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#right now the concept is this would be a bard friend of my knowledge cleric lol
pagesofkenna · 10 months
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I've already started concept work for my Baldur's Gate 3 character, I'm thinking a College of Lore Bard but I can't decide between dwarf, human, or half elf
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coffee-or-murder · 1 year
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For the list of 69 questions, for whichever three seem like they'd be fun for this set: 2, 11, 25, 38, and 55~~~
This one almost didn't fit lol. I got a bit rambly.
Three characters 
2 - What was your original concept for this character? How did playing them change that concept?
Lemon - So when I was invited to the group I really wasn’t sure what to play, just that I knew I wanted to play a caster. The very first concept for Lemon was a wizard developing spells to help her bake, but when I found out we had a wizard and a druid someone suggested I complete the circle of caster nerds as a knowledge cleric! Then Lemon was added to the Bakhouzin family, which I’d been developing off and on for roughly two or so years by that point. Originally she wasn’t going to have anything to do with the Family Business, but after sitting on it I thought it was weird she wouldn’t be affected by it at all, and the original thought I had for her to leave home didn’t work as well. So instead of leaving home to discover new recipes to impress her family, she was sent away for her safety after her mother shoved her into an arranged marriage. Lemon was also supposed to be much more mischievous right off the bat, but after thinking of her emotional issues that got scrapped until she’s more secure in her position with the team.  
Laura-  A sassy NPC who no one would remember, but then Vaska got attached and now she’s my most adjusted character with the most bonker’s parents. Daughter of a bard who owns a seaside tavern and The Great Dread, a shark/angler fish dread wave mistresses. Her husband lovingly calls her Katherine, Katy, My dearest love, etc. Laura’s parents are so sappy. She still doesn’t have a class yet, but I think she would be a sorcerer/warlock!
Amaryllis - So she originally was traveling out of her home country to make a name for herself so her noble mother would claim her and she wouldn’t be a bastard anymore. In the oneshot she was attentive, curious, and only picked one fight with a rude captain who shouldn’t have been in charge of anything. Playing her that way made me realize she would be much better suited as a hero turned villain with a redemption arc. So The Lion Empress was born! Upon returning from attempting to make a name for herself, she survived a murder attempt by her mother and the other higher ups in her family, and started a violent military takeover against the corrupt nobility :D Now she reigns as The Lion Empress, working to weed out the corrupt nobles, protect the people, and somehow find a way to transfer power without the country collapsing around them.  
11 - If they have a pet or animal companion, how do they spend time with them? If they don’t have one, what sort of animal would they be interested in raising, if any? 
Lemon - She wants one so bad and was very tempted to try to argue to keep a mimic, but the party all seemed pretty strongly against it so she didn’t push. Lemon would be too worried about keeping a pet alive in the field, so currently she’s leaning towards finding a way to get a familiar so she can have a flying snake friend. The noodle would be cuddled and worn under her scarf, fed bits of food, and she’d share snark with them about things she notices but are worried the party wouldn’t like her snarking about. . 
Laura - She would love to snuggle with a ship cat, but something about her tends to make animals a little nervous. Maybe it’s the teeth? Other than that she doesn’t have a strong urge either way! Pup is enough of a responsibility for her. 
Amaryllis - As a child she wanted a pet griffin, because she’d settled on the idea from reading tales of old knights that she should have an animal companion tied to heraldry. Now she doesn’t have time for a pet, let alone something that outlandish. Instead she visits her father and pets his dog or spends time in the stables with the horses. Overall she still prefers her plants to animals. 
25 - Who is their best friend? 
Lemon - Coyote was her first friend, and Blair and Adja were practically her little siblings, but Tadhgan held the honor of Best Friend for a long time even with all the attempts at flirting. Lemon made up her mind early on she wouldn’t lose him as a friend because he was too important to lose, but that didn’t stop her from getting butterflies anytime they lingered a bit. 
Laura - Within the oneshot she was played in Felix! He’s a human fighter and a bit of an asshole, but honestly her best friend on the ship. She loses to him at Pearl in the Deep a lot, and they tease each other over nearly everything. 
Amaryllis - Zadok hands down. They have seniority over any friendship she may make later in life. They met as children, before they turned 9, and have been inseparable ever since. They became her most trusted general and right hand when she took the throne. 
38 - Do they see themselves as an important part of their party? 
Lemon - That is a complicated answer, the short version is “no but maybe sometimes”. She’s pretty sure the party would do just fine without her in basically everything, but how much of that is her own self worth issues and how much is based in any fact is up for debate. But please don’t debate her she might cry
Laura - As one of the ship’s medics and one of the best at tying knots? Absolutely she’s important. Also who else would keep Felix from being an actual asshole? She’s good for ship morale!
Amaryllis - As empress she recognizes her worth as a piece in the larger political game. This does not stop her from creating plans on how to handle various situations if she were to die, or be killed in battle, or assassinated, or if removing her from power would lead to a more secure future for the people and those she loves.  
