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#aaa i haven't been into the games all that much
davenporttf · 9 months
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MLB Secrets: Alex
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I'm going to let you in on two secrets I've been holding close my entire life: I'm gay, and I have a superpower. One of those is not that big of a deal except in a sports environment, and the other makes me sounds like I'm crazy. I don't know how to describe it, but I noticed growing up I was able to manipulate others to be a different version of themselves. All it took was wishing for it to happen in my mind and it would become their reality.
Now, I'm the first baseman for the local AAA team, the Blue Pirates. I've never used my superpower to get ahead in sports. That would be crossing a line. But I have been feeling pretty sexually repressed these days, and I think I'm overdue for some fun.
Today was a long day for the team. We lost the game in a landslide, and everyone was feeling like crap. The whole team left the locker room except for my buddy, Dylan, and I. Dylan is our center outfielder and we hang occasionally. I haven't told anyone on my team that I'm gay, and consequently I don't date really for fear of being seen. Today I could use a mood booster though.
Dylan was talking to me about his recent fishing trip when I started to wish for him to be a horny power bottom. He stopped talking suddenly as if his brain was recalculating. When he snapped out of it, he looked at me with a hunger in his eyes.
"You thinking what I'm thinking big boy?" I said with a smirk.
"I'm thinking you need to pitch me your best game, sexy" he said as he turned around and brushed his ass against my throbbing 8 inch cock. I wrapped my bat against his chest and pushed him into me as I brought my lips to his.
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Fuck, he tasted so good. His stubble brushed against mine and I could feel him move his ass up and down around my cock. I could spend all day teasing him but the thought of being caught was becoming too much.
"Let's take this back to my place." I suggested. His face was telling me he wanted me to fuck him here and now, but he quickly threw on his shirt and grabbed his bag. "I'll drive sexy" he said smiling.
We made our way to his truck and I jumped in to the passenger side. It was a 10 minute drive to my place from the fields but I couldn't wait to get the party started. I looked at him and wished for him to be flooded with overactive balls and a large cock. He squirmed in pleasure as his balls dropped and his legs spread out to allow them room. I then ducked down to unbutton his baseball pants and let his now 9 inch cock out. It was go time! I took his giant cock into my mouth as he tried to maintain control of the road.
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I sucked and twirled my head around his head and tasted the salty precum from his dick. His balls were working overtime and he had a constant flow of pre coming out. I bobbed up and down and sucked with the energy of a DL gay in need of a dick. Dylan moaned as he felt himself getting close. I went for the finisher and took his whole cock into my throat. "OH FUCKKKK" he screamed as his jizz erupted into my throat. I felt his cock pulsate as shot after shot of what had to be the biggest load I've ever taken shot into my mouth. I brought my head up as Dylan regained control of the truck smiling at me. "Fuck, bro. We need to get to your house quick."
We pulled into my driveway and rushed inside. Dylan walked into my room and plopped onto my bed. "Let's see what you got"
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He smelled rank from the game and I took no time to dive into worshiping his body. I pressed his socks against my face and licked his feet from heel to toes. I could taste all the hours of sweat from the game we just played. I gripped the bottom of his stirrup socks with my teeth, and snapped them back against his sole. The snap made him wiggle in pleasure and anticipation. "Stop teasing me, big boy!"
I crawled forward to start kissing his inner thighs. I looked at him and met his eyes. "You have an extremely sensitive hole and cheeks." I thought, and watched as he squirmed side to side.
"Fuck, dude. I need you inside me!" Dylan said breathlessly. I unbuckled and brought his pants down to his ankles. Flipping him over, I pulled him up on all fours.
"Anything for the team" I said as I pushed my throbbing cock into his hungry hole. Dylan bursted out in a loud moan, "Oooooh Fuckk!" He was precumming in his jock as I thrusted into him. My thighs clapping against his sensitive ass was heaven for me but ecstasy for Dylan. His hole gripped on my cock bringing me to the edge. I grabbed his hips and did one last deep thrust into him. I exploded into his ass, breeding him like the bottom bitch his life had become. He could resume his normal life tomorrow, but tonight he was my boytoy.
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factual-fantasy · 3 months
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27 ASKS!! AAA THANK YOU!! :DDD
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Good question! :0 The Glamrocks would be quite creeped out. And actually, so would the sister location gang!
What I had in mind for my circus gang was that their face plates are not meant to move around to make them look more life like. They have the face plates for easy repair, replacement, cosmetic changes, and easy access to the endoskeleton if needed. When the animatronic is active, the faceplates are locked up tight and are not meant to open while the animatronic is active. Again, its just for easy repair and replacements.
So since the animatronics are not meant to move their plates, if one of them looked in a mirror and their face plates moved or opened.? They'd freak out! That's not meant to open! I must be broken! And they'd run to an employee for help <XD
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NOOOO NOT THE BEAM ATTACK--
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Maybe! :0 I haven't thought that part of the story through but I wouldn't be against that idea!
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Funny how you say that when recently Browns headlights went out. Yeah he really does need glasses XDD
(He's fixed now btw don't worry👍)
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She wasn't intended to have much of a role in the AU, considering Mario and Luigi are the only humans in the mushroom kingdoms dimension..
Maybe she could have been a childhood friend that they knew? Maybe she was their next door neighbor? Or perhaps a customer of theirs? What ever role she had in their lives back on Earth, it wasn't meant to be significant enough to remember/miss her..
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@thebranflakescereal
The sister location gang? Prooobaly Circus Baby, with Funtime Freddy as a close second.
The Glamrock gang? Probably the daycare attendant XDD
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@neo-metalscottic (Post in question)
AAAA THANK YOU SO MUCH!! :DD I'm so glad you liked my designs! And I'm also glad that my more mellow "go with the flow" vibe for Freddy was seen! That's what I was aiming for! :DD
As for the map bot question, yes! The beloved map bot is alive and well <XDD He's not a threat to Gregory currently and he thankfully doesn't bother the main cast much. He just hangs around until he sees someone in need of a map! XD
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@ghfhgkfngjvfnvmfkf
Hmm,, good question. I think if Funtime Freddy was decommissioned but they kept the Bon's around?.. They wouldn't put the bons with Circus Baby or Ballora becuase they'd be out of place. Ballora and the reenas are humanoid. They're pretty, delicate, and are ballerinas. Circus Baby, Ennard and the Bidybabs are all humanoid as well and clown themed. With specific color palettes and a clown performance.
What they'd probably do is put them with Funtime Foxy and just expand his act to accommodate for the extra people. They'd make Foxy a magician/ringmaster and somehow incorporate the Bons into his act. Since him, Chica and the Bons are all animals it would fit better.
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You can just put it in a paint program and white out all the characters like I did. :0
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I did keep some of Jevil's powers from the game yeah. :0 But I've altered almost all of them in some way-
In the Grillby fight he's seen "teleporting" to avoid Grillby's attacks. I believe I saw a gif of Jevil teleporting and there looked to be a motion blur effect..? So I interpreted that as he doesn't necessarily disappear and reappear...? More he just moves incredibly fast.
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He miiight be able to turn into the scythe.? But I've mostly just interpreted that as he is able to summon a scythe to his hands when ever he may need it. I haven't made use of the cloning ability because, well, I didn't know he could do that- <XDD I'll definitely have to add that though!
For Goner kid I'm not too sure.. my version has her as Monster kids little sister. And I've seen a lot of interpretations of MK having fire breathing powers. Maybe she has fire related powers too..? Either way, it'll take a long time for her to remember the powers she has, and even longer to learn how to control them. So as it stands right now she's pretty defenseless..
Spamton is supposed to have most/all of the powers that original Spamton does in the game. But his attacks are kind'a.. broken. Spamton's physical injuries leaked down into his very soul and cracked it. So all of his attacks are messed up. I'd have to do some research on what his attacks actually are, and then make them broken if he ever tries to use them.
