choice but to accept defeat.
They rose together, to the astonished faces of the Avengers. Tony was especially shocked. Apparently, none of them had ever considered that Natasha could be beaten. Let alone by an eleven year old.
“Great Job, both of you.” Dick said. “I haven’t seen anyone stand that long against Damian in a while.”
Damian smiled at her smugly.
Natasha smiled right back. The fight had been invigorating, and she hadn't had to work that hard before. But for the same reason, it was worrying. The kid taught with skill that would have taken years to develop. Damian had clearly been trained from a very young age, which brought a shiver down Natasha's spine. She had flashbacks to the Red Room. The bloody horror that has been her childhood.
No one should have to face that.
*****
They trained for a few more hours, and the mood gradually returned to whatever could be considered normal. The bats - Damian specifically - had declared the Avengers to be woefully under trained when it came to fighting. They did admit that Natasha was good, and Clint decent, however. They had everynight standards.
Everyone - even Banner, much to his dismay - had been roped into a basic hand to hand combat training routine, modified to fit each person's skill level. Natasha had enjoyed her's very much, but after three hard hours, she was grateful for the shower.
They had rejoined in the kitchen after everyone had a chance to bathe and chat for lunch. Natasha had found more clothes placed in her room, this time black ripped jeans and tank top. Nat wondered who they belonged to, they clearly didn't come from Cassandra, Barbara, or Stephanie.
Nat didn’t worry too much about it though. She just wanted food. Pretty much everyone was there, though Tony was behind her in the hallway. Natasha came and sat down on one of the stools, along with Tim and Cass.
Natasha had no doubt.
Wayne was wearing dressy casual slacks and a cashmere sweater, as was Damian. They truly looked identical. Everyone else was dressed in jeans and a t-shirt, or some variation thereof.
“I have prepared a meal for you, do tell me if it is unsatisfactory,” Alfred the butler said as he set some food on the table. Everyone thanked the old man, who only smiled.
Natasha ate in peace, not ignoring anyone, but not partaking in conversation either. Then she heard Jason raise his voice.
“Come on Replacement, you know  I’m about as dangerous as a butterfly.” He was speaking sarcastically, though Tim didn’t seem to notice.
“Tell that to Black Mask’s henchmen,” he muttered, taking a bite of salad.
Jason snorted. “That was a long time ago, and in my defense, it was his mother’s f***ing fault!”
Damian sat straight upright. “How dare you-”
“You know it's true Dami,” Dick said. “She is malicious, even for an assassin.”
“Can we not talk about Talia over lunch?” Wayne asked, his hands on his temples.
Damian made his t-t sound once again, and continued to eat. Jason shrugged and launched back into a conversation with Tim.
Nat glanced over at Tony and Steve, who were frowning, most likely due to the mention of Damian’s assassin mother. They would be talking about this later, no doubt.
*****
“Did you hear how casually they mentioned it?!” Steve was saying. He had gathered Tony, Nat and Clint with him in one of the libraries, desperate to talk about their hosts.
Tony was nodding while he replied. “This place seems more dangerous than we first thought. I’m not sure if we can trust these … bats .”
Clint frowned. “But they have not actually done anything to harm us. Sure, their methods are questionable, but they are our only way home.”
“The least we can do is gather information,” Tony said. “But be careful. If they really do kill, then they might harm us for questioning them.”
“But what behavior have we seen that would suggest they would do something like that?” Clint insisted. “Sure Jason swears a lot and carries guns, and Damian sharpened his katana quite threateningly, but that is not cause for mistrust!”
“They mentioned assassins! The kid’s mother is an assassin !” Steve said. “That in and of itself is cause for mistrust .”
Natasha chuckled lightly, and Steve’s eyes widened. The three men slowly turned to their resident ex-assassin.
“I’m sorry, Tash,” Steve said. “I didn’t mean you , of course. You’re plenty trustworthy!” Tony couldn’t help but chuckle.
“But that’s exactly what you said,” Cint snapped, growing defensive.
“Steve,” Nat said, sighing. “I understand your worry, I really do. But I’m honestly not worried about us.”
Steve blinked. “Why not?”
“Because when I fought with Damian I could tell his style. He had clearly been trained to kill,” This gained an outraged ‘ahah’ from both Steve and Tony, to which Natahsa shook her head. “He had been trained to kill, yes, but his style was adapted. It was like he was unlearning everything he’d been taught. And I know how that is.”
Clint nodded his head, remembering when he had found Nat, and the months afterward when she had been taken in.
“You’re worried about the kids.” Clint stated.
It wasn’t really a question, but Nat nodded anyway. “He would have had to have been trained for years to be that skilled. And he’s only eleven …” Natasha shook her head. “They mentioned the mother in a way that leads me to believe she isn’t really in his life anymore. If I were to hazard a guess, I’d say she’s the one that trained him, not Bruce Wayne.”
“So he probably isn't abusing the kid, that’s great,” Tony said sarcastically, though Natasha could still direct the relief in his voice. “But what about Jason and Cassandra? I wouldn’t put it past Jason to kill us, honestly. But Cassandra, I don’t know.”
“He mentioned something like manipulation while questioning Thor, so maybe he didn’t mean to?” Clint shook his head. “But he still talked about it so flippantly. I’m not sure about him.”
Natasha nodded. “I agree. Jason seems the most volatile. As for Cassandra, I am honestly not sure. I haven’t seen her fight, nor do anything violent. But the way she moves … in some ways I think she’s the most dangerous of them all.”
Everyone was silent for a moment, thinking. Natasha sat back, having done her piece. After a while, Tony spoke.
“I think we should do our own research. With a team this large, surely there will be plenty of information.”
*****
There was not, in fact, plenty of information. Tony had found a free computer on one of the desks in the library that was most likely meant for public use - it had a sticky note with the password (IAmTheNight) on it - and quickly set up a search.
They had started with the basics: Batman, Gotham Vigilantes. But there really hadn’t been much. The most they could gather was that Batman had been an urban legend up until he joined the Justice League. There had been sightings going back almost 15 years, which Meant Bruce had started when he was in his early twenties.
Robin had come in a few years later, and was clearly not Damian Wayne. But beyond that, there wasn’t much. Sometimes Robin wore pants, sometimes not. Sometimes Robin was even a girl. Tony could never find anything defininite. There were countless vigilantes mentioned, some nameless, others not. Some showed up for a few weeks, then disappeared.
Finally they found something.
“Ahah!” Tony said as he clicked on an article about Red Hood. “This should be worth our
time.” Tony pulled up the first paragraph, and began reading.
“It is well known to everyone in Gotham that Crime Alley is one of the most dangerous places in our already dangerous city. What is also well known is its protector: The Red Hood. The Red Hood has had a somewhat rocky past with Gotham, but unlike the other vigilantes that haunt the rooftops, it is relatively easy to follow.
Red Hood first came on the scene a few years ago and quickly made a splash. Hood quickly took over most if not all of Gotham’s crime organizations, and began to make immediate changes.
It is reported that all the drug syndicates halted dealing near schools or children. All human trafficking sceeced. Crime was managed, to a point that not even Batman had achieved.
Red Hood enacted a strict law: he only killed rapists, murderers, abusers, and drug dealers - only those who sell to kids.
But we can’t forget about the dark knight. Batman was seriously against Red Hood in the beginning, and there are several documented fights to prove it. Red Hood became the only major criminal to stay active with the bat’s knowledge, and not be defeated.
After a while, though, Red Hood left Gotham. No one is quite sure why, as he had built himself quite an empire. Later on - no one is sure of the specifics - he returned. Details are foggy around this time, but Red Hood started to appear again, back to patrolling Crime Alley. One thing was different though. This time he wore a red bat on his armor, effectively announcing his allegiance.
According to many Gothamites, Red Hood has not killed anyone since his return, and has given up his crime lord status. Some say he protects Crime Alley, and occasionally teams up with the other vigilantes of Gotham. Many eye witness reports say that Hood has a somewhat amicable relationship with the bats, and is clearly one of them. There are also notes of him using rubber bullets, proving even more that he has sided with the bats. Though this is uncertain, as others report he still uses lead, and has even continued killing.
At this point Hood is considered a hero by most of Gotham, with the minority calling him a plague upon the city. The Police themselves have even stopped actively searching for the red helmeted hero - whether this is due to their inability to catch him, or as a sign of friendship, it is unclear. Police Commissioner Gordan has not commented on the matter beyond a vague statement of Hood appearing with the bats when the bat signal is deployed.”
“Bat signal?” Clint asked.
Tony typed furiously for a moment before retrieving the answer. “Apparently the police have an industrial spotlight on their roof with the silhouette of a bat on it which they shine when in need of the vigilantes.”
Natasha smirked. “Overkill much?”
Tony shrugged. “Hey, apparently  it works.”
“That’s beside the point,” Steve interjected. “We found barely anything on Jason. Sure it says he doesn’t kill anymore, but that doesn’t mean they can be trusted.”
Clint groaned again. “Let me guess, you want us to investigate the family personally?”
Steve nodded. “Nat, I want you to start, you are the intelligence expert after all.”
Natasha nodded, though inside she was in turmoil. She wanted to trust these people. She didn’t know why, but she felt connected somehow. Like they were similar in some core way.
Steve nodded right back. “Good. Meet back here in a few hours. See what you can find.”
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toxicsquad · 4 years
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There is no better way to get to know someone than through a good question tag. In this case we have decided to make an Indie game dev question tag with the responses of our four developers. We hope that it will reveal many unknowns, but if you are left with any questions, do not hesitate to use our ask.
What part of game development are you responsible for?
Athe: I write and write, I melt in my seat, I correct, I cry and then I program. It’s an endless cycle. Occasionally I laugh like crazy while I eat Pringles.
Sam: I draw and color without leaving the lines (almost always) the sprites, the illustrations and the ravings that usually occur to us past 3 in the morning.
Illy: English translations.
Sher: I draw BGs
What tools do you use (hardware / software)?
Athe: Recently my desktop PC has passed away, so I’ve had to rescue my old PC from the garage. I also have a laptop that saves my life more times than I would like to admit. As for the software, I need, above all, drive documents, video editing programs, image etc (I have an Adobe package) and of course Renpy and Atom.
Sam: My main friend and companion is my tablet, a wacom intuos S (pistachio color, so cute). As programs I mainly use the Paint Tool Sai, because there is nothing in this life like its stabilizer. And less frequently than I would like (for details, texture brushes, effects ...) I also use Clip Studio Paint, which I only know how to use at about 2% of its capacity ... If someday I have time I would love to stop and learn seriously what can be done with it.
Illy: During the school year I live in a residence, so I use an old laptop, and when I return home I use a desktop computer that never has memory space. I translate the chapters in the same Atom where the complete script is and I keep them in google drive files where I share them with our beta reader. I also use editing programs like photoshop when I have to translate comics or procreate for when my artistic skills are required.
Sher: ipad+procreate+some final tweak in photoshop, I don't need much more
What is your favorite part of the job?
Athe: Would it be wrong if I say that is when we released the episode? During the whole production time everything is very stressful, there are times when it’s really uphill, but when we release a new chapter it feels soooo good. It's like saying to yourself, yeah, dammit, I can do it. Look at everything you've climbed by yourself. You're doing it right.
Sam: In general, my favorite parts are when the first scenes start to be programmed, and I can see the sprites with the backgrounds, the texts, and how the illustrations look. Everything always looks so much better when viewed in-game… I also really like being able to check out the script as it is written. And from the artistic part that concerns me, when I see that my hands capture the idea that I had in my head ... Especially in character designs.
Illy: Having to find a way to translate very spanish expressions into English, research vocabulary that I have never had to use and commenting on some translations with our beta reader (which we adore) to make it understandable without losing the original meaning.
Sher: I like to do the lineart when the sketch is complete, if I no longer have to think about anything else and it's just going through it, I find it very fun and relaxing
What is the most difficult part for you?
Athe: Offf, yes, I admit it, sometimes writing is the WORST. Other times I love it, especially when I can expand on the descriptions or stop at a part that is intimate or that I find interesting (for example, Hasiel's conversation from 6.3, small spoiler: P). But, I HATE having to paste scenes, often the protagonist moves between scenes and you always have to add lines to those transitions that really do not interest anyone, but that otherwise the text would be confusing. Anyway... It is a very wide world, with a lot of history, I have to deal with what I need readers to know to understand the facts, although sometimes it gets a bit boring.
Sam: What part does not... Rather who e.e Zihel and Ariel are a thorn in my side. Especially Zihel. I know it has to do with the fact that it has never been my strength to draw boys, and much less if they are more masculine in appearance... That's why I also suffer a lot from drawing muscles. Another thing that brings me a headache is the perspective of the illustrations. Every time I try to get out of the typical shot or poses a little... It doesn't work out.