55 - They’re seeing their greatest wish come true–what’s happening? 
Lemon - Her mother disappeared under mysterious circumstances before her engagement. No one questions it. There was no contract. Uncle Benji starts to talk about moving her in with him or letting her keep the house but lo and behold, her father comes home. He explains why he left, and Lemon actually thinks it was for good reason instead of what she suspects is just an excuse not to be around his failure of a marriage and useless daughter  and it takes awhile but they figure out where they fit and have an actual relationship. Lemon discovers in her own time that as much as she loves Tadhgan they aren’t suited in the long run, because she doesn’t actually just want to be a baker in Shireforth and never leave home or develop her magic. Her father is there for her first heartbreak and has actual advice and offers care and support for his daughter. After all that she is able to leave home and join the party on her own terms. Lemon has the time to discover what she actually wants to do with her life, still meet the friends she comes to love, and not be terrified of messing things up all the time because she has a home to return to. 
Laura - Her Pa and Ma get to live together the whole year instead of having one 24 hour period together on her birthday every year. Ma gets to move between the sea and land and see the tavern Pa built for her. The women she loves are on the same ship as her and their captain is lovely and capable. Gets an extra smooch from her partners. 
Amaryllis - Her mother claimed her as heir, and while they never quite had the relationship she dreamed of they are an effective team. Her mother and father make amends and while they don’t start a relationship they can be in the same room without one or the other leaving immediately. Amaryllis is able to make reforms in the nobility without mass bloodshed. The people know her as kind and strong and reliable. When the Boar comes to their borders she and Zadok are able to speak with her, show her what they’re doing to make a smooth transition of power. Amaryllis never meets Sterling, and falls in love with Eilidh instead while they all work together to make their kingdom better.  She and Zadok and Eilidh start their relationship under better circumstances. 
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raeynbowboi · 3 years
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Building an Embodiment of the Fairytale Princess (2.0)
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This is nothing new. I’ve done this build before, which I’ll link right [here]. The post did really well, and people seemed to love the concept. However, since then, Mythic Odysseys of Theros and Tasha’s Cauldron of Everything have both come out, bringing with them not only new subclasses, but new features, spells, mechanics, and elements that I couldn’t take into consideration the first time around. So, I decided that rather than just adding a tag on post like I did before, I’d just remake the build with the new features being taken into consideration. Like before, the focus of the build is to create an embodiment of the generic fairytale princess and not any one particular character. So without further ado, let’s get into it.
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Like before, we’ll be choosing Variant Human for our race of choice. We’ll channel Sleeping Beauty to be gifted by the fey with blessings of Beauty, Grace, and Song for +1 CHA, +1 DEX, and Performance proficiency. We also get a bonus feat, and thanks to Tasha’s, we can now take Fey Blessed for +1 CHA. However, if she doesn’t cast with Charisma, then substitute those CHA bonuses with Wisdom instead.
The generic fairytale princess is a maid of purest heart, so we’re Lawful Good. But for your more rebellious princesses, Neutral Good or Chaotic Good are also valid.
Background is obviously Noble for proficiency with History and Persuasion.
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CLASSES & SUBCLASSES
BARD
This one seems pretty obvious. Bards love to sing and dance, like your stereotypical princess. Because Charisma is their top stat, and they have expertise, it can make them great negotiators, and allow them to excel in dialogue interactions.
GLAMOUR
This college is very fitting for a fairytale princess, as it is focused on making oneself as beautiful and charming as the Fairest of Them All.
LORE 
Lore bards share information, whether they tell stories, recite plays, share philosophy, or spread juicy gossip, the Lore Bard gets more magical secrets, and added expertise to make your princess an even bigger Mary Sue. In actual medieval history, princesses often learned to play instruments and sing, recite prayers or poems, or tell stories to visiting guests, and it was considered a part of her education and duty to do so.
CLERIC
While not every princess is a devout religious girl, their stories tend to be set in the medieval period when a good princess would have been expected to be chaste and pious. So on that front, worshiping a good deity would be befitting of such a character.
LIFE
The fairytale princess raises up those they care about, and nothing is more supportive and helpful than keeping your friends on their feet. The Life Cleric turns your princess into a kind soul who weeps for her friends and patches them up after the battle, turning your princess into a useful ally against the wicked witches and dangerous dragons.
LIGHT
Not all Fairytale Princesses are passive or support players. Those who lean toward Light are the princesses who stand as the Big Good of their story and battle the forces of Darkness with the power of the Light. Of the three Cleric options that fit the archetype, this is the best option for being a powerhouse in combat.
PEACE
Don’t get me wrong, I still hate this domain for wearing the skin of the Love Domain we were supposed to get, and you can absolutely still play it that way. How this domain went from Love to Togetherness to Pacifism is beyond me, but it’s a fairly strong subclass. The classic princess archetype is supposed to be gentle and kind, fitting for one who worships a god of mercy and forgiveness. It’s a value often toted as the strongest characterization of the early Disney princesses.
