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#just recently started playing again
naswoop · 2 months
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A Sunder (isat post-canon fic!) doodle and misc. Siffrins!
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poorly-drawn-mdzs · 1 year
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Advanced Hall Monitor Technique: Go To Detention
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an-au-blog · 3 months
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Oh, your love is sunlight
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Happy (late) Valentine's Day (version without text ↓ +description in tags)
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#east blue asylum wing au#zosan#zoro x sanji#zs#first off if its bad quality - it's a huge canvas and it's more pixelated if i try to export the picture than if I screenshot so... :/#I sometimes like assigning songs to different dynamics and or characters I play around with and I've been recently listening to#a lot of Hozier again and I'd like to think that Sunlight is how Zoro sees Sanji - he is Icarus flying to the sun and he is willing to get#burned if only to reach the sunlight - it's a deathtrap... because of course it is... all attachments are but Sanji's love is the death tra#that he welcomes like a moth to a flame because even Icarus felt the bliss and freedom before his wax melted#I haven't depicted it here but Sanji's Hozier song for Zoro would probably be NFWMB because in his eyes Zoro is this untouchable force#that would watch the world go up in flames and when the time Sanji wouldn't mind being a tree just to fuel his fire (im well aware how#cheesy that sounds just bare with me... or better yet listen to the song its really good trust me ok?)#the world starts and ends with him and where they lay#and their shared Hozier song is Francesca because if anything in this au zosan are two lovers stuck in Dante's inferno and sprinting back i#only for the chance to get back to their lover and if that meant going back into hell to look for each other then so be it#there's a part of the song that goes “My life was a storm / Since I was born / How could I fear any hurricane?” which is pretty fitting imo#op#fan art#my art
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moeblob · 7 months
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I've been debating playing more RF4S so uh. Have he.
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This. This. This entire conversation with Morrigan actually makes me want to sob. She and my Tabris always becomes close friends over the course of DAO; that, paired with the fact that my Tabris always romances Alistair, makes everything about this hurt so much more when you take DAO's ending into account.
Her confusion over why my Tabris didn't send her away. Why she didn't abandon her after they learned of Flemeth's plans. Why Tabris went out of her way to slay Flemeth and bring her the true grimoire. She asks Tabris why, and is baffled when the answer is, "I did it because I'm your friend," as if it's that simple.
The way Morrigan looks at the warden, the way her voice cracks when she says, "I want you to know that while I may not always prove... worthy... of your friendship, I will always value it."
She knows how this will end; Flemeth sent her with the wardens with the end goal of stopping the blight and obtaining the old god soul through the dark ritual. Morrigan knows that Alistair and Tabris are the only Grey Wardens here, and assuming they don't find more, one of them will have to die defeating the archdemon unless they agree to do the dark ritual.
With that context, her asking Alistair, "And what if a Grey Warden has forced to choose between the Warden he loved and ending the Blight? What should his choice be?" suddenly has so much subtext weaved through the words that I'm gonna start foaming at the mouth. She's practically telling Alistair that a warden has to die. She's scrutinizing his reaction to find any hint that suggests he would agree to the dark ritual in order to save himself and the woman he loves. And when he doesn't choose, she has her answer.
Morrigan made comments to Tabris about him, almost hopeful that their relationship was just a physical thing between them and not actually riddled with feelings... and then gives disapproval when Tabris says she loves him.
She doesn't want the warden to die; hell, she doesn't want Alistair to die, either; whether because she does actually care about him or because she knows it'll break her friend's heart if she loses him, or both!
Things would be so much easier if the only two Grey Wardens left to defeat the blight didn't fall in love, wouldn't they, Morrigan?
She knows that in the end, no matter the outcome, she will lose the woman she called sister and it's devastating.
Morrigan, who has never known true friendship. Who grew up isolated in the woods with an abusive mother and terrible implications for her future. Who discovered said mother planned to take over her body just as she did with her other daughters. Who doesn't understand kindness as it was rarely given to her without a catch. Who isolates herself from the others in camp. Who finally has a companion she cares about... and in the end, if her plan works and the dark ritual is completed, she'll end up pregnant and alone and wearing Tabris' resentment like a tender wound on her heart.
