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#The character for whom it's most pivotal
avelera · 1 month
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I am never going to be over what the movies did with Steve and Tony's dynamic, because- listen, listen. The reason Civil War was (supposed to, it was kind of a hot mess) hit so hard in the comics was that these two were *best friends* and had been for decades of comic time. In the movies, they never are friends, so Civil War is just two colleagues who never really got on, and not the devastating tearing apart of a long-established friendship group.
Dude I literally burst out into like... outraged, furious laughter in the theater when Tony said, "I thought I was your friend?" because, umm, footage not fucking found?
I completely get and respect the comic readers here for whom Steve & Tony and Steve/Tony were, in fact, the best of friends! But the MCU never ever actually showed it.
To cram that line, which felt lifted from the comics, into the MCU was genuinely laughable. How could Tony possibly think he compares to what we've seen of Steve and Bucky's relationship, since childhood even if you don't ship them, as the only person Steve has left from his entire life pre-WWII? How could Tony possibly think he compares except through the lens of a galaxy sized ego and being totally self-involved to the exclusion of all else? How could any work colleague, since that's what they are at best when not outright antagonists to each other in the MCU, think they'd compare to a childhood friend in danger, that Tony is actively putting in danger? Who Tony is blaming for the death of his father despite the fact they've got piles of evidence that Bucky was a mind-controlled prisoner of war being actively tortured at the time?
It's literally staggering, it beggars belief that this line was uttered. And wildly enough, it's not even my least favorite line in Civil War. (That one goes to Vision's stupid fucking comment about how strength invites challenge, basically victim-blaming the superheroes for having villains, which only possibly makes any sense if you ignore Thor, the greater galaxy, all of the infinity stones, and basically every other part of the MCU timeline before Steve Rogers got the serum, Christ that line makes me mad.
Oh, and the line about Tony just handwaving signing the accords because their lawyers can fix it later as the most boneheaded line of insane privilege I've ever heard. Kids, never fucking sign something just because you can supposedly fix it later, christ it's the dumbest thing I've ever heard.)
ANYWAY, I have major beef with Civil War's logic. It never should have happened where it did in the MCU. Cap 3 should have been dedicated to its original plot before they found out RDJ was staying on in the MCU and they had the pieces to make Civil War (the original was the hunt for Bucky and an examination of Captain America's legacy through the lens of Bucky killing off the pretenders the US government set up to be him over the years, and I still weep that we never got it) But I do honestly, deeply, have sympathy for comic fans and why they're mad about the Steve and Tony friendship never actually appearing on screen in any meaningful way.
Civil War shouldn't have happened then. Civil War is a plot you run now, when you've got the rights to the X-Men and too many damn characters running amok. Civil War would be perfect now for pairing down some of the ballooning MCU nonsense. The cast was literally not big enough circa Cap 3 to make Civil War. And I'm eternally bitter that they pivoted away from the smaller-scale Cap-centric movie we should have had and instead made another Avengers movie in its name.
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glorified-red · 1 year
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Locks & Cake Pops (Damian Wayne x Reader x Jon Kent)
summary: Gotham was a scary place when the sun went down. One terrifying encounter with a stranger left you completely worn thin. Thankfully, your boys were more than prepared to come find you.
word count: 4,800~
warnings: panic attack, paranoia, vague & very short description of encountering a scary stranger (none explicit to what happened, by whom, or by any gender. Only specification is that it's a conversation and Reader is hesitant around touch), paranoia to violence or potential violence, constant paranoia of not being safe
Y'all called me a main character and I think the people writing my story took that as a CHALLENGE. The amount of plot I went through today??? I swear, fics really do write themselves, huh?
Shout out to @quillsareswords for planting the Poly Fic seed in my head with her fics until I couldn't NOT write one. And shout out to @unmotivatedwrit3r for being my Jon today and @uni-magi-nation for being my Damian because guess what lads, this fic is based on a true story!! As are most of my fics anyway, so please, enjoy the events that happened less than 12 hours ago ;P
You could pinpoint the exact moment your day had derailed. 
It wasn’t until the sun had just barely started to slip beneath the horizon. Nearly ten hours of joy all crashed in one single moment. It was one decision. A single foot placement was the difference between coming home safe and the disaster that befell you currently. 
One foot placement was all it took and your entire world crumbled from above you. 
You almost wondered if your foot pivoted slightly to the east, if you took the path to your right instead of your left, would you still be in this position? Would you be here, clinging to your next breath as if it was your last? 
But alas, you traveled west to your car. The path you took was slightly dimmer than the other in the middle of dusk. Less people, less crowds . . . less witnesses. 
That one decision landed you in an inescapable exchange of words. Whether you made it home was a decision you no longer had control of, it was now placed in the hands of a stranger—a person who thrived on the rush of feeling a life beat in the palm of their hands. 
Your feet were placed on a track alongside them, desperately trying to find a way out. But each pivot was either too late or too suspicious, all you could do was play along like some kind of puppet. Eventually the rush simmered and the paths diverged, they split off into two distinct directions, and you were free. 
You didn’t bother to care when your feet pounded against the ground one after another. They did their job, they took you to where your brain had decided you needed to go despite you not truly being a part of that conversation. You let your instincts take over, the adrenaline high of blazing through empty sidewalks and burning passed streetlamps flickering on for the first time that night. 
Your breath faded into the air with each step, a resounding huff of forced exhales as your legs ached from the pace. Before you knew it, your world tilted on its axis as your brain and body fully disconnected. Tunnel vision took over your view, the only thing in sight was the faraway gleam of steel and vinyl. 
You slammed the car door behind you, fully encasing you in a carbon cage. It felt like a cage in all senses of the word. You were suffocated inside the doors of your own safety, hating how your only semblance of security was in a man-made product that could fail within a moment—that could be broken into with just the thought of doing so. 
You heard the satisfying click of the doors locking, never realizing your fingers jumped to the button the second they could. That sound meant safety, that sound meant you would be okay. 
Electrons slipped past connections and you couldn't properly process anything aside from the steering wheel in front of you and the sharp polyester strap cutting across your chest. Your next exhale was steady and long, a pitiful attempt at self-soothing. Even with the length of the breath, the shakiness behind it was so easy to hear in the silence of the cage. 
You gripped the steering wheel with both hands, twisting your grip along the rim until you could feel the bite in your palms. You brought yourself back one cell at a time. It started with the pads of your fingers tapping against the polyurethane, then your palms rubbing against the grooves and curves of the wheel, then your hands were gripping at your arms until feeling returned to them slowly. You thawed out your own body seconds at a time. 
You breathed again. 
Then the car had started and you drove away. 
You could remember the exact moment you realized this was much deeper than mere disassociation. Your eyes were filled with red lights and your ears buzzed with the sound of passing cars. It started in your chest, a small hum of warning deep in the confines of your ribcage. 
The death rattle had started inside you and only got louder the longer your hands stayed connected to the prison bars. The hum turned into a storm of pyrocumulonimbus as your foot pressed into the gas, each breath of oxygen only fueled the fire burning at the edges of your lungs. 
You fought so hard against the impending doom of it all. You just wanted to go home. You wanted to come home and beeline straight for—not safety—comfort; you wanted to remind yourself that touch wasn’t something to be scared of; you wanted to remind yourself that you were safe—that everything was going to be okay. 
But instead your breath quickened into a terrifying speed and you had no choice but to pull over into the nearest complex with well-lit parking spaces and bustling activity at its front doors. Your car clicked off and your fingers immediately reached for the lock icon at your side. 
You pressed it once to hear the simultaneous click of four doors locking in tandem. 
Leaning against the plush seat, you tried to breathe properly. Your hands gripped at the seatbelt across your chest, both hating and adoring the pressure it forced against your body. 
You pressed it twice to remind yourself the doors were locked. 
Gripping the strap, you didn’t mind the way the edges dug into your palms as you bent it in on itself. It was tight against you, just enough to keep you present. The hands of sharply woven polyester forced you to stay conscious in reality, they didn’t dare let you slip between the cracks and fall into dissociation. 
You pressed it a third time, the same click resounding in your ears. 
Suddenly you felt too suffocated. You could feel the bottom of the wheel on your knees and the lanyard of your keys against your thigh. 
The clicks reversed as you tumbled out of the car. 
Fresh air hit your entire body and the fire raging in your chest worsened tenfold. You were exposed—you were vulnerable. You slammed yourself back into the car. A blink and you were in the backseat this time. 
The carved metal of a key dug into your fingers while you clutched it like a lifeline. Your hand reached for your phone before you could process anything else. Your other clicked the lock icon once more and the entire car fell into darkness. 
⋘⋙
Damian didn’t remember falling asleep but when a human sized heater was laying across his chest, it never took long for his exhaustion to get tired of being ignored. 
He was slightly annoyed, arguably moreso, when the heater in question jerked upright. Damian’s eyes snapped open. “Watch it,” he groaned, sleep still affecting the timbre in his voice. Hands dug uncomfortably into his stomach and he pushed them away. 
“Sorry, sorry,” the kryptonian apologized from above him. “I just . . .” he trailed off. 
That got his attention. 
His eyes focused on the alert expression on his lover’s face. Jon shifted upright completely, still straddling Damian’s thighs. His eyes were distant, looking off into the window at the other side of the room. 
“What’s wrong?” Damian asked, finding himself slightly propped up onto his elbows. 
“Y/n,” Jon replied, his eyebrows furrowing slightly. The way he said your voice was just as distant as his gaze, almost like his voice was nothing but an exhale. He blinked, looking down and glaring so hard at Damian’s upper body that Damian almost took offense. 
“Their heartbeat,” he said, confusion lacing his voice as he tried to focus on the thum of your beat, “it’s . . . different.” 
“Different,” Damian echoed. He would’ve been annoyed at the vague answer if he wasn’t aware both him and Jon were currently barely awake and therefore, barely functioning (Damian more so than Jon, of course). “What do you mean different?” 
Kryptonian powers were always so finicky. He always thought so, but meeting Jon? This man was evidence in itself that powers were annoying at best. Damian watched as Jon developed each new power slowly at the most inconvenient times, mind you. And now, years after being the Man Of Steel, Jon’s powers still went berserk. 
Damian couldn’t even count on his fingers how many sensory overloads he’s guided Jon through—and he’d do it all over again if he had to. 
Jon shook his head. “It’s just different.” He shrugged. 
“You woke me up because it’s just different?” Damian deadpanned. 
Jon glared down at him. “This isn’t exactly an exact science, you know.” 
Damian sighed and slid back down until his upper back hit the mattress once more. “Is it going faster? Skipping a beat?” he prompted, trying his best to shake the grogginess from his body without letting paranoia fester in its place. 
Heartbeats always worried Damian. He ended up assuming the worst. But with a Kryptonian tracing them so often, he realized that different didn’t necessarily mean bad. You could have raised your hand in class, forgot your keys, or missed a step down the stairs and your heart lurched. That was enough to perk Jon’s ears. You could have been stressed so your heart rate was elevated. Maybe even tired which made it drag. 
Despite his own fears, Damian kept reminding himself that there's more of a chance that you were fine than not, especially when he was currently talking to a sleep deprived kryptonian who announced heartbeat changes all the time. The idea of getting away with any kind of anxiety while around that golden retriever was stupid and incredibly naive—Damian gave up after a year of Jon’s super-hearing kicking in. 
“You’re anxious.” 
“Shut up.” 
“You should probably—” 
“I said shut up.” 
Jon spoke up: “It definitely jumped and it’s been slightly faster than normal ever since.” His head tilted slightly to the side to listen better—Damian couldn't help but picture a tiny puppy doing the same and its ear flopping over. “It’s getting steadily faster. I think . . . I think they’re driving?” 
Damian’s eyes furrowed. He reached for his phone as Jon continued. “Definitely driving,” he settled on. “I can hear their car.” 