DRUID
My first time building the fairytale princess, I ignored Druid as an option because the wildshaping didn’t really make sense for a fairytale princess, but a lot of the Bardic Magical Secrets were used to steal Druid spells. However, thanks to the optional rules from Tasha’s, Druids can now use their Wildshape to summon fey that take on the shapes of animals instead of turning into the animals themselves, which makes Druid far more viable, as summoning animals is very in-character for a fairytale princess.
DREAMS 
The Circle of Dreams has heavy Fey associations with references to the Summer Court ruled by Titania. It also is strongly focused on healing, and has a very Fairy Tale flavor to it. It’s an especially great option if you want to invoke Sleeping Beauty, as you can cloak your party while you sleep and send messages to people through your dreams.
SHEPHERD
The fairytale princess is strongly associated with animal buddies, and nothing makes better use of that than the Shepherd Druid, which focuses on amassing an army of critters. What’s more, the Unicorn Totem is very fitting, not only because Unicorns only approach maidens with pure hearts, but Shepherds of the Unicorn Totem get empowered healing.
SORCERER
The sorcerer is born with a spark of something special in them, and a lot of fantasy royalty have magical powers that other people in their world lack.
DIVINE SOUL
The princess doesn’t literally have to be the descendant of the gods, as the original name for the subclass was more about being favored by the gods. Still, if you want to lean into the idea of the princess as the Big Good against the Big Bad, then having her be born with the spark of the gods inside her makes for a neat characterization.
WILD MAGIC 
With the new Sorcerer Shards as I’ve come to call them, we were introduced to the Feywild Shard, which was heavily geared toward Wild Magic Sorcerers, which seems to be WoTC’s way of saying that Wild Magic Sorcerers are the fey-linked sorcerous origin, so I’m including it because of our fey connection. 
WARLOCK
This is the only class where there’s exactly one good option, but it’s one that works surprisingly well.
ARCHFEY 
As a Warlock with a Pact of the Chain, your fairytale princess can choose to Find Familiar any cute little animal companion, or a Sprite to be your Fairy Godmother. Or rather, you can sign a pact with your Fairy Godmother, and use your Chain Pact to summon one of her emissaries to help you. The Archfey patron themselves can act as your Fairygodther, granting you and your party boons and aid where they need it.
WARLOCK INVOCATIONS
Agonizing Blast Armor of Shadows Beast Speech Eldritch Mind Eldritch Sight Gift of the Ever-Living Ones Shroud of Shadow Voice of the Chain Master
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CHARISMA vs WISDOM
The big split in how you build your princess falls down the line between these two camps. The wise princess works better as a Druid/Cleric, while a charming princess is more of a Bardlock. For me personally, as much as the Cleruid fits the fairytale princess, the stereotype of the princess is usually that she is gullible, naïve, and overly trusting. Insight is a wisdom check, and something the classic princess archetype is usually bad at. Granted, Animal Handling is also Wisdom, but the Bard’s expertise can overrule a low Wisdom score. Think of it like a clash between Princess Zelda from the Legend of Zelda vs Princess Peach from Mario. Princess Zelda is wise and is much more focused on leadership and protecting her kingdom. Peach is more about the pretty dresses and having servants help her. They’re two very different camps on the princess archetype. Ultimately, which one you choose will depend on the type of princess you wish to invoke. The Classic Damsel or the Wise Matriarch.
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SIDEKICKS
A new feature added in Tasha’s, sidekicks are secondary characters that can help the party and are basically simplified character builds with fewer bells and whistles. There are three main camps:
Expert. Experts are clever and knowledgeable, be they minstrels, librarians, pickpockets, merchants, or assassins. They can pick proficiency with DEX, INT, or CHA saving throws, and can be proficient or an expert with any five skills of your choice, and humanoids also gain proficiency with light armor, simple weapons, and two tools of your choice.
Spellcaster. Trained in the secrets of the Arcane, be they a priest, a fortuneteller, or a magical creature. They can choose proficiency with INT, WIS, or CHA checks, and can be proficient in Arcana, History, Insight, Investigation, Medicine, Performance, Persuasion, or Religion. They choose a roll to determine their spell list: Mage (Wizard), Healer (Cleric, Druid) or Prodigy (Bard, Warlock). The sidekick has access to the spell list of the classes their role aligns with, as well as casting with that stat.
Warrior. trained fighters, be they a soldier, a city guard, a trained animal, or a hired sword. They can pick proficiency with STR, DEX, or CON saving throws, and their skill options are Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. Warriors can pick a fighting style: either Offensive to add +2 to attack and damage rolls, or Defender to impose disadvantage on hitting creatures other than them while within 5 feet of the princess.
