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#i really need to draw myself some refs
ash-and-burn · 4 months
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Fanart doodles for Resonance (18+) by kamari333
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raveartts · 5 months
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i should try and draw all my old characters
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arolesbianism · 23 days
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Sorry for failing to post more than once every 3 am anyways more stalien icons 👍
#keese draws#eternal gales#oc art#oc#ocs#now sprinkles is the only one left icon wise and ref wise Ive finished aris mase and the snake triplets#oh and then icons for the human kids all need to be made but thats a future me problem#Im probably gonna go for dodie or sier next for new ref#although idk when thatll be since Ive been once again burnt out as hell#but yeah I've been thinking abt the eg cast again I love them all sm#idk maybe I should make them lil summary pages so I can better introduce them all#I dont want to go too deep into actual plot stuff tho as while I dont have issues with spoiling things pre actually making the comic just#due to the fact that things are still prone to change I also would rather not basically live script out the story to summarize one scene#its the eternal problem with talking abt eternal gales its the kind of story where you really arent meant to know more than the characters#and as such while the worldbuilding is important to understanding the plot from an overarching perspective thats not rly how the story is#meant to be told as quite frankly I dont think that is or should be the appeal of this story#eternal gales is pretty much set to be an aquired taste of a story since the core of it is less abt watching characters in a plot and more#abt watching said characters having a plot happen at them while they try to navigate the situation and their relationships with eachother#basically it's hard to summarize cause while there is a plot thats not really how Id advertise it as a story#theres a reason Im not jumping straight into this project rn even tho I do wanna make it real some day and its how damn ambitious it is#Ill get there some day but itll likely still be several years at least until I go for it#mostly because Im gonna need to learn some programming skills or get someone who has them already to help#I also ideally wanna finish spiraling upwards first which will also likely be a several year project#tbf thats mostly because Im just being slow as hell to work on that one#but it's a warriors fan comic so Im trying not to put too much pressure on myself
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vetyr · 18 days
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hi, i ireally love your work and i don't know if you've answered this before but, what kinds of studies do you do or how did you learn color theory? i wanna get better at rendering and anatomy but im having trouble TT TT
Hi! Long answer alert. Once a chatterbox, always a chatterbox.
When I started actively learning how to draw about 10 1/2 years ago, I exclusively did graphite studies in sketchbooks. Here's a few examples—I mostly stuck to doing line drawings to drill basic shapes/contours and proportions into my brain. The more rendered sketches helped me practice edge control & basic values, and they were REALLY good for learning the actual 3D structure behind what I was drawing.
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I'd use reference images that I grabbed from fitness forums, Instagram, Tumblr, Pinterest, and some NSFW places, but you could find adequate ref material from figure drawing sites like Line of Action. LoA has refs for people (you can filter by clothed/unclothed, age, & gender), animals, expressions, hands/feet, and a few other useful things as well. Love them.
Learning how to render digitally was a similar story; it helped a lot that I had a pretty strong foundation for value/anatomy going in. I basically didn't touch color at all for ~2 years (except for a few attempts at bad digital or acrylic paint studies), which may not have been the best idea. I learned color from a lot of trial and error, honestly, and I'm pretty sure this process involved a lot of imitation—there were a number of digital/traditional painters whose styles I really wanted to emulate (notably their edge control, color choices, value distributions, and shape design), so I kiiind of did a mixture of that + my own experimentation.
For example, I really found Benjamin Björklund's style appealing, especially his softened/lost edges & vibrant pops of saturated color, so here's a study I did from some photograph that I'm *pretty* sure was painted with him in mind.
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Learning how to detail was definitely a slow process, and like all the aforementioned things (anatomy/color/edge control/values/etc.) I'm still figuring it out. Focusing on edge control first (that is, deciding on where to place hard/soft edges for emphasizing/de-emphasizing certain areas of the image) is super useful, because you can honestly fool a viewer into thinking there's more detail in a piece than there actually is if you're very economical about where you place your hard edges.
The most important part, to me, is probably just doing this stuff over and over again. You're likely not going to see improvement in a few weeks or even a few months, so don't fret about not getting the exact results you want and just keep studying + making art. I like to think about learning art as a process where you *need* to fail and make crappy art/studies—there's literally no way around it—so you might as well fail right now. See, by making bad art you're actually moving forward—isn't that a fun prospect!!
It's useful to have a folder with art you admire, especially if you can dissect the pieces and understand why you like them so much. You can study those aspects (like, you can redraw or repaint that person's work) and break down whether this is art that you just like to look at, or if it's the kind of art that you want to *make.* There's a LOT of art out there that I love looking at, probably tens of thousands of styles/mediums, but there's a very narrow range that I want to make myself.