Illy: Doughy’s  stuttering ¬.¬
Sher: chairs, sofas, tables... anything with four legs is my enemy
Anything to help or encourage you while you are working?
Athe: I need music, no, seriously, I NEED IT. I’m unable to focus without it. If, on top of that, I can get what I hear to act as a sounding board for what I write, the text is a thousand times better... But the muse is a pretty bad person.
Sam: Having a show/movie in the background that entertains me. The longer the better, so I don't have to stop to think what I want to put on next.
Illy: Eating sunflower seeds to trick my brain and not be tempted to do something else that distracts me.
Sher: I try to see other artists to motivate and inspire me before I start drawing, what I find most difficult is that initial push and that is where I need the motivation, then I usually have something in the background but it is not necessary
Something that’s a pet peeve or discouraging?
Athe: Some narrative climax moments. Generally, they are not important plot moments (that is almost entirely decided), they are often small decisions to go from scene A to scene B, but I can spend a LOT of time deciding which is the fastest and best way to tie those two ends. I'm the worst.
Sam: Many times when starting, I can't get the poses to fit the way I want, for example.
Illy: Finding many parts in a row that I find especially difficult to solve and that make me believe that I have forgotten how to English properly. And looking at how many lines I still have left.
Sher: When I don't know how to fill in some area, if I see something very empty but I don't know how to solve it, I can spend days looking at the screen without being able to advance, even if I have other areas that I could do in the meantime
What is required on your table or work surface?
Athe: Notebooks, sticky notes, pens… I’m a person who writes everything down, especially the tasks, but I also order the story by color schemes. The stack of sticky notes have 9 different colors, each one represents a character and I play a lot with them for a lot of nonsense. Besides, even though I have been writing on the computer for many more years than I wrote by hand, I still have a preference for the analogical.
Sam: Coffee, sweets, chocolate, cereals... And cats.
Illy: My phone, the sunflower seeds, a Capital America: Civil War 1L water cup, sticky notes that remind me of tasks.
Sher: I have nothing really lol all my things are for decoration
Your most productive hours?
Athe: Owl. Totally nocturnal. Although I have several crises a month to force myself to work at other times that always end... Wrong.
Sam: Also at night for the most part, although I can no longer stay awake as long as I endured before having a job (the good old days...) However, in the middle of the afternoon, when the zoo that I have at home is still taking a nap, I also manage to go a long way.
Illy: From when I finish eating until 7 or 8 in the afternoon, when I don't have to cook, clean, run errands...
Sher: I take over for Illy apparently, from 7 or 8 is when I start to get into the mood until bedtime
Do working hours make you forget to eat or make you eat twice as much?
Athe: It depends, in the past I ate a lot, now if I have stress I don't eat anything. If I'm in a normal productive phase and I'm not on my nerves, I'm probably eating by inertia.
Sam: They make me eat more, but especially junk food e.e And they make me forget healthy meals, especially dinner at night.
Illy: It depends on my mood, but I usually eat twice as much.
Sher: I'm generally a VERY distracted person so I don't usually get to focus on a task to get to either of those two modes but I guess when I am sooooooo much on the task, I forget. But that happens like a couple of times a year and "forgetting" is "I delay an hour."
What part of your set up would you improve / change (in aesthetics or functionality) if you had no money limit?
Athe: I'm trying to match some of my peripherals with the rest. They are all a damn different color, apparently I'm cursed... Now seriously, I wish I had a better graphic card that would allow me to make video captures, some speakers and a quality printer.
Sam: Actually, I don't think I need anything more complex than what I already have… But if I had to improve something, I'm curious about the most professional tablets, the big ones with the included screen and all that stuff.
Illy: A new laptop that lets me open 4 chrome tabs, Atom and photoshop at the same time without dying.
Sher: A pc screen that will not change the colors I use on the iPad would be nice, really
Which character are you most like? And why?
Athe: Phew I think the easy answer would be to say Akane ... But, Akane is a better person. : P
Sam: This is very difficult... They are all very different, but still I do not think I look much like any of them. If I have to say something, I could identify with Maske's tendency to avoid problems, and his more homey and calm side. And well… Since Akane has been an OC of mine for many years, surely I have something of her too.
Illy: I think I partly have Maske's instinct to stay out of trouble, and on the other hand Joe's shallowness, although tbh I wish I really did look like any of our awesome babies.
Sher: surprised because (unpopular opinion around here) is one of those who I "least care" about really but I would say that Pin because he is a little dumb, happy and probably has a Satanic room and proud of it
Favorite CG/art.
Athe: AT THE MOMENT. Maske chapter 1. It couldn't be more predictable. I know.
Sam: I quite agree with Maske in chapter 1. But I would also put Pin in chapter 5 and Akane in chapter 6.2 on the top.
Illy: Kyeran in Coco's tank ?? Is he even real? Being basic is my brand.
Sher: surprised again and disappointed but I would say that of angel Hasiel because I like pretty dresses, pretty hairs and pretty wings
Favorite BG/scene.
Athe: The Red Light District amazes me. I already liked the life of that place, its history, but the way of expressing it... Uggg Sher took it to another level. The dirt on the street, the night, the constricted buildings...
Sam: I think I’ll say Raziel’s square, I like it a lot from the first day.
Illy: I don't know if I can choose just one T__T but I would say that the Red Light District and Valefar's pub are at the top.
Sher: for not repeating the red light district that I also like very much, I really like the areas of Coco's laboratory, including the “main” area although the perspective is horrible and makes the characters look tiny, but I like how it looks :(
Your favorite chapter to date?
Athe: Ufff... The first and second one I assure you no, hahaha. I will say that the third one, but also for things that are not necessarily from the chapter, but of the production. It was a good moment. I felt that everything was flowing with ease. We all assumed a clear role, they were times that made us feel comfortable and capable of assuming what came next, I think it was a qualitative leap also, both in texts and in art.
Sam: Oh. Well let's see... Chapter 5 is amazing for me, for everything that happens but also because there are many personalized interactions and choices. I can't say I have a definitive favorite, but it could come close… Also from the last ones I really like the 6.2.
Illy: Chapter 5 has so many details, so many things happen, it's hard not to be my favorite. But the last ones with the specific routes are so great that if I stay with the 5 it’s with the  pain of my heart to have to choose one.
Sher: I would say 5 also because in the end when a lot of things happen is when you remember the most
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No hay mejor forma de conocer a alguien que a través de un buen tag de preguntas. En este caso hemos decidido hacer un Indie game dev question tag con las respuestas de las cuatro desarrolladoras. Esperamos que os aclare muchas incógnitas, pero si os quedáis con alguna no dudéis en usar nuestro ask.
¿Qué parte del desarrollo del juego llevas a cabo?
Athe: Escribo, escribo, me derrito sobre mi asiento, corrijo, lloro y después programo. Es un ciclo sin fin. Ocasionalmente me río como una demente mientras como Pringles.
Sam: Dibujo y coloreo sin salirme de las líneas (casi siempre) los sprites, las ilustraciones y los desvaríos que suelen surgir a partir de las 3 de la mañana. 
Illy: Las traducciones a inglés.
Sher: Hago fonditos
¿Qué herramientas utilizas (hardware/software)?
Athe: Recientemente mi PC de sobremesa ha fallecido, así que he tenido que rescatar mi viejo PC del trastero, también tengo un portatil que me salva la vida más veces de las que me gustaría admitir. En cuanto al software, necesito, sobre todo, documentos de drive, programas de edición de video, imagen etc (tengo un paquete de Adobe) y por supuesto Renpy y Atom.
Sam: Mi principal amiga y compañera es mi tableta, una wacom intuos S (color pistacho, muy cuqui.) Como programas uso sobretodo el Paint Tool Sai, porque no hay nada en esta vida como su estabilizador. Y con menos frecuencia de lo que querría (para detalles, pinceles de texturas, efectos…) también utilizo el Clip Studio Paint, el cual sólo se usar como a un 2% de su capacidad… Si algún día tengo tiempo me encantaría pararme a aprender seriamente todo lo que se puede hacer con él. 
Illy: Durante el curso vivo en una residencia, así que uso un portatil del año que reinó carolo, y cuando vuelvo a mi casa un ordenador de sobremesa que nunca tiene espacio en la memoria. Los capítulos los traduzco en el mismo Atom en el que está el guión completo y los guardo en drive donde los comparto con nuestra beta reader. También uso programas de edición como photoshop cuando tengo que traducir viñetas o procreate para cuando mis habilidades artísticas son requeridas.
Sher: ipad+procreate+algún retoquito final en photoshop no necesito mucho más
¿Cuál es tu parte de favorita del trabajo?
Athe: ¿Estaría mal si digo que es cuando sacamos el episodio? Durante toda la producción todo es muy estresante, hay veces, que se hace realmente cuesta arriba, pero cuando liberamos un nuevo capítulo sienta taaaan bien. Es como decirte a ti misma, sí, joder, puedo hacerlo. Mira todo lo que has escalado tú solita. Lo estás haciendo bien.
Sam: En general, mis partes favoritas son cuando se empiezan a programar las primeras escenas, y puedo ver los sprites con los fondos, los textos, y cómo se ven las ilustraciones. Todo queda siempre mucho mejor cuando se ve dentro del juego… También me gusta mucho poder cotillear el guión conforme se va escribiendo. Y de la parte artística que me toca, cuando veo que mis manos plasman la idea que tenía en mi cabeza… Sobretodo en diseños de personajes. 
Illy: Tener que buscar la forma de traducir a inglés expresiones muy nuestras, investigar vocabulario que no he tenido que usar jamás y comentar algunas traducciones con nuestra beta reader (a la que adoramos) para conseguir que se entienda sin perder el significado original.
Sher: me gusta hacer el lineart cuando el sketch está completo, si ya no tengo que pensar nada más y es solo ir repasando me parece muy divertido y relajante
¿Cuál es la parte que más te cuesta?
Athe: Ufff, sí, lo admito, escribir a veces es lo PEOR. Otras me encanta, sobre todo, cuando puedo explayarme con las descripciones o detenerme en una parte íntima o que a mí me parece interesante (por ejemplo, la conversación de Hasiel del 6.3, pequeño spoiler :P). Pero, ODIO tener que empastar escenas, a menudo el protagonista se mueve de escenarios y hay que agregar siempre líneas a esas transiciones que realmente no interesan a nadie, pero que de lo contrario el texto quedaría mal montado. En fin… Es un mundo muy amplio, con mucha historia, tengo que lidiar con lo que necesito que los lectores sepan para entender los hechos, aunque a veces se haga un pelín peñazo.
Sam: Qué parte no… Quiénes, más bien e.e Zihel y Ariel son mi espinita. Especialmente Zihel. Sé que tiene que ver con el hecho de que nunca ha sido mi punto fuerte dibujar chicos, y menos si son de aspecto más masculino… Por eso también sufro mucho dibujando músculos. Otra cosa que me trae de cabeza es la perspectiva de las ilustraciones. Cada vez que intento salirme un poco del típico plano o poses… No sale bien. 
Illy: El tartamudeo de Doughy ¬.¬ 
Sher: sillas, sofás, mesas… cualquier cosa con cuatro patas son mis enemigos
¿Algo que te ayude o anime mientras estás trabajando?
Athe: Necesito música, no, en serio, LA NECESITO. Soy incapaz de concentrarme sin ella. Si ya consigo que lo que escucho haga de caja de resonancia de lo que escribo, el texto es mil veces mejor… Pero la musa es bastante mala gente.
Sam: Tener alguna serie/peli de fondo que me entretenga. Cuanto más larga mejor, así no me toca pararme a ver qué es lo que quiero poner después. 
Illy: Comer pipas para engañar a mi cerebro y no tener la tentación de ponerme a hacer otra cosa que me distraiga.
Sher: intento ver otros artistas para motivarme e inspirarme antes de empezar a dibujar, lo que más me cuesta es ese empujón inicial y es donde necesito la motivación, luego ya suelo tener algo de fondo pero no es necesario
¿Algo que te corte el rollo o te desmotive?
Athe: Los nudos narrativos. Generalmente, no son nudos gordos de la trama (eso está decidido casi en su totalidad), a menudo son decisiones pequeñas para pasar de la escena A a la escena B, pero puedo tirarme MUCHO tiempo decidiendo cuál es la forma más rápida y mejor planteada para atar esos dos cabos. Soy lo peor.
Sam: Muchas veces a la hora de empezar, no conseguir encajar las poses como quiero, por ejemplo. 
