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#I did: the storyboard; artworks and animation
diabloku · 2 months
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Lucifer: *enters the hotel*
Alastor: I cast vicious mockery 😈
An animation my sis and I made for fun
Music is Perception Check by Tom Cardy.
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bluegiragi · 7 months
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Have you ever animated or attempted to? And If so, Did you like it or was it just not for you? Also, Love all of your artwork! Every single drawing you publish is an absolute masterpiece!
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i animated this kiss over a couple days!! i'd love to animate more, and there are a couple of songs i've storyboarded things to, but honestly its just always a massive commitment and I usually can't spare the time for it.
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quazies · 2 months
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Hi I’m new here and also your biggest fan of your artwork. I was wondering that how long did it take to do an animation like this? Cause I think really takes time to make it perfect and don’t give up!😁😁
For most videos, ones that are 10-15 minutes, two to three months! One month for storyboarding, one month for animating, some extra time when things take longer.
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strawbbella · 1 year
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Helloo~ I was bored in class one day so I thought "why not do an art study of the artists I like" except it incredibly scuffed and I really just looked at a bunch of art on their page and i tried my best to replicate one of em
So these are the 2 'studies' i did that day
1st:
My ver:
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(Art by @izuke-the-zombie )
ref pic:
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What I noticed first while sketching is ofc the super gorgeous cute style. Though not long into the sketching phase noticed her lines are quite sharp and pronouced, for most of her works she keeps her sketch lines making it seem more mmm hazy is the right word? Or effortless, but with every sharp line a rounded(?) line contrasts it, giving it that signature fluffiness. I absolutely adore how well this all mixes together, i dunno just sonethin bout her lines bro
I love the expression, really gives off absolutely love sick, I didn't capture the eyes quite well (I blame my chonk pen because all good artists blames their materials/j) Macaque looks more scared than breath taken and I put the eyes too far apart. I basically deprived the eyes of its soul lmao note for next time I do a study.
Ok this part has not much to do with the ref pic but her art in general and that includes her writing. I adore the cute HCs and little stories/AUs she would post, just so much creativity and its always so comforting to read as theyre so wholesome and cute. Im so sure one of my first posts here were a drawing of one of her HCs LIKE SRSLY SO CREATIVE. I was also surprised as I saw in some artworks she's able to draw structures and environments that draws your into the scene, its fits the universe so well, just adding to that little wonderment of awe. Shes amazing at coloring too, real soft, but still makes the characters pop, i'd say more but my brain is short-circuiting from all this analyzing. Shes just all round incredibly talented and creative honestly. Her style is exactly what i wanted to have as a kid and what im striving to have now. So cuteee
So far 11/10 art style, love the chibiness, cuteness, expressions, the pure and pastel feel and colors, and details. Just love her in general<3 check out her page lol
2nd:
My ver:
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(Art by @clatteringbats )
ref pic:
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Ok so immediately off the bat I knew I was gonna have some trouble here since I've been drawing chibis from the very start.
Just from observing her art I alr saw it has a lot of movement in em, lots of dynamic poses, and LOTS of embraces, really just pouring with that fluff/angst energy. At first I tried the anime body guidelines and boom instant error. Though not all that noticable the heads have sum chonk in em, especially the cheeks, giving that cute factor despite not being a chibi style. Im all for it. The lines are very soft, not a lot of sharp edges and if there are theyre placed in a very subtle way. The expressions are wonderful: from a subtle hopeless smile from an overwhelming roar of grief and anger, she's mastered the the art of slight details that give these effects their magic. Her lines are sketchy but not messy (does that make sense) they clump together neatly, giving the illustration clarity.
AND OMG HAVE YOU SEEN HER ANIMATICS? THE MOVEMENT, THE PACING, THE SMOOTHNESS, THE INTERACTIONS, THE EMOTIONS, THE EVERYTHING. THEYRE SO AAAA ITS LIKE A PROFESSIONAL STORYBOARD FOR A TV SHOW.
The way she uses color too— just o h m y g o d .
