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#a consistent and amazing narrative gets butchered me thinks people have a right to feel the way they do
owlyflufff · 3 months
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haikyu's dumpster batte is only going to be around 1 hour and 24 minutes, oh it's genuinely bokuakaover
#knowing that we're likely not going to get an ova too is painful <//3#m sorry to go off on a bit of a tangent#but I can't help but feel bitter that an actually good series with coherence and amazing characters just gets treated like this#and series like jjk and demon slayer get to have such good adaptations?#I don't hate both series btw as I watch them myself but even I have more criticisms in their story and charas compared to hq#jjk at this rate is being carried by satosugu shippers and popularity the story honestly is slowly losing substance :'DD#and it's disappointing such a series manages to get to have a consistent adaptation vs a good and inspiring story#which is why I can't help but feel <//3 whenever ppl rant about the jjk animation cause it's better than the hq treatment TvT#don't get me started on demon slayer I have mixed feelings about that series as well but I love it for what it's worth xD#and if people say the hq fandom is being bitter or biased isn't it justifiable?#a consistent and amazing narrative gets butchered me thinks people have a right to feel the way they do#naturally the fandom is not downplaying the efforts of the animators and voice actors but we also have a right to feel the way we do#we feel the way we do out of genuine love for a series that inspired and helped us so much#it's just so unfair TvT#m terribly sorry again for ranting and dropping negativity but I feel really disheartened about this news#and not simply cause ofc we won't get the bokuaka match#but also because my favorite series doesn't deserve this#eli rambles#bokuaka#haikyu#haikyuu#haikyu!!#hq
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popwasabi · 3 years
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Why I don’t give a fuck about canon
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Recently, after randomly coming across some dope pictures of Transformer toys on Instagram that gave me a strong case of nostalgia, I was inspired to revisit an old childhood favorite in “Beast Wars.”
“Beast Wars,” in case you never watched or heard of it as a kid, is the continuation of the Transformer’s story set in the future as descendants of the Auotobots and Decepticons, the Maximals and Predacons, respectively, accidentally travel to prehistoric Earth to continue a centuries long battle between the two opposing factions.
There’s a lot of to digest there, so I’m not going to go into extreme detail over the plot, but the cast features colorful characters such as Optimus Primal, Cheetor, Rattrap, Dinobot and Megatron to name a few. They all have interesting and distinct personalities and generally play well off each other. It was a big part of my childhood and I collected an ungodly amount of their toys back in the day.
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(This was my first ever Beast Wars toy and I think it’s beautiful.)
My rewatch though was…a mixed bag to say the least. The graphics have not aged well. The adventure of the week setup of the plot was repetitive and lacked real character development at times. There were characters that were added in last minute to the show clearly to promote a new action figure over the story on numerous occasions. Though I found the humor to still be pretty good, the action was stale and just lacked high stakes most of the time, save for a few episodes.
I was not shocked it didn’t land terribly well on my rewatch but you know what did? “Beast Machines!”
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“Beast Machines” was the follow-up to Beast Wars that had the Maximals fighting on Cybertron where Megatron has taken control of the whole planet using a virus that changes Transformers into mindless drones to do his bidding. The remaining Maximals manage to survive however after Optimus discovers The Oracle which reformats them into animal robot hybrids that are both mechanical and biological. This sets them on a quest to stop Megatron and bring biological and mechanical balance to Cybertron once and for all.
The series is much more narrative based than the previous as it follows a steady trajectory to its epic conclusion. The animation is much sharper, and the soundtrack is fun as hell to listen to still. The pacing is much faster as the stakes couldn’t be higher for the Maximals and all the old characters from the previous grow in interesting ways and develop into more organic people (literally in some ways). Optimus is a more hardcore and emotionally damaged leader and Megatron goes from being something of a punchline in the previous series to a far more menacing and calculating nemesis. The story touches on themes of balance, authoritarianism, PTSD, love and reunion to name a few and for a kids’ show it is, dare I say…more than meets the eye.
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I absolutely loved it as a kid and I might actually love it even more as an adult, so it was shocking for me, to say the least, when I read further into the history of the show, that a lot of fans straight up rejected it back in the day.
Common complaints I came across were they didn’t like how characters, such as Ratrap especially, “changed.” They didn’t like the new bio/mechanical Maximals and couldn’t believe that Cybertron was once an organic world.