Illy: Encontrar muchas partes seguidas que me cueste especialmente resolver y que me hacen creer que no tengo ni idea de hablar inglés. Y mirar cuantas líneas me quedan todavía.
Sher: cuando no se como rellenar alguna zona, si veo algo muy vacío pero no se como solucionarlo puedo tirarme días mirando la pantalla sin ser capaz de avanzar, incluso aunque tenga otras zonas que pudiera ir haciendo mientras
¿Qué no puede faltar en tu mesa o superficie de trabajo?
Athe: Libretas, post-its, bolígrafos… Soy una persona que lo anota todo, sobre todo, las tareas, pero también ordeno la historia por esquemas de colores. La pila de post-its tienen 9 colores diferentes, cada uno representa un personaje y juego mucho con ellos para miles de idioteces. A parte, a pesar de que llevo muchos más años escribiendo a ordenador de los que escribí a mano, sigo teniendo querencia a lo físico.
Sam: Café, chucherías, chocolate, cereales… Y gatos. 
Illy: El móvil, las pipas, un vaso de 1L de agua de Capital America: Civil War, post-its que me recuerdan las tareas.
Sher: no tengo nada realmente lol todas mis cosas son de adorno 
¿Tus horas más productivas?
Athe: Búho. Nocturna totalmente. A pesar de que tengo varias crisis al mes para forzarme a trabajar a otras horas que acaban siempre… Mal.
Sam: También por la noche en su mayoría, aunque ya no aguanto trasnochando tanto como antes de trabajar (qué tiempos aquellos…) Aunque a media tarde cuando el zoo que tengo en casa aún está echando la siesta también consigo dar un buen empujón. 
Illy: Desde que acabo de comer hasta las 7 o las 8 de la tarde, cuando no tengo que cocinar, limpiar, hacer recados...
Sher: le tomo el testigo a Illy aparentemente, a partir de las 7 u 8 es cuando empiezo a entrar en el mood hasta que llega la hora de dormir
¿Las horas de trabajo hacen que te olvides de comer o te hacen comer el doble?
Athe: Depende, antes comía mucho, ahora, si tengo estrés no como nada. Si me encuentro en un rango productivo normal y no estoy de los nervios, probablemente, esté comiendo por inercia.
Sam: Me hacen comer más, pero sobretodo porquerías e.e Y hacen que me olvide de las comidas sanas, sobretodo de cenar por la noche. 
Illy: Depende de mi estado de ánimo, pero normalmente comer el doble.
Sher: en general soy una persona MUY distraída así que no suelo conseguir centrarme en una tarea para llegar a ninguno de esos dos modos pero supongo que cuando estoy muuuuuuy dentro de la tarea, me olvido. Pero eso pasa como un par de veces al año y “olvido” es “lo retraso una hora”.
¿Qué parte de tu set up mejorarías/cambiarías (en estética o funcionalidad) si no tuvieses límite de dinero?
Athe: Estoy tratando de que alguno de mis periféricos peguen con el resto. Todos son de un maldito color diferente, al parecer estoy maldita… Ahora en serio, desearía tener una mejor gráfica que me permitiese hacer videocapturas, unos altavoces y una impresora de calidad.
Sam: En realidad, no creo que necesitara nada más complejo de lo que ya tengo… Pero por mejorar, me llaman la atención las tabletas más profesionales, las grandes con la pantalla incluida y eso. 
Illy: Un portátil nuevo que me deje abrir 4 pestañas de chrome, el Atom y photoshop al mismo tiempo sin quedarse tieso.
Sher: Una pantalla de pc que no me cambiara los colores que uso en el ipad seria bonito la verdad 
¿A qué personaje te pareces más? ¿Y por qué?
Athe: Ufff Creo que la respuesta fácil sería decir Akane… Pero, Akane es mejor persona. :P
Sam: Esto es muy complicado… Son todos muy distintos, pero aún así no creo que me parezca mucho a ninguno. Por decir algo, me podría identificar con la tendencia a evitar problemas de Maske, y su lado más casero y tranquilo. Y bueno… Dado que Akane es OC mío de hace muchos años, seguramente tenga algo de ella también. 
Illy: Creo que en parte tengo el instinto de alejarme de las movidas de Maske, y por otro la superficialidad de Joe, aunque tbh ojalá parecerme realmente a nuestros bebés geniales.
Sher: sorprendida porque (unpopular opinión por aquí) es de los que “menos me importan” realmente pero diría que Pin porque es tontito, feliz y probablemente tenga una habitación satánica y orgulloso de ello
Tu CG/arte favorito.
Athe: DE MOMENTO. Maske capítulo 1. No podría ser más predecible. Lo sé.
Sam: Coincido bastante en la de Maske del capítulo 1. Pero también metería en el top la de Pin del capítulo 5 y la de Akane del capítulo 6.2. 
Illy: ¿¿Kyeran en el tanque de Coco?? ¿Es siquiera real? Ser básica es mi marca.
Sher: sorprendida de nuevo y decepcionada pero diría que la de Hasiel de ángel porque me gustan los vestidos bonitos, los pelos bonitos y las alas bonitas
Tu BG/escenario favorito.
Athe: Me flipa el Barrio Rojo. Me gusta la vida de ese sitio, su historia, pero la forma de plasmarlo… Uggg Sher lo llevó a otro nivel. La suciedad de la calle, la nocturnidad, los edificios constreñidos...
Sam: Creo que me quedo con el de la plaza de Raziel, me gusta mucho desde el primer día. 
Illy: No sé si puedo elegir solo uno T__T pero diría que el Barrio Rojo y el bar de Valefar están en el top.
Sher: por no repetir el barrio rojo que también me gusta mucho, me gustan mucho las zonas del laboratorio de Coco, incluida la zona “principal” aunque la perspectiva sea horrible y haga a los pj parecer diminutos, pero me gusto como quedo :( 
¿Tu capítulo favorito hasta las fecha?
Athe: Ufff… El uno y el dos os aseguro que no, jajaja. Diré que el tres, pero también por cosas que no son necesariamente del capítulo, sino de la producción. Fue un buen momento. Sentí que todo estaba fluyendo con facilidad. Todas asumimos un rol claro, unos tiempos que nos hacían sentir cómodas y capaces de asumir lo que venía después, creo que fue un salto cualitativo también, tanto en los textos, como en el arte.
Sam: Ay. Pues a ver… El capítulo 5 es una pasada para mi, por todo lo que pasa pero también porque hay muchas interacciones personalizadas y elecciones. No puedo decir que tenga un favorito definitivo, pero podría acercarse… También me gusta mucho de los últimos el 6.2. 
Illy: El capítulo 5 tiene tantos detalles, pasan tantas cosas, que es difícil que no sea mi favorito, pero los ultimos de rutas específicas son tan geniales que si me quedo con el 5 es con un poco de dolor de tener que elegir uno.
Sher: Diría el 5 también porque al final cuando pasan muchas cosas es cuando mas se te queda grabado
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anthemnz · 3 years
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Anthem’s summer reading list – everything you need to know about the latest magazines on the block
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Image source: The Spinoff
This year saw drastic shifts in New Zealand’s ever-changing media landscape. As we endured lockdowns, we also faced months of uncertainty about the future of our most loved magazines, many of which have entertained and educated us for decades. With previously owned Bauer Media titles back on the shelves, as well as brand new titles, we can breathe a sigh of relief this crucial touchpoint of our culture and identity has new life.
To keep up to date with who’s who and what’s changed in the media landscape at the end of this tumultuous year, we’ve put together our summer reading list with our top reading recommendations for the festive season.
VIVA
VIVA magazine celebrates New Zealand’s ‘good things in life’, from fashion and beauty to food, design and travel. There was something special about leafing through Issue 01 shortly after the magazine took a leap from a weekly New Zealand Herald supplement to a full-glossy quarterly magazine in its own right. The first quarterly instalment, explains editor Amanda Linnell, is about Celebrating Aotearoa Now by reflecting on how 2020 has been a year that has “pushed us all to explore where we’ve come from, and discuss where we want to go”. As such, the content and characters that feature give the magazine a fiercely inclusive feel, with many wahine toa gracing the pages with their individual stories of creativity, ancestry and identity. A must read is Emma Espiner’s feature, an essay titled ‘Looking backwards to the future’, in which she reflects on how her Radio New Zealand journalist husband Guyon Espier was an unlikely modern champion bringing the te reo language to mainstream airwaves, despite initial reluctance from old fashioned or change-fearing listeners. VIVA is the perfect magazine for life-style enthusiasts, foodies and fashion lovers with a big skew towards women through the content’s deliberate inclusivity drive. The publication offers a voice for those who are champions for diversity and inclusion with reputable leaders who have compelling stories to tell - including food, beverage, fashion and FMCG clients.
Ensemble
Ensemble is an online magazine providing fashion and lifestyle news with a strong insider’s perspective. This insight comes directly from its industry heavyweights’ founders, former FQ Editor Zoe Walker Ahwa and industry face, Rebecca Wadey (ex-Kate Sylvester, Jo Malone London and MAC). Their byline is ‘for both intelligence and whimsy’ – a perfect escape in a Covid-landscape. Ensemble’s four content pillars are culture, fashion, beauty and people – writing content for a high-socioeconomic audience who are concerned with conscious consumption, the business of fashion, style trends and industry related issues. The magazine’s investigative journalism is Melanie Reid-esque in terms of quality and often provided anonymously from scrupulous sources. It balances the content nicely with light reads and trend reports.  
Woman
Woman is an online and print magazine targeted at women 30 plus with articles on the latest in celebrity news, entertainment, local events and Kiwi women who stand out in their field of expertise. Published by Sido Kitchin’s School Road publishing, the magazine has a little bit of everything - from fashion, gardening, cooking, market appeal, beauty, art, home, wellbeing and book reviews. The features highlight inspiring stories of women who have achieved big things, including political editors Jessica Mutch McKay, Jane Patterson and Tova O’Brien who dive into their experience on the campaign trail during this year’s election.
Haven
Haven is New Zealand’s newest home and living magazine aimed at owners and renovating enthusiasts. The monthly magazine provides design advice, decorating inspiration and gardening tips, as well as showcasing local home, homemakers, food ideas and homeware trends. Haven’s content pillars are:
-          Edit – homeware trends and style influencers
-          Live – Kiwi homes that cross styles, locations and living situations
-          Transform – style ideas and advice for room makeovers
-          Grow – green spaces
-          Eat – recipes from Nici Wickes
The magazine targets everyday New Zealanders, rather than only featuring high end, lifestyle properties. It also profiles the interesting Kiwis who occupy the homes too, rather than just being homes focused.
SCOUT
Scout is a monthly, glossy magazine that pays homage to Aotearoa, New Zealand and the beauty we have on offer for Kiwis and, when our borders open, international visitors. We enjoyed learning about places through the eyes of a range of contributing writers, from Stan Walker on his home city  Tauranga, and Peta Mathias on Tairua. We also enjoyed reading about places we have been meaning to visit but never have, such as Tiritiri Matangi in Hauraki Gulf. The images are beautiful, and very authentic and true to life, rather than a polished tourism façade. The target market would be the domestic tourist or Kiwis wishing to explore their backyard. It appears to be a magazine for a wide demographic, that is not too high brow or elite, and accessible and relevant for many.
Thrive
Thrive, another magazine brought-to-market by School Road Publishing, is focused on all things health and wellbeing. Editor Wendyl Nissen has 20 years’ experience writing about wellness and vouched in the first edition that all content included in this magazine is “authentic and science based.” Each issue includes 3-4 long-form articles, ranging from day-in-the-life pieces that profile well-known Kiwis, to how to maintain DIY health and wellbeing practices from home. It’s relevant to anyone wanting to pay more attention to mindful living and comes full of tangible suggestions you can implement in your day-to-day life.
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North & South
This long form current affairs magazine is back. The monthly is targeted at informed Kiwis aged 35–64 who are “endlessly curious about the country they call home.” Using a blend of investigative journalism, essays, profiles and reviews, the magazine explores everything that is complex and fascinating about New Zealand. The first issue since the magazine came back into publication under its new independent ownership asks, “are we better off on our own” in this ambiguous Covid era? A must-read is Damian Cristie’s feature “Closed” that explores everything that is at stake as we considering when, and how, we can re-open our borders. Donna Chisholm also writes a fascinating piece about how scientists at the Centre for Brain Research are studying tiny pieces of brain tissue to find treatments for Alzheimer’s, autism, epilepsy and other neurological conditions.
