Quick one today, this is already pretty well known, but: the vast majority of damage spells can't target objects. They just say 'choose one creature within range' or 'each creature in [X] area' or 'every creature'. Every single time.
Faced with a wooden simple door, RAW you can't Eldritch Blast it down, or dissolve it with Acid Splash; Chromatic Orb bounces off it, Guiding Bolt fails to make a mark, not even Erupting Earth can do anything. Burning Hands and Fireball both specify that they 'ignite... flammable objects in the area that aren't being worn or carried', but given that the latter is 8d6 fire damage you might feel a little cheated at a simple ignition.
An incomplete list of spells that do explicitly allow targeting of objects are: Fire Bolt, Shatter, Scorching Ray, Disintegrate, Fire Storm.
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Outlaw!Price, the enigmatic leader of the notorious and deadly 141 gang, who stumbles upon you one evening near the stables (attempting to steal the mare he had his eyes on, no less) as you try to sneak out of the city (and away from the awful, awful man you're supposed to be married to in the morning), and decides to help you get away.
But if you think it's altruism that's making him lend a helping hand to a stranger, you're wrong. In this life, he knows it's kill or be killed.
And most importantly:
finders keepers.
“How's this,” he begins, and everything inside of you screams to run. “I'll accompany you across the desert. Get you somewhere safe.”
“Out of the goodness of your heart, I'm sure,” you sneer, edging backwards. “As if I'm dumb enough to believe that.”
“Can't leave a maiden—” your scathing hiss makes his lips twitch beneath the thick moustache; “—all on her own like that. I know these parts like the back of my hand. No harm will come to you. That, you have my word for.”
“And what's that worth?”
He dips his chin. “Far more than you could imagine, love.”
You swallow. “I don't know. I don't trust you—”
“Smart,” he nods, drops the cigar on the ground before snuffing the end out with the heel of his boot. “But I ain't very patient. Better make up your mind quickly.”
“Well, in that case—”
“But," he cuts your scoff off with a low hum. "I'll put it this way for you: do you want me to be the one to accompany you across the desert or the one they'll pay, handsomely, tomorrow morning to drag you back home, mm?”
“You scoundrel—! You dirty, rotten—”
“It's business, love.”
“I don't have any money to even pay you to—”
His eyes are searing when they catch on the threads of your lace collar, razing over exposed skin like he's owed the privilege. You've never seen such hunger on a man's face before.
Your skin prickles. Heart sinking low with each rasping sweep of his eyes across your body. It's as if you're meat. Something to be bartered with. Bargained.
The rasp in his voice makes you shiver. “You're a smart girl. I'm sure you can figure something out.”
“I—”
“I'll leave it to you, then, mm?” He starts forward, then, chin ducking low into his collar to stare down at you through the wide brim of his hat. Each thud of his boots echo against the floor in haunting harmony with the metal clink of his spurs.
More of his bulk is revealed as he steps out from the shadows and into the pale moonlight, and somewhere in your chest, the air becomes trapped.
He's huge. Bigger, now, where most of him blended in, almost seamlessly, into the shadows. A massive mountain of a man.
His shoulders seem to stretch the fabric of his vest and waistcoat taut, pulling sharply on the straining threads. The heavy brown of his jacket sweeps down to midthigh, the seam tucked behind the leather holster of his gun tied tight at his waist. The brass buttons of his dress shirt crease against the pull of his broad chest and barrelled stomach. The softness around his midsection speaks almost highly of a luxurious lifestyle—pure hedonism. The sort ladies back home whisper about. Violence, women, and booze—ruffians, the lot of them! But it seems to belie the power in his gait. In the flex of his thick, corded thighs bunching in the tightness of his denim trousers and the leather caps covering them.
He has the walk of a bear. Lumbering, sloven. A touch clumsy.
And yet—
The softness about him hides the raw strength under the thick pelt. Deadly. The slow, meandering trawl of a man who knows, unequivocally, that he needn’t run or rush anywhere.
It lodges somewhere inside of you. This knowledge, this fact. He'll outpace you in spades. Catch up no matter where you flee to.
Your stomach folds, looping over itself. It's nausea, maybe. And something else—
He's so big. Burly. Thickened like the strong trucks of ponderosa pine. A man cut from the wilderness; made in the likeness of the savagery of the wild. The brutality of the desert, of mother nature herself. Kin to the affinity this land seems to have in taking every ounce of a man and leaving him bereft in the face of the looming unknowns in the vast desert.
None of the men you've ever met before look like him. Grizzled. Hardened.
His scarred, tanned skin speaks of a life living outdoors. On a horse, on the run—hard work made with his bare hands. You think the softness, the callous-free palm that gripped your fingers tight in a vice, and can't help but to lean, just a little, into him. Drawn there, like a moth to a flame.
