new character for a friend's campaign that I got invited to! I'll probably draw some smaller doodles and/or a better reference sometime soon, but I was figuring out colors and design and thought this looked good so. eh.
The whole gimmick of the campaign is that everyone is from a different timeline/universe/dimension/all that jazz and is kind of scattered across space-time, so this here's my lizardfolk warlock, Skip! I figured that since other people were probably going to go for deals that were geared towards fantasy, I went for an interstellar pilot from a rickety old cargo ship called The Rascal. It's technically an artificer, but it's a bit hard to get advanced tech when you're thrown back millions of centuries.
The campaign itself is probably going to happen sometime in January, so for now I've just been trying to flesh out Skip itself a bit more!
Which admittedly I have done, uh. A lot.
It's mostly been the rest of its crew, The Rascal itself, and superstitions, though. Like how members of The Rascal can be identified by the trinkets that they wear, which they pick up whenever they stop at a new location! It's both a way to catch stowaways (by being able to track what locations they've been to and catching inconsistencies using their own souvenirs) and see how long crewmates have been on the ship. Fun!
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who: dimitri. literal child of sleep himself. a dream. currently in a bad mood.
open to: mutuals who wanna play in his world (gender doesn't matter here, 'family' welcome), men and male identifying persons
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"Yeah, sure, just make yourself at home. Couldn't sleep anyway." The bitterness in his voice said that was the real problem, not that the other had just come right in. Of all things, he couldn't sleep. Karma, he supposed. Sleep was an integral part of who he was and for the last few nights it escaped him entirely. Not once in his life had he ever had this problem and it was really starting to get under his skin. "Unless you know some sneaky trick to knock me out."
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Mike is an immortal god-prince that falls in love with will, who is a poor mortal artist, after seeing a painting done by him depicting mike not as a chiseled statue of fierce stoicism and perfection, but the most like a human mike has ever seen before.
It looks like mike and it feels like mike and he demands to see the artist. They go into the friendship (though they both wish it was something more) knowing mike is a god but he was planning to make will a god alongside him or raise him up as a divine patron of the arts like a muse. However, somehow, will dies. He dies away from mike, either traveling towards him or meeting him somewhere. Mike catches glimpses of his ghost, sees him in the masters’ art studios, markets, arenas, theaters, and dance halls. He sees him everywhere but they never speak. Mike chases and chases after him wanting to be together again since will is technically still here, however will knows hes only still around because he has unfinished business with mike. He knows that if they talk, they reconcile and confess, wills reason for staying is no longer tying him down and he can “move on,” so to say. He knows that if they speak, he’ll never see mike again and he cant stand to let that happen.
And so the chase continues.
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Unrelated but I was thinking about Koschei for reasons (I was reading about proto indo European pantheon and it turns out 'Fire God formed in water' is a myth researchers think they mightve had and it remonded me of Vassa) and am I allowed to say how funny it is that like, Koschei is so directly named after a myth. Like Bone Carvers his own thing and Stryga is technically got like The Three Fates/The Witch in Hansel and Gretel vibes, and then there's Koschei who is basically just the guy from the myth including the title. ALSO protoindoeuropean pantheon speculation is dope BTW you should research it its fascinating
Bold of you to assume I haven’t already researched it. I fucking loved anything protoindoeuropean as a kid, the folklore FUCKS
Anyways, personally I would’ve loved it if SJM combined Lanthys and Koschei together into one character. I think (no shade to ACOSF and it’s enthusiasts) instead of the rehab/whatever plot we got, we could’ve gotten to see a little brief corruption arc w Nesta and Koschei
Cuz like imagine a story where this deathless death god found out about cauldrongate and was like psychologically manipulating Nesta into gathering all of the troves (his soul bits) so that she could 1) become his queen/weapon, 2) make him all powerful, and 3) become a literal shield for him because the gang would have to kill her to kill him
(gonna unprofessionally ramble in the tags because I need to brainstorm about this lol)
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Oracle Trance -- Caught in The Moirai's Threads
I haven’t talked a lot about Milo’s power of clairvoyance yet, which is as shame because it’s such an integral part of her character! So many of her choices and so much of her personality are informed by this power, for better or worse
So.
