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#gaming industry
necromancy-enthusiast · 8 months
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To help everyone understand the gravity of the situation with Unity's recent bullshit, here are some games made in unity:
Cult of the Lamb
Bendy and the Ink Machine
Untitled Goose Game
Road 96
Cuphead
Power Wash Simulator
Genshin Impact
Getting Over It
Inside
Tem Tem
Kerbal Space Program 1
Kerbal Space Program 2
Rust
Rimworld
Outer Wilds
Dream Daddy
Thomas Was Alone
I Am Setsuna
Tunic
Night in the Woods
Pony Island
Return of the Obra Dinn
Among Us
Pokemon Go
Hollow Knight
Ori and the Blind Forest
Ori and the Willow of the Wisps
Vampire Survivors
Two Point Hospital
City Skylines
The Long Dark
Firewatch
Oxenfree
Subnautica
Subnautica: Below Zero
Fall Guys
Many, MANY MORE
Unless you only play tRIpLE A titles this will most likely affect a game you like. Hell, it can even affect really big games like Pokemon Go.
For a long time, starting years and years back, a lot of people have been talking about the preservation of games and being against moving to digital only games for reasons like this, and how the greed of various big companies in the game industry will negatively impact access to games and their preservation. It's happening. This will impact games that are already out. This will impact games being made. This will impact games made in the future. So if you care even a teensy tiny bit about a single game made in unity, or you care about the future of game development period, I suggest you pay very close attention.
A good article from an indie developer detailing the changes and exactly how it screws devs over:
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xamiipholia · 20 days
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This is a really important read. (fyi the title refers to the upcoming LIS, not True Colors)
Rebekkah Valentine is the real deal, she does great fucking investigative journalism.
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Honestly it seems like a miracle that True Colors is as good as it is. Fuck Square Enix.
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iww-gnv · 3 months
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The entire game industry is still reeling from yesterday's bombshell announcement that Microsoft—hot on the heels of its $69 billion acquisition of Activision—would be laying off 1,900 employees across Activision-Blizzard and Xbox. Inevitably, Twitter is awash with reactions highlighting the human cost, both from dazed devs waking up in a world in which they no longer have jobs, and from others wondering what this all means for the months and years ahead. The posts by former Blizzard devs are too many to count. "After years of applying," wrote former QA learning specialist Cole McElwain in a much-retweeted post, "I finally secure a job at Blizzard. I move to California and am welcomed with an incredible team. I couldn't be more excited to start… "Four months into the job, I'm laid off. What the hell, Microsoft?"
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yusuke-of-valla · 7 months
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UPDATE 9/26/2023
Strike authorization has passed by 98.32% and SAG leadership are returning to negotiate with game companies to secure a fair deal for voice actors and mocap actors
This DOES NOT MEAN that a strike is happening, it simply means that members are willing to go on strike and leadership can use this as leverage when negotiating. The deadline to come to a deal is is 9/28. If a deal is not reached THEN will there be a strike.
Please remember that the best outcome is that there is no strike and companies simply give workers a fair deal. A strike is a last resort.
While this does not directly affect developers in the game industry, that does not mean it's not important. Voice actors have been treated like shit in the game industry and are under threat by AI. The more people that are unionized, the easy it is for others to unionize. Do not dismiss it just because it is not developers.
The companies that would be affected by a hypothetical strike are:
Activision Productions Inc.,
Blindlight LLC,
Disney Character Voices Inc.,
Electronic Arts Productions Inc.,
Epic Games, Inc.,
Formosa Interactive LLC,
Insomniac Games Inc.,
Take 2 Productions Inc.,
VoiceWorks Productions Inc., and
WB Games Inc.
At the moment, no boycott has been called so there is nothing for consumers or anyone not involved with SAG-AFTRA to do, other than to be supportive on social media and report unauthorized AI recreation of voice actors work. Otherwise sit tight.
I'd really appreciate it if people who reblogged the last post also reblog the update
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videogamepoc · 2 months
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Before Israel’s war in Gaza, Palestinian programmer Doaa Ghandour was working on Palestine Skating Game’s grind rails. Any skater — be that skateboarding or roller skating — knows rails are essential to street-style skating. In Palestine Skating Game, these grind rails weave through the West Bank, Tony Hawk’s Pro Skater-style, for use as you spray graffiti on the Israeli-built separation wall. It’s easy to see the appeal of Palestine Skating Game in its early prototype on Itch.io: The futuristic Bethlehem is made all the more colorful with paint splatters and graffiti, set to what the team describes as “Arabic electronic music.” And it’s designed to be enticing: “The idea is that if you immerse Westerners in that kind of art and music from the region, you’ll start to actually see people from the region as human beings,” Palestine Skating Game’s current project lead told Aftermath in November.
