3D Glowing Card Slider
Get Source Code on divinectorweb website
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OH BTW <<<333 EVERYONE <<<333
i finally made it so my theme is the same on all my main pages on my site now :3
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ough I really oughta just pay for an Actual blender course instead of trying to teach myself via youtube tutorials and messing around bc holy adhd, batman
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bit of a shout into the void, but if anyone knows how to use ao3 work skins to make checklists, i'd be very interested in any kind of info 👀
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Neocities Websites for Decor (& Other Resources)
9/4 2:10pm
i've been working on my neocities website and wanted to compile a bunch of places where one can find decor. this is not an extensive list, but rather a bunch of places where you can start finding resources.
please note that various pages could strain the eyes, including flashing lights or colors. pages called 'blinkies' usually have flashing colors throughout. [* = prominent flashing lights]
all websites, resources, and thoughts are beneath the cut
decor
effects for mouse cursors, text, and sites - https://www.mf2fm.com/rv/
assorted decor, images, and more - https://shishka.neocities.org/shishka/toybox
* random gifs from the internet archive - https://gifcities.org
https://pinkukingdom.neocities.org/toybox
http://whimsical.heartette.net/material [has tos you need to follow]
https://cinni.net/?z=/toybox/ [love this website so much]
* assorted early internet graphics - https://www.glitter-graphics.com
https://graphic.neocities.org
https://strawberry-gashes.gensoukai.net/v2/
archived images - https://web.archive.org/web/20100211160439/http://neskaya.net/pixels.php
* https://kawaiiness.net/home.php [potential eye strain]
https://www.asterism-m.com/item/ [japanese site]
https://pixelsafari.neocities.org
https://foollovers.com/mat/index.html [japanese site. has tos]
* https://gothiclolita.neocities.org/materials
https://sozai.pooftie.me [pastels. very low contrast, hard to read warning]
https://scripted.neocities.org
https://arunyi.art/#goodies
https://nonkiru.art/resources
* https://animatedglittergraphics-n-more.tumblr.com / @animatedglittergraphics-n-more
https://drive.google.com/drive/folders/1eQx_UiPvEvI4ZZECoPOuRrLhIE_6XbBy [content guide here... 4k+ gifs and graphics by @topadie]
* https://cutewebgraphics.tumblr.com/directory / @cutewebgraphics
https://pngfarm.tumblr.com / @pngfarm
https://lostsozai.tumblr.com / @lostsozai
decor directories
https://directory.cinni.net/sozai/
https://pixelsafari.neocities.org/links/directory/
https://www.tumblr.com/gender444/680981849679511552/favorite-sozaiblog-materials-sites-fool-lovers
definitions
(for those who don't know and/or are just getting into website creation)
webmaster: person who coded/created the website
favicons: small icons or graphics, usually 16x16 pixels.
pixels: graphics either custom-made or found. i've seen this term used for favicons, adoptables, and other graphics.
emoticons: old term for emojis. typically custom emoji expressions
* blinkies: thin flashing or sparkling banners, usually with text, an image, and flashing lights. collectible.
toybox: collections of favicons, stamps, blinkies, buttons, and more. all up to the webmaster's discretion and preferences
* glitters: glittering or shimmering text or images
stamps: collectible rectangular images, usually 99x56px
buttons: images that are hyperlinked to other websites. often custom-made for one particular webmaster or site.