Like for example, 2/3 projectiles he summons will fly off in the wrong direction. Any weapons that he summons will have bent handles and break easy.. stuff like that :(
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I've heard about that power, but as far as I know Mario and Luigi just kind'a.. have that power naturally.? While in my AU, all the bros power come exclusively from powerups. If there was a Firebrand mushroom and a thunderhand flower? Sure! But if its something they can just do without any powerup assistance, then it wont fit into my AU.. :/
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(Video in question)
XDD I can see that happening to Shellington and Kwazii
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With DJ, Sun and Moon? Its very possible XDD
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I think they'd get a long great! My version of Funtime Freddy is toned down a bit compared to canon Funtime <XD No crazy, "HEY BAWN BAWN!!"
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(Post in question)
Yes! Even though he has nothing to do with sister location (as far as I can remember--) I've still thought about adding him in some kind of cryptic way.. 👀
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@clockworkthenightbard
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Thank you so much!! :DD
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@khoiazo
AKASNSWNDEO TRAUMATIZED XDDD
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Nope! They're all very colorful and sparkly, but they are not intended to be Glamrocks. :}
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@minnesotamedic186
Yoooo that's a good idea! I'll have to at least do something with the Electrobab XD
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@milk-powrit (Post in question)
Thank you!! :DD I cant fully retrace my thought process- But I believe I wanted to make the Minireenas not scary. So I gave them cute faces and dresses. But I thought that having all these tiny little doll girls running around might feel a bit creepy to little kids..
So I thought hey! What if I slap some wings on them and make them fly around like fairies?? And to make them even less scary, I can make them look like familiar bugs that kids like! Lady bug, butterfly, bumble bee, dragon fly... and then I thiiiink I designed Ballora after.? Or maybe Ballora being based on a butterfly was what first inspired me.?
Either way- Ballora is based on a Blue Morpho butterfly! Very pretty :}}
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@bunny-coffee
Sorry, I don't take requests! But that's not a bad idea.. 🤔 Maybe someday XD
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@astrokea
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Awe, thank you!! :DD I'm glad you like what I make!! :}}
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@beryl-shade
Jevil and Seam do not reveal their injuries to anyone unless they absolutely have to. And when they do, yeah its only to each other..
Like for example; if Seams eye socket started to hurt and it needed to be looked at/tended to. Seam would only feel comfortable having it tended to by Jevil. But the whole time he'd still be incredibly uncomfortable and would cover it back up as soon as he could..
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I'm not sure if I've answered this ask before and forgot to delete it, or if its an old ask that got buried and I never answered it at all-- either way!--
Yeah, Jevil would be pretty spooked by his original counterpart. Because original Jevil is clearly insane.. But he'd also feel kind'a bad for his original.. he's still trapped in a cell..
Seam is definitely envious of his original. He thinks his original got off easy. He doesn't even have shackles. And his stitched mouth doesn't seem to bother him..
My Goner kid arguably has it better than the original. Considering the original is still lost in the void somewhere..
And I intended for Grillby to encounter another version of him. Maybe not the original, but at least another version. He saw his other self with his daughter.. it was really hard for him..
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@luna-purple454 @elegysonnet (Post in question)
Sorry for the late reply you three! I was intending to draw a comic for this but I never got around to it.. haha,, <:D ..anyways-
What ends up happening is Papyrus offers to help. Seam is scared out of his mind but he ends up taking Papyrus' offer.
Papyrus picks up Jevil and helps Seam stand up. They make their way out of the dying forest, stepping over fallen trees and branches. All the while Papyrus is talking to Seam. "What's your name? Where are you from?" Seam tells him their names but that's about all he can manage to say through his trembling..
All the while they're walking something just.. feels really off. Why are all the trees and grass dead? Why is it so warm around here? Seam is sure he's seen this place before in other AUs. Isn't there supposed to be snow on the ground?
Eventually they make their way into snowdin. Seam was so stressed that he didn't really take the time to scan his surroundings. Although he did notice that they were walking through snow now. They get to Papyrus' house and walk inside.
The house is lit by candles, and all the lights are off. Seam and Jevil are put on the couch, Papyrus goes into the kitchen to make some soup for them to eat.
This when things takes a horrifying turn. While anxiously waiting for Jevil to wake up, Seam looks out the window..
The snow outside isn't like a blanket of snow. Rather its gathered in big piles. The big lumps of wispy snow cover the ground in front of the houses, but don't go into the forest and it isn't on any of the trees..
And then he notices.. there's children's shoes and coats buried in the.. "snow"..
Seam is a darkener, so he does not turn to dust when he dies. But he knows that AU's that have a snowdin town in it.. the monster's there turn to dust when they die.
There are mountains of bodies outside. What happened here? Who killed all those people? Thats why there's no power to the house isn't it? That's why its so warm, that's why all the trees are dead. The people who man the core are all dead. Everyone in this AU is dead, everything is dead. But who killed them? What happened?
..Did Papyrus....?
Horror washes over Seam. It was Papyrus wasn't it. He killed all those people. And now Seam is in Papyrus' house. He doesn't have the strength to get up, he cant run- he cant escape-
Its in that moment of pure dread.. that Jevil started to stir, and Papyrus walked back in..
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heartfullofleeches · 1 year
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delivery person reader always delivering pin from one new owner to another
really weird how this doll keeps getting given away all the time, makes you wond-ah! i have a new delivery due aaa! *forgets about it*
"Y/n, hold up."
Foot hanging on the steel step of your truck, you shift your attention to your superior as they near the back of the vehicle. Parking a trolley as they open the back, they thumb through a list on their phone. Something in you predicts the next chain of events.
"Got a last minute addition to your route. I'll load it in then you can head out."
You could buy a lottery ticket with your luck - if it hadn't been so poor. The box is worn and cardboard taped at various ends, but you knew it, and its contents well. You packed the doll in it when it was returned to the office on its own two feet. Which shipment was that - the third or tenth? While putting a date to that specific instance was hard, what you did remember was that your little friend had been with you for some time. Location to location; following you pass a personal move to a new residence and job placement. You felt bad for the not-so little guy; the doll reaching the ceiling of your office when it wasn't crammed in a box.
"Alright. Let me know when you're done." You wait in the driver seat for your co-worker to finish up. You can see the box getting shoved in the corner out the overhead mirror. They round to your side following the slamming of the back door.
"Before you leave, you left all the updated info for your address in the breakroom like I asked right, right?"
"Yeah. Left it on a posted note under a salt shaker like you asked."
"Cool, just thought it'd be easier since I'm heading out early today, and wanted to get the prize from that raffle sent out soon. See you tommorow."
"See ya." You roll the door shut and start the truck's engine; speeding off to make up for those few seconds you lost. The day goes as smoothly as possible for someone worrying about their inanimate tag along could. Throughout your shift you have to arrange the box around due to movement during the drive. After a while, it just sits in the little nook behind your chair no matter the bump or slide.
Your time together ends the same as your shift. As the last stop on the roster, you march up the darkened driveway up to the front porch. It's a little rough around the edges, but you managed to find equal ground for the box to stand on. Saying goodbye to a piece of mail is the last thing you existed to mark off your list, but it feels right in this situation. You pray its the final one and that its found its loving home, but it's almost a bittersweet farewell.
"Hope things work out for you this time."
You load into your truck and drive off with only the occasional glance in your side view mirror.
-
"What the hell did you order, Y/n?"
Halfway through swallowing, you choke out a reply. "What- do you mean?"
Your coworker shrugs, making a rectangle with their hands to get their point across. "Well, not that I was being nosy, but I saw the note with your address and noticed it matched one I delivered to with this huge ass box.
"That's... concerning on its own, but I haven't ordered anything recently. Doubt something that big is from a raffle. I'll check it out when I get home."
Your break ends shortly after. The conversation with your coworker lingers in your head the remainder of the day. It couldn't be - right? As per usual, your shift is over long after the street lamps turn on. You take your time getting home; preparing yourself for what your instincts told you was there. From door in view - you can see it there.