Or Tabris will reject the ritual, and will die to the archdemon.
Or her lover will.
I just- the dynamic between the warden, romanced Alistair, and Morrigan is so good and painful and rich that I'm gnawing on furniture as we speak.
#dragon age origins#dao#alistair theirin#dao alistair#dao morrigan#dao tabris#warden tabris#i'm replaying dao right now in case my recent written posts haven't made that obvious#the relationship dynamics the warden has with each of the companions is so so soooo good like there isn't a companion i dislike#i play into the slow burn with alistair's romance but it's not even just the romance aspect it's also their friendship too#playing dao and not romancing alistair would feel wrong at this point for me it's so crucial to the entire story and its development#and i love morrigan's friendship with the warden and how gutted tabris is when she comes clean about everything and offers the ritual#and then bails once everything is over and tabris is torn between hating her and feeling hurt and not wanting morrigan to be alone again#i talked more in depth about morrigan and the ritual in a previous post but it's a lot... especially when it comes to the witch hunt dlc#oh and then there's the friendship between tabris and zevran like don't even get me started on that sksksks i won't be able to stop#even a character like oghren who is the last person you'd think tabris would ever become friends with since he's y'know *oghren*#but i'll go on the record and say there's more to oghren that gets overlooked and overshadowed by his glaring flaws#and i don't wanna talk about leliana... she makes me too sad like ever since my last playthrough where i accidentally triggered her romance#while i was deep in alistair's romance i have a really hard time not reading into the things she says to tabris#in my last playthrough i dunno what i did but she confessed to tabris even though she was fully aware that tabris and alistair were togethe#and it was a *mess* okay like it really felt like we killed marjolaine and leliana was in a vulnerable position yet was hardened enough#to be like 'i know she and alistair are together but i'll take my shot anyway and attempt to break them up' like.... noooooo leliana D:#and the rest of the game it felt like she was bitter and still in love with tabris and i felt *horrible*#i just said i don't wanna talk about it but hhhnnngggg i'm taking extra precautions to not have a repeat of that this time#excuse my tag ramblings i'm just very passionate about dao and the companions okay#also want to note that this is my interpretation of morrigan's motivations based on how i play the game and my warden#so others might view this reaction and the warden/romanced alistair/morrigan dynamic differently and in that case#i would be interested to hear that different interpretations because those are always fun to read
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fireofmyloins1113 · 5 months
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what year is it again? 2016?
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rukidokie · 1 year
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🦋 Fantasy Life 🦋
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qiekzart · 5 days
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day 33 drawing len until my preorder arrives
imf sorry for not doing requests recently i am a little dead
u can send requests in my askbox (。・ω・。) (4 requests in askbox as of writing)
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my-current-obsession · 11 months
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My hyper-specific type when it comes to otome guys:
- Absolutely pathetic - Cannot speak to a girl normally to save his life - Tries to be calm/aloof, but turns tsundere when flustered enough - A good and pure man at heart, yet does some questionable things - ...Little Red Riding Hood???
