A bunch of thoughts after the Showtime transformations trailer. This was supposed to be about the Cowgirl and Ninja one but then I got inactive for a while and another trailer dropped, so this post is about both.
Btw for those wanting to see more than the trailers, the descriptions for the Showtime trailers of Nintendo Japan, Nintendo of America and Nintendo France/Italy all have a link that leads to different sites, each with their own footage (the French and Italian ones are similar). I believe the youtube channel GamesXplain is also trying to group all the footage. It does spoil more things though.
Anyways, thoughts under the cut (around 3.2k words):
- Screaming biting clawing feeling insane I’M SO EXCITED FOR THIS GAME!!! WHAT DO YOU MEAN I HAVE TO WAIT ANOTHER MONTH FOR IT?!
- Very relieved they didn’t change anything other than the box art (not that they would have had the time to since the game is coming out this march, though the icon on the switch home menu will sadly probably be changed to the new art).
- Favorite design overall has to be Dashing Thief Peach. I adore the vibes going on with this costume! I’m also a big fan of Swordfighter (love the “fictional version of the Renaissance-era West-Europe” aesthetic), Figure Skater (the costume is so pretty!), Mermaid (also incredibly pretty, tho it’s funny how mermaid being the only one with her usual haircut makes her look almost weird compared to the other transformations), and Kung Fu (I especially like the color scheme).
I also really like Cowgirl Peach, though with that new trailer it’s going down a bit (she has an attitude I really like, it’s very unique for a character like Peach but there’s a level of playfulness to it that makes it work well, or maybe it’s the knowledge she’s acting, idk. And for some reason the Pow//ser shipper in me is very happy about Cowgirl Peach having horns on her hat).
- Least favorite is Mighty Peach. I want to say it’s because the design is too “basic” but in reality I think it’s just that I’m completely indifferent to Superheroes so this one just does nothing for me. I mean Detective Peach has a basic design and I’m giving it a pass since it’s a reference, which I’m pretty sure Mighty Peach is as well. So yeah, I think it has less to do with the design itself and more with it being a superhero transformation. The “stereotypical superhero run” she does is hilarious tho (from the french/italian websites).
I’m also not a big fan of Patissiere Peach, I think it’s the check pattern of her dress that I just don’t find appealing.
I also originally thought that I didn’t like Ninja Peach but in reality it’s one specific render that I dislike, the one where her scarf covers her mouth. I have no idea why I don’t like this render in particular but yeah, outside of it I do like Ninja Peach.
- Gameplay wise, Dashing Thief and Ninja Peach seem to be the most interesting (yes I like platforming, the stealth elements look really interesting too). Cowgirl Peach also looks really cool with a few diverse ideas. I’m pretty curious about what the Detective Peach segment will fully be about as well. Same for Figure Skater Peach, I’m very intrigued by it.
- Least favorite gameplay wise will probably be Patissiere Peach since I’m not really into that kind of games, with second being Swordfighter Peach due to how straightforwards and repetitive it looks. I also want to say I’m not sure how I feel about Mighty Peach’s gameplay, but again I think it’s just the superhero aesthetic I’m not into (I swear I don’t hate superheroes, I just don’t vibe with it, I also don’t like the “chosen one” trope which probably doesn’t help).
- Funnily enough, despite not finding the Patissiere segment all that interesting, I’m surprised there are no new minigame-centric costumes. Considering the original trailer gave us two action-oriented costumes (Kung-Fu and Swordfighter) and two minigames-oriented ones (Detective and Patissiere), I expected another two or three minigames ones. Like even Figure Skater is about beating up bad guys, and Mermaid Peach is more about exploring than music (ngl I expected a musical show at some point and Mermaid Peach would have been the perfect choice for it. Wdym Kingdom Hearts 2 did it and it sucked?).
