A Pound of Flesh link:
https://karagna.itch.io/a-pound-of-flesh-concept
For this year's Global Game Jam, I decided "Hey why don't I solo dev an entire visual novel in Renpy with absolutely 0 prior knowledge in coding?"
And so I did! Presenting A Pound of Flesh (part 1), a short vn where you play as Agatha, a girl who begins working at a quaint butcher shop.
It's around 20 mins play time, and if there's interest I'll most likely add on more sections as well! Right now you can only play up to the end of week 1 because I only had 36-ish hours to code and draw the entire thing. Let me know what you guys think if you play it!
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Joined the Global Game Jam last weekend! 🌍🎮✨
We made a game about trying to make the baby laugh for a photo, but you only have one minute before the time is up!
Here's the game, please try it!
https://henke.itch.io/laugh-a-minute
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That's a wrap on another Global Game Jam! The theme was "Make me laugh", so Doug and I embraced the silliness with this one.
https://shadowmint.com/ggj2024/
Play with a friend, chuck stuff on your jousting lance and make the king laugh. You can check what stuff he finds funny by showing items to him. Also, you can steal stuff from your opponent's lance or get in their way, throw stuff around and other shenanigans.
Then joust and see whose won the king's favour!
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I leant hard into the PS1/N64 style graphics on this one! The music was stupid fun to make as well (we went with the mouth noises diversifier, so I had to sing the music, lol, feel I should apologise in advance).
Oh! ...and credits:
Doug: Coding, voice for the king & sfx
Me: Art, animation, level building, music
Still amazed there was just enough time for us to get some cinematics in there for the joust sequence, but I'm so glad we did! ...and the corgi, because there's always got to be a corgi.
(also kinda thinking about doing a post on the weird game projects Doug and I have made over the years?)
(or just like, here are all the corgi cameos?)
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Earlier this year I worked on the promo art for the local Global Game Jam.
It involved making a few different renders of these low poly characters that represent common roles in game jams.
I learned a lot while fiddling with ripped MGS models and I got to apply much of that knowledge when making these characters.
Audio Witch & Programmer Wizard. They got lucky I had time to animate them a little.
Game Design Sage & Graphics Rogue. They weren't as lucky.
Get the band together, we're going jammin'!
It even got printed as a massive banner. (which I got to keep)
Bonus pic: Tida being unhingedly in love with it.
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i recruited a few pals, @skuitti among them, to join me in the finnish game jam this weekend and this is what we made. try it in the link above!!!
in the game you are a mushroom guy who has to keep the local microecosystem functioning by assigning smaller mushroom guys to tasks in order to connect the roots of the nearby trees
wasd to move, click on the store page to buy more little helper guys, click on the icons that appear around the map to assign your guys to the tasks. you get hp and nutrience points when you finish a task. hp goes down every second there is an unattended task. play in fullscreen mode, since the UI doesn’t scale
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Our new game, Teddy Typtoes Tickle Tower, is out now!
We made it for Global Game Jam 2024.
Practice your typing as you tickle Teddy's toes. Put your best foot forward as you recreate famous literary passages, now with 50% more "footnotes"!
>> Play now! <<
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https://runicpixels.itch.io/roots-of-skye Our Global Game Jam game is finished! It was a lot of fun with
@auroranekai, @arzi42, @Flashkirby and @da___nae to make this jam. It was a lot of fun delving into shaders again and making 3D environment art. I've learned a lot and it was a lot of fun!
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(Continuing my last post) Here's MY actual work! The animations needed for the main character's dynamics: Idle, Walking, Jumping, Recovering (by drinking from underground lakes) and Dying, plus an extra Blooming sequence for the end of the game! It had been SO long since I did animation, and it was my first time trying it in procreate! 😂 But it was lots of fun, and I learnt A LOT!!! #gamedev #gameart #dryad #videogameart #gameart #characteranimation #charactersprites #ggj #ggj2023 #globalgamejam #Globalgamejam2023 #gamejam #jammer https://www.instagram.com/p/CqBEqb6uzkY/?igshid=NGJjMDIxMWI=
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We participated in Global Game Jam this weekend!
