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#Realistic Architectural Rendering
sami-studio · 2 months
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SEMI REALISTIC -Backyard Design work for a tiny space with privacy.
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codgod-moved · 2 years
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had a dream and forgot it wasn’t real so i was really just about to make a post like damn why do all of e2!scott’s nightmares involve jimmy
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The Power of 3D Visualization in Application Development
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Introduction
In the realm of technology, 3D visualization has emerged as a dynamic tool that revolutionizes the way we interact with information. From architectural designs and medical imaging to gaming and virtual reality, the applications of 3D visualization are vast and versatile. In the context of application development, integrating 3D visualization can lead to enhanced user experiences, improved decision-making, and innovative solutions. In this blog, we'll delve into the realm of 3D visualization and explore its transformative potential in application development.
1. Engaging User Experiences
Traditional 2D interfaces are limited in their ability to convey depth, spatial relationships, and real-world context. Incorporating 3D visualization in applications elevates user experiences by offering immersive environments that mimic reality. For instance, in e-commerce applications, customers can view products from different angles, zoom in for detailed inspection, and even "try on" virtual clothing or accessories. This heightened interaction not only engages users but also provides a more accurate representation of products, reducing the chances of buyer's remorse.
2. Data Visualization and Analytics
3D visualization isn't just about creating visually appealing experiences; it can also provide valuable insights. In data-heavy applications like business analytics and scientific simulations, 3D visualizations can help users better understand complex information. By converting data points into 3D objects and visual metaphors, users can grasp patterns, trends, and anomalies that might be harder to discern in traditional 2D charts or tables.
3. Training and Education
3D visualization has revolutionized the way we learn and train. In fields such as medicine, aviation, and engineering, applications that use 3D visualizations allow users to explore intricate structures, conduct virtual dissections, and practice procedures in a risk-free environment. This interactive learning approach enhances comprehension and retention, bridging the gap between theory and practical application.
4. Architectural and Urban Planning
For architects and urban planners, 3D visualization is a game-changer. With the ability to create realistic renderings of buildings, landscapes, and entire cities, architects can present their designs to clients in a compelling and comprehensible manner. Additionally, urban planners can simulate the impact of new developments on traffic flow, pedestrian accessibility, and overall city dynamics, aiding in informed decision-making.
5. Virtual Reality (VR) and Augmented Reality (AR)
The rise of VR and AR technologies has opened new avenues for 3D visualization in application development. VR offers fully immersive experiences, enabling users to explore virtual environments as if they were physically present. AR overlays digital elements onto the real world, enhancing our interactions with our surroundings. These technologies are being harnessed in applications ranging from gaming and entertainment to training simulations and remote collaboration.
Conclusion
The integration of 3D visualization in application development marks a paradigm shift in how we interact with digital information. From engaging user experiences to data interpretation and education, the possibilities are boundless. As technology continues to evolve, developers have the opportunity to leverage 3D visualization to create applications that not only cater to users' needs but also spark their imaginations. By embracing this transformative tool, we're not just developing applications; we're crafting experiences that bridge the gap between the digital and physical worlds.
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sagesarvie · 1 year
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panel bedroom
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the3das · 1 year
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A One Project of 3D Exterior Rendering Services
Step one in 3D Exterior Rendering Services is brief and the visualization need to consist of all of the files and references. A 3D Architect studio representation commercial enterprise calls for green task control and correct layout representation. There are fewer questions at some stage in the work system the extra specifics it presents. There is no higher technique to displaying a consumer any architectural or layout concept in the USA, Australia, Canada, and Europe. While compared to the drab and unimaginative pictures architects needed to paintings with inside the beyond, 3-dimensional out of doors rendering and professional pics are nearly equal. A customer typically desires to first take a look at the mission of the idea in photographs earlier than moving ahead with its fact while ordering the indoor design of a room (rental, country house, business, income region). This is not a difficult assignment nowadays. The visual interior layout may be produced through the usage of pc programs like Autodesk 3Ds Max. In contrast, 3-dimensional photos aren't photorealistic, and it enables making 3-dimensional doors rendering version of the layout, giving one the risk to view it from all aspects.