Generic Princess Sidekicks
Humanoid Guard Warrior (bodyguard) Humanoid Commoner Expert (handmaiden, governess, etc.) Humanoid Magewright Spellcaster (court mage, or advisor) Any Beast-type Warrior (animal companion)
Fairytale Inspired Sidekicks
Seven Dwarves - Dwarf Warrior Fairy Godmother - Sprite or Pixie Spellcaster Prince Charming - Humanoid Noble Warrior Wicked Witch - Barovian Witch Spellcaster Beast - Gnoll, Jackalwere, Orc, or Troglodyte Warrior Puss in Boots - Awakened Cat or Tabaxi Warrior The Frog Prince - Awakened Frog or Grung Warrior Three Little Pigs - Awakened Pig Expert, Spellcaster, & Warrior Big Bad Wolf - Wolf Warrior or Awakened Wolf Expert Robin Hood - Redbrand Ruffian or Bandit Expert Djinn of the Lamp - Dust, Ice, or Magma Mephit Spellcaster Pinocchio - Giant Stone Statue Warrior White Rabbit - Awakened Rabbit Expert Cheshire Cat - Awakened Cat Expert or Spellcaster
There is no actual limit to the number of sidekicks your character can have, so in theory, your fairytale princess could have an entire posse of talking animals hanging out and helping her.
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Skills, Spells, and Features
As a Variant Human, we got Performance proficiency alongside our Fey Touched feat, and as a Noble, we have proficiency with Persuasion and History. For everything else, we’re just looking to be a standard Fairytale Princess. So we should look to be proficient with: Animal Handling, Arcana, Religion, Nature, or Medicine.
BASIC FAIRIES
Dancing Lights Faerie Fire Healing Spirits Spirit Guardians Summon Fey Conjure Woodland Beings Conjure Fey
BASIC PRINCESS THINGS
Animal Friendship Command Heroism Speak With Animals Animal Messenger Calm Emotions Find Steed Warding Bond Zone of Truth Conjure Animals Mord’s Magnificent Mansion
SNOW WHITE
Armor of Agathys Mirror Image Beacon of Hope Aura of Purity Heroes’ Feast
CINDERELLA
Fabricate Creation True Polymorph Wish
SLEEPING BEAUTY
Sleep Phantasmal Killer Dream Wall of Thorns Dream of the Blue Veil
THE LITTLE MERMAID
Charm Person Shatter Suggestion Tidal Wave Compulsion Control Water Dominate Person Maelstrom Control Weather Tsunami Storm of Vengeance
BEAUTY AND THE BEAST
Charm Monster Unseen Servant Tiny Servant Animate Objects Awaken Hold Monster Summon Fiend
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Last time I built the fairytale princess, I gave her exactly 1 build. 18 levels of glamour bard and 2 levels of Archfey Warlock. But recently I’ve begun to instead put more stock in leaving builds open, showing instead the options that a player has to choose from. So, for this update, I’m not pushing for a specific build. I’ve laid out the appropriate spells, and the types of princesses that a player can strive to emulate with their spell lists. Consider this more of a guide to help you decide how you want to play your fairytale princess.
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misterewrites · 3 years
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Secret Agent Bard (Welcome to the Underground!)
Hello everyone! E here with a new chapter of the underground! Woo! I hope you are all doing good and staying safe.
So I actually have more to say today! That's a trip. I’ll have an author’s note under the line. 
So that's it for now. Stay safe, take care of you and your loved ones, stay out of trouble, wash your hands, wear your mask, get vaccinated if you can and push to release the vaccine world wide cuz we're all in this together. Have a great week and thanks for reading. I appreciate it and feel free to tell your friends, reblog, drop likes and feedback i love it all. Bye for now and enjoy!
If you want an easier place to read the story cuz tumblr sucks sometimes here’s a link to the chapter https://archiveofourown.org/works/27814297/chapters/79541746
The First Chapter: https://archiveofourown.org/works/27814297/chapters/68094967
and since you made it this far here’s a link to all my stories!
https://archiveofourown.org/users/MrE42/pseuds/MrE42
Byeeeeee!
Author’s note:  Today’s work will be a little different as there will be singing. The chapter with the bard is gonna have singing? Go figure haha So if you see a sentence in Italics, that means someone is singing. Bold and italics represents various people singing as a group. The song in question is called twiddles. There's different versions of it but the one I chose is from the misbehavin maidens. Great group but all their work ranges from innuendos to straight up not safe for work so listen at your peril. I have now completed my responsible adult duties haha. here’s a link to the chosen song https://www.youtube.com/watch?v=iS1-_fKF5ug
Summary: Oliver has quite the task ahead of him as the group splits to achieve their goals. Leading Sel and Flora, the young bard will have to think quick on his feet to ensure this mission is a success. Luckily he's an old hand at this. Ironically the one person who could distract him may make a surprise appearance tonight.
