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#<- i intend to talk abt this more..
hightaled · 3 months
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wait hello?
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strawglicks · 4 months
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flint fascinates me bc he comes off as rlly polite and kind
but also. not really. at all
they apologize often and it seems like they try to be nice to others, but then u look deeper and take into account different details
one of the biggest things abt flint that gets overlooked is that he likes drama .
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i dont think liking drama itself is bad, why else do we have reality tv shows yk. but i think they actively indulge in it and one of the biggest things that points to this for me is how they treat the satellite investors
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he seems to talk bad about them behind their backs, then can't handle the comeuppance of cosmo yelling at him.
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this is further implied with cosmo saying they're "goin' around spreadin' lies", meaning flint does actively talk shit on what might be a regular basis. and flint saying "oh, no, I shouldn't have said that" implies FURTHER that they KNOW they're gonna get yelled at for it but continue to do it anyway with the hope cosmo wont find out. like hes not sorry for doing it, only sorry for getting caught.
cosmo gets HEAVILY neglected both in the community as a whole and whenever flint is brought up even though they have a really interesting and honestly hilarious dynamic (but thats for another post..)
whenever cosmo DOES get brought up in the context of he and flints relationship, people defend flint and blame cosmo for being "mean" to him. but tbh, i think cosmo has a fair point in this particular text. Flint can talk all he wants, but at the end of the day can't handle the consequences of it and lacks the confidence to put his foot down. He's a follower, not a leader (unlike cosmo, who flint looks up to canonically. WHICH NO ONE TALKS ABOUT!!!!!!!!!!!)
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flint also seems to have an interesting habit of apologizing even though he actively and intentionally attacks the toons right after
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which i think is interesting. i think it's just a habit of his to say sorry when he knows he's doing/has done something wrong (especially bc he doesnt like facing the consequences), even if hes not actually sorry. Considering this is the same person who claims they like setting toons on fire, i dont think any of these apologies are sincere:
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speaking of not being able to handle the consequences, when flint does get defeated by toons, there's a line that sticks out.
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Specifically the "i'll be back" feels vengeful. Like he takes the defeat personally, and doesn't want to give up because it makes him feel weak and he wants to come out on top.
something else i find interesting and almost jarring in flint's dialogue is some of their Power Trip dialogue:
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this dude is incredibly power hungry. he craves confidence and the ability to be a leader, given how he looks up to cosmo and is drawn to graham, who also appears confident.
speaking of graham, i think it's important to note that earlier, when flint was talking shit abt the satellite investors, he was saying that specifically to graham, who encourages flint not to "let people walk all over him".
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graham encourages flint to feel more confident, which is not inherently a bad thing. confidence is great! and its something flint deserves. but i think there's an issue with how they choose to express this "confidence" on the rare occasions they do.
shown throughout this post, flint's way of trying to be confident is being power hungry, talking shit, and fighting toons . i think it's pretty clear that flint has been walked all over in the past and present, and it's caused them to become shy and a bit of a doormat. which he clearly doesn't like (more evidence of this is the fact that he explicitly dislikes belittling.)
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and on the rare occasions when they're "allowed" to be confident, they proceed to belittle OTHERS, like toons. in a lot of their dialogue, they come off as condescending towards the toons, even if it's pretty awkward.
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i think Flint deserves to feel confident, but the way they go about it is unhealthy. They've clearly been treated like a doormat and is fed up with it, and it seems like they lash out as a result. I think he has a good and genuine heart, but he almost comes off as bitter due to being walked all over constantly. its rlly interesting to dive into flint's flaws and the way they act due to their desperation for confidence, something they really lack.
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skitskatdacat63 · 7 months
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Timeswap!Vettonso(I blame @ayceeofspades for this)
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Thoughts:
References HEHEHEHE:
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So the dynamics would be: STR!Seb x Aston!Fernando and Post-Retirement!Seb x Ferarri!Fernando(~2011-2012)
The former would be a Seb who is very hungry for Fernando's attention, but now he's with a Fernando is actually now very willing to give him that attention. Fernando is constantly repeating in his head: "Don't fuck the twink don't fuck the twink don't fuck the twink", but every time they end up on the podium together, Seb always ends up being all over him and "accidentally" groping him. So Seb is still a brat but is with a Fernando who's not gonna just be cold to him but will indulge him instead 🤭
The latter is more angsty AAAHHH!! Cause its a Fernando who is in Ferrari hell and Seb who is post-catharsis. And to quote C, Fernando is like "why are you so happy??? Did you win!?" and Seb responds: "no :)" But also I am not immune to Seb being coy and playing with Fernando. He now understands why Fernando was the way he was back then because he's now gone through the same thing with Ferrari, but also wants him to stop being so gloomy and angsty about it.