A torn, cardboard box with various addresses covered by a new label; yours the newest addition. The tape on the seams is bunched up and peeling from lack of adhesive. You calmly enter your house, still unable to face it. Your face lands in a wall of plush.
Welcome home, Y/n.... I had so much fun hanging out with you, but I think we should play a new game now. House is so much more fun.... especially since we can do so much more together now.
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raindropren · 4 months
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!!!!!! Secret Life Episode 9 Spoilers !!!!!!
THIS SEASON IS SO FUCKING GOOD HELL YA
I LOVE THIS
I LOVE SECRET LIFE
IT'S SO GOOD
I'M
SIIJOHFSIHFJSNF
LETS GO, SCAR!! WOO HOO
I GENUINELY LOVE THIS SO MUCH AAA
ALSO WHY IS PEARL SO CRACKED AT THIS GAME!?!?!
So she was i think 3rd in last life, Won in double life, I think 4th or 5th in limited life, and now, 2nd in Secret life!!
What the F u c k
I love it so much
It really helps all my headcanons tbh, it makes me so happy.
Also why does pearl always survive longer then her allies/teammates(Unless they win)
and by always i mean like, 2 times? 2 and a half? if u count tilly maybe? i do... 2.5 :]
I really do wish joel or bdubs won, mostly joel because it would've been so good but I deffo think scar deserved this win.
I think it wouldve been kind of funny if in the 1v1 battle between scar and pearl.. pearl won... and it's just, awkward cause she... didn't want that. at all.
She wanted scar to win after bdubs and joel died, she wanted to sacrifice her life to scar in the end because she wanted her allies to win.
I also think shiny duo is a tragedy in the end. I really hope someone makes a fanfic about them in secret life cause they just, they, they just, <3 <3 <3
I love them alot
I'm making a theory that Gem might, win the next life seires.
Shiny duo winning their second season, please please please /hj /lh
I've already really loved the pearl fanfics from this season cause omg but I just, i just <3 <3 can't wait to see more!! aaa :D
if i get the motivation i fucking will make a fic about gem and pearl coming back into hermitcraft. They have very similar vibes in the life series(they're fucking crazy, don't mess with them, but also you'd rather be on their side then not(I haven't watched gems life series so if i'm wrong on this one, oopsie) cause they are more loyal then most) and I think it'd be fun to see them coming back and talking to eachother about the season ngl.
Murder camel my beloved, shiny duo my beloved
I also think(if I get the motivation) i'd want to make a fic with Pearl and Bdubs, in hermitcraft, afterwards.
ooo so many ideas, so many ideas so little time and motivation.
i wanna know what would happen if pearl accidentally won, despite not wanting too, if she hit scar just alittle to hard and now she was alone, as the sole 2 time winner. I think AU!pearl would have a mental fucking breakdown but i also think it'd be a fun concept aaaa
I want a fic about Pearl just after Bdubs and Joel died, just crying. like tears down her cheeks when she meets back up with scar and aaaa <3
All these would be my au obviously cause i'm way to obsessed with it but my au is set in canon, mostly. or at least alittle, i'm trying LOL
I'm proud of scar :]
like, i'm proud of all the winners but, i really do feel like scar deserved this win
I might watch his pov at some point, i can't wait for people to tear the angst from scars episodes, they already have alittle but with him winning, I can't fucking wait, omg <3
I'm just so excited now
aaaa
i'm nhjgofubkhgfubkjhdfjl eee
I really hope gem and pearl team next season instead of just being temporary allies because they are so fun omg
I really hope there's another season cause god they are so good /nf
I can't get enough of life series pearl in my au
which is why i keep mentioning her, i've basically only watched her pov cause I have a hard time watching others. I wanna watch gem, lizzies(it's ies right? i'm bad with spelling names aa), and now scars. stars above, i love this series
aaaaaaaaaaaaa
secret is probably my new favorite season, idk why, maybe it's because of shiny duo alittle, but y'know :]
There's so much i wish i wanna talk about
like how Pearl said "Always Watching" to BigB
Or just any moment with Pearl and Scott, I miss their last life dynamic alot /pos /notneg
Cleo and Pearls pupper alliance breaking and Pearl saying she really wanted to be allies with Cleo, like I need fics of that so much guys omg (Big MoonRot fan!! ee)
Anytime Gem, Impulse, and Pearl were in a trio together, like omg, It's Soup Group!!! Guys!!! it's them!!! omg!!!!!!!! guys!!
Pearl walking the Warden around like a pro, i love that so much LOL
there's deffo more, but i've typed way to much LOL i just love this so much, it's insane.
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askmerriauthor · 9 months
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regarding pokemon sleep, it looks like you’re just looking for things to complain about. it’s designed to be this chill thing you check on during the day and leave running at night. to play it, all you have to do is sleep and feed your pokemon. no one’s telling you you to have to be the very best at it or pressuring you into paying for stuff, let alone the game itself.
If I was just looking for things to complain about, I'd still be out here whinging over Pokemon Cafe's delightfully charming art style being absolutely wasted on a junk puzzle game instead of a full RPG or cozy slice-of-life Sim.
Regarding this post here.
Hi, I'm MerriAuthor. Apparently we haven't met because anyone who follows my blog would know that I've worked in game development well on 20 years now. I've worked across the industry from little nobody indie houses, to overseas gacha-fodder, to big ol' AAA major studios. Video games and their design are a big part of my life and, boy howdy, do I have some FEELINGS about the direction the industry as a whole has gone in as the years go by. Especially in regards to the predatory monetization of gaming and how it actively preys on children, uninformed parents, people with addictive behaviors, people with hyper-competitive personalities, and similar behavioral traits solely for the purpose of making money at their expense.
it’s designed to be this chill thing you check on during the day and leave running at night. to play it, all you have to do is sleep and feed your pokemon.
As with the previous person I spoke with on this topic, that is the base function of the game. But it's by no means the design of the game. Pokemon Sleep's entire game play rotation and marketplace are designed around encouraging the Player to interact with it as much as possible within an intentionally limited time frame. Meanwhile, the game's own time scale is such that it expects Players to log hundreds if not thousands of hours of interaction with it. Its own base gameplay loop is a weekly schedule and its shop schedule is monthly. Some Pokemon require a bare minimum of 150 hours of logged sleep to even access. Pokemon Sleep wants you to be in it for the long haul.
It's also based on collection; nearly every facet of the game is listed numerically and with a percentage value or progress bar, which are functions designed to produce urgency to complete them in the Player. Human brains don't like seeing an unfinished goal, especially one represented so overtly as an unfilled progress bar or a percentage value with a decimal. Want to have your favorite Pokemon as your napping buddy but don't want to put in a ton of effort playing the game to boost up your Snorlax's power score? Better hope it's one of the low-tier Pokemon assigned into the lower brackets of the gameplay progression, because otherwise you're never going to see it. Though you could always just fork over some cash. Nearing the end of your week with Snorlax and you're just shy of a milestone you've been aiming the entire week for? Good luck! You can pay money for that extra little boost, and once you've done it you'll resent its absence enough to want to buy it again! Do you want to level up that cutie first Charmander the game gave you at the very beginning specifically to ingrain itself with faux emotional value into your favorite Charizard? Want your Eevee to evolve into one of its most popular Eeveelutions? Want a Lucario, period? You'll need to put in hundreds of hours of consistent sleep to save up enough Sleep Points exclusively toward that goal... or you can just buy access to it immediately, through first purchasing access to the Premium Subscription! A Premium Subscription which, again, doesn't auto-cancel if you delete the app and can't be canceled through the app itself, for all you distracted parents who don't pay attention to fine print and wonder why your kid's game is running up a bill on your credit card each month after the 14-day free period - just long enough for you to have forgotten all about it in the first place. Snorlax wants a specific kind of Berry this week, but none of the helper Pokemon you recruited gather that berry, or they do and are just too low on Energy to manage it? Aren't you lucky! The shop will just sell you solutions to these problems the game itself created specifically to get you to shell out money!
no one’s telling you you to have to be the very best at it or pressuring you into paying for stuff, let alone the game itself.