I've mentioned it in some ask reply in the past, but I really do think looking at other artist's work is such a cheat code for improving your own skills—the other artist does the work to filter reality/ideas for you, and this sort of allows you to contact the subject matter more directly. I can think of so many examples where an artist I admired exaggerated, like, the way sunlight rested on a face and created that orange fringe around its edge, or the greys/dull blues in a wheat field, or the bright indigo in a cast shadow, or the red along the outside of a person's eye, and it just clicked for me that this was a very available & observable aspect of reality, which had up until that point gone completely unnoticed! If you're really perceptive about the art you look at, it's shocking how much it can teach you about how to see the world (in this particular case I mean this literally, in that the art I looked at fully changed the way I visually processed the world, but of course it has had a strong effect on my worldviews/relationships/beliefs).
Thanks so much for sending in a question (& for reading, if you got this far)! I read every single ask I receive, including the kind words & compliments, which I genuinely always appreciate. Best of luck with learning, my friend :)
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superkirbylover · 5 months
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FINALLY!!! the VERY final refs for the ponified cast of pizza tower. everypony has the same name except for pizzahead, who's called pizzahoof. pizzahoof was also designed by @c0met-dr01d!! go check them out :]
under the cut is me rambling about their cutiemarks (or lack thereof) and other design choices
gustavo's cutiemark is a pizza with three mushroom toppings, because he's a chef, and earlier in pizza tower development, he was a gnome! this isn't the case anymore though, but i still like to think he is. that, and i just associate him with gnome forest, so it felt fitting. plus, i suppose it adds to the mario comparisons lmao
peppino's cutiemark is a pepperoni pizza alongside a pizzacutter. i know people are raising eyebrows at the pepperoni, but my excuse is... uhh, they're not actually pepperoni. it's like, some vegetarian alternative. probably made of flowers or some shit. the pizza is obvious, he's a chef and he cooka-da-pizza. the pizza cutter isn't just to hammer that in, but it's also a callback to the various times throughout pizza tower development where he used to have a pizza cutter buzz-saw! especially in pizza massacre
noise's cutiemark is a bomb with its fuse lit, because it represents his explosive personality and he often uses bombs. dude is wacky, unpredictable and can be a feral fucking thing. also something about acting, being a mascot or being in the showbiz somewhere in the mix. he has a tail, but it's just... in his suit. he's a dumbass
noisette's cutiemark is a ruby chocolate bar. she runs a cafe, and while she presumably has Really Weird Taste, i figured it would be a really cute fit for her. it's sweet, just like her! and pink. just like her!
fake peppino deliberately does not have a cutiemark. it's to add to the sense of "failed clone," where many aspects of peppino have been successfully recreated (body type, hair color, coat color, outfit, facial hair) but other small things have been muddled or changed by mistake (height, eyes not staying in their sockets, hair being more smooth looking, face shape). not to mention, he's made of dough, like his original clone counterpart. in the show, it's established that only ponies can have cutiemarks. while he looks like a pony, who's to say he really is one?
stick's cutiemark is that television hud you see when you have enough money to buy a boss gate in pizza tower. i chose this cause on top of being a tv, a reoccurring object throughout the game, it also has some modifications to make it more... stick-y. it has his hat and a propeller coming from the top, and if you know stick, that man likes to make shit, specifically to sell and make money. that's also why there's a money sign in the tv. stick has a tail stub but i never really draw it myself. he's completely bald. mind you, he still has his coat, but no mane, no tail. zilch. he's a bald motherfucker. also stick's magic color is green
pizzahoof also does not have a cutiemark. he's a fucking cheese pony, why would he need one? dude just exists to be silly and whimsical. giving him one i feel would go against his character of just being clownish, doing what he wants when he wants, regardless if it means others suffer because of him or not. also, he's MADE of CHEESE!!!
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adyophene · 3 days
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I got a few people saying they wouldn't mind seeing a run down of my unfinished work and sketches! So this is gunna be just a big ol post of that and just explaining what the doodles would have ended up being!
First off is just some sketches of Alastor, Husk, a really uncanny Blitzo, and an unfinished voxhusk sketch
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Left Husk was reffed off a pose that i've since lost, and right was going to be a little comic of Husk bugging Vox and then Vox bugging Husk in return. :( I don't remember what dialogue I was going to use.
Next is just some unfinished couple sketches! Some Chaggie and Angel/Sir Pentious that I might still use at some point. TuT I think Angel and Pentious could make such a hilarious couple and it kills me that I can't find almost anything for it
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and this husk was just going to be a redraw of this
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but with Al, Vox, Angel, and Lucifer petting him
next is one I did already post but this one here; left was going to be a short comic where Lilith comes back and is enamored with Husk while also vaguely threatening to Alastor as she is. Right is the only doodle I have so far for a comic about Husk and Charlie getting caught hiding out from the rain, and Husk trying to talk to her about her making a deal with Alastor. Ugh. I need to even just thumbnail out that comic. Its been in my mental queue for literal months!