Her colors are so bright and clear, so nicely blended together, so bold, but not in the way that burns your eyes, she keeps them neutral in a way, that envokes that sense of harmony; like a sunset. (I legit have one of her colored artworks as my wallpaper) I have lots more to observe, but so far this is all I have to say. The skill of overflowing
Anways, back to the task at hand. I made the heads bigger than i shoulda , cause well chibi artist ehe. Again, I blame my chonk pencil. I didn't get the embrace quite right, but Ion think I could level with the queen of LITERALLY DRAWING TEARJERKING HUGS LIKE? I tried with the hands, I swear. I knew they were a little small but only now am I realizing its that way cause I made the heads too big. I wanna try drawing more in her style as its really just full of movement and flowiness, I wanna try mastering the way she draws perspectives too. I noticed for perspective shots theres this grid for the sky and ground (which is genius) will try that out when I actually pick up digital art again.
Check out her page, theres lots to see shes amazing 11/10 artstyle<3
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rileyclaw · 1 year
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Hii! First off i just want to I'm such a big fan of your art and animatics! Your art is just so expressive and unique its addicting to look at 💞💞
I was wondering if you could go over how your process or tutorial in making an animatic? Whenever I try to start to make one, I get jumbled up and end up ditching it lol
I'm sorry if you get this question a lot 😭
So sorry it took me so long to answer this- I was in a Busy time (diseaseridden with covid and being punched by finals) when I got the ask and wanted to answer it with some stuff Im using for my next TOH animatic!!
I'll say one thing first: I get jumbled up and ditch so many animatics. For every one animatic I release, there are three to five more I have that have NEVER seen the light of day (yet). And that's okay!! It's fun just to make them for me, and I hope it is for you too!! Animatics are scary because if you're working on it alone, it can be really hard to be your own cheerleader to keep up the mojo to keep going. So that makes it really special when there is that project that makes it to the finish line- cuz you can look at it and go "holy crap I made this. holy crap i MADE that look how SICK that is dude!! all that work and look at the turnout!!"
The following stuffh is just my personal process and is by no means representative of a professional animation pipeline, but this works for me as a Lonely Artist! It all begins with the idea - whether it's a song, or just a story you wanna tell. In the case of the one I'm gonna demo here with , I wanted to animate Hunter's first day as Del's apprentice!
The first thing I did was write a script. Not fancy or AO3-quality, but enough that I understand the pacing and the visuals of each shot. I usually just put this in a doc or put it in a script format, if I feel fancy.
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Then, I take that script and find music that I think would fit for it- and remix it (if needed) to fit the pacing/mood/etc! This is what this new animatic looked like before I began ANY artwork- this is a me thing because I'm super inspired by audio as opposed to visuals first. But you might be different- this is just how I like working personally!
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Then begins the research! I find references for characters, background layouts, and create a style guide for the animatic that tells me how thick lines will be for characters, backgrounds, if there'll be tons of value or no. I make a turnaround for each character so I can refer to them because Im gonna be drawing them over and over a LOT and want to be consistent! Luckily TOH has no shortage of references, so I based my work off them.
THEN, I can begin drawing. I'm a little,,, (a lot) ADHD and may not always do this process, but if you're new to animatics or daunted by the task at hand, make beat boards of the entire project.
This is just a page of rough thumbnails that get your visual idea down - look how rough and quick these are!! I try not to spend over a minute on each beat board if I dont have to, unless it's a particularly complex shot.
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When it gets to the stage where you're ready to begin the actual scenes, I personally tend to do backgrounds first because I like to set characters into backgrounds - and for every animatic, I have the Awkward Blue Sketch Stage which is basically my beat boards timed out as an animatic.
I used Storyboard Pro for this (Toonboom, not free ): icky), but the process can be replicated across most art platforms in whichever way you feel most comfy with! This is so I can time the drawings before I devote time cleaning them up-- which can make for some Pretty Funny looking little guys but theyre important!! trust!!
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Once a big sequence of shots is cleaned up (I usually do 40-60 second chunks at a time), I export the .mov and send it to my editing program (which in this case is still Premiere Pro) - and then repeat this process again and again until.. it's done??
Here's like a TL;DR list of basically everything I said summed up:
• Make a loose script or bulletin of the idea! Do your research!
• Depending on what kind of animatic you're making, time it to music!
• Make a beat board of very loose gestures for your shots, and time them - then move on to refinement & cleanup!
• Combine all shots, refine music cues and timings, add any last needed VFX, and export!
There's no secret recipe or anything, it's just learning a pipeline that best suits you, whether it is for something professional or something you want to make for fun because you just love to make!!