There's something about this man that makes you tremble. Something that curls inside of your guts. Something deeper, darker than fear. Primal. Animalistic. There must be something wrong with you, then. Most know to run from the predators—not move closer.
He comes to a halt less than an arm's length away from you, close enough that you can scent the heavy musk of him so thickly in your nose. Something purely masculine—loam, humus—and yet unfathomably different from the men you've known your whole life. Horse, and sweat. Sun. The headiness of riding nonstop through the sprawling deserts of New Mexico. Leather, and gunpowder.
The novelty of it all is enough to make you dizzy. And, as if to reinforce it, he leans down, the brim of his hat narrowly missing your forehead, and he rasps, guttural and dark,
“and I do expect to be paid back in full, love,” his voice is felled timber. Low, and firm. “Or you'll find you don't like the consequences very much. Am I clear?”
The unmistakable iron in it snags on the tendrils of your resolve, pulling messily at the threads. No escape. It winds tighter, tighter—
Still.
Your only other option is to stay here, and in the morning, marry a man who made it abundantly clear that the sole use he has for you is to rebrand a dwindling legacy (women ought to be seen, not heard, darlin’, and I think it's high time someone teach you that); or—
Make off on your own. Through the unmapped, untamed wilderness of New Mexico with nothing for protection except whatever you could reasonably steal away with uninterrupted, which. Isn't much. Not only that—this man, this outlaw, had made it abundantly clear that there would be a bounty on you come sunrise. One he'd be most eager to fulfil.
Rock, hard place. No escape.
You steel yourself, grappling with trembling fingers against the dwindling options in front of you, and offer a slow, jerking nod.
He heaves a breath in response. “Good choice, love.”
It doesn't feel very much like one. It doesn't feel very good at all, even.
In this little stable just outside of town, you sell your soul to the devil in New Mexico while the cicadas in the background scream through the ink black night. The sounds they make seem to ask,
what have you done?
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how to bully a beholder (or maybe not)
Beholders! Iconic, iconic. Let's surgically remove their will to live.
The key is that almost all their offensive potential comes from their Eye Rays - but they can only blast targets they can see. Therefore, naively speaking, a simple cast of, for example, Blindness while outside their Antimagic Cone would almost cripple them, leaving them only with a pathetic Bite attack. Made at disadvantage, to boot.
This just works.* Beholders actually aren't immune to the Blinded condition, nor do they have access to Truesight or Blindsight or Tremorsense, despite their much-vaunted multiplicity of eyes. The moral in this case is clearly quality over quantity.
Blindness isn't perfect, however; your victim gets a save on cast, and then more saves every turn thereafter, giving them a lot of opportunities to break out of it. Beholders actually don't have as unfairly good Con saves as you might expect, so Blindness isn't even that bad, but nevertheless we might want something better.
Enter Fog Cloud.
Fog Cloud is, like all the best battlefield control, saveless. You cast it and the world is just heavily obscured now, impossible to see into, and there's nothing your enemies can do about it. (unless they have Counterspell, or Dispel Magic, or break your concentration, but shh).
'But wait,' I hear you say. 'What about Antimagic? Shouldn't the Antimagic Cone cut right through it?'
Indeed, the Antimagic suppresses the Fog Cloud wherever it overlaps; but critically it does not dispel the spell altogether. The only effect is to give the Beholder a small region in which it can see, but which separately suppresses its own Eye Rays. In fact, this can work to your advantage: martial characters can take advantage of the convenient break in the fog to get right up to the Beholder and smash them in the face while they can see.
It's worth noting the Beholder can, unfortunately, simply fly out of the AOE; therefore it's definitely worth upcasting Fog Cloud for a larger AOE, or using alternatives like Darkness (you can pick it up and move it) and Sleet Storm (an enormous area of effect). Still, it's very fun that a 1st level spell almost perfectly counters a Beholder for at least one round.*
(Bonus points for convincing a party member to just grapple the beholder; they are really not especially strong.)
*Time to get really cursed.
Unfortunately, there is one problem with all that I have outlined above. It is technical, incredibly obscure and in its full glory has significant effects on how Beholder encounters go.
It goes like this: a Beholder's Antimagic Cone is an effect whose area of effect is a cone (shocker). But the rules for areas of effect actually state that 'A cone's point of origin is not included in the cone's area of effect, unless you decide otherwise.'
Therefore, a Beholder can choose to include themselves in their own Antimagic Cone - and so completely suppress every magical effect that would target their space.
So, whether or not a Beholder actually has you in its Cone, it is immune to whatever magic you want to throw at it so long as it has its Cone up at all, and knows the rules well enough to include itself.
Blindness? Yup. Hunger of Hadar. Yup. Spirit Guardians? Hypnotic Pattern? Yes and yeah. They still won't be able to target things in heavy obscurement or darkness, but RAW Beholders are literally just immune to Fireball as far as I can tell. Sweet dreams.
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