“Maybe they almost got into an accident,” Damian mumbled in thought, setting a personal reminder in his brain to berate you for speeding later. His phone clicked on and his eyes saw his blurry home screen. He blinked the image into focus. When his eyes could properly trace over the smiles on you and Jon’s faces, he looked at the time. 
It was earlier than he thought. 
Jon’s hands fiddled with the hem of Damian’s sleep shirt, the compression material stretching slightly to accommodate the movement. “Maybe,” Jon gnawed at his bottom lip. “I didn’t hear anything like that though, just normal traffic.” 
Damian hummed. “They were at the library today. I didn’t expect them to head home so soon.” His fingers opened your contact. “Did they text you that they were heading home?” 
 Jon leaned across the bed to reach for his phone on the nightstand. Damian resisted a snark at how uncomfortable the shift was with the unnecessary knee to the side. 
Jon fiddled with his phone for a moment. “Nope, nothing.” 
Damian opened his mouth to supply another sentence of rationale when two things happened simultaneously: In an instant, Jon’s phone slipped from his hands and ricocheted right off of his stomach. (“Ow!”) Then Damian’s ringtone sounded throughout the entire bedroom, bouncing off the walls and reverberating into their tired brains. 
The fear written on Jon’s face was enough for Damian to pick up on the first ring. 
“Y/n?” he asked. Jon’s fingers clutched at his shirt. 
“Hey,” you responded. There was a crackle over the line but Damian couldn’t tell if it was your voice or the shitty internet. 
“Are you okay?” Damian was blunt, cutting straight through any attempt at small talk. How could he not when Jon was currently mouthing “panic attack” at him and poking his ribcage. 
You hesitated enough for Damian to shoo Jon off of him. Both boys tumbled out of the massive bed in varying degrees of grace. 
“What are you doing right now?” 
“Doesn’t matter. You’re dodging the question,” Damian slid on a pair of pants and made his way down the stairs. “What’s wrong? And don’t say it’s nothing because I have a human sized Holter monitor that would beg to disagree.”
Jon tumbled behind, no doubt using some kind of kryptonian flare to gather all the necessary items to drive to you. 
“Can you both meet me here, I—” you cut off, if Damian strained, he could hear your rampant breathing. “I need you.” You choked, “No—No capes.” 
Damian breathed in slowly and exhaled through his mouth. The keys and wallets were already floating into his pockets as he opened the front door. 
No capes. 
It was a valid request. It was a request both Jon and Damian had come to appreciate overtime. No need for heroics, no need for perfection, no need for theatrics—you just needed your partners, as they were. 
That was a level of normalcy that was so rare in this lifestyle. As much as it would be miles quicker with Jon’s flight or even his grapple gun, he respected the thought process behind the decision. You just wanted your boys, that was all. 
Car doors slammed shut and Damian was already behind the wheel making his way to you. “We’re on our way.” He felt a poke to his bicep. Jon motioned towards the phone, opening and closing his hand in request. “I’m going to pass the phone to Jon. He’s going to stay on the line until we reach you, okay?” 
Damian barely waited for your small “ok” before handing the phone off. He didn’t bother to fill Jon in on the conversation, it was obvious he was already listening intently. 
“Hey, sunshine.” Jon pointed directions out and Damian followed. No need for maps when you have a super-hearing alien who knows exactly where you are just by the sounds of traffic and the volume of your heartbeat. “We’re coming as fast as we can. Just give us ten minutes and we’ll be there with you.” 
Damian focused on driving, the one thing he could do at this moment. He was tactical, he was useful. Jon was the comforting one; Jon was the one who could navigate emotionally tense situations with ease. So he gripped the steering wheel tighter and made sure he got to you safely. 
Strengths. All three of you had them just as you all had weaknesses. But the beauty of your triad came from how perfectly your strengths filled each others’ weaknesses. You lifted each other up, and when you couldn’t, it was easy to lean on one another. 
So Jon handled the comfort, Damian handled the logistics. 
Words of affirmations flew out of Jon’s mouth in a way that Damian used to envy. Now, he found it endearing. He has his own strengths and that’s okay. 
“Just ten minutes, baby. Ten minutes and everything will be okay, I promise.” 
Red lights glared down at Damian. 
“Breath with me. In and out, just like that. Keep doing that.” 
Stop signs seemed taller than usual, more demeaning. 
“You’re gonna be alright. I know it doesn’t feel that way right now but you’ll be okay soon, you just gotta hang in there for us.” 
Brakes screeched against the pavement. 
“I'm so proud of you, you’re so brave right now. No, don’t be like that. You’re so strong, you’ll get through this, I swear.” 
His fingers tapped against the gear shift impatiently. 
“Are the doors locked? Yea? That’s good. You did good—so good.” 
He heard you sob into the receiver and his heart twisted painfully. 
“You’re safe. No one can get to you right now without your consent. Just keep telling yourself that: no one can get in, no one can reach you, you’re safe.” 
His foot finally hit the gas. 
“You’re alright, sweetheart. You're okay. You did everything right—yes you did. Yes, Y/n. You got to safety, you pulled over, you locked the doors, and you called us. You did everything right.” 
He made a right and then a left. 
“Five more minutes, bub. Just five more minutes. Keep breathing. Just a few more minutes and we’ll be right there with you.” 
He was trapped behind a slow Jeep—he switched lanes. 
“Yea? Grab the jacket and hold it tight. I’d rather you hold that. Just a few more minutes and that jacket will be replaced with us, alright?” 
Yellow lights always annoyed him the most. 
“We’re coming, I promise. We’re coming.” 
He swerved into the complex, not caring if he cut someone off in the process. 
“We’re pulling in right beside you. That car is us so don’t be scared. It’s just us, baby.” 
Damian clicked off the car and tumbled out with Jon quick to follow suit. He always forgot how much Jon used pet names as he rambled through words of reassurance. He was sure it was some kind of nervous tick Jon had, a way for him to soothe both himself and the other person. It could also just be a habit of his mouth speaking far faster than his brain, but the nicknames flowed out of him so fast either way.
“You gotta let us in, love. We can’t help from out here.” Jon’s hand gently rested on the glass window to the backseat. Damian motioned towards the building in front of the car, Jon nodded in response, already knowing his thought process far before Damian’s feet started moving backwards. 
Focus on his strengths. Focus on what he can do. Focus on that. 
The car doors unlocked and the boys split up. 
⋘⋙
You were huddled in the backseat for what felt like hours and milliseconds all at once. Every time your breaths evened, your brain fizzled out with it until you couldn’t feel anything aside from the car key scraping against your palm and the plastic door digging into your spine. 
Legs pulled into your chest, phone to your ear, and arms wrapped around a hoodie long since stolen for your backseat, you waited. You tried to bury your nose in the scent of pine and peppermint, a tanglement of your home—your boys—but it never fully sunk into your comprehension. 
Your empty hand grasped at the plush cotton in a sour attempt at bringing yourself back up. Unfortunately, the second you were brought back to awareness, your breathing spiked. Every distant voice, every shifting shadow, even the cars passing by in the nearby road—it all screamed danger into your head until you struggled to breathe. 
Even in this locked prison, you still felt too exposed. You were miles from home and miles from safety, how could you not? 
The doors are locked. 
You’re safe. 
No one can come in without your permission. 
They’re coming. 
When a car pulled beside yours, a familiar tint of windows and gleam of dark steel, you fought all of your instincts to run, to hide, to scream. 
The doors are locked. 
You’re safe. 
No one can come in without your permission. 
They’re here. 
It took every ounce of your willpower to allow your finger to press the open lock icon after pressing the locked one over and over again for what felt like an eternity.  
“Y/n,” Jon sighed out in relief. The call ended and what once was a distant voice was now a full fledged being.
“Please close the door,” you sobbed out, feeling nothing but claws of terror scratch up your chest the longer the door stayed open. Jon instantly complied, shutting the door as gently as he could without slamming it. 
The doors instantly locked again. 
“Can I touch you?” he started with. He didn’t bother asking if you were okay or asking what you needed, it would be pointless. You weren’t okay and asking what you needed when you were so clearly in peril would just put unnecessary weight onto your shoulders when he should be taking it off. 
Your hands fisted into the fabric, fingers swimming amongst the mountain of cotton. “I-I,” you choked on an inhale, “I don’t know.” 
And how could you? Sometimes touch was a blessing, a craving nothing else could satiate. Sometimes touch was the only way to bring you back all the way: it was grounded as was it weighted, it was nice. 
But sometimes touch was terrifying, a pressure of what if tangled in previous experiences. Sometimes touch was the only thing that terrified you the most: after such a night, how could you possibly feel safe with an ounce of contact? 
“Okay,” Jon said quickly, not wanting to make you feel worse about your own indecision. “What if we try? I’ll pull away the second you tell me to, pinky swear.” 
He even raised his pinky to solidify the statement. If you weren’t miles deep into a panic attack and hundreds of tears worn, you probably would have laughed. Instead, you nodded, a jerky movement that shifted the fabric around your face. 
“I’m gonna place my hand on top of your knee, real slow. You tell me if you don’t want it there anymore.” He looked into your eyes with his vibrant blue bells. His face was so sure, so confident, but the edges of his face were hardened with worry. He really couldn’t hide his emotions around you.
You nodded once more. You saw your own quickened breaths more than you felt them, the shadows off to your right reflecting the rise and fall of your chest. 
Jon’s hand was raised slightly above your knee and he hesitated just enough for you to track his movements. Then it was nothing but a light touch of fingertips, then fingers, then a palm, and then an entire hand. 
Despite his slow, deliberate movements, you still flinched. It was a whole-body jerk that started with pulling your legs closer to you and ended with your shoulders hitching upwards. Jon bit the inside of his cheek at the reaction, ignoring the way it dug into his heart a little too deep for his own sanity.
He kept his hand there even when your body’s instinctual reaction screamed for him to pull back. Jon waited for your words, but more importantly, he waited for you to settle into the touch or comprehend that you didn’t want it anymore—whichever ended up happening. 
Luckily, it was the former. Your shoulders pressed back into the door behind you and your head leaned against the car seat. Your feet unhooked at the ankles and relaxed. 
“Do you want more touch or is this enough for now?” 
You felt the heat radiate from his palm, it fought against the storm of fire boiling in every fiber of your being. It also fought against the sheet of ice that threatened to separate you from the rest of the world. It was enough. 
“ ‘s good for now,” you breathed in shakily. Trying to match the rise and fall of the chest in front of you. 
Jon looked off to the side and squinted into the darkness. “Damian’s on his way back.” His thumb absent-mindedly rubbed against your knee slowly and in a small movement. It was so small you barely would’ve realized it if your knee wasn’t at eye level. “You’ll have to let him in soon.” 
Your eyes flickered over to just beyond your car and into the entrance to the building—the cafe—where Damian had started walking out of. You had a moment or two to emotionally prepare yourself to unlock those doors. 
You struggled on your next breath and Jon heard it. He returned his gaze to you. “Breathe, baby. It’s just Dami. You can lock the doors immediately afterwards.” 
You squeezed your eyes shut and nodded, hating the way your breathing sped up slightly as you clicked the open lock. Gears shifted and the reversal of the click was impossibly loud against your muddled brain. 
The door in front of you swung open and Jon pulled Damian inside before closing the door as soon as possible. You found your thumb pressing the lock button the second you heard the car door close. You never once felt the hand on your knee leave and you silently thanked Jon’s perceptiveness. 
Opening your eyes, you were met with Damian’s emerald eyes looking at you with as much concern as those eyes could ever truly show. Jon had somehow found his way squished in between the seats and middle console, half debating if he should just sit on the floor or on the console. Damian sat across from you with his hands full of drinks and food. 
He offered you the blend of sugar and ice to which you took without much hesitation. Your head was pounding. You could hear your heartbeat in your ear and you could feel it in your temples. It was unbearably hot with pain. 
“I got your usual,” Damian said, “just the way you like it.” 
You sniffled, already feeling the fire inside swirl into dissipation. “No inclusions?” you asked in a small voice. 