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tiny-vermin · 18 days
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I want to know more about the m9 artist au!! I remember reading a post or two about it a billion years ago (and would love to read them again) 💜
hi jess!!!! thank u for being interested hehe :")
so ever since i drew that lil thing of essek painting a frank stella inspired painting (or even before), ive been thinking of what kinds of art each of the m9 would do. essek ofc is inspired by a minimalist show that i went to here, all the big names from that movement were shown, but those really dark, sinkhole-like paintings are speaking to me. another artwork of boxes made of mirrors also seems like the thing he would do too
there's a kiln here that we visited which was huge, and surrounding it were artists' studios and some other ceramic sellers, i imagine the clay family having a place like this in the middle of nowhere amongst the trees, and caleb would do his work there
anyways because at heart im a shadowgast luver its centred around them,, they meet at an artist residency or something like that and its an incredibly slow burn that involves talking and not-talking and looking and not-looking. in the end i am but a simple wong kar wai fan so. that kinda vibes would definitely influence this, i would describe it as a quiet burning i guess?? time skipy and words that are not said
i think im gonna rant a bit more about their different mediums and styles so i'll keep it under the cut
i think caleb sculpts figures and portraits, but in a sad, kathe kollwitz charcoal vibe. maybe some funky looking animals, perhaps some pots and vases to look at the pretty glazes. he's interested in using fire to burn texture into different mediums, like ive seen it being used on shellac to make a really cool net of ink looking structure.. but yknow, just seeing the aftermath of glazed ceramic from the kiln is enough, and probably better for him to keep his distance anyways
the clay family produces most of the ceramic to sell, vases, pots, plates, cups, teapots, yknow just a whole array. and its really colourful too, depicting every family members different style. i think caduceus would do some matte glazes with a lot of different colours, theyre all a little wonky but theyre better off that way anyways. he does some really mean ink calligraphy and painting though
jester definitely does,, everything, whatever her heart desires kinda thang. she makes pastel textile installations and lighthearted cute paintings, but theyre always so contemplative and soothing. she gets m9 a lot of work cus her mom has connections, etc etc. i really love the idea of jester creating works that talk about the female body and femininity (definitely not projecting no)
beau is a printmaker and photographer who's really experimental, she loves cyanotypes and printing flowers (for yasha), idk she seems like she would put fabric and rocks into the washing machine to see what would happen. u would probably catch her in someone elses studio learning about what they do or in the library learning about what old people did
veth works in a museum as a curator, getting beau to help her sometimes with gathering artworks and artists etc. she probably organises community art projects for kids and public art installations. her house is full of m9's artworks and various other artists shes worked with.
yasha does bouquets as her post-retirement part time job, prior to that no one really knows what she did ("she probably murdered a bunch of people and is now hiding from the government"). fjord draws comics for fun but is also not a job for him, molly is a question mark for me. but these guys probably wont be in it as much anyways
im still not sure what format i wanna do this in, im actually having fun just writing it in my notebook now (digital does not facilitate the creative juices) but i do want to do some visuals like fake movie stills or storyboards. maybe they will work together well???? dunno. working on the other shadowgasty thing im doing made me realise how much easier it is to draw when there's a script already there, so im writing the script for myself
im definitely not as practiced in writing as i am in drawing, but idk im just gonna have some fun and see where that takes me, meanwhile try not to feel too bad that its fanart HAHA (very bad habit)
edit: i just saw my previous thoughts on beau being an art journalist, but i kinda like this better.. but maybe she can do both muah
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skinnypaleangryperson · 2 months
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I'm literally taking up so much grade of hobbies just to fill out the afternoon just so that I don't die inside and fall into despair from meaninglessness. I currently have:
-20K of novel writing a day
-at least one multi-panel piece of art that is either a storyboard fully colored or something that is concept art from a story
-composing at least two songs and singing over it
-writing out an entire script from the characters from one of my stories and acting it out after fully memorizing it with full intention in front of a recorded camera
-polishing, coloring, and reorganizing the art that I made into traditional artwork
-going back into the story panels that I did earlier and trying to gradually turn it into a small mini animation. I never get to this part of my day but it's always nice on my headspace of the days particularly empty to know that it's waiting for me.
-and if I can figure out how, possibly even filming many short films, although I don't have a lot of hope because I have no one but myself and the same atmosphere every single day so it's bound to get old very very fast
Everybody talks about how they don't want to work but as someone who is basically disabled I can tell you, it's nothing but a chase of constantly trying to convince yourself that life isn't irreparably pointless and fighting against the isolation of not working full-time
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444lpblue · 4 months
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The Witch and the Beast Anime's Outlook
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I've finally awakened from my anime slump and have been catching up on a lot of anime. I learned my lesson about trying to do too much and watch too many shows. Therefore, I'm going to limit the number of anime I watch going forward so that I actually have time to write about them. I was barely finding time to watch the shows I've decided to begin, let alone write about them. I'm feeling a bit more comfortable now after grinding a ton, and I would like to talk about one of my anxiety-inducing and highly anticipated anime, The Witch and the Beast.