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Next up is a bunch of sketches of my own Hazbin OC, Shiv! I've never posted anything about him alone before, but he's featured in a lot of the backgrounds of my pieces! He was a carnie in voxhusk fake dating, and then a waiter in the diner piece, and ticket booth attendant in the movie theater one!
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I always love putting him in just whatever job the art calls for because he is a '1980's cocaine and bourbon grindset hustlepilled business fuck'. I don't know if I will ever expand his story in artwork, but if I did I would draw something about him trying to get a Soul-Based Multilevel marketing scheme going. Shiv is short for 'Shiver' because he froze to death after drunk wandering naked into the woods while on a skiing trip. He's in hell because he made his money doing shitty business practices like scamming old people out of their money with phone scams. If he saw Mad Men he'd think it would be about him, but he'd fit better in Its Always Sunny
Lastly, I have some sketches from a comic I am literally fighting myself not to make, where Husk ends up kidnapped by a ring of criminals that smuggle sinners to other Rings of Hell. Husk would be captured to be an exotic pet for a Ostrich theme'd Goetia, but would quickly escape. The main plot would be him running into and then helping out Blitzo in return for help getting back to the Pride ring!
I would have also got to include my other OC, the little Egg lamb, Sunnysides!
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Literally would have just been a huge excuse for me to draw Husk going through Situations and hanging out with the Helluva Boss cast and my OCs.
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Aita for not making any of my characters, that I have to crank out daily, pansexual/polysexual/omnisexual specifically and only making them bi?
🏳️‍🌈👶🏼 so i can recognize this later lmao also I'm not panphobic or anything, this isn't about the validity of the label, pan is fine.
So i (20snb bi) have a project I'm working on where I take all the characters from a specifc media I'm into and pair them up with each other to make every possible ship kid from every possible ship(excluding characters who are kids themselves or are related or something, that shit is gross). Basically taking every character and pairing them up with another and creating a kid I think they'd have. Its a big project with lots of characters and I'm easily over 400 at this point. I really enjoy this, even if I'm not even 25% complete.
However I set a schedule for myself that at least one ship kid needs to come out each day which, considering I draw them, color them and give them some development and some even have siblings, (The refs themselves easily take me an hour to an hour and a half) I have to make lots of them quickly to keep up with my daily grind. I've been doing this project for over a year and although it's stressful, I can get them out quickly with breaks for myself.
Their character sheets all have some pretty basic info like their name, gender, pronouns, personality and more but it also includes their sexuality/orientation. I have a pretty basic list of options for what their sexuality will be: straight, lesbian, gay, Enbian, bi, Aro, ace and aroace with a few random things like polyam, WLW and a good amount of the something-loving-something/juvelic terms. I did this because, well, there's not many entirely unique orientations outside of them and although I love mogai/xenogenders and complex identities, I dont want to potentially drag up discourse or bring problems to my budding art blog over it. Its just not worth it to me to turn something I really care about on its head, even if I like microlabels.
In this case, I'm using bi as an umbrella term as most of the other terms share the same definition with slight variations in wording or action but not much difference in practice. We all like everyone, it's basic stuff. However, apparently this is a problem.
I've gotten one or two anons asking me questions about my guides asking some kind stuff like is this lesbian ship kid a butch or femme or Is this picture of them now or just at the age you put on the ref and other harmless stuff. Then things got rude with some Nbphobia but thrice now I've gotten asks:
1. Asking snarkily if im a panphobe
2. insulting me for not specifically writing pan or Omni and just writing bi.
3. Saying that I "clearly dont care about pansexual representation." Then brought up how my primary oc is native american so i clearly care about representation but that oc used to be a sona and I'm native?? Its confusing. (And Lowkey racist shit to just assume any native character is a "diversity quota" character instead of just a person existing but I digress-)
Im not pan, im bi so ig these people assume I'm not cool with pan people which isnt true? I have nothing aginest them, they are just pretty similar and I dont feel like it matters if they are specfically bi or pan or poly or any other label. I don't go into details like that for any other sub-group, not even pronouns and I included combinations and some common Neopronouns. I understand the importance of representation but my project has less than 50 people looking at it every day, Im not netflix or something. I'm one guy on the most LGBT blogging site with a big project and very little audience, I'm not showing people who wouldn't already know what pan is that pansexuality exists.