Their big reason (in just about every forum and video I saw about it)? It didn’t adhere to “canon.”
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Now, I’ll start this by saying there is no objective way to critique or even not critique a story. People can like or hate something for a variety of reasons that don’t follow a strict logical pattern. Gods know I have a few questionable/divisive favorites in my catalogue that I have written about here that are based on abstract ideas and personal experiences.
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(The Matrix Reloaded is still great btw)
But I will say, if you judge a mega franchise’s latest entry on how well it is supported by established canon it is, in my opinion, a flawed way to critique a work of fiction.
Canon, sometimes referred to as “lore” by fans, is most often applied and used to describe the long running back stories of franchises that stretch beyond just the main books, movies or series, or even the original narrative of the plot. Star Wars, Star Trek, Lord of the Rings, and to a certain extent Harry Potter, all fall into this camp of series with so many interconnected parts, with more than one main character featured in each, that fans follow along this canon like ancient monks studying scripture and history books.
And they can be just as fanatical and over zealous about it.
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(I wish they were more fanatical about proper hygiene or at least deodorant...)
My problem with the ways fans often view canon is that their conceptions of what a new story should be is based entirely on the past rather than what is happening right now with the story and what themes the writer is trying express with it this time. 
They base their impressions of the story on external continuity more than the internal continuity.
Yea, the changes in a series like “Beast Machines” are jarring to say the least. Cybertron was formally an organic world like Earth? Rattrap doesn’t have confidence in himself and actually at one point sells out his comrades? Transformers can be biological now? It’s a lot to take in but when watching the story play out it’s not like these elements aren’t explained through the text of the new story.
Cybertron lost balance between its robot inhabitants and its biological life forms and its why it’s out of balance now, and Megatron is the logical progression of that inbalance. Rattrap is struggling to understand his new form, half his friends on the Maximals have been turned into drones, and the remaining team out loud say they don’t have confidence in him. He has PTSD from both the events of this story and the Beast Wars and feels insecure because of how others view him and that’s perfectly logical to not just the story but also the canon. If a fan is willing to give a story a chance they will see that the canon hasn’t actually been destroyed in much of any way and the logical progression is actually there if they simply listen to what’s going on.
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(Seriously, it’s not that deep.)
Fans need to stop confusing a character achieving a franchise long arc with being “suddenly different.” In this way, criticisms of canon in new entries in long running series reveal that fans really just lack imagination to connect the dots. It would be like complaining that Luke Skywalker can’t become paranoid and make a grave mistake in judgment because people never change, nevermind the character already has changed a lot from his origins in “A New Hope” to where he was in “Return of the Jedi.”
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(Oh wait, people did do that…)
But that’s not to say you have to like the new direction either. You can understand these changes and still be like “well, it’s not for me. I don’t care for a PSTD angle or a new origin for Cybertron,” but that’s whole lot different than saying the new series “rapes your childhood” or “Bastardizes the canon.” All the old canon you hold nostalgia for still exists. My love for “Beast Machines” is not harmed by the existence of newer Transformers properties that don’t meet what I look for in the series.
Too often, fans take changes to established “lore” very personally because it doesn’t fit their expectations or have the same nostalgic feelings they had before. When new entries in mega franchises occur fans often try to judge it by how much it is like what they watched before, rather what makes it different and what it is saying now. Again, you don’t have to like new directions in tone or character but consistency to established work DOES NOT equal good storytelling.
I have not been immune to this myself in the past, of course. Back in the day I wrote a 2500-plus word diatribe on “The Amazing Spider-man 2” that mostly went after how it changed the character I grew up with in a bad way and butchered the established back story I knew him by.
You know what other story doesn’t follow canon very well though? “Spider-man: Homecoming.”
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(Now, hear me out...)
Spider-man in the MCU is generally agreed upon to be a good thing by fans. Both movies were big hits both critically and financially and fans often go as far as to say Tom Holland is the “definitive” Peter Parker. 
But Holland’s Spider-man differs quite a bit from the comic-book webslinger. This Spider-man does not have a spidey sense. His best friend is not Harry Osbourne but in fact a retcon of a Mile Morales character. His father figure is Tony Stark, something that never happened in the comics, instead of Uncle Ben, which no matter what way you spin it is arguably his most important relationship in the series.
