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#I kinda want this as a video game now...
floweroflaurelin · 1 year
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Chromia’s new crystal tools are just too cool!! Even though I’m busy as all hell I wanted to take a least a little Me Time and spend a lil bit making something fun 🥲 I had a blast with these, I love how colourful they are <333
Which other Empire’s custom tools should I paint?
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black-and-yellow · 10 months
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Louie is un-scam-able (he has No money)
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ezlo-x · 1 month
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Yall got asks? :]
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munchboxart · 8 months
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There's something about watching horror content at ungodly hours while drawing that adds another layer of focus (it's fear)
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waywardsalt · 10 months
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small little thing abt botw/totk and the future of zelda games considering it seems likely that future zelda games might be in the same style as those two and how i feel like botw/totk don't actually feel like zelda games (kind of messy i just typed this out in a kind of informal or whatever way) (this post is long af btw so uhhhh yeah)
im part of the group that claims that botw/totk aren't 'real' zelda games but... i guess they are technically 'real' zelda games, but... they sure as fuck don't feel like it, and because of that, i'm not at all excited with the idea of future loz games being in the same style, especially with the pitfalls these last two games have fallen into having been things that past zelda games did especially well, it feels like things have been sort of flipped on their heads in terms of what's being valued or whatever
like... the best parts of older zelda games were things like the story and the characters and the puzzles and the dungeons and stuff like that... the best parts of botw/totk right now are just the gameplay. people enjoy these new characters, but they dont have the narrative backing that older games do, they don't have the same impactful arcs or roles allowed by a more linear story
the point i want to get at though is how botw/totk honestly don't feel like direct evolutions or steps up from past zelda games but rather just... entirely different game styles (open world games) with the zelda flavoring and worldbuilding and story styling slapped on top.
i mean... i feel like a half-decent example of some other well-known franchises that have jumped on this (honestly kind of thoughtless) open-world bandwagon are mario (mario odyssey) pokemon (sword/shield and scarlet/violet) fire emblem (kind of. with some free-walking segments in 3 houses and engage) and the soulsborne type games (elden ring), these are all other well known and storied game series' that have somewhat made the move to open world, and i think that switch was a bit smoother, kept the core and integrity of the games that came before much better than botw/totk did
elden ring is the easiest to explain- the gameplay loop and core mechanics are the same and build upon past games' you just have more room to run around and get killed in with some little open-world flourishes like material gathering.
fire emblem is... a bit less flexible in terms of changing up the core gameplay, and the addition of open-world segments are added to add bonuses to the strategy gameplay and allow for more support-building oppourtunities and little minigames, and its more or less evolution from echoes' dungeon-crawling bits and the customizable castle in fates. the core gameplay still effectively works the exact same, just with some little class or mechanic tweaks and additions.
mario odyssey, though each world was pretty massive, still had your typical 3d mario platforming, and the new hat stuff fit in pretty well with olderpowerups and gimmicks, and the boss battles feel and work pretty similarly to the way they used it- odyssey does feel like an evolution from past mario games (ps. playing two-player with one person as cappy snaps the game in half. its the secret easy mode lol)
the new pokemon games are pretty much just the same as past pokemon games, theyre just open world and buggy as fuck rip have extra little open-world flourishes that build on what past games set up. the battling works the same as ever and the progression is the same with a number of powerful trainers you have to battle to continue forward.
with botw/totk... the progression is dramatically different in terms of power-scaling, world presentation, item-gathering, puzzle-solving... pretty much everything in the established zelda format. i get that it was pretty much the aim with botw to have a fresh start and throw out a lot of the old standards but it just makes them feel so dramatically alien to past zelda games; theyre completely different experiences in pretty much every single way, and as such they dont feel like what we've (well, people who have started with and spent a lot of time with other loz games) learned to associate with the zelda titles.