“No inclusions,” he reassured you. 
“The base?” 
“Lemonade, not water.” 
You opened your mouth to ask another question but Damian was quick to read your mind. He lifted up a straw still wrapped in its plastic casing. “Yes, I got you a straw.” 
For the first time that night, you smiled. It was small, twitchy, and faded just as quick as it came, but it was still better than the choked off sobs from earlier over the phone. 
Damian opened the top of the straw for you and you held out your drink for him to place it inside. Your hands were so shaky it was difficult to even hold the large drink (because of course he got you the biggest size), let alone have enough dexterity to open a straw. 
“I also bought cake pops,” he lifted up the three brown bags of parchment that held your sugary treat. He knew you so well you swore he was a mind reader. Your hands were shaking from panic but also from how low your energy levels were from using every ounce of it to breathe. 
Damian lifted the first bag after peering inside. “Birthday cake.”
You snatched the bag. 
“Chocolate.” 
Jon did the same for his. 
“And mine.” Damian set his bag in his lap and handed Jon his drink full of sugar. 
Jon propped open the cup holders attached to the center console and set his drink inside, Damian was quick to set his water beside it. 
You clutched your drink with both hands, enjoying the feeling of the cold condensation against your aching fingers. “Thank you.”
Damian hummed in response. It didn’t take long for his hand to find its way onto your other knee and this time, you didn’t end up flinching. You swore the presence of your two lovers was more than enough to calm any attack that found its way up to you. Tonight was proof of that. 
“Your breathing is still too fast for my liking,” Damian spoke up. “Do you want to go through some breathing exercises?” 
Both of the boys looked at you expectantly. You shrunk back slightly at the pressure before you shook your head. “Can . . .” you breathed in to reassure yourself—your request was okay, you’re voicing your needs, you’re valid—“Can you guys just distract me?” 
They shared a look between each other and Jon ended up speaking up first: “Go ahead, Dami. Distract them.” 
“Why do I have to?” Damian demanded, “You’re obviously better at running your mouth than I am.”
“Because I said so?” 
“Because you said so,” Damian mocked, “Really? Do you honestly believe that holds any true merit in this household?” 
Jon scoffed. “It does when you say it so why doesn’t it when I say it?”
“Because I’m better than you, obviously.” 
“Am not.” 
“Am too.” 
“Boys,” you giggled through the word. Your grip on your drink was loose and your legs uncurled slowly until they pressed into Damian’s shin. “While this is adorable, I just want to listen to you two talk, not bicker.” 
One of them huffed from their nose and you genuinely couldn’t tell who—you’re half convinced they both did. 
“Fine.” Damian’s free hand fell around the top of your shoe, his pinky brushing against your ankle. “Go ahead, genius. Tell our beloved what you did to the kitchen while making dinner tonight.” 
Jon’s eyes widened slowly. “We agreed not to tell them,” he whisper-shouted. 
Damian shrugged. 
You turned to Jon with a fire behind your eyes. 
“What did you do to my freshly cleaned kitchen?”
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waltwhitmansbeard · 21 days
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so i just read a post explaining why the op (and, according to the op, a lot of other people, even tho the post in question only had 32 notes, some of which were from people who disagreed with them) didn't like the cut to the crown keepers in last week's episode. while i'm totally on board with people not jibing with stuff that just doesn't work for them, i wanted offer some reasons why this seemingly hard pivot to people who are not the main characters of the story being told was a good decision to make (note good decision, not inherently the best decision, which i believe no one, including the dm, at a ttrpg table should ever be expected to make).
matt had an extremely powerful, extremely unexpected character decision dropped in his lap in the final moments of the previous episode. we don't know exactly how much time matt has between recordings, maybe a full week, maybe not, but either way, there's a very real chance that matt just did not have enough time to fully prepare a session to deal with fcg's death and what comes next.
sam now has to create a new character that a) is of a level with the rest of the party and b) makes narrative sense for him to be there. that takes time for both him and matt, and they might just need some space to work on that. when laudna died, marisha was willing to sit away from the table for several weeks because she knew that she wanted laudna to be resurrected, but sam may not want the same thing, and that's okay!
matt may want to fold the crown keepers into his main story, some or all of them—particularly dorian, whom both liam and the fans have been asking to return for a while now. dorian is clearly important to orym and the story that liam is trying to tell, and bringing the crown keepers in may be matt's way to do that.
matt—and dms generally—has always had to straddle a very fine line of making sure that his players are the main characters of their story who feel like their actions have real consequences and effects on the world, while also understanding that in reality, it doesn't make sense for half a dozen chucklefucks to have such an outsized effect on major cosmological goings-on like *checks notes* the potential release of a god-eater. this becomes especially true when you're on your third campaign set in the same world, and your players' previous ultra-powerful pcs are still around and definitely more adept and connected than their current pcs are. i, personally, think matt does a great job at walking that line, and one of the things he does that i appreciate is that he doesn't shy away from the fact that a) his players are powerful but not the most powerful and b) his players aren't the only one who care about what's going on in the world and who are taking actions to effect change. the current plotline re: ruidus is absolutely world-shaking and is causing all the divine girlies to cower in their demiplanes, so of course even the evil ones are going to be calling on their champions to help out. it makes more sense for opal to be involved (which, btw, matt has been hinting at for a while now) than not.
matt might need a fucking break! he's been doing this consistently for nine years now, and shit is complicated! handing over the reins to aabria for a week or two or three may be what he needs to not get burnt out.
dnd is an emotional game, and the entire cast might have been rocked hard by fcg's death. some space away for a week or two could help them process and regroup to get back into a story that is otherwise very stressful and action-packed.
or it's none of these! what do i know! i'm a random idiot on the internet! matt doesn't consult me on these matters! (though my dms are open if he wants to chat, i do have ideas)
i think it's tempting to think of the decisions made in and around critical role (or any ttrpg show) like those made for a television series, because the episodes are serialized and we love them so much. but this show is, first and foremost, a group of friends playing a game together, and not a carefully constructed narrative with the primary goal of entertaining an audience. the audience always has been and, frankly, always should be second to the wishes and fun of the people around that table. matt would not have asked aabria to step in and dm a crown keepers side arc if he didn't think it was a good decision for him and his players, and that priority is the correct one. we are being invited in to watch these friends have fun together, and that's a privilege that we're super lucky to have. as long as the cr story isn't doing things that are outright abusive or harmful to the cast or the audience, i don't think we should begrudge them the choices they make in the name of their own game.
again, it's okay if you're not vibing with the crown keepers! i didn't love the aeor arc of c2! not everything is for everyone! but i think accusing matt and the cast of narrative malfeasance is a bit much when, tbqh, they don't answer to us. they answer to each other.
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zahri-melitor · 1 month
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You have been assigned a four issue mini comic [<100 pages]. It can be about whatever you want. The only restriction is that it has to be about a minor support character [IE character friends, character parents, reoccuring minor villains, reoccuring civilians]. Which character do you choose, and what story would you want to tell in a four issue mini?
For transparency, I'm asking this question to a bunch of people because I want to see all the ideas everyone has. See what everyone would do.
You know what I'd really love? Writing a Lady Shiva mini. I am stretching the definition of 'reoccurring minor villain' but she's never actually had a proper mini in her own right and she's very VERY rarely had viewpoint. I'd want to pick and choose from her various established backstories, and tone down as many of the League of Assassins connections as possible. I think I'd frame it as four pivotal fights (because that's the language of Shiva)
Fight 1: Sandra and David Cain (the 'sort out the backstory' issue/the apprentice) hitting the following:-
Carolyn and Sandra's childhood in Detroit as Chinese-American diaspora, including trips back to China to the family village there for additional martial arts training.
Carolyn encounters Ben Turner and David Cain, both of whom are training under Richard Dragon, with none of this LOA-linked
David Cain murdering Carolyn to motivate Sandra who he sees as a stronger fighter
Recanonise the Batgirl 2000 Cass origin
Sandra giving Cass to David
Fight 2: Lady Shiva and Richard Dragon (the 'birth of Lady Shiva' and her quest to match herself against the best fighters on the planet/the journeywoman)
This would revolve around Shiva's quest to seek training from various sensei.
References to Dinah and Shiva's shared mentor
Shiva and her encounters with Vic Sage and the first signs of her fondness for cases in which she sees the potential for greater violence, just as David Cain saw in her
Maybe recanonise the Paper Monkey stuff? Either way, have her win accolade and acclaim by facing off against the greatest fighters, killing many of them, and gaining her place in the hierarchy
Lots of wandering swordsman journey
Finishing point has this fight ending with Shiva not killing Richard because she can now best him and has found herself alone at the top as the 'best fighter in the world' - but she sees the power he still has above her - his ability to mentor and create the competition she seeks
Fight 3: Lady Shiva and Dinah Lance (Shiva the mentor, training those she most respects the potential in/the master)
I picked Dinah to frame this one for two reasons: she's my fave AND I wanted a fight with a woman for the second set.
We hit backstory with Shiva actively encountering Dinah, Tim, Connor, Cass. 'Her' heroes who she becomes attached to and to pushing them to be better competition for her.
This is the only bit where I might lean towards League of Assassins in terms of probably Nyssa and/or Talia approaching her to ask her to help train their troops, but Shiva finds it dull.
"Go to sleep Westley I might kill you in the morning" attitude emerging as she finds herself weirdly attached to the people she's pushing.
I would love to include a pay off for her fight with Helena Bertinelli in BOPv2 that was put on 'hold' in this fight with Dinah.
Fight 4: Lady Shiva and Cassandra Cain (The inheritance and future issue)
This would be framed around a NEW encounter between Shiva and Cass rather than one of their old ones
Leans into Shiva's death wish and viewing she's already passed on her inheritance, and that she's now defeatable
I would also want to see Sin Lance and Bethany Thorne appear in this issue (also Tim)
Looking at all four of these characters and how they have the potential to surpass and surprise her.
This one WOULD end with Shiva in a position where she's pushing Cass to kill her as she's now the tired one and Cass once again denying it to her
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utilitycaster · 6 months
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Could you expand on Ideology re: Narrative in your Grand Theory?
Is it the thing that the player bases the character’s actions and arcs on, like the thing they focus their attention on when making choices?
Not sure if this counts as a good question, feel free to ignore if not.
Yeah, it's sort of a combination of how they make decisions and what they appear to be most comfortable with/what their strengths are. It's not prescriptive by any means. I should also note: this is specifically in the main campaigns in longform. I think Sam and Laura, for example, are way more comfortable taking a big risk in one-shots or miniseries (Arlo in Candela Obscura is perhaps the most clear example here), and I think Liam, Marisha, and Travis tend to play support/background in those.
To some extent, it's really hard to have character development while actually in the spotlight - that always necessarily has to come later - but Laura and Sam are really comfortable and skilled with their characters always working in their story as a consistent background theme, with scattered episodes of focus. I also think they're least comfortable being in a Big Spotlighted Arc; they both absolutely can do it but it's not what they tend to aim for. They do make big decisions sometimes, but they're often not decisions that put them front and center, and I say this with no judgment (and indeed, with a lot of respect) for those who do place their characters more front and center. I also find them both relatively risk-averse.
Travis and Taliesin tend to have very little aversion to risk. They make characters with pretty clear narrative hooks and are willing to leave quite a lot up to the DM, and will push big red buttons and deal with negative consequences. This is good, and frankly, while I think obsessing on your fave having A Briarwoods Arc (TM) is pointless (different characters need different things; Vex's story simply does not need that kind of central, concrete focus) it's also true that the reason Travis and Taliesin tend to get those is because they make characters for whom this is a natural thing to have, and because they are willing to put their characters on the line. I think Ashley is building up to this; she necessarily couldn't do so as easily when she was frequently away from the table, so Pike and Yasha have a lot of work in the background, but with Fearne she's been taking some pretty big swings. It's a style that requires a lot of confidence in your backstory and a lot of trust in the GM and a strong ability to pivot.