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Many undertaking flaws that could have long gone not noted may be discovered and stuck well earlier than construction even begins. 3D Exterior Rendering Services will assist reduce down on wasteful spending and preserve the time needed for creation. The maximum excellent choice will can help you consider the façade of the building while the plans call for the construction of a residence and you can't choose the design task. Photo realistic shows are used further than conventional blueprints, maps, and models in engineering and architecture. Experts assist in developing a concept for a brand-new interior after very well examining the architectural framework. It’s far cautioned to decorate the houses indoors in an identical fashion if the purchaser intends to build it in a specific layout. You could visualize the future layout of your perfect domestic with the 3-dimensional graphic. This may allow you to choose the favored coloration for the partitions, the roof, and different small information that enhance the shape's splendor. For effectively enforcing the most audacious designs, three-dimensional visualization and three-dimensional graphics are energetic equipment and assistants for designers, planners, architects, construction businesses, and actual estate groups.
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infinvisual · 2 years
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Infinvisual Provides Real Estate Rendering Services, Architectural Rendering, Exterior Rendering, Architectural visualization studio, 3D Interior Rendering, Realistic rendering, 3D Rendering and many more services.
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mysterycitrus · 5 months
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Duke hcs? 🤲
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Headcanon A:  realistic
without realising it, he often thinks in negative space. as he sketches, he finds himself isolating shadows, rather than light - unconciously identifying what his eyes can't see. he considers studying architecture, or engineering, and rebuilding the west side into something shining and good that his parent's would be proud to return to. a rooftop that will catch the sunrise of a morning, windows looking to the water. if he grovels a little, damian will add tiny, scaled, illustrated residents to the future he wants to build. he puts himself, incandescently small and rendered in chicken scratch, square between those he loves.
Headcanon B: while it may not be realistic it is hilarious
looking at superman for the first time almost blinds him. starfire is even worse. getting introduced to superboy by tim was a little better, but only because he was already wearing sunglasses indoors. kon's bright smile just makes his eyes water. when he is close to them, it's like standing next to a lit fuse, pulsing with energy and just out of reach.
Headcanon C: heart-crushing and awful, but fun to inflict on friends
duke doesn't come out the other side of the war being scared of clowns. he keeps waiting to be, but he sees the joker's pale face, his ratcheting cackle, his pastel suit and bulging yellow eyes as pathetic, not terrifying. instead, one night at jay's, he's flicking through stations and ends up on reruns of full house. his mom loved comedies - living single, frasier, seinfeld, fresh prince, and black adder. it makes his heart hurt, and he settles in to watch when the first laugh track kicks in. terror. horror, disgust, roiling revulsion in his stomach as he hears it in his mind, laughing at everything, laughing at him, like his mother is sat before him again unknowing and hysterical and agonised. he shuts it off, hands clapped over his ears, trying to breathe. no one is there but him. even jay can't hear him cry.
Headcanon D: unrealistic, but I will disregard canon about it because I reject canon reality and substitute my own.
duke remembers jason todd's dildo dome phase. during dick's brief reign as the batman, he'd watched red hood misjudge the height of a fire escape and accidentally wedge his head in between the rungs on a tight angle. once duke realises it's the same person, he can't take him seriously. he thinks about jason's accidentally beaning himself trying to walk through a low doorway. he wonders if jason can still turn his head, or if he has to pivot his whole body like an owl when he's wearing the helmet. he considers the dome's practical uses as a headpiece, or as an exercise in fashion delusion. jason tries to intimidate him, once, and duke just says: "keep it in the bedroom, butt boy," and takes off before jason realises what's going on.
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uwmspeccoll · 2 months
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Manuscript Monday
This Insular manuscript was created by Irish Catholics, who were well known to be stewards of knowledge and artistic ability during the ‘dark ages’ of the 6th-10th centuries CE. In particular, the Insular style consists of flattened, two-dimensional figures of people and animals accompanied by elaborate ornamentation throughout its pages. We often see interlacing designs and Celtic knots within this ornamentation and the proportions and rendering of the figures and architecture seen throughout the manuscript are not always realistic. For example, in the Book of Kells, produced around 800 CE by Irish monks in Scottish west-coast island of Iona, the columns holding up the arches on canon tables are circular and would lack structural integrity in the real world, for obvious reasons. We can see the flattened, strange rendering of figures on folio 32v (shown below), which is a depiction of Christ Enthroned. Christ’s knee is lifted to hold up the codex in his hand, but the placement of his knee is anatomically incorrect. We also see the flatness of the figure and the inclusion of ornamentation throughout the image, and we can see even more of this decoration on carpet pages throughout the manuscript. The Insular style was not only limited to manuscripts but was also used in metal objects like broaches, chalices, sculpture, and architecture which are also said to have been inspiration for Insular style manuscripts.