#heart fragment#taisho x alice#otome#doofenshmirtz voice: if i had a nickel for every time i fell in love with a video game guy heavily associated to little red riding hood...#..i'd have two nickels. which isn't a lot but it's weird that it happened twice!#i made this post basically as a way to announce i played heart fragment recently. and uh. it's REALLY GOOD#i probably do love clive the most (and i was immediately interested/biased considering his similarities to Red) but...#the rest of the cast is great too! I ADORE shannon and i am beyond ready to figure out what jasper's deal is#and honestly i'm into the mystery and the strained family relationship aspects too. just great writing all around even beyond the romances#this is one of Those Games that messes with you and the more you play it the more it sneaks new creepy stuff in#whatever the hell is going on with inigo in the dreams is unsettling. and i love it.#but seriously i'd recommend this to any otome fan and ESPECIALLY taiali fans considering the similarities go far beyond just this#you like fairy tales? you like exploring psychological issues and trauma? this is the game for you#also you can date guys AND girls which is a rare treat! again - i LOVE shannon. i just... love clive even more#but to be fair i think the hangup is that no matter what you're very close and friendly with shannon#so even if you don't romance her you still have a great relationship with her regardless#meanwhile with clive he's starting as a stranger and you basically have to be a jerk to him or blow him off which hurts my heart#and also clive seems to fall kind of fast and hard for you so the relationship developing in a romantic direction just feels. right IMO#i can accept being just besties with shannon (even though I definitely still love her romance outcomes)#but it pains me to spurn clive's affections#on an unrelated note i do intend to post my thoughts (basically a review) of winter's wish: spirits of edo#but i want to finish getting the sorrow endings for CGs and lore which means a second run through several routes
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delusional-mishaps · 2 months
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guys i genuinely have such a big crush on herobrine it came out of nowhere its humiliating
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waywardsalt · 10 months
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small little thing abt botw/totk and the future of zelda games considering it seems likely that future zelda games might be in the same style as those two and how i feel like botw/totk don't actually feel like zelda games (kind of messy i just typed this out in a kind of informal or whatever way) (this post is long af btw so uhhhh yeah)
im part of the group that claims that botw/totk aren't 'real' zelda games but... i guess they are technically 'real' zelda games, but... they sure as fuck don't feel like it, and because of that, i'm not at all excited with the idea of future loz games being in the same style, especially with the pitfalls these last two games have fallen into having been things that past zelda games did especially well, it feels like things have been sort of flipped on their heads in terms of what's being valued or whatever
like... the best parts of older zelda games were things like the story and the characters and the puzzles and the dungeons and stuff like that... the best parts of botw/totk right now are just the gameplay. people enjoy these new characters, but they dont have the narrative backing that older games do, they don't have the same impactful arcs or roles allowed by a more linear story
the point i want to get at though is how botw/totk honestly don't feel like direct evolutions or steps up from past zelda games but rather just... entirely different game styles (open world games) with the zelda flavoring and worldbuilding and story styling slapped on top.
i mean... i feel like a half-decent example of some other well-known franchises that have jumped on this (honestly kind of thoughtless) open-world bandwagon are mario (mario odyssey) pokemon (sword/shield and scarlet/violet) fire emblem (kind of. with some free-walking segments in 3 houses and engage) and the soulsborne type games (elden ring), these are all other well known and storied game series' that have somewhat made the move to open world, and i think that switch was a bit smoother, kept the core and integrity of the games that came before much better than botw/totk did
elden ring is the easiest to explain- the gameplay loop and core mechanics are the same and build upon past games' you just have more room to run around and get killed in with some little open-world flourishes like material gathering.
fire emblem is... a bit less flexible in terms of changing up the core gameplay, and the addition of open-world segments are added to add bonuses to the strategy gameplay and allow for more support-building oppourtunities and little minigames, and its more or less evolution from echoes' dungeon-crawling bits and the customizable castle in fates. the core gameplay still effectively works the exact same, just with some little class or mechanic tweaks and additions.
mario odyssey, though each world was pretty massive, still had your typical 3d mario platforming, and the new hat stuff fit in pretty well with olderpowerups and gimmicks, and the boss battles feel and work pretty similarly to the way they used it- odyssey does feel like an evolution from past mario games (ps. playing two-player with one person as cappy snaps the game in half. its the secret easy mode lol)
the new pokemon games are pretty much just the same as past pokemon games, theyre just open world and buggy as fuck rip have extra little open-world flourishes that build on what past games set up. the battling works the same as ever and the progression is the same with a number of powerful trainers you have to battle to continue forward.
with botw/totk... the progression is dramatically different in terms of power-scaling, world presentation, item-gathering, puzzle-solving... pretty much everything in the established zelda format. i get that it was pretty much the aim with botw to have a fresh start and throw out a lot of the old standards but it just makes them feel so dramatically alien to past zelda games; theyre completely different experiences in pretty much every single way, and as such they dont feel like what we've (well, people who have started with and spent a lot of time with other loz games) learned to associate with the zelda titles.