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Palestine Skating Game has been in development for roughly two and a half years. The inspiration initially hit after the project lead, who was granted anonymity by Polygon, saw We Are Lady Parts, a TV show about an all-women Muslim punk band. Development has changed since then — it had to. “We have to acknowledge the existence of a lot more suffering,” the project lead told Polygon. “We are having to do the thing where we had one creative vision for the project, and now we have to figure out how that changes with respect to the events unfolding.” Israel’s war in Gaza is entering its fourth month. Nearly 28,000 people have been killed in Gaza, 388 in the occupied West Bank, and 1,139 in Israel, according to Al Jazeera. The International Court of Justice (ICJ) is currently hearing a genocide case against Israel, wherein it argues that “the acts and omissions by Israel complained of by South Africa are genocidal in character because they are intended to bring about the destruction of a substantial part of the Palestinian national, racial and ethnical group,” as reported by Vox. Israel denies the accusation, saying its attacks are justified as a response to Hamas’ terrorist attack in Israel on Oct. 7, where roughly 1,200 people were killed. “Israeli Occupation Forces have cut off all medical supplies, as well as water and food, from Palestinians in Gaza, amidst the continued carpet bombing and genocide. It has left our friends to navigate the most severe humanitarian crisis of our time,” the fundraiser reads. Palestine Skating Game has been in development for roughly two and a half years. The inspiration initially hit after the project lead, who was granted anonymity by Polygon, saw We Are Lady Parts, a TV show about an all-women Muslim punk band. Development has changed since then — it had to. “We have to acknowledge the existence of a lot more suffering,” the project lead told Polygon. “We are having to do the thing where we had one creative vision for the project, and now we have to figure out how that changes with respect to the events unfolding.” The project lead said the team, which is Ghandour, writer Hadeel, and himself with four other developers and volunteers, want to make it easy for people — even those unfamiliar with the conflict — to see what’s happening in Gaza. “We want to make it easier for people to see, Oh, here’s how the West Bank has been slowly eaten up and balkanized,” he said. “We also just want it to be something that people want to share with their friends. There should be so many fucking cool things in this game that people will immediately want to say, ‘Hey, you’ve got to see this.’” The Palestine Skating Game team — the core group, four paid developers, and roughly 15 volunteer developers — is working on a full vertical slice, or a polished, short demo, of the game. They’re also hoping to run a Kickstarter, GoFundMe campaign, or other investment to fund more development.
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infrared135-36 · 4 months
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the zoomers playing gachas now get so defensive and aggressive over them compared to what I remember from the early to mid 2010s. I see so many people saying “well Y is a gacha but you totally don’t need to spend like Z gacha! It’s more like a live service!”, or “X gacha fans try playing a gacha that actually respects you like Y!” I see this all the time for people shilling shit like Arknights or Limbus Company. Please for the love of god can we get back to the point where everyone can recognize creating a game in the gacha genre is inherently exploitive. I’m not saying this to shame anyone who plays them because I don’t really give a shit, of course there’s pedo-pandering heavy games like blue archive and increasingly FGO that I wish would EoS but that’s a different discussion. If these “nice” gachas wanted to be “buy an update a month” or whatever live service games, they would have been. It doesn’t matter if you think they’re nice about it, they made these games specifically to be gachas because they make a shit ton of money. In one single “dead” month for Limbus Company they basically made the same amount of money that the entire Pathologic 2 kickstarter made for example. And this is even after alienating half their fanbase pulling that incel shenanigans shit.
You don’t need to defend their money grubbing asses even if idk you see the game as an inherent aspect of who you are and your identity so anyone criticizing the game itself is as if they’re criticizing you as a person, which, because of the growth of SNS sites especially since covid, I think a chunk of this is. I don’t think that makes these games unable to tell interesting and moving stories or have lovable characters - on the contrary, they have to make sure gacha-original characters will be pulled for, so they invest a lot of time into their appeal, even embarrassingly having them break the 4th wall and directly say this is the case like in FGO. However every single character design and story has to be created under the gacha framework and the unrelenting need to appeal to their userbase. Why do you think there’s a lot of “badass old men” designs in FGO but after 8 years there’s not one single woman with even the whisper a wrinkle? Why did they change Frankenstein’s berserker screams to be a cute anime girl voice? Why do many of the male Arknights characters have detailed, shaded and distinguished facial features while most of the female cast has the classic anime bug eyes, dot nose and line mouth, especially with the full animal-faced characters?