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Our copy of the facsimile of the Book of Kells was published by the Faksimile Verlag of Luzern, Switzerland in 1990 and includes a separate volume with commentary edited by the noted Trinity College librarian Peter Fox. If you have the urge to see the original Book of Kells, it is shown in the Trinity College Library in Dublin. The library shows two folios of the manuscript at a time and changes the pages shown every twelve weeks.
View more Manuscript Monday posts.
– Sarah S., Special Collections Graduate Intern
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txttletale · 5 months
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i mean, i think you're maybe underestimating what can be put in a prompt. like, just as an example, here's something i found on one of those insipid 'how to write good AI prompts!' listicles:
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now i think we can all agree this isnt very good art. it is boring and uninspired and vapid and any points of interest such as impossible architecture were added by elements fully outside the artist's control. however, there are a lot of direct and specific choices here! 'high fantasy', 'epic', and 'digital art' as ai prompts are serving as very specific statements about the intended look of the piece and, yes, what it intends to invoke and express emotionally.
these images are profoundly different from the ones you would get from saying (to borrow elements of the other prompts in the listicle) 'Medieval German castle, isometric pixel art, 64x64, digital art, forest in the background, deer in the foreground' or ''Medieval German castle, architectural rendering, photorealistic, artificially illuminated, soft warm evening" & the reason for that is not random AI variance but the intentionally selected language of the prompt. again, none of the choices here are interesting, but i think it's just wrong to say there are no choices. and of course deciding to not embellish your prompt and just ask the ai for 'Hot Dog' instead of 'Hot Dog with mustard, realistic photo, 4k, national geographic cover, pulitzer winning' is in and of itself a deliberate choice to let go of the reins!
¹ of course, i think there's a great argument to be made for using AI to create landscapes precisely because you want these points of interest, but there's no reason to believe this listicle writer was doing that
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brian-kenny · 7 months
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I just finished my 4th flower still life painting (my largest yet) and here are the results! Swipe left for more details and some WIP shots. I started this series because I want to advance my skills of photo-realistic oil painting through the common practice of painting floral still lifes. Basics baby! Naturally, I wanted to avoid the more traditional route of rendering flowers in a vase on a table, with perhaps some fruit and dishes, so instead I've chose an approach that incorporates more unusual objects alongside the flowers that reflect a personal narrative, and a touch of the surreal and mysterious! Essentially, I want the viewer to see these bricolage paintings and absorb some clues about my personality, interests, and states of mind through the objects I include and how they're arranged.
Before any painting begins, I intentionally select relatable objects that are 'very me' or that I find exciting, and create a vignette together with flowers I've found locally. This is the fun, purely creative part. Once I've settled on 'a look' I really like, then I take a photo. From there, it's just a mostly architectural, comparative process of recreating the image on canvas in oil paint as accurately as possible. This challenging process feels like working through a puzzle. Along the way, I'll make further creative decisions to make the painting more beautiful or 'magical' than the photo itself. In this case, I changed the colors of the background (to black, with a tinge of brown) and one of the pillars (to neon pink!), removed the plastic armature supporting the spools of threads, and added a feather and a golden ring. Eventually, the painting will reach an ever higher level of detail and a feeling that it's 'finished' will start to emerge until I declare it complete! It is tedious, but It's also fun, and challenging and I just f**king love it!
Anyway, thanks for reading, I hope you have a lovely week and I can't wait to paint and share more! 🫶❤️
“Motley Cruising”(2023), oil on canvas, 24 x 30 inches, by #BrianKenny
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greenerteacups · 9 days
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Hello GT! I almost never comment on anything online, but (after binge-reading Lionheart in about three days) I'm overcome with a desperate need to confess that I've developed an enormous intellectual crush on you as an author. I've never been particularly drawn to Dramione as a pairing before now - or even the HP universe in general as more than a very casual fan - but after reading nearly 600 thousand of your words, I'd be craving more even if that number was 600 million. Thank you very much for sharing Lionheart with the world.