Liam and Marisha tend to have milestones. Marisha skews the furthest towards this; Liam can be a Big Red Button guy and he absolutely has the GM trust/willingness to lose that requires, but he's a little too controlled in his character's goals; I'd say that like, the spectrum here is Sam and Laura as the most background development, Ashley falling between background and big red button, Travis and Taliesin clearly in big red button, Liam between big red button and milestone, and Marisha solidly in milestone. The best way I can describe it is usually their characters have clear tasks to achieve, and they don't really change until the end. Keyleth is the clearest version of this, with the Aramente steps, but Beau's intermittent meetings with the Cobalt Soul also count. The other way I described it is that Big Red Button has the risk first and then the character development as they deal with consequences; Milestone has a big moment as a capstone to the development that's been happening. This style requires a pretty thorough character backstory because it needs to be proactive - it works best for a very driven character, and also requires someone who's willing to talk to the GM out of game to make sure they're broadly aligned (again, nonjudgmental; I think that communication like this is a good thing).
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jbaileyfansite · 7 months
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Interview with The Telegraph (2023)
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We all know what is meant by McCarthyism. It ­popularly refers to the first half of the 1950s, when Senator Joseph R McCarthy led a ruthless ­campaign to hound suspected communists out of the US government. What’s less well-remembered than the Red Menace is the Lavender Scare: by an executive order from President Eisenhower, McCarthyism also targeted gays and lesbians. “If you want to be against McCarthy, boys,” the senator once told the press, “you’ve got to be either a Communist or a c--ksucker.”
Thus gay men and women, living closeted lives as they worked for the state, were targeted by sinister-sounding bodies: the FBI’s Sex ­Deviance Investigations Unit, ­Washington DC police’s Sex ­Perversion Elimination Program and the Department of State’s M Unit. All sought to identify ­government employees deemed to be security risks vulnerable to blackmail.
Popular culture lost sight of the Lavender Scare until it was brought into the light in the US by Thomas Mallon’s 2007 novel Fellow ­Travelers. Set mostly in the early 1950s, it told of a tangled romance between two men; Hawkins “Hawk” Fuller, a handsome war veteran and political fixer who steers clear of emotional attachment until he meets Tim Laughlin, a sweet young Catholic newcomer to DC whom he nicknames Skippy and sets up in the office of a Republican senator.
The novel was not published in the UK. But now it has been adapted for television, and one piece of ­casting in particular feels ­calculated to get the attention of audiences beyond the US: Laughlin is played by British actor Jonathan Bailey, best known as the Regency heartthrob Anthony, 9th Viscount Bridgerton.
His co-star is the American Matt Bomer, who, like Bailey, professes ignorance of what the New York Times, in its review of the novel, referred to as “the Lavender Hill mob”. “It’s a chapter of LGBTQIA history that I was completely ­unaware of,” he says.
This is not the first time the novel has been adapted – it was staged as an opera in Cincinnati in 2016. By then it had already caught the attention of Ron Nyswaner, who laboured over bringing the book to the screen for the best part of a ­decade. Best known for his script for Philadelphia, the 1993 Aids courtroom drama which earned Tom Hanks his first Oscar, it was his stint as a producer of Homeland that persuaded Showtime to fund an expensive eight-part decades-spanning drama. “I’m still in ­disbelief that we were able to tell this story on the scale that we were able to tell it,” says Bomer, who is also an executive producer on the drama.
The scale is considerable. The period detail of 1950s Washington, in both corridors of power and gay demimonde, is lavishly recreated. And as the story progresses it parts company with the novel, which opens with Hawk looking back at the closure of his career as a ­diplomat in Tallinn in 1991. Nyswaner’s script expands to take in other pivots in modern US ­history: the Civil Rights movement, the Vietnam War, and the spread of Aids in the 1980s, when the now-married Hawk and the dying Laughlin meet for a final reckoning.
I met the drama’s two stars in London earlier in the summer, before the actors’ strike in ­Hollywood put a stop to such encounters. It was the first time they’d seen each other since the end of the shoot. Bomer, though just off the plane and heavily jet-lagged, exudes a chiselled, blue-eyed intensity. Bailey fizzes with puppyish energy. Both are themselves gay and Bailey in particular sees their casting as a sign of ­progress. “We would not be playing these parts five or 10 years ago,” he says. The highlights of his CV are mix and match. He has played mainly straight characters on ­television in the likes of Broadchurch, Crashing and W1A, and gay characters on stage in the Sondheim musical Company and Mike Bartlett’s play C--k in the West End. 
The career of Bomer, 10 years his senior, looks a little more linear. His most high-profile film role is as an object of ladies’ lust in male-strippers drama Magic Mike and its sequel. But in 2014 he won a Golden Globe playing a closeted journalist in HBO’s adaptation of Larry ­Kramer’s play The Normal Heart. In 2018, he made his Broadway debut as part of an exclusively gay cast reviving The Boys in the Band, a ­portrait of gay life in 1960s New York. 
Earlier on the day we met, ­Stanley Tucci had said on Desert Island Discs that he doesn’t see why straight actors shouldn’t play gay characters. “I think it’s incredibly complicated and nuanced,” says Bailey with a sigh. “You just want to make sure that everyone feels there’s enough space at the table. Everyone who is panicking that they’re never going to be able to play outside their own experience is wasting their energy.”
Bomer counters that it ought to cut both ways, that gay actors should be allowed to play straight. He speaks darkly of movie ­producers who “wouldn’t hire me because of who I was”, of gay actors who “weren’t even given a shot. A lot of it boils down to opportunity. Was ­everyone given the opportunity for the role? There is something about seeing the most authentic version of who you are represented on screen. It gives you hope.”
In Fellow Travelers that ­authenticity is portrayed most unswervingly in the bedroom, which the plot requires Hawk and Laughlin to visit often. “I haven’t necessarily really seen gay intimacy in a way that I would want to,” says Bailey. I gently remind him of Linus Roache, who plays a senator in ­Fellow Travelers but, back in 1994, starred in Jimmy McGovern’s Priest as a Catholic priest struggling with his sexuality – graphically so in a central scene with Robert Carlyle. “Oh yeah, that’s true,” he says. “I looked to that a lot.” 
As is on trend for male actors ­nowadays, both leads look ­impeccable with their shirts off in low honeyed lighting. “Hawk is ex-military and he also wants to appeal to people in bathroom stalls,” ­reasons Bomer, who did period-appropriate Royal Canadian Air Force drills and looks no less ­pneumatic than he did in Magic Mike.
Bailey concedes that Laughlin, who orders milk the first time we meet him, boasts the body of a Greek god for the simple reason that the shoot overlapped with Bridgerton (yes, he confirms, the newly married Anthony is back for the third season). “There’s no way Tim would have had a Bridgerton body, but what can you do if you’re commuting? I was like, I really want to lose weight to tell Tim’s story, but I lost fat and just got really ripped.”
How resonant is the history ­portrayed in Fellow Travelers to today? It’s easy to play six degrees of separation between now and then. For instance, McCarthy’s ­closeted sidekick Roy Cohn is a lead character (played here by Will Brill). A ferocious prosecutor of both communists and gays, he would go on to be Donald Trump’s lawyer, before dying of complications from Aids. It was Trump’s three appointees to the Supreme Court who this summer enabled a 6-3 ruling releasing businesses and organisations from the obligation to treat same-sex couples equally. The landmark ruling occurred just days before I met the actors, and has been widely interpreted as a ­profound attack on LGBT rights.
“There is an entire generation of men and women who suffered and struggled and loved under a ­government that felt that its morals were more important than their personal freedoms,” says Bomer. “And that’s exactly what we see happening today. Whether it’s McCarthy or the current Supreme Court justices, are morals more important than freedoms?”
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sanktasansa · 7 months
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The Ushers as Greek gods & goddesses
Inspired by Juno, the sweetest step-mother, being named "Juno", Roman counterpart for Hera, THE Evil Step-mother. Just as most of the characters don't completely fit one Seven Deadly Sins, some have gods combos. *SPOILERS*
Roderick (Zeus/Apollo)- Patriarch, a "king on high" as a CEO of huge influential company. Gifts his (often "bastard") progeny with power aka wealth, but he also can be hands-off, demanding, and cruel (mean ol' "sky daddy"). One of Zeus' favorite sons is Apollo and you can see aspects of Apollo, god of cities and the legal system, in younger Roderick: straight-laced and ambitious, but also had a poetic side to him (Apollo was credited with inventing the lyre). Apollo, of course, had an older twin sister, Artemis, whom he was close to.
Madeline (Artemis/Athena)- Madeline is the more "ungovernable" twin sister of Roderick; Artemis is the twin sister of Apollo who ruled in the wilderness. Madeline doesn't think much of most men apart from Roderick; Artemis had her male lovers and was close to her brother but she mostly ran with female posse of nymphs. However, Mad also reminds me of Athena, goddess of war strategy, and often the right-hand woman of father Zeus and the many male heroes she mentors into greatness; Mad is the more strategic of the twins and she was the power behind the throne. Worth noting that Athena was born springing out of Zeus' head, almost like the reverse of a twin absorbing their sibling in the womb.
Frederick (Apollo/Aries)- Frederick is the heir apparent, an offshoot of his father but not quite as good as his father. He gives big Apollo "son" energy even at middle age: juvenile in his slacking off of responsibilities (demolishing company buildings), Teacher's Pet attitude with his dad vs. being an ass to his siblings; his phobia of elevators earns him the childish nickname of "Sweaty Freddy". However, he's established to have been a good father to Lenore (at first); Aries is one of the few fathers in the Greek pantheon to give a fuck about his female children. However, Aries has a temper and is the god of war in it's most chaotic brutality (oppose to Athena's logical war strategy). After learning his wife was at an orgy, effectively cheating on him, Frederick spirals into an angry sadism, brutal and cruel.
Tamberlane (Hera/Athena)- Tam is an ambitious woman but a key part of her strategy of gaining power is through marriage: she picked out a man with the right sort of brand to help her pivot her inherited money & cache into the wellness business. She thinks herself more worthy of being Roderick's heir than Freddy, with her cooler head and logical planning (Aries vs. Athena). Hera is the goddess of marriage and so much of her mythos revolves around how her husband cheats on her and how she gets her control back by taking it out on the woman Zeus "seduces". In a twist, Tam controls her husband by making him cheat with women who look like herself (Hera btw is said to be vain; she's often symbolized with a peacock feather). Worth noting she especially of the siblings seems to hate Juno (Roderick's Hera; she calls Juno "it") but Juno tries to reach out to her the most (wife to wife?).
Victorine (Athena/Aphrodite)- Vic is a scientist, just as ambitious as Tammy, but she works closer with her father and is anxious to make him proud (might she wish to be Daddy's Little Girl and new right-hand woman?) I'm guessing Victorine has some legitimate STEM talent but Camille notes that the heart mesh was really the invention of Vic's wife, Al, and implies Vic seduced Al into a partnership, in the lab and in bed, to attain shared glory. Aphrodite, goddess of love, is charming to be sure, but self-centered: Vic willingly charmed a innocent woman into a surgery that likely would be fatal in pursuit of glory. She also commits a "crime of passion", killing her lover in a fit of rage. And her story centers around a heart (heart = love).
Napoleon (Hermes)- Hermes is the messenger god, always flying to-and-fro, light on his feet and a light-touch in life. He plays tricks on people but you can't stay mad at him, he's so charming (see the myth of him stealing from big bro Apollo right out the cradle). He's empathetic but ultimately flaky; Leo likewise is a fun, charming dude, bringer of drugs and Camille's key messenger of spin after Perry dies. He's close enough with some of his siblings to hang out with them, to offer them advice, and to mourn them when they are gone. But Leo is a cheater, inconstant to his boyfriend; he also often "flies" from reality by indulging of copious amounts of drugs, and tries to "fly" from the consequences of (allegedly) killing Pluto.