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Oliver stood quietly, arms crossed and his mind thoughtful as the group prepared to go their separate ways. While ideally nothing would go wrong, that was a childish belief: Every person and robotic being here knew safety was not guaranteed in their line of work.
Even the old man knew the risks.
Oliver hated doing nothing. He thrived when he was busy, focused on whatever task required his attention whether it be being a better bard or upholding the Choir’s values. Too many ghosts and regrets lingered on the edges of his mind and he found the best solution was to simply keep occupied.
But that was his coping mechanism, not everyone else. He knew better than to rush his team: The party would last at least another few hours and beside the goal of getting Sel to the third floor, there was nothing else to do. No information to gather, nothing to review. Let them have their moment, it was good for morale.
Terri and Flora were sickeningly adorable: Hands clasped tightly with Terri tearfully asking her girlfriend to not poison everyone. Flora gave a halfhearted promise while as they shared a tender kiss. Terri noticed her less than enthused tone but refused to press the matter further.
Tyrell stood awkwardly to the side, his face twisted in a strange mixture of sick and excited. He fidgeted with something in his pocket, seeking comfort from whatever lay within. Given the shape of the bulge and size, Oliver guessed it was a knife.
Sel stood nearby, motionless in the shadows of the alley. They hadn’t moved in some time though he suspected the automaton was simply waiting for the next phase of the plan.
“Alright” Oliver spoke up, his voice firm yet gentle “Times up. You have your assignments?”
Uneven murmuring responded.
“Let’s go.”
Oliver, Sel and Flora went down one end of the alley, Terri and Tyrell disappearing in the opposite direction.
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It didn’t take long for the trio to find the main streets of the Merchant Ward and make their way towards the Brambleoak banking office. The crowds weren’t as thick as they had been during the day but Oliver knew everyone out and about did so with a purpose.
“Bard.” Flora asked without warning, breaking the awkward silence “Question.”
“Answer.” Oliver cheekily replied.
Flora glared.
Oliver coughed “Yes?”
“You are a First Chair Soprano correct?”
“Yes ma’am.”
“Yet you are so young. How did you manage that? I thought First Chair ranks were only reserved for experienced or particularly skilled members. You don’t seem to be very magically powerful.”
Oliver paused for a moment, trying to best answer the question.
In a way Flora was correct in her assessment: He wasn’t particularly powerful as a spellcasting bard. Unlike Flora who clearly committed herself fully to nature and thus druidic magic, Oliver had only recently thrown himself into the magical arts.
Unless you were a wizard who studied the secrets of the universe with a very intimate and well versed knowledge of magic, most spellcasters drew their power from sources of existence: Clerics from their gods, Druids from nature, Warlocks from something beyond mortal existence yet not quite a deity, sorcerers because a family member fucked around with pure incomprehensible concepts. Magic was the fabric of the universe and the more you threw yourself into a source of power, the more the source threw itself into you, guiding your hand and your spells.
Of course each, wizards exempt, were limited in their spellcasting options. Clerics were powerful holy/unholy practitioners but couldn’t command plant life to save their lives. Druids were in tune with nature and the weather and all the lovely flora and fauna but ask them to superimpose an image onto something and they’d give you a dumbfounded look. Warlocks kinda just do whatever their sugar patrons felt like lending.
Magic bards drew their power from the arts: Drawing, singing, poetry, even witty and funny satire. Bards were in tune with life, with existence. Art could heal, could hurt, could make you feel happy and sad. It could make you feel like a whole new person or perhaps take you to a time and place you’d forgotten. Bards sung the song of life and Oliver was no exception.
However, Oliver still wasn’t sure what he could do exactly. His magical muscle was average on a good day and he could only cast a few spells before needing a good night’s rest. The basic healing spells and comprehension language he cast earlier today had taken a good chunk of his energy but he relied more on his wit than raw magical strength. He discovered creative and useful ways to cast his spells like amplifying dissonance noises to distract and disorient foes or temporarily place another person’s image over himself. Magic was as much about creativity as it was skill, pushing the limits of what you can do with your particular brand of spells.
“I’m clever.” Oliver answered honestly “The whole magic of the arts is new to me but I’ve been in the Choir for a long time now. I used to be Tenor like Sel here but more fast talking than breaking and entering. I guess they carried over my old position into my new one.”
Flora nodded, satisfied “That answers much. How long have you been a bard?”
“Few years now.” Oliver checked the street sign to ensure they were on the right path “The magic part is going on 3 years.”
“I see.” Flora scratched her chin “I’ve been a druid my whole life so it is a strange concept to be so new to the spellcasting arts yet hold such a high rank.”
Oliver gave a casual shrug “Not sure what you want me to say. We’re here by the way.”
The bank looked as unkempt as Oliver had remembered: Faded, peeling green paint with gaudy gray stone pillars. Two guards in green uniforms stood in front of the massive reddish brown doors that led into the bank.