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Here's some screen shots from the game's own app page. Buttons to make purchases and drive interaction - the app store, sleep pass, how many dream shards you have, a prompt to buy more inventory space, your missions, your current goal, the progress meter and rarity values of your Pokemon's sleep styles, your collection and their levels, etc - are all constantly and prominently displayed. The entire first day of actual gameplay in the app is a tutorial explaining how it wants you to do more than just sleep and passively collect to the point that it literally sets a daily schedule of activity for you. The mechanics explanations are so egregiously long that the Professor character literally apologizes to the Player for being so long-winded about it. Oh, an adorable moment of self-depreciation and understanding! How humanizing and encouraging of empathy from the user, done with a cheeky wink and nod. Now that we've softened your emotional state ever so slightly, here's some more microtransaction-driven gameplay elements!
If this was really just a cute little game to idle around with for its own fun, there wouldn't be a cash shop, nor would the game require a consistent internet connection to its servers. The big thing with games like these is that they're not made for the Player's benefit or entertainment. They're made to make the parent company profits. That's it. If the Pokemon Company didn't think they'd make substantial returns on the investment of development, support, marketing, and online distribution costs to put this game out into the world, they never would have made it. That is a core reality of any product put out these days. I just spent this last week helping my studio's marketing and sales team make sales projections for one of our upcoming titles, figuring out how much we could reasonably charge our potential customers literally down to the penny. And the game we're selling isn't even a service with any kind of microtransactions or DLCs. Profits are fundamental in any studio production and, where microtransaction apps are concerned, are the core focus of why the app exists.
If you're perfectly happy with playing Pokemon Sleep as an idle "pop on every once in a while, poke for a few minutes, then forget about and never pay a cent" kind of game? Totally fine, you do you. But understand that Pokemon Sleep doesn't want you as its player and will not cater to your experience. The core gameplay of Pokemon Sleep is already designed to actively degrade into a subpar experience for those who don't pay to play and that rift will only become more pronounced as time goes by. Everything around the cash shop exists for no other reason than to encourage you to use the cash shop. Over time, the gameplay will further contort itself to drive more interaction with and reliance upon the cash shop as the app sheds its non-paying users who just tire of it and move on, instead doubling-down on the lingering, paying users who have already proven themselves a reliable stream of revenue. That is how these things always go and have always historically gone.
There's also the consistently apt adage of "if you're not paying for the product, you are the product". Pokemon Sleep requires an internet connection any time you want to interact with the app - there is no offline mode. Further, the actual fine print in the terms of service (not the bubbly, legally-meaningless assurances put into the game text itself) addresses that it will collect and may share your device information, user ID, and app activity (ie, the schedules, timing habits, and spending habits the game itself has ingrained into its interaction with the Player) for analytics and advertising purposes, and that they're okay with sharing (ie, selling) that information to third parties without naming who those third parties are. And boy, does the game really want you to link your Google, Apple, and Facebook accounts to it as part of its core functionality! Worth keeping in mind as well is that the app requires constant access to your microphone and can pick up sounds as minor as a sheet rustling when you turn over in bed. The game's bubbly, meaningless text assures you that it doesn't save or transfer the snippets of sleep recordings it makes of you each night, but it makes absolutely no assurances whatsoever in the fine print that it's not using your microphone for other purposes. It does, however, point out that it will be making use of your phone's functions even when you're not using the app.
So, yeah, I'll just still be over here not playing Pokemon Sleep and encouraging others to do the same, as well as pay closer attention to the nature of so-called "free to play" games.
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cara-central · 7 months
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Hakita yet again dropping a teaser for ultrakill making me want to get into game design despite the fact that indie game development is essentially a lottery. Not saying hakita doesn't deserve his success, he deserves way more. That's my point. Ultrakill is a game full of love and passion for the art form, and it's rare we get gems so passionate. The last game I've seen with this level of passion from an indie studio was disco Elysium, and even that game had it's authors stripped from it and is now a shell of what it was. Undertale before that which thankfully got all the love it deserves and more! But these cases happen maybe once or twice a year, despite it being statistically improbable that those are the only games with that level of quality and passion.
I remember when i first bought disco and ultrakill, they were on sale and I didn't think much of it. I'm sure this is how a lot of people got into these games, outside of word of mouth. Two games that have literally shifted the way I see art in games and disco especially how it changed my worldview to the point where if I ever get a tattoo it will be a quote from that game.
We always here of AAA success stories. Baldur's Gate 3, Tears of the Kingdom, God of War, all this games deserve that praise yes, but for 2 of those that praise was essentially guaranteed, and for Baldur's Gate it was the third installment of a niche but beloved series.
My point is I wish more people saw artistry in games nowadays instead of looking to live service dopamine drip feed games so that I could feel financially comfortable pursuing the field I love. Even with baldur's gate 3, you see a ton of reviews throwing out the entire game because it has turn based combat.
And lastly, if you haven't played ultrakill or disco, I highly suggest you check them out (disco has been robbed from it's originally developers so don't feel bad if you need to get it from... other sources, like a trans fitgirl)
This kinda turned into a ranty post when I only wanted to talk about ultrakill but meh, my blog my rules. I'll make a post about ultrakill when I can write smth up that I feel good with.
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catboybiologist · 8 months
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Should I get armored core
I'm right at the end of chapter 1 (haven't had much time to play), so of course I may miss some things here, but here's my review. Spoiler free
It's a good, clean game. Well worth the price and far more tight and put together than most other AAA games on the market (the fact that this is a standard is a bit sad, but oh well). It's fun, and I think most people will enjoy it.
Here's whats great about it:
Movement. mmmmmmmmmmmmmmm, absolute butter. You truly soar in this game, both figuratively and literally, and even the tankiest of builds have a distinctive glide to them that gives the game both a unique character, and in general, a high quality. I'd love to see similar movement styles adapted to other games and other genres.
Build customization and variety. The thing everyone talks about in this game, and it deserves to be praised. Building your mech and piecing together how you're going to address a specific level or problem in your own particular way is a really fun puzzle, and the builds don't just affect numbers on a screen- they very meaningfully affect how your mech moves, which enemies they're most effective against, and what other pieces you need to pair it with. It strikes a nice balance of tailoring a build to specific levels, as well as finding signature styles that work for you.
Ignore people who say the game is ugly. It has a strong gunmetal and wasteland aesthetic, but it fits the tone of the game incredibly. It's not vibrant, but that's a deliberate, artistic choice, and it manages to have art variety even within that aesthetic. The desert mission in chapter one exhibits this beautifully.
The soundtrack fucks HARD. Probably my top Fromsoft soundtrack, and probably one of my favorite video game OSTs of all time.
That being said, I criticize things I love more than things I hate, because I understand them enough to do so. So here's my take: it's def not up to par with Fromsoft's usual lineup or output. Of the modern (post-DS1, I've never played Demon's souls) From games, its probably the weakest. There's a couple of glaring issues with the game, unfortunately:
The complexity of the missions does not match the complexity of the player's build and inputs in the slightest. This is why there's been a lot of complaints about the game simultaneously being too easy and too hard. Either the enemies are simple and don't do enough damage to kill you, or they are simple and do enough damage to kill you. Even with dodging via intricate movements, there are some parts that are flat out bullshit and some parts that are a breeze. Because of this, it often feels like I'm injecting my own fun into the game by being flashy in my own right, but the game should reward that on its own. It's interesting to note that this feels like an inversion on how Fromsoft games typically work. Most From games have pretty simple input mechanics that you're forced to push to their absolute limits with environments and bosses that are extremely complex. This is true of all mainline Dark Souls, Elden Ring, and hell, even Sekiro and Bloodborne.