This project isn't that deep considering the characters in question aren't human/dont have human characteristics.(no it's not hazbin/helluva) Also ive never spoken about lgbt discourse or stated anything remotely close to it beyond the guides just passively having characters who are an LGBT identity. I've not even mentioned all the potentional orientations they could have so I'm not sure where/why this came up in the first place. The most politcial things ive said are calling out a creator in my fandom who outed themselves as a transphobe and mentioning im pro-palestine. That's it.
I mean this is pretty low stakes, I can just block these people and be done with it and this some seriously online shit but I just wanna check.
Am I being an asshole for just writing bi instead of specifying their mspec label because I have to produce characters quickly and I don't see enough of a difference to warrant a change/specification that would ultimately slow and clog an already stressful and complex project?
I dont think I am but idk lol
What are these acronyms?
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sumplysilly · 8 months
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TRYING TO GET A LAPTOP
HELLOW..... long story short I've been trying to save up to get something to play games on bc all I have is my dying switch. & my friend offered to sell me his nice gaming laptop for $600 & I need about $250 for it. So I'd really appreciate some commissions, art is my only source of income, & I'd really like to get myself something nice for once
Commission info below!! My turnaround time is about a week. I also have a ko-fi where I do sketch requests for $10 or more donations
& a few examples of my style (I can draw anything, furry/human/robot/etc)
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tyty for reading
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starrysharks · 1 year
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OK heres zeno coloring tutorial 2.0 !!!! i'm gonna do it kind of in chapters i guess?
chapter 1: choosing base colors
when i'm choosing base colors i always pick everything based on a specific off-white! my 'default' off-white is this kind of very light cyan color but i change it regularly based on character designs/environment/lighting whatever,, examples here!
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for callie in this piece, i based everything off of this pinkish color! her skin tone, tentacles, outfit etc are all chosen to harmonise/contrast with the pink color
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and with this piece, i used a slightly darker blueish color as they're in space but there's still a lot of light... and the lighter colors in the background (the explosion) make a sense of depth i guess? i used that blue color and chose similar cool colors to harmonise with it!
so i more or less base the tone of the colors in the piece off the off-white! warm off-white = warmer colors (like the nova valentine's day art) and cold off white = cooler colors (like the explosion nova and paro art). but i switch up this formula often !!
chapter 2: coloring specific things
here i'll go over some specific textures and stuff like skin and hair ... skin first !!
for skin, i like to use a variety of tones! there are different ways to draw cooler and warmer skintones that other people have gone over way better than i have but basically for skin i use this part of the color wheel and pick the darker tones of oranges/reds/pinks etc. (for darker skintones, i go to the middle of the color square thingy, and for lighter tones, i usually slide down the upper-right side)
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when it comes to shading skintones, it's pretty straightforward, just a darkish-purple and a pinkish color on 100% multiply, and i always add a little shadow on the nose and blush becuz i think it's cute
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(also i like to add reflective spots on darker skin tones sometimes because 1. darker skin tones reflect in real life and 2. it's fun)
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next up is hair... this is very specific to my artstyle but i like to add 3-6 long oval line thingies to the hair to mimic reflection ! it looks cool, it's a good way to show off different colors in the design and i like to switch it up sometimes based on a character's personality!! (like how the frye pic above has a lighting bolt shaped hair thing, or how my teto design has a wing shaped hair thing to mimic her wings in her chimera form!) (note: it doesn't always need to be lighter than the actually hair color and it usually isn't)
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for other materials like metal, screens, etc etc... i just add random X marks lol... and reflections!!!
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(also, just a general thing, but adding little saturated lines to shading really adds depth and color imo!!)
i would put more tips with refs but tumbles only allows 10 images per post ;w; so i will simply close off by saying don't be afraid to add overlays and filters to your art!! overlays can really help harmonise colors and filters like brightness and contrast can help colors pop... try not to completely rely on them for color choice tho!!
and that's basically it !!! this is not a definitive 'how to draw/color' post... i am not a color theorist... i just wanted to show people how i choose colors cuz a lot of people say they like my color choices! honestly i don't know much myself but i hope that this and the philosophy of 'do what looks good' will help you all o_ob thank you and goodbye
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verlierer-is-lost · 3 months
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I have been wanting to talk about this for a while, especially since I keep seeing it on Twitter
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For the most part, I agree with this tweet. I struggle to make the PJO cast look like themselves. It’s really important to get those features right. That being said, we also have to remember that a good chunk of the PJO fan artists are inexperienced artists. While there are a lot of artists who are just flat out racist, there’s also the group of artists who have a harder time drawing from life. I’ve seen so many amazing artist who clearly know how to draw black people, but their Annabeth fanart still doesn’t look like Leah.
