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#i hate the armor in game because it looks kinda dumb but seeing everyone's art of it is pretty sick ngl
reality-tied · 6 months
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Got distracted while working on a project and ended up drawing this instead. I've been enjoying reading @tashacee 's Hero's Aspect Au, and who doesn't love drawing a little Wild cat man?
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Short fic - Balloons
Mirage x Wattson, a gift for @bamboozlingbritt . This ship needs more content honestly lmao 
ao3 link
I do commissions
Silly, fluffy dorks in love. 
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“Elliott! Elliott? Oh, where is he?” Natalie hopped in the middle of the crowd, sending up a cloud of fine fair dust at her feet. She was somewhere in the food stall section, the most likely location for one Elliott Witt to go, but the crowd was like a school of fish, all so tightly together and moving so quickly, and for some reason everyone grew taller when she lost him. It was the second time that day and really, she would be more annoyed if she wasn’t concerned with finding the imbécile, since he was the one with all the money and their phones. She huffed and started squeezing her way through people, calling for him and cursing him in the same breath. Not at the fries stand, or the cotton candy, or the place that somehow deep-fried nachos.
“I am going to kill him,” she decided aloud, though she was looking directly at a child when she said this and quickly removed herself before said child’s tall scary papa could reach her. She came to the ticket vendor. “Pardone, have you seen m-“
“Hey, aren’t you a Legend?”
She puffed a stream of air from her lips, flipping her bangs, then put on a smile. “Oui, oui, mon ami. And I’m looking for-“
“Mirage?” The vendor was grinning. Elliott had mentioned how one of his favorite parts of being a Legend was that people were pretty much always happy to see you, and Natalie had been a little embarrassed to have not noticed, because people were rarely unhappy to see her.
“Yes, have you seen him?”
“Down that way,” he pointed to the right, the only thing in that direction being a large, bubble shaped building. “He signed my arm. Dudes pretty chill. Hey, would you…?”
“If you have a marker.”
The vendor grinned wider and pulled out a black marker. Natalie signed his arm, below Elliot’s scrawl, and then moved on towards the big bubble. On her way there she spotted a balloon vendor and got an idea, purchasing a yellow balloon and a blue one and then continuing into what turned out to be a big vendor convention of some type, with different sections dedicated to different crafts, like leatherwork, jewelry setting and local art. Elliott was found in the garden section, deep in a desert themed area full of cacti and succulents that Natalie was pretty sure made the balloons nervous. She tapped him on the shoulder, and he whirled around, grinning upon seeing her. “Nat! Babe! Lookit these little guys!” He held out his hands, small pots with a tiny cactus in each one. Natalie quickly tied the yellow balloon around his wrist, double knotting it. He stared. “Uh?”
“Stop running off!” She started tying the blue balloon to her own wrist while he stood, hands still out, baffled. He was so cute she hadn’t even sounded as perturbed as she was and maybe that was part of the problem, but oh well. He was too cute for either of their goods. “This is the second time I’ve lost you!”
“I, heh I’m sorry I just, well this guy gave me a pamphlet about this place and then I found plants.” He gestured weakly with the cacti; his balloon wobbling dangerously close to a saguaro. “I’ve always kinda wanted to, you know, try keeping something alive?”
She smiled slightly. “You barely keep yourself alive.” That was a lie, he was probably the healthiest of all the Legends, herself included. She’d spent the ages between 16 and 22 living off takeout and TV dinners, when she remembered to eat, but Elliott? He, like, cooked. He’d been horrified at the contents of her fridge the first time he came over.
“I know, but, they’re cute! They also have succa-suc-succ…soft water boys.”
“I have no idea what you’re trying to say, chou.”
“I don’t either.” He laughed at himself and then, having apparently decided he was going to purchase the cactuses, carefully navigated his balloon around the pokey pillars of death to the register. “Why’d you tie this to me, again?”
“So I can find you easier.” She lightly backhanded his side. “You’re no better than a toddler.”
He pouted. “You wound me.”
She smiled at him, taking the change from the vendor and shoving it in one of the pockets of Elliott’s fanny pack-blue with golden apples to compliment his outfit- while Elliot was handing over the cacti to be boxed. “This is terribly convenient, if very dorky.”
“It’s part of my charm.” He winked. “I think they call it “Dad Chic”.”
“You’re not a dad, though.”
“Excuse me, I have a beautiful wiener dog named Saucy and I resent the implication that he is anything but a loving son.” He thanked the rather amused clerk for the plants and held the bag in one hand, Natalie’s hand in the other.
She giggled. “Of course, my bad.”
They weaved through the crowd, balloons bobbing around them, the strings sometimes crossing so they hooked together, much like the couple’s hands. Natalie smiled when she thought of the fat little sausage dog who liked very much to sleep in the walkway and would wait, very patiently, for them to finish dinner so he could lick the plates. Elliott even had a set of steps so Saucy could climb into bed. She had a cat, Barbara, but she wasn’t nearly as charming unless you had chicken in hand.
Still, she found herself perusing a stall filled with custom knitted pet clothing, seriously considering a blue bonnet that Barbara would hate. Elliot leaned more towards a leatherworking stall, and she was thankful she bought the balloon, as she lost him twice more from there. They’d come to the fair for the rides and strange food, but Elliott was in a building with a whole square mile full of weird stuff to buy and armed with a credit card, so Natalie resigned herself to browsing and sometimes stopping Elliott’s strange purchases. (She didn’t stop him from buying the suit of armor, though, which made her wonder if they both needed an adult).
She stopped to look at a display of miniature tesla coils and only caught Elliott’s sleeve a moment before he vanished. “Hey!”
“Sorry! Sorry,” he stopped, and she opened up the fanny pack, digging around for her wallet.
���Goodness gracious, Elliott, if I knew you’d keep wandering like this I would have worn jeans with pockets!”
“Your jeans don’t have pockets?” He cocked his head, to any outsider looking like he was just staring at her crotch in the middle of the fair. She flicked the pocket, only the rim of it pulling out, not even enough to put a penny in. “Why did you buy them?”
“Because they’re cute,” she sighed, passing a fifty to the vendor. Sure, she could make the coils herself, but…no.
“But, but you don’t have pockets. Why would they make it without pockets?”
“To make women buy purses.”
He opened his mouth then paused, finger to his lip like a scientist who’d just had a breakthrough. “Oh my God.”
“You never thought of that before?”
“Never!”
She chuckled, taking the bag from the vendor and again walking with him. “Well, it’s a thing.”
“That’s so stupid.”
She laughed. “It is.”
They went about their day, exiting the big bubble building and wandering back out to the main part of the fair, the rides and food and games. Natalie kept having to run to Elliott’s fanny pack for her phone, or money when she spontaneously wanted even more cotton candy (“Seriously, how are you not dead?” He asked after her third trip) or the couple occasions she ran out of tickets while playing other games during Elliott’s quest for a giant wiener dog plush at the milk-bottle toss, or whatever the game was called.
Eventually Elliott seemed to tire of it, or at the very least got an idea, because when she returned from one of the more ridiculous stands with deep fried ice cream, he’d vanished from his spot near the ring toss. She looked around and didn’t spot his balloon and huffed. But he’d not wandered off the last few hours so she gave him a benefit of a doubt and stood where he had been, guessing (hoping) he had just gone to the bathroom. Of course, fifteen minutes meant otherwise, and by the time she saw his yellow balloon bobbing over the tops of the crowd, she was cross. At least he came back, she thought, hand on her hip. “Elliott, where the hell did you go?”
He jumped-she had that tone- and held up his hands defensively, small bag in hand. “I’m sorry, it took longer to find than I thought.”
“Find what?”
“This.” He handed her the bag and she looked at it suspiciously, passing him what once had been fried ice cream and was now bulbous, sloshing blobs of dough one pin prick away from becoming an unpleasant soup. “It’s kinda dumb,” he added as she began to reach into the bag. Then she pulled it out, and all at once her annoyance disappeared, replaced with a bubble of laughter. “Ha, yeah, it’s du-“
“Non, non, Elliott, I love it!” She said through her giggles, squeezing his arm reassuringly. She immediately fastened it around her waist, looked down and laughed again. It was blue, with electric yellow lightning bolts, almost matching Elliot’s gold apples. “Where on Earth did you find it?”
He was grinning like a doofus, pulling out her cash and phone, which she took and shoved into the pockets. “There’s a whole stall that just sells handmade fanny packs. I found it when I, heh, wandered earlier.”
She shook her head. “Only you could find something like this,” she said, getting on her toes and giving him a peck on the lips, making him laugh in relief, and thinking to herself that she would never have guessed she’d one day find a fanny pack romantic.
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0poole · 4 years
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The Best and Worst parts of past Pokemon games
I’ve watched ShayMay’s 7-hour analysis on Omega Ruby and as you’d expect it’s getting me to think about what are actually the best and worst parts of Pokemon in the past. I’m still glad he literally goes through the entire game going into both the good and the bad of the game, and I’m basically only bringing it up because of the sheer amount of effort put into it. Obviously the video was made before Sun and Moon came out so thankfully some of his quandaries have been solved, but still it’s interesting to see the on and off of certain things throughout the series. Most of the time it gets better as time goes on, but still, it feels like you could get an amazing Pokemon game just by piecing together the features of past games (even if you’d definitely need a few additions to get it perfect, if that’s even possible). 
To be honest I really am slowly falling out of favor with Sword and Shield, and it kind of makes me hope that Gamefreak can still get better. Even though the games sold like hotcakes, hopefully they have the heart to realize a ton of people didn’t really like the direction, even though it still isn’t “bad,” just worse than it feels like it should be. Even though bad direction can’t be remedied by other things, the fact that they are a multi-billion dollar franchise really makes it feel like they could afford to make it better, especially when past games did do what people wanted...
Since it’s the most relevant...
DLC/”Enhanced” Versions:
I will genuinely take DLC over “enhanced” versions any day. Even though you’d think a lot could be improved between the base versions and enhanced ones, that’s usually not the case. The only ones that truly changed the game were Black and White 2, since they were treated more like sequels. Even golden games like Platinum didn’t divert much, even if it is an objectively better version than Diamond and Pearl. Considering the games are now going to be a solid 60$ each, it would be even crazier to expect someone to buy the base and enhanced versions. Only paying 30$ for multiple expansions (at least two, could be more) with the content of said expansions being put out as a free update otherwise is a much better deal. The only people this hurts are the types who reasonably wait for the inevitable enhanced version and only buy that instead, since it’s always better, even if only a little. As far as I know, however, Pokemon is one of the only game franchises that releases enhanced versions of games soon after their release (as in, not years later when technology advances and they can profit off nostalgia), so really they’re just becoming more normal by doing this. 