If you didn't know, The Witch and the Beast is possibly one of my favorite mangas of all time, if not my absolute favorite. It's very under the radar, and I think if you love the world of Ancient Magus Bride or enjoy The Case Study of Vanitas and want a darker twist with a highly aesthetically pleasing art style, I think you should give it a try. But back to the anime, like most people when their manga get adapted, when I first heard it was announced, I was extremely excited—after all, who wouldn't be? Getting an anime adaptation is probably one of the things you wish for your favorite series. After months of confirmation, we finally got the first teaser PV, which looked fine (I did have some complaints about it, but it was mostly fine). We learned that the studio working on it is Yokohama Animation Lab.
If you've been watching anime recently, you might have come across some of Yokohama Animation Lab's works, as they have been quite active since 2017. They have produced visually appealing shows such as Miru Tights and Lapis Re:LiGHTs. However, more recently, they've released shows with less-than-stellar visuals, like Kingdoms of Ruin, The Great Cleric, and Rail Romanesque 2. Even their highest-rated show at the moment, The Genius Prince's Guide to Raising a Nation Out of Debt, doesn't exactly have amazing animation quality; it's more of a passable-looking show. Which made the studio choice a huge large concern for me, as The Witch and the Beast is a series that relies a lot on its visuals. It's an integral part to the enjoyment of the series, it's a series that relies on its aesthetically pleasing artwork for the sake of showing off the characters and the worldbuilding.
However, studios aren't people, and I didn't want to adopt an incredibly negative outlook because the people working on it will change over time, and anime relies heavily on freelancers. The quality of the anime you see from individual studios will differ greatly. But there is a difference in that aspect to an extent in Yokohama Animation Lab, much like in this interview said. They are looking to become more of an in-house studio rather than freelance due to the costs of subscription programs. Oogami Yuuma emphasizes that while digitalization in anime is often viewed as a cost-cutting measure, setting up the required digital environment can be initially expensive. So they are seeking a cost-effective solution. His statement, to this day, still rings pretty true. If you look at the staff for Yokohama's series episode by episode, you might be surprised that a majority of the episodes do seem to involve in-house staff more than the average anime. However, that doesn't seem great when their recent quality, especially in shows like Kingdoms of Ruin, has been rather atrocious. In all visual aspects, animation (incredibly lacking), storyboarding (low quality and not engaging, scene flow to eachother like a slideshow), compositing (incredibly jarring). The only thing I can praise about it is its art direction.
I mentioned Kingdoms of Ruin specifically as it does share several key staff with The Witch and the Beast and I think it's just worth mentioning. Now with all that being said you can see how my worry for the adaptation was incredibly large at the time (in the fact it still is), but I've lessen my worry of it when I tried to look at the individual staffs working on this show and the stafflist of the recent Yokohama shows.
Unfortunately, I did sit through some episodes of Kingdoms of Ruin (do not recommend), and I found it interesting that the staff list for the show was rather small at times— a lot of animation directors, but not many actual animators. For example, one of the action-heavy episodes only had a singular key animator. It's as if they didn't have enough staff. I would say that Kingdoms of Ruin is of lower quality than even the average Yokohama series.
This got me thinking, where are the staff going? Well, there are several options. Yokohama has some upcoming releases, but unquestionably, their biggest series coming out is Whisper Me a Love Song (which I also love), followed by The Witch and the Beast. The other two upcoming series are not nearly gaining as much traction.
This is all just a guess that likely won't amount to anything, but just the type of series that The Witch and the Beast is and the fact that it's the series coming right after Kingdoms of Ruin, I think it's possible that it will end up benefiting from the staff that was missing from that series. I feel like Yokohama will try to put more effort into this series, considering they didn't opt for their usual newbies and completely in-house directors; rather, they got a veteran director in Takayuki Hamana.
Hamana has been in the industry for an incredibly long time, but chances are you haven't heard of him. Recently, he directed Power of Hope Precure Full Bloom, which had a lot of great cuts from what I've seen. He has also recently finished working on the Sorcerous Stabber Orphen series, which didn't receive the best reception (more so for its rushed nature rather than visuals). Additionally, he worked on the Rakudai Majo movie recently, which unfortunately doesn't have an English release yet.