with open world games in general it's a bit harder to have a truly impactful narrative akin to those in past zelda games, anyways. i will admit that botw was a good execution of trying out something entirely new, and the narrative and gameplay and world actually complement each other very well, so despite what i've said in the past I can't really fault it's narrative too much since it's a less traditional sort of narrative and effectively does what it aims to do very well.
totk, on the other hand, proves that this style of game does not mesh with the old style of storytelling at ALL. linear games can have proper narratives with coherent stakes, developing characters, twists and reveals and building emotion and mood- and all of that is thrown out the window with totk when they decided to try and have both a more linear story with actual reveals and development and emotion, while also letting you literally spoil it for yourself out the gate.
you can't really have a well-executed story when players are capable of doing things drastically out of order and of jumping into story beats without the prior buildup and straight-up ruining what could be otherwise emotional reveals, and players being capable of doing this is hard-baked in how the game fundamentally works. I honestly feel bad for people who found the fifth sage by accident before anything else.
you can't effectively have a linear story with character growth and plot developments and impactful moments while also allowing it to be experienced out of order and with massive time gaps in between; with this kind of stuff, you can't really have your cake and eat it too. say what you will about the linearity of past zelda games, but i bet you that midna wouldn't be as beloved as a character as she is if it weren't for the linear order of the story and its events. certain parts of storytelling may demand for a linear manner of telling that story.
botw's story works because none of the memories reveal anything groundbreaking taht you don't already know; they are optional and merely give you more information about these characters from link's past and simply inform you about the girl keeping ganon at bay. if you find a late memory first, that's fine- it technically doesnt reveal anything too important to you, it just fills in some gaps for you and your player character. it makes sense within the story itself for the world to be so open and for you to be able to do what you can; the story is not the focus, nor is it even needed to beat the game. the story was made with the gameplay and what you are allowed to do in mind, and as such doesn't include things such as in-depth character development or important plot-twists.
on the other hand, you can easily spoil totk's biggest plot twist in a handful of different ways completely by accident, just by getting curious about the world around you. this can shatter a lot of the mystery or tension in the plot and this can happen completely by accident to someone playing the game organically and blindly. the story itself doesn't take this into account, it reads more like a linear story that would be more suited to a linear style of play, coming across things in order to ramp up the stakes and let things be revealed at the best possible time. (tbh totk's story doesnt seem to take the player into account in general, if the game forcing you to watch basically the same long cutscene four fucking times says anything, jesus christ)
narrative pitfalls aside, botw/totk put heavy emphasis on gameplay, but not in the same way older zelda games did, and as such trade away the unique items and gimmick-y game-specific mechanics for a small toolset handed to you out the gate. what botw/totk do- giving you everything you need from the start and having very little true varation in the gameplay from then on out- make sense and works just fine for an open world game. there is, however, a lack of actual depth to that gameplay that other open world games do have (off the top of my head, the ability to unlock and upgrade abilities and have general character upgrades in fenyx rising as well as the impressive depths of elden ring's combat and character customization system). the most depth botw/totk has to the actual gameplay is just the fourish different weapon types and the ways you use your fourish abilities (saying fourish bc for real ultrahand and fuse are fundamentally the exact same thing). there is also just raising the little defense numbers on your armor and getting more stamina and health, but that does absolutely nothing to the actual gameplay but make link more durable.
i mean, sure, health in past loz games just makes link more durable, too, but thats how health upgrades in any other game work.
the gameplay switch makes sense, considering the switch from a linear puzzle-adventure concentric game to a more sandbox-esque open-world game, but it does not mesh with the former loz formula at all, so while the shift in style makes sense, it makes me think that you can't have a previous-style loz experience in an open-world sandboxish sort of game. especially with how in totk you can very easily bypass most of the fire temple just using the mechanics handed to you at the start. you can't have the same type of zelda dungeons in a game where you are allowed to do it 'wrong' and the game itself does not allow for the same kinds of puzzles.
i am of the opinion that so long as future zelda games work the same way botw/totk did, we will not get old-school zelda-style dungeons again.
the loss of a variety of items used for specific puzzles and environment switches is the loss of a varied dungeon experience and the loss of the same kind of world and character progression as past zelda games.