with open world games in general it's a bit harder to have a truly impactful narrative akin to those in past zelda games, anyways. i will admit that botw was a good execution of trying out something entirely new, and the narrative and gameplay and world actually complement each other very well, so despite what i've said in the past I can't really fault it's narrative too much since it's a less traditional sort of narrative and effectively does what it aims to do very well.
totk, on the other hand, proves that this style of game does not mesh with the old style of storytelling at ALL. linear games can have proper narratives with coherent stakes, developing characters, twists and reveals and building emotion and mood- and all of that is thrown out the window with totk when they decided to try and have both a more linear story with actual reveals and development and emotion, while also letting you literally spoil it for yourself out the gate.
you can't really have a well-executed story when players are capable of doing things drastically out of order and of jumping into story beats without the prior buildup and straight-up ruining what could be otherwise emotional reveals, and players being capable of doing this is hard-baked in how the game fundamentally works. I honestly feel bad for people who found the fifth sage by accident before anything else.
you can't effectively have a linear story with character growth and plot developments and impactful moments while also allowing it to be experienced out of order and with massive time gaps in between; with this kind of stuff, you can't really have your cake and eat it too. say what you will about the linearity of past zelda games, but i bet you that midna wouldn't be as beloved as a character as she is if it weren't for the linear order of the story and its events. certain parts of storytelling may demand for a linear manner of telling that story.
botw's story works because none of the memories reveal anything groundbreaking taht you don't already know; they are optional and merely give you more information about these characters from link's past and simply inform you about the girl keeping ganon at bay. if you find a late memory first, that's fine- it technically doesnt reveal anything too important to you, it just fills in some gaps for you and your player character. it makes sense within the story itself for the world to be so open and for you to be able to do what you can; the story is not the focus, nor is it even needed to beat the game. the story was made with the gameplay and what you are allowed to do in mind, and as such doesn't include things such as in-depth character development or important plot-twists.
on the other hand, you can easily spoil totk's biggest plot twist in a handful of different ways completely by accident, just by getting curious about the world around you. this can shatter a lot of the mystery or tension in the plot and this can happen completely by accident to someone playing the game organically and blindly. the story itself doesn't take this into account, it reads more like a linear story that would be more suited to a linear style of play, coming across things in order to ramp up the stakes and let things be revealed at the best possible time. (tbh totk's story doesnt seem to take the player into account in general, if the game forcing you to watch basically the same long cutscene four fucking times says anything, jesus christ)
narrative pitfalls aside, botw/totk put heavy emphasis on gameplay, but not in the same way older zelda games did, and as such trade away the unique items and gimmick-y game-specific mechanics for a small toolset handed to you out the gate. what botw/totk do- giving you everything you need from the start and having very little true varation in the gameplay from then on out- make sense and works just fine for an open world game. there is, however, a lack of actual depth to that gameplay that other open world games do have (off the top of my head, the ability to unlock and upgrade abilities and have general character upgrades in fenyx rising as well as the impressive depths of elden ring's combat and character customization system). the most depth botw/totk has to the actual gameplay is just the fourish different weapon types and the ways you use your fourish abilities (saying fourish bc for real ultrahand and fuse are fundamentally the exact same thing). there is also just raising the little defense numbers on your armor and getting more stamina and health, but that does absolutely nothing to the actual gameplay but make link more durable.
i mean, sure, health in past loz games just makes link more durable, too, but thats how health upgrades in any other game work.
the gameplay switch makes sense, considering the switch from a linear puzzle-adventure concentric game to a more sandbox-esque open-world game, but it does not mesh with the former loz formula at all, so while the shift in style makes sense, it makes me think that you can't have a previous-style loz experience in an open-world sandboxish sort of game. especially with how in totk you can very easily bypass most of the fire temple just using the mechanics handed to you at the start. you can't have the same type of zelda dungeons in a game where you are allowed to do it 'wrong' and the game itself does not allow for the same kinds of puzzles.
i am of the opinion that so long as future zelda games work the same way botw/totk did, we will not get old-school zelda-style dungeons again.