His character is a reverse of traditional Peter Parker too. Where comics Peter is a reluctant hero, who if anything hates being Spider-man and the burden of his responsibility, “Homecoming” Spider-man actively seeks out responsibility and in many ways enjoys his role as the famous webslinger. In fact, his whole arc is about him earning a spot as an Avenger. He wants to be THE hero and be worthy of it. It’s completely different from what we know of Spider-man.
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(He just wants Tony sempai to notice him uWu)
Now I know some fans actually do complain about this Spidey from a “canon” standpoint, but most don’t. So why did this Spider-man get a pass for many but not “The Amazing” one? Quite simply it’s because stories, as cheesy as it sounds, are about feelings and stories like “Homecoming” tell a good story that effectively make those feelings connect with the audience.
We root for this Peter Parker and his journey to becoming an Avenger and successor to Iron Man because the story is told well, the emotions feel earned, and frankly both films are fun and enjoyable.
It’s easy to complain about canon for many nerds because it’s something tangible that they can point to and make a big stink about when they don’t understand why a movie isn’t reaching them. I don’t doubt that many neckbeards genuinely hate a film like “The Last Jedi” (Hell, I’m not a big fan myself) but when those same nerds enjoy something like “The Mandalorian,” a series that has its own loose relationship with canon and establishing new rules in the series, it tells me it’s not about the “lore” to them.
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(Easy, fanboys...)
I have come to understand, in my growth as a nerd, that my problems with a lot of movies and TV shows in my favorite series rarely, if ever, have anything to do with the story not meeting some arbitrary guidelines regarding canon. It has more to with the story simply not connecting with me emotionally. The story isn’t drawing me in and keeping me on its narrative path. I’m not feeling the same magic that someone else might feel enjoying it because either a) it doesn’t feel earned to me or b) it just stylistically isn’t for me.
To paraphrase a line from another mega franchise, also owned by Disney, the canon is more like guidelines than actual rules.
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(Didn’t expect to see ol’ Barbosa in this write up, did ye?)
It can show you where a story comes from but it isn’t law that you strictly adhere to it. Of course, when writing a new work in a popular series you should consider what came before it but I would like writer’s the freedom to try something new and most importantly fans to be open to it. You don’t have to like it but the idea that new entries in a story MUST remain strict to the canon is bull shit. Not even the original Star Wars trilogy adhered to its own canon perfectly, as clearly the writers were in fact making it up to a certain extent as they were going along.
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(hmmmm...)
And that’s ok, because some of those changes were great! Made the story better and made the conclusion stronger.
Again, you don’t have to like every new entry that tries something bold or confrontational in your favorite franchise but if writers strictly followed canon to the T we wouldn’t have things like “Homecoming,” we wouldn’t have “The Mandalorian,” and we certainly wouldn’t have my favorite Transformers series “Beast Machines.”
Canon shouldn’t be a trap for writers and it shouldn’t be a litmus test for fans digesting it. There are so many better ways to judge a story than whether or not it fits neatly into established lore. A good story is a good story, regardless of whether or not it’s supported by something as static as canon.
“Beast Machines” has its flaws here and there, but canon isn’t one of them, at least not for me. Again, if you feel that the lore is important, that’s fine, you don’t have to ignore it but I would ask you to look beyond what came before when critiquing a new story.
Otherwise, you might miss something special that comes next…
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Now then... 
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the-desolated-quill · 6 years
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Heavy Rain - Video Game blog
(SPOILER WARNING: The following is an in-depth critical analysis. If you haven’t played this game yet, you may want to before reading this review)
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Do you remember the amount of hype that was building around this game at the time? Heavy Rain had caught the attention of multiple mainstream news sites with the promise that this was going to be the next big thing in games. A totally immersive, grown up drama that would bridge the gap between video games and films. Was it? Well... no. Eight years later, David Cage’s ‘interactive drama’ has been largely forgotten and while narratives in games did start to become more sophisticated in the 2010s, I’d argue that Heavy Rain didn’t really play that big a part as David Cage would like to think.