It's a rare pleasure to read something where an immense thoughtfulness shines through so brightly not simply in bits and pieces here and there, but consistently throughout every line and every subplot you stitch together. There are other works of fiction out there that I love, but very, very few of them have been carefully crafted enough to allow me as a reader to sit back and have unshakeable confidence in the depth of the author's vision. Everything you write, from the smallest descriptive details to the grander puzzle pieces tying together each book, is delivered with such intentionality. Sometimes when reading other fiction I'll find myself impatiently wondering "okay, fantastic build-up, but when are we getting to the *really good* part"; with you, every part is the good part. The oft-cited slow-burn mantra of "it's not the destination, it's the journey" doesn't even ring true for me with Lionheart - because in your capable hands, you hurl us straight at that destination with every chapter. All of this to say that my starstruck inner writer is currently pinning a hypothetical pin-up poster of you to my hypothetical writer-ly bedroom wall as someone to look up to.
One of my favourite aspects of your work is how utterly hilarious you are both in your character dialogue and your prose. You've made me laugh more than you've made me cry - and you're guilty of making me cry a lot, especially in Book Four. You balance us between hysterical (funny) and hysterical (dirty, raw feelings) without a trace of whiplash, quite often imparting both simultaneously. Is interweaving humour with Everything Else something that comes naturally to you while writing or is it a process you're consciously juggling?
I've brooded and preened over this message for entirely far too long, and it's not fair to you. Suffice it to say you're kinder than I deserve and this made me want to cry. Any and all pin-up posters of me should render me looking like a deer in headlights, as is the appropriate reaction to this kind of honor.
I'm especially delighted by the hysteria (plural)! In general, it's easier for me to write humor than it is for me to write drama. Not that either one is easy as such, but I think drama requires more architecture. You don't have to explain if a joke is funny; it just is funny, and the audience knows why the characters are laughing/amused/happy. In drama, you have to achieve a certain level of technical character work to set up the punch of a moment; there's stakes, plotting, resonance, etc., and then you have to actually deliver it in a way that isn't either flippant, ironic, or Narm. Basically, there are more axes of failure. And the stakes of a joke failing are pretty low, too: worst case, your audience is like "eh, not that funny" and they move on. If a dramatic moment fails, it can take the legs out from under a whole arc.
One of my tests for whether a moment is ripe for comedy is the question of what the comedy is doing. Is it a realistic reflection of the character's voice in that situation? And, perhaps more importantly: why am I feeling the need to put comedy in this scene? Do I want it because it's natural and tone-appropriate, or am I trying to disguise my own insecurity about the dramatic content of the scene? If the latter, I tend to cut. You can't write from fear, you know?
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nestedneons · 1 year
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By swift
Prompt:
Futuristic cyberpunk 2077 night city with glowing neon brutalist architecture photograph by Iwan Baan and concept art by Greg Rutkowski HD, Hong Kong’s Infamous Kowloon Walled City, Sci-fi architectural drawing by Paperblue, Fantasy cyberpunk castle chateau de chambord, by Markus Vogt, large huge city of architecture buildings
And
Dark neon stunning magical dystopian river port, beautiful city, canal flowing down the street: by Ismail Inceoglu, Studio Ghibli, 8k, great depth, anime, cinematic, deep, dramatic atmospheric, WLOP, rendered in Encape, volumetric lighting, Unreal Engine, vibrant, reflection, realistic, Jason de Graaf, photography
Overall Prompt Weight: 50%
Noise Weight: 90%
Model Version: Stable Diffusion v1.5
Sampling method: K_DPM_2_ANCESTRAL
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pbscoreart · 1 year
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Hello everyone! My name is Jackson Joy and I am an aspiring children’s illustrator and writer. I’m proud to announce that I am opening up my commissions again and this time, they will be open for quite a while! Frankly, I’m looking to make art my full-time career in the future!