the loss of a variety of items used for specific puzzles and environment switches is the loss of a varied dungeon experience and the loss of the same kind of world and character progression as past zelda games.
you are handed everything you'll ever need at the start of botw/totk. the only thing that will meaningfully change is how much damage you do. there are no alternate strategies opened up by new items that can double as weapons, no new traversal options or routes opened up by things such as grappling hooks or clawshots or whips or specific wands. even the battle system is drastically different, instead of being enemies that take specific amounts of hits to die while you can obtain progressively stronger swords, enemies are just damage sponges and you can get all kind of weapons that just do different numerical amounts of damage.
the bosses themselves- big staples and draws of zelda games- also work extremely differently. instead of having to leverage specific items to expose weak spots or having to fight in a specific manner to do damage, you are just asked to... do damage. even in totk's bosses, where sage abilities are most certainly helpful, the only boss i found to truly require a sage ability was the lighting temple's boss; the others i either hardly used the sage at all (i didn't use yunobo at all in the second phase of the fire temple boss and hardly had a need for tulin with the wind temple boss [esp considering i was using a 3-shot lynel bow to make the poor fucker a cakewalk]) or found that alternative solutions felt better, like resorting to splash fruit on repeat water temple fights instead of wrestling with having to activate and use sidon's ability. the sages are honestly fairly poor replacements for dungeon specific items.
this kind of causes botw/totk to play more like a poor man's dark souls or just like any other open world rpgish game. i don't play botw/totk for the experience of a zelda game, i play it because it's an open world game that i can walk around in for five minute before switching to something else because i liked something in that other game better.
the combat in botw/totk isnt designed in such a way that makes it feel good. mineru's mech is fucking dismal, but since it's just either shooting with a bow or attacking with one of three types of melee weapon with some timing for a dodge, it can get stale fast. it doesn't necessarily even feel good, since there's not enough variety for it to get really engaging. (this is def an uneven comparison, but elden ring's combat feels considerable better with the different dodges you can do and the amount of attack options you have with just one weapon, not to mention the amount of control you have over your general fighting style.) combat in botw/totk at hour 1 is the exact same as combat in botw/totk at hour 100, the only different being the amount of damage you do or how much of a beating you can take.
it just... the styles of botw/totk can't allow them to feel the same as older zelda games. the shift in style was clearly a good move to draw in series newbies and shake things up, but it comes at the caveat of making them feel distant from their predecessors and uncomfortably similar to other games like them. it's hard to avoid comparisons with elden ring when on the surface they are very similar games, one just feels more true to its core identity
this all is said without mentioning the way in which botw/totk lore feels almost dismissive of past series staples and seems intent on not looking back while also taking every fucking attempt to nudge you and say 'hey, remember that zelda game' and honestly all that shit does is make me want to play a different zelda game.