“Lea’s mercenaries.” Sel pointed out “They are not letting anyone in.”
“Correction.” Oliver brushed off nonexistent dirt from his washed-out outfit “They’re not letting nobodies in. Luckily tonight we’re somebodies. Follow my lead.”
Oliver let out a tense breathe before strolling forward, his mannerism cocky yet unsteady. He reached the top of the steps when two sharp looking blades reached out to stop him.
“Halt” The elvish woman spoke with a hint of irritation “You lost?”
“Not at all!” Oliver beamed with a smile that was too wide to be natural “I’m here for the party. There is a party inside no?”
“No” The human man spat out.
Oliver gave a forgetful grin “Oh? I could’ve sworn Brambleoak was having some sort of charity event tonight. I’d show you my invite but I think I misplaced it.”
The elvish woman sneered “Right. How convenient for you having lost your special one of a kind invite.”
“Pfft.” Oliver scoffed “Special one of a kind invite? Reiner hands them out like candy. Probably find one in a gutter nearby.”
The guards shared an unspoken understanding with one another.
“Well.” The human began “Let’s pretend that is true.”
“It is but go on.”
The human’s eyes narrowed “Why should we let you in? You dress rather poorly for someone claiming to be in Reiner’s usual circles.”
Oliver let out an exaggerated gasp as he puffed out his chest “Do you know who I am?”
“Umm no.”
Oliver growled unhappily, his fist clenched tightly within his pocket “I am rich! I AM POWERFUL! AND I DEMAND ACCESS!”
As quick as lightning, Oliver flung a handful of gold coins towards the pair. The two reeled back in surprised as the money clanked onto the smooth marble floor. A moment hardly passed before the guards were shoving the loose coins into their tunic pockets like hungry dogs. They straightened up, eyes alive with greed.
“Of course sir” The elvish woman bowed her head in apologize “Deeply sorry for that.”
“Please go ahead.”
Oliver gave a self satisfied nod before moving past the pair only to stop as he heard the sounds of swords scraping each other. He turned backwards to see the guards barring access to Flora and Sel.
Flora looked back and forth between the guards, her eyes calculating and cold. Sel stood still but clearly at the ready for any sort of trouble.
“They’re with me.”
The Elvish woman shook her head “We said we’d let you in. These two? Definitely not Reiner’s usual prey.”
“They aren’t” Oliver admitted “But I need them.”
The human turned to him, suspicion in his eyes “Why?”
“She…” Oliver pointed lazily towards Flora “Is my street doctor.”
“Street doctor? As in….?”
Oliver gave a cheery wink “The fun kind.” And for give measure, he added a weak shiver to his act “Ugggggh I feel cold, are you cold? It’s cold.”
Before anyone could say anything, Oliver began shaking. He rubbed his hands for ‘warmth’ while swaying back and forth.
“Uh oh.” Flora spoke dully, pushing past the guards and holding Oliver steady “He’s crashing. I need to give him his umm medicine.”
“Medicine?” Oliver repeated, his voice soft yet manic “Yes medicine. I need it. I NEED IT!”
Folks began to turn their way, the guards shifting uncomfortably under the sudden attention they were receiving.
“And this one?” The Elvish woman gestured to Sel.
Oliver began to rock back and forth, his voice a harsh whisper. “Guard. Guard. Guard guard guard guard.”
The human threw up his hands in defeat “Bah! Get him in there and fixed! Any trouble and I’ll personally come over to beat your asses.”
“Thank you sir.” Flora murmured through gritted teeth. She guided Oliver and Sel through the doors and into the party within.
Flora sighed as Sel cracked the tension out of their fingers. Oliver straightened up, wiping the sweat from his brow.
True to his expectations, the bank had been altered to be suitable for a charity event: Torches lined the walls, casting the building into a bright light. The desks normally found on the floor were gone as to allow a more spacious setting. Oliver counted a handful of guards scattered about, wandering about for any sign of trouble. All except for the lone guard beyond the empty elevated platform who stood in front of the stairway to the upper floors.
“What now?” Flora asked
“Split up. Sel stay close to the door, Flora and I will figure out a distraction.”
“Sounds good.”
And without another word, Oliver was swallowed whole into the crowd.
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It had taken an hour for Oliver to figure out what kind of distraction he would need.
The patrols themselves hadn’t been very difficult to plan for: They would move randomly about, keeping an eye on the party and each other. He counted about 6 of them total and each one of them was easily starstruck. At the sign of any disagreement, they would swarm in groups of three and quickly threaten any troublemakers into compliance. However, upon meeting anyone with even the smallest bit of fame, they would subtly motion to each other and make their way as one to the person in question, hoping for a glance or the chance for an autograph.