The storytelling.. this ain't it, chief. I guess it's to be expected, since Miyazaki isn't the director of this one. A plot element just got dropped in right at the end of the mission I'm on now that seems like it'll make things more elaborate later on, but no matter how complex the plot itself becomes, the classic Fromsoft storytelling style isn't there. You're back to this being a game where the plot is laid out for you with monologues, direct explanation, and cutscenes. The environmental storytelling is almost absent. As much as "item description storytelling" is memed on, but combat log collection is a slap in the face substitute for that.
Building on the "environmental storytelling is absent" point, the environments themselves have no complexity and don't reward even the barest minimum of exploration. There's like... one collectathon item per level, and that's it. No hidden pockets of the maps, no character moments, no scenes in a corner that show interesting bits of lore or story, no interesting details about the world to find. This is pretty bad for me tbh. Like yes, I understand its supposed to be a linear experience, but this isn't about linearity vs open world- its about how much you're doing with the linearity. Even compared to all of the Dark Souls games, which are all linear or branching linear, there's a distinct lack of care and detail in the levels that could really be there.
It's a fun, tightly made, well put together game that is fun, flashy, and has the most fun movement of any game I've played probably ever, but there's a lot of wasted potential. I would love to see similar brands of sci fi games, or hell, even fantasy magic shooters that build on these same types of controls and level of customization. If that sounds fun to you, go for it.
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p-pamda · 4 months
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2023 I start, 2024 slowly, but steady, hopefully.🐌 (long)
Muy buenas, im not sure how these year's reviews are done but I wanted to give it a go. I'll try to make it brief at least.
This year's been pretty big for a lot of reasons. Mostly personal reasons, but ill start with art cause the personal ones are moppy and bland as a sponge and we're here for art huehue >:')!!!
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I did talksprites for Maples Maid Service! Its a very cute cozy game i was very fortunate to lend a hand on. Peti and Bleak-Creep did and are still doing an amazing job with it. Always updating. Did you know that you can play it now on CoolMathGames? I thought that was cool
I did Manon's talksprites for Loveweb (i love loveweb and doing talksprites hehe) I loved the series since the beginning so i was pretty happy when knowing i was able to help @shadokwastaken a little, since this 2 part video was a lot of work!
Check all Loveweb!
I did my first long comic (dont check it! its messy to understand and im embarrased, im proud of finishing it tho!)
I learned a lot, and i hope i can still make comics.
Apart from these... I honestly haven't done something real GRAND or MIRACULOUS this year related to art.
i promised myself to draw for myself and draw what i want at the moment, or what makes me happy. So I've been drawing a lot of my characters or comics only for meee, or practicing anatomy-skulls, or gifts for people.
Im gonna keep it that way, thanks a lot for the people who hangs in there with me even if i do this. BUT IM SORRY!!! ill make something cool one day.
I'm focusing on working on comic stuff, i wanna do my own one day. And a year resolution i have its to finish this year the history things to start this year or the next one. I hope everyone is still here to walk with me that bumpy road haha
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And the sponge stuff
I'm not going to get much into it, but this year I started being like, a normal person my age. I mean. I'm still not fully there. and still have a long road there. But I've done some stuff I was terrified all my life of because of -things-
I got my first job, and I had to interact with people. Now a 1 year one with coworkers even. And they laugh with me and treat me nicely, even if im just being awkward. Its pretty mindblowing and still can't believe it sometimes.
Its kinda embarrassing, but it gives me a little hope that i can be out there and it'll be ok. And that i can be me and people will tolerate it.
I've been trapped scared, so much that i haven't been living at all. I got to one of those, things when people invite you to go somewhere? just because? ive never done that! i hate going outside but it was so cool aaa we went to watch a movie!!! i still have the tickets!!!
Maybe its because i haven't done anything never, and im really, not the brightest. But ive learned a lot this year. Ive been feeling very hopeful and happy.
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Hope you all have a smooth new year. Wishing the best
Lets keep walking, Slowly but steady 🐌
Thanks for reading and for everything 💚
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felassan · 1 year
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In this post on the Insider Gaming article and this post on the Reddit screenshot etc leaks (spoiler warning for DA:D at links), I mentioned comments made by possible playtesters/similar folks on Reset Era from October 2022. since I referenced them and many people don't use that site, I thought I'd belatedly collect them here for reference. under a cut in case of DA:D spoilers -
first, the usual set of disclaimers that should be kept in mind with all leaks: might not be real, unable to verify at present, sometimes leakers think they’re right about things but are unintentionally incorrect or got some wires crossed, games change a fair bit between development phases and final release, take with grain of salt etc.
User: "Important to remember that this doesn’t mean the game is anywhere close to release. Still plenty to do and plenty that will be changed between now and release." Possible playtester or person who has otherwise seen or heard about the game (hereafter notating these users as "PP" for brevity): "At the very least I like the gameplay direction they are taking is better than the previous games, and they have a clear direction of where they want this game to go. Although I have always preferred actions rpgs, and am looking forward to the inspiration they took for combat." - PP2: "Folks should be excited but also expect a smaller scale game, plenty of people on the team have 'complained' that it doesn't feel AAA in scope." [...] "I would say just dont go in expecting something other WRPG are producing in terms of game size...if that makes sense lol" - User: "Totally fine, it sounds like it's gonna be a better version of Dragon Age 2, with fleshed out city + surroundings" PP1: "This is not a good description of DAD." - User: "For the love of the Maker, bring back the Darkspawn." PP1: "They did." - User: "I haven't been paying attention. Are they bringing back tactics, or are they leaning more towards the awesome button?" PP2: "They're leaning toward God of War/ Mass Effect over the shoulder combat." - User: "is it open world or splitted in several areas?" PP1: "Only saw certain linear zones, but whether it is all DAO/2 style zones or mixed open and linear zones like DAI is up in the air. I would prefer the latter with less grinding required to progress like everyone else of course." - User: "That's a bit disapointing, but as long as they have a coherent direction, it's still better than the last 2 game's attempt at spliting the baby in twain" PP1: "GOW 2018 style melee, so not mash button for success but timing, combos, mixing up skills, and playing on your build/skill strengths." - User: "ok but I need Knight Enchanter mage or gish equivalent" PP1: "I think with each class you choose at the beginning you can end up with three subclasses." - User: "Was what you played still party-based?" PP1: "Party commands were disabled, so how much control you have is also an unknown." -
User: "Does one [class] include a magical archer, something beyond the Tempest specialization in scope?" PP1: "Well my base class was a warrior type so there was no access to ranger or mage types, but the warrior does have a magic subclass." - User: "Oh wild lol. I thought this kind of stuff is usually under lots of NDA or something similar" PP1: "It is, helps that no one has leaked screenshots or footage." - User: "I figure you can’t say exactly when it happened, but given your mention of party commands being disabled, it guess it happened after the report of last year about the game shifting to a full SP experience, correct? It seems the action-based gameplay that was lightly teased by some devs before remained even when the game shifted to SP, given your impressions." PP1: "Yes, any part I have seen of the game was after that. This part is speculation, if they have open zones like DAI they can still pull off a live service similar to the last three AC games and it would have no effect on people strictly coming to the game for the story. I would even go as far as saying this might be positively received if they only have cosmetic BPs and mtx." - User: "I think dlcs of various forms, from story to outfits/weapon will still happen; even before, when the game was mentioned to be a live service one, they used DAO as something that already fit that definition. The game won’t go beyond that scope in terms of ‘live service’ though, given how much they’re starting DreadWolf is a full SP experience. Interestingly, from the blog update and the lead developer afterwards, ME seems to follow the same path." PP1: "Yeah I think dlc in terms of story expansions are a lock. If they ever want to tread the live service waters again, there is a great template for them to follow." - User: "the neon colored logo has me thinking this might go a very different direction than typical fantasy" PP1: "Not really." - PP1: "The second one [DAII] was quite literally hold a button to attack since the game was easy. The new one is not at all like that." - User: "Or if Dreadwolf even has a party-based system?" PP1: "Yes"
[source <- DA:D spoiler warning for link]
Notes: Posts from October 2022. Some of the stuff said is corroborated by the Reddit leak (e.g. no control of party members at timepoint when game was played, the part of the game that was made available to test being a linear zone). in some places PPs are speculating. and ofc screenshots/a bit of footage has now leaked on Reddit the other day.