avatars: typically 100x100 pixel images
other websites
beginner's guide to html and css - https://webguide.neocities.org
dnd style character generator - https://harlekine.neocities.org
templates/themes - https://neothemes.neocities.org
photo editor - https://photomosh.com
rainbow text maker - https://www.glitter-graphics.com/generators/rainbow.php
various other resources - https://scripted.neocities.org
learn more about websites & neocities - https://sadgrl.online
assorted resources - https://www.tumblr.com/punkwasp/725206601551773696/neocitiesindie-webmastery-resources
get started with website creation - https://www.tumblr.com/oddmerit/685644129978499072/note-cause-im-getting-sick-and-tired-of-terfs
all types of resources - https://punkwasp.leprd.space/resources/
* = prominent flashing lights/colors
i suggest not linking back (aka hotlinking) to the resources on the website. instead upload it yourself onto either neocities or an image hosting site and include credit. this way, if the person hosting the image deletes their page or loses the image somehow, your website will still be fine. (i didn't do this and had to find everything all over again... )
i have found that the best websites to use as companions to neocities are w3schools, pinterest, tumblr, and any image hosting site. w3schools for coding tutorials. pinterest for inspiration or for graphics. tumblr for any type of decor and advice. to edit my code and have a live preview, i use codepen.io.
since you read through all this, maybe take a look at my neocities site and follow me! <3
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Enter the FujoVerse™
Starting 2024's content creation journey with a bang, it's time to outline the principles behind the FujoVerse™: an ambitious (but realistic) plan to turn the web back into a place of fun, joy, and connection, where people build and nurture their own communities and software. (You can also read the article on my blog)
The Journey
As those who follow my journey with @bobaboard or read my quarterly newsletter (linked in the article) know, the used-to-be-called BobaVerse™ is a collection of projects I've been working on since 2020 while pondering an important question: how do we "fix" the modern social web?
Obviously the joyless landscape that is the web of today is not something a single person can fix. Still, I loved and owed the internet too much to see it wither.
After countless hours of work, I found 3 pillars to work on: community, software ownership and technical education.
Jump in after the cut to learn more about how it all comes together!
Community
Community is where I started from, with good reason! While social networks might trick us into thinking of them as communities, they lack the characteristics that researchers identify as the necessary base for "true community": group identity, shared norms, and mutual concern.
Today, I'm even more convinced community is a fundamental piece of reclaiming the web as a place of joy. It's alienating, disempowering, and incredibly lonely to be surrounded by countless people without feeling true connection with most of them (or worse, feeling real danger).
Software Ownership and Collaboration
As I worked with niche communities "software ownership" also became increasingly important to me: if we cannot expect mainstream tech companies to cater to communities at the margins, it follows that these communities must be able to build and shape their own software themselves.
Plenty of people have already discussed how this challenge goes beyond the tech. Among many, "collaboration" is another sticking point for me: effective collaboration requires trust and psychological safety, both of which are in short supply these days (community helps here too, but it's still hard).
Education (Technical and Beyond)
As I worked more and more with volunteers and other collaborators, however, another important piece of the puzzle showed itself: the dire state of educational material for non-professional web developers. How can people change the web if they cannot learn how to *build* the web?
(And yes, learning HTML and CSS is absolutely important and REAL web development. But to collaborate on modern software you need so much more. Even further, people *yearn* for more, and struggle to find it. They want that power, and we should give it to them.)
Once again, technical aspects aren't the only ones that matter. Any large-scale effort needs many skills that society doesn't equip us with. If we want to change how the web looks, we must teach, teach, TEACH! If you've seen me put so much effort into streaming, this is why :)
And obviously, while I don't go into them in this article, open source software and decentralized protocols are core to "this whole thing".
The Future
All of this said, while I've been working on this for a few years, I've struggled to find the support I need to continue this work. To this end, this year I'm doing something I'm not used to: producing content, gaining visibility, and putting my work in front of the eyes of people that want to fight for the future of the web.
This has been a hard choice: producing content is hard and takes energy and focus away from all I've been doing. Still, I'm committed to doing what it takes, and (luckily) content and teaching go hand in hand. But the more each single person helps, the less I need to push for wide reach.
If you want to help (and read the behind the scenes of all I've been working on before everyone else), you can subscribe to my Patreon or to my self-hosted attempt at an alternative.