So the floor guards were no problem but the one standing watch over the door was much more difficult. Evidently Lea was smart enough to give the most important job to the most responsible of his idiots. The stairway guard or Stairy as Oliver labeled him, would not budge at the sign of any trouble. Loud arguments, agitated party goers, a waiter being tripped (sorry it was for science buddy). None of these would pull him from his post. Celebrities wouldn’t either. Any time his buddies motioned to a famous person, he would shrug his shoulders and stay put.
Oliver was beginning to wonder if Flora needed to poison Stairy until he noticed something about half way into his observations: Stairy was a music lover. Specifically a cute girl music lover.
His gaze would wander every time he caught sight of a pretty girl who happened to be too close to him. Oliver wasn’t sure at first so he decided to test his theory. With his pocket change lessened, Oliver noticed how often a girl would catch Stairy’s eye. His attention didn’t shift when they fell in front of him, obviously in distress, or walked slower allowing him to enjoy the view longer but Oliver caught him smiling and tapping his foot when the odd girl would sing. He even staggered away from his door a few steps at a time before catching himself and returning to his post.
So the best distraction would be a girl who could sing and have some level of fame attached to her name.
Oddly specific and Oliver hadn’t the slightest idea how he was going to mange that. He was attempting to solve this puzzle when something caught his ear.
“Get off me you mulched dirt licker!”
That rather unique set of cursing could only mean one thing: Flora.
Oliver turned to where he last spotted her and found the young druid being hassled by a tall man in an elegant uniform.
Oliver noticed the guards were looking about, not yet spotting the commutation but aware something was going on. He needed to act first if he wanted to stop Flora deciding to kill everyone in the room.
The bard quickly slipped into the crowd, darting and weaving between any and everyone he could. He saw Flora slip a small vial into her hand as the man towered over her.
“I jus wanna dance.” the man’s words slurred out of his mouth “A pretty thing like yo shou wanna dance”
Flora’s eyes narrowed angrily “For the last time you dried poop stain, LEAVE ME ALONE!”
Flora pulled back her hand, prepared to throw the mysterious vial at the drunk’s face.
“Whoa!” Oliver cried out, tightly grasping onto Flora’s wrist “What seems to be the problem?”
“Nothing I can’t solve on my own.” Flora coldly glanced towards the drunken man.
“One sec.”
Oliver eyed the man carefully, absorbing every little detail he could.
He could see the muscles strain against the fabric of his light green tunic so this man worked in something physically laborious. The sheathed sword on his belt weight seemed to throw him off balance with every step. His gaze was unsteady and Oliver could see his pupils dilating wildly.
So this man was physically fit, armed with a sword in a charity event for the rich people and wearing light green tunic while currently drunk.
“You should leave her alone” Oliver said, sarcasm dipping from each word “You are so not her type.”
“So?” The man hiccupped “What’s the big deal?”
“So she’s got a girlfriend you idiot.” Oliver gestured with his hand “Besides you should go before your boss Lea gets here. I’m betting he won’t be happy one of his undercover mercs is currently drunk on the job. Of course I could always tell your captain what’s going on. That’s him over there right?”
Oliver gestured to the closest guard making his way towards the trio. He didn’t look any different than any guards but Oliver noticed his green was a shade darker than the rest. Lea probably used different hues to signify rank in his mercenaries.
The drunk’s face paled as he fidgeted nervously. He rose his hands in surrender, eyes darting between the two “Sorry.”
“Any trouble?” The captain approached, his hand tightly held around the hilt of his blade.
Oliver beaned cheerfully, trying his best to pull attention away from the fuming Flora “Not at all my good sir. This man simply mistook us for someone else, correct?”
The drunk nodded slowly “My bad. Forgive my intrusion.”
The captain gave a cold smirk “Apologizes. Mikey?”
The drunk flinched “Yes sir?”
“A word in private. Now.”
Oliver let out a sigh of relief as the captain dragged Mikey away..
“You should’ve let me poison them.” Flora muttered darkly.
Oliver scratched the back of his neck tiredly “Night’s still young. Still might get your chance if I can’t figure a way past Stairy.”
Flora tilted her head quizzically “Stairy?”
“The asshole at the base of the stairs.” Oliver answered absentmindedly as he spotted a familiar streak of platinum blonde hair among the crowd of strangers “And I just figured it out. Can I trust you not to poison everyone here?”
“You have an hour. I get bored easily” Flora swirled the sickly purple liquid in the vial threateningly.
“You and me both.” Oliver patted her shoulder before chasing down his perfect distraction.
-----
Oliver’s heart began to thunder loudly in his ears, a nervous and uncontrollable energy overtaking his resolve. The mission was important but he would be lying if he said he wasn’t happy to see Maria today.
Maria Thoreau was the daughter of a powerful, influential family. The Thoreau’s were more concerned with their standing in high society than any virtuous endeavors and thus each one of their children was trained from birth to excel in their chosen field. Maria’s older brothers were an aspiring politician and merchant respectively.