While it's not like these recent shows have the best ratings on MAL or other sites, it tends not to be because of the visuals but rather the story, over which he likely didn't have much control, especially in the case of Precure. He's very much capable of delivering a good product if the source material and the script are solid. Beast Player Erin is his highest-rated work, but he also has shows like Library Wars or Arte, which I know many people like.
In studios like Yokohama, I always tend to favor veteran directors, as they have been in more situations and will likely be able to find a way to maintain quality better than newbie directors; their industry connections should allow them to get external staff to help out. Hamana has shown evidence of this many times, even in the rushed release of Sorcerous Stabber Orphen and the hazardous release pace of each season. They all still managed to have well-animated cuts here and there, and that has been a trend for a majority of his series.
If you just put some of his randomly directed series on Sakugabooru, for example, you'll find that every one of his series tends to have cuts listed there. I think this is a testament that Hamana, while he won't always make the best shows, knows who to bring in and how to manage them for the more important parts of a show. He's a very consistent director, and I think he's someone who could and likely will benefit The Witch and the Beast's studio situation a lot in terms of its production quality. Whether you'll like his directing style (which tends to remind most of 2008s anime) is an entirely different matter, but he is a source of hope in terms of its production quality.
And you know with all this talk of Yokohama and the many people, like me worried for The Witch and the Beast's quality, while I may not be a fan of the many visual direction choice that has been shown in the PV, we haven't gotten any real evidence that the production quality or animation quality will be bad. From the most recent PV and likely final PV, the character designs look fairly well-maintained for the most part. Close-ups are impressive. I also like the expressions for them, strong eye work. Overall CAD work seems good.
Though, essentially, there isn't a lot of animation shown, so that aspect of it can't really be touched on at the moment. So, conclusion? It's a really lazy thing to say since I made you read through this long spew of mine, but I don't really know either. It really is a wait-and-see situation; however, I do encourage you not to write it off just because of the studio choice. A good pick in a director like Hamana, and some other staff I haven't even touched on, like the character design by Hiroya Ijima, and the external studio situation in terms of releases, provide hope for the series, and I genuinely believe that, at the very worst possible version of the series, it probably will be about the Genius Prince's visual quality, which isn't great but won't be a complete disaster. However, with Hamana at the helm, I do expect a better quality show than that.
I'll see you guys next time on January 11th when the show comes out, because, trust me, I will be there.
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While I did get a chuckle out of those NSFW SpongeBob drawings, a part of me can’t help but feel weirded out by the fact that they even exist to begin with.
Not because it’s NSFW art that’s drawn by the show’s animators, but because it perfectly sums up how toxic Nickelodeon’s work environment was at the time.
I dunno if much has changed since the Dan Schneider scandal broke, but considering that the guy who came across this artwork chose to omit some stuff because a lot of it was just that vile, it really makes me wonder what other fucked up shit went on behind the scenes at Nickelodeon during that era.
And yes, before anyone says anything, I am aware of the Rugrats storyboard jam that started out as a goof but quickly devolved into a NSFW cluster fuck.
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snartles · 1 year
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It's out!! Music vid I worked on for @/Tryhardninja 's Spend the Night song!
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Started this project a while ago, cool to see it out now! I did both the storyboarding and artwork. All the animation/video editing was done by @HellLars  ! 
Link to the vid is HERE
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38sr · 1 year
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Meet the Artist & FAQs (2023 Edition)
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Hey everyone! Just wanted to do an updated FAQ post for those new and long time followers of this blog~
QUICK ARTIST FACTS
• My name is Li Cree
• My birthday is August 3rd (yes I’m a Leo)
• I’m originally from New York but now currently live in California as of 2020
• I am VERY short (barely 5ft/152cm)
• My favorite food is strawberry shortcake
FAQs
What do you do? 
I’m a professional 2D animator and storyboard artist for TV animation for both American and international productions. I've recently also started working as a character designer!
What shows have you work on? 
There's too many to count now since the last FAQ haha. But you can see a more detailed list over on my website.
What program do you use?
For storyboarding work: Storyboard Pro 
For animation: CLIP Studio Paint EX, OpenToonz, After Effects, Audition
For illustration: CLIP Studio Paint EX 
What tablet do you use?