Camille (Aphrodite)- Aphrodite, along with what was said above, is beautiful, big on pleasure, and jealous, oh so jealous. Camille puts care into her appearance (that hair ain't natural), and is quite sexual, hiring her assistants to pull double-duty to service her in the bedroom as well as the office. She's also creative in her PR work, and Aphrodite loves the act of creation (or procreation, if you get me). But Camille is very jealous, mostly of Victorine. Camille can't help but be her brash self but, perhaps because her sister has that Athena side to her, Vic easily hides the same selfishness and callous nature they share, and Cam finds that infuriating.
Prospero (Dionysus)- Dionysus is the god of wine and a rip-roaring good time (pun intended). Dionysus was said to inspired hedonist frenzy in his followers and Perry wanted to do exactly the same to the patrons of his clubs (to blackmail them later). Also, Dionysus is a "newer" god compared to his siblings and Perry is the youngest.
Lenore (Persephone)- the "lightest" member of the Usher clan, Lenore embodies the sweet nature of springtime goddess of Persephone; she loves her mother fiercely as Persephone loved Demeter, but in a twist, it is the daughter who rails against and defies the gods (Frederick) to save her mother. In the end, Lenore goes to the Underworld, but just as Persephone becomes a powerful Queen there, Lenore's memory ultimately changes millions of lives.
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chaifootsteps · 29 days
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There are a plethora of issues regarding Vivziepop's writing, but the one that really stands out to me is her lack of themes. She has ideas, occasionally she has something to say, but she has no themes.
If you don't mind my ramblings; I have been considering an AU that is effectively divorced from the series, focusing entirely on the characters Blitzo, Barbie, and Fizzarolli. In brainstorming the story, I have been able to streamline the narrative to 3 core themes.
Masculinity, Control/Power, and Belonging.
Everything in the story is connected to one or more of these themes in regards to the characters and their motivations. Even side characters are wholly infused with these three concepts.
In my AU, FizzaRolli is not a performer, but a stray child with a group of other feral children Lord of the Flies. Blitz is the son of a circus owner who craves his father's approval even as he resents him. Barbie is an up and coming starlet brutally managed by her father who effectively curates her sense of identity as she creeps closer to the spotlight.
Much of Blitzo's story focuses on a young man coming into his own in a world that runs on toxic masculinity, balanced out by the guidance and love of his sickly mother whom he cares for. He's a young adult figuring out himself in a world and community who keeps telling him what he should be. Sub Themes of responsibility, respect, strength and the abuse of power are key cornerstones of his story.
Meanwhile FizzaRolli is the foil of Blitz's story. An orphan without parental guidance living out his coming of age in a Teenage Wasteland. Additionally, Fizz is gay, meaning his queerness colors over the themes in a fundamental way. Being in a Teenage Wasteland, Fizz is effectively in the closet because of how queerness can change others perception of him. And weakness often is associated with queerness, which has no place in a micro-society that elevates this toxic, Fight Club-esque concept of masculinity and belonging. Fizz seems to belong, carve out a space for himself in his community, but struggles come into himself. Especially because underneath it all is a severely traumatized child who never got to be a kid long enough to learn how to be a man.
And from the far other side, Barbie's relationship to these themes comes from the viewpoint of living under the patriarchy as a young woman. How girls are raised to cater to the needs of men, treated as glorified children unless they "prove" themselves over things that many men are merely handed. Her father prioritized her career above and beyond her as a person. While that isn't a trait inherently based in sexism, how he curates her life and downplays her desires and intelligence is rooted mainly in her being his daughter and thus not expected to "step out" into her own like her twin. Leaving her feeling impotent, infantalized and resentful even as she is held on a pedestal.
Control over one's self, perception, and direction.
How masculinity fosters respect and responsibility for young boys while simultaneously threatening punishment for not meeting or stepping outside of certain expectations. Especially the competitive aggression and emotional warfare in toxic masculinity
And a sense of belonging, be it in a community or an identity.
Themes help maintain a cohesion to a story, helps the characters feel interconnected and the world lived in regardless of how much emphasis is placed outside the main cast. It also helps ground the ideas of characters in an abstract way that doesn't place pressure to "prove" to the audience a character does fit the traits you as an author see in them. Most of all, it better enabled the author to pivot viewpoints and easily switch between characters so that they feel individual and not that there is a singular "voice" speaking behind them. It creates a unique soul rather than an empty skin suit for the author to don.
Sorry for the long rant.
No worries, Anon. Thanks for the ramble, it was an interesting read!
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thescreaminghat · 4 months
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so i watched suzume. . .
And it was good—the animators, vas, musicians, and other talented people who worked on this film deserve so much praise for their work.
On the other hand (and this is a purely personal exercise that isn't meant to detract from Makoto Shinkai's vision for the piece), I think the overall theme of the film might have been better served if the story centered on the ups and downs of Suzume's relationship with her aunt Tamaki, rather than Souta.
Suzume is very much a story about grief—set against the tragedy of the 2011 tohoku earthquake, Suzume's personal struggle with the loss of her mother is arguably our entryway into understanding how this tragedy continues to shape the relationship between Japan’s very geography, its history, and its people.  
I believe that central to this narrative focus is Suzume’s complicated relationship with Tamaki, her mother’s sister, who raised Suzume for much of her life after the loss of Suzume's mother. For me, one of the most important moments of Suzume and Tamaki’s relationship is shown at the climax of their disagreements with each other. After being Suzume's sudden departure from their small town (partially out of that rebellious teenage desire to not be "suffocated" by Tamaki's presence; we'll get to Souta’s role in this later) and Tamaki's understandable worry about Suzume's wellbeing (which leads her to embark on a wild goose chase after Suzume, though we’re not shown much of Tamaki’s personal journey), Tamaki yells at Suzume while the two are at a rest stop with Souta’s friend Serizawa. Tamaki bitterly states that raising Suzume after her sister's death had been a suffocating burden on her as well, as she couldn't find love and live the life that she had wanted because of her responsibility. This leads Suzume to shrink back in disbelief, as she recalls a pivotal memory where, after wandering in a snowstorm in search of her mother (and encountering the Ever After), she is found by Tamaki, who cries and affirms that Suzume will always be her daughter. It's a heartbreaking scene. We can empathize with both characters—Suzume is closer in age to most viewers, and we know that she doesn’t really hate her aunt’s presence, as the stress of her chase after Daijin and Souta’s temporary “demise” has whittled away at her emotions. Similarly, we can imagine that Tamaki herself likely hasn't overcome her grief at losing her sister, and that her outburst wasn’t truly genuine—she does love Suzume, but she wants her adoptive daughter to understand the sacrifices she had made, because she had no one else to confide in or rely on. We anticipate that this is the emotional crux of the movie, showing the relationship of a surrogate mother to a child who has gone through deep, unresolved trauma, now burdened with the consequences arising from the "imbalances" of the spirit world, itself a metaphor for the turbulence of living and of losing.
. . .and then the movie doesn't do anything with this scene. It's suddenly cut short with the random appearance of the keystone Sadaijin, and any lingering tension from that scene is resolved offscreen, with Tamaki and Suzume regaining each other's trust in the next scene. It feels unearned and deeply unsatisfying, especially when the emotional core of the film then gets transplanted onto Suzume's emotional relationship with Souta, a college-aged man whom she has known for less than a week (Suzume, by the way, is in high school, and even if they don’t “get together” in the movie, it makes me a bit uncomfortable seeing someone who is implied to be in their twenties being the implied romantic interest for a seventeen-year-old).
So, I thought, what if the movie kept its cast of characters, and the general sequence of events, but instead of Souta being the one cursed by Daijin to be the keystone (an act that initiates the film's events), it was Tamaki? This is going to be broken up into a few reblogs since it's too long for one post, but here's how I would structure it. (Part 1 of 2, and with a lot of my own hc interactions)
The beginning of the film can stay the same, including Souta's appearance. however, the driving force for Suzume to go to the isolated spot where the first door is located is an argument with Tamaki, rather than her implied curiosity regarding Souta. Perhaps, in this fight, we see bits of Tamaki's personality that may come across as "suffocating" to a teenager, even if she meant well.
Suzume, bothered by Tamaki's presence and the dream that she had of wandering through the Ever After, goes to this isolated spot to get away from everything, which is where she encounters the door and Daijin. Perhaps she's sulking a bit, and makes some sarcastic remark about someone like Souta being able to travel (something that would show her interest in leaving the small town she currently lives in). She then opens the door, Daijin escapes, and she goes about her day as in the film, until the worm appears above the skyline.
She then runs back to the door, where she encounters Souta again. They close the door, and Souta explains what he does and what the door represents. She brings Souta back to their house for medical treatment (except without any of the weird romantic tension between them), and they begin talking about Suzume’s life (perhaps about her room, the chair, and her dreams, as Suzume imagines the kinds of dangers—and thrills—that come with Souta’s position as a Closer).
This is where Tamaki comes back into the story. Tamaki, returning early to check on Suzume and encountering Suzume and Souta together, thinks the worst and begins to berate Suzume. They get into another argument, with Souta trying to calm the two down. Suzume, already stressed from the day's events, wishes that she can be "free" of Tamaki.
This is when Daijin appears on the windowsill, shit-eating grin and all, and says something along the lines of "Ok, Suzume. I can do that—because you're just like me." And then Tamaki is suddenly turned into a chair.
The same chaos ensues, with Tamaki, Souta, and Suzume chasing after Daijin until they get on the ferry. This is where Souta can give some more exposition, saying that he's never encountered this before, while encouraging Tamaki and Suzume to try and come together as he figures the whole thing out. Perhaps this is also the time where we get more information about Souta's personal life (in this version, it is information about his desire to become a teacher, as well as info about his relationship with his own mother, who was killed during a dangerous mission she took on as a Closer.)
The trio continue chasing after Daijin, with the group splitting up by necessity (thus allowing Tamaki and Suzume to have more screentime together). Specifically, Souta finds out that another door is opening off the path of travel they are taking after Daijin, and he instructs Tamaki and Suzume to continue their journey while he takes care of the other door. Before he leaves, he gives Suzume another key he keeps in his possession, which he reveals belonged to his mother.
Suzume and Tamaki continue onwards and meet Chika, the girl on the motorcycle. Suzume and Tamaki then cooperate in closing the door opened by Daijin. In this version, I think it would be interesting if Daijin is actually actively opening doors, not simply leading the pair to doors that are about to open. This serves as a huge bonding moment for Suzume and Tamaki, as they previously couldn’t go a day without arguing over the best way to do things.
Suzume and Tamaki stay at Chika's place (and have the downtime with Chika that is shown in the movie), except Suzume's dialogue with Tamaki consists of her confessing that she is jealous of Chika's independence and the bustling atmosphere at Chika's home. Tamaki is initially angered by this, but gradually calms down in her “chair corner” as she sees Suzume and Chika having fun, perhaps even reminding Tamaki of her own childhood with her sister.
When Tamaki falls asleep, she sees visions of her sister, which both frightens and immobilizes her (i.e. literally her survivor’s guilt “anchoring” her in place). This is meant to replace how Souta gradually descends into his “death” when he sleeps.
Suzume and Tamaki head off and are picked up by Rumi, the mother who works at the hostess bar. Initially, Tamaki whispers to Suzume that she doesn’t want Suzume hitchhiking with a stranger, but Suzume tells her that sometimes they need to rely on others to get by. The same comedy shenanigans with Rumi’s children can be kept in—I think it’s more fitting that Tamaki plays the role of the “toy chair that can speak” in order to keep the children entertained, because she probably, after all, raised Suzume on similar silly stories.
Suzume and Tamaki run to the abandoned fairgrounds to close the other door when the worm appears. I think this scene becomes more impactful when Tamaki is the chair and not Souta, as her decision to save Suzume from falling from the Ferris wheel and letting Daijin go would highlight her parental worry for Suzume, though perhaps this isn’t fully realized by Suzume in the midst of her adrenaline rush. Suzume, however, does look upon the fairground as a place that she wants to go to with Tamaki, when all of this is over, though she keeps this to herself.