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nataliewritez · 1 year
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Book's Purpose || Genshin Tk Fic
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Hello all! This will be my first ever fic I have posted aaa! I'm so sorry if it turns out to be bad, but nevertheless, I hope at least some of you enjoy! \\(≧◡≦)//
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As noon falled, so too, did Hu Tao's spirit. She had been sitting here for what felt like hours, awaiting for the red headed antler girl to pay her that very well deserved attention.
It all started when Xingqiu had showed Yanfei this new book series that the Yae Publishing House had published after what felt like year's, and the two of them have been excited ever since to read it together, however, Chongyun had to 'borrow' him well before they could make it to the library. Hu Tao didn't think much of it at first, I mean, how could she? It wasn't normal for Yanfei to sit down and read for an entire day. Did she even eat or drink, possibly take a bathroom break!? Hoo boy, these were answers only the Director knew.
"Yan-Yan~! I'm so bored.. can't you read this later? I've been waiting for you all-"
"Shh, it's getting interesting!" Hummed Yanfei in excitement, making 'ooo'ing noises when she continued.
Okay, NOW Hu Tao HAD to do something, anything! But what could it be? She already tried nagging her, annoying her, and even tugging at her, but none of those worked even the slightest to get her out of this headspace! Think, Hu Tao, think.. what is something you haven't tried yet? Something that might tickle her fancy.. wait, eureka, smart thinking! Was all she thought to herself, her once pouting face replaced with a large grin filled with childish mischief.
This expression, alone, finally caught Yanfei's attention, "Did you like this page too? I think the fact that Sir Sparkingt-huh? T-Tao-Tao, what're you..?" She question, eye's now filling with fear as she slid away from her in her seat. "So now you pay attention to me, hm? I was feeling a little lonely and sad, so what better than for us to have a good laugh?" She closed the gap between them, her finger's itching to find their first spot, the silliness alone was making Yanfei's usually blank expression change into a childish smile, raising her hands up to attempt and keep a distance between them.
"I-I'm finished with the book, I finished, j-just.. plehe-please don't!" Whimpered the red head, a long awe escaping Hu Tao's smugged lips, "Why should I? You only stopped because I've decided to.. what was the game called? Hm.. it starts with T, I just forgot the rest of the words! Mind helping me figure it out, Yan-Yan?" Chorused the brunette, before latching her right hand against her hip, rubbing into the plush area whilst her other hand went to catch her right hand, placing it over her head.
"H-Huhu Tahao! Why're yoho- hmhmhm! Why're you d-doing.. thihi- this?" She attempted to hold back her giggles, the soft kneading from Hu Tao's fingertips only exceeding, her fingertips digging gently into her back, her thumb rubbing into the divet of her hip, making Yanfei's left hand reach down and grab at her wrist, "W-Wait! No, thihihi- gahmhmhmhm! T-this is embarrassing!" Flushed the red head, her movements becoming slightly more frantic from such soft movement's. Man, didn't Hu Tao want to do this forever now.
"Are you sure? There's literally no one here, you chose this spot for a reason, my beloved. I could just eat you up for how adorable you are! You know what? I might do just that!" She leaned over and nibbled at her neck, acting like she was eating her whilst making 'nom nom nom' noises, "GAH! Nohohoho! Hu Taha-AHH!" She shrieked, shocking the both of them. All Hu Tao did was bring the hand that once held her right arm up and rub at her antle- oh. Oh. Now she understood.
"Oh no, did I just find my little giggle bug's tickl-tickl-ticklish spot?" Teased the other, both hands going up to rub at the area. Before she could, however, Yanfei took this opportunity to spider at her underarms, making her squeak and quickly lower her arm's to protect herself. Once Hu Tao did just that, Yanfei booked it, she ran out the place and went to hide. "Ohohoh, NOW you want to play, hm? Well then, let's play!"
And just like that, Hu Tao went out to find her Rudolph. She looked behind each place thoroughly, behind each nook and cranny, until she had saw her trying to sneak out of Liyue Harbor. Oh she wasn't going to escape this time! Quickly, the brunette pursued after her.
After a long game of cat and mouse, Hu Tao was victorious, he arm's wrapped around her girlfriend's waist, as they both fell into the grass, glaze lillies and silk flowers cuddling against the two girl's. They laughed at their silliness before squealing, high pitched laughter poured out Yanfei once again. The brunette had nuzzled her nose into the underside of Yanfei's antler, whilst her hands squeezed at the sides of her tummy, "BWAH!? H-HAHAH! Huhu- HU TAHAO! WAHAHAIT, wahahait! Ohohohoh gohohohosh noho! Hehehelp me!" Yanfei reached out, before whining as the german shepherds near the harbor went over and lapped at her neck and tummy, making her curl up, "COHOHOME ON!" She threw her head back, Hu Tao smiling, "How cute, they think you're sweet!" She chuckled, Yanfei shaking her head once again, "Okahahay, yohou win, juhuhust hehelp mehehehehe! They tihihickle!" She hugged Hu Tao's arm, her aweing, "Okay okay, c'mon pups! Cut it out!" She petted the two, making them bark out happily before running back to their positions.
"So, anything you'd like to say, hm?" Hu Tao smuggly looked at her, laughing when she lightly whacked her arm, "Okay I get it." She smiled, before humming as Yanfei mumbled against her shoulder, "What was that?" She asked, rubbing her back as the two cuddled in the grass, the sun beaming comfortably against the two, "I said I love you, and.. I wouldn't mind thay happening again." She said, nuzzling her face into her neck to hide her blush. "I had fun too, love you." She kissed her head, before the two dozed off, forgetting what they were playing about before as they took this opportunity to relax.
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torihakaraublog · 5 months
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Obey Me! Nightbringer "The Great Devildom Outdoors" Pop Quiz
!SPOILER WARNING FOR THE EVENT AND THE OM! ANIME!
My thoughts on Beel-centric 2023 event! Includes mention of the Obey Me! anime.
Finally a Beel event!! The theme of camping wasen't a bad option, but the timeline if connected to the anime at all is a bit wonky (will explain more later). If you haven't seen the anime my guess is it takes place sometime durring the original game timeline. Basically the plot is MC takes a long trip to the human world and the brothers are a mess.
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Okay these options make the most sense; Lucifer is stated in the anime as being a caping expert of sorts (whole episode on this), Levi probably saw a camping anime and would want to go, Bel obviously is going to support his brother and Simeon + Luke like trying new things.
Now where things get funky. It's implied in this event this is everyone's (except Beel) first time camping and they know very little about this. In the anime Lucifer is an experienced camper and takes Beel, Mammon, and Asmo camping with him one day for their first camping experience. The trio wants to enjoy their first camping experience and try new things, but Lucifer is so overbearing they all end up leaving. So I think it's safe to say this pop quiz event does not take place in the Anime! timeline. Unless this event is what gets Lucifer into camping (started doing it solo) and he just kind of ignores the fact Beel got him into camping as he is 'better at it.'
Anime Lucifer is unhinged for real tho.
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Moving on the group is split into two teams; cooking and food prep. I got to help with the tent! I appreciate it was a pop up one xD
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Yes, yes! Solo trip with Beel! This is what I wanted!! Tho I'm not sure I agree with their definition of glamping? It seemed more like going to a rustic resort that offers activity and meal services. Where I live glamping is often referred to using a nice trailer instead of a tent to go camping.