botw/totk seem altogether very desperate to distance themselves from past zelda games while also being unable to really tear itself from what came before and it just culminates in me spotting linebeck island on the map and going 'damn i miss linebeck' and turning the fucking game off to play phantom hourglass instead. say what you will about phantom hourglass, but it certainly handles its story progression and character development infinitely better than the game that lets you accidentally shatter the impact of the story by deciding to check out that cool temple in the distance of the depths
#quick note abt the examples from early on i got the verdict on soulsborne games from my friend who has actually played more than elden ring#and pokemon was kinda a guess the most recently mainline pokemon game i have is sun/moon#totk has made me really think about what i like in video games and why lmao.#it has also made me appreciate botw a lot more. i prefer the emptier hyrule of botw it just feels extra cluttered in totk#i like how in botw its a lot more natural and more fun to honestly run around in with there being no falling debris or scary holes#salty talks#totk salt#being annoying abt totk again hiiiii. id like to talk abt stuff i liked in other loz games but its hard to start without some kind prompt#im not entirely sure how i could really explain how i feel totk's story failed and why without going in circles for a while#its just. the gameplay and the intended story experience clash like fucking crazy plus the story relies too much on the player#to do a lot of emotional heavy lifting#like. if you want to start a convo with me abt this go for it but this is what i have to say for rn#loz#legend of zelda#totk#botw#totk criticism#i do really appreciate botw now im not gonna lie. its still not amazing in my eyes but i appreciate it for what it is#also i cannot believe totk made linebeck island worse fuck you#like. in botw theres a goddamn chest with 50 rupees and thats a good subtle nod to what's being referenced#in totk theres just two bokoblins and nothing else and i dont care if it wouldve been lazy to just have the chest there again#you explicitly namedropped linebeck might as well make good on it. its more fun to continue having little nods like that#i understand when people say that saying botw isnt a 'real zelda game' is bad criticism but tbh its not really a criticism its just an#observation. it comes with its ups and downs and for me it makes me enjoy these games less and makes me feel a bit alienated#if that makes sense. idk. its late and if i continue with that thought im going to lose it for sure#ig just. im upset abt how totk handled its story and im upset at the idea of... this being the future of these games yknow#it feels like a selfish sentiment but idk#long post#bitching abt totk
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chibishortdeath · 6 days
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Hmmm I kinda want to make a side blog for RPG Maker game development related things to be able to talk to more experienced people in that community, but at the same time I both don’t really think I’d get much attention and don’t want to accidentally spoil my own game (^^ ; ).
I have a rough story, concept doodles, a tileset, some character sprites, an enemy that walks around but can’t initiate battle yet (if I even decide to have a battle system), a couple rooms with some events, and a functioning run button, but I’m still lost on how to do much else at the moment. Especially since this program has the ability for scripting, meaning I’ll probably have to learn and actually retain another coding language.
So, I’m not very far at all lol. Idk how well that’d go over on the established fandom website, but eh.
#text post#incoherent rambling#project update#game project#I’m still also debating whether or not I can actually even make a proper horror game too#It’s the rule of like just being a horror fan doesn’t make you good at horror being afraid of something does? ya know?#I am trying to go with things that scare me personally but it’s been difficult#either things aren’t concrete of concepts enough or are wayyyy too oddly specific to make anything about#which is quitter talk I know but how does one translate the childhood heebee jeebees of watching top ten gaming videos past bedtime 💀💀💀#or like the way too broad general fear of lack of control without making it too on the nose or too vague#truly a balancing act writing is#kinda ironically I am also a little bit less afraid of hospitals after having been to one for myself rather than family members#which makes things both more and less difficult???#on one hand I have better references for them now but on the other hand I’m desensitized to it 😔#I think I get used to things a little too easily for a lot of things to stay scary#the thing was a scary movie the first time I saw it and now it’s a comfort film#funger was a very scary game until I first died and reloaded a save with little consequence and now it’s just a spooky but fun rpg#but then at the same time thinking about a movie studio logo before a movie that scared me as a kid cause there was a monster in it#still gives weird left over shivers but actually seeing it doesn’t anymore for some reason#I feel like that’s how it’s worked with most things I’ve ever been afraid of in my life besides concepts like death control or idk drowning#ugh writing is HARD#but actually making a functional and fun to play game is harder oh my god do I not know how to make puzzles#I have made swivel chairs that can be knocked and walked over but that’s about it and idk what to do with that knowledge lmaooooo#and I don’t want the entire gameplay loop to be read text search room get key repeat cause that’s boring#I have also desperately tried making a stamina system but there’s not much help with that online especially not in the rpg maker forums#the no necroposting rule sucks all the threads for questions I have never get answered and never will cause no one is allowed to due to age#anyway idk what to tag this probably won’t get seen since it’s not my usual anyway but eh whatever I’ll think about this#hopefully I remember the passwords to two blogs 💀💀💀
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moenmomentsthemoe-en · 4 months
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i miss friends
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mokeonn · 7 months
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I'll make a post about it later but I swear the WORST advice I see being passed around in art circles is that art is a popularity contest and the only possible way to make money off of art, especially online, is to get popular first. Like that is BLATANTLY false.