Suzume, watching Rumi work her shift as a hostess, comes to appreciate the struggles of being a mother more. Similarly, Tamaki wants to connect with Rumi as a peer, but is limited by her chair form. Seeing Suzume bond with Rumi makes Tamaki want to be there for Suzume, as she sees Suzume slowly maturing into her own person. However, neither Suzume nor Tamaki feel ready to fully open up about these nuanced feelings, as they fall instead into a comical back-and-forth when they’re alone.
Suzume and Tamaki manage to get to Tokyo, where they meet up with Souta. He tells them that he’s been doing whatever research he can to try and figure out how to break Tamaki’s curse. This is where he can explain the keystone lore to Suzume and Tamaki.
The giant worm starts appearing over the city. Tamaki insists that Suzume get out of Tokyo. Souta agrees, and tells Suzume and Tamaki to leave, stating that he can handle the worm himself. Suzume refuses, stating that she’s not going to let anyone else die—the “else” implying that she too still feels survivor’s guilt over her mother’s death.
Despite Souta’s attempts at reasoning with her, Suzume is adamant on staying—Daijin appears and mocks her, telling her that she only knows how to let her aunt dictate how she lives. Suzume rushes ahead without Souta and Tamaki. Tamaki and Souta chase after Suzume, with Tamaki yelling at Suzume again, calling her “rash”, "always making her worry and chase after her," and “thinking and behaving like a child”.
Perhaps Suzume covers her ears, as Tamaki’s words begin to blend into Daijin’s laughter as he scrambles towards the worm. Perhaps Suzume screams out loud, screaming that she felt as though Tamaki had never believed in her, that even when an entire city is threatened, Tamaki cares only about herself, and knows only how to chastise and suffocate Suzume. This shocks Tamaki, but before she can respond, the trio are shot up to the worm’s back, and Souta attempts to seal the worm. However, Daijin interferes and Souta is injured. Suzume then tries to grab Daijin, only for Daijin to purr contentedly and state that he understands what Suzume is feeling—that is why Tamaki will now be the keystone, and both of them can be free.
Suzume turns to Tamaki, only to find that she is unresponsive. Ice is forming around her, as Suzume’s words echo over and over in her mind. Perhaps Tamaki then screams in grief as she sinks deeper into her regret and memories of her sister—that is when we get her screams about how much she had sacrificed for Suzume, and how much happiness Suzume took from her (basically what she said during the rest stop confrontation).
(pt 1 end)
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alexissara · 11 months
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Upcoming Sapphic Games Goddess List
Hey, well to my check in with upcoming sapphic games, this list cover every single game I saw in my research that is in active development that showed signs of sapphic content. This list because of time of writing potentially may contain a game or two that was released or just by the time of you reading this later but I am doing my best while looking at everything I can to figure out where gay may be. Games on this list are filled with my opinions and don't represent the companies opinions and I wasn't paid or anything to put any games on this list. This post is split into 5 categories Non Visual Novel, Narrative Games, Make Your Own Gay, A Gay Exists and Potentially Gay. So feel free to skim across sections.
Non VN
These are games that are not visual novels that are centered on an explicitly sapphic character. This character's sole romantic interest does not need to be sapphic but the sapphic desires have to be seen as a core part of the character or game. 
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Cycle
All Lana wants is to figure out the mystery behind her mother’s death. She embarks in a Megaman Zero inspired journey into a strange tower to get her answers. Lana has a girlfriend who is a core part of the story and is prominently shown in the trailers, art and stuff. I believe I even saw her fighting side by side with her girlfriend in a boss battle in the latest trailer. 
Contains: Sapphic Lead, Her Girlfriend 
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Thirsty Suitors 
Enter the world of a Southeast Asian bisexual disatar Jala in one of the most stylish games I’ve ever played [the demo of]. It blends some fun skateboarding, with a really neat turned based RPG, and apparently even a cooking mini game into one complete package. The RPG combat is fun, funny and delightful. The story hinges on two romantic relationships that have broken down for Jala, both of whom are women, one she recently broke up with that leads her to go back to her home town and the relationship she fucked up big time in her home down with her former best friend. She battles against her not so evil exes in these RPG style mind palace fights where they resolve their feelings current and former and come to some kind of resolution. 
Contains: Bisexual Lead, at least two ex girlfriends 
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Boss Game [PC Release]
This game is already out but it has a PC release coming up and that’s amazing and great and opens the game up to more people. A pair of Girlfriends need cash and so they take gig work hunting demons but as they take the jobs they start to figure out what’s really going on and to do the right thing. 
Contains: Cis Lesbian [lead], Trans Lesbian [lead], A non binary character, a bisexual character 
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Kitsune Tail 
A mario inspired adventure about a little gay fox girl trying to save her crush from also a cute villain she might be into. It’s a super adorable platformer with a very light hearted tone invoking classic games with a modern queer twist.
Contains: Sapphic Lead, Sapphic VIllain, Sapphic Damsel 
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Love’s Crescendo
This is a Rhythm game visual novel hybrid about a couple of lesbians who are both doing music in their lives at this pivotal point. Valerie and Cadence complete each other, musically. This romantic musical adventure gives a lot of sweet and cute moment for these two and nice musical gameplay. 
Contains: Two Lesbian of color Leads 
Narrative Games
These are Visual Novels and similar games where the gameplay is mostly reading a story, maybe making choices along the way or playing a few mini games but the mini games do not comprise the core gameplay loop of the story. 
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Love In A Bottle 
Ankora is a lesbian love demon looking for love, in a visual novel point in click adventure she can choose to go after four different ladies. This game boasts a bit of dress up on on Ankora you can unlock while playing the game. It’s a rare dating sim where everyone is a clear adult and everyone is another kind of fantastic creature. 
Contains: Let’s Go Lesbians, Let’s Go 
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Pen Pal Princess: A Queer Romcom Visual Novel 
You play as a queer princess looking to make her own love story. This is a game about online dating in a modern fantasy setting, it’s a cute and sweet concept and feels so relevant in a world where so many queer people date long distance. 
Contains: Sapphic Lead, some amount of sapphic romance options
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Flower Knight Hú Dié
A solar punk RPG with a lesbian main character, Hú Dié. After the Flower Knights failed her most important friend she wanted nothing to do with them but she finds herself thrown into a situation dealing with the monsters and more that infest the world. 
Contains: Lesbian Lead, Sapphic Romantic Interest 
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High Elo GIrls 
You play as a black college dropout who gets drafted into an all women esports team. You can choose if she is Top, Jungle, Mid, DPS, or Support and the kind of relationship she has with each woman. I am not currently aware if polyamory is an option but there is some degree of customization to the relationships. 
Contains: Sapphic Lead, 5 women to romance including at least 1 trans woman. 
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Hardcoded 
You're a sexy trans girl android and you are gonna have sex with some people. There is mysterious in this cyberpunk world you gotta solve and the best solution for a service android like you is fucking your way to the top. You explore, make out with hot women, and do your thing. 
Contains: Lesbian lead, Big old lesbian cast [maybe they have some other sexualities and genders]
Make Your Own Gay
This category goes over games that queerness is an option but I believe it is possible for a heterosexual who doesn’t like gay people to play the game and just kinda, miss the queerness. This is typically games where you choose to ship characters together, normally your avatar character. This places games under a pretty high bar because straight people are not very smart on the whole and are really bad at reading media critically or engaging it.  For me a lot of these games are obviously queer in some way and also these games are not out, so I have no way of knowing for sure. This placement is not an insult and I actually expect several of the games in this part of the list to be some of my favorite games. 
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Fields Of Mistria 
In this game, you start a farm in a new town, connect with local villagers learning their stories and potentially even romancing some of them, your gender does not matter. Enjoy a cozy environment of lovely people and enjoy a wonderful farming adventure. Explore dungeons, fight monsters, and more. Customize your character with a selection of appearances and customize your home and make it feel like it’s truly your own. 
The games special thing is an amazing 90s anime aesthetic. It’s magic for farming system also seems particularly streamlined. 
Contains: Women, Men and Non Binary characters you can romance. Customizable character. 
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Moonstone Island
In this game, you start a farm in a new town, connect with local villagers learning their stories and potentially even romancing some of them, your gender does not matter. Enjoy a cozy environment of lovely people and enjoy a wonderful farming adventure. Explore dungeons, fight monsters, and more. Customize your home and make it feel like it’s truly your own. 
This games special thing that it has monster tamer with a really fun deck building element for your attacks. 
Contains: Women, Men and Non Binary characters you can romance. Character who you can just assume is whatever gender, they are never gendered. 
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OVA Magica
In this game, you start a farm in a new town, connect with local villagers learning their stories and potentially even romancing some of them, your gender does not matter. Enjoy a cozy environment of lovely people and enjoy a wonderful farming adventure. Explore dungeons, fight monsters, and more. Customize your character with a selection of appearances and customize your home and make it feel like it’s truly your own. 
This games special thing is that it’s kinda like pokemon and has cute little slimes. 
Contains: Some women you can romance  Customizable characters. 
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Story Of Seasons: A Wonderful Life 
In this game, you start a farm in a new town, connect with local villagers learning their stories and potentially even romancing some of them, your gender does not matter. Enjoy a cozy environment of lovely people and enjoy a wonderful farming adventure. Customize your character with a selection of pronouns and appearances [She/He/They] and customize your home and make it feel like it’s truly your own. 
This games special thing is that you grow old and die and get to see your kid grow up. 
Contains: Women and men you can romance. Customizable character including three sets of pronouns. 
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Fae Farm 
In this game, you start a farm in a new town, connect with local villagers learning their stories and potentially even romancing some of them, your gender does not matter. Enjoy a cozy environment of lovely people and enjoy a wonderful farming adventure. Explore dungeons, fight monsters, and more. Customize your character with a selection of pronouns and appearances [She/He/They] and customize your home and make it feel like it’s truly your own. 
This games special thing is that is has online multiplayer and fairy shit. 
Contains: Some Women you can romance. Customizable character including three sets of pronouns. 
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Lakeburg Legacies 
A city, kingdom, town, world building type game where the game centers around pairing the people you put into your town, having them work jobs and create resources and them creating babies. You can decide what characters you want to move into your town and pair them with your gender of choice so you can filter out men totally if you don’t wanna see them [except you can’t pick babies genders]. It doesn't’ appear to have any trans stuff going on and the characters are like randomly generated silly things with a few traits. Still it’s a fun type of this game and I could see myself enjoying a few loops of it. 
Contains: The ability to pair people up with the gender of your choice. You can’t control the gender of their babies. 
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Our Life: Now and Forever 
This is a truly deeply in depth life sim that trades the depth of romantic options opting for two to give you a truly ridiculous amount of customization about yourself from growing up and transitioning changing your pronouns to altering all sorts of things about yourself and relationships. This is a game about living your life from childhood to adulthood together with someone.
Contains: Genderfluid and Lady Romantic lead, your able to pick your characters pronouns, transition them during the course of the story, and more. Customizable kind of relationship dynamic from love at first sight to slow burn. 
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The Office Type
What if office stuff was hot, you can date that hot office stuff. It’s a dating sim where you can pick your pronouns and stuff and date all sorts of office themed hotties. 
Contains: Choose your own romances and choose the genders of all the options in the game between Lady, Guy and non binary. 
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Imperial Grace
A diplomacy and romance visual novel where you make choices for your kingdom and choose who you would like to smooch. 
Contains: Contains Customizable Queen, 1 lady you can romance, has a detailed list of triggers for players to be aware of what their getting into. 
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Solace State
A cyberpunk story about building a revolutionary movement as Chole. YOu build relationships with people and communities. Chole can hack people’s brains and get information on their thoughts. A moral system that seems to be based around your choices in not a binary way but a, how do you evaluate the ethics of doing the actions your doing to make the world better. You can make the world worse or better in the game. 