No hate to the op, again I think she’s right to an extent, but it is so frustrating seeing mainly non artists saying this. And there are so many people in the comments saying “it’s so easy” when it really isn’t. Drawing from life is a skill that comes with practice. And whether you know how to draw black people or not, you’re probably going to have a tough time drawing any of the PJO cast if you don’t have that skill. Thankfully tho, there are a few simple ways you can improve on drawing from like:
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I have some notes for Walker and Leah specifically, just because I think they’re the hardest to get right. (I know this probably seems creepy, but it’s so helpful to look at refs) This is all basic info you can find anywhere, it’s not revolutionary or anything
Walker:
-The eyebrows to me are the most important part. They’re much darker, and close to his eyes.
-He also has a pretty straight nose. Drawing him with a button nose will make him look like a random white blond boy
Leah:
-Again, the eyes and eyebrows are pretty important. Her eyebrows are thin and long. And her eyes have shadows underneath(plus she kinda has doll like eyes)
-round face
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To show what I’m talking about, I did a quick doodle of Leah from reference. For me personally, when I draw from life I like to pick out a few distinct features that makes them feel real. It’s pretty bad because again I’m not the type of artist to typically draw from life, which is why art study’s can be super helpful to spend time on.
I really dislike when non artist complain about what fan artists are doing. We do this for free, in our free time, for a community that we love. But I also think it’s important to LISTEN TO CRITIQUES. If someone is telling you your Annabeth fanart is too light, you need to listen. As much as I agree with OP that this is predominantly a Leah issue, it isn’t just Leah. I can see throughout the fandom that a lot of artists are having a hard time drawing the characters(and I’m one of them). The PJO fandom has not had real people to base their drawings off of until two years ago, which is probably the reason a lot of us are having trouble with it. Even outside of this fandom I have a hard time with this. It took so much practice for me to get Alex and Henry right from RWRB, and I still can barely draw Henry 😭
Even some of the most experienced artist have difficulty drawing from life, again it’s a skill that takes practice. Anytime you see PJO fanart that actually looks like the actors, it’s probably because they just have more practice, or they’re more experienced artists.
I’m honestly having a hard time finding what OP is talking about when she said “artists draw Annabeth as a random black girl while referencing Walker for Percy” I was looking through saved work of other Percabeth fanart, and I see the same issue for Walker. I don’t doubt that there is work out there she’s referring to, I just can’t find it myself.
Sorry if this was a garbled mess of a post. I know it was really long, but hopefully this can help some artists to pick up on distinct facial features and replicate it in their own artwork. Trust me, as an artist I know it isn’t easy, but practice will always help. Best thing about being an artist is there’s always room for improvement
(Also don’t forget to give Leah black features 👍🏽)
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anonbeadraws · 4 months
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Hi !!!! I love your works, it's really beautiful and so expressive.
I have a question, how do you have so many commissions ? I tried so hard to advertise them but nobody ever reach out. Is it community? It's probably that...
Sorry for bothering you ^^
Have a great day
Hey there! Thank you so much, that's so kind! And that's a tough question!! So when I started offering commissions, it took me a long long time to get any interest. I was new to doing art like that, and had just been drawing for myself, had a fair few people following but, you know! When people started picking them up, I was very grateful! I think it can be, in a weird way, a mix of luck, community and personality. I've never been an aloof kind of artist, I get very excited at concepts people bring me, and I think that shows! And who doesn't enjoy someone else's passion for something original of their own? What I can recommend, is drawing for yourself, and perhaps for your friends as Requests. Creating art as a 'request', shows that you can draw to a brief! It's showing people what you can do and how well. You don't have to do it for random folks if you don't want to, it's just you're building a very visual and pointed portfolio like; Look! I can do what people ask me for and Well! When you're advertising your commissions, make sure to look at other posts to see what they're offering and how. Styles of commissions, particular niches like avatars or dnd icons or tarot card art! What grabs your attention when you're looking for art, and what would grab other peoples? What shines in your art, that will grab attention? After all, there are artists who do sketches for coms, some who do animations, some full traditional pieces! A wide range and theres a place for all art! There are also tumblr blogs that just, advertise commission posts! Hunt them down and ask for your ref to be added, never hurts to ask for help! And like you say, community! Offering comments and reblogs to other artists can only help us in the long run, but also, help you make friends and colleagues, people who might recommend you to other folks who need art. If you are kind, creative, passionate and dependable, you are what a commissioner will WANT to come back to, when they want more art! And who knows, you might make lifelong friends with those people, it's happened to me like, 8 times and I've made some best friends that way! It's, a bit of a slog to get there, no quick road (Unless you're Very lucky!!!) but it's also, kinda worth it, for the people you'll find. I wish you the best of luck, and feel free to send me your commission post, I'll reblog it! That's what artists do! 💜
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chimkin-samich · 2 months
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Hi!