Heavy Rain is a murder mystery/psychological thriller. The Origami Killer kidnaps kids, drowns them in rainwater and leaves an origami figure in their hands and an orchid on their chests. The latest kid to get kidnapped is Shaun Mars and it’s a race against time to for the four main protagonists to save him before he dies. Like with David Cage’s previous game Fahrenheit, there is a good solid premise behind Heavy Rain. And to Quantic Dream’s credit, they have taken great strides to improve the gameplay. Instead of the stupid Simon Says system we got in Fahrenheit, Heavy Rain uses traditional QTEs and it works a lot better. It doesn’t distract you from what’s happening on screen and there are times where the game threatens to live up to its promise of being ‘immersive.’ For example when Ethan is having a panic attack in the train station and you have to physically move the wireless controller up and down to get him to walk or when Madison is picking a lock and you hold the L1 and R1 buttons down and tilt the controller to open the door. That’s good game design and it marries up quite nicely with what’s happening on screen. One thing I’m less keen on however is holding R2 to move the character. It feels so clunky and awkward, like you’re driving a car rather than moving a person. Nope. Don’t like that at all. Totally immersion breaking.
One gameplay mechanic I think had potential and wish was better handled is the ability to listen to a character’s thoughts by pressing the L2 button. That I thought was a legitimately clever concept and could have helped give the player an insight into the characters during pivotal moments. Like someone showing bravado only to listen to their thoughts and realise they’re actually terrified and just putting on an act. That could have been great. Instead the thoughts are either utterly mundane or are just there to give you tips when you’re stuck on how to progress. It feels like such a waste of potential.
I suppose I should quickly talk about the graphics considering they were a huge selling point at the time. The most realistic human faces ever, motion capture, blah blah blah. Except Heavy Rain wasn’t really the first game to use motion capture. The Uncharted games had used it for cutscenes and stuff. And honestly, I didn’t think the graphics were all that impressive even at the time. It’s the uncanny valley effect. There’s a reason why Pixar and Dreamworks make their human characters cartoony looking. It’s because rendering realistic looking humans on a computer is incredibly fucking difficult and people can instantly tell when it’s off. The characters in Heavy Rain look more like plastic action figures to me rather than actual people. Their movements and facial expressions just felt incredibly stilted and wooden to me, particularly during kissing and sex scenes where everything becomes really awkward and uncomfortable.
But never mind all of that. What about the writing? How does it compare to the insane laugh-a-thon that was Fahrenheit? Well if you’re after Tommy Wiseau-esque unintentional hilarity, you’re going to be slightly disappointed. Yes the writing is bad, but it’s not so bad it’s good like Fahrenheit was. It’s cliched, lacklustre and extremely limiting. The game boasts branching storylines and that all your choices matter, but in reality the story changes very little regardless of what you do. Yes there are loads of different endings, but what ending you get depends more on what happens in the final level than the rest of the game. As for characters dying at any time, that’s partially true. It’s impossible for Ethan and Scott to die before the end and when a character does die, all the game does is fence off certain levels.
In order to properly criticise and analyse the writing, let’s explore this character by character.
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Ethan Mars
Out of all the characters, Ethan’s story is probably the most consistent and most satisfying to play. He’s the father of Shaun, the Origami Killer’s latest victim, and has to go through several Saw style trials in order to find him. I have to say, while the opening is extremely slow and tedious, forcing you to do all these mundane tasks like cooking and brushing your teeth and all this shit, as the game goes on, Ethan’s story comes the closest to delivering on the emotional and immersive experience David Cage promised. Pascal Langdale gives a pretty good performance for the most part and there were times where I did feel genuinely sorry for Ethan and his predicament. I’m not talking about the big set piece moments like when Jason dies at the beginning of the game. It’s the smaller scenes like Shaun doing his homework and Ethan looking on sadly at him or him sitting alone in his dusty office and reminiscing over his previous life before things went so wrong. That’s where the game really comes into its own. The trials too I thought were well written and designed for the most part. There’s some genuine tension in driving down the wrong side of the motorway or having to hack one of your own fingers off and it’s one of the rare occasions where the writing, acting and direction really come together and work as a cohesive whole.
That being said, there are still a litany of problems with Ethan’s story. The most glaring of which is the execution. While there are some legitimately powerful moments in Ethan’s story, they’re often ruined by David Cage’s overegging of the pudding. For example when Ethan has his panic attack in the train station, the motion controls and Langdale’s performance would have been enough to convey the pain and anxiety of the character. But then Cage takes it one step further with a stupid hallucination sequence with his dead kid Jason running round the station and people flopping over like ragdolls. Like... we get it. Ethan is depressed about his kid and that’s what has caused his fear of crowds. Even some of the mundane activities at the beginning of the game like making sure Shaun eats his dinner and does his homework on time could have been impactful if Cage didn’t drag it on for fucking hours and bore us into a coma as a result. In visual media, less is more. But the problem is David Cage seems so insecure about his own writing ability that he ends up overcompensating and bludgeoning the player over the head with these gaudy and over the top moments instead of just letting the performances of the actors convey the emotions and allowing the scene to speak for itself.