Metro
Metro has relaunched under new independent local ownership. The revamp sees it become a quarterly (formerly bi-monthly) magazine, with bigger issues featuring the best of New Zealand. Online, Metro plans to develop several digital platforms to give Aucklanders insider knowledge of their city. It’s great to see proper long form features back. The features were all well written and highly relevant to the narrative of the last few months and beautifully designed. It’s still the best food section in any New Zealand publication. We also love that Alex Casey is a columnist, it’s a perfect fit for Metro. There is so much content in here, it’s the type of magazine that will live well on your coffee table to keep coming back to.
Fashion Quarterly
FQ sees a welcome return for New Zealand’s style conscious. The magazine is aimed at women aged between 20-49 with content including shopping guides, new trends and style inspiration. The features dive into local breakthrough designers, sustainable fashion, conscious consumption, at-home skincare and self-improvement. The December issue arrives months after its publication came to an abrupt halt in March, with a clear re-focus on inclusivity and commenting on social and environmental issues readers care most about. Jacinta Fitzgerald’s essay “Where to from here?” is an interesting exploration of fashion’s most unforeseeable year and the future for sustainability in an industry that has an unsustainable track record.  
Capsule
They say times of adversity provide opportunity, and Capsule is a prime example of this in action. Following the closure of Bauer Media NZ in April, Kelly Bertrand, former Deputy Editor of New Zealand Woman's Weekly, joined forces with a group of other former magazine editors to launch Capsule, an online curated collection of smart stories and relatable rants. Capsule is aimed at savvy, strong, intelligent and stylish Kiwi women who want to know what’s happening, what’s trending, what’s new, and what’s worth talking about. Capsule aims to deliver clever content that resonates and connects deeply with Kiwi women and helps them feel successful, informed and entertained. The range and volume of content that Capsule covers means there’s something for everyone and every mood – you could be reading a Samsung vacuum cleaner review one moment, then learning about creating workplace opportunities for young Kiwis living with disabilities the next. Having just signed on a content partnership with Stuff, we can expect to see a lot more of Capsule in the near future – and we can’t wait.
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Woman’s Day NZ and The New Zealand Woman’s Weekly
After a hiatus following Bauer Media’s collapse, Woman’s Day and NZ Woman’s Weekly are back in full force to serve celebrity gossip and royal family scandal. The weekly print publications are primarily aimed at women aged 35 to 60 and in addition to reporting on the latest Hollywood red carpet faux pas, they deliver gripping real-life reads, affordable fashion, easy nutritious meals, quick beauty tips, entertaining puzzles and more. Overall, these publications provide entertainment and escapism – perfect beach reading material. 
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littlemisssquiggles · 4 years
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*fluffs you* Uhm... Any thoughts on Chapter 5 yet? You know I don't mind spoilers :)
Apologies for the late response! Say no more Mizu. I gotchu fam! If I’m beingcompletely honest with you, I don’t have much to say about this episode mostly in the sense that, even after processing it for an entire day, I’m still riding the high of it. I will say overall that I enjoyed this episode so I think for the most part, this time I’m just only going to mention the two key parts that I enjoyed the most about this episode, if that’s okay:
JNPR RISES
First of all, as you’ve probably seen by now from my blog—a wild cute farm boy was sighted in this episode. Naturally this made this squiggle meister very very happy. 
Going in CH5 especially following the last episode, what I mostly wantedout of this new chapter on Oscar’s side was mostly to see him show up. I honestly felt like a mom whose kid went away to summer camp and hasn’t seen them in weeks. I just wanted to see Oscar to be reminded that he’s still in the PLOT (unlike certain other characters *coughsMariacoughs*). But I ended up getting more than I bargained for.
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This episode showed Oscar teaming up with JNR in an all fours team battle against an Atlesian huntsmen team I’ve been waiting to make a comeback since V3. 
RWBY BROUGHT BACK THE FNKI! 
Seriously it was SO GREAT seeing Neon and Flynt returning. I was worried that with our heroes spending time mostly with the Ace Ops that we weren’t going to catch them at all. 
Luckily Eddy Rivas came in clutch for us FNKI fans this episode. Myfavourite part of CH5 was the fight between FNKI and JNR with Oscar. It wasso good. Seeing their interactions on the battlefield. Hearing Neon roast Nora and having Nora Harry Pottering herself around the battlefield trying to catch her was awesome.
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Since when can Nora use the hammer to fly around like a witch on a broomstick!? This is the first time we’ve seen that and I really really love it! Need more hammer Witch Nora!
Watching Jaune fight Flynt and Ren fight Ivory while Oscar fought the giantKobalt and seeing all three of them kick ass. The fact that FNKI lost to JNPRmade me smile because a) it shows how much JNR has indeed improved since FNKI met them during the Vytal Festival, b) it highlights how much Oscar has been improving on his own without Oz and c) it shows how well Oscar works with JNR.
Seriously this scene gave me more hope for Oscar inevitably joining JNR to revive JNPR because that’s something that this squiggle meister has been hoping for since V5. For me, one thing I’ve always wanted for Oscar is for him to gain his own place on the team beyond his role as Ozma’s current descendant in the cycle and Ozpin’s successor. 
Hence why I fell in love with the theory of him joining JNR to revive their huntsmen team. 
While they’ve done well on their own up until this point, admittedly JNRhas been incomplete since Pyrrha’s death. And one thing I’ve always appreciated about the JNR gang is how they always felt like a family. 
I know Team RWBY is our core protagonist team but I’ve always felt more attached to JNPR and I believed them to have the stronger family rapport than RWBY. 
This is why I was hoping Oscar would eventually join them. Become a part of their little family and give Oscar three brothers-in-arms that he can count on both off and on the battlefield.
I felt like Oscar would fit well with JNR. Not just because they were short one member and his last name coincidentally provides that missing “P” from JNR…but mostly because I figured Oscar would complement Jaune, Nora and Ren just much as Pyrrha did once before. Thus making the young farm boy turned little barn prince fit well within JNR. 
I always liked the idea of Oscar making JNR feel whole again and reviving their group through his growing bond and comradery with each member. 
Beyond that, I wanted Oscar to experience what it was like to be a partof huntsmen team since part of the enjoyment of RWBY for me was watching these characters grow close to one another over the seasons. 
Becoming teammates then friends and then to a greater extent—a family. I wanted the same experience for Oscar because right now, he could really use that. 
He could use more friends. He could use a family. People he could happily call his brothers and sisters. His people and I think JNR can provide that him. No, I know JNR can provide him that. JNR are ¾ of who I believed could become Oscar’s Golden Circle of most trusted confidantes (the final member being Ruby, of course) and I’m not giving up on that headcanon. 
I figured that’s what the Writers were going for last season with the whole Argus subplot between Jaune and Oscar. But…well, we all know how that went. Nonetheless, maybe there’s hope for this season. I’d love for the PLOT to revisit Oscar’s departure last season and I’d like to think it could come back up for the sake of his development to come from this season. But as always we, will see how that goes.
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SISTER SISTER 
This episode also confirmed what most of us RWBY Theorists has been theorizing for years. Winter is going to be the next candidate for Winter Maiden. 
According to the episode, Ironwood has not only been grooming Winter to become the next Winter Maiden following the passing of the old one but he’s also been grooming the Winter Maiden to choose Winter as her next successor by having Winter be the only person to interact with the old Maiden. 
That’s an interesting take. I mean, my theory has always been thatIronwood wanted to control the succession of the Maidens but I figured he wouldhave done it using Atlas’ experimental aura technology. Not by literallygrooming the old candidate to pick his designated next one. It’s kind a poor way of doing it because as Oz once put it—”Maidens choose themselves”. 
The only time this rule has been broken is when Maidens have been killed and their powers end up going to their assailants as opposed to someone they cared about. This also makes me curious as to what would happened should Ironwood’s plan not work with the Winter Maiden.
I remember Qrow mentioned something about the Maidens back in a previous volume regarding what would happen should a maiden not have someone to choose in mind.
I know Ironwood is trying to make the Granny Winter pick Winter but…what if…this doesn’t happen? 
After all, you can’t just make a person care about someone just because she created a controlled scenario for them to force this type of bond. It doesn’t exactly work that way. While Ironwood might succeed in making Granny Winter care for Winter, I doubt he can make her care about her enough to have the powers pass onto her.
Imagine if…it becomes a case where the Winter Maiden had a daughter or a perhaps a granddaughter or great niece? Perhaps the Winter Maiden never had any children of her own since Maidens are usual chosen young. Perhaps Granny Winter has only known the life of a Maiden and has mostly lived it in isolation. However the only exception was her keeping in contact with the last family member that she had before she became a Maiden. Maybe she had a sister? Or a brother who eventually had a child of their own. A daughter. 
What if…the Winter Maiden has young niece or great niece she never met. And she’s been thinking about that person for some time. Especially now that’s she on her death bed. Perhaps…Granny Winter has one dying wish that she confided in Winter? That she wanted to be reunited with her niece.
Perhaps…she confided this in Winter and she’s been keeping that little secret from even Ironwood this entire time. 
Overall, this whole plot point with Winter and Granny Winter is really intriguing. And what’s more cool about is that it puts Winter more into perspective. This is the first time the show has really focused on Winter as a person; highlighting how she feels. We’ve seen Winter display a softer side to her otherwise stoic demenour but it’s usual reserved for her closest family such as her sister, Weiss.
This is the first time we’ve seen Winter show genuine care for anyone outside of her family. I wish we had gotten more time to spend with Winter and Granny Winter. It was nice to see how Winter has accepted her fate. It was also good to see just how much Winter values General Ironwood. It wouldn’t surprise me if part of the reason Winter respects the General is because she sees him as a father figure—at least a better one than her own father. I just really enjoyed that moment between Weiss and Winter. It’s very rare we see the Schnee Sisters interact so it was lovely seeing them have their moment this episode.
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I know I call the Winter Maiden Granny Winter, but in actuality, her name is Fria. And one thing I’m curious about is whether or Fria will be based on the Norse Goddess of the same name?
Is Fria related to Nora?
This isn’t really a point of the episode but a theory I have based on what I learnt of the Winter Maiden. To me, the name “Fria” reminds me of “Freya”
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According to research, Freya, in Norse mythology, is the Goddess of love but she is also associated with sex, lust, beauty, sorcery, fertility, gold, war and death.It is also stated that Freya shares a connection to Thor. Since Nora is RWBY’s equivalent of Thor and since it’s been teased that us fans will be learning more about Nora’s backstory soon, I’m starting to wonder if there will be an unspoken connection to Nora and Fria---the Winter Maiden.
Technically, the Maidens are the closest thing to goddesses in Remnant given their strong potency in magic. So I’m curious if at some point it will be revealed that Nora is a long-lost relative of Fria---probably her only living family member---who was stolen from her as a child by bandits who then trafficked Nora off to Mistral where she ultimately escaped her captives and wound up in Kunoyuri where she met Ren.
Imagine if...it’s a case where...Nora hasn’t seen Fria in years. Nor does she even remember her since Nora was abducted as a child so all the trauma of being kidnapped from her family forced Nora to somehow repress her past. Perhaps V7 will end on a cliffhanger note with Fria revealing to Winter her last dying wish---
To be somehow be reunited with her beloved granddaughter before she parted Remnant and returned to the Gods. And her granddaughter’s name was Nora Valkyrie.
Imagine if...V7 ends on Nora just learning that she is the granddaughter of the Winter Maiden who desperately wants to see her before she goes. But Nora becomes torn up about it since hearing about Fria causes all the repressed memories of her past to suddenly resurface after so long and for the first time since she first met Ren, Nora becomes a emotionally vulnerable and scared girl again--- unable to cope with this startling revelation and this time, it will Ren’s turn to support Nora on the qualms of her past along with Jaune (and possibly Oscar to since he is connected to the Maidens being the successor to the man who created them). I’m not sure if this will be the case in the serious. 
However I am definitely down for this theory becoming canon if possible.
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Nora becoming the Winter Maiden would surprisingly fit given the fact that her fairytale counterpart is an mythological god. Nora will literally become Thor if she rises to Maiden status and thunder is her element of choice.
Just picture Nora like Thor in Thor: Ragnarok. Her crystal blue-green eyes aglow with electricity surging around her body. And Nora using thunder as her element of choice as a Maiden even though she’s supposedly the Winter Maiden still fits since, technically---Cinder is the Fall Maiden and her element of choice is Fire.
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Raven is the Spring Maiden and her element of choice was surprisingly Ice of all things. So Nora as the Winter Maiden using thunder. That would be purely badass!
The only gripe that I have with this theory is that Nora rising to Maiden status would put a greater death flag target on her back than her red hair. Theorists are already saying that Nora might be killed by Tyrian since in mythology, Thor was killed by a scorpion. 