you are handed everything you'll ever need at the start of botw/totk. the only thing that will meaningfully change is how much damage you do. there are no alternate strategies opened up by new items that can double as weapons, no new traversal options or routes opened up by things such as grappling hooks or clawshots or whips or specific wands. even the battle system is drastically different, instead of being enemies that take specific amounts of hits to die while you can obtain progressively stronger swords, enemies are just damage sponges and you can get all kind of weapons that just do different numerical amounts of damage.
the bosses themselves- big staples and draws of zelda games- also work extremely differently. instead of having to leverage specific items to expose weak spots or having to fight in a specific manner to do damage, you are just asked to... do damage. even in totk's bosses, where sage abilities are most certainly helpful, the only boss i found to truly require a sage ability was the lighting temple's boss; the others i either hardly used the sage at all (i didn't use yunobo at all in the second phase of the fire temple boss and hardly had a need for tulin with the wind temple boss [esp considering i was using a 3-shot lynel bow to make the poor fucker a cakewalk]) or found that alternative solutions felt better, like resorting to splash fruit on repeat water temple fights instead of wrestling with having to activate and use sidon's ability. the sages are honestly fairly poor replacements for dungeon specific items.
this kind of causes botw/totk to play more like a poor man's dark souls or just like any other open world rpgish game. i don't play botw/totk for the experience of a zelda game, i play it because it's an open world game that i can walk around in for five minute before switching to something else because i liked something in that other game better.
the combat in botw/totk isnt designed in such a way that makes it feel good. mineru's mech is fucking dismal, but since it's just either shooting with a bow or attacking with one of three types of melee weapon with some timing for a dodge, it can get stale fast. it doesn't necessarily even feel good, since there's not enough variety for it to get really engaging. (this is def an uneven comparison, but elden ring's combat feels considerable better with the different dodges you can do and the amount of attack options you have with just one weapon, not to mention the amount of control you have over your general fighting style.) combat in botw/totk at hour 1 is the exact same as combat in botw/totk at hour 100, the only different being the amount of damage you do or how much of a beating you can take.
it just... the styles of botw/totk can't allow them to feel the same as older zelda games. the shift in style was clearly a good move to draw in series newbies and shake things up, but it comes at the caveat of making them feel distant from their predecessors and uncomfortably similar to other games like them. it's hard to avoid comparisons with elden ring when on the surface they are very similar games, one just feels more true to its core identity
this all is said without mentioning the way in which botw/totk lore feels almost dismissive of past series staples and seems intent on not looking back while also taking every fucking attempt to nudge you and say 'hey, remember that zelda game' and honestly all that shit does is make me want to play a different zelda game.
botw/totk seem altogether very desperate to distance themselves from past zelda games while also being unable to really tear itself from what came before and it just culminates in me spotting linebeck island on the map and going 'damn i miss linebeck' and turning the fucking game off to play phantom hourglass instead. say what you will about phantom hourglass, but it certainly handles its story progression and character development infinitely better than the game that lets you accidentally shatter the impact of the story by deciding to check out that cool temple in the distance of the depths
#quick note abt the examples from early on i got the verdict on soulsborne games from my friend who has actually played more than elden ring#and pokemon was kinda a guess the most recently mainline pokemon game i have is sun/moon#totk has made me really think about what i like in video games and why lmao.#it has also made me appreciate botw a lot more. i prefer the emptier hyrule of botw it just feels extra cluttered in totk#i like how in botw its a lot more natural and more fun to honestly run around in with there being no falling debris or scary holes#salty talks#totk salt#being annoying abt totk again hiiiii. id like to talk abt stuff i liked in other loz games but its hard to start without some kind prompt#im not entirely sure how i could really explain how i feel totk's story failed and why without going in circles for a while#its just. the gameplay and the intended story experience clash like fucking crazy plus the story relies too much on the player#to do a lot of emotional heavy lifting#like. if you want to start a convo with me abt this go for it but this is what i have to say for rn#loz#legend of zelda#totk#botw#totk criticism#i do really appreciate botw now im not gonna lie. its still not amazing in my eyes but i appreciate it for what it is#also i cannot believe totk made linebeck island worse fuck you#like. in botw theres a goddamn chest with 50 rupees and thats a good subtle nod to what's being referenced#in totk theres just two bokoblins and nothing else and i dont care if it wouldve been lazy to just have the chest there again#you explicitly namedropped linebeck might as well make good on it. its more fun to continue having little nods like that#i understand when people say that saying botw isnt a 'real zelda game' is bad criticism but tbh its not really a criticism its just an#observation. it comes with its ups and downs and for me it makes me enjoy these games less and makes me feel a bit alienated#if that makes sense. idk. its late and if i continue with that thought im going to lose it for sure#ig just. im upset abt how totk handled its story and im upset at the idea of... this being the future of these games yknow#it feels like a selfish sentiment but idk#long post#bitching abt totk
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weregonnabecoolbeans · 2 months
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Watching trainspotting is a wild ride as someone who is a huge star wars, ouat, and greys fan
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sn0wbat · 9 months
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i finally did something lineless again for the first time in A While, so i felt like comparing!!