And then there are the moments and plot points that are just plain weird. So after his first son Jason dies in a car accident, Ethan starts experiencing blackouts. Not a bad idea, but the way they’re implemented is beyond incompetent. For starters Ethan has only two blackouts in the whole game and then it’s never mentioned or brought up again. Not even at the end when Shaun is all safe and sound (assuming you made all the right choices). Are we meant to assume that Ethan is magically cured after all this? And what exactly does Ethan get up to during the blackouts? When he regains consciousness, he’s always near Carnaby Square holding an origami figure. The significance of Carnaby Square is explained later on, but not how or why Ethan goes there during his blackouts. The only reason this is here is to plant the red herring that Ethan is the killer, except that’s utter bollocks. If Ethan was the killer, why would he kidnap a bunch of kids before his own? Were they just practice? What would be his motive? How did he learn to do origami? Where would he get the resources to create all these trials? What about the trials that involve him doing something in front of the camera or taking a photo as proof? If he’s responsible for these trials, who the hell is verifying this stuff? It’s utterly nonsensical and thus a complete waste of time. Apparently Ethan was supposed to share a psychic connection with the killer in the original script, but this was cut for time. The blackouts and stuff should have been cut too because it just doesn’t make sense with the current plot.
While there are a lot of flaws, I honestly would have been okay with Heavy Rain if the focus was just on Ethan. It wouldn’t have been a great game by any means, but it would have been decent enough. Unfortunately we’ve got three other characters to contend with, starting with...
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Madison Paige
Let us turn our attention from the best character to the worst. I was amazed by the number of critics and gamers praising Madison for her strong characterisation because she has got to be one of the worst examples of video game sexism I’ve ever seen. The way David Cage writes and presents her is frankly despicable. She exists solely to be exploited. Cage’s obsession with her body is utterly disturbing. All characters, male and female, get shower scenes, but Madison is the only one that appears fully nude and the cameras pans across her entire body so you can see every inch of it. It’s really pervy and uncomfortable to watch. Worse still, every threat against her life is always sexual in nature. It’s not enough to have a cliched mad doctor who butchers people. We’ve got to have a scene where he tries to stick a drill up her vagina. There’s even a scene where a nightclub owner forces her to perform a striptease at gunpoint. You have the option to knock him out with a lamp before you get too naked, but the game seems to actively encourage you to strip off. And no, the intention clearly wasn’t to disturb the audience. The way it’s shot and choreographed is similar to the shower scene, clearly intended for a male gaze. And even if the scene was intended to be disturbing, there are ways of creeping out the player without sexually objectifying or demeaning women. It’s absolutely revolting. If you want further proof that Madison is intended solely to be exploited, please note that she’s only character in the game who has a separate person doing the voice while another person, glamour model Jacqui Ainsley, provides the body and face because presumably Judi Beecher isn’t sexy enough for David Cage. I rest my case.
But it’s not just that. It’s the way she’s implemented into the story too. All the other characters have their plots and vices set up immediately. Madison never does. We find out she has insomnia, but it’s never followed up on. We don’t know what caused it or whether she recovers. In fact we never learn a single solitary thing about her character. Her main role (apart from being sexually exploited) is to prop up the male hero Ethan. Even when it doesn’t make sense to do so. She treats his injuries and even helps him escape from the police, becoming a fugitive, despite not knowing a single thing about Ethan’s predicament. Also I couldn’t help but get the strongest sense of deja vu when Madison suddenly started to try and snog Ethan’s face off. It’s exactly like the bullshit romance from Fahrenheit. It comes right the fuck out of nowhere and is handled with all the grace and subtlety of a glow in the dark rhino. At least Heavy Rain gives you the option to decline. I tell you I couldn’t slam the ‘Don’t Kiss’ button fast enough.