Cintiq 22HD (No Touch)
What art college did you attend?
I attended Montserrat College of Art as well as Niigata School of Art & Design.
Can I ask questions about the animation industry?
Absolutely! I want this blog to be a space where I can share knowledge about the industry to those who are interested in working in this field. So please don’t be shy and drop an ask if you are every curious about what’s like being a board artist and animator for TV animation.
Just please behave and do not ask any questions in regards to projects I am legally contracted to not talk about until the official release. As well as bringing up any sort of rumors/gossip about productions. This space is meant to be educational and not a drama stirring blog. If anything, I will delete these kind of questions with no hesitation and zero tolerance.
What does 38sr mean?
38sr is the 38th element of the periodic table, strontium. The element is actually used for pyrotechnics and gives off a red color when ignited. It’s simply my favorite element. 
Can I use your art as my dp (profile picture)?
As long as you give credit in your bio or somewhere I can see it, then yes you can.
Can I repost your artwork?
No. Please don’t ever repost my work. I will find you. It’s not that hard. 
Do you do AI or NFT work?
ABSOLUTELY NOT. Sorry, I don't wanna get into the crosshairs about this. Just know it's a nah from me.
Do you do requests/commissions (illustration or animations)?
Not really. It’s hard to explain but if you wish to hire me as an animator or artist for a project (animated productions, zines, etc), please send a business inquiry to my business email. But if you’re looking for just regular commissions where it’s more open to the general public, then no. My work schedule is quite packed so I don’t have the capacity to do commissions like I used to years ago. 
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mortemappetens · 5 months
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I don’t really like to think about character sexualities and romantic interests/partnerships. To me, everyone’s single, ace, and happily platonic until stated otherwise.
BUT
The one person that just gives too much of a power bottom vibe to be ignored is Satoru. And I think MAPPA knows something, too. After all, don’t they work really closely with Gege regarding the anime storyboarding, filler scenes, and released artwork? And all of MAPPAS released art depict a certain Gojo looking way too camp.
And lest we forget Satoru calling Yuuta a comedian when it was suggested that he’s got a girlfriend.
Nah, Satoru’s gay. At the very least he’s bi (considering Gege did hint in the official fanbook that he sleeps around with women). I’m not even gay but my gaydar overheats when I point it at him. Still, I won’t convince myself that it’s true. But I am allowed my suspicions, no?
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wehavekookies · 2 years
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How did you first get into art? And how did you learn? Im beginning to learn drawing now and am excited/scared for the process
Oh hell yeah, there is a lot to be excited for! The ability to create an image out of what You carry in Your head is a super cool thing, so I hope You enjoy it <3 I don't think there is really anything to be scared of tbh, except that it takes time to get places, but what doesn't.
For me it was a three part journey. Part one was a classic "I've been drawing since i remember and then i went to art school" which in my case ended in me really disliking drawing to the point i convinced my teachers i should focus on photography actually, so i was doing that for a couple of years instead. Which from the perspective of time was quite useful, because I'm using tons from what i learned in photography field now and I appreciate all that, but back then i was was like: drawing sucks lol.
Part two was me having a massive depression episode in my 20s that put me out of the game for several years, but I needed some outlet to communicate and express myself, and drawing seemed perfect for it since it involved only me and a piece of paper, so I got back to it and was drawing maniacally for like two years until i got to the point I thought that maybe i can use it for something and went to take exams to Art Academy. And got rejected. I got pissed at drawing again, and instead went to filmschool, focusing on stop motion animation because fuck drawing but i still want to express myself somehow and i'm done with photography so lets try some different medium. I benefited TONS from this decision, and I was still drawing some because storyboarding and designing, but it wasn't my main focus and i stopped thinking about it as of "my main thing".
Part three is me getting into fandom and roleplaying spaces in the internet. It's 2011 and I'm almost 30 in this story already, so I did took my time lol, but I just discovered that people are doing KICKASS illustrations for media they enjoy and characters they imagined and that this is like, A Whole Thing. I started doing this and it turned out to be a really good place for sharing stuff, meeting people, talking about things i enjoyed etc etc, so i kept doing it making it my new little hobby this time, not a project i need to succeed in in any way and that seemed to work. And then it's June 2016 (I remember over which artwork it happened, hence the precise date) and I feel that i may be actually loving this, but omg it pisses me off i need so much time for each artwork and it still doesn't look like i want it to look, so you know what, let's actually try to make some conscious decisions about developing this skill, but on my own this time. I started to learn by watching other artists and trying out their methods and things they recommend, picking what i liked and dropping what didn’t work for me. And this is the part of the journey I'm still in now, but it's quite pleasant.