Don't ask about how these AUs work, just know that they have knowledge of what their original counterparts were like so it's weird for the younger versions to get to see what ends up happening to the other, and then allows the olders to gain a new perspective instead of their biased memories(i.e.: "you're not who I was villainizing you as in my head" = both of them realize that they were building the other up as such an antagonist in their head but then, oh, he's just like me fr)(but for younger Seb, Fernando realizes Seb just wanted to be friends :( and so now he's trying to be more of a mentor.)
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biracy · 9 months
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I know this can be contentious (and even just mentioning this kind of analysis as a serious one makes a lot of people who don't understand what literary analysis is very angry) but I actually think it's pretty cool that people can draw both transfeminine and transmasculine reads of Jesse from hit TV show Jesse out of the text of the show. Something something shared experiences something something solidarity. You get the idea
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dilutedbeanibeans · 2 months
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nurse man and bird man :]!!!! they’re both pretty simple concepts and they’re rough ideas for my megaman horror-ish concept!!!
nurse is a pretty chill going guy, he’s polite and is one of the first bots to work in a hospital!!!! he’s a first responder and mostly works as an assistant. his “hair” is made out of the same metal alloy that yellow devil is made out of! it’s used to carry multiple patients at once, but should ALWAYS be kept away from open wounds and blood. he can manipulate it freely. he only wishes the best for humans and is best friends with another human nurse in the hospital he works at!!
bird is a mass produced model and mostly used for a number of things! transportation, surveillance, and more!! this particular bird man though never speaks (communicates through morse) and is polite as well, they communicate through their big gestures and they want to be a real bird and have real feathers! they also have an interest in angels and their beauty
gore + blood under cut
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meat man and angel man
after fusing too many human parts with his metal hair, it started to slowly gradually change into what you see now. meat can still manipulate it freely and also started having certain cravings….
angel became obsessed with being unique, and started picking off the feathers of any white bird they found and sticking them on their wings. they wanted to beautiful and angelic and stand out from their other models
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joyflameball · 3 months
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Me: Hey here's my AU abt these two women having this arc
Person: Oh I like that! Not really related but I like how [starts talking about a completely different subject relating to a dude]
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opens-up-4-nobody · 4 months
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...
#man ive never seen an eating disorder kill someone else besides a parent infecting a child but my nana is really trying#shes like 1000% orthotexic. will not eat anything not filled with vegetables or fat. and my grandpa is 87yo with a heart condition currentl#in the hospital for covid bc thry went to Christmas church and dont believe in being vaccinated and my dad is so frustrated#bc he knows his mom is not gonna give his dad hearty foods. he needs to eat like protein shakes and meat and ice cream. anything thats not#her cooking which sucks on top of being extremely healthy. except its not healthy bc they dont eat a balanced diet#so its my nanas eating disorder killing her husband and shes so fucking frustrating. im like 99% sure she has obsessive compulsive#personally disorder bc she fits to a T and has zero insight. she may have full on 0cd bc talking to my dad he has more obvious 0cd#compulsions than i do. he used to say phrases before going to bed and would take 2 steps across the floor to prevent bad things from#happening. so like im pretty sure my nana is where i get my perfectionism and 0cd. god. i wish i could express how fucked up she is#like my dad said at least he had a stable home to grow up in but like she has zero sympathy for other people. cannot look past herself. wil#not wear a mask bc she doesnt care enough abt other ppl. my dad was like: u would not have survived in that house. which is fair bc i am#barely keeping it together coming from a stable home with two sympathetic parents who i know love me#and like its sad that they're suffering the effects of buying into the fox news bullshit and its killing them#but also. genuinely. i think theyre not very good ppl. theyre the type of people who think they're better bc they're religious. white. and#thin. and theyre not better thsn anyone. their grandchildren cant stand them. well cant stand her at least. papa is just quite so its hard#to say what hes thinking. apparently he was confused last night and saying something about eating dinner on the golf course. which sounds#nicer thsn being in the hospital lol. ugh. he seems not long for this world tbh. may he pass peacefully to b with his 1st wife who died of#brain cancer at age like 20 or something. so it goes. bleh. how many funerals are intended for me in the next 5 years? hopefully none but#that seems improbable with the unspoken drain circling that seems to b going on in this family. old age and like almost 10 years of cancer#defying the stats but for how much longer?