Madison really does feel like a pointless inclusion to the game. She brings nothing new to the story and is basically used as a get out of jail free card. If Ethan or Norman fail to find the location of Shaun, Madison can just phone either of them up and tell them, even though she never meets or interacts with Norman at any point in the game, thus rendering the progress in their stories completely pointless. They could have sat in the corner dribbling for the entire game and it would have led to the same conclusion providing Madison survives the fire. (and speaking of plot holes and bad writing, why did she act shocked when Ann Sheppard told her the killer’s name. She never interacts with Scott at any point in the game. How does she know who he is? Did nobody proof read this shit?).
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Norman Jayden
Here’s an idea to make playing this game more fun. When you get to the levels where you play as Norman Jayden, pretend he’s an alien from outer space. It would explain the daft VR sunglasses and Leon Ockenden’s terrible performance. I swear I’ve heard some bad American accents in my time, but this takes the fucking cake. I’m particularly amused by how camp Norman suddenly turns whenever he says the word ‘bastard.’
So. Norman. An FBI agent with a crippling drug problem... I think. He carries a tube of blue powder called triptocaine and sniffs it occasionally whenever he gets the shakes, but there’s a chance that this is actually caused by the VR sunglasses. There are several moments where a butler warns you not to overindulge in ‘you know what’ due to how dangerous it is. At first you think he’s referring to the triptocaine, but later it becomes clear he means the VR. So... what’s the point of the triptocaine then? Is he addicted to it or not? What’s he suffering withdrawal from? It’s all very unclear and poorly defined. And what exactly is the problem with the VR sunglasses? Why are they dangerous? How are they affecting him? We later see blood come out of his eyes, but how does that work? Not that any of this matters because it never actually links into the plot in any meaningful way. You can choose to either take the triptocaine or abstain and, aside from one level, the story carries on as normal regardless of your choice.
The thing is Norman Jayden’s story could have benefitted the most from the ‘your choice matters’ model. Imagine if the game actually gave you the freedom to investigate at your own pace. Allowed you to choose which suspects you question, which lead you follow, and have whether you find the killer or not all rely on the player’s own investigative abilities. Let the player find the clues and put together the solution themselves. Instead the game just yanks you from one false lead to the next and hands you solutions on a plate. This is a recurring problem throughout this game. Your choices simply don’t matter for the most part. David Cage merely wants to give the illusion of choice whilst forcing you down the path he wants you to take. There’s no real freedom or player choice. Actions very rarely have consequences and it all feels incredibly disappointing.
But the most excruciating thing about Norman Jayden isn’t even Norman Jayden. It’s the psychotic twat he has to hang around with. Lieutenant Carter Blake, police detective and arsehole. Throughout the game, Blake constantly butts heads with Norman and there never seems to be a good reason for it other than he’s a prick. Not just that, he often misuses his power, violently beating suspects for confessions and not only does Norman never report this, there’s also never a strong narrative reason for it. At first I thought Blake was just desperate to find the killer, but as it goes on you realise that’s not the case at all. He just enjoys being a violent dick. Why? I don’t know. And then there’s this whole witch hunt against Ethan. Ex wife Grace comes into the precinct to tell Blake about how Ethan dreams of drowning bodies and from then on Blake goes on a personal vendetta against Ethan, convinced he’s the Origami Killer. Except it doesn’t make the slightest bit of sense. For one thing, Ethan has an alibi. He was in a coma when the killings first started. Plus Grace says this happened in the spring and it’s been established that the Origami Killer only drowns his victims in the fall. There’s no concrete evidence tying Ethan to the crime. Just a vague, contradictory story from his ex wife. And yet Blake blindly goes along with it. Worse still, Norman never calls him out on it. It’s monumentally stupid writing. Did you know David Cage won a BAFTA for this game? How? Fucking how?!
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Scott Shelby
Finally we come to Scott Shelby, a private detective who has been hired by the families of the victims of the Origami Killer to investigate. I have mixed feelings about this story. The Scott levels are often very dull and repetitive with each level mostly playing out the same. Scott questions someone about the Origami Killer, they refuse to talk, Scott leaves, someone threatens the witness, Scott saves them, witness gives information. Wash, rinse, repeat. It gets very boring after a while, especially considering the information you learn is basically the same as what Norman learns. The whole thing just feels like a massive waste of time. 