Of course there’s the argument that there shouldn’t be any DLC or “enhanced” versions, and all the content of the game should be included in the base game. It would obviously be preferable to not pay for it, but as is painfully obvious, even the richest groups can still be money hungry. Considering they’re inevitably going to make one or the other, DLC is going to be the better choice overall because it’s much more expandable. You rarely got to see a substantial amount of content added on in the enhanced versions. If they made us pay 30$ for the Isle of Armor and Crown Tundra separately, that would be crazy. But, since it’s 30$ for both, they could easily insert more bits alongside the rest of the Expansion Pass, maybe allowing them to carry a game for multiple years under less resources on their part compared to trying to make a whole new game. That way, maybe they can devote even more resources to future generations and remakes. That’s all just speculation though. I’m kind of impatient, writing all this before the day it releases and when we get more info for the future, so basically just take this as my opinion the whole time before the DLC came out.
Honestly, though, I almost always fall into the camp of gamers completely misrepresenting the concept of DLC, saying they just cut off some of the content and made you pay extra for it. A few bad apples really soured the bunch in this case, because, even though Sword and Shield did feel kind of lacking in some places, saying the Isle of Armor or Crown Tundra would’ve been a seamless part of the game no matter what is just obviously wrong. The games felt “complete” in the sense that it is all they wanted it to be, and it has a clear start and end. Just because you don’t like it doesn’t mean it’s unfinished. Again, obviously it would be better if it was free/included already, but that’s just a given. 
In a similar vein…
Remakes:
Basically, I love the usual formula for remakes. I actually really liked ORAS, and I feel like it improved on so much, making me actually like Hoenn as a region. Even though I played them closer to when they game out, RSE feel like a slog compared to modern stuff, especially with the lack of the physical/special split. I can definitely feel some nostalgia for the originals still, but 90% of the time I go back to those games looking for nostalgia, getting bored by the time I get to Rustburo, and turning it off. As mentioned by Shaymay, there’s still a ton wrong with it, but I’d much rather play them all the way through compared to the originals. I do still want to force myself through them eventually, though.
Heartgold and Soulsilver are widely considered to be the best games in the whole franchise, so I don’t have to say much. I’m not a Johto nut so I’m not the best at selling it, but I will say it feels so much more colorful and polished visually than the rest of Gen 4. 
Firered and Leafgreen have the same problems that make me dislike RSE, but Let’s Go Pikachu and Eevee are the strange cases that make the future so uncertain. I liked them for what they were, but I swear God if they do that one more time it’s going to make the fanbase erupt. The Let’s Go formula worked for Kanto because a lot of the people playing Go are people who knew the original games but not the newer ones, making Let’s Go a good entry point with mostly familiar territory and slightly dumbed down gameplay. It may work again if they do a Let’s Go in Johto, but if they do it for Sinnoh, since it’s the next one on the chopping block, it’s going to fall insanely flat. Barely anyone who only loves Go also seriously wants to play through Sinnoh. There’s little nostalgia there, and the nostalgia with Sinnoh resides in everyone else who loves the games as they are/as they originally were. Plus, people say they’re some of the hardest games, so dumbing them down ruins part of the appeal more. Since remakes pretty much entirely profit off of nostalgia (and partially from people wanting to experience a region without the limitations of its origins) they really need to just, you know, remake the game. Same deal as any Pokemon game, just with better (if you’d call it that) graphics and modern sensibilities. Considering all remakes (IMO) look better than their originals, I don’t think we have to worry an insane amount about them looking as iffy as SwSh. I don’t think they look THAT bad already, but I definitely think they’re some of the ugliest in the series. 
I will say that I do still want remakes to happen. I’m a sucker for nostalgia, and I love seeing graphically enhanced versions of past regions. Also, my favorite region is up next, so I really just want to see what happens. I’m a shill so it can’t make me hate the originals more. Or, you know, maybe that just makes me a normal, reasonable person...
Graphics:
Obviously we just want texture quality, model quality, etc. But, I think there’s something to be talked about with the overall art style.
I’m not gonna lie, I was kinda into the chibi-esque models of X/Y and ORAS. It did feel like it trivialized the more serious characters, like the villains and major legendaries, as they looked too cute, so it’s probably for the best if we stick to “normal” proportions. It felt weird when I first saw Sun and Moon, but I got used to it. I always wanted to make my character look as cute as possible so the chibi style helped with that, but I have gotten some good results from Sword and Shield. 
For character customization (if it even counts as “graphics”) I think Sword and Shield really hit the nail on the head. I’m kinda biased, because Moon and Ultra Moon had a really shitty shade of purple as their designated “purple” clothing, and SwSh really got my favorite shade of it right. I do think it’s great to have one style of clothing under different, generally standardized colors. But, I definitely think we need more body types. Like, one of the main reasons I play as a girl in games like this is that the boy character doesn’t even look like me anyway, so there’s really no good reason to play either. Even if it’s just one separate character option for each gender, like a Skinny male/”Round” male/Skinny female/”Round” female I’d be fine. Obviously I’d want some character sliders at some point, like pretty much every other game with character customization does, but I can settle for one more generation. The alts could even be more shoehorned rivals like in X/Y, so they basically have the design cut out for them.
One weird graphical thing I want brought back is the little circular platform your Pokemon lands on in a battle. For some reason, I really liked that. It does make the battle feel more in tune with the overall environment without it, but sometimes the battle fields look really bland and flat without it. I’d at least want the floor to be designed in a way to look like there are devoted spots for each Pokemon to stand on, even if it’s not a separate thing like in X/Y. It just feels more satisfying. Not really a big deal though, since I’ve been able to ignore it for this long.
The big thing is animations. I am getting extremely tired of the X/Y models. That’s 3 generations so far that use them, and some of them aren’t even good. I’ll never hesitate to drive this point into the ground, but I really wish Pokemon like Xatu, Charizard, Dragonite, and Salamence are permanently floating/flying in air. If it isn’t obvious, this is the way it is because of Sky Battles in X/Y, since they didn’t want to do extra work for the Pokemon permanently suspended in air. The problem is that those four Pokemon (and probably many others) really don’t feel like they are supposed to be in the air 24/7. According to their official art and sprites, they’re all on the ground. Xatu especially was made to look super tall and stout with its geometric wings flatly put on his torso, like the totem pole it’s supposed to be. In the air, it basically just hovers with his wings out, and for some reason it looks like there’s a large gust of wind keeping it afloat. It looks really weird. Salamence is also in the same boat, since its wings are so weird and not wing-like that making it constantly fly just looks so unnatural. Mega Salamence was at least designed to look like it’s supposed to be flying, but normal Salamence really should just rest on the ground. He’s too fat to be permanently lifted by his weird wings. Charizard and Dragonite aren’t as severe, since both are clearly shown to be otherwise super capable of flight, but they do feel better on their feet. I remember watching TyranitarTube’s series on one of the Extreme Randomizer hacks of the game, and in there somehow they made a Dragonite use it’s Amie/Refresh animation of sitting still on its feet in battle. It seriously felt so much better to look at, instead of this giant, poofy dragon being carried by its comically small wings. Basically, the way you should tell whether to keep them on the ground is based on the official art/sprites. That is the way the designers intended them to be depicted, so that’s the way they should be. Some exceptions that I’m actually fine with are pretty much all the regional birds, except Unfezant. They all look pretty decent flying, since flying’s basically all they do… Even Swellow, who has the same strange gust of wind as Xatu, feels more fitting like that because it seems so much more aerodynamic. 
Apart from that, I just wish they were at least a little different. I’m not super against the muted colors they have compared to the sprites, but I wouldn’t be against more saturation. Considering how much work was put into all the different animations of the battles, Refresh, and both walking AND running animations, I unfortunately don’t think they’re going to change any time soon unless they explicitly say they’re going to change them for quality improvement. I would say the Pokemon from Gen 6 up are still pretty fine, since they were more meant for 3D.
As for battles, one of my favorite Pokemon games is, in fact, Pokemon Battle Revolution on the Wii. Not only was it super Sinnoh-focused, but it had multiple body types (even if I still look like none of them) with character customization for all, and great graphics for the time. People always look to it after citing the lacking Double Kick animation from SwSh, saying how animated the models were and how they liked the Pokemon actually running up to their target when using a physical attack. I will say that the model quality for a lot of them were still kind of iffy, and that some of the animations were a little too much. Specifically Pidgeotto, who was on one of the rental cards, was super energetic so as to seem a bit crazy, and felt a bit low-poly for the otherwise high quality of the environments and humans. However, going back to such a formula would be extremely welcome. I’m totally fine with the Pokemon not running up to their targets, but I wouldn’t be mad to see it put in, especially since the walking and running animations are already in the game. They would need to be balanced in terms of speed, though, since some of the animations in PBR felt really, really slow with that animation in there. Plus, some moves just need speed, like Quick Attack. 
In terms of the move animations themselves, I do think some of the water effects in PBR felt too realistic compared to the rest of everything. Also, people say Double Kick looked bad in SwSh (like it ever looked good), but a hell of a lot of Fighting type animations in PBR were literally just the Pokemon walking up to their target, smacking them with nondescript flashes, and that’s it. So many of them could hardly be pieced apart depending on whether they were kicks, punches, or whatever. It would’ve been better either way if they put the physical move attack animation in for Double Kick, but PBR has its fair share of shitty move animations too. Moves like Seismic Toss looked fucking insane though, and I loved it. Seismic Toss specifically is the true test of move animation quality. 
Also, it’s kinda irrelevant to anything, but I could totally get down with the Announcer from PBR returning for major battles like Gym battles or League battles. He was so much fun, even if a bit repetitive. All you need for that is a setting to turn him off, and bam. He’s a true classic.
More generally, though, I think Sword and Shield is a seriously mixed bag of graphical quality. I give the SwSh haters a lot of flack, but the one thing I 100% agree with is the texture of the trees from the Wild Area. They are god awful, even if it was in a game a decade ago. I seriously don’t know how they messed that up, since you can download better bark textures for free on the internet. Surely someone at Gamefreak could’ve done better there. If this was just a random tree in the background of some random route, then who cares, right? But no, this is practically every single tree in the Wild Area, the biggest selling point for the region and the game, where you would always spend the most time. You see so many of these trees everywhere, and they look horrible. I also hate the look of the berry trees, since they don’t seem to use the same lighting effects as everything else (just a guess though), but even apart from that the batch of lighter leaves on top of the bottom ones just looks so artificial. It looks as if they dumped a sphere of leaves on top of another sphere of leaves, like it was ice cream. Maybe some trees in the real world look like that, but sometimes it’s an artist’s job to take what sucks about reality to make it better for fiction. 
On the other hand, I think locations like Motostoke look genuinely amazing. The brick textures are pretty good (compared to the tree), and all the colors and shapes of the place look really good. Also, when they go into full-on cutscene mode, the models, scenery, and everything else really shine. Obviously I’m not the king of all visual media, but it’s just weird to see that. It’s hard to compare to past games, because everything else was either 2D or on the 3DS, which wasn’t as powerful. Even though the Wii is definitely less powerful than the Switch, it doesn’t really count since there’s infinitely less content to worry about in PBR. Much more of the work could’ve gone into the graphics. Really, there doesn’t feel like there’s any excuse unless crunching is involved on the business side of things, which I really hope isn’t an issue for their sake. I would honestly love to see them announce that they’re taking a year or two off to devote themselves fully to a new generation, instead of trying to keep a yearly schedule. Something something Miyamoto quote something something.