#i dunno. its just so weird to watch these things happen and not talk about it directly to the other ppl who see it#i worry that ill come off as too callose or inappropriate bc i have that tendency when something bad is happening but thats everyone else#excuse? idk i just feel like its better to talk abt things#unrelated#ed mention#i tell u this so i can say these things to someone and also bc if i were u. i would like to hear the drama#bc im nosey and i assume other r too ;-]
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seventh-district · 3 days
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so uh. that 2.2 Special Program, huh
#hsr#honkai star rail#hsr 2.2#hsr spoilers#hsr leaks#the body of this post reads as far less enthusiastic than i really am#i just don’t know how to casually return from my latest 2 week hiatus only to gush abt a game i’ve hardly blogged abt before#but i’m not making a whole ass sideblog for it like i did for Genshin. nah y’all r gonna bear witness to my fixation with this one#so anyways don’t mind me. vibrating into another dimension with anticipation for the next 11 days#it’s insane man. a year ago i Never ever woulda thought i’d be so invested in this game. and it took Months for the game to really grab me#but i’m v glad i kept coming back even when i was struggling to really get into it. like i just had this feeling that if i stuck around and#gave the game a chance to really like. come into its stride. i just always felt like there was Something there and i just hadn’t found it#and holy shit i finally found it in Penacony. the devs really truly outdid themselves with this region and these characters and this story#not to discount everything that’s happened prior. like i was genuinely Liking it all before now but i wasn’t Loving it y’know#but that may be more a ‘me having to fight tooth n’ nail to force myself to consume new media’ thing than it is a matter of the actual game#anyways i came here to talk abt the program! bc since i’m not filming my HSR stuff i’m gonna be insufferable abt it on Tumblr instead ! :)#and i’m probably not filming any more Genshin stuff. or anything else at all for that matter but let’s not talk abt that dead dream#pun not intended lmao. Anyways let’s return to the subject at hand while there’s still room left in these tags shall we#i’m so fucking glad they had Aventurine on this program man. especially since he’s leaked to only have 18 lines in 2.2… it was nice to see-#-him here at least 🥹 i’ll take what i can get. his unenthusiastic little bird noises at the beginning.. him being reluctant to come out..#the way one of the first things to come out of his mouth was ‘y’know DR RATIO once told me…’ like boy we get it ur in love with him 🙄 (/J!)#i love how they can’t go on these programs w/o talking abt each other it’s adorable. AND THE WAY HE WAS THE ONE TO EXPLAIN BOOTHILL’S KIT!?#they can’t just fuel my crackship like this… god and his whole ‘muddle-fudger.. son-of-a-nice-lady?’ thing had me wheezing#Aven mocking Boothill’s inability to curse was not on my special program bingo card but fuck i’m here for it#and Robin being all curious abt him was so cute.. ‘who /is/ he? … does he order milk at the bar?’ i’m crying she’s so sweet#also the trailer was fucking insane. which feels redundant as hell bc all of HoYo’s version trailers go hard but like. still. wow.#that millisecond long shot of Boothill surveying the skyline is so fucking good. also what the fuck is Jing Yuan doing here!!#not complaining at all tho. we’ve got JY & DH(IL?). Argenti(?). Boothill. Sunday. Aven. all my men r here and i am eating so fucking good#Seven.txt#viddy game stuff
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welcometogrouchland · 2 years
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[ID: four page comic of the owl house. Page 1: Eda walks past Luz, Gus and Willow, who're sat on the floor of the owl house around a box labeled "Eda's Music". Eda notices them and peeks around the corner asking "uh, hey kid- whatcha doin?". Luz says "oh hey Eda!".
Page 2: Luz says "we were just going through all your old human music!" While holding a CD case. She continues "I've been getting nostalgic listening to some old latin pop CDs, like what my mom used to play around the house! (You have a surprising amount of merengue music btw)". Gus sheds a single tear and says "I've sampled human music before but, wow, just, wow! The technique...the inspiration...Carly Rae Jepsen is a genius". Willow looks to the side and says "and I've been listening to your old breakup mixtapes!".