It’s like many entertainment industries where the characters must have mass appeal but on steroids because you’re not paying to buy the game, you’re paying for the 1% chance of getting the character, so the game lives or dies based on their appeal. I don’t even mean this in a sanctimonious “therefore don’t play them” way, there are “traditional” video game companies pulling stupid, damaging and illegal shit all the time, gacha is not the one single evil thing within the industry. I would just like to see recognition about what you’re playing. It’s a gacha game. Yes even Limbus Company is made to have you gamble, that’s literally the reason there’s daily log in incentives and a gacha currency…. It doesn’t matter if you think these games are nice or fair to you. They’re gacha games, they were made to make money from you first and foremost. Keep skeptical about what they do, you don’t need to jump in and defend their practices just because you like the game.
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faircatch · 7 months
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In the continuing Unity saga/drama... an interesting take....
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gacha-incels · 5 months
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I hope no one is falling for the same horseshit Korean misogynist men try to barf up when they want “logical” westerners to be on their side regarding 🤏. The thing that always strikes me when they fear-monger about the defunct megalia website is this: if these women writing “cruel” things online and engaging in mirroring techniques is enough to brand them man-haters and have them become some eternal boogeywomen, why aren’t the men stabbing, killing, raping, witch-hunting, sexually trafficking and beating women - because they are women - branded as extreme women-haters in turn? Surely these targeted attacks that have happened, and continue to happen frequently, are enough to label these men extremist misogynists whose actions and texts are dangerous to Korean society? But instead, as we have seen recently, their deranged misogynist thoughts are carefully listened to and their delusions are catered to by major companies.
Secondly, these guys like to portray the women they go after as having dangerous opinions by saying, oh the pinched fingers means they’re megal and therefore it’s a secret signal for all these “hateful” thoughts. However the “radical, hateful thoughts” the men trawl through these women’s social medias to find have always ended up being basic women’s rights: the right to have an abortion, being against sex trafficking, being against molka, condemning misogynist hiring practices, etc. These extremely basic tenets of feminism are what these men consider radical and dangerous to society. When they try to pull the wool over your eyes by saying “feminism is different in korea it’s extreme and evil” THESE are the things they mean. Saying “it’s a megal symbol for crazy female supremacy” is a smokescreen for misogynist men to punish women who want basic human rights. The smaller group of women engaging in 4B there try to live their lives in a female-centered way, away from men. These are the women that misogynist men revile so much that simply existing as a woman with short hair is enough for them to violently attack you with a knife. So how does this make sense? The women branded as evil misandrists live their lives avoiding men and uplifting other women. The men who hate women do the complete opposite: they go out of their way to physically and sexually assault women and get them fired from their jobs. The misogynists in that group who witch hunt women are not labeled extremists, but rather catered to by companies like Nexon. Don’t fall for their shit.
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Video game developer Ubisoft has laid off 84 people in Quebec to "streamline" its operations. The news concerns Canadian administrative services, the Montreal-based Hybride studio and the IT team across the company's worldwide operations. In Canada, 98 people are losing their jobs, representing 2 per cent of the Canadian workforce, Ubisoft confirmed in an email. The company stated that production teams are not affected by the decision. In Quebec, Ubisoft has studios in Montreal, Sherbrooke, Quebec City and Saguenay. The company employs 19,000 people in 45 studios.
Continue Reading.
Tagging @politicsofcanada
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So I’m a little upset about the layoff situation, (by little I mean a lot) I can’t imagine how it feels to have a job you love get taken away from you. But all we can do is keep supporting those who created our favorite games and hope for the best for them, so I’m currently praying for those who lost their jobs at Naughty Dog, Guerrilla, and other PlayStation studios. I may not be in the gaming industry or going into it but I have expressed that I’d love to do art for video games one day. Anyway, I really didn’t want todays post to be sad but I’m going to remain hopeful that people get new jobs and are happy with them❤️😔
I might make an art post later but idk we’ll see, just wanted to say something on the situation because it super sucks ☹️
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bembwashere · 1 month
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Triple A/AAA Games Vs Indie Games!