Stylistically, it’s also a mixed bag, but at least this time it’s all just subjective. It feels like a lot of the game is meant to be somewhat blobbed together in some ways, like its a painting meant to be looked at from afar. It feels like there aren’t major outlines for things. Specifically with the Pokemon, they don’t have that outline they’ve had for the 2 generations before. It’s never been a big deal, and I really hate how low quality the outline made the models feel, so I don’t really know which style I want. Even though it’s still decent, I feel like most 3D models made to have a super notable outline on them look a little funky sometimes with it, so I don’t know if I want that, but without it they just don’t feel as solid. I really just don’t know there. 
Music:
It feels like, even if a franchise is kinda iffy, the music is still consistently top tier. Like, no one thinks Sonic games have objectively bad music, even if they don’t like it. If they do, they’re just wrong. Pokemon’s the same, so thankfully this isn’t a test of which past game had the highest quality music. I do think the Wild Battle theme in SwSh does feel like it has a weird melody, but that is super outclassed by universally acclaimed bangers like the Slumbering Weald, and the battle themes of Marnie, Bede, Oleana, and the Battle Tower. Those aren’t just the best the generation has to offer, they’re seriously amazing themes. 
Back in Gen 7, we have the Kahuna Battle, all themes of Team Skull and the Aether Foundation, Lillie’s theme, the Ultra Beasts (which might be more contentious but I like it) and Hau’oli City at night. In Gen 6, I at least liked the themes of Laverre City, Team Flare, and ESPECIALLY the Xerneas/Yveltal battle theme. Don’t even get me started about Pokemon Battle Revolution. I could go on and on, but I at least want to spotlight ORAS here because they knocked it out of the park with Archie and Maxie’s battle theme. It was the perfect drop, because the intro felt super muted and boring, and I was afraid they completely snubbed it, but the drop completely blew me away, and absolutely perfected the theme with the crazy trumpets Hoenn is known for. Also, Zinnia’s theme is amazing, as well as many other themes that are just improvements over the originals. The one thing I’m semi-iffy on is the Regi theme, an amazing theme for my favorite trio, but I never think anyone really makes it feel as lumbering and deep as it should, considering what it’s supposed to represent. The beat is arranged as it should, but it never feels punchy enough for me. 
I’m really just praising the music here. Frankly, I see no reason to think the music is getting any worse.
Difficulty/EXP Share:
They’re basically the same thing, at least according to Gamefreak.
I always keep the EXP share on, but I do think that making it a permanent addition to the game was a major mistake. As explained in Shaymay’s video, it actually increases the overall experience you gain in battle, at least before. That seems absurd to make a permanent addition (although they likely changed it in SwSh because of that). I honestly just use it because I’m not into a challenge in games, but it should definitely be optional, if for no other reason than to be a bootleg difficulty slider. However, What about the difference between the Gen 6+ version and previous versions?
I think it’s easy. Make it like pre-Gen 6, but give you multiple shares. So, if you want to train up two underleveled Pokemon, make it so you don’t have to swap it between them. That way, if you really want to just spread the EXP thin, you can give one to everyone you have, and that’s that. Also, I think it should perfectly split the EXP, not adding anything onto it. If everyone on your team has one and you get 120 EXP, that’s 20 EXP for everyone. Of course, I do actually love the mechanic of being able to switch the share holder in to give them a disproportionately larger amount of EXP compared to everyone else. It just doubles the effectiveness of switch training, and makes it better for when you want to train them up but specifically not the higher level Pokemon you’re using to fight.
Some part of me wants to keep my precious easy mode in, but then I realize… Just make actual difficulty differences. Just give us a choice. Even if it’s just a “How well do you know the Pokemon world?” with a “I know all about it/I’m a bit unsure” text box in the beginning. In the harder variant, tutorials will be skipped automatically, trainers will have higher AI, and better teams. However, I don’t think higher levels is a perfect foil, because that can just be beat with grinding, and grinding is boring. Also, I’d have to guess the main reason why Gamefreak didn’t do this in the first place is that trading Pokemon would differ a bit between difficulties with different level curves, although apart from it just sounding like a bad thing I’m struggling to think of a genuine reason why it is. But, for the sake of playing, grinding sucks. It’s not fun, and I honestly think you shouldn’t just bump up levels and call it difficulty, because you don’t actually need skill to beat a higher level, just a better level and maybe RNG. But, if you actually had to effectively train a team of more than six, with Pokemon you swap out depending on your opponent, you would actually need to think of how you play the game. I think the main reason Pokemon games are so easy is that you can basically choose whatever you want and do almost whatever and still win. Some fights, as far as my playstyle goes, are still decently challenging because I just choose what Pokemon I like and not as much what’s good (unless something genuinely just sucks), and those battles, even though I would probably get annoyed at losing over and over, feel so much more rewarding to beat. And, of course, that’s only like a few major fights. I’ve never had any real trouble with trainers. I only think I’ve had a bit of trouble with the elite trainers in Let’s Go because I always try to use my lowest level Pokemon first to level them up, and keep my team at completely even levels. If I always just switched in the foil to my opponent, which I inevitably had, I would almost never lose a single Pokemon, mostly because of the “switch” battle setting.
But of course that begs the question of Pokemon being balanced for children and inexperienced players. I know way too much about this game, so obviously it’s a piece of cake for me no matter what, and what I want is supposedly what would frustrate everyone else. But… again, just put in the choice. People can choose whether they want to be challenged, or if they just want to play Pokemon, and if they choose wrong that’s on them, not anyone else. They could just reset the game and try again on an easier difficulty. It’s crazy to have to vouch for this, since it’s a staple in pretty much every other game in existence. Even in my casual state, I want to play a harder Pokemon. I want to test myself. Online competition is a bit much for me, but the AI is too little. Even in me replaying Pearl right now, I’m trying to use weirder and weaker Pokemon than I usually use for difficulty, and even that game was mostly a cakewalk. I’m only stuck at the Elite Four because I was somehow super underleveled. In the generation where I experience the AI switching out the most, they still just do that at random and keep in certain Pokemon that get completely walled by what I have out, only for me to stall them to death. AI definitely should switch out (and I honestly can’t remember it happening once since Gen 5, if even then) so if anything, just give them a more solid switching ability. Considering we have the opportunity to switch in whatever we want when they are about to send out something, they really need to take advantage of the power of switching.
Gyms are a big piece of difficulty that falls apart 90% of the time. The gym puzzles are rarely hard, with only a few notable exceptions requiring major thought, like the Circhester, Snowbelle, Snowpoint, and Sootopolis gyms. See a pattern? Why the heck to Ice types/themes get the worst resistances yet the best gym puzzles? Otherwise, if you’re not just fighting trainers (which you were going to do anyway) you’re bashing your head against a wall until something sticks. The Trials of SM/USUM were universally a joke, and were it not for the Totem fight they would’ve actually made me mad by how easy they are, considering they had the opportunity to revamp the whole system and knock it out of the park.
As for the Gym Leader, assuming we have to stick with the idea that they can only use one type still, they really have to cover their bases. Like, a Water gym leader would really have to have Flying type moves or Pokemon to counteract the easy Grass weakness, or something. You can’t get to the top with just one single type and nothing else. I do kind of think a master with no specific type speciality should only be reserved for the Champion, since it makes them more special, and because it seems like any old trainer can become one if they beat the last one, meaning it’s illogical for too many of them to have one special type. I can appreciate the choice philosophies of the Gyms like Raihan and Volkner, and Flint of the Elite Four, where they do specialize in one type, but they have a lot of different Pokemon involved who only have moves of that type. It still feels consistent, but also more varied. Also, I love the 1v2 dynamic of Totem fight. Not only does it blatantly put you at a disadvantage, but since the battles aren’t explicitly type based, they can put together some seriously unique strategies, like the Sunny Day Castform partner to the Totem Lurantis. It’s literally the most basic plan you can formulate, but it sure as hell made that one of the hardest early boss fights in the series, at least for me. It was pretty good stuff. Too bad other bosses like the Ultra Necrozma fight was just kind of cheap, with a +1 to all stats and super high level… Better than nothing though.
Versions:
I get that it’s a staple of the franchise, but I really hate version exclusives/differences. They’re just dumb. Specifically the differences of Black 2 and White 2 pissed me off the most, because guess what? They did have difficulty options! But… they were version exclusive. Like White Kyurem more than Black Kyurem? Or, maybe Reuniclus is your favorite Pokemon? (not bitter) Well, too bad. You’re only allowed the expressly easier mode of the game, which you only unlock after beating it normally????? That’s just stupid. I’d sort of be okay with it if you unlocked easy mode after normal mode, then unlocking hard mode after beating easy mode (like how I thought it was before I looked it up), but limiting stuff like that is just ridiculous. I mean, it’s dumb to have to unlock an easy mode after beating the normal game to begin with. I’m honestly considering trying to beat easy mode without evolving any Pokemon though. Self-imposed difficulty is fun sometimes, but yeah…
Also, the differences of Sun and Moon also are dumb. Like playing in the day, but like Lunala more? Maybe Purple is your all-time favorite color and you want to wear it? Well, too bad. Go ahead and flip your 3DS’s internal clock around, messing up all other time based games you play. It’s a gimmick that transcends Mega Evolution, Z-Moves, and Dynamax.
Now, there’s a completely new problem: Some people bought the wrong expansion pass for their game. Because there were two versions, people literally just wasted money on absolutely nothing. To be fair, those people are blind idiots, but still. I really just want one version. Please.
The whole semi-in-grouping that happens when the version exclusive Pokemon are first revealed is kinda fun, but 90% of the time people have to settle for a few Pokemon they like and a few they don’t. For example, I bought Sword specifically because I like Zacian more, and the legendaries would be much harder to come by than other version exclusives. In the meanwhile, I preferred practically every other version exclusive over Sword’s, including but not limited to my boy Reuniclus. I don’t use old Pokemon in newer generations anyway, but it still sucks to have to choose like that.
It was obviously meant to give people much more to look for, since they physically can’t get some Pokemon, and have them interact with others to get them. The only problem is that we just have the Internet now. It doesn’t help to just ask someone online for a trade for a version exclusive. It’s just an extra stepping stone that really isn’t that fun to deal with.
I was originally going to say that the games/console cost more so less people would buy them, but considering SwSh absolutely knocked it out of the park, overselling even the highest selling games from the past, that’s clearly not an issue. My sister even bought Let’s Go Pikachu after buying Let’s Go Eevee for herself, since we both initially got Eevee. Thankfully she seems relatively into buying the games now, so we can coordinate and get different versions. That’s how I was able to complete my Pokedex for the first time in Sword (although obviously there’s less Pokemon to find). I think she even bought a separate Sword version for herself too… Is this what the average consumer is like?