Contains: 1 Lady you can romance 
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Call Me Under 
An Eldritch Horror romance where you can pick between three sets of pronouns He/She/They and romance a collection of hotties in this 50s inspired horror world while trying to figure out about the missing people in town and the other horrors brimming of late. You can be half siren or a human depending on that things in the story will change. 
Contains: Several Women and Non Binary romantic options, a Sapphic Polyamarous route, character who can pick between human and half siren and She/he/they pronouns. 
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Stray Gods: The Roleplaying Musical 
A muse has died and your character got her power, now the worlds a musical and you gotta solve her murder otherwise you're gonna be the one who pays for her getting killed. It’s a unique musical visual novel with a big cast of big names. 
Contains: Woman Lead, two romacable women [? not confirmed], main character is probably canon bisexual but couldn't confirm in demo so here for now [but probably actually a narrative game].
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Spirit Swap
Spirits are all around us and matching 3 pops them. In this match three game you play as Samara and look for love while trying to fix the issue with the spirits in town to utterly amazing low-fi tracks. For people looking to take a break from the story of the game you can also enjoy several other mods including playing against other players. 
Contains: Multiple Romantic options of varying gender including sapphic ones. Main character is probably canon bisexual but in the demo her attraction to men was a lot clearer to me then her attraction to women and I think a straight person might not catch she is gay. 
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Love Shore
A true cyberpunk adventure where you pick between one of two protagonists. For our purposes your Farah.  This game is probably not properly a make your own gay but your not gonna get any sapphic content in one route and I think you can technically avoid it. Regardless, this game boasts a really awesome weaving plot and some sexy horric monsters you might be able to kiss too. There is some hidden stat elements which is a neat part of the game and it overall seems really cool. 
Contains: Your selection of one of two protagonists, one of whom is a woman and queer. You got to choose her to get to the sapphic stuff with at least three romance options that are ladies.
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Gales of Nayeli 
This game is still really early in development as far as I know so it’s hard to say how much will remain consistent but I was told directly that Nayeli and Keri could have a romance and Nayeli is the title character of the game so the main character of the story is sapphic to some extent [they also assured me it wouldn’t be the only sapphic pairing in the game]. I simply cannot judge if that is something we see in the story because we’ve not got that kind of trailer yet. There is also an avatar, one we can assume can have romances, you can pick their pronouns but not edit their appearance. This looks like a really fun strategy RPG in the vein of Fire Emblem, with grid based tactics and if your into that and want some sapphic stuff, this is one to keep an eye on. 
Contains: Sapphic pairings between party members, self insert character who you can choose the pronouns of but not edit the appearances. 
A Gay Exists
This Category is for games with ensemble casts, in which a sapphic character might exist in the game, be playable, be unavoidable but they are also not the focal point of the story but instead just a small part of the story. A gay does exist in this game they in theory could even be in the lead but you might not know it like a game starring Wonder Woman or Harley Quinn where in canon they might be bisexual but the game simply might avoid ever stating it. 
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Granblue Fantasy Relink 
Set sails through the sky in a high flying action RPG with a wide cast of characters from the popular gacha series Granblue Fantasy. It features the canon bisexual icon Rossetta as a playable party member seemingly from the start of the game. 
Contains: At least one playable canon bisexual. Player insert who can change genders on the fly. One playable subtextual sapphic knight. 
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Granblue Fantasy Versus Rising
Bullshit could or could not be blazing in this Arcsystem Works fighting game follow up expanding the cast of Granblue Fantasy Versus and the general contents of the game. We don’t know the full roster but the roster of all the last game is included giving us for sure several pieces of representation. 
Contains: Two Trans women, one canon lesbian, several more subtext sapphics. 
Potentially Gay 
These are upcoming games I think probably will be sapphic to at least some extent in any of the above categories. Simply put, unlike the one’s above, I Am not confident enough to include them in the lists above because we simply haven’t seen any evidence to show that sapphic stuff exists. At least not in any trailer, demo, interview, or whatever that I researched when putting together this already very long list, so please be easy on me. 
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The Cosmic Wheel Sisterhood 
The Cosmic Wheel Sisterhood is a card creating, fortune telling, narrative game about revenge, isolation, and more. You play as Fortuna, a witch who has been put into isolation without her magic or the ability to see anyone else by her Coven’s leader. She calls on a mystical being and makes a pact so she can get her revenge.  During the game you can express romantic, sexual, etc desires and it seems like you’ll be able to craft some relationships as well as the cards. 
Rune Factory 6 and Rune Factory Dragon 
In these games you’ll probably be able to pick your pronouns, romance people regardless of gender, and use magic to enhance your farming. Both will likely contain dungeons with simple combat and a light action RPG story to play. You probably can get married and have kids, you maybe won’t be able to customize your character beyond picking gender but you probably will be able to customize your house. 
Fantasy Life I: The Girl Who Steals Time
The first fantasy life made it where you could only be straight but at this point, Fantasy Life would be the last remaining life sim series to not let you be gay unless they totally cut out romance.  I think literally the last life sim with romance to not let you be gay was like Rune Factory 4, a 3DS game.  This game isn’t a farming game but it stands out next to the sims and other similar games as well. 
Hades 2 
The first one had a bi guy lead, I assume this time you’ll be a bi girl. 
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Dark Deity 2 
The first one had an gays, I assume this one will have an gays as well, hopefully more, I wasn’t totally in love with how they did supports in Dark Deity 1. 
Beastieball 
Really this one is just vibes based, the art style says “queer” to me. Also your little beasties can start romances with each other and tehy don’t have genders but I bet you could do some making your own gay shipping with your little pokemon. 
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En Garde! 
The vibe of the main protagonist is serving lesbian.  Please Devs at Fireplace games, tell me she kisses a woman, even in private, I won’t tell anyone if I am not allowed too, the game looks fun and I just want her to kiss a girl. 
--- That is all for now but if you enjoyed me doing all this research and putting it together in a really nice place for y’all then consider backing me on Patreon or Ko-fi or recommending me for work,I got my card on my page with professional contact info. Other than that you can always just follow me, reblog, share on whatever other social media sites are your poison.  If you know any other sapphic games that are not yet released PLEASE let me know,  want to know them all and I’m going to keep a new list after this article goes up for a few months from now when a lot more of these games are out or maybe next year around not E3 time again.
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orinthered · 1 month
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Finally got around to finishing the post game and gotta say, if DD1 was 50% of what they wanted to do, DD2 felt like 70% but the other 30% was the story and Battahl. I loved the game, but it really suffers from the lack of a narrative.
the game's story really does feel like a rough draft that was somehow polished up into a full game. sometimes not even that: more of like a pitch that got tossed around like "ohh yeah i guess we could do that"
the most egregious part for me is now that i'm in ng+ i can really think about just how fucking weird it is that after act 1, where lord phaesus gets the big "i'm the bad guy looking disdainfully out my carriage window, onto you, the arisen, whom the camera states i see as lesser" cutscene the rest of the game just pivots to us working with him and his assistant, i guess.
a lot of stuff in dd2 also feels like it exists out of necessity because "well, we had it in dragon's dogma 1, so it has to be in this game!" largely the beloved system. we don't have a character like duke dragonsbane who really just exists to justify the idea of having a character you're willing to give up for ultimate power and seeing what that effect might have on someone, because in dd2 you just see the dragon (who isn't named! what!) clutching your beloved, 99% some random fuck npc if you didn't manage to get the ring off the sphinx, and you just have to laugh because like there's a good chance the player has no emotional attachment to this character bc they're just pretty faces with stock personalities and the game doesn't treat the arisen as a person so what reason does the player have to do the same?
i also like briefly talked about this on twitter but when i was looking through the design documents for dragon's dogma 1 and you see how much concepting went into cassardis, the starting area... it makes it really hard for me to buy the conceit of the arisen in dragon's dogma 2. games that just drop you into the action without any backstory work really good if roleplaying was a major aspect of the gameplay, but for dragon's dogma 2 it's not. the point of being chosen to be arisen is that you have the ability to show courage in the face of futility — in dragon's dogma 1, the arisen throws away their life in order to save the village that they love.
in dragon's dogma 2... what, you push some pretty girl out of the way? you're maybe like a village guard? ulrika has like so much more motivation to be chosen as arisen it's kind of mind-boggling. dd2's arisen is a cipher but they need to be an actual character for the conceit of the arisen's will changes the world to make any sense.
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this screenshot actually made me laugh out loud but in the way that one might laugh in the face of oncoming traffic. what do you even mean man. the only characters with any story relevance for the entirety of the game's plot are brant, sven, and phaesus lmfao you could get rid of everyone else and it wouldn't matter whatsoever
i mean i love this game. it's easily an 8/10 for me but it's so much harder for me to ignore a good game's bad story than it is for me to ignore a good story's bad gameplay. and if dd2's story is markedly worse than dd1's in every single possible facet...
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funnyscienceman · 3 months
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my favorite favorite favorite part about the singed = corin reveck thing is the fucking nier shadowlord of it all. the fact that it would mean singed had a hand in the creation of not one, but *two* characters whose stories are about doing good or trying to do good and losing (or risking losing) their humanity in the process.
orianna not giving two shits if going down to zaun might hurt her. not regretting it one bit, just immediately working her ass off to save her own life, and then just giving her dying dad the last piece of her physical humanity —her HEART — whether he wanted it or not.
viktor not giving a damn about piltover, about jayce, going fuck it all even if it might hurt. going through with the glorious evolution, turning himself into a fucking machine — to save himself, to help others. the fact that he was SO READY to throw in the towel and let himself die after what happened to sky.
it's the idea that SINGED played a pivotal role in these two's formative years — singed, as in the guy who'd burn a person's home to the ground and kill their mother just so he could experiment on them. the guy who'd torture his test subjects half to death if they didn't cooperate. the guy willing to keep a dying animal on excruciating life support just for his own research. it's the fact that he can do, has done, and will continue to do all these horrible things with not even a *shred* of remorse — and also still pick up a child's lost toy and return it to them, asking with genuine interest, "you built this? why aren't you playing with the others?"
i really don't know how to articulate this without going in circles, but like. the fact that he's only in it for himself is EVERYTHING. how people just keep going to him for help and he is NOTHING but unequivocally honest. he'll do the thing. he'll give you the drug, or save your dying daughter, or whatever the hell else. he'll warn them, and then leave them to make their own decision.
"Sometimes death is a mercy," he warns Silco. Silco says back, "She can take it," so alright. If you say so. Not my problem.
"I must warn you, if you take this path, they will despise you. Love and legacy are the sacrifices we make for progress. It's why I parted ways with Heimerdinger."
"Jayce will understand," Viktor says.
Singed doesn't even rebuke him, put him down, nothing. Just a simple, "Perhaps." An, "Eh, maybe. Only one way to find out ig"
(He doesn't even make Viktor pay him back, btw. He doesn't say a thing about him running away all those years ago. Unless for some fucking reason that was omitted, but i'm choosing to take s1 as-is here, disregarding s2 entirely)
He DOESN'T CARE about anyone else, is the thing. He could not give any less of a shit beyond whatever he or they have obligated to each other. He doesn't hold Viktor running away against him. He doesn't fight back against silco holding a fucking knife to his neck beyond glancing between him and it and just plainly answering his questions. (He has his pinkie out when holding stuff like bottles and i think that's the funniest piltie shit ever)
So like it makes PERFECT SENSE and also NO SENSE that he's significantly responsible for possibly the most moral Piltover champion (Orianna) and the most moral 'bad guy' from Zaun (Viktor). Both of whom are humans-turned-machines, while — possible chem augments aside — he himself is still pretty much entirely human. The fact that he's the most inhumane among the three of them.
