Something so poetic about reflections in video games. It's you. It was you. It's still you. It's you, but you've grown. It's everything you were. It's everything you will be. It's you, but not really. It's you, but so much more. It's you, and it's everything you've been. It's you, you've changed. It's you, you've grown. It's you.
17 notes
·
View notes
thinking about how the extra area added on to a pacifist run of undertale, the true lab, is about alphys's past mistakes. how it ends with the story reaffirming that, despite the pain she's caused, the thing that matters is that she has now made the choice to do the right thing. she's still worthy of her friends' love.
thinking about how undertale doesn't expect the player to get a pacifist ending for the first time. how it's more likely than not that the player will kill toriel the first time they battle her, how lots of players don't initially figure out how to end undyne's fight without killing her, etc. what it expects — not even expects, really, but hopes — is that the player, if they care enough, will use their canonically acknowledged power over time to make up for those mistakes.
no matter how many neutral runs a player has done before committing to the pacifist run, the thing that matters to the characters, to the story, is that you've chosen, now, to do the right thing.
compared to alphys, the player honestly gets off lightly, in that you're the only one (other than flowey) who really remembers any harm you might have caused. and any direct guilting the game could have done about it is long past at this point.
instead, as undertale often does, it makes its point via parallels: alphys caused harm, and she knows it. she has committed to being better. in doing so, she has unlocked for herself a better ending to her story. and she deserves it. she's forgiven.
those structural narrative parallels are all over undertale, if you know where to look. and that's one of the things that makes it so fuckin' good.
4K notes
·
View notes
[previous]
This isn’t saying you shouldn’t write bad or sad stories or anything, but from Gaster’s perspective as a character in those stories of course he’d want “happy” endings, haha.
But anyway, I kept telling you guys that when Handplates was over I would tell you. Well... here we are. After seven long years, here we are.
When I started I never thought I’d make it. To be honest, it doesn’t feel real to me at all. My brain still expects to do another page in about two weeks as it always does. I assume it’ll take a while to sink in. There’s a lot to say but this post is already incredibly long (sorry), so it’s probably suited to its own post.
But for all of you out there who read this story, whether you were there from the beginning or just came in now, thank you so much. And for all of you that were inspired by this comic, who created things for it, who blessed me with so many amazing gifts of art and fic and music and dubs and videos and so much more... I don’t know how to thank you enough. I never dreamed that an idle idea could have come this far or had such an impact on my life and so many people, but it did.
I kind of feel at a loss for words... again it’s very surreal. But I will say that Gaster wondering whether the kid is an actual human or not has an unintended level to it since my avatar is a fox but it’s TOO LATE NOW I GUESS lol.
( About how it’s a long, long, long journey that we’ve been on
And it’s a long long long story that shall be told
And it’s a long long day, and we’ve come a long long way
But there’s still a long way to go
It’s a long long long way
It’s a long long strong way
It’s a long long long way
Forward - [x] )
[index] [patreon] [comicfury]
5K notes
·
View notes