I would really appreciate y’all sharing this around! Reblogs would help me out a lot and please, don’t worry if you can’t commission me right now. There are other ways to support an artist you like!
For examples of my work, you can look at this blog I’m posting from or here on my Instagram! I would describe my work as very warm, nostalgic, and bold with a hint of weirdcore/dreamcore.
Commission Prices and Rules:
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Pricing: almost all of my artwork will be digital and done in a square format (2048 x 2048 pixels). If there is a different canvas size you’d like, please let me know!
- Sketch (black and white): $15
- Line art (no color): $20
- Line art and color: $35
- Background (line art only): $25
- Background (with color and line art): $35
- 3 panel comic (line art only): $40
- More than one character in a single piece: extra $5
What I will draw:
- Original characters
- Popular characters from books/tv shows/movies
- Animals/pets
- Monsters/cryptids/mythological creatures
- Backgrounds/settings/liminal spaces
- Robots
- Spooky themes (nothing with too much gore or explicit violence)
What I will NOT draw:
- NSFW art (I have nothing against it, I just don’t have an interest in drawing it)
- Complicated architecture (look at my art style…LOOK AT IT lol)
- No bigotry of any kind
- Realistically rendered art (again, look at my art style homie lol)
- No themes containing abuse or assault (especially, in regards to children)
- No HEAVY gore or violence
For any commission requests, please send them to [email protected] or DM me on Instagram @pbscore! Payment will be accepted through P4ypal, V3nmo, or C4shapp but that will be discussed privately between the client and myself.
If there is something here that I have not listed that you would like clarification on, feel free to bring it up in your email! I am more than happy to spitball ideas with you.
*NOTE: image descriptions are in alt text
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whencyclopedia · 10 months
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Roman Wall Painting
The interiors of Roman buildings of all description were very frequently sumptuously decorated using bold colours and designs. Wall paintings, fresco and the use of stucco to create relief effects were all commonly used by the 1st century BCE in public buildings, private homes, temples, tombs and even military structures across the Roman world. Designs could range from intricate realistic detail to highly impressionistic renderings which frequently covered all of the available wall space including the ceiling. Subjects could include portraits, scenes from mythology, architecture using trompe-l'oeil, flora, fauna and even entire gardens, landscapes and townscapes to create spectacular 360° panoramas which transported the viewer from the confines of a small room to the limitless world of the painter's imagination.
Learn more about Roman Wall Painting
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metalheadmickey · 6 months
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I recently reblogged a really helpful post about identifying ai-generated art, but it was a long read that might feel daunting to folks, and it's quite specific to a particular fandom/genre of art, so I thought I'd share something concise and a bit more general. If you, like me, want to avoid spreading ai art, here are some things I've noticed. This is somewhat specific to the kinds of ai art I see in fandom spaces/on tumblr and social media in general. There are incredibly informative articles online about other kinds of art and imagery created by ai and how to identify it, so by all means do some googling.
I've noticed that backgrounds are often a good indicator, not just in weird blurry architecture or nature that doesn't make sense, but sometimes it features nonsense text as well (think signs and posters).
You may notice that something that otherwise seems like it was produced with a great level of skill has some major things off about it (why does that foot seem to disappear? why is this side of the desk perfect but the other side has six legs?).
Parts of it, especially backgrounds but also clothing or random patches of color, may look painted or pixelated or sketched while other parts look hyper realistic. (This may be a purposeful stylistic choice by an actual artist and not a program, so be careful about this and pay attention to context. Like why do some body parts seem so perfectly rendered but others are blurry/sketchy/anatomically incorrect?)
Things seem stilted or awkwardly placed in some parts, but fluid and lively in others.
Light or shadows that don't make any sense. Anatomy that doesn't make any sense. Structures that don't make any sense. Designs and patterns that aren't anything.
You might be looking at a piece of art that at first seems really good and for the most part is quite beautiful, but you notice something off about it, some random chunk of color or fabric or an item that doesn't seem to be anything placed in a weird spot, and you're looking at it closely and you still can't identify what the hell you're looking at. Yeah. Probably ai.
Remember that sometimes artists make mistakes. Art isn't automatically ai-generated just because something doesn't seem perfect to you. It's the number of mistakes, the nature of them, the way that art that seems really skillfully made contains these bizarre mistakes that would've otherwise been caught by the artist.