That being said I’m still happy with what we got bc my main “fear” about there being too many action-oriented roles is with the possibility of the gameplay feeling too repetitive from one play to another. But from the looks of it, every play still remains unique, with each having their own way to beat up the sour bunch, so it’s all good!
On that note, Figure Skater Peach defeating enemies by dancing with them is the most Peach thing ever and low-key makes me wish the other action-oriented costumes also had unusual fighting styles (which might also be why as mentioned later I’m hoping for a magical girl finale).
- And since I mentioned repetitive gameplay, I’m glad they went with Mermaid instead of Pirate as some theorized, since with the Swordfighter transformation already being a thing, having a pirate one would have gotten repetitive.
- Also, despite not being a fan of Patissiere Peach, I’m still very happy that they gave Peach a baking-related transformation, considering how often her making cakes gets brought up in the mainline games. It’s a really sweet way to embrace and expand on such a recurring element.
- Thinking about it, Ninja Peach is pretty funny in concept. All those years of sneaking around Bowser’s Castle (or her own castle when Bowser takes it over) to send letters and items to Mario are finally paying off!
- In general all the transformations can be justified. Patissiere? She’s been into baking for years. Swordfighter? Doesn’t at least one Olympics game has a fencing minigame? Cowgirl? She’s been in enough sports to justify the use of a lasso, and at least one Olympics game has horse-riding. Ninja? Sneaking around is nothing new to her, same for platforming. Detective? She’s a smart person, of course she can do it. Kung Fu? Isn’t there a martial arts category in one of the Olympics games, meaning that even if it’s obviously not the same sport with the same techniques, it still justifies her ability to learn another sport that centers around physical fighting?
- Continuing on with the new transformations: Figure Skater? It’s in the Olympic Games. Dashing Thief? It seems to center around platforming so it’s nothing new to her. Mighty/Superhero? While unsure if it’s an actual attack the blast from her arms reminds me of the guns from the Rabbids games, and even outside of that the sport games can again justify her punching things. Mermaid? She 100% would, and if you want to dig deeper Superstar Saga claims her voice to be special.
- The more info and costumes we get about this game, the more it seems the internet understands why Bowser feels the way he does, which I find to be very funny.
- On that note, I’m incredibly happy to see not only how much Nintendo is promoting this game but also how positive the reception has been so far. Peach deserves her first fully original game to be a commercial success!
- There’s probably something to be said about how “games made for girls” (with the exception of indie games) usually suck with little effort put into them and how Showtime in comparison is a breath of fresh air that’s even able to include elements like dressing up while still taking their female audience seriously and giving them a high-quality product, but I don’t know enough about the topic to really say something meaningful about it.
- As someone who headcanons Peach as a Toad whose gem is what gives her human appearance, the fact each of her costumes (except Mighty) keep said gem makes me very happy.
- I’m curious what the final boss is going to be. Will we have a long level as some medley using all costumes one after the other? Will it be a brand new costume? Will it be normal Peach using Stella? Personally I’d love for the final boss to have a unique costume (*cough* Magical Girl *cough*), though I could also see the normal Peach one to allow Stella to punch Grape for ruining her theater, though the latter would kinda go against the point of the game being about theater and the costumes/acting. But I guess we’ll just have to wait and see.
- On that note, while I would go “the game ends with Grape dying bc Nintendo had killed their villains in RPGs many times”, I could also see something along the lines of Luigi’s Mansion 3 where at the end everyone lives and explains that all they wanted was to be included in the play, including Grape. So the game would end with Stella letting Grape and the Sour Bunch become actors as long as they stop doing shit like that and help cleaning up the mess.
Considering how kind of a person Peach is, an ending like that could work, and again it’s been done before with Luigi’s Mansion 3. Plus I’m pretty sure I saw a yt comment pointing out that as far as we know Peach is helping for the sake of helping, which is kind of true (unless it turns out her Toads get kidnapped). So far, it seems Peach has no personal stakes in this, unlike Mario going on adventures to save her or Pauline or prevent Bowser from taking over Kingdoms, and Luigi fighting the Boos to save his brother. So if she does have no personal stakes, it’s even more fitting with her unending kindness.