I personally don’t want Nora to die at all! I like and care too much about Nora as character. Raven is a Maiden and she lived. So if Nora becomes a Maiden, I expect her to live too. I’d actually be livid if Nora ends up dying especially since she’s been with us since V1. Pyrhha’s death was one thing but Nora’s...I’ll be really pissed if she gets killed off. ESPECIALLY in the event of JNPR being revived through Oscar.
So yeah, while I really want Nora to become the Winter Maiden, I don’t want her to die either. But regardless, for now I’m going to stick a pin in this theory and keep it on the table of possibilities.
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Robynn Death Flags + Ace Frames
And that’s pretty much it. That’s all I have to say on CH5, Mizu. As an honourary mention, I did like seeing Robyn Hill. She was cool and I’m intrigued by her and her Happy Huntresses. I’m especially curious about her possible connection to Clover because they seemed to have history. Definitely giving me Robin Hood and the Sheriff of Nottingham vibes. But beyond that, there wasn’t much for me to say on the part with Robyn. However I am looking forward to seeing her and her huntresses in action soon.
The title of the next episode---CH6 is titled “Night Out” and our heroes are expected to be attending the Watch party for the election campaign between Jacques and Robyn. 
I have a hunch that CH6 is going to be another “calm before the storm” type of episode just like CH4. 
I have a feeling that Tyrian is going to probably show up during the rally targeting Robyn to kill her. 
Since Tyrian is working with Watts and since Watts was shown eyeballing the Ace Ops in the opening, my theory is that Watts is going to have Tyrian either kill off Robyn or at least target her and make it look as if Clover of the Ace Ops was responsible for the hit on Robyn at the rally.
Thus making the public of Mantle believe that the Ace Ops were the ones behind all the murders of the spokespeople in Mantle like Forest. #FRWBY
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I think it’s going to start with Clover first since he’s the leader of the Aces and we’ve seen more of him than his teammates. 
I have a feeling that Watts plan is to use either Clover and/or the Ace Ops as martyrs to further tarnish the General’s public image through a huge scandal with Robyn. 
I think Robyn is either going to die or be believed to have been killed with Clover blamed for her death. 
An Ace Op---one of the General’s personal attack dogs--- accused of killing the key representative for Mantle to keep her from gaining a seat on the governing council---hence keeping Mantle out of Atlas? That’s a good scandal. One that could destroy James even further. 
I still stand by my theory that Jacques plan is to usurp James and through Watts’ aid, I think there’s a huge possibility.
Unless Jacques is nothing but a perfect pawn to Watts for him to pin everything on in the end just to cover his tracks and cause an even worse scandal for Atlas with Mantle.
I dunno. These are all just theories but I’m gonna stick with them for now. In the meantime, I hope this answers your Mizu.
~LittleMissSquiggles (2019)
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mandylau · 4 years
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What is Art and what Art Trends Will Continue into 2021
We are in a time where we can also find art and design in everything we do or use; from buildings to an everyday outfit. Subconsciously, art plays a small but important role in our daily life.
With the rising awareness in the appreciation of arts, people start to put more emphasis on the inclusion of art into businesses. As a result, many job opportunities that never exits in the past have been created for arts and design students alike.
But what is Art?
There are countless arts schools around the world with a different school of thoughts, emphasizing on different forms of arts. But ultimately, art is basically how we share our experiences with the world.
Art is the range of activities people do to express their thoughts, ideas, and emotions. It is a way to portrait the concepts that can’t be expressed by words, that aim to create powerful emotional connections between several cultures with different values. We can define art into four words: imagination, emotion, beauty, and performing artefacts.
History of Art
The history of art is as old as the history of humans on Earth is. Art developed when prehistoric people started drawing on the cave walls for different reasons.
It started to evolve in the stone age when our ancestors learned how to make different objects like arrows and bowls out of stone.
The development continues during the metal age when humans came up with creating objects out of metal. Essentially, art was born from the artefacts that prehistoric humans left behind.
Evidence shows that in the first period of recording history, art appeared through the first official writing language, the Cuneiform Script. People in the civilizations of Mesopotamia developed the Cuneiform language based on Pictographs where clay tablets are used to record alphabets.
Then, people in Egypt developed their special writing language named Hieroglyphics written on papyrus papers. The civilizations of Egypt and Mesopotamia also created their enormous art with bold artworks such as Ziggurats and the Great Pyramids.
Romans and Greeks created another aspect of art when they started drawing human models while other artists used nature subjects as their art model.
The start of modern art was with the Art of Antiquity published by Winckelmann in 1764. Modern art slowly began to gain traction in the late 18th century and rose in popularity in the late 19th century.
From then until now, art continues to evolve by the day and found new meanings every now and then. In the 21st century, art is not just limited to drawings and sculptures. Everything from photography to an electronic product can have art infused into it.
So what art trends do we foresee to continue making waves into 2021?
Art Trends in 2020
Street Art
Street art has been a popular form of art since the 1990s. Its popularity has not dropped and looks set to continue into 2021.
Over the past decade, we are seeing the rise of prominent street artists like Banksy and Keith Haring. Street art gives these artists the freedom to express themselves in the form of art to the public where they are - on the streets.
The big canvas of the walls and road on the streets made available to the artists provides the best platform for them to market themselves, gaining them a sizeable following with many having corporate sponsors as a result.
Wellness Art
Something that traditionally wouldn’t be considered as an art, wellness art has slowly gained both recognition and importance among a niche group of believers.
With the improved access to both education and wealth, people in developed countries are beginning to realize the importance of their mental wellness and care about this topic more as one age.
New researches have shown that art is able to affect a person’s long-term happiness and the connection between a wellness cure and creativity is strong. This can also be explained by the surge in demand for an adult coloring book and adult summer camps to find that long lost “child” in one.
The latest trend is creating a calming and peaceful environment with things like a tabletop statue or sculpture. These artefacts have been said to make its owner feel happy anytime he or she sees them.
Maximalism Art
A term or some said a movement, that grew quickly again in 2019/20 – Maximalism Art. As if a response to minimalism, maximalism is the aesthetic of excess in art.
A popular form of art among the art circle, Artists use a complex range of vibrant colors, unexpected pairings, different textures, and designs in their works to utilize the space in the most creative and boldest way possible.
The use of this form of art combines different colors and patterns in such a rebel and powerful way that it could also potentially make people uncomfortable.
Nature Art
Using nature in art, also known as nature-inspired art, has always been popular due to its approach in using neutral things that are familiar with people. It could involve different elements of nature such as leaves, woods, and water, to create a piece of artwork.
The result uses the artwork to tell a story about the human relationship to nature. Since nature-inspired art is the way humans created art thousands of years ago, like when prehistoric people in the stone age made marks on cave walls using mineral pigments like metal oxides, it is an art in its purest form and has the strong ability to connect one to mother nature.
In order to seek the meaning behind this kind of art, may requires one to take a step back and smell the roses, sometimes literally.
Pop Art
Though the pop art movement emerged in the 1950s, it is still popular today in 2020.
It is normally presented in the form of anything that is popular (hence the name) like comic strips, soup cans, movie characters, etc., to deliver a message to its audience.
The usually loud and bright tonality brings along with it a trend of a specific generation that should resonate with the audience that it is targeting at.
Pop art is essentially an art that crosses generations with different and evolves as the generation grows.
Modern Art
Modern art is developed during the industrial revolution in the mid-18th century and the early 19th century. It was the time when new forms of transportation such as railroads and steam engines are produced.
Like a hybrid between pop art and abstract art (to be touched on below), modern art moves with time and refers to late 19th and early-to-mid 20th-century art.
Before the 19th century, artists used wealthy models like churches to create religious or mythological artworks. During the 19th century, many artists started creating their artworks based on their personal experiences and thoughts, where it is later known as “Modern Art”.
Today, artists like to use modern art to express their personal emotions and experiences.
Abstract Art
Abstract art, also known as the nonrepresentational art, was developed about a century before. Some argue that abstraction developed with the paintings on cave walls about thousands of years ago during the cavemen era though, and they are not too wrong either since its evolution always circles around form, color, line, texture, pattern, composition, and process.
In short, it doesn’t describe anything at all. It is not a place, not a person, not a thing. Abstract art is not representational art and it can be based on a subject or have no source at all.
The art industry is an ever-changing industry filled with vision, beauty, and purpose in its highest form. It is in constant change and evolution and we see better creation as we progress.
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lapsedgamer · 4 years
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Death Stranding (PS4)
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Death Stranding is the culmination of four years of anticipation and, for me, mild concern. Hideo Kojima was taken from the height of his career at Konami and the more-is-more excess of Metal Gear Solid V, and thrust in to an environment where he had - seemingly - far fewer resources at his disposal but not even the slightest hint of oversight. The years of development steadily revealed a director who was in no way financially constrained, and whose Hollywood aspirations seemed to be more heavily indulged than ever. Yet to actually sit down and play the end result is to meet a new kind of Hideo Kojima game, one that is markedly different in tone and style, which indulges his need to spell out every bit of world-building and research but which provides a structure where that content can actually be appreciated, one where gameplay expresses theme and cinematic flourishes are a garnish and a dessert rather than the core of the experience. This is perhaps the most Hideo Kojima game yet, but it is also one of his most creatively successful.
Death Stranding opens in media res in the style of the best science fiction, dropping the player in to conversations full of of unexplained but curiosity-piquing terminology that invite you to sit, listen, interpolate and reason out how the story world must work. It is, if anything, too mysterious - the player is thrust in to a mission of nation-spanning importance without a grasp of some of the more important character relationships that are supposed to motivate it - but it cultivates the mindful, steady, curious mindset that is the primary tone of the game, and it sets the you up for the explanations and background reading that will turn from a trickle to a steady flow as you progress.
The gameplay cultivates a similar sense of patient contemplation and constant observation. Sam Bridges’ movement in the game world is engagingly tactile but demands a steady and considered awareness of the terrain and his own current state. The left stick does not merely direct Sam across the landscape in the fluid, effort-free manner of the modern third-person adventure but very noticeably shifts his centre of balance. Run down-hill at a clip and you’ll feel his front-heaviness start to get away from you; ease back or even pull back on the stick and he’ll continue to descend at speed for a time but with his body more strongly centred over his scampering boots. Stride across widely spaced broken boulders and you will become conscious of the need to alternate left and right movement to balance out Sam’s inertia, lest he begin to pivot off in to a spiral and eventually crumple on to one side. 
In time, this becomes second nature but never becomes automatic. The game doesn’t demand the constant, finicky persistence of a Bennett Foddy game, but nor can you simply set your eyes on the horizon. It’s the closest a game has come to the sensation of a good hike, your brain absorbed by the task of placing your feet while devising the best route across the terrain towards your ultimate goal in the distance. Even when the game gives you equipment and upgrades that make traversal easier, these are balanced such that you are using your focus in a different way, not abandoning it entirely. A rope may allow you to abseil down a precarious cliff-face and skip a lengthy walk, but the abseil itself - and any subsequent climb back up - needs care, lest you knock your backpack cargo on an overhang and send it plummeting to the ground below. Bionic legs that automatically assist your balance on rough terrain come with a dramatically reduced cargo-carrying capacity which will tempt you not to use them. Vehicles all come with jump buttons, not to greatly enhance their manoeuvrability but because of the absolute certainty you will wedge them, and their un-carryable tonnage of precious cargo, in between some boulders. (Their turning radii are even tuned so that you need to consider the best line to follow on paved highways.)
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Movement itself is at the bedrock of the game’s hierarchy of goals. Your medium-term objective in Death Stranding is always a cargo delivery from one place to another, which must be completed according to certain conditions of volume of goods, speed, or cargo damage. Individual deliveries can then be manually threaded together, in the manner of Elite or any MMORPG fetch quest, in to an overall plan, which will boost your standing with multiple customers in an efficient manner. To play Death Stranding is to be conscious of the relationships between structures in space and the topography upon which they lie, and to exploit them to the best overall benefit.
This is game design and a tone which almost entirely reject conventional ideas of mastery and excellence. In Kojima’s other games, success depended upon acting with skill, speed, and excellence, but Death Stranding consistently rewards persistence, thoughtfulness, and planning, and denies you the opportunity to achieve a friction-free, graceful effortlessness. Even the game’s finale ranking system is grindable; Kojima simply does not care whether you reached your grade by doggedly completing a thousand shoddy deliveries or dramatically resolving one hundred excellent ones. A great Death Stranding player is not to be found weaving through the landscape like a death wind as in Metal Gear Solid V, but standing patiently in a river waiting for their stamina to rebuild, or contemplating the long way down a mountain rather than the swift, risky descent of a cliff face.