I have had a block for both writing and drawing for several years. I look at your works with longing in my eyes and think how wonderful it would be to draw regularly again. I was never particularly talented and had many gaps in learning to draw, but I enjoyed it. Now I don't know how to start drawing or writing. My laptop is full of unfinished stories. I have lots of ideas for drawings, but it's hard for me to get down to work.
Therefore, my question is: Do you have any advice for people who haven't drawn/written for several years and would really like to get back to it, but can't motivate themselves, have no ideas, etc.? Or quite the opposite. They have lots of ideas, but for some reason they can't draw anything?
Greetings and have a nice morning/day/evening/night!
Hello! Sorry it took so long to respond, I wanted to make sure I could respond properly to this so I thought it over a lot, I’m going to put it under a read more cuz it’s gonna get long lol
I (sly) am kinda in the same position as you at least when it comes more to art, writing ive kinda cracked the block but still trying to break through the ice, all the art on our blog is Ferals art, I only complete the line work and shading (but not always) I haven’t drawn any of my own stuff in probably a few years but I’m trying to get back into it cuz I miss it as well, I completely get the whole feeling of looking at Feral’s art and wanting to create my own but finding it so difficult to do
For the art aspect my plan is to start at square 1, start how I first starting drawing, which for me was to look up refs, animals and draw them by sight, just to get back into the groove of trying to bring back that muscle memory, maybe you started by tracing images, you could trace only the rough outlines and then shade and detail them, just something simply and easy, you probably won’t be happy with the results (I know I certainly won’t be with my own) but it’s a start
Look up things that you enjoy, draw your squad, incorrect quotes to do with ocs maybe even draw them out, try and keep it simple, you don’t need to create a masterpiece on the first day back, any attempt is a step forward even if you dislike it, try it out at least once a day everyday, a simple doodle just for fun or to exercise your muscle memory again, the first part is gonna be hard and messy, that’s totally ok! All that matters is the attempt!
For the writing aspect try and keep it simple as well, focus on making short one-shots or even just bullet point dialogues, your old unfinished writing isn’t going anywhere, when you feel comfortable enough to attempt to continue it just go for it!
I had a big gap in my writing periods and sometimes I still go a few months with out touching any of my stories, blocks happen and are normal, something that I try to get back into is read other people’s work, both to see the writing style and to get some inspiration to continue my own works
When I actually get down to actually writing my story I just dump down the story as I think it, I just keep writing even if it looks messy and grammatically incorrect to at least get the story moving and progressing. After I have the rough story down, is when I go back to correct spelling mistakes, add more details/dialogues or events in between to create a much better flow for the story
I usually do this multiple times for each fic I create, usually in between pauses (either due to blanking on ideas or just cuz I wasn’t feeling it) so whenever I reopen my doc, I just reread and add on, then I do it again one or two more times once it’s completed
I struggle a lot with perfectionism when it comes to my art and writing, and unfortunately it’s a big killer for my motivation, especially when I see others that make better works than me. I’ve been slowly unlearning that urge to make everything perfect, by just allowing myself to have messy and rough works, it’s not always going to come out how I want it but at least I got it as close as I could in the moment with my current skill level
I like to tell myself, the more I keep doing it, the more I’ll improve, and I’ll always be able to come back with more ideas and skill to remake this better than my first attempts, just because I did it doesn’t mean I can’t try to do it again
Being easier on yourself does wonders (I know easier said than done unfortunately 😭) but your practically having to relearn skills that have gotten rusty, even if you were doing great before, your gonna have to build back up to that point, it’s just like exercising a muscle ✨
I hope this was able to help! I wish you much luck in your journey back into art and writing!
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frostbitebakery · 1 month
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I'm so in love with all of your art. My favorites have to be Codywan, Cody and Obi-Wan separately, and your cursed series art.
May I ask how you came up with the idea for the cursed commanders and Boba Fett series?
Ahhhh this message was the best way to wake up! Thank youuuu 💜💜💜
The Unlucky Ones, my beloveds! That one started like all the others: I went “lmao wouldn’t it be cool” and then it grew into a monster of a concept and venus flytrapping @adiduck in the process.
TUO started because for Halloween I had already Eldritched Obi-Wan so it was Cody’s turn.
I love character design. I like to play around with the given themes or throw them into the ocean and do my own thing. So every time for character designs it really does start out like, “I want to draw that character in these clothes”. There’s no plan. That always happens along the way.
For TUO!Cody I wanted him scary but still being Cody. I thought about typical Halloween things and went with skeletons. Mainly because of the white armor and I thought how cool it would look if the armor was shaped like bones. But I didn’t want the armor to look scary, I wanted him to look scary (and badass) (and like a sexy bastard). While looking for bone refs, I saw enough skulls in different positions. Some of them looked like they were screaming, howling. And I thought, duuuuuuuuude. Duuuuuuude. A skeleton projection rising out of Cody and growing taller and lifting its arms and rushing forward with a scream while Cody stands there like 😎??? YES. LET’S DO THAT.
