thinking about c!dream earlier on in the server just makes me sad man. like, c!dream has never been a perfect character. he's always been flawed, always been a bit of an asshole, always had control issues. but also he knew that. he tried to work on that. he and tommy were friends, despite being flawed people with their own issues that would bump into conflicts because of the ways that they differed. c!dream tried, god, he tried; he wasn't even on the server, when the drug van happened, and walked into a place with someone who was practically a stranger to him building a wall and calling for war and having turned half the people dream knew against him, apparently, for no reason that he could've known at the time, and he had looked straight at tommy and tubbo and asked if that was what they really wanted when wilbur told them that there was no such thing as dual citizenship. he tells tommy when he has to sell a disc for spirit's leather even though tommy had surrendered the discs to him at the end of the revolution because he knows it'll matter to him. he and tommy truce, multiple times, and c!dream gets tangled into conflicts that literally don't involve him repeatedly and gets targeted Because He's Dream repeatedly and he plays along with that trivia contest and he gives gifts to fundy and tommy after terrorizing them a little for fun and he plays along with the dreamon thing and he keeps getting pulled into fights that weren't his but tries to make them a little more fair when they get him involved. he fucks around with tommy and they have fun, they're friends, and when he and wilbur look like they're in danger dream is one of the first to find them and lend them real, practical, valuable aid. he calls himself "Big D" in that book and he tells the man that wrote him as a tyrant that he doesn't want to be a villain in the story anymore. he asks tommy if he's okay, and watches that kid's back when he walks alone and unarmed into manberg, and fights with him at the battle of the lake and all of that is thrown back in his face as being a lie. half the intial community structures that exist were built by him; the community house, the nether portal and hub, the prime path. during a time where every other piece of leverage got burned or killed (rip the casualties of the pet war), dream was kind of known for being one that could be fairly traded with, that would minimize permanent damage. the kills in the final control room were originally to strip lmanburg of their gear, which he had kept in a chest so it could be returned to them after the war.
like no c!dream isn't perfect at the beginning of the server. yes he's kind of a jerk sometimes, kind of an asshole sometimes, kind of neurotic most of the time. but god dammit like c!dream does try to mitigate the worst of his control issues, when they flare up early on; the initial disc war ends with tommy getting his discs back as well as a stack of diamonds, in exchange for a netherite chestplate. he's a flawed character and he's still someone pretty friendly on the whole to most of the server, he's also kind of just known for being a little weird. he gives gifts randomly. he fixed creeper holes, and houses, and went along with bits. like whatever im a c!drolo c!dream woobifier and i admit it lol but for as much evil as he ends up doing, pretty damn consistently early on, he's . friendly? kind? funny? helpful? their neighbor. their friend. c!dream isn't just some stranger that flew off the handle; he's someone they knew and lived with who had his actions taken in bad faith because the goddamn story said so and kept fucking trying anyway until he believed the lie too. like he was just a guy!! a guy they knew and lived with!!! like my god
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so we know you love diasomnia endlessly, but who is your favorite character from each of the other dorms
this is SO hard to answer, because so many of the characters are, like, those pet adoption ads that say "MUST STAY TOGETHER, CANNOT BE SEPARATED". it's all about the relationship dynamics! and I think everybody in the main cast is pretty neat, honestly; there isn't anyone who doesn't have something I really like about them. but if I haaaaad to choose...
Hearts - Trey, partly because I do like me a good Mom Friend™ character, and partly because he pretends like he's all sane and normal, right up until he does something to prove he's just as much of a dipshit as everyone else. you're not immune, sir.
Savana - BUFF 👏 TSUNDERE 👏 WEREWOLF 👏
Octa - this one took a lot of soul-searching, because I do feel like the Octatrio is at their very best when it's all three of them, especially when they're in full Ed Edd n Eddy mode. but in the end, Jade ekes out a win, because sometimes you get this Jade:
and then when he gets back from his nice mushroom-foraging hike, you get this Jade:
Scara - Kalim, my sweet little moron. such a good heart, so few braincells.