Page 3: Eda looks at her blankly before saying "my what?". Willow says- "your breakup music! There's a whole box of it. I'm pretty over it now but back in the day...when Amity stopped hanging out with me...it hit me hard. I kinda had a phase of only listening to angsty breakup songs for like...a month. Maybe more. It's kinda sad in retrospect".
In the background we can see a flashback of young willow sobbing in bed while summoning vines to cover photos of her and Amity on her wall. Willow continues "things are a lot better now don't get me wrong...but I still listen to that playlist every once in a while when I need a release". Eda contemplates, then grimaces, remembering breakup with Raine (who's pictured saying "it's over, eda").
Page 4: Eda looks at Willow. She eventually says "wanna trade?" And Willow looks up. Final panel shows Luz standing in the doorway concerned as she looks at Willow and Eda. willow is kneeling in front of a casette player and headphones with a shadowy expression and Eda is in the family guy death post with a phone and headphone wire next to her. Both have annotations- Willow's says "got One of Us by ABBA" and Eda's is "got Nightshift by Lucy Dacus". Luz says "you guys good?". End ID]
*slides my Eda and Willow trade angsty breakup songs on s2A hc across the table*
#the owl house#willow park#eda clawthorne#luz noceda#gus porter#(i know he's essentially a cameo in this but he has a speaking role at least i feel justified tagging him)#raeda#not really intended as amillow? more abt the experience of taking a friendship breakup hard but lacking the language to describe it#but can be interpreted as amillow if you want#anyway. every stage of this comic kicked my ass and tbh it's not my favorite but it got me drawing again and that's good#i still think the idea is funny part of me is just like. actually we can do better lets take it from the top#which is deranged bc I've already spent like 2-ish weeks on this i am not looking at this for another second#do i think enjoying angsty breakup music is wholly in character for willow? im not sure. she doesn't like dwelling on the negative#BUT like. i think you can make the argument she'd enjoy it in private. she represses a lot of feelings she needs some kind of outlet#and this is s2A in my mind (post eclipse lake where willow and Gus want to check out more human music)#so i feel like I can justify her talking about her angsty guilty pleasure to eda#also like. bby willow is DEVASTATED in the understanding willow flashbacks. maybe older willow tries to ignore things#but for at least a few months it was probably a big struggle for her coming to terms w/ why amity stopped hanging out w/ her#anyway i don't want to look at this anymore. have at thee!#i have 2 (two) more comics thumbnailed and one of them is shorter/funnier but the other one is a hc I really like#so currently a toss up between which one gets done next#it's half past midnight and i don't wanna stay awake until 2 am again so I'll probably just leave this lurk for a bit and then sleep#i hate the way this is formatted (the images are SO SMALL ON MOBILE) but i don't want this post to be more vertical than it is
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chrisrin · 11 months
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Is there a thought process behibd which gentrolls have horns and which don't?
i gave it to the ones that i thought needed it to complement the design, or where it felt really significant to have them included! or if i could fit it in there without it being too disruptive to the rest of the vibe.
so like, for eridan and kanaya as pearls I think it would've been a bit off on them, but for someone like vriska where aquamarine already had the little ribbon-bits, it was easy to shape that into her horns!
