The choice to put Una Chin-Reily on a Starfleet recruitment poster in the late 2370s seems a nod to the extraordinary person she is and her exemplary service, but Boimler’s enthusiasm for her as a personal hero cannot mask the fact of what Starfleet execs are really doing here: while it is Starfleet tradition to honour esteemed personnel from its centuries of history, we have to look at the poster as a product of its time: it seems clear that, shortly after the devastating death toll and the rapid militarisation of the Dominion War, putting a prominent figure of the Great Exploration Age - and notedly someone who had not served in the Klingon War - as the poster person for Starfleet is an indictment that contemporary young people of the Federation are not drawn to the service as it is in their time anymore.
Critically, Starfleet has to use somebody from a 120 years ago, a timeframe that would lap generations of even especially long lived member species like Vulcans or Denobulans, to attract new recruits.
Boimler says himself that seeing Una as a representative and her motto - “Ad astra per aspera” was: “Uh, it was a really big reason why I joined.” Clearly there is a wealth of recognisable Starfleet officers from 2370 and onwards, but their entanglement in the Dominion War, or at least in the Borg threat makes them unsuitable as role models for people like Boimler who cannot help but associate these contemporaries with the horrors of war and intergalactic conflict.
Thus, the retreat to a “safe” historical narrative, with Starfleet still being about peaceful exploration reflects the growing divide between the realities of a colonised galaxy, the ongoing need of new bodies to fill the posts on all those ships and space stations and the aspirations and values of young people today. In this essay I will question whether Starfleet can keep its promise of scientific integrity in the face of growing political unrest in the UFP and ask what “Number One” herself would have thought about-
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Obi-Wan: Master! I have had it up to here with your bullshit plans! >:(
Qui-Gon, looking down at him: ...Well, that's not very high
*muffled sounds of padawan on master violence*
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Hello everynyan how are you fine thank you
I'm thinking of making a Patreon in the near future, and while I do have some ideas for the content I'd post there (WIP stuff, more behind the scenes, detailed extra lore, early access to prequel comic pages, monthly illustration votes, etc.), I think getting some input would be good.
What would you like to see on there?
(video sneak peek tax)
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hey it's nanowrimo. i have tips bc i've done it about 34 times.
Don't edit. Ever. Stop it. If you just decide to start a new project half thru this one with all new characters, no problem. pick up and keep writing as if you'd already written the first half of that.
"but i spelled it wrong" whatever. "but the grammar" whatever. make it exist first. no time for sense. think like you're working on a typewriter. no backspace. only forward go.
Don't re-read further than a paragraph or two backwards. "did i mention the gun before?" listen - it doesn't matter. if you need there to be a gun there, the gun is there. put it back in once you finish the book.
"i forgot the specifics of X thing i already wrote" whatever. change it, make a note/comment to figure it out later, and just write what makes sense for the moment. "no raquel it's legit the characters name and origin" idc that character is now reborn as Claudius from Elsewhere. it's fine.
only you see your mistakes. nobody else knows. one of the ways writing and dance overlap - only you know the choreography. nobody else will know if you miss a step, so just keep dancing and pretend you meant to do it like that.
it's an illusion that you need to write linearly - from point A to point B to point C. Nah; that's just timeline propaganda. I've written a LOT of books out of order and just reordered them once i've finished. if you have a scene you'd LOVE to write but can't get there yet because of plot, just fuckin write the scene. I've always found its easier to establish "point F" "point J" and "Point A" and then wiggle my way between those scenes.
write what you WANT to write. 230 pages of smut? of well-researched discussion on bread? whatever. the point is to strengthen muscles however you can.
if you miss a day, a week, whatever. not the end of the world. we all have dry days. also time is a myth so u can do this challenge whenever u want.
as soon as you try to write for a specific audience, you kill your voice. you are writing for yourself. stop thinking about how people will take ur book. it don't matter. what matter is u, enjoying writing. i luv u.
play to your strengths. i have characters talk so much because i don't know how to write a plot if it kills me but i'm really good at dialogue so.
i love a flight of fancy. write a poem in there. shift tactics and write in code. keep it fun for yourself.
see what happens if you shift something major about ur main characters - gender, wealth, superpowers. or if you change point-of-view. or if you kill everyone in a big explosion. do NOT edit anything before this or after it. often these little weird one-off exercises teach me what interests me about what i'm working on. it is never what i thought. plus it is a fun way to add like 1k words.
stretch.
it's for fun and for practice. stop doing that project if it's giving you anxiety. once my nano was literally 50k words of half-started stories. just things i tried and tried and tried and wasn't able to flesh out. oops. but i am now 50k words of a better writer.
add dragons?
read books/listen to books on tape/etc. people often make the mistake of "buckling down" to just write. you need inspiration. you need to like. fill up on words. you need to remember how it feels to lose yourself in a story.
i don't have the time or space to really talk about this in this post but a lot of creative people turn to drugs/alcohol because it can help you be more creative. this is harmful, and walking a blade that only cuts deep. if you notice you and your loved ones are turning more to substances, please know i love you and i hope you are able to get help soon. i feel like this almost never gets mentioned because it's kind of a hazy underbelly to art. you are always more important than the work.
on that note. drink your fukin. water.
don't talk about a story until you've finished it. once you tell the story, it exists already, and isn't about discovery. i usually have a very canned "haha we'll see" response.
grapes :) tasty snack.
i love you be free.
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I used to be one of those guys when I first joined the Kirby fandom, but everytime I hear a discussion of the series writing that starts with "So the Lore is InSaNe-" and not like, "Kirby has a fun writing style that takes advantage of its cute exterior to tell cool stories that reward player's curiosity and leave lots of room for imagination-" I cringe so goddamn hard.
I kinda just hate that people approach things that encourage investment when they don't expect it as inherently absurd. Like it is fun to joke about how absurd Kirby lore can be, but it really often comes with an air of disrespect or exhaustion rather than like, appreciation that these games are made by people who want to tell interesting stories when they could easily make as much money just making polished enough fluffy kiddy platformers. And when it's not met with exhaustion, it's met with - like I said before - that tone that it's stupid for a series like this TO have devs who care about writing stuff for it. Which is a whole other thing about people not respecting things made to appeal to kiddie aesthetic or tone.
Maybe the state of low-stakes YouTube video essays just blows cause people play up ignorance and disbelief for engagement, but like I STG I hear people use this tone for like actual narrative based games sometimes. Some people don't like... appreciate when a game is made by people who care a shitton in ways that aren't direct gameplay feedback. And they especially don't appreciate it when it comes from something with any sense of tonal dissonance intentional or not.
Anyways, I love games made by insane people. I love games made by teams who feel like they wanna make something work or say something so bad. I love that energy, especially when invested into something that could easily rest on its laurels or which obviously won't be taken seriously. I love this in a lot of classic campy 2000s games, I love this in insanely niche yet passionate fanworks, and I love it in the Kirby series and its writing. Can we please stop talking about it like it's an annoyance or complete joke?
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