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#Action games
moonlightfaust · 10 months
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立体忍者活劇 天誅 Tenchu: Stealth Assassins (PS1, 1998)
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gebo4482 · 9 months
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The Terrifying Great One by BonfireVN Part2
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posthumanwanderings · 2 months
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Killer7 (Capcom - GameCube / PS2 - 2005)  
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sskhinata · 7 months
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Neuvillette little wheeze after learning about how venti and zhongli use counterfeit visions is so hilarious.
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devileaterjaek · 3 months
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gekinetic · 6 months
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Post-stream twitter post image (10/17/2023) Armored Core 6: Fires of Rubicon
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2kcore · 1 year
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retrogamingloft · 7 months
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Aim to pop balloons and score points by launching clowns into the air with a teeter-totter. That's how Circus Atari brought a fun and timeless concept - originally created by Exidy - to the world of home system gaming.
Nevertheless, this game goes beyond mere simplicity and challenges your skills and strategic thinking. With a total of five clowns at your disposal, each one counts.
Failing to catch a clown on the teeter-totter results in a comical crash and their swift departure from the playfield. But fear not, as you can quickly introduce a replacement clown by pressing the controller button, launching them from the trampoline located at the playfield's corners. However, a bit of finesse is required to ensure that each new clown lands on an unoccupied part of the teeter-totter, preventing unwanted collisions.
Circus's unique charm lies in its evergreen appeal. Many other companies have attempted to replicate its enchantment by releasing similar games under various monikers. Yet, the Atari version and Clowns on the Vic-20 remain close to my heart as personal favorites.
Again, Despite its straightforward concept, the Atari title offers a surprising level of strategy that keeps you entertained. Time your jumps with precision to position yourself strategically between the rows of balloons. This allows you to maximize your balloon-popping efficiency within the limited timeframe, scoring as many points as possible in just a few seconds.
Additionally, making effective use of the side trampolines is essential. By allowing either clown to land there, you can create a momentary respite from the frantic action when needed, providing a brief pause to regroup from the psychological pressure of preventing the clowns from crashing to the playfield.
And truly, there's a unique satisfaction in skillfully popping the row of red balloons situated above the blue and yellow ones. Not only is it the most challenging row to clear, but the reward includes bonus points and, more importantly, an extra life.
Without a doubt, it's a classic and a game I continue to relish even today.
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53v3nfrn5 · 1 year
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Final Fantasy IX (2000) Pandemonium
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horrorvisuals · 9 months
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The Suffering is an action horror game taking place in a prison. It tells the story of the silent protagonist Torque, who is on his way to death row.
It's one of the few games to give you the ability to change between first-person and third-person anytime you want.
Developed by Midway Games and Surreal Software for PlayStation 2, Xbox, and Microsoft Windows, it was released in 2004 and while it has a cult following these days, it's definitely classified as one of the many underrated classics of the genre.
The game follows the silent main protagonist Torque as he is sent to death row in Abbott State Penitentiary on Carnate Island. He is guilty of murdering his ex-wife and their two children. He claims to have blacked out during the incident and can't remember anything.
Torque doesn't speak too much, but rather expresses himself with his actions. He is tough, fearless, and angry. He wants to understand what really happened to his family, or why he did it.
The Suffering features visceral, action-combat gameplay with fast-paced combat sequences. You have a wide variety of melee and ranged options to choose from. They all have their uses in certain situations as Torque battles against lots of different enemy types.
Speaking of enemies, creatures in the game were designed with the help of Stan Winston Studios. The Alien Queen, Predator, the dinosaurs in Jurassic Park, The Terminator, you name it.
Because of this and the talented team at Midway, the game features well-designed, scary creatures. Some humanoid, some subhuman, and some are derived from animals.
They appear out of nowhere with a sudden earthquake and decimate the majority of the island.
The game lets you play in first-person or third-person. You can change this anytime you want with a single button. This was/is pretty unusual for most games.
It's not only for viewing too, you can play the whole game in both views, however you want.
Throughout the game, Torque is confronted with visions of his deceased family. Sometimes in memory form, sometimes mixed with reality. In some of these moments, Torque has to make moral choices. These choices affect the game's ending. If I'm not mistaken, it has 3 endings.
In the middle of the journey of his supposedly last day on this earth, Torque gets to meet some of the prison's former guests. They help him (or twist his mind even more?) and teach him how to survive in this hellhole.
In the first few hours of the game, Torque discovers his special ability. He can transform into a demonic creature and unleash total chaos. Sort of like an ultimate ability, this literally puts you in a rage mode and lets you decimate your enemies until it runs out.
Later in 2005, Surreal Software developed a sequel called Ties That Bind as a direct continuation of Torque's story. This time it takes place on the mainland and features a wide variety of locations.
The game is currently playable on PC through GOG. But please note that I personally had some issues with that release. The sound would cut off randomly and I couldn't really solve it (or didn't bother tbh).
Regardless, hoping for a multi-platform re-release someday.
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technoplanet · 8 months
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moonlightfaust · 3 months
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ベア・ナックルII 死闘への鎮魂歌 Bare Knuckle II / Streets of Rage 2 (MD/SG, 1992)
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gebo4482 · 2 months
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Metaphor: ReFantazio
I really like the design of the Monsters(Humans) in this game.
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posthumanwanderings · 1 month
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Killer7 (Capcom - GameCube / PS2 - 2005)  
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level1cleric · 6 months
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FINALLY started up hi-fi rush and MAN if it's not at the game awards at all it'll be a huge let down. it's easily one of the best action games from this year. it's fun, the music is great, the art style is clear, the humor is good, it's really good.
im 2 hours in and still just marveling at how good it feels to chain dashes into each other on beat, attack cancel, and do it again. when just moving around is good, you've got something special. reminds me a lot of bomb rush cyberfunk in that regard.
god, it seems so long ago that bethesda just dropped it onto stores with no advertising or foreword for $30. JANUARY 25TH? god, that really was so long ago this year. but yeah it's a great fuckin game if this is the first you're hearing about it look into it. im not trying to downplay shit like armored core 6 or lies of p or even Resident Evil 4's remake for crap sake, it's just hi-fi rush is just a very focused experience and it's reeeaaally good
here's 808, the robo cat
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devileaterjaek · 15 days
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