The General was a man whose reputation often took a hit due to his disposition for rest and love for games such as Star Chess, which if given the opportunity, the man would play with just about anyone, truthfully you did not even need to be a skilled player at this point. His seat gave him power but it all meant endless boredom. Cut the man some slack, okay? Geez.
The Dozing General soon found himself with a brand spanking new title in a matter of weeks though, one which brought him endless amusement.
The Lovesick General.
Ah, it sounded so pleasing to his ear. Jing Yuan sat in his office, the paperwork pushed to the side in favor of reading the news which people on the Lofu had started to spread around like candy- the General had taken in a lover and said lover simply preoccupied his time far too much!! Lots of sources recommend that his lover should not be present in any sort of meeting lest everyone in the room wished to see their General turn into a lovestruck fool. He was known to get very handsy as one gossip site stated while others pondered the identity of this mysterious lover of his.
Jing Yuan absolutely devoured absolutely every single article with a wolfish grin on his face. He was so eager to show them to you but he also was not sure how you would react to them. Things were still slow, so to speak. You still were not quite accustomed to this new way of living. He knew all too well just how dull it could get to just sit around with nothing to do, more so with a collar around your neck but precautions needed to be taken.
Jing Yuan saved some of the articles on his phone, even taking screenshots of some for his own personal use later on. He usually did not mingle with such mindless gossip but the endless sea of tips and tricks gave the general so many ideas on how to woo you.
Who was he to just throw away this treasure? He would be a fool!
With a pep in his step, the general's white hair swished back and forth as he walked out of his office, his heart beating harder in his chest than it had any right to do so. He couldn't wait to show you everything, it was all too good.
Oh how sweet, people even started drawing the two of you!
2K notes
·
View notes
Of course Jay would end up as a manager in the former Realm of Madness, it's Jay. Dude literally could not thrive anywhere else. Any other option would have him being kidnapped again, and god knows that guy has been tortured more than enough.
Now, on an analyzing scale, I do have to wonder if Jay's just the manager for displacing people, and if that's the case, does it have anything to do with him trying to find the others? That, if his friends were lost, then at some point they'd surely end up down here and he could find them? Which would be extra painful when remembering how close Arin was to just missing him, and the fact that Nya showing up in some other remains of the Realm of Madness means that she was probably really close to him and had no idea.
However, if I know Jay Walker, and I have roughly 12 years worth of episodes to know him, then let's be entirely honest with ourselves here: dude just fucked around and found out. He's high off his newfound power and it's gonna take about an entire season to drag him away from the Administration and give up his cushy 'doing nothing all day' lifestyle to go back to almost dying every other week. And it will finally end with him deciding to come home in about 10 minutes, Tournament of Elements style, and it's probably going to be because he misses Nya. Except they're also going to let him be a snarky little bitch again, which means it's going to be an absolute nightmare, and I'm thrilled
356 notes
·
View notes
The concept of lark finding out “what the doodler wants” and then shattering it before anyone else can know is sooooo fascinating to me because the way I’ve always read it the doodler doesn’t want anything. To me, the doodler was horrifying because it was not an all powerful malicious entity with goals or wants, but a faceless brainless force of nature that was so strong it’s mere presence in the world spelled destruction. Like never once in the podcast has the doodler shown any agency or intent, every action in service of it even in amod seemed entirely motivated and verbalized by its acolytes. We know from amod that the doodler thrives of the concept of randomness and to me that’s all it ever was. It was so heavily entrenched in the random and chaos that it physically could not have wants or desires for power because it would so be against its very nature. That’s why the doodler was scary to me, because it could not be manipulated or tricked like a person could, it was simple raw destructive horrifying power, and I don’t think the lark stuff disproves that. What if that is the truth, what if the doodler doesn’t want anything? If you’re lark, a person who feels crushing responsibility for this disaster and you find out that it is no different in intent than a hurricane, does that not terrify you? Does that not instill in you a fear that if anyone else found out they would feel so powerless against it that they would just give up? They’d give up and the world would end and it would be your fault. This was not the all powerful creature 11 year old you thought it was, the one he wanted to fight to prove his strength, this is pure entropy and chaos and randomness and destruction and no one else can know lest they stop fighting? Is the fighting fruitless, who even knows, but at least it fools you into thinking you’re making a difference.