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nilesmoon · 2 months
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infinite wealth if sawashiro said "who gives a shit about ebina im going to hawaii with ichi" and then the rest of the game is a family vacation
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#Ok so here's my dream scenario. It starts w kicking kiryu out of the narrative bc girl. I love the guy but he does not need to be here!!#kicking him out of the narrative also banishes the ebina stuff. I'm still keeping him around but#he'll be basically built up to be the main antagonist of 9. We're ONLY focusing on the cult stuff for 8#the way 8 closes him off is already sequel bait so give him a proper focus game w 9#Anyways now that that's out of the way. My worstie sawashiro does indeed become a party member.#His moveset is mostly blade damage w some blunt damage mixed in. YES I'VE THOUGHT ABOUT GAME MECHANICS#His singular elemental move is him flicking a cigarette at the enemy. Yes this is based off of that one scene w ichi in 7#ANYWAYS I HAVE MANY IDEAS I CANT TYPE THEM ALL OUT RN BUT. FAMILY VACATION ARC. PLEASE#ITS INSANE TO ME HOW KASUGA 'I LOVE MY FAMILY' ICHIBAN WAS NOT ALLOWED TO PROPERLY INTERACT W HIS FAMILY???#AND THE MAJORITY OF SAWASHIROS CONFLICT INCLUDED CAST MEMBERS WHO DIDNT GIVE A SINGLE SHIT ABOUT HIM????#I keep thinking back on that scene where ebina shows him passed out on that chair and THE INTENDED AUDIENCE FOR#THAT SCENE WAS AN OCEAN AWAY LIKE GIRL. WHAT WAS THE POINT???#well another perspective of that scene would be that sawashiro would be glad that ichi wasn't the one that came to rescue. which is. Misery#me when characters are defined by their guilt 💥💥💥💥😵💥💥💥😵‍💫💥💥💥😱💥💥💥💥😫💥💥💥#Well. If y'all read all these tags. thanks. If anyone is curious about this self indulgent au that I've created feel free to hit me up#(Please hit me up I'm desperate to talk abt the arakawa family misery and I deeply wish this game was even more miserable)#rgg#nile talks
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waywardsalt · 10 months
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small little thing abt botw/totk and the future of zelda games considering it seems likely that future zelda games might be in the same style as those two and how i feel like botw/totk don't actually feel like zelda games (kind of messy i just typed this out in a kind of informal or whatever way) (this post is long af btw so uhhhh yeah)
im part of the group that claims that botw/totk aren't 'real' zelda games but... i guess they are technically 'real' zelda games, but... they sure as fuck don't feel like it, and because of that, i'm not at all excited with the idea of future loz games being in the same style, especially with the pitfalls these last two games have fallen into having been things that past zelda games did especially well, it feels like things have been sort of flipped on their heads in terms of what's being valued or whatever
like... the best parts of older zelda games were things like the story and the characters and the puzzles and the dungeons and stuff like that... the best parts of botw/totk right now are just the gameplay. people enjoy these new characters, but they dont have the narrative backing that older games do, they don't have the same impactful arcs or roles allowed by a more linear story
the point i want to get at though is how botw/totk honestly don't feel like direct evolutions or steps up from past zelda games but rather just... entirely different game styles (open world games) with the zelda flavoring and worldbuilding and story styling slapped on top.
i mean... i feel like a half-decent example of some other well-known franchises that have jumped on this (honestly kind of thoughtless) open-world bandwagon are mario (mario odyssey) pokemon (sword/shield and scarlet/violet) fire emblem (kind of. with some free-walking segments in 3 houses and engage) and the soulsborne type games (elden ring), these are all other well known and storied game series' that have somewhat made the move to open world, and i think that switch was a bit smoother, kept the core and integrity of the games that came before much better than botw/totk did
elden ring is the easiest to explain- the gameplay loop and core mechanics are the same and build upon past games' you just have more room to run around and get killed in with some little open-world flourishes like material gathering.
fire emblem is... a bit less flexible in terms of changing up the core gameplay, and the addition of open-world segments are added to add bonuses to the strategy gameplay and allow for more support-building oppourtunities and little minigames, and its more or less evolution from echoes' dungeon-crawling bits and the customizable castle in fates. the core gameplay still effectively works the exact same, just with some little class or mechanic tweaks and additions.
mario odyssey, though each world was pretty massive, still had your typical 3d mario platforming, and the new hat stuff fit in pretty well with olderpowerups and gimmicks, and the boss battles feel and work pretty similarly to the way they used it- odyssey does feel like an evolution from past mario games (ps. playing two-player with one person as cappy snaps the game in half. its the secret easy mode lol)
the new pokemon games are pretty much just the same as past pokemon games, theyre just open world and buggy as fuck rip have extra little open-world flourishes that build on what past games set up. the battling works the same as ever and the progression is the same with a number of powerful trainers you have to battle to continue forward.
with botw/totk... the progression is dramatically different in terms of power-scaling, world presentation, item-gathering, puzzle-solving... pretty much everything in the established zelda format. i get that it was pretty much the aim with botw to have a fresh start and throw out a lot of the old standards but it just makes them feel so dramatically alien to past zelda games; theyre completely different experiences in pretty much every single way, and as such they dont feel like what we've (well, people who have started with and spent a lot of time with other loz games) learned to associate with the zelda titles.