Honestly all of this is just sort of subjective because really it’s not a big deal, but it would be so much less of a deal and make the games much more perfect and reasonable story wise if they just used one version. For example, Circhester is clearly an Ice-themed location, but in Sword you face a Rock gym leader, instead of the Ice one. And, the opposite is true in Stow-on-side, because Sword has the more logical gym with the boxing gloves punching you around and the tough city that feels as Fighting as Fighting could be without being a literal dojo. But, in Shield you face some Ghost kid. To be fair, I do like that version exclusivity is bleeding into some of the characters too, so if there is to be version exclusives at all let there be version exclusive characters, but it would just feel so much better to have it all sorted into one place. Also, to consider past installments, Ho-oh is clearly more important to the overall plot of the world than Lugia is, as shown by Ho-oh always being an important, mystical lore figure in the Anime and such, while Lugia is just like “Wow, there’s Lugia! So powerful!” Thankfully the plot didn’t entirely revolve around them, but it could’ve if they just focused on Ho-oh. 
Story:
Pokemon has definitely had its fair share of dumb stories, which is excusable because it’s not actually the focus of the game, but it doesn’t hurt to have.
You obviously can’t talk story without talking about Black and White. Also, you really can’t talk a Pokemon story without talking about the evil Team in each game, because they’re basically the entire motor for plot. Still, though, Team Plasma is easily the best Team in the franchise for story purposes. The biggest thing is that they seem like the most reasonable team, making them seem like people who are just so into their ideals that it looks like a cult. Also, in B2W2, they actually split up into the friendly division of Plasma, where they actually carry out their goals of wanting Pokemon to be happy and free, while Neo-Plasma does all the Team Rocket-level shenanigans that mess everything up. Not only is it just reasonable, but it answers a question that comes with the overall concept of the franchise: How can Pokemon want to battle for the sake of humans, etc? It doesn’t make sense, and naturally someone in the world would take that to the extreme when they realized it. It also makes sense why the grunts are so hellbent on wreaking havoc around Unova, because they are each led to truly believe what they are doing is right for the world. Other villains like Archie and Cyrus are just like “humans are bad, let’s destroy them” which is like a lite version of this idea, but it feels almost too supervillain-y to take seriously, and the grunts just feel like henchmen. Plasma feels just real enough, with somewhat level-headed people like N making it seem like they’re almost not crazy. 
People always say Team Rocket is the best, but even though their motives are so simple enough so as to seem real and good story-wise, they do feel like they don’t really add anything to the overall idea of Pokemon. At the time it was just “Pokemon are strong so bad people can use strong Pokemon for bad” which makes sense, but really doesn’t feel like it extends beyond that. Don’t get me wrong, I would say they’re objectively second best (because subjectively Galactic is my #1) but I do think Plasma is better.
Since they’re the most recent, Team Yell is the most nothing out of this list. That only makes them second worst, above Team Flare, who felt like they were trying to do something big but fell flat. Team Yell as the resident “evil Team” feels weird, because they do almost nothing. They are only similar to Skull on the surface, that being all rough-and-tumble teenager types, as underneath them being a toxic fanbase is somewhat interesting, but they, again… just felt like nothing. The plot wasn’t even close by to them, like with Skull was, being tied in with the Aether Foundation. They’re just there to be goons and go away. At least they did lead to the first Dark type gym leader, but again… their leader is a Gym leader. We would’ve seen him no matter what he did, so it feels less interesting. I do want the Team to actually do something.
The problem is that, since Plasma already did good, how do you do something that’s original but still good? To be honest, I want it to involve Foundations, like a morally good alternative archetype to the evil Team. Our first run-in with a Foundation was led astray by a crazy leader, but it seems like they’re still good overall, so I at least want to see more of them. Maybe instead of the Team searching for world domination by using the box legendary, maybe you and the Foundation have to search for the box legendary so they can help you defeat the Team, who may or may not have the third/another legendary on their side, and you have to prove yourself to it to get it to trust you. Sort of like Sword and Shield, but more involved. Zacian and Zamazenta just sort of appear when things go bad, and that’s it. You just hear stories about them before that. That’s at least better structure-wise, although the motives and themes would still have to be dealt with. There are so many possibilities there it’s hard to choose. 
One thing, though: I definitely believe that Pokemon was never even close to an open world game, and people thinking the new games are too linear compared to the old ones just have rose tinted glasses on. Kanto had bad crossing over, where you’d sometimes find yourself severely overleveled when interacting with a story event, and beyond that all other games were pretty linear too, with only a few slight special, optional areas that aren’t involved with the plot. Of course, I still think the game would benefit from being open world. Some games don’t have to be open world, and that makes them feel sort of empty, but Pokemon as an idea is exactly perfect for that. They were toying with the idea a bit with the Wild Area, and I do think if they really went crazy with that idea it could be fun. Everyone always wants to compare it to Breath of the Wild, but I do love how seamless everything is in that game. Even with the enemies popping up out of the grass/flying down from the air/just romping in a set area like Pokemon would. Gym leaders could just use different teams based on how many badges you have, like how they imply it works in that Pokemon Origins series. Then, you might be able to scale up the Pokemon you can find too that way, like with the Wild Area. BotW’s story was very light, but if you just either use a quest system/map markers you can still manage a decent story in an open world. Plus, Pokemon has a ton of side quests anyways, like all the ghost quests they always seem to put in. You can literally “get” the quest, get distracted, and completely forget you were even doing any sort of quest because they don’t remind you in any way. Side quests could even get you extra doses of EXP for your team, giving them a use.
The Gimmick:
I don’t want every generation to have a gimmick. Ideas are severely limited in that front, and when everyone’s special, no one is. 
Mega Evolution was kinda cool, as it improved on old Pokemon without making them another part of an evolutionary chain. Also, it lets some Pokemon get different forms with entirely different strategies to them (even if they’re version exclusive…) But, as someone who plays Pokemon for the monster designs themselves, I actually kinda don’t like it. No, not because Mega designs are bad, but because they completely trump the designs they evolve from. For example, Mawile isn’t just “Mawile” anymore. It’s more of a “Not-mega Mawile.” It feels so much less complete now that it has a form on top of it that isn’t permanent. Same goes for starters like Sceptile, who feels kind of boring compared to its Mega. It always sucks when a Pokemon you like evolves into something you don’t like (Popplio for me) and you have to deal with the fact that, even if you like a Pokemon, you aren’t supposed to keep it like that, and it’s brought down because of it. I mean, I guess this is all just personal. Obviously it’s easy to like an early evolution, but it feels so much better to like a final evolution. Since Megas are both temporary in battle, not available outside of battle, and limited to the very late game usually, liking a Mega feels kinda pointless for in-game purposes, where you interact with your Pokemon the most. Plus, for Pokemon like Mawile, you’re using an “incomplete” Pokemon for as long as you don’t have the right Mega stone. It’s obviously fine when all your other Pokemon are incomplete as well, but yeah… Just kinda sucks sometimes. Plus, anything achieved by Mega Evolutions could just as easily be achieved by normal evolutions. The only issue is Pokemon like Beedrill not being able to evolve again, and Pokemon like the starters or legendaries who are already too good to get another stage. I feel like weak, 3rd stage Pokemon like Beedrill deserve that kind of treatment the most, but no one else. If they can evolve normally, evolve them normally, and if they’re already too good, just let them be.
Then there’s Z-moves, which solves one problem of Mega-Evolution: All Pokemon can get involved. No matter what, your Pokemon can unleash super cool but sometimes questionably named moves. And, apart from new animations, the special Z-moves aren’t so insanely preferable to the normal ones. It’s cool, but if every Pokemon gets to use them, it kinda gets old after a while. Also, it’s a one-time use, so if you fuck it up it’s wasted. It’s definitely not perfect, but I will say I love the special Z-move animations, mainly because it’s not just Pokemon doing stock animations for a quick little attack. They animated that Pokemon specifically for this attack, which is basically a cutscene, and it always looks better. It is a bit strange, though, that even though Z-moves are seemingly named after Zygarde, it doesn’t even get a special Z-move of its own. That dude really got the shaft when it comes to 3rd legend attention...
Now we have Dynamax and Gigantamax. I just want to say that, when it first was revealed that you can turn your Pokemon into Kaiju I was extremely hyped. More hyped than I had any right to be. Considering nothing else, Dynamax definitely is the winner in terms of visual concept. Not only does it just look cool, but I love how Gym stadiums are designed specifically to accommodate them. It’s a nice touch of worldbuilding (even though it’s basically necessary). Unfortunately… It’s easily the Jack of all trades, master of none in terms of gameplay. It’s like Mega Evolution in how you change the appearance and power of your Pokemon, and it’s like Z-moves because they have super powerful moves with special effects. Sounds alright I guess, but I really just wish they kept the previous two gimmicks instead of just making a new one that checks them both off. Also, Gigantamax actually annoys me. They try to make it seem like your Pokemon changes, but the vast majority of them either look worse or hardly change at all. Specifically, Copperaja looks like an absolute joke, even though normal Copperaja is one of my favorites of the region. But, ones like Hatterene, Corviknight, Garbodor, and Grimmsnarl hardly look any different at all. Even Appultun and Flapple have the exact same Gigantamax. Who cares? Even their moves have almost exactly the same animations as their type’s counterparts, with a slightly different particle effect. It’s so much less interesting than they make it seem, and it has all the problems of liking Megas over their base, but worse, since they’re more temporary and only allowed in certain areas. Plus, Gigantamax isn’t even a thing possible with all members of a single species. Obviously now they’re introducing a way to change that, but at that point why not just do it Mega style? It’s not even that much better, but there’s so much more work in it. It’s like less rare shinies. It did bring about a decent event in the games, those being the Max Raid Battles, which both have good rewards and good challenge to them. I don’t have friends so they suck for me, but with friends it looks awesome.
I feel like the worst part is that they probably are just going to retcon these gimmicks in the future, like they did with the Pokedex. It makes sense, but each thing was made to be such a massive deal in their respective regions, it feels lame that they’re just gone now. 
But, oh my god. You have no idea. Regional Variants are the best thing to happen to Pokemon since, I dunno, whatever. They’re amazing, and something that should never leave the franchise ever. Like a Kantonian form more than an Alolan form? Sure. It’s still there with all its power, it just has a different style in this region. That is not only biologically logical, but it brings back interest in a Pokemon without outclassing the classics. Plus, now it feels like every single Pokemon has a possibility to shine that is both permanent and preserving of the original. I just can’t get enough of it. Then Sword and Shield introduced the idea of Regional Evolutions, which can be both plain evolutions and split evolutions from the normal form like with Cofagrigus and Runerigus, meaning the possibilities are endless. Then, even further, regional LEGENDARIES. It doesn’t make sense lore-wise but who cares, the new birds look awesome as all hell and I actually like them now. It’s so perfect, I don’t want anything more than this in future games. I would kill for some Sinnoh variants of post-gen 4 Pokemon in the remakes. Hell, I hope Sinnoh gets revamped with a ton of different options across the later generations so it feels significantly different from the originals. 