Doing a project for school, but my subject matter would be a little hard to do research on without a public census. So I'm posting it here to hopefully get a bigger range of information!
Please reblog and share this around!
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jaythelay · 4 months
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That's not all either, the part of Lethal Company that absolutely shames triple A is one simple fact:
It's made on a shoestring budget, as an experiment, it's 3D models are horrifically made, by someone who clearly didn't watch a tutorial and just went with it.
"Games are so expensive to make"
No the fuck they aren't. Graphics are.
Here's something for ya: The arm textures are on backwards, the hand model is rotated the wrong way which is why they break so heavily, there's missing/bad polygons everywhere, and the texture sheet, oh my god, the texture sheet is the worst I've seen.
And yet, still, 10/10 game. Doesn't matter that it's graphics aren't impressive, it's artistry is off the charts. Doesn't matter that the models are unoptimised or poorly put together, because they get the job done well, and it's so easy to run that it doesn't even matter that they're unoptimized.
He made a good game. Reminder. He. Singular. 16yo. Made Lethal Company.
No triple a company can compete with the 16 year old, let that sink in.
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iww-gnv · 10 months
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Workers at Sega of America, representing multiple departments, have voted to form a union. With 91 employees voting yes out of a total number of 212 eligible employees, the Allied Employees Guild Improving SEGA (also known as AEGIS-CWA) becomes the fifth video game union in the United States and its largest multi-department video game union. The AEGIS union drive was announced in April but was a year in coming for the workers at Sega of America’s Burbank and Irvine, California, offices. AEGIS-CWA is the US’s fifth video game union overall, joining groups at Raven Software, Blizzard Albany, ZeniMax, and VR / AR game developer Tender Claws. In addition to being among the first video game unions in the country, AEGIS-CWA will also represent workers across a multitude of departments including brand marketing, games as a service, localization, marketing services, product development operations, product development, sales, quality assurance teams, and more, making it the largest multi-discipline video game union in the United States.
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videogamepolls · 5 hours
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Requested by anon
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thekingofwinterblog · 3 months
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you know, if there is anything positive to take away from the absolute braindead idea that was Suicide Squad Kill the Justice leage, and the way it destroyed the Arkham setting in such a decisive fashion, its that Rocksteady Studios will hopefully serve as a reminder for other game studios that they can in fact go bankrupt when they decide to destroy their own franchises, and unlike movie universes like Disney Star Wars(which has been propped up by disney money even if every single product after rise of skywalker except the mandalorian, has been an abysmal failure financially), it is much easier for Game Companies and franchises to crash and burn permanently.
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Harley executing Arkham Batman feels very much like Joel getting his head caved in with a Gold Club, and just like that game, There is no future for a sequel to either game.
There are two differences between Rocksteady and Naugthy Dog.
Regardless what I and many, many others think about the Game, and the way it cratered in sales very, very quickly once word got out about it's abyssmal story, the game did sell astonishingly well in that first period, more than enough to make their money back and then some. Sure as a long term project it effectively killed any future sales on anything except remakes/remasters of the original, but it made a lot of money for the company.
Suicide Squad will most certainly NOT sell enough to make any kind of similar profits.
The bigger difference though, is that though the future continuation of The Last of us as a Gaming franchise is as dead as Joel, Naughty Dog has other franchises it can fall back on in the long term, most notably Uncharted.
Rocksteady has no such franchises. other than one, single obscure FPS from 2006, The company has no other games whatsoever under its belt other than the Arkham Games.
This was their one, single, golden goose franchise, and like so many others in the last 10 years, they arrogantly decided to torch the franchise with no heed to the consequences, assured that fans would just buy it regardless of quality, assured that they could piss in a glass and call it wine, and everyone would drink it and praise it to the heavens.
They will not.
Rocksteady has just committed, fittingly enough, Suicide, and this game will go down, maybe not the biggest video game disaster in history, but certainly one of the most predictable, and avoidable icebergs ever in the industry.
Hopefully, others will take note once the fallout actually sets in, but probably not. We'll probably see more than a few similar disasters unfold before western video game companies take the hint that people are bloody tired of this abyssmal, predictable, and almost always poorly executed form of "Deconstructive" storytelling plaguing modern western storytelling.
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gacha-incels · 5 months
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thread here
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