Sorry for the wall of text reply, but as You can see I was circling art and drawing for quite a bit to finally bite on it proper so it’s a layered answer haha. And also I read Your ask while i was chilling over my morning coffee so i fell into A Mood and it got long XD
Cheers and have a good day! <3
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mich-al · 3 months
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okay here's a mini-rabbit hole cuz my mind is being blown rn
so there was this cartoon called wow wow wubbzy on nick jr. it never aired where i live but i did play a bunch of the flash games they had on their website.
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they were cool games but i think just the aesthetic with this simple shapes and all that is why it stuck out to me as a child. today i was bored and decided to revist them and because now i can actually understand english, i went to the wiki. one of the articles was about the artbook "The Art of Wubbzy" and it had this:
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this sounded super weird. i assumed it was maybe some creepypasta nonsense cuz i was a Wikia Kid myself and most of the users were probably children. but it did elaborate on it later in the article.
(im just putting a 'read more' so your dash isnt too cluttered, there isn't anything super disturbing here or anything like that)
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now if it was just the second picture, i would doubt that, but the other two sound too specific and not overtly scary enough for children to make up. luckily, the article had a link to a free pdf on scribd. so i scrolled through like 50 pages of normal artwork, and sure enough, the pictures were actually there!
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i expected them to be at the end or something but no, each of them is scattered among tens of pages of usual production artwork. there's like no warning or anything, it's jarring, and would probably spook an 8-year old me. but the pictures do look a bit shoddy so i tried to see if there was some Physical evidence in the printed version.
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that's the first picture they described! it's here! from a concerned parent it seems! and there's a youtube video of someone flipping through the book! you can see the "creepy art" next to the usual production artwork.
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so here's the question... why would you put this in a book about a lil kid show? and why am i finding out about this just now? "vent art" like this isn't that rare, you've probably seen the very gory edit of "The Enchiridion" title card or heard of the edgy rugrats storyboards the animators made. these are relatively well-known, so i really feel i should've seen it. well, i don't have an answer, but i have a hunch.
recall the note that started it all. the SECOND edition. so it's not like it was removed due to backlash, it was Added later! you'll have an easier time buying the creepypasta version. but here are the dates:
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that's a 14 year gap! that's long enough that anyone who watched wubbzy in its day is at least a teenager now! so my theory is, that since wubbzy is way past its cultural relevance and people with familiar with the show are Older, bob boyle (the creator) or the publisher at frederator decided to have some fun and show the world a lil peak behind the scenes. though, the pictures appearing with no context or explanation between storyboards and backgrounds makes it feel more like a sort of prank. idk how to end posts but thx 4 readin
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ectoodle · 1 year
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I want to ask, are you an animation major? How to make the bingqiu animation so amazing!!
Yep, I did major in animation in art school!
As for your second question, it’s a little too broad to explain so I’ll try to show my process.
Quick disclaimer -- This is not really a tutorial, I’m still learning how to animate and I struggle a ton with it. This is just how I personally work through my animations. It’s not ideal nor efficient, it’s just how I’m able to get the most work out of the time I have.
Putting this under the cut because I tend to ramble.
First, I roughed out the general main points I wanted to highlight, such SQQ’s fond smiles when LBH wasn’t looking, LBH’s spotlight scenes, the abyss, SQQ mourning, etc. Then I cobbled my storyboard into a quick animatic, but each scenes lasted too long so I had to break it up into smaller scenes, resulting in more animation to be done u__u;;;
Ideally, I wanted to have a solid storyboard before diving into animating, but it actually took more time if I had done that (and I was losing patience from thinking so hard lmao) so what ended up happening was I was making up the storyboard as I animated. It helps that I had a general idea of what was going on in each phrase of the song.
It did end up deviating from my original outline, which was more of an abstract amv to highlight bingqiu’s relationship, rather than a linear summary of the novel. Which is why some scenes were not 100% accurate to the novel and some were also my own artistic interpretations, for example: SQQ crying at the abyss, the sword sticking up directly from the grave, the red sky during the reunion chase, the cloudy sky during the self-destruction...it didn’t occur to me it was the entire novel until people pointed it out. But bingqiu’s entire relationship was the plot so it makes sense!
I played around with colors to see what I liked/what suits the mood of each scene.