As for things like Primal Reversion, I honestly don’t even know. It’s even less significant than Gigantamax, but since it has more interesting lore I’m sort of fine with it. I do hope they use it for other legends too, especially since Palkia and Dialga are just asking for it, with their respective orbs, and Dialga already having the “Primal” title elsewhere. And yes, I know he’s called “Dark Dialga” in Japanese. 
If I may be so bold, I think a neat gimmick that can be both unique, interesting, and completely alter the strategies of battle, would be some sort of temporary type inversion. That is, everything going out of and coming into the inverted Pokemon will have reverse effectiveness. It’s like the fringe little Inverse battle you can go through in X/Y, but turned into a mechanic that’s inserted into normal battles. Visually, it would give the Pokemon a negative look, as in inverting their colors and shading. I don’t see how this could single out certain Pokemon in a special way, like with a form change or anything, but maybe there could be one specific Pokemon that has an ability that does something special when it inverts. Maybe items could be made for a special use too. I was sort of half-using it for a fan region I’m half-devoted to that will likely not be a full fledged idea, but I do like it.
Roadblocks/HMs:
I’m entirely fine with the way things are now, where you just get the HMs as key items you use whenever you want, but I can sympathize with the small contingent of people who like using their Pokemon to traverse the world, instead of anything else. I definitely think anyone who prefers HMs beyond that reason is an absolute lunatic, but I think there is some sort of a point to be made, and I think a combo of Let's Go and Sun and Moon have the answer. It is so much more fun to ride your Pokemon around than it is to get a bike (and put on some seriously ugly clothing, mind you), and I think Let's Go with giving you the option to ride your Pokemon instead of using a bike is seriously fun. I used a Rapidash almost exclusively for that purpose in my run of that game. Who the hell wouldn’t want to ride a Rapidash, assuming you weren’t going to catch fire? Plus, it’s YOUR Rapidash. Ride Pokemon in Sun and Moon were still pretty good, because they served functions you wouldn’t normally expect from HMs, like Tauros being both your bike replacement and Rock Smash, while Stoutland is a dowsing rod. It does get a bit weird when you “ride” a Machamp just so it can push rocks for you, but it’s better than forcing you to teach one of your team members a normal type move at the very end of the game since you absolutely need it to move on, and having to keep it until you can fly back to the move deleter. Honestly, if you could just delete HMs on the fly, they would be so much more acceptable. Still would be worse than what we have now tho.
Basically, I think Pokemon should have inherent HM abilities in them. That is, every single Tauros you catch can smash rocks, and every single Machamp you catch can push rocks. Each Pokemon would either be capable or incapable of a task, and you only need that species to go through it. That way, you’re both using your own Pokemon, while also not limiting their moves. It also makes it easy to tell why birds like Starly shouldn’t be able to carry you and fly you around, while birds like Staraptor can. I also think any road blocks using Rock Smash or Cut should be entirely optional, and for secrets only. In order to make Fly a limited option, maybe only fully evolved Fly-logical Pokemon can use it, so you can’t just fly somewhere in the early game. But, another thing: if you can fly early, so what? It’s not like you get extra options, you only can go back to places you’ve already been to. Even though it doesn’t make sense logically, it’s a very fair piece of game design that really doesn’t have a super obvious reason why it’s limited to the middle few gyms. If you have a strong bird that can pick you up, you obviously worked enough to get some convenience. 
But then, what would be a roadblock to keep you from going too far? A horde of dancing men? Honestly, that’s just one of those things fixed by my open world idea. Maybe some areas can be super strong so as to tell you that you shouldn’t be there, and maybe implement the idea of the Wild Area where you can’t catch the strong-looking Pokemon, but apart from that make most of the world scale up with you. Surely some areas would be slightly higher leveled then the rest, though, for the sake of variety. The Wild area does get a bit stale when literally everything you encounter is exactly lvl 60. Obviously there could be some pointless story-focused roadblocks that only clear when you progress, because that is how it is in real life. You can’t just walk into some business’ office unless you have business there. Of course, you can’t exactly walk into random strangers’ houses either, but still. 
I do want to praise ORAS again because the Soar feature with the Latis was extremely cool. It was like Ride Pokemon but using the objectively coolest possible HM to control. If they sort of nerfed the Fly mechanic and made it so you did have to ride your Pokemon and fly them there like the Latis I wouldn't mind that at all. Although, surely some other people would...
Other Bits:
- I still think that, even though having every Pokemon in the game would be great, I think if it can improve the game elsewhere I wouldn’t mind them saving some space. The problem is that Sword and Shield really wasn’t the best way to suggest it would vastly improve anything. I’ve gone on ad nauseam elsewhere about that so bleh
- I love seeing Pokemon in the overworld. I do think it would benefit from the Let’s Go treatment, where you can at least see if a Pokemon is shiny or not. Either way, it gives them so much more personality, like how some charge head-first at you while some walk up and casually examine you.
- I don’t really care too much about Pokemon following you to be honest. It would obviously be preferred over the alternative, but I’m not gonna riot if it doesn’t happen. It did give a lot of personality I didn’t expect in Lets Go, like Bellsprout being so darn speedy.
- I could probably make a whole nother giant rant about the overall designs of Pokemon but needless to say I’m fine with it overall. I do sort of wish they’d do something else with the starters though, since I haven’t genuinely loved a starter since Gen 4. Honestly Chesnaught was pretty close, but I still get the urge to replace him with something more interesting. Outside of them, though, I think things are going good. Some are duds, but some are bangers like Corvinight, Grimmsnarl, Hatterene, Frosmoth, and a bunch of others which I could easily list but this is supposed to be succinct comments so
- There definitely has to be some sort of endgame content, but everyone already knows that. Seriously though, what if the colosseums from PBR become the replacement Battle Frontier? That would be dope. Although the normal Battle Frontier would be fine too, I guess…
- PBR PBR PBR. PBR is great for it’s realistic sizes of Pokemon. If you’re going to use full-size models of humans, the Pokemon should match. Or, at least make it a little more true to reality. Yes, Wailord is too damn small.
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breakingarrows · 5 years
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What makes a game a good game? I’ve been thinking about this, as well as what I have to offer to the greater conversations that are perpetually in motion Online. Taking a break from my usual outlet due to a huge feeling of apathy, I looked back towards my younger days just posting whatever it was on my mind on Tumblr and thought that was a time I was more satisfied. Not with a byline or great recognition but just kinda creating and putting it out there for nobody but myself to look over on a portfolio. So here are some thoughts on game criticism and media and the way they are used and could be used.
There is no such thing as an objective review. A great example of this is Objective Game Reviews that would post “Game reviews that are fact, not opinion.” An example from their “review” of RAGE:
One of the weapons in RAGE is the “wingstick,” a thrown blade weapon that can slice off the limbs of enemies and return to the player. Wingsticks can be steered through the air by moving the crosshair, and if they hit a hard surface or an armored enemy they can break. The player can craft wingsticks and alternative ammunition with parts looted from the world or purchased from vendors. Normal ammunition can be looted from enemies and refilled during a fight, whereas if alternative ammunition runs out the player must pause to craft more.
Another great example is Jim Sterling’s “review” of Final Fantasy XIII. Sterling did not like Final Fantasy XIII, giving it a Below Average, 4/10, for Destructoid on March 16, 2010. Of course reactions ranged from “whoa!” to “you didn’t even play the game.” In response, Sterling wrote up an objective review:
The videogame has graphics and sound. The graphics are seen with your eyes and the sound is heard by your ears. When you start the game the graphics and the sound will occur almost at the same time, letting you know that the game has started. There is also text which players can read.
Gamers who cry out against reviews that are not objective just disagree with what is being said, and don’t actually want an objective review that is just listing the things in the game as factual statements with no opinion on whether those things are good or bad. The same can be said of those who cry that a reviewer is “biased” towards a certain game/company/genre/etc. Most famously this is hurled towards Nintendo reviews for games that are perceived as bad but get good reviews “because Nintendo.” Sometimes it can be hard to not fall into this trap, as my reaction towards Skyward Sword getting hugely praised in 2011 was viewed as coming from people who couldn’t help but worship at the feet of Zelda and Nintendo.
The issue though, of universal praise for nearly every major title every year is something worth discussing. Both Nick Capozzoli, Vincent Kinian, and Tevis Thompson have talked about this before, the latter with a bit more hostility and other issues all his own, but the fact remains that there is a deep hole of variety when it comes to game reviews. This isn’t helped by the fact that more sites are beginning to realize the stupidity of assigning a score to a game, as if a number can accurately sum up a game’s worth and that elevating all games on the scale of numerical weight means games never meant to be compared to each other will be. See the meme of IGN’s review of Party Babyz Wii whose 7.5 was copy+pasted next to “better” games that got a lower review score for years.
Tevis links back the inability for game critics to come out and say Red Dead Redemption 2 sucks to the universally praised Bioshock Infinite of 2013, a game that mainstream media made multiple offerings to in the form of breathless praise, whereas others wrote out their criticisms on the periphery, best exemplified by the recent Critical Compilation on the game.
One critic he mentions is Videogamedunkey, a YouTuber who puts out short videos about whatever game is currently in the discourse. His slant is generally as an entertainment, comedian, wanting to make his viewers laugh, but also he talks about what he liked in the game and what he didn’t like. With Red Dead Redemption 2 Dunkey’s conclusion is the excess bears down on the game and he became as disillusioned as protagonist Arthur Morgan does with his mentor Dutch. It’s a fine video/review, though doesn’t nearly have the bite Tevis appears to want with regards to Red Dead Redemption 2, a bite I personally found in Jess Joho’s review of the game for Mashable which most aligned with my own feelings on the game and one he does list. Listing Dunkey also either shows Tevis’ ignorance or agreement with another Dunkey video: Game Critics, which provoked lots of conversations about people who review games for larger sites. Though, reading through Tevis’ piece, that video might be why he apparently looks up to Dunkey for good criticism. It is not like some of the issues Dunkey lists are wrong.
You’ve got your fanboys, your hobbyists, your escapists.  Your ‘objective’ reviewers, your consumer advisers, your spec hounds.  Your people pleasers, your twitter cheerleaders, your industry bootlickers.  Your never hate a game philosophers, your games are hard to make sympathizers, your but some people like it! tsk-tskers.  You’ve got old critics who’ve given up and young critics who’re getting there.  You’ve got so many internet professionals and professional apologists.  The tired, the self-censored, the players of the game.  None mutually exclusive.  All guardians of the status quo.