I deeply believe that in the long term all that we're building will result in self-sustaining projects that will carry this mission forward. After all, I'm building them together with people who understand the needs of the web in a way that no mainstream company can replicate.
Until we get there, every little bit of help (be it monetary support, boosting posts, pitching us to your friends, or kind words of encouragement and support) truly matters.
In exchange, I look forward to sharing more of the knowledge and insights I've accrued with you all :)
And once again, to read or share this post from the original blog, you can find it here.
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✨Spotlight on Browserland✨
Today we're here to tell you all about the currently released characters of Browserland: HTML, CSS, and ARIA.
Follow under the cut to learn more about the #FujoGuide world and the wonderful people that brought it to life!
If you’re coming in with no context, our Kickstarter page has all the answers. Help us reach our next stretch goal—$600 to go!—and beyond by backing our project and spreading the word!
So, what is Browserland? While we have some ideas about how it might look (regular world, but more high-tech? with tubes?) and about its politics (what if the Browser Wars were about geographical territory?), for the most part we don't need to know how it works...yet.
Still, we knew we wanted some bonus characters to beef up the lineup of our first volume. And since this is a project about web development, who better than the awesome trio of technologies that power every website we visit? We're talking of course about HTML, CSS, and ARIA, portrayed here by ereriren.
We wanted them to work as a trio, so, our trusty @tvtropesorg always at our side, we got to researching. After consulting MANY entries, we landed on the Comic Trio trope, one of the most popular examples of which is the (in)famous Team Rocket from Pokemon.
🌐 Browserland Character 1: HTML 🌐
Early on, we decided to portray websites as places where HTML & gang would work. As the backbone of every site, we made HTML the team lead and immediately assigned him the "overworked millennial" trope.
We also wanted HTML to be a constant, unprotesting victim of CSS' penchant for fashion. Putting all this together, it soon became clear he'd be the “Straight Man (trope)” of the group.
@ymkse was tasked with his design, and oh boy did they deliver.
Only one issue: they made him extremely hot, but also extremely tricky to get right. Whenever someone else had to draw HTML, he required a significant number of revisions as we struggled together to get him to look the way we wanted. (We're learning, slowly... The eyes are key.)
The sacrificial hero of our first "HTML is really hard to draw" discovery was @catter-bug, who took on the arduous task of trying to make sense of his infuriating face. Thanks to their hard work and incredible patience, our HTML character card eventually came out 🌈AMAZING🌈.
You might have noticed that HTML is the only character whose roster pic (by @ymkse) differs from his card. This last minute change happened when @essential-randomness jokingly swapped him for his catmaid version, and realized the comedic (and storytelling) potential of him staring at his phone while everyone else looked to the audience!
All in all, HTML is the only character who has four different official designs. Rumors say this might be because our project lead is extremely biased towards him, but she obviously denies such baseless accusations.
🌐 Browserland Character 2: CSS 🌐
As the language in charge of styling, we knew right away CSS would be a tailor and HTML his chosen guinea pig/model. Most importantly, if HTML and ARIA were working at every website, we wanted CSS to be the one making their uniforms!
Once again, @ymkse was in charge of the design. We wanted him to be tiny, energetic, and disheveled. We also wanted to have a character with Native American inspiration and, after some research, the team turned to the Mi'kmaq tribe for guidance.
We were lucky to have @admiralexclipse consult with us as a sensitivity reader for CSS's design, and even more #blessed to have them join us as the official illustrator for his character card.
Something else you might notice from CSS' character card: he's deaf! We were thrilled to work with @angelfeast as a sensitivity reader to make sure we understood how to handle this in our material.
We're excited to portray him in our guides soon! (art by @admiralexclipse).
🌐 Browserland Character 3: ARIA 🌐
This brings us to the third member of our trio: ARIA. As a technology intrinsically tied to HTML, we knew we wanted them to work closely together. And as the "screen reader" technology, we knew we wanted him to be the group's "conversationalist"
Aside from this, he remained a mystery. That is, until we realized ARIA stands for Accessible *Rich* Internet Applications, and it all fell in place. The heir of a wealthy family, ARIA was sent to mingle with "the plebs," where he fell madly in love with the dashing HTML-senpai.