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They’re small thumbnails and quite crappy but it gets the point across! They were also just for myself to understand, so it didn’t matter how scribbly they are as long as the artist themself understands. I also didn’t stick it either, for example on the bottom left of the abyss, the final scene did not include flames but instead fire sparks. Because I couldn’t bring myself to learn how to animate fire 😂 but also, it made the scene too busy and distracted away from LBH’s fall, which is already pretty small, so sparks felt non-intrusive and atmospheric. I also didn’t want to just mimic the donghua either, so I tried to put my own spin to it.
When making art and animation there a lot of problems that can pop up that you didn’t even realize until it’s blocking your path...so it’s a lot of problem-solving and working your way around it. Although it might not have been what you imagined at first, it can bring you another completely new vision to consider. I scrapped a ton of ideas and thumbnails that I really wanted to include but it simply couldn’t work out, either due to my own limitations or just the way I have the flow of the amv set up. It’s hard to let go but I tell myself I can recycle it for another artwork, or I can just completely let go of it and that’s ok too.
Speaking of scrapping, here are some thumbnail ideas of the self-destruction scene.
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This was definitely the scene I struggled with the most, since it was the most emotional scene! But it was a pretty difficult scene to animate that would have taken too much time, so I had to re-board it.
Next is the animation! I’ll try my best to explain my process:
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Rough 1st pass: super quick scribbles to try and get the main idea down -- I start off with key poses, breakdowns, and then drawings in between them to smooth it out. I don’t worry too much about getting the forms correctly since I’m focusing more on the acting of the characters.
Rough 2nd pass: add secondary action like hair, clothing, etc and more drawings to smooth it out. It’s too messy for me to consider it a tie-down, if I had time I would go through a third and fourth pass to so it’s more solid. But I was impatient/had no time so I dove straight into lineart.
Lineart: I did both pose-to-pose and straight ahead animation, and added some small inbetweens to smooth it out again. I try to be careful not to fall into the trance of just “tracing” over my roughs since it can flatten the characters, but it still happened anyways. Flipping a ton of times between your drawings is super duper helpful.
Flat Color: Paint bucketed everything. I think I forgot the designs on SQQ’s robes and his cinnabar mole so I did that at this stage too.
Shadow/Light: Animating shadows and light on separate layers, done straight ahead + pose-to-pose combo.
Final Effects: finally the stage I can relax and see animation come to life. Comped everything together and add in special effects like gaussian blurs and mild color correction.
And now one scene is done! Now to repeat this for another 60+ scenes.
Finally when everything is done I drop everything into a video editor, tweak it to the music and it’s finished!
So that’s pretty much how this mv was created -- if it wasn’t for being possessed by the love of bingqiu I don’t know if it was possible for me to have finished at all 😂 I took a lot of breaks in between, but I’ve learned from past mistakes and injuries to balance my health and creating art so I had a lot of fun making it. I definitely was cutting a lot of corners for this project, but I’m still proud of what I made! Definitely satisfied my love for bingqiu 😆 and seeing people are still watching it makes me happy! 🥰 I cried when people told me they could see my love for bingqiu shine through because I really did pour my whole heart and soul into it, even when I thought I was just struggling through it all 😭💖
I ended up talking too much again but I hope that answered your question anon! And if you’ve read this far down, thanks for reading and I hope you continue to keep bingqiu in your heart 💖
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ominous-artist · 26 days
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I’ve felt really indecisive when it comes to Blender. I’ve been self-learning with aid of tutorials for months and I don’t know which side I want to focus on. Geometry nodes feels powerful but I still need more time to perfect. Grease pencil is easy as a 2D animator but there’s still more to dive into. The character modeling and rigging that I STILL want to perfect even after making a few good ones as well as character animation. I feel like a red mage, a jack of all trades but a master of zero. At my old studio I would often handle every part of a video, concepts, character animation, storyboards, compositing and audio editing, and while I did get skills from it I feel like I haven’t perfected anything great. I pride myself as a 2D animator and good at puppet/Flash animation but I still feel like there’s MORE for me to do. Every time I go on social media it’s either a mash of AU generated videos or animations, and in the time it would take me to make a 15 second animation, FbF, Motion Graphics or 3D there will already be a slew of over polished Generated artwork burying whatever I make. In the time it takes me to learn what I need every job is going to be done by 1 person with a generator. I’m at the start of a new month, on April 1st, and AI makes me feel like a joke.
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