I think the real issue here is that the required work to put into really proving this sort of thing is massive. Reading and sorting the reviews based on site and author, taking into account Twitter posts that extend the conversation into an endless timeline unsearchable by keyword due to the often vague nature of criticizing criticism publicly. There have probably been hundreds of tweets in response to just Tevis’ blog as well as games criticism in general. It seems like the conversation about reviewers, their role, their work, their compensation, their method, is repeated ad nauseum monthly. Games media loves to talk about games media. I mean here I am, someone much lower than those I’ve mentioned, talking about it myself.
This sort of work loses the point, about what is it that makes a game good? Objective reviews are useless, subjective reviews are useful. What makes a subjective opinion worth reading? What makes the work their talking about worth something? These are the sorts of things that have many answers.
Some small things to get out of the way are some more useless things, specifically the belief that a 10/10 means a game is perfect, is a belief that is hard to get around despite how simple it is. A 10/10 just means it is the pinnacle of what games can achieve and others should be more like this one. What constitutes a 10/10 is, as everything is, up to personal taste. For myself, 10/10’s practically don’t exist since no piece of art is without flaw. We are all humans. Remember before when I said assigning numerical value is stupid? Well given the circumstances of Metacritic, assigning a numerical score might not actually be a dumb thing when it's used as a statement, a punctuation at the end of your text. If Tevis used numerical scores in his reviews and got onto Metacritic he would be able to wield them much more usefully as a way to vocalize dissent through metascore than as just a page of text most will pass by without reading.
Phrases such as “Isn’t for everyone” or “not a perfect [x].” are also useless in terms of criticism. Not every game is made for everyone or could even accomplish that if it were the intention. That phrase can be applied to any and every game and is therefore useless. As mentioned before, no piece of art is perfect, so simply stating that as some sort of qualifier that, “I like this but it’s far from perfect,” is such a pathetic qualifier that should never be used.
A review worth reading is one that brings a point, a perspective, an idea that you didn’t have before about a piece of art and put it in your head. It also has to have supporting evidence for its conclusions, the sort of Philosophy 102 cogent argumentative qualities that blew my mind as a college kid. Given that we have already had decades of consumer grade reviews: ones that break a game into categories and tie them together into a qualitative statement at the end, that we would be able to move on from that into something different. This includes the derogatorily described “blog” reviews, ones that are less about whether or not the graphics never stuttered and more about whether or not a personal connection was made to a specific aspect of a game, whether large or incidental. These are the kind of conversations that bring something new than whether or not the guns sounded satisfactory. This is the sort of conversation that differentiates critical YouTubers like Raycevick from Noah Caldwell-Gervais. Both put out videos on the recent Wolfenstein series and both took very different approaches to what they wanted to say about the game. Raycevick was more focused on the mechanics, the variation of the map, the way it linked together its setpieces. Noah was more interested in what the game had to say about America, Nazism, and the ways to resist and cope with a fallen country. The former might make for a good quick recap of what the games are and what they do in a input-output sense (think right-trigger, left-trigger of Call of Duty), but it's the latter that does the digging into what the game is beyond whether the shooting was good or the stealth sections not too frustrating.
When ascertaining whether or not a game is good there are some easy questions to ask. Did I make an emotional connection? Was that emotional connection cheap (say showing a dog dying) or earned? Does the game have something to say about a topic and do I agree with or disagree with its conclusion about said topic? Did I enjoy spending time within the game and why? Was this a worthwhile spending of my time?
Mechanic’s based criticism is also valid, but personally less interesting. Does it matter if Anthem has good shooting and flying if the things surrounding it are bland? This is where subjectivity again comes in. So far, out of all the shlooters released, I’ve found that you can have the most mechanically satisfying circle, but if that is surrounded by mediocrity it doesn’t matter, it’s a bad game. I don’t care whether or not the shooting felt good in a game, I want to know if the things surrounding those mechanics is worth investing time into. Red Dead Redemption 2 had a rote shooting gallery mechanic underlying most all of its missions, and that couldn’t be saved by the characters and world surrounding it which left me feeling like I had wasted my time come the credits. Of course many felt the opposite, and its the ways we craft the arguments and explanations for why we felt that way that make a good criticism. A review is likely not going to and not meant to convince you that a game you hate is good, but it should at least allow you to understand why the author felt that way about it.
Something that has cropped up recently when covering games is the conditions under which they are made. As we, hopefully, work our way towards a labor revolution not only in games but across all aspects of culture, we have become more aware of the way corporations exploit the lower class workforce. AAA development means overwork, let’s not even get started on the lie of the 40 hour workweek, underpaid, and stress that routinely leads to the end of careers. Rockstar management came out and boasted about their 100 hour work weeks in New York Magazine, which was then qualified as just the writing team, and then was further qualified by a Kotaku report (that has been the norm) about the conditions under which Red Dead Redemption 2 was created. The question became whether or not this would affect reception of the game. It didn’t.
I sometimes struggled to enjoy Red Dead Redemption 2’s most impressive elements because I knew how challenging—and damaging—some of them must have been to make. Yet just as often, I found myself appreciating those things even more, knowing that so many talented people had poured their lives into crafting something this incredible.
The game currently has a 97 on Metacritic, there was only one “mixed” scored review, and even those who didn’t give scores offered only a slight hand wringing at the way the game was created in their text. Kotaku’s section ends with a shrug, “yeah the people who made this were exploited but I’ll be damned if that exploited work isn’t impressive.” It’s useless to have in the text as it leads nowhere, and the question of, “was their labor worth it?” should always be answered with a resounding NO. We are attempting to unionize the industry in order to keep exploitation from happening. What a fucking useless gesture to contemplate whether or not someone spending weeks crunching was “worth it.” It’s the sort of thing Tevis called out in his post,
They couch any troublesome truths in acceptable gamerese, outline all possible caveats, neuter any rhetorical force, maybe dress it up for their academic buddies while they’re at it.  Suddenly everything is ‘messy’ or ‘complicated’ or ‘full of fascinating contradictions’.  Sure, they’re ‘frustrated’, even ‘disappointed’, but they’re still rooting for the game.  And always with due deference to their audience.  It’s not for me but it’s cool if you and it’s totally just a taste thing now don’t get me wrong now I know what you’re thinking now I’m not saying that, y’all.
Some of this comes from the fact that games media is largely made up of, and rooted in, enthusiasts: people who do it out of a love for the media itself. This may best be exemplified by a recent (now deleted) tweet from Brian Altano, video host/producer at IGN Entertainment:
I've been working in the video game industry since 2007 and I don't think I've ever heard more than three people legitimately call themselves "game journalists" without being sarcastic, ironic, or putting it in air quotes while laughing about it. That's... not an actual thing.
Brian has never been someone you go to for criticism or news, the things journalists do. He exists to make you laugh, to entertain you. Going to Brian to determine whether or not you should buy a game will end with “Yes!” or “Maybe try it out.” Brian exemplifies the type of critic Tevis decries in his opening paragraph. He isn’t a critic, but he does represent a larger audience than critics do. There isn’t a real large audience for the type of work done at Bullet Points Monthly, or else their Patreon would be much higher than it currently is. People go to websites like IGN and GameSpot to have their already convinced minds reinforced that what they like is Important. This is why there are multiple articles whenever a new trailer or piece of information comes out about the next Star Wars or Marvel movie or Game of Thrones. These things are big so we have to talk about them and reinforce their importance, further enriching the pockets of corps like Disney, whose billion dollar company is immoral with its continued existence.
The roots of game criticism comes from the game magazines and websites of the 1990’s. Work that existed to be read and shared not because they did a good job interrogating the things they proclaimed to love but because they were entertaining to read and reinforced your love, whether it be Nintendo, Sega, Sony, or Microsoft. The same sort of circular reinforcement continues in the larger sites today, which is why AAA games will never fall below a favorable average on numerical compilation sites, with exceptions of course. Not that this sort of status quo is unique to just games media. Noam Chomsky, in the book On Western Terrorism, mentions how the media in the West give no time to dissenting opinion,
If you want to say that China is a totalitarian state you can say it, you know. If you want to say something like the U.S. is the biggest terrorist state in the world, they are not going to stop you, but you do sound like you are from Neptune, because you are not given the next five minutes to explain it. So you have two choices, to either repeat propaganda, repeat standard doctrine, or sound like you are a lunatic.
I hope you’ll forgive me for likening the universal love of game critics to the propaganda machine of western news media, as it's comically different in terms of importance, but the similarity is there. People who don’t conform to the generally accepted opinion on a game are labeled contrarians just looking to make a buck off a different opinion. Those who are praising Breath of the Wild are just Nintendo hacks. Those who call into question aspects of God of War are just SJW cucks.
Michael Thomsen touches on this status quo as well in his review of Jason Schreier’s book Blood, Sweat, and Pixels for The New Inquiry,
In these times, the most important task of game journalism isn’t to serve a public interest but to ensure that fans can continue to identify some version of themselves in the games they have played, and ensure future releases will allow them access to even deeper levels of self-expression and understanding. In playing the next game, owning the newest console, having an opinion on the latest patch, we feel like we can become stabler versions of ourselves, all at the cost of clearing out space—both mental and financial—for open-ended consumption of a form without any purpose beyond this increasingly tautological pleasure. This process is necessarily dehumanizing. Games matter because you are here to play them, and you remain here to play them because they matter.
We can do better, as being human is to strive to be more than we are (yeah its a corny Star Trek clip but that episode fucks me up). I think it should be obvious that better games criticism is probably pretty low in terms of importance when you look at other things, but I do think it has influence on creating and leading conversations, the kind that lead towards stronger rights for laborers and are more critical of the output of corporations who seek only to deepen their own pockets.
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johnnyrebuniverse · 7 years
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Let’s Get Personal Challenge
1: 6 of the songs you listen to most?
Jealousy(Robert DeLong) Genesis(Armors) Tennis Court(Lorde) Fool’s Game(This Century) Drive(Glades) Thorns(Luna Shadows)
2: If you could meet anyone on this earth, who would it be?
I would meet my Grandmother. I never truly got to know her because she was in a hospital bed and could never speak to me. So I would meet her.
3: Grab the book nearest to you, turn to page 23, give me line 17.
“A hero among commoners, Bacon nonetheless was an aristocrat who simmered over his lack of access to the governor’s inner circle.” (A Patriot’s History of the United States.)
4: What do you think about most?
I think about all the ways I can say hello and goodbye the next time I see her...
5: What does your latest text message from someone else say?
“Yeah tbh…”
6: Do you sleep with or without clothes on?
Depends on how depressed I am. (No judging.)
7: What’s your strangest talent?
I can describe interpersonal struggles to a person’s life by merely looking into their eyes for at least 15-17 seconds.
8: Girls… (finish the sentence); Boys… (finish the sentence)
Girls make better sweaters; Boys make rocks out of feathers.
9: Ever had a poem or song written about you?
Yes actually. I was touched.
10: When is the last time you played the air guitar?
Just now. I always end up doing it when I listen to music.