Our last-minute hero @sgt-spank swooped in to make ARIA a reality and complete our set of characters. He also happily obliged—and encouraged—our requests of adding increasing quantities of tattoos and leather straps. Too many, you think? No such thing.
While we won’t get to fully explore the trio until later (where there’s an Issue 0, there may one day be an Issue 1), we're stoked about them and their dynamics. And given that Git(Hub) needs actual files to operate upon, they'll feature heavily in our first guide's examples.
And that is all for the Browserland spotlight! If you like the amazing work of our team, you can hire our artists and writers (and help us reach our stretch goals) by backing our Git Art/Fic tier! (art by @cmdonovann)
Please help us by reblogging this thread and sharing our kickstarter link with friends, family, colleagues and Discord servers!
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I normally actively avoid posting about anything where money is attached. I'm making an exception here for a project that addresses what I see as a significant (and growing) need in the fandom.
I (along with a team of incredible comods) run an independent archive, the Silmarillion Writers' Guild. We are one of the only independent archives left, at least in the Tolkien fandom.
We wage a lot of uphill battles to keep our archive open and active, but one of the biggest is the tech side. I'm not an IT pro; I'm a middle-school humanities teacher. I began learning the tech skills to run an archive in 2006 and have been learning ever since. By now, I've devoted hundreds if not thousands of hours to learning how to build and run websites. And it's hard, mostly because it is hard to find information that is written at a level comprehensible by an exhausted middle-school teacher who has a half-hour at the end of her day to puzzle something out. Documentation generally sucks; tutorials often seem to be written at a level just above where I am. My knowledge has a lot of holes as a result, and I sometimes have to give up on something because I can't find what I need to teach me to do it.
The Fujoshi Guide to Web Development is a Kickstarter project that aims to remedy that by producing materials aimed at teaching web development concepts specifically to a fannish audience and with the goal of supporting an independent fannish web, where fans have the know-how to build their own sites, archives, and other web projects. They are very close to their goal. I made my donation today; I'm hoping we might push them over the finish line.
Currently, fans are primarily tethered to a few large sites used for fandom purposes. Some of these are benevolent and trustworthy (AO3, for example); others are not and have taken damaging steps toward fandom over the years (not mentioning any names here ...) All of them have their limitations. The primary complaints I hear about AO3, for example, have nothing to do with AO3 doing anything wrong and everything to do with people wanting AO3 to be something other than AO3. At the same time, I get it: We are at the point where AO3 is often the only choice for many creators to archive their work and the only choice for people who want to enjoy fanworks. Those people are understandably upset when AO3 can't meet their needs because they don't see themselves as having another choice.
But it didn't used to be this way. It used to be (at least in Tolkien fandom) that if you wanted something that didn't exist, you built it yourself. This is how the SWG came to be: some of us wanted an archive just for Silmfic, there wasn't one, so we built one. We weren't alone in this, and we felt empowered because so many other fans were doing the same thing: learning together and teaching and supporting each other as we went. This was when "building a website" meant learning enough HTML and CSS to hand-markup a page or adjust an eFiction theme.
But, as time passed and the internet evolved, our enthusiastically acquired knowledge of HTML wasn't enough to keep afloat sites that were breaking at a much deeper level, and those sites began to disappear. My comods and I did endeavor to gain the knowledge to save our decaying archive and, as noted above, it was not easy, and I do not blame anyone for not doing the same. It was a part-time job for me for over a year, and I'm lucky that I was able to make room for it in my life. It's unreasonable to expect that everyone will be able to do that.