The art community CONSTANTLY has to remind artists how damaging the numbers game is, and I think a huge reason why is because of how common a misconception it is that you have to be popular to make a living. It feels like the second I leave my specifically curated tumblr art community, I am bombarded with this idea.
#simon says#rant#delete later maybe#i made this bc I was watching a youtube video about how harmful fast fasion is for artists#and in the comments someone was talking about how they gave up on commissions bc no one ever bought them even though their prices were low#and someone responded by saying that the artist had to do youtube bc making a living was a popularity context#and I quote: 70% popularity 30% talent#and the first person said they were fucked because they had autism and social anxiety and couldn't do youtube#i instantly jumped in and made a long ass comment correcting this#giving advice on how to get more commissions and build an audience for themselves#while telling them that the person telling them it's about popularity is SUPER wrong#I now understand why there's ALWAYS a post about ignoring the numbers game getting popular#I totally fell into the same pitfall where I thought I had to get famous first before making a living#working with an artist as a studio assistant and deleting twitter has helped me stomp that mindset out#it's just not true yall. you don't need popularity you need passion#anyways I wanted to rant about this because I never realized that people were like... ACTUALLY telling young artists this#I thought that it was a mindset folks naturally fell into (like me) but it turns out people are just... blatently saying it#you're actively discouraging artists if you say shit like that btw#that's kinda why I decided to rant it just made me so mad like bro you are being a dick rn and preventing someone from creating#like the numbers game totally stops a lot of artists from creating what they like bc it won't do well#when you spread that idea that popularity is what makes an art career you are hurting so many artists#like I understand HOW the misconception starts and I understand where it comes from (once again been there done that still unlearning)#but don't spread that idea yall. it's just so shitty#anyways rant over uwu
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rapid-s-blog · 2 years
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This pretty gal belongs to @jjaydazo from her AU Artificialtale!
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dollar-store-sparklez · 8 months
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i miss dominion smp :(
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dazzlerazz · 3 months
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Maybe I get an ac tattoo
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bowithoutadaemon · 1 month
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Ugh I hate when my brain decides I NEED to play a certain game that I don't currently own.
I have a backlog of several games. Of various genres.
And I am fairly sure I tried the game back when my hacked switch worked and actually didn't really enjoy it that much.
But now my brain isn't shutting up about it.
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skeletalheartattack · 7 months
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@ those tf2 server related tags: the lazypurple silly servers still exist. and if you want a silly-adjacent server that still has killing/pvp enabled then they also have a "TDM" server where objectives are disabled so you really just get to dick around
i figured his servers would still be around, although i don't think i ever had personally played on his servers before. i think i've seen some videos of them in the past though.
the two servers i use to hang around in through 2012-2016 were mostly just... hang-out servers? the term i refer to them as is "hub servers", similar to like... hub levels in platformers. one was a big city server where i met a good ammount of my friends on, the other was a server with maps the server owner created, which is also the server that hosted one of my maps. they had some sourcemods in common like the jetpack plugin.
im not sure if i could personally experience the vibes of those servers in the same way these days. granted anytime i play tf2 these days, it's usually to play casual, haven't touched any community servers in a long time.