Scott suspects someone called Gordi Kramer to be the killer and has to contend with Gordi’s father Charles, but from the moment you meet Gordi, you know he can’t possibly be the killer and yet the game constantly focuses on the Kramers. Another issue I have is his relationship with Lauren Winter, the mother of one of the killer’s victims who tags along. Not only does she contribute nothing to the narrative other than making sad eyes every five minutes, the two also randomly kiss each other near the end despite sharing no hint of romantic chemistry. (seriously has David Cage ever been on a date with a human being before?).
But despite all of this, I found myself quite liking Scott. Sam Douglas gives the strongest performance of the four leads and the character comes off as warm and affectionate. Despite the tedium of the levels he’s in, it’s often his charm and likability that gets you through. Which is what makes the reveal that he’s in fact the Origami Killer all the more shocking.
Now when I first played this in 2010, I honestly thought it was a good twist. Scott pretended to be a private detective in order to find and dispose of evidence connecting to him. His obsession with Gordi Kramer was because he was insulted that there was another person killing children without a ‘good’ reason. I even liked the little detail that it was seeing Ethan throw himself in front of a car in an attempt to save Jason that sparked off the idea of the Origami Killer. It falls into that classic trope of heroes creating their own villains and it’s fairly well executed. However there is a little bit of cheating going on here. The timing of certain scenes doesn’t quite add up and some of the thoughts Scott has just doesn’t make sense when you know he’s the killer. Also this revelation opens up a ton of plot holes. Where did he get the money to buy all this stuff? The cars. The abandoned factory. The warehouse. The phones. The secret room in his apartment where he grows the orchids. He used to be a cop. There’s no way he could have had that much money in his retirement fund for all of this. Why did he subscribe to an origami magazine? Isn’t that a bit of a giveaway? Why did he buy the warehouse where he drowns his victims using his own name when he used his dead brother’s name for all of his other transactions? And what happened to his asthma? David Cage puts a lot of emphasis on his asthma in the early levels, but there’s never any payoff in the later levels. In fact it’s largely forgotten about. Scott gets into fist fights and even an over the top gunfight through a mansion and yet never gets an asthma attack when before he seemed to get them at the drop of a hat.
But the biggest question I have is this. Why Ethan? The Origami Killer kidnaps kids in order to test the fathers. To see how far they’d go to save their sons. As I said before, it was Ethan’s selflessness that inspired Scott to start the killings, to find a father that could do what his couldn’t. So why does he pick Ethan? He already knows that Ethan is prepared to sacrifice himself for his son. Why put him through all these tests? It just seems pointless. It gets even weirder at the end when Scott tries to kill Ethan. Again, the whole point of these murders is to test the fathers. Ethan succeeded. Why does he need to die? It completely goes against his modus operandi. And why use a gun to kill him? The final trial involves Ethan drinking poison, but then it’s revealed that the poison isn’t real. If Scott intended to kill Ethan, why not just use real poison? David Cage clearly hasn’t thought this through very thoroughly and this is a problem that extends throughout the entire game.
I applaud David Cage for wanting to tell different kinds of stories using the video game medium, but the fact of the matter is he’s simply not good at it. Yes video games are going through something of a renaissance right now, but I’d argue that it’s in spite of Heavy Rain rather than because of it. We have seen some truly incredible games over the past decade. Games that have redefined what you can do with the medium and told really engaging stories. Telltale’s The Walking Dead, The Last Of Us, The Stanley Parable, BioShock, the Mass Effect trilogy, Horizon Zero Dawn, Life Is Strange and many more. These games have truly innovated and expanded the medium. Heavy Rain however does the opposite. David Cage talks about innovating games, but if you look at what inspires him as a writer and how Heavy Rain is designed and structured, you’d think that Cage was embarrassed by video games. He’s trying so hard to make Heavy Rain more cinematic, but it doesn’t work because it’s not a film. It’s a video game. In fact if this was a film, it would be laughed out of every film festival. It’s cliched, boring, insulting and just plain stupid. Yes it’s unique, but unique doesn’t necessarily equate to good.
Five years later, Supermassive Games would adopt this style of storytelling for the truly brilliant Until Dawn and it works so much better because there is effort to actually tell a compelling story with relatable characters and to give your choices actual meaning and impact. Heavy Rain however just gets bogged down in its own pretentiousness, pouring scorn over the medium being used to tell the story without offering anything of substance to replace it. There’s a reason why people don’t talk about Heavy Rain anymore and it’s not because it’s a BAFTA award winning ‘game changer’.