The increasing consolidation and corporatization of fandom is a problem too. We've seen time and again that for-profit companies don't have our interests in mind. All of the fannish stuff we love on Tumblr and Discord and FanFiction.net could be gone tomorrow and for no better reason than someone will make a little more profit if our embarrassing fandom garbage is not there. It's happened before, many times. Even without corporate malevolence, digital data is fragile and having everything in just one place is perilous. While I'm sure AO3, for example, is diligent in preserving our work as best as possible, data losses and breaches do happen all the time.
It used to be that Tolkien fanfic writers would archive their work in three, four, more different places. If one had a data loss, that sucked, but mostly because you lost comments, not because entire swaths of fanworks were gone forever. That level of crossposting is no longer an option.
It used to be that Tolkien fanfic writers would archive their work in three, four, more different places. If one had a data loss, that sucked, but mostly because you lost comments, not because entire swaths of fanworks were gone forever. That level of crossposting is no longer an option.
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days 14-17 / 100 days of productivity
21st-26th of september, 2023
haven't updated much lately but i have been pretty productive these days!
my 9-5 job sucks out most of my energy so i wasn't able to progress much in my course 😔 but starting today i somewhat organized this process. can't find the energy to do japanese at all 😭
did this silly motivation poster css practice on angela yu's frontend course haha (onion is here too)
i was also consistently going to gym and tutoring. and im enjoying making study materials so much! it really gave me a deep understanding of how to teach certain things to certain age groups 📚
as per hobbies, i bought myself new books and started a commonplace notebook! i thought making my melody notebook my commonplace would be pretty funny
been in the autumn mood these past days. as usual, sharing some pictures from my daily quiet life 🍂
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3D Tour & Travel Card Carousel
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Introduction<3
I wanted to start this blog so I could track my progress of the materials I learn as well as to motivate me to really get into coding. I’m so focused on coding for college that i’ve never taken the time to explore programming on my own. So the purpose of this blog is to help me explore that by sharing my experiences.
About Me:
My name is Heather
Age: 21
Pronouns: she/her
I’m a college student studying computer science
Learning French (and maybe Spanish or German)
INFP
My Hobbies & Interests:
Making playlist on my spotify for every scenario & genre
Reading
Learning to cook/bake new recipes
Games (Roguelikes, sandbox, and indie games)
Plants
Learning the piano and guitar
What I Post:
I’ll be posting about my programming and coding journey throughout my uni/personal experiences then hopefully one day post my time as a software developer. I’ll post some hopefully useful resources, info, and such that can also help others. As well as codeblr/studyblr challenges. Mostly though i’ll be posting to motivate myself and be productive.
(I’ll probably post something off topic once in a while such as just general updates, a langblr post, or a new playlist I made.)
Goals:
These are my current long-term goals that I would like to achieve. I’ll post my more specific goals and their status in other post.
- Programming
HTML, CSS, JavaScript
Python
C++
Java
- Personal
Get accepted to an internship
Continue learning french
Become more involved with college activities
Get a job as a software developer
I also wanted to mention these accounts who inspired me to start this blog and expand my learning. 💚
@xiacodes @anndcodes @web-dev-with-bea
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I'm very good at "professionalism" I was trained from a young age. If I get an interview, I'm getting the job. I sit upright in my chair and wear a collared shirt and my employer thinks, "wow! She has a lot of passion for this role!" Buddy, you don't know the start of it. You don't even know my gender.
