Yaztromo's Tower, in Darkwood Forest (Russ Nicholson, Titan: The Fighting Fantasy World, by Steve Jackson and Ian Livingstone, Puffin Books, 1986)
1K notes
·
View notes
Genuinely saddened by this. One of my favourite illustrators over the decades and was still producing new art for games very recently.
617 notes
·
View notes
We lost a real legend in Russ Nicholson this year. I can honestly say that Russ and his work sneak into my mind in short order whenever I talk about fantasy art at length, no matter the period. When we recorded this interview back in 2019, it was apparently his first appearance on a podcast, which seems bizarre considering how large his work looms over the hobby, then and now. I’ll never not be bummed about a lack of Russ Nicholson in the world. Anyway, we couldn’t record last week, so we thought it would be cool to bring this one out from the vault, a little in memoriam for his passing earlier this year.
39 notes
·
View notes
Githyanki
Fiend Folio, 1981
Illustration by Russ Nicholson
259 notes
·
View notes
Iymrith, Desert Doom
Artist: Russ Nicholson
TCG Player Link
Scryfall Link
EDHREC Link
22 notes
·
View notes
Dungeon art by Hirotsugu Kaga in homage to Russ Nicholson
17 notes
·
View notes
Elegantly draped headwear accents the scale armors in this season's collection (Russ Nicholson, White Dwarf 29, GW, Feb/Mar 1982)
613 notes
·
View notes
The second volume in the Advanced Fighting Fantasy game is Blacksand! (1990). As a rules expansion this is brief and arranged around urban activities — there are some new skills, a bunch of new spells, guidance for playing a priest type character and a mechanical framework for having socioeconomic class influence interactions. This is followed by some broad advice on creating cities and running adventures in them (which was already set up a bit in Dungeoneer).
The real centerpiece of the book is the detailed look at Port Blacksand, a city of some repute from the Fighting Fantasy gamebooks (two of my favorites, City of Thieves and Midnight Rogue, are set there). This is Warhammer Fantasy Roleplay levels of good and gritty city design here and augmented by Russ Nicholson’s frankly awesome illustration work. Truly astounding.
There is a lengthy scenario that capitalizes on the city design and presents an pretty open adventure (it actually picks up the threads from the second scenario in Dungeoneer, and would conclude in Allansia, the next volume). As a thing to read in a book, it’s pretty good! As a thing to run for a table of players, I hate being bound to the gamebook construction. Sometimes it works, most of the time I just want bullet points.
Oh, I meant to mention yesterday, the GM here is the Director, and the game aggressively uses film terms and concepts, using camera directions in descriptions and encouraging the GM to yet “Cut!” to end scenes. This goes farther than the Star Wars RPG at the time (I don’t think a lot of the cut scene mechanics were in that RPG until second edition and even when they are, they never seem quite so filmy). It feels a little out of place to me here, but YMMV.
81 notes
·
View notes