Wait- what is Global Game Jam? Why, its the largest game creation event in the world of course! For 48 hours, thousands of game developers worldwide gather to brainstorm and create videogames together. And for us, we gathered at our local event- the 250+ attendee strong GGJ Hamar, happening at the Inland Campus!
This year was special for multiple reasons. For one thing, this was my first year on the organizer side of things! I was responsible for the graphics and theming of the event, making the logo and event t-shirts. I also helped out with some promoting and shouting people around on the day of itself, as well as a giant cardboard wall the attendees could doodle on with markers.
Secondly, this was the first physical event since 2020! The pandemic really put a lock on the local gamedev events for a while, which is a total bummer given that we have such a rich creative environment here. This meant that we were a bit rusty and out of touch. By the time we started promoting, we realize that there were multiple batches of students that had never even attended a jam before.
But despite snags and scrambling towards deadlines, the event went off smoothly- and if you can believe it, tiny Hamar was in the top 10 largest jam sites worldwide!
The games were great too- i keep being surprised by the sheer level of creative output during these events. Bugs and glitches are no match for these visions. I’d like to think our attendees also had a good time, and were encouraged to attend next year as well. If you were one of the attendees that weekend: come back, y’hear! It was fun!
But what did we make? Well, we didn't collab- i personally feel like its a bit of a shame to have such a wonderful social event and then move to work with the people you always work with anyway. Game jams give us a bit of an excuse to spread our wings/fling spaghetti on the wall and see what sticks.
On my end i settled in with a group of first timers to make ROOTLESS YOUTH
Rootless youth is a game where you reconnect subcultures with their lost lingo, clicking and dragging clipart into sentences to complete their sentences. You can try the game here!
This was pretty fun- it essentially turned into 90s windbreaker themed duolingo. The team did great, and were absolute troopers trying to finish this despite a lack of jamming experience and less than ideal software! We had a lot of laughs figuring out and depicting various subcultures. On my end i was the lead designer, did the logo and UI, as well as the music.
Åge made LEECHER
Leecher was described to me as basically gridless Snake. You worm around and eat particles, making your roots a little longer every time you do. This was a solo project, and can be played here!
In short- a lot of pizza was eaten and a lot of coffee was inhaled this last weekend. I was knocked out for almost the entirety of Monday even with following my regular sleep pattern! Jamming knocks you out a bit, its no secret- but still, i can hardly wait for next year.
If you’re a Hamar local, consider popping by! Hopefully i’ll get to design you a cool t-shirt. For now, its back to the regular grind- we’re steadily getting busier at the office now. It feels like we got very popular very suddenly! (especially now that the fishing game isn’t the only project on the table anymore)
-Hauk
Want to know what we usually work on? Follow us here or on Twitter for regular updates on our projects- or click here to join our discord!
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Stopped by the MICA Game Lab's Global Game Jam site to say hi! 👋
We didn't participate this year because Ash needed some time after losing her grandma, but in hearing all the GGJ discourse among friends, we needed to visit! 💗 Good luck, jammers! 🥳 Can't wait to see what you all make! 🤩
Thanks for hanging out with us!
Molecular Jig Games
Pixel Crushers
Ghost Maple
MSB / Swamp Goblin
The Sand Knight
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Some of the assets I made for Laugh a Minute 👶
You can play the game here:
https://henke.itch.io/laugh-a-minute
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Some more concepts and cover art for Angry Space Baby, a game we created during GGJ'22 😋
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Second day of Global Game Jam Egypt 2014. Jammers working on their games.
Mostafa Ashour the co-founder of Khayal Interactive,who developed "Abo Hadeed" game in 2005.
#GGJEgypt2014 #GGJ14
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some silliness from game jam !!
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