I'm OSHA certified. I got my 24-hour GD&T training. They can see this. What they don't see is me waxing poetical about surface finish or some shit on this website. When I was in 6th grade, I was exposed to Autodesk Inventor and it changed me fundamentally as a person. Whenever I look at any consumer good (of which there are a lot) I have to consider how it was made. And where the materials came from and how it got here and really the whole ass process. It's fascinating to me in a way that can be described as "intense". I love looking at large machines and thinking about them and taking pictures of them. There are so many steps and machines and people involved to create anything around you. I think if any person truly understood everything that happened in a single factory they would go insane with the knowledge. But by god am I trying. My uncle works specifically on the printers that print dates onto food. There are hundreds or even thousands of hyperspecific jobs like that everywhere. My employer looks away and I'm creating an unholy abomination of R and HTML, and I'm downloading more libraries so I can change the default CSS colors. I don't know anything about programming but with the power of stack overflow and sheer determination I'm making it happen. Is it very useful? No. But I'm learning a lot and more importantly I don't give a fuck. I'm learning about PLCs. I'm learing about CNC machines. I'm fucking with my laptop. I'm deleting SQL databases. I'm finding electromechanical pinball machines on facebook marketplace. I'm writing G-code by hand. I'm a freight train with no brakes. I'm moving and I'm moving fast. And buddy, you better hope I'm moving in the right direction. I must be, because all of my former employers give me stellar reviews when used as a reference. I'm winning at "career" and also in life.
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Hey I really hope I'm not bugging you! I'm just not 100% who to ask and I remember you saying at some point that you're a programmer? I have some experience from school (Matlab, mostly) and self taught html/css, but I wanted to start learning python and like... All of the tutorials assume I know a bunch of high level terms and how they work and like? I do not know these things so I'm feeling really lost? I was wondering if you knew any sites or anything that explain like the very fundamentals of back-end coding well because obviously Im not as prepared as I thought I was 😭😭 thank you!!
Okay, so! I don't exactly have any one exact resource to give you (if anyone else does, feel free to link them) but here's my take: you're probably better off looking into more generic "intro to programming" material rather than specifically "intro to python" material.
And I don't mean that as a bad thing!! It's just that experience with Matlab and html/css very likely doesn't contain a number of the core fundamentals, and that's why you're feeling lost.
When I took engineering classes that used Matlab, oftentimes Matlab was used moreso as a glorified calculator than as a programming language. A lot stuff like - line 1: declare this array of data points, line 2: do this calculation on the data points, line 3: graph the result. Which is all well and good, but is pretty limited in teaching core ideas about programming.
As for html/css, they're definitely important for web development, and it's knowledge I use every day at my job, but they're not programming languages. HTML is a markup language, which allows you to structure a web page, and CSS allows you to apply styles (and frankly, knowing how to use class/id selectors, nth child stuff, etc etc in css deserves some programming recognition). But unless you've done a healthy amount of Javascript too along with the html/css, then that probably doesn't cover the fundamentals either.
Those intro to python courses you found might be geared toward people who already have experience with some language, and now want to learn python. If you try to find something that's focused on the basics of programming, and not the language, you'll probably get a bunch of those high level terms explained to you, rather than them being assumed knowledge.
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Look, you don't have to do everything in code from scratch. It's fine to use generators to make your grid layout, or use scss to css converters to keep your stylesheets neater. As long as people have put a tool out there for the public to use, take free and full advantage. Most of the ethos in actual coding circles is in favor of open source- we none of us are doing anything truly original, unless we're writing a new language or framework from the ground up, which VERY few do. Even then, people want their tools to be used, and that's why they include examples, working sites, documentation, sometimes whole startup tools that will get you running a page in two commands.
What matters on all sites it the actual CONTENT you put on a webpage, which is why all the most successful companies in the internet age rest on the foundation of what other people populate their sites with. netflix is nothing without creative film and television output, youtube is nothing without content creators, twitter, tiktok, facebook. even amazon doesn't mean anything if manufacturers don't sell their products there. All these sites are just wireframes for what YOU put on there. Do not shake in your boots about using freely disseminated code on the internet- stack overflow, open source repositories, design frameworks like bootstrap, material ui, free font packs, tutorials on code education websites, etc. Go, use it. People share these things with the intent of it all acting as a shortcut, usually without expectation of credit. They know that other people can figure this stuff out on their own eventually, their intent is to HELP.