It's like Vik and Ori took after the 'going all the way to the ends of the earth for your goal' part of him, the 'i am well aware of the circumstances and have decided fuck it we ball' part of him, and disregarded his apathy entirely. acting *against* it, sometimes, going behind his back to help a chemical disaster in zaun, even if he's already forbidden it. shutting down all of your own efforts to save your life after it kills someone who isn't you.
giving him your heart, even if he quite possibly didn't want it. Not even giving him room to make a choice, never talking to him about it, never bringing it up. Ori realizes there's no other option and just. Does It.
I. Have lost my mind over this fucking character fmekdjdjc (i am so worried for season 2)
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sepublic · 6 months
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God I'm gonna miss Drolta in S2. She was clearly someone in production's favorite character and it shows. Hell, she's one of MY favorites too!!! S2 is just gonna feel empty without Drolta's presence... I hope in S2, we get flashbacks of her so Drolta's character can live on in spirit, so to speak.
After all, she was an Egyptian priestess; So compared to other vampires for whom we have canonical age ranges for (either from the show or as implied by the source material), that makes Drolta our oldest vampire by a long shot. In terms of age, she makes Dracula himself, and even the Varney persona, look like babies.
I'm really hoping we get flashbacks that explore Erzsebet's backstory, and tie it with Drolta's; I don't think it's a coincidence that Erzsebet is impersonating the stolen power of an Egyptian goddess, and meanwhile her lieutenant and most loyal follower was an Egyptian priest. What happened, what came first; Did Erzsebet drink Sekhmet's blood, and Drolta worshipped her because of that, seeing Bathory as a god incarnate?
Or was it the other way around; Drolta helped Erzsebet drink Sekhmet's blood by using her knowledge and connections as a priest. What are her motives, because let's be real, Drolta is gleefully helping this white woman appropriate her own religion. I think that's an angle worth exploring, especially since Olrox is much more aware, and motivated, by this angle regarding Bathory. They're both vampires of color, yet Olrox is compelled to fight Erzsebet for this, while Drolta serves Erzsebet in spite of the fact. Did Drolta betray her own beliefs for some Erzsebussy???
I've also seen theories that Drolta is more of a Varney/Death here, pretending to be a supporter, a follower, when in reality she's the one pulling the strings for her own benefit. Which makes it a shame that she's dead; You can't account for everything in your plans! Or maybe Drolta isn't dead. I'd love it if Bloodlines got adapted, and they brought back Drolta as the evil crone she was in the games (hags are fun characters), maybe explaining her appearance as a disguise, or poor aging after she shriveled up from Alucard's stab.
I just think Drolta has a lot of character potential, either from a posthumous perspective, or by resurrecting her, since Castlevania has well-established that as a possibility with Forgemasters and the like. Maybe we'll see her get brought back as a night creature. I'd love it if Drolta got fleshed out more in flashbacks, and we got to see just how much of a spanner in the works she ended up being, and the pivotal role she plays; Give her actions huge ramifications post-mortem!!! Give Drolta a massive legacy! Make her like Enya from Jojo's Bizarre Adventure or something; Incredibly important lore-wise, despite being taken out relatively early within the main story.
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auntieoneandauntietwo · 6 months
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*rubs hands together* okkkkk, time to over analyze lessa and gemma’s deathbed conversation
As gemma is dying, lessa hurts her (squeezes her hand really hard) cause she’s angry that gemma intentionally interrupted fax and f’lar when they were about to duel. She then tells gemma her whole villainous plot, and gemma, confused, reveals that she was defending f’lar, not fax. Then she dies and women don’t have a conversation for like a hundred more pages.
What’s crazy and pivotal about this scene is that lessa has been hellbent on revenge since she was eleven and basically hasn’t spoken to a soul in a decade and now suddenly there’s someone on her side! She’s not alone in her hatred or her goals! And not only does gemma hate fax, she agrees that there’s something really weird happening with that red star that’s been showing up lately. So this is a moment of genuine human connection and support for someone to whom those concepts are completely alien.
And now lessa the stone cold revenge demon is feeling REMORSE, because she just caused a woman on her deathbed more pain. She even acknowledges that gemma “had suffered far more subjective brutalities and indignities” than she herself had. It’s a serious awakening of humanity for our motivated hero.
THEN she goes “she had no time for regret or contrition” and immediately resolves to at the very least spin gemma’s death in a way that will avenge her.
I feel like this whole interaction actually sets up a lot of lessa’s ongoing character struggles (or maybe I’m reading into things but bear with me) where she makes decisions that she knows risk herself or ramoth or other people (her famous backwards jump, manipulating fnor to go to the red star, is she the one who sends Jaxom back to get the queen egg from southern?) and then she does them anyway. In this scene with gemma, she discovers some of her humanity and also discovers she can operate despite it.
This is also another example of some of the most pivotal scenes in these books being interactions between two women that are weirdly subtle and unnoticeable. Am I grasping for straws in books that barely pass the bechdel test? Absolutely. Do I think I’m right anyways? Kinda, yeah.
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fatalism-and-villainy · 7 months
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Alana is probably the person I most want to interact with Bedelia post-canon, because they mirror and contrast with each other in such tasty ways.
Both psychiatrists, and both people for whom compassion and curiosity are a mixed bag, to say the least. Alana, by her own admission, struggles with porous boundaries regarding her professional responsibilities and personal relationships; Bedelia’s approach to care is extremely mercy-kill oriented, if her conversations with Will are anything to go by. Alana is decent enough and self-aware enough to recognize the way her “professional curiosity” about Will would be detrimental in a relationship between them, but that curiosity is still a temptation that she has to resist. Bedelia arguably gets herself into hot water because of her curiosity about Hannibal (and by extension, the fascination that violence holds for her, if only in the abstract).
Notably, Alana turns against Hannibal when she discovers what he is, while Bedelia opts to go on the run with Hannibal around the same time he takes off his “person suit” - imo both out of self-preservation and the pull he holds for her, that she can’t quite shake. Alana’s compassion for Hannibal melts away right around right around the time when Bedelia takes up the full-time mantle of Hannibal’s therapist/partner, expending the most compassion and effort to understand another person that we ever see from her, something Will calls her out in with “why is one patient worthy of compassion and not another?” Also worth noting is that season 2A features both of them manipulating dangerous men under the label of “therapy” - Bedelia trying to influence Hannibal to kill Will, and Alana using the mantle of her role as Mason Verger’s psychiatrist to assist him in capturing Hannibal.
The most major distinction between them is, of course, the fact that Alana is invested in altruism, sometimes at the expense of her own happiness and safety, whereas Bedelia seems largely unconcerned with any higher causes than her own survival. Alana having to make the decision to set Hannibal free, thus putting herself at risk, in order to prevent collateral damage and save Will, was a pivotal character moment for her in season 3. But the back half of season 3 actually allows her to balance both her concern for the common good with her concern for her own safety - taking on the role of Hannibal’s jailer is both a public service and one that keeps her and her family safe (her line about holding all five keys to him scans to me as implying both motivations).
But post-canon is where things gets interesting for Alana in this regard, imo, because she’s in a much more perilous position, one where she has to face the consequences of her choice in a way she was temporarily insulated from. The question of how far she would go to preserve her safety and protect those close to her, how much she would have to compromise her morals for that, what it would take to push her into throwing an innocent person under the bus for her own safety (her complicity in the Chilton thing late in season indicates she’s already willing to accept collateral damage, but how much of that kind of thing would wear away at her?)… that’s what I’d love to explore with a post-canon Alana.
That’s where Bedelia comes into the picture - someone who has very little compunction about collateral damage and sacrificing others to survive. In a post-canon scenario, she would function as a dark mirror to Alana - someone Alana doesn’t want to be like, but sees some of the worst possibilities for herself reflected in.
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another-day · 2 months
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hey gang, guess what time it is, for the last time in season 3....
EPISODE IN REVIEW - THE SEASON THREE FINALE!!!!
spoilers for episode 19 of inanimate insanity invitational!!!!!!!!!!!
oh. my. gosh.
this was such a beautiful episode, most things felt resolved and it was just SO GOOD
if you didn't see my previous posts, i was up at 2am to watch this episode due to timezones, and it was so so worth it. let's begin!!!!!
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oh the character development is amazing, this versus how lost he was at the beginning of season two is just so interesting and amazing to see. i'm so so proud.
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full honesty, i have a lot of trouble emotion-wise, and hearing this kinda caught me off guard because, as much as i'd like to ignore it, springy's never been anything more than a villain to me.
it helped me realise that, yeah, springy is another character like everyone else, and they have feelings, and they have capacity for goodness. it really got me thinking, especially since this line really had me relating to them. but ah well, onwards!!!!
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seeing cabby get pissed was really funny, but also she's turning the broken insult walkie talkie presented to mephone in the last episode. it was very very cool, a reclamation of power really.
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can you tell i like cabby
also this was such a pivotal moment for her, and as someone who apologises for literally anything people deem wrong, this was incredibly inspirational and soooo cool to see.
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the poor guy, he's been nothing but berated this whole episode
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the way i literally almost screamed at two in the morning i was shivering and shaking throughout the entire episode and this was like my sould left my body HE'S BACK and oohhhhohohohoo GUYS GUYS GUYS
this was such a beautiful scene; a robot who sacrificed himself for a happy ending for so many others encouraging another robot whom was the living result of his sacrifice to embrace the life he has. THEY DRIVE ME MAD DO YOU SEE?????????
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NAME DROP!!!! also i think this is the first time he's acknowledged cobs in reference to his own actions, he's coming to terms with his memories and experiences, and realising he can learn from them GOODNESS do you see what i am saying BOTH THIS AND MEPHONE 4S's SPEECH ARE ENCOURAGING HIM TO LOOK PAST HIS MISTAKES, AND NOT DWELL ON THE PAST
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does this mean mephone's finally gonna treat toilet like an actual person, WHO FREAKING KNOWS!!!!! but i really hope he does i really do
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guuuuyyyyss stop i'm going to cryyyyy LOOK AT THEIR LITTLE MESSED UP MARRIAGE PLEASEEEEE
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i had to squeal so quietly when i saw this BUT YAAAAY MY LOVELY LITTLE CABBY WON!!!!!!! i was so happy she absolutely deserved this and its so symbolic that test tube's vote ended up being the deciding factor and AGH i'm so happy!!!!!
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SHE'S SO CUTE SHE'S LITERALLY THE BEST I LOVE HER DEARLY
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they're so silly and so supportive of one another, and the fact that even with balloon considering himself a more self assured person and more independent, nickel's still willing to stick by his side to cheer him up!!!
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guys them look at them
"Or of..." HER OR OF HER FREAKING OUT GUYS this guy's so silly and i'm so glad they're getting along again <3333
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marriage
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their sweet little family i love them dearly
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communication is key !! this was very cute and i'm so glad they're getting along again
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THE TEETH DETAIL they're literally spoiling me dude
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GUYS THEY MADE YURI REAL i love them so so so so much
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because of course she'd put her prize towards a knowledge bank for everyone, cabby's such a gem you guys i love her so much
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i'm so glad they're getting along now, they're such a silly pair!!!
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i literally almost cried when i saw this, mephone 4's reconstructing all these things that made him feel like he was useless to push himself forward, and its so beautiful to see, i'm probably gonna print this out and put it on my wall because its so meaningful and just UGH
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the heroic pose, the self assured smile, ready for anything
this was a beautiful way to cap off the season because there he goes !! its so exciting!!!!
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he's gonna need it girl lets hope the season 2 finalists didn't go insane
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WAAAAAAAAAAH they used the the track "don't leave me until i find my way back to you" and the way i almost sobbed my little heart out that was such a beautiful homage and track and GOODNESS!!!!!!
overall this was a great episode. though i feel some dynamics, such as mephone 4 with 4s, and silver spoon with candle weren;t explored nearly as much as i would've liked, they crew really did an amazing job on this episode.
thank you so much for all your hard work inanimate insanity crew, and i'm so excited to see the rest of season two and how it'll play out!!!
till then, i'll see you next time ooooonnn episode in review!!!!
(bada bada duuuuum!!!)
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