Pome - 90% of the time when Rook shows up, you know it's going to a be fun time watching a silly little man dance around and break into song for no reason and wax poetic about the beauty of, like, a chair. always a delight!
except every once in a while, he'll bust out something that is absolutely insane even by Twst standards:
this isn't a complaint, it's just. why is he like this. I want to study him under a microscope, except I'm afraid of what I might find.
Igni - MUST STAY TOGETHER! CANNOT BE SEPARATED! ...but I would probably go with Ortho, just because right now I'm pretty invested in his Learning Emotions story arc and looking forward to seeing it progress. he's a good boy who will post your cringe fanfic publicly if you annoy him
...and at this point I'm calling technicality because the ask says "other dorms", and I genuinely do not think I could choose between the Dia boys at this point. let's see how episode 7 goes first!
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Fallout 4 Alternate Timeline
Because @datura-tea asked about my tags on this post, and I already have it sitting in my wips folder, I thought I'd post my alternate timeline of events for Fallout 4! It always bothered me that the Commonwealth is still so underdeveloped while the West Coast has trains and a working electical grid. So I tried to come up with a coherent narrative of how it could have backslid into its current state.
Timeline under the readmore because it is, not short.
2077: The Great War occurs. The surviving students and faculty of CIT take refuge in the institute’s underground particle-physics labs, locking the rest of the wasteland out. They live in fear of being discovered by other survivors and raided for their tech, making them paranoid and isolationist.
2097: Building on prewar research, CIT survivors complete development of their Mass Relay teleportation device. Dubbing themselves simply as The Institute, they fully wall themselves off from the surface world and embark on an ambitious plan of underground expansion, scavenging what they need from the surface.
2131: The Institute develops gen-1 synths to act as surface operatives, mostly removing the need for Institute personnel to go to the surface. Now mostly insulated from violence, the Institute much more callous and combative towards surface dwellers.
2163: The Institute isolates samples of FEV from the air, and begins a program of carefully controlled mutation. The resulting supermutants are found lacking, and the program is put on hold.
2176: The Commonwealth People's Government is formed from several prominent settlements. The new nation takes steps to protect its people from the Institute’s aggressive scavenging methods, earning its ire. Though the institute takes steps to try and destabilize the CPG, their new gen-2 synths prove insufficient for the task.
2177: Reactivating their FEV program, the Institute begin producing supermutants from kidnapped wastelanders and releasing them into the commonwealth with the intent to destabilize the CPG. Through careful false-flag attacks using disguised synths, they manage to spark a state of war between the mutants and surface humans that will last for more than a century.
2180: The newly formed Commonwealth Minutemen, a volunteer citizen’s militia created by the CPG, help drive off the initial wave of supermutants from central Boston.
2180-2224: Tensions between the Institute and CPG continue to escalate. Though the efforts of the Institute’s FEV project hampers the young nation’s expansion, the supermutants are too disorganized and scattered to topple the government. Faced with an increasingly cohesive and rapidly developing CPG, the Institute begins work on its Gen-3 synth infiltrator project.
2225: The Institute discovers information on Vault 111. Preparations are made for an expedition to recover a pristine pre-war genetic code from one of the pre-war vault dwellers in cryostasis.
2227: The part where they murder your spouse and steal your kid happens.
2229: An early model synth infiltrator "malfunctions" in downtown Diamond city, exposing the existence of Gen-3 synths to the world. The cause of the malfunction is never found, though escaped synths often claim that it was an intentional suicide-by-cop.
2230: Realizing the security threat posed by the new Gen-3 synths, mid-ranking members of the CPG's nascent spy corps founds the town of Covenant over top of an abandoned tunnel network. Posing as a new settlement, almost no one outside the project know its true purpose: the town is actually a front for researching a method to discern humans from Gen-3 synths.
2233: The Institute begins its infiltration of the CPG using upgraded Gen-3 synths, killing & replacing key individuals at all levels of power. Though paranoia about synths continues to build, most fail to anticipate just how far the tech has advanced.