with open world games in general it's a bit harder to have a truly impactful narrative akin to those in past zelda games, anyways. i will admit that botw was a good execution of trying out something entirely new, and the narrative and gameplay and world actually complement each other very well, so despite what i've said in the past I can't really fault it's narrative too much since it's a less traditional sort of narrative and effectively does what it aims to do very well.
totk, on the other hand, proves that this style of game does not mesh with the old style of storytelling at ALL. linear games can have proper narratives with coherent stakes, developing characters, twists and reveals and building emotion and mood- and all of that is thrown out the window with totk when they decided to try and have both a more linear story with actual reveals and development and emotion, while also letting you literally spoil it for yourself out the gate.
you can't really have a well-executed story when players are capable of doing things drastically out of order and of jumping into story beats without the prior buildup and straight-up ruining what could be otherwise emotional reveals, and players being capable of doing this is hard-baked in how the game fundamentally works. I honestly feel bad for people who found the fifth sage by accident before anything else.
you can't effectively have a linear story with character growth and plot developments and impactful moments while also allowing it to be experienced out of order and with massive time gaps in between; with this kind of stuff, you can't really have your cake and eat it too. say what you will about the linearity of past zelda games, but i bet you that midna wouldn't be as beloved as a character as she is if it weren't for the linear order of the story and its events. certain parts of storytelling may demand for a linear manner of telling that story.
botw's story works because none of the memories reveal anything groundbreaking taht you don't already know; they are optional and merely give you more information about these characters from link's past and simply inform you about the girl keeping ganon at bay. if you find a late memory first, that's fine- it technically doesnt reveal anything too important to you, it just fills in some gaps for you and your player character. it makes sense within the story itself for the world to be so open and for you to be able to do what you can; the story is not the focus, nor is it even needed to beat the game. the story was made with the gameplay and what you are allowed to do in mind, and as such doesn't include things such as in-depth character development or important plot-twists.
on the other hand, you can easily spoil totk's biggest plot twist in a handful of different ways completely by accident, just by getting curious about the world around you. this can shatter a lot of the mystery or tension in the plot and this can happen completely by accident to someone playing the game organically and blindly. the story itself doesn't take this into account, it reads more like a linear story that would be more suited to a linear style of play, coming across things in order to ramp up the stakes and let things be revealed at the best possible time. (tbh totk's story doesnt seem to take the player into account in general, if the game forcing you to watch basically the same long cutscene four fucking times says anything, jesus christ)
narrative pitfalls aside, botw/totk put heavy emphasis on gameplay, but not in the same way older zelda games did, and as such trade away the unique items and gimmick-y game-specific mechanics for a small toolset handed to you out the gate. what botw/totk do- giving you everything you need from the start and having very little true varation in the gameplay from then on out- make sense and works just fine for an open world game. there is, however, a lack of actual depth to that gameplay that other open world games do have (off the top of my head, the ability to unlock and upgrade abilities and have general character upgrades in fenyx rising as well as the impressive depths of elden ring's combat and character customization system). the most depth botw/totk has to the actual gameplay is just the fourish different weapon types and the ways you use your fourish abilities (saying fourish bc for real ultrahand and fuse are fundamentally the exact same thing). there is also just raising the little defense numbers on your armor and getting more stamina and health, but that does absolutely nothing to the actual gameplay but make link more durable.
i mean, sure, health in past loz games just makes link more durable, too, but thats how health upgrades in any other game work.
the gameplay switch makes sense, considering the switch from a linear puzzle-adventure concentric game to a more sandbox-esque open-world game, but it does not mesh with the former loz formula at all, so while the shift in style makes sense, it makes me think that you can't have a previous-style loz experience in an open-world sandboxish sort of game. especially with how in totk you can very easily bypass most of the fire temple just using the mechanics handed to you at the start. you can't have the same type of zelda dungeons in a game where you are allowed to do it 'wrong' and the game itself does not allow for the same kinds of puzzles.
i am of the opinion that so long as future zelda games work the same way botw/totk did, we will not get old-school zelda-style dungeons again.
the loss of a variety of items used for specific puzzles and environment switches is the loss of a varied dungeon experience and the loss of the same kind of world and character progression as past zelda games.