Which brings us to theme, and the first time in many years that Hideo Kojima has successfully communicated his game’s ideas through the gameplay itself. The core concept of connection is clearly expressed in the delivery-based gameplay, which as I’ve mentioned forces you to consider the spatial relationships between locations. The cargoes themselves tell stories about subtler connections: who might be sending which objects to who tells you about their collaboration, cooperation, and perhaps even attitudes. These connections are made concrete by your ability to build structures in the world, with each bridge or ladder or road speaking to the links between the previously-isolated denizens of the United Cities of America. These connections are in turn shared between the different players: structures and even misplaced cargo and vehicles from other players’ worlds will appear in your own, and vice versa, to be exploited, improved and recovered towards your now-shared goal of reconnecting America.
The game reinforces at every stage that you must collaborate to succeed. Structures are expensive, particularly in the early game, but by sharing with others you can create a better, less-frustrating and more survivable world. Hiking through the snow and rounding a hill to find another player has built a refuge for your cold, wet, hungry Sam is like spotting a warm cafe window on a cold and lonely evening. You will be rewarded for, and you can reward, this altruism: the sending kudos every time I come across a rope or ladder has conditioned me to smash the like button on every social network I use with a ubiquity and enthusiasm that I was sure had been washed away by cynicism. This may be the best and most positive argument yet that games have the capacity inherent in all art to influence people’s thoughts and behaviour.
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Kojima’s newfound emphasis on thematic gameplay has not tempered his love of narrative exposition, but it does fit Death Stranding better than his previous, more action-oriented games. The opening couple of hours and the finale are exposition-heavy cut-scene-fests in a universe full of vaguely human ciphers with motivations that are relatable yet communicated entirely through exposition. (There’s some remarkable Hollywood talent here doing its best to sell it, but the scenes focused on each character are, enjoyably, completely incongruous with each other, like a low-key Spider-Verse treatment.)  But for the bulk of the game, all eighty contemplative hours of it, the player is left largely to their own devices, with the scene-setting and research-regurgitation coming almost entirely in the form of text dumps. In Death Stranding, more than any Metal Gear Solid game, there is time to mentally unpack the ideas about human connections Kojima is lecturing you about, and a setting and goals that actively encourage you to consider the implications. As narrative fiction it’s unsubtle, with cloth-eared dialogue and a bias towards expressing its ideas verbatim rather than through the characters, relationships, or even much of the plot, but viewed as part of a game, and of this game, it actually works well.
There is actually an idea I’ve been toying with, since Tim Rogers made the case that Hideo Kojima writes non-fiction, that perhaps he is a creator of edutainment games: that the nearest analogue of something like Death Stranding or Metal Gear Solid 2 is not Stalker or The New York Trilogy, but Crystal Rainforest or Granny’s Garden, or I guess Where On Earth Is Carmen San Diego (we never had that here, but we got the TV show), a game where you’re given a great deal of non-fiction knowledge in an enjoyable, interactive environment. True, Death Stranding lacks quizzes to test you on your acquisition of the knowledge, but I think that’s probably the least important part of any edutainment game’s design. I made the joke recently that Hideo Kojima spent one hundred hours reading about the words, concepts, and objects related to the English word “hand”, and by golly he’s going to make you sit down and do the same thing, but I’m not sure it was entirely a joke, or that it’s particularly negative for the game to work this way. Perhaps Death Stranding is the world’s greatest multimedia educational experience. Perhaps Hideo Kojima should just start giving TED talks and get it all out of his system.
Death Stranding is entirely itself in a way only an indie game or a Hideo Kojima production can be, and was destined to be divisive. Its patient, mindful pace and resistance to streamlining are bound to frustrate those who approach games as sport, and its needlessly convoluted plot and casual disregard for narrative will turn off those expecting an interactive movie from the supposed master of the form. But the past few months of going for long, productive hikes in the mountains, surrounded by ghosts and rewarded by lectures about puzzling scientific curios, has been a genuine pleasure. 
A modern classic.
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shopycone · 4 years
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General Facts about Forests and its importance
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There are uncountable advantages of forests that help us the significance to remember trees in our environmental factors. Envision this mother earth without this regular greenery, obviously life on earth is because of these wild trees and backwoods. There are some unspoken facts of deforestation and still those facts are ignored by the world leaders. Polices for development projects in every country practice deforestation for many purposes and this unplanned deforestation has been rehearsed from decades around the world.
Forests are house to many living creatures. It is an important resource gave commonly. The living things living in woods are dependent on each other. Life in forest areas is managed by factors like air, water and sunlight. There are varieties of plants available in numerous woodlands: herbs, shrubberies and trees depending on the air of the locale. Plants cause their own food by the methodology of photosynthesis and animals to depend upon plants and various animals for their food. Once in a while plants also depend upon animals for structures like treatment and seed dispersal. There are various forests spread over huge areas over the globe.
Importance of wild forests
Trees and forests are basic to the lives of people and animals in dry terrains. They can deftly an enormous number of the principal needs of human systems, for instance, food, drug, wood, imperativeness, and feed for trained creatures. In dry terrains more than in most various biomes, nevertheless, the solicitations of human systems have been much higher than the constraint of natural frameworks to pass on monetarily, coming to fruition, in various spots, in the quick utilization of these advantages, provoking area degradation and desertification.
Trees and forests in dry grounds empower the attack of water into the earth, redistribute water upwards – accordingly improving enhancement cycling and the water balance – and help keeping up air clamminess, decrease soil breaking down by wind and water and moderate neighborhood airs by going about as windbreaks and offering shade to soils, animals and people. They contain a support against drought and desertification.
Dry land woods and scenes accept an essential activity in giving common environmental factors to fauna and greenery. Notwithstanding the way that in actuality the amount of species in dry grounds is lower than in continuously tight spots, the pace of endemism is high. Dry terrains are also portrayed by species that are uncommonly explicit and changed in accordance with the preposterous dry land conditions including drought, saltiness, temperature unprecedented assortments and warmth. Various dry land species, consequently, possibly have phenomenal impetus in attempts to acclimate to ecological change. Moreover, the biodiversity of dry terrains structures the reason of contrasting occupations, and its safeguarding and acceptable use is a crucial viewpoint for improving livelihoods
Dry land trees, woodlands and other lavish landscapes add to social character and arranged assortment, social scenes and heritage regards, and significant organizations .In various countries, hallowed woods and blessed or totem plant species have served to make sure about trees.
Facts about Forests
1)      Forests spread around 4 billion hectares or 30 percent of Earth's property surface
Woodlands spread around four billion four billion hectares (16 million square miles). That speaks to around 30 percent of Earth's property surface or eight percent of its complete surface zone. Ten nations hold around 66% the world's woods spread, drove by Russia (7.8 million square kilometers), Brazil (4.8m sq km), Canada (3.1m sq km), the United States (3m sq km).
2)      Plants are storage facilities of biodiversity
The world's timberlands are thought to house in excess of 50 percent of the world's plant and creature species. The most noteworthy biodiversity at any point recorded ashore is in the Amazon rainforest, explicitly the zone where the Amazon meets the Andes Mountains in Peru and Ecuador. A portion of these timberlands may house in excess of 300 types of tree for every hectare.
3)      Wild forests have several billions of trees
While the specific number is as yet being discussed, researchers concur that the world's timberlands have many billions of trees. At the top of the line is a 2015 gauge of three trillion trees, remembering 1.4 trillion for the themes and subtropics, 700 billion in boreal territories, and 600 billion in mild districts. That exploration evaluated 15.3 billion trees are cleaved during unfailingly and 46 percent of the world's trees have been cleared in the course of recent years.
The clearing and consuming of tropical woodlands and peat lands represents around 10% of ozone harming substances from human exercises. In this way timberland insurance and reclamation are basic to easing back environmental change. By one gauge, distributed in 2015 in the logical diary Nature, tropical backwoods alone could meet a large portion of the 2050 objective for diminishing carbon discharges. Be that as it may, backwoods do substantially more than lock up carbon: they moderate neighborhood temperatures, assume a significant job in keeping up precipitation and climate designs through transpiration, lessen disintegration and run-off into streams, stem dry season and flood cycles, and give basic living space to a large number of animal groups.
4)      The world despite everything loses tremendous territories of woodland consistently
Appraisals of worldwide backwoods misfortune shift contingent upon how timberlands are characterized, the procedure for estimating misfortune, and time spans, yet there is no doubt that huge territories of woodland keep on being hacked down. As per the U.N's. study of national ranger service offices, total deficit of regular timberlands found the middle value of 6.6 million hectares for each year between 2010-2015. The main part of that misfortune in the course of recent years happened in the tropics, drove by Brazil, Indonesia, and Myanmar. Anyway satellite information that took a gander at change in tree spread, appeared far more significant levels of gross timberland misfortune: 19 million hectares in 2014 alone.
5)      Most woodland misfortune is the aftereffect of human exercises
Humanity is answerable for most woodland misfortune around the world. The greatest drivers of deforestation are farming and domesticated animals’ creation, logging, and woods fires. People are intensifying flare-ups of fire by means of timberland corruption, deliberate fire-setting, and adding to environmental change, which intensifies environmental change in places where woodlands don't regularly consume, similar to the Amazon. The greatest reasons for deforestation in the tropics are business and means farming, including cows farming and palm oil creation; street development, which opens up remote woodland territories to transformation; and logging. Russia, Canada, and Brazil had the most noteworthy gross backwoods spread misfortune somewhere in the range of 2012 and 2014.
6)      Large forests are recuperating in certain nations
While the majority of the world's consideration is on woods misfortune, backwoods are recouping in certain nations. All the more as of late, nations like Costa Rica and New Zealand have turned around deforestation patterns. What's more, a few countries, similar to China and Rwanda, are forcefully replanting woodlands to reestablish biological system work.
7)      Woods are preferred checked over each previously
The previous decade has created an unrest in timberland observing, essentially an aftereffect of more noteworthy accessibility of satellite symbolism and improved registering power. For instance, Global Forest Watch, a stage that maps timberland information, presently empowers researchers, policymakers, organizations, and natural gatherings to see deforestation in close continuous. Such ability was instrumental in the sharp decrease in deforestation saw in Brazil since 2004: observing empowered better ecological law requirement. Instruments like Google Earth have likewise helped clients better imagine — and in this way comprehend — dangers to timberlands.
8)      Probably the best secured timberlands are those involved by indigenous people groups
Exploration has indicated that a portion of the world's best ensured woodlands are those occupied by indigenous people groups. Naturally this bodes well, given that individuals who have lived backwoods for ages perceive the estimation of the biological system on which they depend for food, safe house, and water. Studies have additionally discovered that tree spread is better kept up in zones where networks have legitimate rights to timberland lands.
9)      One-eighth of worldwide timberlands are overseen for biodiversity preservation.
As per the U.N., around 13 percent of the world's timberlands, or 5.24 million sq km, are overseen fundamentally for biodiversity protection. The United States (65 million ha), Brazil (47 million ha), and Mexico (28 million ha) lead the world as far as timberland territory assigned for natural decent variety protection. Brazil, with 206 million ha, has the biggest woods zone inside assigned secured zones.
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thirteenthspirit · 4 years
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ESG Investing in the Pokémon World
As a financial advisor (aka professional bank pimp), it seems the concept of “Sustainable Investing” has really taken hold this past year, despite being around for quite a few years. I was pondering new investment ideas and recommendations (so they can sit patiently on my desk waiting for my boss’s approval) and noticed that most of them are ESG-focused. Of course.
As a Millennial (like that means anything), imagining that your investments might go towards helping someone or doing some good for the world is a key motivation. I don’t mind even sacrificing some additional returns, if that means my money is being put to good use. Unfortunately, I don’t really have a lot of like-minded people as Clients, so raw returns still dominate the investment sphere. But we’ll get there!
I want to explain a bit what it is we call ESG – Environmental, Social and (Corporate) Governance Investing. It is a very studied and elaborated research topic that has become so convoluted that virtually any company can be qualified as ESG-passable (sigh). A company with a high ESG score means it Excels in all or one of these three key areas. The ESGest of them all, try to integrate in their daily practices some of the UN’s 17 Sustainable Development Goals (SDGs), which range from ending world hunger to reducing inequality, climate action, etc.
I’ve also been replaying Pokémon Platinum (ayyy you see where this is going don’t you?) – probably not, since you haven’t read my previous newsletters. But anyway.