Why is ai art bad? To paraphrase the post I linked to above, it is built on theft and supports dystopia. And it devalues the role of artists.
Sometimes it's very easy to tell. Sometimes you look at an image and roll your eyes at what a poor job the program did and you move on. But sometimes it's nearly impossible to tell, so this post may not necessarily be helpful in those instances. AI is getting scary good, and it sucks. So just be careful, I suppose. And spread art that you know was made by artists.
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demifiendrsa · 1 year
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Valve has announced Counter-Strike 2 for PC.
Counter-Strike 2 will launch for PC in Summer 2023 as a free upgrade to Counter Strike: Global Offensive.
A Limited Test will be held, and players will be selected based on a number of factors deemed important by the Counter-Strike 2 development team.  
First details
About
Counter-Strike 2 is the largest technical leap forward in Counter-Strike‘s history, ensuring new features and updates for years to come.
All of the game’s new features will be revealed when it officially launches this summer, but the road to Counter-Strike 2 begins today as a Limited Test for select Counter-Strike: Global Offensive players. During this testing period, we’ll be evaluating a subset of features to shake out any issues before the worldwide release.
Counter-Strike 2 arrives this summer as a free upgrade to Counter-Strike: Global Offensive. So build your loadout, hone your skills, and prepare yourself for what’s next!
Read on to learn more about some of the features of the Counter-Strike 2 Limited Test.
Responsive Smokes
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Smoke Grenades are now dynamic volumetric objects that interact with the environment, and react to lighting, gunfire, and explosions.
Gameplay – Smoke now has the ability to interact with other gameplay events, creating new opportunities. Bullets and HE grenades can push smoke to briefly clear sightlines or expand occlusion.
Expands to Fill Spaces Naturally – Now the smoke will seep out of opened doorways and broken windows, go down and up stairs, as well as expand in long corridors and combine with other smokes.
Reacts to Lighting – In Counter-Strike 2 smoke particles work with the unified lighting system allowing for more realistic light and color.
Moving Beyond Tick Rate
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Tick rate no longer matters for moving, shooting, or throwing.
Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2‘s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown.
As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.
Leveling Up the World
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From upgrades to overhauls, maps are cleaner, brighter, better.
Full Overhaul Maps – The overhauled maps have been fully rebuilt from the ground up, leveraging all of the new Source 2 tools and rendering features.
Upgrade Maps – These are maps that use new Source 2 lighting, including a physically based rendering system that produces realistic materials, lighting, and reflections.
Touchstone Maps – Classic maps with solid foundations that players can use to evaluate gameplay changes from Counter-Strike: Global Offensive to Counter-Strike 2. These have improvements to lighting and character read, but otherwise haven’t been changed.
Source 2 Tools – The Source 2 tools and rendering features will be available for community map makers to make it easier to build, experiment and iterate. And stay tuned for the Source 2 Item Workshop, which will be available later on in the limited test.
Your Items in a Whole New Light
Bring your entire Counter-Strike: Global Offensive inventory with you to Counter-Strike 2. Not only will you keep every item you’ve collected over the years, but they’ll all benefit from Source 2 lighting and materials.
In addition to supporting legacy models and finishes, all stock weapons have been upgraded with high-resolution models, and some weapon finishes take advantage of these new models.
Hi-Def VFX
From UI to gameplay, all visual effects have been reimagined.
All of the visual effects have been updated in Counter-Strike 2. With Source 2 lighting and particle systems, there’s an all-new look and behavior for water, explosions, fire, smoke, muzzle flashes, bullet tracers, impact effects, and more.
Gameplay Visuals – In Counter-Strike 2 the most critical gameplay visuals have been redesigned with readability in mind. Bullet impacts can be easily viewed at a distance, and directional blood impacts (that fade over time) give you more information as you move through the world.
Environment Effects – Experience completely reauthored explosions, fire, C4 lighting, and more. Leveraging the Source 2 Engine and modern hardware, environmental effects in Counter-Strike 2 feature improved visual fidelity and greater consistency.