11: Do you have any strange phobias?
Hmmmm, I’m terrified of holding someone's last words forever in my mind. Does that count?
12: Ever stuck a foreign object up your nose?
Never. Q-Tips, are totally natural objects.
13: What’s your religion?
I am a follower of The lord Jesus Christ. :)(Christian)  Religion is relative and subjective.
14: If you are outside, what are you most likely doing?
Running or working.
15: Do you prefer to be behind the camera or in front of it?
Yes. Just yes.
16: Simple but extremely complex. Favorite band?
Gaah. Probably This Century.
17: What was the last lie you told?
That I was okay when they asked me how I felt about being stalked by my ex.
18: Do you believe in karma?
I believe in justice.
19: What does your URL mean?
It’s from the Civil War era, a common jock made by Union to Confederates soldiers.
20: What is your greatest weakness; your greatest strength?
What kind of weakness? Okay okay...fine. W-1: Giving too many second chances, loving too hard. S-1: Singing to bring people together, people, and running fast. W-2: When she runs her fingers through my hair(imma be honest) S-2: When she smiles at me and says I’m strong enough for both of us. :)
21: Who is your celebrity crush?
Oooooo! Emma Stone or Lorde(Ella Marija Lani Yelich-O'Connor.) :) #EmmaStoneandLordeisbae
22: Have you ever gone skinny dipping?
Nope.
23: How do you vent your anger?
Guitar and singing or running...for a long time. It gives me time to think of how dumb I am.
24: Do you have a collection of anything?
Hmmm, I have a collection of loose leaf sketches I’ve made over the years.
25: Do you prefer talking on the phone or video chatting online?
Talking on the phone.
26: Are you happy with the person you’ve become?
I’m happier with him that who he was, but still striving for better.
27: What’s a sound you hate; sound you love?
Sound I hate: Crying(breaks the heart) Sound I love: Laughter or piano bar jazz.
28: What’s your biggest “what if”?
What if… I became all the things I swore to never be. Would I be loved?
29: Do you believe in ghosts? How about aliens?
I believe in certain spirits and the Holy Ghost. I like the idea of ghosts and aliens though.
30: Stick your right arm out; what do you touch first? Do the same with your left arm.
Right: Nothing Left: Corkboard.
31: Smell the air. What do you smell?
Book paper, wood and coffee.
32: What’s the worst place you have ever been to?
Downtown Ohio.
33: Choose: East Coast or West Coast?
East.
34: Most attractive singer of your opposite gender?
Lorde. (Ella Marija Lani Yelich-O'Connor)
35: To you, what is the meaning of life?
To love, live, and strive for good things and give glory to God no matter how hard life becomes.
36: Define Art.
The expression of beautiful things through poetry, music, lyrics, painting, drawing and dancing.
37: Do you believe in luck?
No… mostly because i’ve never had any. lol
38: What’s the weather like right now?
Night. Hot. Florida… hot.
39: What time is it?
9:31 pm.
40: Do you drive? If so, have you ever crashed?
Not legally. Lol And yes.
41: What was the last book you read?
“Strategies for Academic Success.”
42: Do you like the smell of gasoline?
Yeeessss.
43: Do you have any nicknames?
I have a few. :)
44: What was the last film you saw?
Despicable Me. (I got bored...very very bored.)
45: What’s the worst injury you’ve ever had?
Broken heart. Lol (no but really) Dent in my forehead(still there) from a bike wreck.
46: Have you ever caught a butterfly?
Yup. it was kinda terrifying.
47: Do you have any obsessions right now?
Yes...Her… Journalism. Lorde. Making people smile(it counts)
48: What’s your sexual orientation?
Heterosexual.
49: Ever had a rumour spread about you?
Yup, it wasn’t fun...at all.
50: Do you believe in magic?
Not unless chocolate cake counts.
51: Do you tend to hold grudges against people who have done you wrong?
No actually. I just have a lot of sadness for them.
52: What is your astrological sign?
Gemini/Virgo (I have two cause I’m special lol)
53: Do you save money or spend it?
Yes.
54: What’s the last thing you purchased?
Mountain Dew.
55: Love or lust?
Yes.
56: In a relationship?
In heart, mind and spirit.. Waiting in body.
57: How many relationships have you had?
Two “relationships.” but no real ones.
58: Can you touch your nose with your tongue?
Heck no.
59: Where were you yesterday?
School.
60: Is there anything pink within 10 feet of you?
Yes... There is something pink on my wrist.
61: Are you wearing socks right now?
Always.
62: What’s your favourite animal?
Wolf, fox, hawk and J-raff’s. lol
63: What is your secret weapon to get someone to like you?
What? None that i am aware of. Ask other people. lol
64: Where is your best friend?
I have few in many places.
65: Give me your top 5 favourite blogs on Tumblr.
@haileyisradsauce @champasaurus @toonimated @snarkies @kuvshinov-ilya
66: What is your heritage?
40 acres of land and a beautiful sky to share with someone special one day.
67: What were you doing last night at 12AM?
Writing.
68: What do you think is Satan’s last name?
Bound for hell.
69: Be honest. Ever gotten yourself off?
What?
70: Are you the kind of friend you would want to have as a friend?
Not sure. I know me and I know my bad sides.
71: You are walking down the street on your way to work. There is a dog drowning in the canal on the side of the street. Your boss has told you if you are late one more time you get fired. What do you do?
Save the dang dog and show up with it to work, turning in my things and collecting my last pay check.
72: You are at the doctor’s office and she has just informed you that you have approximately one month to live. a) Do you tell anyone/everyone you are going to die? b) What do you do with your remaining days? c) Would you be afraid?
Probably only a few people. B. Hold her for all of them. C. Death is afraid of what comes after it. I am not.
73: You can only have one of these things; trust or love.
Love is trust.
74: What’s a song that always makes you happy when you hear it?
Jealousy by Robert DeLong
75: What are the last four digits in your cell phone number?
HA! I don’t own a cell phone, ask my friends… h-hang on, let me e-mail’em real quick for you.
76: In your opinion, what makes a great relationship?
Trust. And little reminders of how valued they are in your life.
77: How can I win your heart?
Pick the pieces up after it breaks. Or hold me… heck, touch my chin, with your index finger, run your fingers through my hair and whisper all kinds of stuff(if we’re being honest).
78: Can insanity bring on more creativity?
Yes.
79: What is the single best decision you have made in your life so far?
For her. Yes. But for me it’s driving me nuts cause i wanna just freaking love her out loud.
80: What size shoes do you wear?
10 ½ (That whole “foot size” thing isn’t true by the way *cough* living testimony.)
81: What would you want to be written on your tombstone?
“Overrated and Underpaid.”
82: What is your favourite word?
“Lackadaisical” (Lazy)
83: Give me the first thing that comes to mind when you hear the word; heart.
Two hands holding a chipped heart over a cardboard box filled with newspaper. Huh…?
84: What is a saying you say a lot?
“You right” and “I got you”
85: What’s the last song you listened to?
“Holy Ghost” by BORNS. (<3)
86: Basic question; what’s your favourite colour/colours?
Whichever creates a more beautiful illustration of my thoughts.
87: What is your current desktop picture?
My working  E.P. Album cover.
88: If you could press a button and make anyone in the world instantaneously explode, who would it be?
My mind.
89: What would be a question you’d be afraid to tell the truth on?
“Why do you love me?” Because I’d be terrified if i didn’t tell or show you enough. Having to tell or show how truly i love you would break my heart for you and me. Every kiss would be held by a tear.
90: One night you wake up because you heard a noise. You turn on the light to find that you are surrounded by MUMMIES. The mummies aren’t really doing anything, they’re just standing around your bed. What do you do?
Stare...drool…. Fall back asleep and hope it was a dream.
91: You accidentally eat some radioactive vegetables. They were good, and what’s even cooler is that they endow you with the super-power of your choice! What is that power?
Shape shifting.
92: You can re-live any point of time in your life. The time-span can only be a half-hour, though. What half-hour of your past would you like to experience again?
July 19th 2017 11 p.m.
93: You can erase any horrible experience from your past. What will it be?
None. They’ve made who I am.
94: You have the opportunity to sleep with the music-celebrity of your choice. Who would it be?
Are we legit sleeping? Or “sleeping”? If we’re actually sleeping then I’m throwing a lock-in with Andrew Garfield. lol
95: You just got a free plane ticket to anywhere. You have to depart right now. Where are you gonna go?
Well, I’m gonna go to her house and take her to Europe.
96: Do you have any relatives in jail?
Not that I know of.
97: Have you ever thrown up in the car?
When i was like seven or so. Best pair of black corduroy overalls i ever had...ruined.
98: Ever been on a plane?
Nope.
99: If the whole world were listening to you right now, what would you say?
“Testing...testing?”
1 note · View note
wasabi-duck · 7 years
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demigod jin
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i wasn’t gonna start this au yet but y’all know i’ve been having a rough day and i should probably be taking more me time but i wanna write so i figured if i was gonna write well maybe i should do something i really excited about…
for everyone who has never read percy jackson, first of all, i demand that you read it because that series did a lot for me and it’s still one of my favorite book series and my happy places??
and secondly lemme help with the main idea
basically one of your parents is one of the greek gods, being a child of zeus, poseidon, or hades is really rare, monsters hunt you because you’re a half-blood, and lastly camp half-blood is a place where all the greek half-bloods can go and be protected from the monsters and all??     
so believe it or not, for this au, that’s right, you’re a demigod surprise!! i’m not gonna say who your godly parent is because that’s no fun, but here’s a list if you wanna read up on them and decide! tell me who it is when you come to a decision omg
anyway,,,
jin,,, i hate to be stereotypical but jin is the son of aphrodite, the goddess of love and beauty
ever since jin was a small boy he was dripping with good looks and people became constantly enamored with how good looking he was
his dad was a well known fashion designer back home, and so from a young age, jin was also dressed in the most popular and stylish of fashions
like imagine baby jin rocking some like scarves and suspenders and beanies and baby converse omg
and as a toddler he had the fake glasses and all??
because jin’s father is a well known fashion designer, aphrodite was immediately attracted to him
a lot of the gods have flings and they’re like wow you’re attractive, but as soon as the kid is born they kinda roll
partly from necessity too but like
aphrodite really really truly loved jin’s father and she wanted to settle down with baby jin and his father but zeus was like oh no you don’t you’re leaving that mortal right away if we can’t be with those we love, then neither can you
and so she tried her best to stay and visit when she could but by the time jin was like two, she was completely out of his life
jin’s dad did his best to raise his baby boy, he did, but he was always so overwhelmed and caught up in his work that most of the time, jin was cared for by his dad’s secretaries
and when he got old enough, jin really kept to himself
everyone was always intimidated by jin because wow the face of a god from such a young age, and child of the famous designer
that not many people, especially people his age, ever really took the time to talk to jin or get to know him for who he really was
all people seemed to care about was that jin was a pretty face
so a lot of people got the impression that jin was self absorbed and conceited but he really learned from an early age that the only thing people seemed to care about was his looks
okay but jin gets to camp half blood pretty late
i think the average age was around like twelve for rolling up in the camp but jin was fourteen
one of his dad’s older secretaries was actually one of aphrodite’s handmaidens and she always worked behind the scenes to make sure that no monsters harmed jin
but one day as jin was walking home from his preppy elite rich person school, some crazy demented hag monster lady came at him with a cane that looked much more like a sword when jin took the time to look and soon he was running for it down the streets of new york city
luckily the secretary was on her way to pick him up and she packed jin into her car and sped off
she had to quickly explain to jin what a half-blood was and what was chasing them and the entire world of the greek gods and goddesses was real and thriving
jin handled it pretty calmly at first??