Granted I could also see the game ending with the Sour Bunch being defeated, or the Sour Bunch apologizing while Grape dies or is shunned from the group just like how King Boo is fully defeated in Mansion 3 and it’s the other ghosts who turn out to be nice.
- And since I keep comparing it to Luigi’s Mansion, does Luigi do the “thank you so much for playing my game” at the end of it? No bc if he does I want Peach to do so as well (on a related note I miss the characters saying “Nintendo” at the beginning of the DS games :( The Animal Crossing one was freaky I loved it)
- I’m curious how many segments we will play as “normal” Peach compared to the costume segments. Looking at the trailers and websites, my theory is that the first play (which seems to be Swordfighter) will have a fairly long segment with Normal Peach as tutorial before the transformation, while the other plays will have like one room/zone/screen with Normal Peach to set the tone and then immediately throw you into the transformation in the next room. Unless they throw some dialogues or puzzles at the beginning of each show to have Normal Peach stick around longer.
- Speaking of Normal Peach her little dancing animation when helping one of the theater people from the american website is absolutely adorable. I also love her idle animation.
- And since I’m talking websites, random observations but from the looks of it we will get a small cutscene both as Peach transforms and at the end of each segment. We can see it on the french/italian websites with Patissiere Peach giving a wink or the part from the trailer with Dashing Thief Peach paragliding in front of the moon, like she just escaped the place she stole from.
- On that note, I’m also curious what the coins will allow you to buy. More health? Something like Luigi’s Mansion 3 where you can buy a bone to stay alive? Some random collectibles?
- The voice will definitely take some time to get used to but I’m fine with it! I wouldn’t even call her new voice deep, it’s just a regular woman’s voice. Mario 64 gives her a “lower” voice than usual and it works very well.
Plus, Patissiere and possibly Figure Skater Peach use her usual higher pitch. “Normal” Peach also has her standard voice. So it does seem like this isn’t a permanent change, it’s just Peach being a good actor and changing her register to fit the character she’s playing as.
So while it will feel weird due to it being different, it’s a choice I can get behind (It might also feel weird due to Wonder keeping her high-pitched voice and even making it higher than usual at times, like when she gets a wonder seed; on that note Wonder is likely more proof that the change isn’t permanent; crazy how quick people are to forget this very recent game when freaking out about how Showtime might “change” Peach).
Gotta say I was surprised to hear Mermaid Peach having a deeper voice, but it’s also very fitting for a “siren” character to have this type of voice. It’s also funny that what is arguably the one overly-feminine costume is also the one with the deepest voice (her Figure Skater and Patissiere designs are also incredibly feminine but mermaids/sirens tend to be almost-exclusively women in stories and folklore).
Last minute addition since a few people were able to try out the game yesterday and put up some footage: the one negative thing I can say about her voice is that Normal Peach sounds very soft and quiet. I’m completely fine with her “Peach time” line and the noises she makes when using the ribbon, but other than that her “show time” and “let’s go” when entering a level on top of her cheering when unlocking something are all surprisingly lacking in enthusiasm.
It’s especially obvious when compared to the extended gameplay for Patissiere Peach who has a very cheerful and energetic tone. Now you could say Figure Skater Peach also has a softer tone but considering she’s acting and given the “serene” look on one of her promotional renders, it works. That’s also why I have nothing negative to say about her energy in the other costumes, she’s acting so it works. Then again given Patissiere is also a role I guess you could argue that her usual cheerfulness is actually her acting when being a Princess. 🤷♂️
(I’m actually surprised I wrote this much about the voice since, like I said, I’m fine with the changes. Like I’m looking at this part and going “I literally don’t care about it why is this so long???”. Tho I think it has to do with a mix of seeing other people focusing on it so I want to give my opinion, on top of some lingering worries of what Nintendo is going to do with Peach’s character in the years to come what with the mo//vie potentially influencing them; but yeah if it wasn’t for that worry I wouldn’t bat an eye about her voice being different.