you are handed everything you'll ever need at the start of botw/totk. the only thing that will meaningfully change is how much damage you do. there are no alternate strategies opened up by new items that can double as weapons, no new traversal options or routes opened up by things such as grappling hooks or clawshots or whips or specific wands. even the battle system is drastically different, instead of being enemies that take specific amounts of hits to die while you can obtain progressively stronger swords, enemies are just damage sponges and you can get all kind of weapons that just do different numerical amounts of damage.
the bosses themselves- big staples and draws of zelda games- also work extremely differently. instead of having to leverage specific items to expose weak spots or having to fight in a specific manner to do damage, you are just asked to... do damage. even in totk's bosses, where sage abilities are most certainly helpful, the only boss i found to truly require a sage ability was the lighting temple's boss; the others i either hardly used the sage at all (i didn't use yunobo at all in the second phase of the fire temple boss and hardly had a need for tulin with the wind temple boss [esp considering i was using a 3-shot lynel bow to make the poor fucker a cakewalk]) or found that alternative solutions felt better, like resorting to splash fruit on repeat water temple fights instead of wrestling with having to activate and use sidon's ability. the sages are honestly fairly poor replacements for dungeon specific items.
this kind of causes botw/totk to play more like a poor man's dark souls or just like any other open world rpgish game. i don't play botw/totk for the experience of a zelda game, i play it because it's an open world game that i can walk around in for five minute before switching to something else because i liked something in that other game better.
the combat in botw/totk isnt designed in such a way that makes it feel good. mineru's mech is fucking dismal, but since it's just either shooting with a bow or attacking with one of three types of melee weapon with some timing for a dodge, it can get stale fast. it doesn't necessarily even feel good, since there's not enough variety for it to get really engaging. (this is def an uneven comparison, but elden ring's combat feels considerable better with the different dodges you can do and the amount of attack options you have with just one weapon, not to mention the amount of control you have over your general fighting style.) combat in botw/totk at hour 1 is the exact same as combat in botw/totk at hour 100, the only different being the amount of damage you do or how much of a beating you can take.
it just... the styles of botw/totk can't allow them to feel the same as older zelda games. the shift in style was clearly a good move to draw in series newbies and shake things up, but it comes at the caveat of making them feel distant from their predecessors and uncomfortably similar to other games like them. it's hard to avoid comparisons with elden ring when on the surface they are very similar games, one just feels more true to its core identity
this all is said without mentioning the way in which botw/totk lore feels almost dismissive of past series staples and seems intent on not looking back while also taking every fucking attempt to nudge you and say 'hey, remember that zelda game' and honestly all that shit does is make me want to play a different zelda game.
botw/totk seem altogether very desperate to distance themselves from past zelda games while also being unable to really tear itself from what came before and it just culminates in me spotting linebeck island on the map and going 'damn i miss linebeck' and turning the fucking game off to play phantom hourglass instead. say what you will about phantom hourglass, but it certainly handles its story progression and character development infinitely better than the game that lets you accidentally shatter the impact of the story by deciding to check out that cool temple in the distance of the depths
#quick note abt the examples from early on i got the verdict on soulsborne games from my friend who has actually played more than elden ring#and pokemon was kinda a guess the most recently mainline pokemon game i have is sun/moon#totk has made me really think about what i like in video games and why lmao.#it has also made me appreciate botw a lot more. i prefer the emptier hyrule of botw it just feels extra cluttered in totk#i like how in botw its a lot more natural and more fun to honestly run around in with there being no falling debris or scary holes#salty talks#totk salt#being annoying abt totk again hiiiii. id like to talk abt stuff i liked in other loz games but its hard to start without some kind prompt#im not entirely sure how i could really explain how i feel totk's story failed and why without going in circles for a while#its just. the gameplay and the intended story experience clash like fucking crazy plus the story relies too much on the player#to do a lot of emotional heavy lifting#like. if you want to start a convo with me abt this go for it but this is what i have to say for rn#loz#legend of zelda#totk#botw#totk criticism#i do really appreciate botw now im not gonna lie. its still not amazing in my eyes but i appreciate it for what it is#also i cannot believe totk made linebeck island worse fuck you#like. in botw theres a goddamn chest with 50 rupees and thats a good subtle nod to what's being referenced#in totk theres just two bokoblins and nothing else and i dont care if it wouldve been lazy to just have the chest there again#you explicitly namedropped linebeck might as well make good on it. its more fun to continue having little nods like that#i understand when people say that saying botw isnt a 'real zelda game' is bad criticism but tbh its not really a criticism its just an#observation. it comes with its ups and downs and for me it makes me enjoy these games less and makes me feel a bit alienated#if that makes sense. idk. its late and if i continue with that thought im going to lose it for sure#ig just. im upset abt how totk handled its story and im upset at the idea of... this being the future of these games yknow#it feels like a selfish sentiment but idk#long post#bitching abt totk
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ozlices · 6 months
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saying the fnaf movie wasnt gory enough is hilarious like oh im sorry was seeing freddy LITERALLY BITE A WOMAN IN HALF, AND SEEING HER TORSO FUCKING FLY AWAY SOMEHOW NOT ENOUGH FOR YOU???????? LMAO????????????????