UI Effects – The UI in Counter-Strike 2 has gotten a complete overhaul, including fresh visual effects throughout the HUD. Not only do these improvements look nice, they also communicate important game state.
Accurate Audio
Reworked, rebalanced, and reverbed.
Counter-Strike 2 sounds have been reworked to better reflect the physical environment, be more distinct, and express more game state. They have also been rebalanced for a more comfortable listening experience.
There’s More to Come
The Limited Test only evaluates a subset of Counter-Strike 2‘s features, so that major issues can be resolved before the summer. But there’s much more to come. In just a few months we’ll reveal all of the details of Counter-Strike 2, and we can’t wait to share it with you.
Counter-Strike 2 Limited Test FAQ
How do I gain access to the Counter-Strike 2 Limited Test?
Players are selected based on a number of factors deemed important by the Counter-Strike 2 development team, including (but not limited to) recent playtime on Valve official servers, trust factor, and Steam account standing.
How do I know if I’ve been selected for the Counter-Strike 2 Limited Test?
If you are chosen to participate in the Counter-Strike 2 Limited Test you will receive a notification on the main menu of CS:GO. If you receive an invitation select “ENROLL” and begin your download. When the download is complete launch CS:GO and select the “Limited Test” option to play the Counter-Strike 2 Limited Test.
How often are players added to the Counter-Strike 2 Limited Test?
More players will be added to the Limited Test over time. Keep checking your CS:GO main menu to see if you have received an invite.
How long will the Counter-Strike 2 Limited Test last?
Counter-Strike 2 is expected to ship Summer 2023. Please visit the Counter-Strike blog for up-to-date information on the limited test and future announcements.
What features are in the Counter-Strike 2 Limited Test?
Initially the Counter-Strike 2 Limited Test will offer Deathmatch and Unranked Competitive matchmaking on Dust2. Future limited test releases will offer other game modes, maps, and features.
I’m in the Counter-Strike 2 Limited Test! How do I report bugs?
If you encounter bugs during the Counter-Strike 2 Limited Test please send an email to cs2team [at] valvesoftware [dot] com and title your email “CS2LT Report”. In the body of your email please include a detailed description of the bug, reproduction steps, and any screenshots or other helpful information so the Counter-Strike 2 team may investigate.
Can I use my CS:GO inventory items in Counter-Strike 2?
Yes. All of your weapon finishes, stickers, and other CS:GO inventory items will be available to use in Counter-Strike 2. Please report any inventory item and weapon finish bugs you encounter using the previoulsy mentioned bug report process.
Can I modify my inventory items during the Counter-Strike 2 Limited Test?
No. During the Counter-Strike 2 Limited Test players cannot modify inventory items within Counter-Strike 2. This includes applying stickers, scraping stickers, using Trade Up Contracts, and other ways players can modify their in-game items. If you would like to modify your items you will need to do so in CS:GO.
Can I still play CS:GO while the Counter-Strike 2 Limited Test is happening?
Yes. Please note, you will only play with and against other players playing the same version of Counter-Strike as you. Counter-Strike 2 players will play with and against other Counter-Strike 2 players, and CS:GO players will play with and against other CS:GO players.
Can I earn XP in the Counter-Strike 2 Limited Test?
Yes. XP in the Counter-Strike 2 Limited Test counts and will carry over to CS:GO.
Can I stream or make videos of the Counter-Strike 2 Limited Test?
Yes.
Can I run or play on workshop maps in the Counter-Strike 2 Limited Test?
Not initially. Stay tuned to the CS:GO blog for information about workshop map availability.
Can I run or play on community servers during the Counter-Strike 2 Limited Test?
Not initially. Stay tuned to the CS:GO blog for information about community server availability.
I was banned in CS:GO. Can I use the same Steam account to play Counter-Strike 2?
No. Accounts with VAC or game bans in CS:GO cannot play Counter-Strike 2 on VAC-secured servers. Are competitive cooldowns shared across Counter-Strike 2 and CS:GO?
Yes. If you have a competitive cooldown in CS:GO you cannot matchmake in Counter-Strike 2 and vice versa. Can I participate in the Counter-Strike 2 Limited Test on Linux or macOS?
No. The Counter-Strike 2 Limited Test is only available on Windows.
18 notes · View notes