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These moment's here officer these are the moments that made my heart squeel. I dry him off and we are SHARING A BED.
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All the food sounded really yummy! It was particularly preped and we assembled + cooked? This choice above was kinda weird tho? It's in response to Beel saying the ingredients look good enough to eat raw. I picked the bottom option cause a lot of the ingredients could be eaten raw (not the srimp).
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Going to the lake with fireflies was so cool! Very beautiful :3 and Beel saw a shooting star.
I always try to never shame/bring down, Beel for being hungry as he has little control over it. I picked to have a pastry in my bag instead of candy because irl I often have some kind of, bread, muffins, crackers in my bag as back up.
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picked the top option cause I just have trouble sleeping in general and often the location dosen't have any impact. Though my perfered sleeping spots are cars and nice hotel beds xD
Beel you can't say such a suggestive thing while we are sleeping away together >_<.
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(This isn't the whole interaction- more a note to myself that I have more photos saved)
Aaa-a kiss?! As much as I was feeling the option in the moment I was playing I still went with the top one cause that's something I would be more likely ask for even if I wanted the kiss (*cries in lonely irl person, but not lonely MC*)
Please someone cuddle with me!!
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The other root was camping on the lawn which was fun! Luke put our tent up all by himself! I was not allowed to eat burnt food xD It's not specified what we are eating here.
Overall I greatly enjoyed the event. But I do think this could have also been framed as a Lucifer event to match some existing lore (to be fair I have not completed the og game so maybe it makes more sense with that context) and Beel's event could have been one of the past events, specifically the fangol one.
Foods Mentioned
Lava Cheese Fondue (Made By Levi)
Clam Risotto (Made by Simeon + Lucifer)
Black Tapir (Glamping)
Bone-in Sausage (Glamping)
Garlic Fried Shrimp (Glamping)
Seasonal Vegetable Salad (Glamping)
Paella (Glamping)
Crème Brulee (Glamping)
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glee episode tag game
@fallevs thank u for the tag darling <3
favorite season 1 episode: aaa it's gonna be so hard to choose for all of these! i think for s1 i gotta give it to Preggers (1x04). mainly bc of Kurt's storyline this ep and the coming out scene with Burt (best dad ever)
favorite season 2 episode: aaa i love season 2 so much, it's so hard to choose! i think it's a tie between Original Song (2x16) and Prom Queen (2x20), though Never Been Kissed (2x06) comes in a veeery close second
favorite season 3 episode: honestly? not always the biggest fan of season 3 😬 i'm gonna go with The First Time (3x05) tho for obvious klaine-related reasons <3
favorite season 4 episode: either The Break-Up (4x04) or Guilty Pleasures (4x17). i enjoy angst, if y'all haven't noticed <3
favorite season 5 episode: three-way tie between New New York (5x14), Bash (5x15), and Tested (5x16). New York half of season 5 my beloved <3 and these first three of that half are just a really good stretch of episodes
favorite season 6 episode: this one might be a little controversial BUT Hurt Locker Part 2 (6x05). LISTEN. it's batshit wild and i love it. (honestly most of season 6 is batshit wild and i love it. the writers were smoking crack this season)
episode that makes me cry: The Quarterback (5x03) :( Cory Monteith left this world much too soon :(
episode that makes me laugh: basically any of the ones that are just. wild. Vitamin D (1x06), Props (3x20), Pupper Master (5x07)
favorite tribute episode: oooh either Rumours (2x19) or Love, Love, Love (5x01)
favorite Christmas episode: A Very Glee Christmas (2x10) <3 we get BICO <3 and there's some pretty silly plots and i like it <3
episode with the best songs: so many episodes have so many good songs. but i'm gonna give it to The Break-Up (4x04) bc i think i have every song from that episode in my gcv playlist
favorite sectionals episode: i think i gotta go with the very first one, Sectionals (1x13) it just makes my little heart happy <3
favorite regionals episode: again, gonna go with og Journey to Regionals (1x22) look season 1 is solid, okay?
favorite nationals episode: i'm torn between Nationals (3x21) bc it's pretty iconic and i love the outfits and City of Angels (5x11) bc i like the tribute to Finn. and Burt and Carole are there. and Sam's "I did my best Mr. Schue" makes me emo
episode most people like but i don't: oof i think Saturday Night Glee-ver (3x16). i don't hate it, it's just not my favorite
episode most people dislike but i like: Previously Unaried Christmas (5x08) it's Batshit Wild and makes me laugh
idk who has or hasn't played this already, but if you see this and want to play, consider yourself tagged!
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amberautumnfaebrooke · 9 months
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idk you guys i think you may just not have a full grasp of the complexities of getting audiences to watch movies
i have seen a lot of posts reading some variation on "studios are going to learn from barbenheimer to release two DIFFERENT movies concurrently when they should be learning to release two GOOD movies," a take i find absolutely infuriating. like, just to begin with, people don't often... choose to make bad movies. movies are really really hard to make, and it's famously impossible to know whether anyone will like the damn thing until it's already basically done. if you're a studio exec and you're planning your slate for next year, do you go with the weird experimental movie made by an up-and-coming with few-to-no features under their belt? sometimes you end up with a gem, but at least as often it flops and ends up costing you a bunch of money. what about established directors who regularly give you good stuff? sometimes nolan will give you his most well-received work since the batman stuff, and sometimes olivia wilde will turn in don't worry darling and audiences will turn their noses up. "make good movies" is not actionable advice.
not that being a good movie is actually any guarantee people will see it. in my opinion, the best movie released so far this year is past lives, and i'm not alone in that. the reviews are unanimously glowing, the letterboxd for it is basically all overwhelming praise. and that movie made barely 10mil. how much have you heard anyone talking about that movie? how many people do you know who've seen it? it wasn't an especially limited release, it's probably still showing at your local amc.
now how many people do you know who have seen the dungeons and dragons movie?
that's not a dig on the d&d movie, i like the d&d movie! i'm just saying, the truth is, there are few sure bets in this business. the success of a movie is a combination of its quality, its marketing, pure dumb luck, and yes, i'm sorry, star power and brand recognition.
we've all seen and made a thousand posts about how hollywood has no new ideas. complaining about reboots and sequels has been a stale observation for decades. but i also haven't seen the "no sequels or reboots" crowd get as excited any anything this year as they have about across the spider-verse and barbie. two excellent movies! which, be really honest with yourself, you would have been less likely to have seen if you weren't already excited about the property! barbenheimer isn't just two good movies. it's two good movies audience members already have reference points for.
i think this is a really human reaction. there is so much media at this point in history, constantly competing for your attention, and you can't possibly pay attention to it. so, as a heuristic, you look for reference points. i don't pay attention to AAA video games in general, but you bet your ass that when they announce the last of us part 3 i'm going to take notice, because i connected so strongly with the second one, but if they released basically the same game with a different name i might not ever hear about it.
there's that post where craig mccraken says he pitched cartoon network like seventeen original shows and they rejected everything until he suggested a powerpuff girls reboot, and everyone went "wow, the horrible studio execs are stifling creativity," and i just... i mean, are you really convinced you would watch those original shows? that your cousins would? that caitlin, a 32 year old single mom in michigan would put that on for her kids?
this isn't me saying "i don't care if movies are good" or "i'm glad they make so many sequels and reboots." this is me saying "you are not immune to branding" and "audiences have some share of responsibility for how things are" and "find a way to seek out media you're less familiar with."
i do that by seeing a movie in theaters once a week, but you can do it by giving yourself themed prompts when deciding what to watch, picking an album of the week, joining a book or movie club, or just asking friends for recommendations.
there is so so much out there that is exactly up your alley, that is weird and different and fresh, but the niche stuff won't come to you. you have to find it.