#ask#anon#theres a channel ive been subbed to on youtube that made the uhh... meet the random fortress videos#those videos give me nostalgia in a way i cant describe#cause like the two servers i mentioned didnt have that exact extreme vibes going on.#but thats what it felt like to play those servers sometimes#like i see those videos and i imagine thats how the golden machine gun server was back in 2008 or so.#i never played on that server for context. but i watched plenty of videos from their channel#the golden machine gun also brings back the nostalgia of a server having custom maps specific to that server#like you couldnt experience those maps anywhere else.#those kind of maps i think honestly inspired me to get into mapping#that. and the second server listed above had maps that kinda looked not great. and i wanted to make a map that looked nicer.#i dont agree with that sentiment in going about making maps now. but thats what got me into mapping.#im told that server hosted the map i made a lot. like it was a really popular map even after i stopped hanging out there#idk. i guess what im getting at is that theres a certain magic to the servers i use to play that idk if ill ever experience the same again#thats not to say it cant be recreated or remade exactly. its just idk if i could experience it the same.#id have to be around a lot of folks from friendshow. whom of which are folks i met from those servers#though not a lot of us play live tf2 that actively these days. ive mostly been playing cause my current computer runs it well now#and ive just been having fun playing casual.... for the most part. and also customizing my guys#im okay at the game these days. ranging from pretty good to okay in most matches.#sometimes i kinda want to be in a server where i can just look pretty and fuck about.#im sure maybe ill find a place some day. ik the servers exist. i just havent really tried exploring any#i think my experience to those servers are similar to roblox servers i use to hang around in as a kid in 2008-2009#if anyone remembers uhh... space cruise v3 or whatever. thats the vibes i want to achieve for a map some day.#like youre just in a big space cruiser with your own personal room and you can do jobs to get money and buy furnature#and just mill about and shit. too bad that world doesnt really work anymore with robloxs code changes since 2007....#anyway thank you for telling me anon! i do appreciate it!!
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kakusu-shipping · 1 year
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Another big Mario Self-Insert sketch page I’ve just been doodling on for the past few days. I’m obsessed.
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madd-nix · 8 months
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girl help, I feel trapped in my enclosure and now I wanna impulsively buy fun lipsticks and get a razor to buzz my whole fucking head
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seventh-district · 8 months
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so was anyone gonna tell me that Neil Newbon is the VA for Astarion or was i gonna have to find that out myself when he suddenly started uploading his playthrough of the game on YT
#Seven.txt#viddy game stuff#bg3#astarion#like??? as soon as i saw it i was like OH OF COURSE IT’S YOU!!!#like. i only have a surface level of knowledge abt Astarion from passively consuming other’s posts abt being obsessed w/ him online#but i can tell that if i ever actually took the time i’d probably be rlly into the character#okay so Full Transparency- this post and the prior few tags have been siting in my drafts for the past 12 days#and i know Neil has been uploading his playthrough since even further back but i am late to everything okay it's how i am#and anyways in that time i have watched hours upon hours of Astarion scene compilation videos on YT#and i can now confirm- yes i am Really into the character lmao. like. Severely into the character#like. i'm-making-a-playlist-for-him-and-its-already-got-50-songs-on-it level of Into Him. it's over for me boys there's no turning back#i'm fixated. there's no saving me#like i have never dungeoned a dragon ever before in my entire life but this fucking man.#this man is making me wanna drop $60 and 150gb of my PC's storage space on a game i have no idea how to play#i think it could make for a fun recording experience. but idk if i'll actually do it. i'll sit on the idea for a while first#but Astarion's existence and the sickass character creation is calling my name. i think... it could be a fun time#not like i literally even have the time to dump into a massive game like that but i waaaant to. i kinda want to#anyways Seven found a new traumatized little blorbo to fawn over everybody watch out. a reblog storm may cometh#they couldn't have cast someone better for Astarion i stg#Seven stop falling in love with the characters Neil Newbon voices/acts as challenge FAILED#lmao now i'm thinking about putting BG3 Astarion and RE8 Heisenberg in a room together. could u fucking imagine#talk about taking the whole vampires vs werewolves thing to another level#Astarion isn't a True vampire and Heisenberg isn't even a fucking werewolf and that makes it so much funnier to me#just two old fucked up somewhat non-human guys. i'm genuinely trying to picture them interacting. how would it go#anyways i have been awake for 30 hours with only a 1hr nap in the middle. and i have just eaten a sinful amount of spaghetti#and am currently riding the high of finally having posted ch4 of ES. with no big responsibilities tomorrow. and so u know what time it is#time to be insane on tumblr until i pass out
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