Hello! I'm Julie from Cariona and I just want to ask if you're interested in doing ads/promotions here on Tumblr? If yes, how much do you charge per reblog?
For proof of legitimate promotions, you can check @catchymemes, @sulfatto, @isnt, and many others.
Website for reference: http://cariona.com
Over 200 five star Facebook reviews: https://www.facebook.com/carionaproducts/reviews
Please feel free to respond here or reach out to us on
[email protected] for more details! Thank you once again and have a great week!
absolutely fascinating that you decided to send this as an ask, when you also DM'd me. unfortunately, you may realize that this was a mistake - you see, asks can be responded to publicly.
so, allow me to respond:
hi, Julie! I'd never heard about Cariona before, so I decided to go poking around, and I learned something!
well, I learned a few things, actually. from your site, Cariona seems to be a small business that sells reusable menstrual products. and while I will never advertise a product that I haven't used, there's nothing wrong with wanting people to promote your company.
I have, however, found a few problems.
the first thing I found was this post by @crafiet from May 12th of last year, saying that shortly after making a purchase on your website, her debit card info was leaked, and used to make facebook ad purchases.
it seems that at least back then, your payment system was insecure. I'm really hoping you've fixed that, because. yikes.
and when I messaged crafiet to ask if it was okay if I linked to her post, she also mentioned that even though your website says you ship from Georgia, her package came shipped from China, and took a long time to arrive.
that's pretty sketchy.
the next thing I found was some folks talking about receiving cards with their orders that have a QR code on them with the words "Scan For God's Message To You", and that on the other side, have this bible verse:
O God, thou art my God; early will I seek thee: my soul thirsteth for thee, my flesh longeth for thee in a dry and thirsty land, where no water is.
Psalm 63:1
fun fact! that's from the King James Version (which I have a lot of thoughts about, but I'm not going to get into that right now).
additional fun fact! that particular psalm is from that time David fled to the wilderness because Jonathan's dad was trying to kill him.
and that's why I have to talk about the verses that follow it:
(ID in alt text; link to the NIV version if you want it)
so...are we like 100% sure it's god that David is thinking about here? because...I mean...that's pretty horny, right? and all of this while on the run from his boyfriend's dad?
I'm not saying anything, but like...¯\_(ツ)_/¯
it's a weird verse to choose for this, that's all.
anyway, back to you, Cariona: after seeing people talking about the bible verse cards, I decided to poke around your website more, and allll the way at the bottom of it, finally found your "About Us" page, which ends with this:
...look. there's nothing inherently wrong with being christian. but to say "we do not wish to impose any beliefs on our customers", and to then put bible verse cards in people's orders? that's sneaky, and I don't like it.
I also think it's a bit sneaky that you've flagged your tumblr account as pro-trans on shinigami eyes. at least, I assume you flagged it yourselves, because I didn't find a single post on your blog that mentions trans issues.
(though you have, entertainingly, reblogged some stranger things fanart, and a castiel cat cosplay)
and while your website uses very gender-neutral language, your "About Us" page doesn't say anything about being inclusive of trans people, just that you don't "discriminate against anyone who has a different belief than ours."
unfortunately, that's not good enough for me. I have this sneaking suspicion that "trans people are the gender they say they are" counts as a "different belief".
lastly, since you say on your website that people can message you asking about your faith, I had a friend do that!
baptists. you're baptists, which is a pretty conservative denomination.
and according to you, part of that 10% you donate goes to your local churches, and some missionaries. who are also probably baptists.
so.
in the end, I just...don't trust you? I don't trust that the 10% you're donating is going to organizations that aren't homophobic or transphobic. I don't believe that you're not trying to impose your beliefs on others, because that's what you're obviously doing. I mean, your "About Me" says that one of the reasons you built this company is to spread the gospel.
and I especially don't like it that you reached out to me (an openly queer person) for promotion without mentioning that you're an evangelical company.
so to answer your question, Julie: no. I am not interested in doing ads or promotions for you on tumblr. and honestly, you probably picked the wrong website for this kind of thing.
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The Quest for a Second Life - Masterlist
You can’t quite seem to recall how you ended up in this situation… But waking up in what seems to be a job interview with no memory of how you got there was certainly ranking as one of the worst days of your life so far. At least, if this place was to be believed, you aren’t having any more bad days for a very long time. GN!Dom!Alpha!Reader x Omega!Itachi + Omega!Kakashi
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Epilogue
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re @mousebrass
[context]
Sorry for the delay, I just needed some time to simmer my answer.
(for frame of reference, I'm mostly referring to fallout 3 and fallout 4. not new vegas, and I don't know enough about FO76.)
When I said 'Bethesda's fallout will never say no to you', I meant in sort of a structural sense. The gameplay and the storytelling combine in Bethesda's fallout games to do nothing but affirm the player's forward motion.
They do this so well the storytelling is ONLY a function of the gameplay loop: a relay race that progresses with total blindness to what the player actually does so long as they hit the checkpoints that advance things along.
Forward motion is good, we need stories to progress and to get from one event to another, we don't want to run around in circles in a game achieving nothing. And we don't want to encounter a true dead end, or a frustrating 'sorry mario the princess is in another castle!' situation where we feel our prior actions were pointless.
BUT. Hear me out. Negativity, 'being told no', friction along the way, is important to an 'adventure' being more than just an endless gopher loop.
Lucy MacLean IS given objectives in her journey. But the narrative is not her personal facilitator; instead she can't proceed UNLESS she does these increasingly heinous uncomfortable things, okey dokey! She COULD choose not to do them, but she'd 'fail' or thinks she would. Her struggle 'drives the story' rather than styling her actions as intuitively synonymous with 'progress.'
In Bethesda Fallout games. It really doesn't matter what dialog options you choose, progress is inevitable. And blind. If you choose peaceful or guns-blazing approaches. Want to join the fascists? You won't encounter too much content that places pressure on you for doing that. Want to side with the scrappy underdogs? Done, it won't be that much of a strain on your resources. Take the evil option? Except for maybe a few NPCs that could desert you, you won't be constrained by that commitment very much.
It's 'the customer's always right', when that idiom exists basically to facilitate transactions and nothing else.
In fact, the one time in a Bethesda fallout game where meaningful pressure or negative consequences impacted you, in fallout 3, the ending was so unpopular it was retconned in a DLC. But it doesn't have to be this way; there are many times in New Vegas where you might feel conflict or constraints on your actions, a 'no' that makes what you actually choose to do feel more interesting. Like, enough times that I think anyone who's played it, could think of one (their favorite one?) right now. I don't even have to list examples, because the variety is great enough that different people can choose which one feels compelling to them.
Remember when I said we wanted to avoid scenarios where we feel futile, running around in circles, pointless, or obstructed? Well, after a while a lot of Bethesda games become that anyway even if they always take the player's side. People just... give up playing a save usually by level 30. Boundless affirmation towards forward motion, where all paths are THE path and you're the main character of reality, it sucks. it's why Lucy MacLean's wasteland experience will leave you wanting to play fallout and then sighing when you boot up the game that just got a 'remaster' and it's still mostly drudgery. When SHE hits 'quest objectives,' her world doesn't say 'yes! now go do...'
It says "oh, hell no. but you gotta... unless maybe..."
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