Sinnoh could really benefit a lot from some ESG-focused investing, especially in the Environmental aspect of it. The first thing that popped into my mind was the Fuego Ironworks. No, it is not related to the 2018 Eurovision Song Contest runner-up’s song of choice, but rather a big warehouse-like facility harboring a huge furnace in the center of it all. If you manage to get past the arrow-one-direction-thingies leftover from the renovation of the Viridian Gym, you eventually reach this massive incinerator. Ok, so, fossil fuels are a big no-no in the battle for climate change. Hydrogen plants and renewable energies trump coal mines and similar facilities. So I would take that big chunk of investor money and shut down the Fuego Ironworks. I know what you’re thinking – WHERE ELSE AM I GONNA CATCH A POKÉMON WITH FLAME BODY THIS EARLY IN THE GAME so I can hatch that perf Togepi (because what else) – but fret not, those Magmar can relocate to Stark Mountain. But uh… maybe I’d try to throw a couple of Slugma near the Lost Tower or something, so you can still hatch them eggs early on. Need a motherboard-frying Magnemite? You can now catch them in Iron Island! Have fun.
But shutting down a massive energy-producing (assumption here assumption there la la la) facility like this is BOUND to have an effect on the residents, especially for the people who live in the nearby towns – I mean where else are Floaroma residents supposed to work? Smell the flowers in the floaroma medow (which is somehow located DANGEROUSLY CLOSE TO THE IRONWORKS but ok)? Serve as night guides to wandering girls and their Chansey in Eterna Forest? Or sweat away in the Valley Windworks?
Huh? Windworks? Like an actual wind power farm? Grab ‘em Pachirisu and let’s go!
Seriously, the Valley Windworks would be exactly where my inflows would go. From any residual money gathered from the sale of the Ironworks, my investors could provide a massive overhaul of the windworks. We could bring specialists in from Hoenn’s Weather Institute and build a ton more Teletubbies (my boyfriend’s endearing nickname for those huge fan-thingies). Maybe we could even expand to hydraulics, what with that huge river flowing alongside the facility. Just imagine the drifloon! One for each doom-bearing child.
Ok great! We’ve managed to take action by remodeling the energy supply from the area, effectively diminishing its carbon emissions while preserving the citizens’ quality of life. For me that qualified as a big E investment! And maybe our work wouldn’t stop here, if you’ve got a few cents in your pocket imagine if we could harness the energy from Mt. Coronet! With cares not to disturb any dimensional beings or pseudo-gods. Just a thought.
Miss Moving On is a song by Fifth Harmony. Next we have the “Social” aspect of ESG investing. This would be the category where you would find the community-improving or demographic and populational aiding aspects. Infrastructures, accessibility, any and every thing that could better a population’s daily routine and ensure its sustainability for generations to come. So which issues plague Sinnoh residents? I can think of a few – weird people with bowl-shaped haircuts stealing Pokémon, people-swallowing marshes, freakin’ SELFDESTRUCTING ROCKS (née Geodude) and the occasional time/space distortions from the odd attempt at creating new universes.
Well let’s not go overboard with our intervention, we cannot hope to solve ALL problems plaguing our beloved residents. Let’s start with a simple issue. Little Timmy loves everything related to boats. Boats boats boats and sometimes ships – so he loves going to Sunyshore City, to see the Lighthouse. He goes whenever he can - he swears one time he even had a date with a girl who was visiting with her Ampharos! Legend has it for him it was love at first sight. But she had a ship to catch, bound for her hometown region. So they agreed to meet that very night, before she departed. She waited and waited, but Timmy never came. With tears in her eyes, the girl was last seen boarding the ship, never to return…
Dang it Timmy! Why did you do that?
Well… the thing is, Timmy tried. Timmy lives in Solaceon town and works for the local newspaper. So on that afternoon, after collecting his heart scales, he cheerfully got on his bike and began pedaling, heading to meet his lover. But there is no direct route from Solaceon to Sunyshore – Solaceon is pretty much isolated where it stands, one has to either go North trough Veilstone or face the marshes of the south through Pastoria, to finally traverse route 222 to the city.
Since a bike would sink pretty hard on the bog, Timmy rode North. He got drenched in rain before reaching Veilstone, though – forcing him to change clothes in the city before carrying on. Oh and he claims to have also had an encounter with a couple of Psyduck which seemed pretty checked out… I assume Misty rammed her bike into one. After leaving the city, he just had to face – I’m sorry, am I reading this correctly, inexistent participant – “hellhounds”. Um… ok… Timmy is a BIG Supernatural fan (Destiel FTW). But he finally made it to the Hotel Grand Lake – the last rest stop before reaching Sunyshore. His legs were already tired, and he was sweatin’ bullets, but his spirits were high as a Staravia!
“I’m sorry sir but Route 222 is closed until further notice, due to the occurrence of a blackout”.
Aaaand that was the end of Timmy’s love story. Don’t feel bad for him, I hear he went on to win a Pulitzer from his work on exposing the Ditto sex trafficking scheme.  
Maybe if Timmy had been a little faster on his route, he could’ve avoided the blackout altogether, it is just such a long stretch of Sinnoh to traverse…
Like Timmy, many residents who work in East Sinnoh face this issue in their daily commute – the lack of viable connections. So where could we begin to tackle this subject?
Well I heard of a guy who has been trying to dig a tunnel from Route 2014, to Solaceon Town, all by himself! Must be tough, Excadrill weren’t even invented back then…
Maybe our kind investors could give him a hand with their funds! We could make the efforts go faster and more smoothly, maybe even establish some underground ferry mechanism to aid in the crossover. Create a separate entrance, so people wouldn’t have to disturb the Unown. The newly crafted pathway would sure come in handy for travelers, maybe even helping in dynamizing Solaceon or Celestic Town with tourists staying at the Hotel Grand Lake! Seems like a somewhat simple-enough project for us to tackle.
So we basically identified a necessity, designed a way to overcome said necessity and then implemented it – thus creating sustainable impact!
Fantastic! Stunning!
Speaking of stunning – hrm, our efforts might be a bit derailed if these “blackouts” continue. Maybe someone could go have a chat with Volkner, to stop experimenting with the power grid? Perhaps Flint could help, I hear they get along quite well… Does he even have a license to tinker with the mechanisms? What, imaginary voice? You don’t need one in Sinnoh? So you mean I can just connect my Raichu to a generator and power my entire 12-story building?
That seems… unlawful. Couldn’t we do something to change that? Well, we could write a strong-worded letter to the lawmakers of Sinnoh, urging them to pass legislation on these activities. Maybe even use our leftover funds to raise enough awareness on this issue, so we could enact this change in policy! Wow, that’s what I call putting the G in Governance.
Random segway aside, that is exactly what the last letter in ESG is meant to state – policy, rules, means of internal conduct and culture that an organization runs with. And apart from Volkner’s constant need to reinvent his contraptions, there is a topic on which we can praise Sinnoh – gender equality.
Now, we recognize that we don’t know the details, but let’s assume Gym Leaders are paid equally, as not to have poor shivering Candice earning 70 cents on the poke-dollar, compared to Byron’s wage. 4 female and 4 male gym leaders comprise Sinnoh’s gym challenge. 50/50, nice message to relay. Ok fine, if we only look at the number and don’t analyze much else, we can give Sinnoh a passing grade on this one… what about the Elite Four?
The Elite Four is also comprised of 2 male and 2 female members. Wow, nicely thought out. And Cynthia is given enough screen time to actually be a fleshed out character, even appearing in several generations. She is, after all, in my opinion, the toughest Champion the Player is required to face.
But other generations don’t really follow suit – the list of League Champions or Elite Four members is comprised mostly of men… In these regions perhaps some gender diversity or inclusion metrics could be put in place, starting with getting each of them to affirm their stance and compromise with ending gender inequality in the League Challenge!
For that, I guess we’ll have to take that same ship and sail away to another region, with the sure knowledge that (maybe) we managed to help Sinnoh inch a little closer to a sustainable future!
Your ESG-type Trainer,  
                                                                                                 -João A. (Pachiren)  
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buzzdixonwriter · 4 years
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The Rise Of Skywalker Review [SPOILERICIOUS]
=0=
I’m going to post all the SPOILER stuff way below in section 3, so as not to ruin anything for anybody who hasn’t seen the movie yet.
You’ll get plenty of warnings.
=1=
In my old age I’m starting to divide creative works into three groups:  Good, bad, and not-so-good.
A good creative work is any where the strengths overwhelmingly outweigh the weaknesses; a bad one is the obverse.
A not-so-good work is one where the strengths and weaknesses balance each other out.
It’s the kind of a work that will doubtless please those audience members who really enjoy the strengths in it, and equally irritate those annoyed by the weaknesses.
In my estimation, a not-so-good work is one done with straight forward intent and as often as not, a fair degree of technical and aesthetic competency, but fails to jell as a cohesive whole.  
No one need feel ashamed for enjoying a not-so-good work, and no one involved in the making of a not-so-good work should feel bad about their contribution (unless, of course, their contribution turns out to be one of the weaknesses that should have been avoided).
Theodore Sturgeon famously observed “90% of everything is crap.”
I think that’s a little harsh.
I agree with him that only 10% of anything is good, but think only 40% falls into the crap bin.
Most stuff falls in the 50% I call not-so-good.
Star Wars Episode IX: The Rise Of Skywalker is in that 50%.
. . .
The good stuff is really good.
Elsewhere I’ve posted my enthusiasm for Star Wars Episode VII:  The Force Awakens and Star Wars Episode VIII:  The Last Jedi hinge in no small part on just how emo Kylo Ren (Adam Driver) could get, and holy cow, does he ever deliver in The Rise Of Skywalker.
Easily my favorite parts of the picture.
Doesn’t really mesh with anything else in the movie but, hey, ya can’t have everything, right?  (I’ll discuss his performance in a little more detail in section =3=.)
Other performances range from adequate to doing-the-best-they-can-with-the-material to okay-smartass-you-try-recreating-a-dead-actress-via-CGI.
The dialog in The Rise Of Skywalker is the worst of any film in the series, with the possible exception Star Wars Episode III:  The Revenge Of The Sith, which I haven’t seen and have no intention of seeing (but more on that below…).
It’s not an attempt to depict characters talking, it’s a series of shouted declarative sentences.
Elsewhere I’ve referred to The Rise Of Skywalker as the best Jason Of Star Command episode ever made.
For those who don’t get the reference, Jason Of Star Command was a low budget albeit imaginative Saturday morning kid-vid Star Wars rip off by Filmation Studios.
To make sure the youngest kids in the audience understood what was going on, they tended to hammer home plot points repeatedly.
  DRAGOS Jason!  In just sixteen hours my space fleet will destroy Star Command!
  STAR COMMAND Jason!  Dragos is going to destroy us with his space fleet in just sixteen hours!
  JASON Don’t worry, Star Command!  I’ll stop Dragos from destroying you with his space fleet in sixteen hours.
  NARRATOR (i.e., Norm Prescott) Jason has only sixteen hours to stop Dragos from destroying Star Command with his space fleet!
  There is far too much of that in The Rise Of Skywalker.
Ten minutes into the movie, and there was already far too much of that…
The opening credit crawl reveals an off camera plot development that literally deserved an entire film of its own to fully explore.
There is no sustained coherent plot to The Rise Of Skywalker:  
Well, we gotta do this,
now we gotta do that,
first we gotta find this thing,
then we gotta find that thing,
now I’m feeling blue,
now I’m gonna get encouraged,
etc., etc., and of course, etc.
Everything feel frenetic, not fast paced.
There are far too many scenes that exist just to sell action figures and toy vehicles.
There was a desire to tie off loose ends and say good-bye to favorite characters and that was a mistake.
It undercuts the urgency of the story (or rather, the desired urgency; the fact the film is called The Rise Of Skywalker means everybody in the freakin’ audience ALREADY KNOWS HOW THE DAMN THING IS GONNA END!
(This is not a problem unique to Star Wars.  Gene Siskell famously upbraided Roger Ebert for spoiling the ending to the third Star Trek movie, to which Ebert retorted, “Oh, come on!  They’re going to call a forty million dollar movie The Search For Spock and not find him?!?!?”)
There is one nice little breather scene (“little” only in screen time; visually it’s pretty big and impressive):  The Festival of the Ancestors on the desert world Pasaana that gives a nice touch of exotic space opera flavor to the proceedings.
All of the Star Wars movies offer really great art direction and visual design, and The Rise Of Skywalker certainly delivers in that category.
Which makes the occasional mediocre special effects shots all the more obvious.
The Rise Of Skywalker has a few painfully obvious matte shots, a few shots obviously composed in post-production, and a few shots where the audience becomes aware the actors are performing in front of a greenscreen. 
You can get away with mediocre visuals so long as there is consistency in their mediocrity.  
If everything else consistently looks great, a so-so shot spoils the illusion; if everything consistently looks so-so, it’s simply part of the work’s look.
Indeed, you’re better off with consistently mediocre work highlighted by a few great shots than consistently great stuff undercut by a few mediocre ones.
Best thing about the movie is the complete lack of Jar Jar Binks.