2235: The Institute finalizes development of an advanced model of Gen-4 synth, dubbed Coursers. Incorporating FEV and cybernetic enhancements, Coursers form an elite corps of assassins that eliminate anyone who learns about the Institute’s plans.
(Side note: I think coursers should have been so much weirder)
2237: Having completed their infiltration of the CPG, the Institute kicks off their plan to topple the CPG.
August 4: The Executive Chair of the CPG council, Robert Gray, is assassinated by his secretary in broad daylight. During the assassination and subsequent arrest, the secretary loudly declares that the Chair has been replaced by an Institute Synth.
August 12: Scandal breaks out as evidence of massive financial corruption is leaked to the public. Protests occur across the commonwealth as the full scope becomes clear.
August 26: A special election is held, and voters elect minister of transportation Patricia Weiss as Chair. She delivers a hawkish election speech warning the Institute to back down.
September 10: A portion of the CPG stages a coup, using claims of mass election fraud as justification amid mass public unrest. They capture most of the CPG council members, and declare them traitors to the people of the commonwealth. Weiss escapes and sets up a government-in-exile out of Quincy with the remaining CPG military. She issues a two week ultimatum to the coup’s leaders, demanding that they release the counselors and surrender.
September 20: Before the date of the ultimatum passes, the CPG council is executed via mass firing squad in the CPG council chambers. Public dissent boils over into active civil war. The Minutemen quickly declare neutrality, but their attempts to protect outlying settlements are hampered by the widespread violence and lack of volunteers.
October 30: Under the guise of a ceasefire negotiation, the coup regime arrests Weiss. She is put through a kangaroo court and hanged as a synth infiltrator, to the shock of the public.
November: Multiple settlements withdraw from the CPG as the violence escalates, Bunker Hill and Goodneighbor first among them. The CPG civil war begins to peter out as both sides lose support, and numerous CPG military units defect to become raiders in search of pay.
December: Loyalist forces gain the upper hand, begin a reign of terror style purge of the remaining CPG officials, and declare the coup defeated. Weakened by the withdrawal of numerous settlements in reaction to the violence of the purge, the Loyalist government promptly collapses. Remnants of the rebel CPG forces attempt to declare a new government out of University Point, but fail to attract any major settlements.
2238: The CPG totally collapses. The remnants of its military forces, both loyalist and rebel, defect to the gunners en masse; many, disillusioned with military life, become raiders. Only the Minutemen command staff, operating out of Fort Independence, remain cohesive.
The collapse of the CPG ushers in an era of violence lasting decades as raider warlords exploit the chaos to carve the Commonwealth up into bandit fiefdoms.
Rumors begin to circulate that several of the key players of the CPG’s collapse were secretly synths. In truth, the entire chain of events was planned to a T, and leaders on all sides had been replaced. Only the Minutemen were overlooked, being seen by the Institute as just ragtag volunteers.
Several synth infiltrators defect from the Institute, seeking a way to free themselves and their peers. The organization they found will eventually grow into the Railroad.
Covenant, its secrecy miraculously intact, becomes radicalized by the fall of the CPG. Their methods become more desperate and more barbaric as time goes on.
2240's: The Minutemen begin rebuilding support for the CPG among the populace, striking back against the raider warlords and defending settlements from their depredations.
2250: Supermutant attacks increase sharply as the Institute releases more and more mutants onto the surface in an attempt to stop the Minutemen from reforming the CPG.
2274: After weathering two decades of freaquent supermutant attacks, Fort Independence finally falls at the hand of a mirelurk queen; unknown to anyone on the surface, this was the work of the Institute, who used their advanced signals technology to drive the creature into a frenzy.
2282: General Becker dies, leaving the Minutemen leaderless. The militia quickly declines, becoming disorganized and factional; raiders quickly exploit the chaos.
2285: Disgusted by his role in the Institute’s FEV program, Doctor Brian Virgil sabotages the program, mutates himself, and escapes into the glowing sea with the accumulated research. Distraught by the sudden lack of new reinforcements, the commonwealth mutants face an extinction crisis. Many begin to question their way of life, among them a mutant named Strong.
2288: The Sole Survivor wakes up.
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