he seemed pretty collected as the drove towards camp, because after a bit the monster stopped chasing them
when they finally reached the border of camp, jin hugged the secretary and kissed her head
“you know i always considered you my mom”
and she’s cheering up because she loved jin like her son but this is what’s best for him and she hugs him really tight before ushering him off
another key part of camp half blood is getting claimed by your godly parent
i read the books in fourth grade and so i might forget some of the details but from what i remember your parent claims you by flashing their emblem above your head or something?
it takes jin under a week to get claimed because his mom is like omg my fave son is here!!
she makes it really dramatic too because who would aphrodite be if she wasn’t a drama queen?
like it’s the friday night capture the flag game…
jin is standing with all the hermes kids because that’s where all the unclaimed kdis stay??
and chiron (the centaur dude who runs the camp) is dividing up the teams
and he’s about to call out aphrodite when there’s this flashing light
jin is just kinda standing there obliviously because capture the flag isn’t really his thing, he doesn’t like running around with his dagger and trying to slash people?? he much rather help some of the apollo kids tend to wounds and all??
so he doesn’t even realize the light is coming from above his head and everyone is staring at him
and he kinda defense mechanism “look i know i’m pretty but-”
“spoken like a true son of aphrodite”
and he’s like wait wha- OH OH OH
and he gets all blushy and everyone is cheering at the aphrodite cabin swarms him and pulls him into a group hug
fast forward a few years now
jin is the head of the aphrodite cabin
he’s like super blessed by aphrodite like not only is he super beautiful, but he’s realized he has the gift of charmspeak, which is basically like his voice is so potent that just by speaking, he can get people to do whatever he wants
his charmspeak isn’t the most powerful in the world, but he can still get yoongi, hoseok, namjoon, jimin, and tae to do whatever he wants
only jungkook is invincible to his power
jin is like a camp legend tbh
so obviously you know about him
but you’ve never really talked to him, not really
all of that changes
aphrodite is the goddess of love, need i remind you, and she’s gonna set jin up with you no matter what it takes
it’s the friday capture the game
finally jin found a part he can play
he stands in the buffer zone of the playing arena which is like basically the forest and he helps fix and adjust armor for people who need it
you’ve been running around in enemy territory and someone done bludgeoned you with the butt of their sword and your breastplate is dented and it actually hurts quite a bit
before the moron can hurt you again, you race off to the neutral zone, hoping someone can help you out
wow guess who’s standing there, it’s jin!!
you hurry over to him and start trying to pull the breast plate off but something hurts, badly
you wince and examine your arm only to realize there’s a pretty nasty gash and you’re like when did this-
jin clucks like a mother hen and without thinking grabs your arm to examine the wound
you try to jerk away but he gives you this look “there there, it’s okay, you’re not gonna be problematic are you?”
you kinda freeze and stare at him and it seems like suddenly you’re in a fog and you can’t get out of it?? like you’re in this dreamlike state and you don’t know where it came from but you feel like you’re out of body
but then you snap out of it and kinda-
“that stuff doesn’t work on me pretty boy”
jin’s eyebrows furrow and he purses his lips and you think he might be mad??
but then he starts with the wind shield wiper laugh and soon you’re giggling too??
it takes him like seven hours to catch his breath but when he does he introduces himself and you repeat the gesture and you kinda,,, kinda don’t wanna go back into the game now??
jin won’t let you either because he thinks you’re cute and he doesn’t wanna miss up in this,,, completely random,,, not staged by his mother,,, chance to meet you,,,
so he’s like yah i think you should sit out for a little bit these wounds look really serious
he knows that the apollo kids are supposed to handle this kind of thing but he needs an excuse-
he grabs some gauze and he dabs your wound with like his shirt or something because he’s dumb,,,
and then he wraps your wound but he does such a crappy job of it that the bandages are like five feet thick?? like it’s like there is a balloon on your arm or something…
and when he gets your breast plate off he doesn’t actually know what to do about it so he kinda just awkwardly sets it down on the ground
it’s my own headcanon that there are some old rusty high school bleachers in the middle of the woods for spectators and people who don’t wanna play and jin just kinda invites you over
you two chill on the bottom bleachers and you don’t ever go back into the game because jin is telling you some quality greek puns and you’re in hysterics over them
and even after the game ends you two decide that it’ll be fun to hang out
there’s like a wild camp bonfire after the game and instead of hanging with your cabin you plop down next to jin
the apollo kids are leading with some music and you kinda notice jin humming along and you realize like he has a really really pretty singing voice?
you find yourself tuning everyone out and just listening to him instead…
but then some of his friends stumble over and they look at you and they get these wicked smirks and they’re like ;)))
and jin snaps out of his trance and he starts stammering because yoongi and jungkook are very much interested in who you are
because jin never really talks to people outside bangtan or his cabin so they’re like wiggling their eyebrows
and jin is like omg nO stOp leaVE
and you’re all embarrassed too because maybe they walked over when you were casually leaning against jin’s shoulder…
you kinda excuse yourself and you’re like my cabin is calling my nAME
but the next day
you see jin at the dining hall and you wave and he waves back and after that he shyly comes over and asks if you wanna go to the arts and crafts cabin after breakfast
which you do
the crafts cabin never has a lot of people in it because everyone rather by climbing the lava rock wall or sparring but nah, jin likes the crafts cabin
he brings you in and he’s like
“see that huge tapestry?”
you nod
it really is huge
it’s a dark purple with gold embroidery around the edges and the picture on the  tapestry looks like a goddess up near the top holding a long red string in her hands…
down below is a boy sewn in holding one end of the string but the rest isn’t finished…
jin kinda gets all shy “that’s mine”
and you’re like !!!
because it’s usually the athena kids that make tapestries but this is probably one of the most intricate and detailed ones you’ve ever seen
you go over to inspect it and you’re like wow what aren’t you good at??
you two stay in the crafts cabin and he teaches you how to use the loom and you have to share the stool and he has to guide your hands with his hands and you can feel his breath on the back of your neck… amazing
the next day you suggest you guys hang out again but you’re like i get to pick what we do…
you take jin down to the sparring area and he’s like have you seen me,,, i don’t know how to hold my dagger, let alone use it
and you’re like nah it’ll be fine
you’re wrong
jin has a lot of potential, because he’s broad-shouldered and definitely built for defense
but boy lacks confidence and training because people always assume aphrodite kids don’t want to fight at all
so you’re like lemme help
so you show him how to set his shoulders and how to stand and where to put his weight
you teach him how to jab and slice and block and all of those things i learned from wind waker…
he’s really clumsy you realize??
like when he walks and talks he’s so graceful and godly and poised
but seeing him fight he’s like a chicken with its head cut off and you think it’s so so funny like honey…
he gets all defensive and red in the face and he tries to show you some rad moves and he ends up tripping and falling and scuffing his knees up and you’re like baby omg what it this
you have to go up to the infirmary cabin after that and hoseok is there, being his smiley son of apollo self…
he fixes jins knees up while making really exaggerated winks and smiles at you two
jin is like hoseok please
and hoseok is like hoseok yes
you kinda smile but you’re all blushy and shy and you kinda just give him a look but jin is too busy scolding hoseok to notice
you two do get a lot closer from that and you try your hardest to bring him out of his comfort zone and all the boys note that he’s so much more smiley and confident in his entire self, not just his looks
he i forget what i was gonna say
he gets much better at fighting though and you’re like so proud because you made this happen??
all the aphrodite kids ship you so so hard and whenever any of them see you they’re like hey honorary sister/brother in law and you’re like nO WAIT WHAT
and jin is like haha
i dont know what theyre talking about
haha
hahahaha
and he gets all red and his hands get all clammy and he’s like s/o to my mom for making me fall heads over heels in love,,,
and you’re like what was that jin
and he gets all !! nothing
and you’re kinda suspicious but whatever
you two flirt and get close and all but neither of you wanna convince because demigod things you know…
one day you’re chilling in your cabin and chiron is like yo i need you for a bit
and he drags you to the main cabin and he takes you upstairs and whatever and that’s where the oracle is??
and basically you get this long drawn out prophecy about appeasing hera’s wrath or something??
and you’re kinda in a daze or whatever
because you have never been on a quest before?? it’s always been a low key dream of yours? but you were like nah i would never ever be chosen because i am a small insignificant bean but-
but nah you’re being chosen?? right here right now??
you can;t focus for the rest of the day?/ all you can think about is packing for your quest and who to bring on your-
one answer is obvious to you and you’re like oh
oh
jin
jin is the only one you can think about bringing
usually a quest is three but it could be two…
and you’re all flustered and shy and your heart is racing because you can’t even begin to think about facing the dangers of the mortal world with jin
gotta protect him from ugly monsters
wouldn’t that be the dream?
you don’t wanna tell him right away though because you know he loves being at camp… and you don’t want him to risk his life for your dream
but the entire camp gets wind of your quest
and jungkook is the one to break it to jin and he’s like pal… buddy… guess what, guess who’s going on a quest
and jin is like omg my lill bean congrats!!
and jungkook is like lmao um no
it’s your loVER
and jin just pales and he takes a deep breath because that’s dangerous and risky and you will be unsafe and he will not have this??
without thinking about it twice, he runs to your cabin and barges in even though that’s not really allowed
you’re packing a small bag of everything you might need and jin just kinda stands there awkwardly
“were you gonna tell me?”
you stare up at him and you nod a bit and you open your mouth to speak but jin is rambling now
“look i know i’m not the best fighter and i’m not that tough or brave or resourceful or talented or whatever!but i’m going to protect you no  matter what, so you don’t have a say, you’re going to take me!!”
you smile and inhale sharply
you run into his arms and bury your face in his chest “that stuff doesn’t work on me pretty boy… remember??”
you two hug super tight and it’s really gentle and sweet and then someone walks in and suddenly it’s a lil awkward…
but yes, jin does go on your quest with yoU!! the two of you go together
and yes, he’s there to protect you every step of the way
from spiders, angry killer dandelions, furies, and crazy goddesses too!!
and if you ever get hurt, he’s there to kiss your boo boos better because he loves you
tbh from olympus, aphrodite is collecting bets because you two got together on your own...
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