=2=
Before diving deeper in The Rise Of Skywalker, let’s look at the series as a whole (just the numbered theatrical episodes, not standalone films, TV series, video games, comics, novels, etc.).
I’ve said the original Star Wars was the movie an entire generation had been waiting all their lives to see.
George Lucas wanted to do Flash Gordon but when Universal turned him down, created his own space opera.
Lucas, it needs be noted, is not a good writer.
Whatever visual talents he has, they don’t extend to telling a good story.
One can easily find early drafts of Star Wars online, and while they all share certain elements, they’re all pretty bad.
The development of Star Wars the movie grew organically with storyboard and production art, characters and incidents changing and evolving along the way.
It’s long been rumored that a more skilled writer than Lucas came in to do the final draft; one thing’s for sure, the shooting script is head and shoulders above the earlier drafts.
Star Wars the original Han-shoots-first-dammit theatrical release is very much a product of the 1970s.
20th Century Fox thought they had a good enough kiddee matinee movie for summer release; they expected their big sci-fi blockbuster of the year to be Damnation Alley.
Instead, they hit a nerve and found themselves with a blockbuster on their hands.
Lucas did show one great example of foresight:  He trademarked all the names / characters / vehicles and held the licenses on them, not 20th Century Fox.
This gave him the war chest he needed to build the Lucasfilm empire.
And let’s give Lucas and his crew their due:  They added immeasurably to the technical art of film making, as well as making several entertaining films.
What Lucas did not fully envision was how to mold his Star Wars material into a coherent and thematically cohesive saga.
He started out with grandiose plans -- four trilogies with a standalone film connecting each for a total of 15 movies -- but that gradually got whittled down to 12, then 9.
After Star Wars Episode VI:  The Return Of The Jedi, Lucas put the Star Wars movie series on hold, waiting for film making technology to develop to the point where he could tell the stories the way he wanted to tell them.
Okay, fair enough.
But the problem is that while the film making technology improved, the technology of the Star Wars universe didn’t.
As I said, the original Star Wars is very much a 70s movie in taste / tone / style / sensibility.
While the designs look sufficiently sci-fi, they reflect robots and spacecraft designs of the 1970s -- in fact, even earlier in many cases.
That fit in with Lucas’ “used universe” look and the tag line “A long ago in a galaxy far, far away...”
But compare the original Star Wars with Stanley Kubrick’s 2001: A Space Odyssey.
Kubrick spent a lot of time researching where technology was heading.
Long before visual displays and vector graphics became commonplace in real world aircraft, he showed them being used in the future.
The first example of what we refer to today as a computer tablet appeared in 2001 as a throwaway background detail.
Kubrick’s next film was A Clockwork Orange and he successfully predicted punk culture a decade ahead of reality (his only mistake being the assumption white, not black, would be the base color).
Star Wars Eps I - III take place a generation before the original Star Wars movie.
Star Wars Eps VII - IX take place a generation after.
Name a two generation span since the start of the industrial age that is not marked by radical technological change that produces an ensuing change in the social order.
Now I grant you, the Star Wars universe isn’t trying to tell that kind of story, but the story it is telling is static.
Characters in The Rise Of Skywalker talk about cloning as if it were A Really Big Deal.
Cloning today is cutting edge bio-tech, to be sure, but it’s already common place.
It’s as if the Star Wars characters were getting worked up over steam engines.
One can intercut scenes from the movies and, unless one is a familiar with each movie, it’s impossible to tell one film from another.
Lucas’ financial success enabled him to issue edicts re Star Wars (and other Lucasfilm projects) that undercut the strengths of his projects.
Lucas is a technological guru and a savvy businessman, but he really struggles to tell a story.
Frankly, I think he would have been a better film maker if he’d spent a decade or so making American Graffiti scale movies, not space operas and epic fantasies and adventure movies.
His decision to make the original Star Wars the fourth episode in his saga and going back to start his story with his villain was fatally flawed.
I grant following the Skywalker saga from Anakin to Luke to Rey could work if it started with Anakin.
But what he did was the equivalent of the James Bond movies jumping back in time to follow the pre-Bond career of Ernst Stavo Blofeld.
(And the Bond movies, at least up until the Daniel Craig era, are all standalone films insofar as one does not have to see any of the previous films to understand and enjoy the one being watched, not does the sequence they’re viewed in matter.  And the Craig films were conceived from the beginning as having a coherent overall arc, so in that case they are the exception to the rule.)
The joyous whiz-bang space opera of the original Star Wars got bogged down in a lot of meaningless politics and talks of trade treaties, none of which explained why anyone would want to conquer the universe in order to rule it as a decrepit, diseased dictator in a dark hole.
Look at Hitler and Stalin and Castro and Mao and the Kim family in North Korea.
These guys enjoyed themselves (well, Hitler did until things went south for him).  They loved the attention and went around preening themselves in public.
The off screen Empire (and implied Emperor) of the original Star Wars served that film well:  It was a story about a tactical conflict, not a treatise on the philosophy of governance.
Lucas’ universe does not make sense even in its own context.
And because of that, it becomes harder and harder to fully engage with it.
A sci-fi movie doesn’t have to explain everything, but it has to at least imply there is an underlying order that links up.
Lucas began subverting his own universe almost immediately.
The Force was originally presented as a spiritual discipline that any sufficiently dedicated intelligent being could gain access to.  (Robots seem to be specifically excluded from The Force, implying it needs a biological connection.  But that would seem to exclude intelligences that may not be organic in the commonly accepted sense of the word, which means such beings cannot appear in the Star Wars universe, which means…well, I digress…)
That was a big hunk of the original Star Wars’ appeal, the thought that literally anybody could become a Jedi if they so desired.
It speaks to a religious bent in audiences from many different cultures around the world, and it offers up an egalitarian hope that allows everyone access to the Star Wars fantasy (“fantasy” in this context meaning the shared ideal).
But already in Star Wars Episode V:  The Empire Strikes Back Lucas began betraying his original concept, sowing the seeds for self-serving deception and innate superiority as endemic in The Force.
By the time he got around to Star Wars Episode I:  The Phantom Menace, Lucas abandoned the hope established in the original Star Wars movie.
Now one has to be a special somebody, not just dedicated.
Mind you, that sort of story has its adherents, too.
Way back in the 1940s sci-fi fans were saying “Fans are slans” in order to claim superiority over “mundanes”.  Today many Harry Potter fans like to think of themselves as inherently superior to “Muggles”. 
It’s a very appealing idea, so appealing that the United States of America is based on it, the assumption being that white people are endowed with more blessings -- and therefore more rights -- than non-white people (add force multipliers such as “rich” / “male” / “Christian” / “straight” and you get to lord it over everybody).
Lucas with his stupid midichlorians robbed audiences of their healthy egalitarian fantasy and replaced it with a far more toxic elitism.
It appeals to the narcissistic stain in the human soul, and encourages dominance and bullying and cruelty and harm as a result.
It’s an elitism that requires a technologically and sociologically stagnant society, one where clones and robots and slaves can all co-exist and nobody points out they are all essentially the same thing.
A progressive society -- and here I use “progressive” strictly in a scientific and technological sense (though as stated above, advances in scientific fields invariably lead to changes elsewhere) -- does not let such conditions exist unchanged for generations.
As technology changes and improves, the culture/s around it change (and hopefully improve, too).
As I mentioned above, I’ve never seen Star Wars Episode III:  Revenge Of The Sith.
My reason for not seeing it?  Star Wars Episode II:  Attack Of The Clones.
Little Anakin Skywalker and his mom are slaves in The Phantom Menace.
He saves the Jedis and Princess Padame’s collective asses in that movie.
Okay, you’d think at the end of the movie that Padame would hand Qui-gon her ATM card and say, “Here, go back to Tatooine and bail the kid’s mom out.  He did a solid for us, it’s the least we can do for him.”
No, they leave her there because there is no desire to change the underlying social order of their universe.
There can be no changes in Lucas’ bleak, barren moral universe.
There can be no help, no hope, no improvement.
When an edict is issue -- be it Jedi council or Emperor (or president of Lucasfilm) -- it is to be obeyed without question or pause.
Daring to say one can change their status -- change their destiny -- results in tragedy (and ironically, proof that is their destiny).
It’s dismaying enough that a large number of people enjoy cosplaying Star Wars villains, especially storm troopers, as that seems to indicate they’re missing the whole point of why the rebels were striving against the Empire in the first place.
Originally that could be written off as (at best) just enjoying the cool costumes and props or (at worst) finding an excuse for bad behavior (i.e., “I vuz only followink orders”).
But Lucas’ tacitly endorsing a sense of innate superiority pretty much destroys everything about The Force that the original Star Wars audience found enlightening and ennobling.
The Star Wars universe has become at its core a very ugly thing, and The Rise Of Skywalker doesn’t really clean it up.
SPOILERS ahead.
=3= 
Seriously, SPOILERS follow.
Holy crap, The Rise Of Skywalker is a damn mess.
Nice eye candy, but a mess.
It pretty much undoes everything good in the previous two episodes.
I’m glad it’s the “official” end of the original saga because now I never need to see another Star Wars movie ever again.
(Oh, I’ll keep my DVD of the original Star Wars and if I find Solo in a bargain bin somewhere I might pick that up, but as far as the rest of Star Wars goes, I am D.O.N.E.)
The series stopped making sense long ago, so I’m really in no mood to analyze why nothing links up or really works.
It’s full of absurd, stupid ideas, such as space barbarians galloping across the deck of a star destroyed on their space horsies.
The whole back and forth between among Palpatine / Kylo / Rey goes on for two long.  If hating somebody is bad because it sucks you over to the Dark Side, then why doesn’t somebody start building Terminators that can track down beings with midichlorians and kill them?  (They’ve got the technology to detect midichlorians, that’s canon.)
It’s not anywhere near a good movie.  It’s not as bad as George Lucas’ Star Wars Episodes I - III, but it’s clearly the worst of the last trilogy.
The scene where Rey gets off camera encouragement from all the dead Jedi?  It seemed awfully familiar to me, as if the writers consciously or unconsciously remembered the John Wilkes Booth / Lee Harvey Oswald scene in Stephen Sondheim’s Assassins where all the presidential assassins and would-be assassins past and future encourage him to plug Kennedy.
Not what I want in a Star Wars movie.
I think we may be seeing the end of Star Wars.  It’s been crammed down our throats for too long.  I’m aware of The Mandalorian series and how insanely popular it is, but y’know, sooner or later every pop culture craze dies out.
Star Wars has nowhere to go.  Star Trek is hemmed in, too, but nowhere nearly as bad as Star Wars.
We’re about to enter a generational shift in America, and I wouldn’t be surprised if a badly dated 1970s sci-fi concept fails to make the cut.
It ends on a frustrating note, taking much too long to come to a close, far too much self-congratulatory bullshit, and the deliberate planting of clues for a future set of sequels should the Mouse start jonesin’ for that sweet, sweet Star Wars franchise money fix.
It’s a really bad script, and dragging Carrie Fisher’s digitally reanimated corpse into it and then killing her off by suicide is a damned stupid / offensive idea.
Mark Hamill’s ghost walking out of the flames of Jedi hell (thank you for that analogy, David Brin)?  Wow, who didn’t see that one marching down the avenue?
Harrison Ford coming back as a memory / hallucination to tell Kylo to do the right thing?  Skrue dat noiz.
(Though I have to say Kylo Ren is the best thing about the movie and his character turn parallels both Luke’s and Vader’s in The Return Of The Jedi only his is much more believable and poignant so dammit, Disney, you could have done a much better job with this movie than you did.)
The plot and pacing is straight out of a video game.  First do this, then do that, now ya gotta do another thing -- feh!
And unless I misheard the dialog, this whole film supposedly takes place over a span of sixteen hours!!! 
They visit a half dozen worlds, crash and repair spaceships, go undercover, get captured and escape, fight duels to the deal -- all in sixteen hours?!?!?
Yeesh.
And I’ll say this, the last line is wrong wrong WRONG.
If the Star Wars saga has taught us anything, it’s that Force users are a threat to everything.
They should be eliminated for the good of the universe.
Rey shouldn’t have buried the Skywalker lightsabers.
She should have destroyed them -- and the one she made, and any others she found lying around.
And when she’s asked at the very end what her name is, the answer should have been:  “Rey…just Rey.”
I know I put The Rise Of Skywalker in the not-so-good bin, but truth be told, that’s the nostalgia talking; it’s only a eyelash away from being bad.
The whole epic saga is a failure as far as I’m concerned.  One and done is the way to go; the moment it started making money as a toy franchise it went south.
  © Buzz Dixon
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helbo07dowling-blog · 5 years
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