Milo has foreseen the return of The Shredder since she was a literal infant. And as a literal infant, Milo couldn’t exactly articulate what it was about her “dreams” that distressed her so much. She woke up crying a lot, which her birth parents hated greatly because to an outside perspective, it seemed like she cried for no reason.
Those visions got graphic. As in, “experience the brutal deaths of yourself, your loved ones, and the entire world” levels of graphic. Her visions are primarily visual and tactile (you know how sometimes if you get hurt in a dream, you not only feel it in the dream but you get this weird phantom feeling where you got hurt when you wake up ? It’s basically that). When Milo was young, the content of the visions were poorly defined. Anything but the MAIN subject of the vision would be hazy shapes and blobs of color. This changes as she grows older and grows more in tune with her power.
The way it works is that Milo can perceive the unwoven threads of time and chance. Each thread represents a possible outcome and is made up of hundreds of thousands of variables. The aesthetic for time that I'm going for is--obviously--that of woven fabric.
The past is the pattern that's already been woven.
The present is what is currently being added to the overall fabric.
The future is the threads that have yet to be added and incorporated.
For her part, Milo can only see the unwoven threads.
Since there's so many loose threads and possibilities, it's easy for Milo to get "snagged" in them and have to view these futures continuously until she untangles her consciousness from these endless possible futures. This is what a waking vision (or an oracle trance) ultimately is. While in this state, if people ask Milo questions pertaining to the future, the threads with the answers to those questions become magnetized to her (like static, really), and only serves to entangle her further and make it harder and more difficult for Milo to separate her consciousness from her power. In fact, it would be insanely easy for Milo to get permanently stuck in this state because the threads of possibility she gets entangled in are unbreakable, so the only way out is to untangle herself (and anyone who's ever worked with thread or yarn knows how easily a Gordian Knot can form when you least want it).
What's more, being in a waking vision/oracle trance is not unlike having sleep paralysis. She's still somewhat conscious, her visions projecting themselves to her on her surroundings, but her thoughts outside her visions are sluggish--unable to fully divorce the visions from reality as she would normally--and her body is fully paralyzed.
(Eternity trapped in a waking vision is an unfortunate fate that many oracles have fallen prey to as in most cases, the people around them would value access to their power over them as people.)
The best way to deal with waking visions is for Milo to be left alone with minimal stimulation, so she can untangle herself in peace. The process can still take a while depending on how tangled she is, but it usually takes at least two days.
Milo gets her visions when she sleeps, though they don't happen every time she sleeps. She generally can sense when a vision is coming, especially if it's going to be very intense (those ones are proceeded with what Milo has dubbed "prelude migraines"). She doesn't have much control over what her visions show her, but the things that she thinks of most can influence them. And since Milo thinks a lot about The Shredder's return and keeping her family safe, these things feature frequently.
Being exposed to abrupt stimulus during these visions is what triggers a waking vision/oracle trance.
(Her brothers learned that the hard way when they were young. After experiencing one of Milo's waking visions for the first time, they collectively became pretty protective of her when they know she's having visions now that they are aware of just how vulnerable she is during this time)
ALSO
I've finally decided on what Milo's true origins (i.e. pre-Draxum origins) are! I've mostly been defaulting to my crossover origins, but I figured one out that is no crossover required!
(I'm still keeping Milo's universe DC adjacent because I have some very specific funny references I want to include)
So. Where did Milo come from? Why does she have such a frankly OP/meta power from birth?
Well...what race of people do we know of from the TMNT universe that collectively have mystical time powers and mysterious origins?
Time Masters, babyyy~~
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i find the old tales alluring. they may be grimmer, they may be unfiltered, but the roughness in them makes them all the more beautiful. like gems in the walls of caves, uncut, unshaped, unpolished by human hands. sure, the jewels that come from them are stunning, but can't compare with the breathtaking shine of gems where they belong to.
they're still magical, the old fairytales. the original versions, as we call them now. it's just a different kind of magic. closer. of this world. earthgrounded. while the ones disney, for example, stream, are otherwordly, the folk tales take inspiration from the world around, make it seem like we could walk outside and live in one of them.
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