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nordfjording · 7 months
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i never understand how people think going with me to new or difficult or challenging things will be helpful smh.
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tqxicfqcility · 7 months
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trying to find avpd posts on this site is a nightmare bc it's such a rarely discussed disorder yet personality disorders arent (that) rarely discussed so searching for avpd stuff leads me to find 75 percent generic pd/stigmatized mental illness "u r loved🥺💗" positivity posts that slapped avpd in as a last thought bc it's a pd My sister in christ I am trying to find posts from people going through what I go through plsss stop it's starting to feel shallow
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emdotcom · 8 months
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Hisuian Zoroark is one of the sickest designs in pokemon, but the model on that bloke is FUCKED. It's really bad. If they bother to port her over to other games, you know they ain't changing that model, either, 'cept to make the textures paler & duller.
I continue to despise pokemon, despite being a pokemon fan, I fucken guess. At this point, I gotta go all in on summat else, like Cassette beasts.
#gale chatter#i have MINOR problems with the beasts but they are nothing + I ain't abt to be negative abt it online#it's a good game made by good people my complaints are so tiny you NEED to play it#if you like me wish pokemon would do more fun interesting things or miss spritework in ur pokemon#u need to try cassette beasts. I'll admit i haven't beaten it but what I've seen in the story is INSANE#also i generally try not to talk smack about indie games it just ain't right. biggest ip on the planet‚ however‚#i can talk shit about pokemon all damn day.#the fucking way they keep using the same models the most minimal of animations & the pokemon keep getting pale as shit#to the point that pokemon like pichu are fucken impossible to tell from their shiny (slightly paler pichu)#the way that the designs are done in 2D & designed in it but then when it comes time to model they just. lose all charm#you get designs that were obviously not intended to have full 360 turnabouts (h. zoroark & emboar)#then you get deisgns that lose all their charm when modeled. in example -- look at the boltund model next to the art.#it's. bad. those are different animals. i feel NOTHING for the boltund model. it has no heart nor care in it just a means to an end#the gameplay never changes the sories have ALWAYS been lackluster they introduce cool ideas every other gen & ABANDON THEM#SO YOU HAVE A REASON TO BUY THE NEXT ONE BC IT HAS A NEW IDEA. MEGA EVOS WHAT'S THAT? DYNAMAX NOW.#the way they slice up the games to have exclusives SPECIFICALLY to piecemeal them back to you in 2 different games#so you either need to buy both (THAT IS 120 DOLLARS) or pay for online + have a friend. it has always been predatory.#it's. BAD.#& let's not pretend that 1/2 the lazy work is because the workers HAVE to be lazy. they pump these games out so fast that#nobody has time to write & revise & rewrite the stories which is fucking GLARING when you play sword or violet#in violet it is blatantly obvious they had the end planned first & then made up the rest as they went but had a hard time#connecting it back to the end so there's a noteable rush in the game & it sucks also if you call that game nonlinear i will attack you#IT ISN'T. IT IS DESIGNED SO THAT YOU NEED. TO GO IN A SPECIFIC ORDER. BECAUSE OF THE LEVELS#otherwise you'll hit a lvl 60 gym at lvl 40 then have to go back to fight the lvl 40 gym at lvl 70#the studio rushes their workers & it results in sloppy implimentation of halfbaked mechanics & poor deisgns & writing#i pray that if there is a god that nintendo actually does slow down on these shits i would like the games my little cousins play#to not be such fucken rushed & undercooked hot garbage. fuck you
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