So the concept of the Curse was born.
It always starts as a visually appealing concept. I try to make sense of my decisions later.
For the other Commanders I thought about how to apply the Cody concept art on them. I didn’t want to copy paste the armor design. But I also wanted them to visually belong together in the same verse.
The designs should be distinct and representative of each character. Even if some details seem questionable at first glance, I always want them to make sense in context. So I add snippets to basically explain myself.
Wolffe’s armor in canon went from red to grey in grief and is rather neat with stenciled designs. For TUO!Wolffe I wanted to up that grief given what Wolffe goes through in TUO. The grey canon design turned into rotten fabric and veils. Which turned Wolffe into a banshee-inspired design. The armor design is reminiscent of those fluttering torn fabrics that indicate a tragedy happened here and the grief is ever present. Going with the banshee and with how I deformed Cody’s face, Wolffe got a deformed jaw (think The Mummy when the corpse screams) which he hides behind a bandana.
Adi suggested beauty in decay for Bly. So he’s got flowers growing out of him. And I desperately needed a reason for him to tell Aayla “General, hold my flower”.
Fox has a deformed back which is only known so far to Adi and me. He started with the little white tufts of hair bc I love that on him and wanted it for TUO!Fox. By then it was already established that their hair goes white with each death. So that meant if I wanted the Fox ears, Fox had to have died twice already. Things like that were the reasons the backstory avalanched into a monster. And suddenly you go from “aww, the white hair looks like ears so cute!!” to “actually Cody killed his brother in training because how the Curse was genetically modified and added to the Commanders makes them go into a berserker state” to “the non-command class clones have instated containment protocols for when a command clone goes berserk”.
Now Ponds. Ponds had to survive. I’m not spoiling his whole story but his character design was inspired by “rising like a phoenix out of the ashes”. So his armor has bird bones and wing bone structures. And with how he looks, his backstory makes perfect sense and is heartbreaking.
Boba was a request by a dear friend. He’s not cursed in TUO canon but my friend loves the design so much she asked if I couldn’t do a Boba design. So I did.
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Can you please talk about how you 3D model? I love your style and as an aspiring 3d modeller myself the dragon models you make are just so satisfying!! love the khepra (they can do no wrong)
Thank you!! I’d love to talk about it ,,
So I learned how to 3D model by following a roblox game studio called Sonar Studios a few years ago. The lead developer makes speedModeling videos on youtube if you'd like to reference those. Back then I could only learn by visuals and trying to figure out what they were doing but eventually after self teaching myself, I was able to become a trial dev for them and learn with them!! So what I’ll be talking about closely reflects their style of modeling.
First, I have this old Google slides I made of the basics of blender (program I use)(you can ignore the parts about roblox)
But before that, I want to share how my models started out (after a bit of eyeballing)
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This guy looks good visually UNTIL you look at his wireframe... oh boy... Some issues I can name here are: modifiers not applied, unoptimized, seems kinda lazily done
BUT! I wanted to continue modeling due to the idea of having "digital action figures of my designs" which is super fun lol. So I practiced here and there and now I'm pretty comfortable where I'm at but I wont pass up the opportunity to learn new things about blender!
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(wings hidden for convenience) You can see now, this guy is MUCH cleaner looking compared to that model from 2021. I want to say though, the only modifier I don't apply unless I'm going to rig the model is the Mirror modifier.
OPTIMIZATION. IS. IMPORTANT! (and so is making sure your model looks clean on the wireframe level)
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Look at the stats of both these models! The left is the model from 2021 while the right is the model from 2024... huge difference! That's because I learned how to optimize! Detail of your model plays a huge part in this too but you can see that visually, both appear to be just as detailed. (Lower numbers usually means better BUT do not over-optimize because it can make your model look lower quality. Clean up your model the best you can while retaining as much original quality as possible! it is OK to cut out some design elements, for example if you have a really complex splotch pattern, depending on how detailed, it's ok to get rid of smaller and less important patterns as long as you keep close to the original shape to preserve quality.)
Some things of note before I move on:
The way I apply materials in the google slides is outdated (in my style) and now I follow this tutorial (I also change my model ref sheets to include gradient palettes if I need them)
I DO THIS AS A HOBBY! Not everything I do is perfect and that's okay!
I ALWAYS simplify my ref sheets to make them easier to model (it is OK to have a super detailed design as long as there's no super tiny details you wont notice)(additionally, if your design is detailed and your numbers start to go up, don't worry)
I have a natural eye for 3D shapes which is why modeling comes easy to me but if you struggle with only a side view of your subject then draw/reference more angles!