If a resource is open source, if a tool is available to the public, if a stranger answers a question on a coding help forum, I promise you. You can use it. There is no glory in making coding harder for yourself. Stand on the shoulders of coders who came before you. They wouldn't have put themselves there if they didn't want you to.
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Coding Tip: Books & Libraries
Was just looking at this post and thought of some new advice for learning to code. Check out books from your local library.
This may seem a little counter-intuitive or strange for learning about computers, but it's extremely helpful. As someone who has ADHD and would get overwhelmed trying to find the correct/exact answer I was looking for when I knew very little about coding terminology, books are fantastic. There are so many different options that explain (in plain language) how to code for beginners in addition to easily-readable compendiums that have all the essential information you need about a programming language (so there's no frantic searching online). Here's some that I've been using recently: ( * = my favorites)
CSS(/HTML)
CSS, The Definitive Guide: Visual Presentation for the Web (4th Edition) by Eric A. Meyer & Estele Weyl
CSS: The Missing Manual (4th Edition) by David Sawyer McFarland *
JavaScript
Sams Teach Yourself JavaScript in 24 Hours (7th Edition) by Phil Ballard *
Learning JavaScript: Add Sparkle and Life to your Web Pages (3rd Edition) by Ethan Brown
Other
An Artist's Guide to Programming: A Graphical Introduction by Jim Parker (this one is part of a series of "no-nonsense books" from No Starch Press with books aimed at teaching code visually for visual artists, I know the series has several books for learning Python—what Ren'Py uses—too)
Speaking from my experience with American public libraries, you can go online to your library's digital catalog, see what's available, and reserve books (or whatever else) to pick up. In addition to picking materials up in person, libraries may also have books lockers, drive-up windows, or curbside options if you want to minimize exposure or just avoid interacting with humans (in general I recommend looking into what your library offers for accessibility services too, both on and off-site).
In the library, if they use the Dewey Decimal System, then the coding books will be in the early 000s (around 005-006). If not or if you want help, librarians will happily show you where to look, what's available, and (if necessary) can use inter-library loans to order in books from other libraries so you can pick them up and check out from there.
Note I: This is also helpful for writing books (like how to craft intriguing plots, how to stay motivated, prompt books, improving creative writing/thinking, etc.). Creative writing and screenwriting books will be shelved around 808 in the DDS. Game writing/design is around 794 (and try checking the children's section if you don't find any in the main one).
Note II: This is helpful for learning widely-used languages like JavaScript, CSS, Python, etc., not for coding with Twine specifically (I don't think there are any books that have been written about Twine). For Twine, it's best to stick to online tutorials/templates. You can find a list of the resources I've used to learn Twine by running this template and clicking the link in the menu called "Credits + Resources". I'll also be streaming a tutorial on Twitch this Friday (July 29th) about beginning Twine and plan on uploading that/future video tutorials to this Youtube channel.
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is there anywhere someone could find a list of all the conlangs youve done? your langs seem really interesting but i cant seem to find a ton of documentation on them
The ultimate repository will one day be here:
It's essentially wiktionary, but for my languages. I've put a lot of material on there, but not all of them. It takes a lot of number-crunchy effort to put up a new language, so when I got a whole bunch of new ones, I dreaded having to relearn how to do it, because there's a lot of back-end stuff that has to happen. But also, even when a language gets added, then you have to add stuff to it. Right now there's a team of people that are updating High Valyrian, so that language is documented exhaustively on the wiki, but otherwise, some have very little up. Part of that is because I have to figure out what an entry should look like for a given language, and that's tough, too. The point of making it a wiki, though, is so that other people could help. So little by little, all the info will be online, and it'll be there.
Also, though, you should know about this site:
This is a zero-css, zero-html dumping ground for everything I've done for every show and film I've worked on. Everything's up there that isn't massively NDA, or is not mine.
Between those two places, you can find a lot of what I've got, but more will be coming in the future.
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