old ones are from october 2018, new ones are from very recently (august 2023)
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anonymouscreampuff · 1 year
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I recently got into Monster Hunter Stories 2 thanks to a friend, so here's my Narg called Sock, meeting my cat, also named Sock <3
They are both talking shit <3
team below the cut alongside "my character" vvv
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also yes i did play as emmet from pokemon but it was a complete accident i swEAR-
but the team!!
Sock, Sir Minnie, Lullaby, Nerd, Zippo, and Pigwig(aka Piggy Wiggy)!!
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my beloveds <3
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itwoodbeprefect · 3 months
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flashbacks to dialogue that happened less than a minute ago are annoying and a little insulting for obvious reasons, unless it's in bad buddy episode 5 [2/4] and pat is having entirely serious sepia toned flashbacks to fifty seconds ago while almost shoving a set of drumsticks he hasn't even paid for yet up his nose. then it's brilliant and world changing
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#don't mind me i'm just chewing glass today#when the architecture band starts playing at freshy day and ink says to pat hey isn't that the song you two played that christmas?#it's like yeah... but that's a maddeningly casual way to refer to an event that in the context of the series wide metaphor#is really more like their parents caught them making out in a closet. and then pran got sent to boarding school over it#and NOW pran is up there on stage playing that same song again. looking right at pat when he announces it. but plaYING IT with WAI#and not intentionally. not in a mean sort of way. because pran doesn't know#he doesn't KNOW that pat's been shoving drumsticks up his nose while being struck cold by Love Signs#because how could he. all he knows is that very recently pat was sighing in relief that pran isn't his rival for ink. because pat likes ink#pran does NOT know that in the (very short. more than fifty seconds but still very short) meantime#pat has tried to figure out if ink might like him back. pat has in the process accidentally figured out that HE might like pran#AND pat has tried to confess his feelings to ink only for her to go. very kindly. are you sure you like me that way? i don't think you do#(because he's the wrONG SIBLING. she likes the OTHER SIBLING. which is hilarious but a different thing to go insane over)#and it's like. pran doesn't know!!! pran is just having a day like any other. pran has Known forever#he doesn't KNOW that when they're standing there surrounded by guitars (it's essentially a gay bar. don't even get me started)#(because that's a joke but it's also not. not really. it is but it's not. you know)#!! that when they're standing there surrounded by guitars. pat is suddenly going OH. in sepia toned flashbacks to fifty seconds ago#when they were ALSO standing there surrounded by guitars btw. which is the point. nothing has changed but maybe everything has#it's the same thing it was fifty seconds ago but maybe it's not. maybe pat suddenly hears the music that's been playing forever#and maybe this is way too many fucking tags. i don't even think this is the glass i was chewing originally#*#bad buddy#bad buddy the series
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enden-k · 10 months
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refraining from drawing now to force myself to play through the genshin event until im done, so i can freely browse through my dashboard/tl/ao3/tumblr inbox/my fridge again without untagged spoilers
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