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airlock · 11 months
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y'know, I've been hearing about the new Zelda's $70 pricetag a lot -- but I've also been enduring a rough patch at uni, so I haven't been able to do any of the thinking or researching that I'd want to do before throwing my lot in there. regardless, there are two... fragments of points that I've had bouncing around in my head for a while, and I never see anyone getting close to them, so I figured I might as well lob them out to the internet to see if they'll bounce around enough to inspire some completed thoughts in anyone
the first thing: while Nintendo was the one that decided to take the first shot here and now, with a very highly anticipated title in one of its absolute flagship franchises, the matter of fact is that bumping up the Standard AAA Game Pricetag -- and to $70 exactly, even -- has been a talk in the industry for many, many years now. it's not a coincidence, or even just the industry's typical unparodiably vulture-like behavior, that as soon as Nintendo took the first shot, other studios were tripping over themselves to pin their next big releases at $70 as well.
(if you ask someone speaking for the studios, they'll probably tell you that $60 has been a downright generous pricetag for a long while now given how much production costs have soared in that time, and even $70 is still a steal all things considered. a less charitable point of view would invite you to consider why production costs are increasing so much anyway, despite that consumer satisfaction has long stopped increasing proportionally to that metric. is it an oversight, or a decision in the service of someone besides the consumer? that's not a rhetoric question, incidentally -- I did say these aren't finished thoughts.)
the second thing: first worlders have been much worried about what a price hike in games would mean for children, and to that I say: you may have more insight on the present situation if you look to countries where this sort of thing already has or still does happen.
I can say at the very least that, for a solid while here in Brazil -- that solid while having peaked around the 00s -- economic factors made the seemingly reasonable pricetag worldwide an oft-unthinkable one for most consumers (and the few that could actually afford videogames straight-up were still a stingy lot regardless). and what we did about it was... rampant piracy. and I don't just mean downloading shit, I mean that parents were buying their kids the sketchiest disks you can imagine to pop into their PS2s at home that probably weren't 100% the legit article either. owning a completely legitimate copy of any game was seen as some sort of Collector's Edition kind of rarity, even. anyway, I'm not exactly making predictions about how your first-world markets are going to adapt when/if videogames seriously slip out of the average consumer's grasp -- again, unfinished thoughts here -- but if you've been thinking about it, then this kind of thing may be worth studying up on.
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naffeclipse · 9 months
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Hiiiii~
Let me just scream about fish a little hehe (praying that this actually sends cause my internet is so weird rn aaa)
I've read 3 of the Song Fish chapters and I love how different the story is compared to Deep Dreams and also how it's different. At first I thought that 'oh it's gonna be a complete repeat sort of' but it's been very different so far and I'm really enjoying it!
I love how you're writing y/n this time around with their phobias of deep oceans and large objects/creatures. It's so well painted and described through your beautiful writing. I can very easily put myself in their shoes and really feel their terror, it's fantastic!
I was so giddy when I realized that Deep Dreams and Song Fish are connected, like really connected with them taking place in the same place just some years apart. AAA I LOVE IT!!
I'm a big fan of what you've done with Gregory too, he might be different from what he is in the games but I'm just very happy that y/n has someone nice to lean on. I'm very curious to hear about this mer he's hanging out with hehe~ I'm so used to y/ns being very oblivious to everything, but oh my god if they don't pick up on the clues soon I'll rattle them into tiny bits!!
Oh and the boys, THE BOYS!!! Oh my god I loooove them!! They're so patient and sweet and so AAAA!!! You know how I am with big creatures being gentle and caring, I melt and melt and MELT!! They're so beautiful too aaaa man.. I love them!!! I love the scene where y/n is on Sun's back and he and Moon are looking at y/n waiting for them to calm down, being so patient. And the "now you're wet again" prkfjflfok aawww they worked so hard to get you dry and then you just undo all their work just like that! But ah man also what do you do in that situation really? Do you stay on the terrible monster's back or do you jump into the other monster that is the ocean? Stuck between a rock and a hard place fr..
I've been reading while out sailing and it's just THE BEST EXPERIENCE!! I feel the waves and smell the clean air as I read and it's just PERFECT!! Just wanted to let you know hehe X3
I cannot wait to read the rest of this fic, I'm loving it so far!! Sorry I haven't sent any comments recently, it's been quite a lot going on. Even though I'm quiet I'm still enjoying your work immensely! My gosh I'm enjoying it~❤️❤️❤️
Oh my gosh, I'm so late replying to this, ahhh!!!
I have to say, I was really worried about it being just a repeat of Deep Dreams, which I absolutely didn't want because although there are some plot beats that are hit like in Deep Dreams, I hoped that the new Y/N and character conflicts would be compelling and fresh enough on their own! So I'm glad you're enjoying it so far!!
Thank you, babe! You're making me melt with your kind words ;-; I've been having a lot of fun with Gregory and Freddy and just that human kid + bear fish dad dynamic!
That scene, ahhh! Yeah, not much choice there, especially when panic is involved! But the boys are ready to do everything they can to help their little human ♥
Oh gosh, I can't wait for you to read Chapter 5 with that mention of sailing! Heheh! No need to apologize either, I'm just glad to hear your thoughts on it now! Thank you so much, Meep! *mwah*!
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rawliverandgoronspice · 9 months
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From a different blog where I sent this as an anon ask: It feels like there were different writers for each section of the game, and none of them talked to each other, so they just kept the plot and story are barebones as possible. You also notice that Zora's domain had the worst writing in terms of continuity, and Rito had the best. The story Zelda goes through is just really confusing, and feels pointless because it goes in circles, it's like the writers had actually no idea what to do. I had talked to that blog owner for like a few weeks by then, and we'd come to the conclusion about why totk's story feels so... hamfisted and empty.
Hey!
So the thing is: it's generally how most AAA writing happens (at least in western settings, I think it's also how China tend to operate as well --but not so sure about Japan tbh, so take my reply with a grain of salt). You assemble a team of writers (sometimes they are also quest designer and/or level designers, sometimes they are separate people, it completely depends on the company and the project), you brief them on the general vision from the directors so you get a sense of what's the pitch/goal and what's the budget, and then you are assigned on either a questline, a character, or a "region" in open world games.
Then you are mostly on your own and very much funneled onto your specific tasks, and only tangientially in contact with what the other groups are doing. Sometimes you have to check on with them for either consistency, or to make sure what information you introduce when, or you need to double-check what the gameplay thing actually does... But the thing is, you generally see the full details of what the others have been working on pretty late. Sometimes you get companies that do writer's room and table readings where you get to workshop each other's work as it's being written/whiteboxed, but it doesn't happen systematically. Even with games that put on a lot of weight on their narrative being their strong suit!
(which is kind of dumb, we should 100% do that more just because... it's fun, it fosters trust and a sense of accomplishement and progress, people bond over the hardships, you get perspectives you wouldn't have gotten otherwise, and also it feels much better than having an overworked and/or stressed out editor/director flatten or rewrite everything without asking for your input at the last second :) :) :) )
So anyway! All of that jazz to say that it's a pretty common practice, and it hardly makes or breaks an open-world game usually. It will limit the amount of interconnection for sure, but generally never to the point that you reject the concept of interconnection and character writing altogether.
Which is why I feel like what's happening with TotK is more a case of... I don't know, an extremely, needlessly restrictive framing put in place from the beginning by directors/producers who were afraid of the complexity going out of hand and wanting to rely on BotW's workflow instead of figuring out a new one, and/or a case of the narration going out of hand while development happened, which led to a drastic simplification and rewriting pretty late in the production cycle. It's kind of my leading theory, one I'm partially basing on the fact that they used the COVID excuse when they said the game was going to be late, and I haven't heard of a single production that used the COVID excuse to justify a delay not having *major* problems under the hood --like it took maybe 2 weeks for the game industry to adjust to COVID, tops.
Again, it's speculation! I am pretty unfamiliar with how things are done in Japan when it comes to game production, so it might all be very biased in a bad way. But, just giving my two cents!
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