look for the name: KHWEZI
@pinkcanceress
cult gaia "skye" asymmetrical button-up halter top + matching "leilani" button-up skort (both in "lollipop multi" color)
{hair} braids, twists and buns (as taper holders) @ jean paul gaultier a/w 1994
versace pink pvc crystal heeled sandals
kindred black "a woman is fire" perfume oil
staud "goodnight moon" leather top-handle bag in pink
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I finally played Lollipop Chainsaw (just a decade late) and honestly? It's really good! There are some cheap instant fail moments and it shows its age with all the quick time events and... Well generally the whole graphical situation. I was playing on an emulator so it's probably better on original hardware, but I had a lot of issues with audio sync in cutscenes and a few stuttery moments and textures awkwardly popping in. But the story and characters are fun, I love the gameplay even if it's very simple, the visual style is great even if the fidelity is lacking. It definitely deserves the upcoming remake, this is a game that I'd like to see get some more time in the spotlight
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Reviewing "Lollipop Chainsaw" involves exploring the game's unique narrative and thematic elements, while also weaving in its surrounding controversy and the broader existential, ethical, and gender-related implications.
1. The Dichotomy of Violence and Aesthetics:
"Lollipop Chainsaw" juxtaposes intense, often brutal combat with a cheerfully vibrant aesthetic and a cheerleader protagonist. This contrast can be interpreted through the lens of aestheticization of violence, a concept explored in philosophical and cultural critiques. The game challenges players to consider the implications of presenting violence in a stylized, almost celebratory manner, raising questions about the normalization of violence in media and its impact on societal desensitization to real-world violence.
2. Gender Stereotypes and Objectification:
The portrayal of the protagonist, Juliet, a conventionally attractive cheerleader who wields a chainsaw against zombies, brings forth discussions on gender stereotypes and objectification in video games. Juliet’s hyper-sexualized depiction raises philosophical questions about the representation of female characters in media, echoing feminist theories that critique the male gaze and the commodification of women's bodies in entertainment. The game's controversial portrayal of its female lead invites an analysis of the fine line between empowerment and exploitation.
3. The Absurdity of Existence and Postmodernism:
"Lollipop Chainsaw," with its bizarre and over-the-top narrative, can be seen as a postmodern commentary on the absurdity of existence. The game's blending of disparate elements – high school life, cheerleading, zombies, and chainsaw combat – reflects a postmodern pastiche that challenges traditional narrative structures and meaning-making. It invites players to embrace the randomness and absurdity of life, questioning the need for conventional coherence in storytelling and reality itself.
4. Consumerism and Cultural Satire:
The game's setting in a consumer-driven high school environment, coupled with the zombie apocalypse theme, serves as a critique of consumer culture and materialism. Zombies, often used as metaphors for mindless consumption in philosophical and cultural critiques, underscore the game's satirical take on consumerist society's shallowness and the loss of genuine human connection in a world dominated by material desires.
5. Ethical Implications of Escapism in Gaming:
"Lollipop Chainsaw," with its fantastical elements and escapism, raises ethical questions about the role of games as a form of escape from reality. Philosophically, the game challenges players to consider the implications of immersing oneself in a fantasy world where moral consequences are skewed, and actions that would be reprehensible in reality are glorified or trivialized.
6. The Role of Controversy in Media and Cultural Discourse:
The controversy surrounding "Lollipop Chainsaw," particularly regarding its depiction of gender and violence, highlights the role of controversy in shaping media and cultural discourse. The game becomes a focal point for debates about artistic freedom, censorship, and the responsibility of creators and consumers in engaging with contentious content. It invites philosophical discussion about the boundaries of artistic expression and the societal impact of controversial media.
In conclusion, "Lollipop Chainsaw" is a game that, beyond its vibrant and eccentric gameplay, offers a platform for deep philosophical exploration and cultural critique. It engages players with themes such as the aestheticization of violence, gender stereotypes and objectification, the absurdity of existence in a postmodern context, consumerism, the ethics of escapism, and the role of controversy in media. Through its narrative, gameplay, and the discussions it has sparked, the game presents an opportunity for players to engage with complex philosophical and ethical questions, making it a thought-provoking experience in the realm of interactive entertainment.
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