194 notes
·
View notes
WOW I FINALLY FINISHED THIS SET. There were a lot of things I wanted to get right for them so I took some extra time but hopefully it was worth it! The guild for this set is Cobalt Heart- a guild with focus on maritime missions, lead by (of course) guildmaster Neptune. There was no other planet I could've picked for his namesake lol. They're the guild I jokingly call the most jockish, but some moreso than others. I really do hope I did all the characters justice, but if you wanna know more about the individual members, it's under the cut as usual!
Name: Neptune
Name Origin: The planet named for the god of the ocean
Pronouns: He/him
Age: 52
Guild rank: Guildmaster
Weapon: Trident
Ethos (Power): Ocean wave (Control over water- stronger with sea water)
Flaw power is based on: Originally based on his overly relaxed go-with-the-flow nature, but since becoming a father and guildmaster he's matured, and his power grew from simple wave control to more powerful control over the ocean's water. Waves aren't always peaceful, but he's become someone who understands their power and the responsibility needed for it.
Notes: If it's unclear, the marks on his chest are meant to be top surgery tattoos, but in cool wave shapes!
Name: Triton
Name Origin: Neptune's moon, aptly named for his son
Pronouns: He/they
Age: 24
Guild rank: 4 star
Weapon: Twin sai
Ethos (Power): Ocean breath (Underwater breathing as well as other aquatic adaptions)
Flaw power is based on: His ardent wanderlust, especially in regards to the ocean. They literally cannot leave it alone despite any possible better reasoning, which is when it becomes a problem.
Notes: Was his other parent a mermaid or did they just do the fish thing on their own? The world may never know.
Name: Otrera
Name Origin: A trojan asteroid named after the queen of the Amazons
Pronouns: She/her
Age: 32
Guild rank: 5 star
Weapon: Brass knickles
Ethos (Power): Preflexes (Hightened reflexes)
Flaw power is based on: Her overly-guarded and cagey nature.
Notes: But her brass knuckles are pink so its quirky when she knocks your teeth out.
Name: Naos
Name Origin: A star whose name means "ship"
Pronouns: He/him
Age: 21
Guild rank: 3 star
Weapon: Modified crutches
Ethos (Power): Helm (He can change the direction of inanimate objects. It's not limited to projectiles, he can change the direction of objects while they're in someone's hand too.)
Flaw power is based on: His avoidant tenancies, especially where more serious responsibility is concerned.
Notes: Honestly? Joined the guild to boost his playboy status.
Name: Aitne
Name Origin: One of Jupiter's moons, named after the personification of Mount Etna, a stratovolcano
Pronouns: They/them
Age: 27
Guild rank: 4 star
Weapon: Spiked gauntlets and armor
Ethos (Power): Molten Core (Lava manipulation)
Flaw power is based on: Their brash and destructive nature.
Notes: Likes all their food to be charred.
Name: Ariel
Name Origin: A moon or Uranus, named after an air spirit!
Pronouns: She/her
Age: 16
Guild rank: 2 star
Weapon: Baton
Ethos (Power): Harmony (Perfect balance on anything)
Flaw power is based on: Her own difficulty maintaining emotional balance under stress
Notes: She's a gymnast! And even though I didn't make the character named "Ariel" a mermaid, you can still see a scale pattern in her leotard!
Name: Maru
Name Origin: A white dwarf whose name means "Sky." It's orbited by the planet Ahra.
Pronouns: She/her
Age: 18
Guild rank: 3 star
Weapon: Claymore sword
Ethos (Power): Sky walking (She is capable of interacting with air as if it were a tangible object, creating leverage for herself to walk and balance on as if it were solid)
Flaw power is based on: Her somewhat vain tendency to place herself above others
Notes: Complete and utterly confident she's the cooler twin
Name: Ahra
Name Origin: A exoplanet whose name means "Ocean." It orbits the star Maru.
Pronouns: She/her
Age: 18
Guild rank: 3 star
Weapon: Claymore sword
Ethos (Power): Wave riding (Creation and control of tidal waves to ride on, as if she was surfing them with no board. But she does have to be on them.)
Flaw power is based on: Her arrogance and recklessness
Notes: Completely and utterly convinced she's the cooler twin.
Name: Pipoltr/Pip
Name Origin: A star named for "a bright and beautiful butterfly."
Pronouns: Whatever really?
Age: 8
Guild rank: 1 star
Weapon: Giant lollipop
Ethos (Power): None yet!
Flaw power is based on: N/A. This doesn't mean they're flawless, but until their power develops they're really just here to go on fun little adventures.
Notes: This child hangs around with sailors all day long. The words they know....
39 notes
·
View notes