Also... you didn't ask but I want to touch back on the idea of "digital action figures" with the basics of rigging your model
I follow this tutorial but specifically the section on "rigid rigging" because weight painting is still a mystery to me. I know it's important.. but because I don't use my models besides personal use, my rigging abilities are super messy lol. I don't name my bones unless it's for symmetry reasons. Something also of note is when I'm ready to rig my model, I split it. Basically meaning I turn it from a figure to an action figure by giving it ball joints! (this part is probably the most tedious and boring)
In this style of modeling, your joints may never be perfect but it doesn't matter, you learn to love it.
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epiphlyte · 1 year
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the second arc povs this time! i really like the improvement art-wise between these guys and the previous five dragons : D ive dug myself into a bit of a hole now and can’t resist the urge to draw the next arc’s protags as well... then after that maybe the villains of wof... anyhow.
again, a more in-depth summary on what went into these designs below the cut!
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first up, moon’s green! she, winter, and qibli were some of the only canon wof dragons i had previous designs for, but i love green so i just cranked up the saturation hehe. i’ve seen some people draw her with silver top scales, and i want to integrate that into her design next time.
winter is very shiny - this is the point where i decided to add effects and shines to some of these guys, for how could i resist the urge to make winter absolutely fabulous.... i really like the idea of royal icewings having antlers but i couldn’t really find a way to incorporate it into these designs specifically. for now, he just has generic plated horns!
peril’s nothin too special, i colourpicked her reds directly from the wiki’s ref. when/if i ever draw her in a scene i’ll add smoke coming up from her scales n such! i also love the idea of her highlights turning blue when she’s super emotional.
i imagine turtle looking very similar to fathom (pretty sure this has even been mentioned in canon), albeit maybe a bit chubbier. some of his scales are indeed glowing! the main thing i need to remember for next time is to add more jewelry for winter and turtle, being royalty n all!
last but not least is qibli my boy c: his personality reminds me of a person i know irl and i really liked reading from his pov! im actually super happy with his freckles and face shape, as well as generally both him and turtle! he’s the first pure (canon) sandwing i’ve ever drawn so i’m happy to use him as a base in the future.
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i wanted to draw umber, kinkajou, and carnelian with these guys as well, but due to a lack of time i had to prioritize the five with povs. they’re coming soon!
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nightdustfallen · 3 months
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Finally made a ref sheet lol if any of ya'll needed a bit more of a full view to draw em here it is, as well as the accurate non-shadowed colors By the way, you can use the tag "nightly.art" to see all of my art if you dont want to dig thru all of the other art (of lovely and talented people) that i regularly reblog
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Which i suppose also segways into an introductory pinned post? perhaps
Well im Nightdust!! my main fursona is this guy above me, he is called Nightdust Fallen, he is a breed of a husky and a wolf, making him extremely fluffy and puffy! The reason for his name is by the fact that (in my head canon or lore) he came from a bunch of fallen space star dust, hence why he likes space so much and staring at the stars, he also has some sort of ice magic i havent fully fleshed out yet, one thing i can say tho is that when he sneezes, he does it softly and he puffs out small ice snowflakes and can freeze things he touches he is also supposed to wear glasses like me but i suck at drawing those and forgot to include them here anyway so
He is very shy, doesnt talk much but is very protective of his very close friends and would do anything to protect them and make sure they're safe, he is a femboy (of course), enjoys listening to calm relaxing music and high octane electronic music at times, is a gamer, likes cuddling up in bed and i think that's it
It also doubles up as a self description of myself so yeah lol Still tho feel free to send me an ask if you have any questions or anything, with that said onwards to more personal stuff
I enjoy drawing obviously, but i also enjoy cooking stuff and origami, i play a lot of roblox usually to pass time but a game i really got into is "Voices of the Void" i really recommend but it's not for everyone, i like the game's concept and how detailed the space is there. For some reason, a lot of the time i am cold, my hands, feet, nose and limbs overall are very cold which is why i thought about giving my oc some ice magic thing. I am taken, in a relationship with my cutie bunny bf, and my sexuality is bisexual. As said before i do not talk much since im not the social type and usually freeze up or dont know what to say, hence why sometimes i take a long time to respond to something or my response is "dry" or not full of much emotion since i dont really know what to say or feel like im annoying if i talk too much. If you read thru all of that and get here then reply with the word bean so i know you're a true one hehe. I also often wait for others to start the conversation rather than me starting since i again, feel like i would bother the other person or like i could distract them if they are doing something
Anyways i believe that is pretty much it, thank for reading all of this if you did, and i probably didnt mention lots of details i should have but they arent coming to my mind right now
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