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spnwinchesters · 7 years
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Jensen and Jared are great actors so the scenes they get are acted beautifully, perfectly. Sometimes, I'm still left in awe.
But that's it. SPN is done. I really hope Jensen and Jared are truly done too, ready to move on. Either season 13 or just Season 14 with only 13 episodes to complete 300.
And I think they are. I love them a lot but I don't think SPN is a priority now. And it isn't a bad thing. There's nothing left on this show to prioritize. It is good paying job, a lot of memories and history attached to it. But they must be reaching that end point.
It is so blatant in how they still think of Sam and Dean but how it doesn't match to what has been presented on the show. Their Sam and Dean is my Sam and Dean, not the once we see on SPN now. These watered down caricatures of what once used to be such dynamic, raw, flawed but amazing characters. And it is not on Jensen and Jared because they are still acting the shit out of these characters but I don't think they are very invested with what the writers and tptb want to do with these characters, how they want to use them for other purposes, reduce them to this parody like state that it is in today. There is no growth, no consistency, no passion. Every writer's Sam and Dean is different. They all write their stories and force fit it together in this mess. Sam and Dean are just stuck in the same place they were years before, only now they have been reduced to this flat character status. Sam is just so ... Passive. About his own existence. He says such heavy dialogues but his actions are so empty or not even written in. He's tortured, raped, abused, tortured more and there's just no real emotional trauma or result of it, everything else is more important. Everything that isn't related to Sam. Sam can only be felt for through others. He has no story of his own to tell anymore. Because it is like he doesn't face any of it, doesn't experience it. Yeah, OK. He internalized it, dealt with it off camera. Um, but he is the lead. His experiences aren't inferior to these new characters introduced in every season, every episode. Sam, being so empathetic, doesn't seem to actually process anything that happens to him because it all just happens 'off camera', more side characters to deal with, angels to be betrayed by, devil Spawn's to be raised. Sam is there but he is just not HERE. He isn't in the story anymore, he is in everyone's story acting as a soundboard, a reflection glass.
Dean is unrecognizable from what was once the best character on TV for me. One of the most complex and interesting characters, so dynamic and humorous, a dick and a man with a huge heart and fucked up mind. Now he's just a prop for the writer of the week to remould and reshape into whatever they need to further their story and narrative. Stories for Dean aren't written, Dean is written into stories, fitted even where he doesn't fit. Forcefully. Its ugly. He is just a stranger now. I can't actually associate this Dean with 'Dean Winchester' anymore. So confusing, impulsive, immature, mindlessly immature unlike before, when it was endearing in a way. Now its annoying and every writer writes a new dean for every episode. An intelligent, smart, strong man, just like his brother. But now intentionally dumbed down and butchered to elevate other side characters.I fell in love with Sam and Dean. These characters on SPN today aren't those. They are just strangers. Well acted characters in a bad story, bad narrative, bad plot. Nonsensical. Pathetic.
They are just there. Their only purpose is to be there for all other characters. Hopping from one side character's story to another. That's all they do. Their bond, which was the foundation of the SPN world and everything around it is barely just a lip service. Used when convenient. Not really what the show is about. Hasn't been for seasons.
I don't believe that J2 don't see that. They're just sticking to their own version of Sam and Dean that they love to talk in Cons. Jensen's Dean has been written off the show, Jared's Sam is barely there, all important parts have been stripped away from the show and exist only in Jared's mind and heart.
It's a good job, brings in good money, gives job to other hundreds of people. But apart from that, J2 clearly have other important things in there life now that they're ready to commit to. They can't prioritize a TV show forever. The next stage of there life is almost there. I just hope they can take away some authenticity from the show's last moment, which will remind them of the show and characters that once was, that they loved and still do but for the most part, the show or the characters don't exist anymore, mostly buried in the past.
I guess they're trying to create something that can exist out of Sam and Dean after they have butchered them to such extents for every side character to ever show up. I guess the others are ready to move on to just like J2. Only, they'd like to move on to something new that can have them secure financially after the end. Hope this spin off works out, just so Jensen and Jared totally move on and move out, they're already halfway there. I'm ready for them to be free, whenever they feel is the right time.
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coletibbetts0-blog · 6 years
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