This is actually a feeling I have about this game as a whole. Had the mo//vie either not come out or written Peach properly, I would be head over heels for Showtime without any apprehension since nothing about that game indicates a change in character.
But as it stands, part of me can’t help but be wary of what future games after Showtime will do with her, especially when looking at how much she smirks and her Cowgirl transformation on top of the deeper voice, all of which I would be completely fine with had the mo//vie not portrayed her the way it did. The box art change doesn’t help either.
Another reason I’m “blaming” the mo//vie for it is bc making that comparison post made me realize just how much I like Peach’s character. So no mo//vie with a bad portrayal, no comparison post, no realization, no concerns. And yes, having such worries over some random fictional character due to one portrayal out of fifty is both very dumb and very frustrating, I’m very much aware of that.)
- On a more negative note, I was originally 50/50 on the Kung Fu box art change (like her being more expressive, dislike the use of Mo//vie Peach’s facial features) and after seeing how expressive her game model is in that trailer and the new renders, I’m now fully against the box art change. They literally could have used the face she does in her kicking animation during the Kung Fu transformation from the get go, instead of putting a barely-emotive one and replacing it with a different character!
(And for the center one, if they wanted Peach to have a confident smirk on the box art, why not introduce Cowgirl Peach in the very first trailer and then have her on the box? Just saying)
- Not sure why but her eyebrows in particular bother me when looking at the box art changes. I’ve got two theories though:
1. I’m just used to how her face looks in the games so it being different makes it look weird. Especially since I have no issues with her having longer eyebrows when the rest of her face stays the same like in the Adventures Co//mic, some Stri//kers renders, some of the Showtime renders or even her in-game model for some transformations (tbh the difference in-game is so ridiculously small that complaining about it would be stupid, like that’s even more nitpicky than nitpicking). Or maybe it’s just the knowledge that the new art was based on the mo//vie, idk.
2. Considering the eyebrows didn’t bother me in the mo//vie but do in the box art, it might be due to people talking about how much more expressive the new art is, and eyebrows are heavily used when it comes to characters expressions so it’s easy to point the finger at them.
- Talking about all this actually makes me wonder if the box art change might have influenced some of the promotional renders, most notably the Cowgirl and Mighty “attacking” ones. But looking at how their eyebrows are drawn compared to the new Kung fu one, it doesn’t seem like it. Plus, the Kung Fu one was changed due to being on the cover. Then again, maybe there was in fact some influence, who knows.
- On that note, there’s something ironic about Cowgirl Peach, aka the costume based on the US, being the one whose facial expressions in the renders have a cockiness that could fit Mo//vie Peach very well, Mo//vie Peach being an original character from an US movie.
- With that said I’ve seen people complain about her dress being more like the mo//vie and I just don’t understand where this is coming from, including after going back to look at the mo//vie design. The most change I can think of is the bust part having visible stitches, but I see it the same way I see Mario in Odyssey having much more detailed overalls. Plus, the shoulder and “outside of stitches” parts in the mo//vie version are a darker shade of pink (at least it is in the wiki render), which isn’t the case in Showtime unless I’m missing something.
So yeah, I don’t see it. Had they added golden embroidery around her gem I would’ve understood the complains, but as it stands all they did was put one more detail on the dress, along with making the fabric more visible in general. Smash Bros have done more with it. Look I’m the first to agree Mo//vie Peach is a terrible adaptation and I don’t want her anywhere near the games, but there’s a difference between genuine complains and complaining for the sake of complaining.
- Oh yeah and I’m not buying the new joy cons. This shit is expensive and I already got working ones. Unless they put some art on it rather than just being one color, bc as it stands “it’s a joy con but pink!” isn’t enough to convince me to buy.
7 notes
·
View notes