Maria’s path was to be a well famous singer and patron of the arts. She wanted nothing more than to sing for the people. Unfortunately, her father only saw a chance to further the family’s good name and tied his desire for power with her passion and dream. It was bittersweet really but nothing much could be done about it.
Yet.
Maria knew Oliver as a musical rival who thwarted her group’s attempts at winning local competitions which in turned derailed her father’s plans. So needless to say she was less than thrilled when she caught him making his way over.
“Ollie” she forced a smile while her hazel eyes narrowed, peeved “I’m surprised to see they let you into this exclusive event.”
Oliver gave a cocky shrug “Well your beauty caught my attention and I couldn’t resist trying to figure out a way in.”
Maria’s cheeks burned a pinkish hue.
Maria was the same age as Oliver with short, tastefully cut dark brown hair. A single streak of platinum blonde hair hung off the side of her face, giving her such a cute look. Her clothes were practical tonight since she wasn’t performing: A simple white blouse with a long flowing dark blue skirt that went all the way down to her feet. Her shoes were sensible dark blue flats designed for comfort over style.
Maria coughed into her hand, willing her blush away.
“So.” She cleared her throat “Is this your sad attempt to throw me off my game? You won’t win the next competition. We’ll be dealing with professional judges this time.”
Oliver’s eyes widen in false surprise “There’s a competition here? Fancy that. I hadn’t been made aware of that but since we’re both in town, why not have a round two?”
“Oliver….”
“I mean” Oliver went on, pretending not have heard “You are a much better singer solo than with those harpies you’re forced to keep around.”
Maria glanced to the side timidly “Don’t be absurd, the Melodic Maidens are a perfect, well oiled machine.”
Oliver scoffed dismissively “I suppose they’re nearby, listening in. Hardly leave you alone, don’t they?”
Maria opened her mouth to respond when a shrilly voice cut in.
“What do you know you two bit hack? How much did you bribe the judges last time?!”
Oliver gave a strained smile as the rest of the ladies forced their way into view.
“Lilly, Filly, Sally. You suck.”
The triplets snarled in unison, openly glaring at the bard.
Lilly, Filly and Sally were Maria’s chains: They were as much there to further her career as they were to report back to daddy to ensure the errant daughter stayed on course.
As triplets, they all shared the same features: Three pairs of dull green eyes and long messy black hair. Even their clothing were the same with each wearing a strapless dress that showed way too much skin and skirts that were way too short. The only reason Oliver could tell them apart was due to their preferred colors: Lilly in a shade of pink that was bright for her skin tone, Filly with a pale ugly yellow and Sally in seas of dark red.
The trio surrounded Maria, their arms embracing her in an uncomfortable hug. Maria bit her lip, trying to hide her uneasy.
“Still wearing that tacky outfit huh Ollie?” Lilly eyed his faded clothing distastefully.
Sally let out an unfriendly laugh “Ollie always looks like trash. Not even prize money could buy an ounce of class.”
“Actually” Oliver brushed his shoulder dismissively “Class is cheap. No amount of money could buy an ounce of character. You can blow hot air at me all you want but nothing in this world could ever change the fact that the three of you are bitches.”
The trio clicked their tongues disappointingly, their normally plain faces twisted into unflattering visages of rage while they screamed as one.
“HOW DARE YOU INSULT US?!”
“YOU ARE SUCH A POOR TACTLESS MAN!”
“YOU FUCKER!”
Oliver casually waved his hand “All bark and no bite. I’m supposed believe you’ve gotten any better in two months? Last time I checked I won the last competition.”
“OH YEAH?!” The triplets yelled, furious.
Maria threw a suspicious glance Oliver’s way “Girls, I don’t think…”
“Come on Maria, we don’t want to have to tell daddy you backed down from a challenge.”
A shiver ran down her spine, the fight draining out of her face. Oliver felt a tinge of guilt but said nothing as the girls took their positions.
Maria paused for a moment, her breathing slow and calm. The murmur of the crowds grew louder and louder upon the recognition that the ladies nearby were the Melodic Maidens.
Maria pivoted on her heels, a bright warm smile gracing her lips. Oliver could feel his heart skip a beat at the sound of her soft, airy voice beginning to sing
“Oh you hear a lot of stories about the sailors and their sport” Maria gave a playful wink his way. His cheeks burned brightly at her playful banter.
“About how every sailor has a girl in every port”
Maria twirled, her steps mischievous and alluring as her dark blue dress chased after her. She gracefully held two fingers aloft for everything to see, her smirk cocky and assured.
“but if you added two and two you’d figure out right quick”
Maria backed up as the triplets step forward to join her, the group made whole and ready for the chorus.
“It’s just because the girls all have a lad on every ship”
Maria turned to throw a sultry look towards her rival bard but instead of finding a dumbstruck Oliver, she found a smiling one. His gaze was gentle and loving as if he was seeing utterly beautiful. A small smile was tugging at his cheeks. Maria could feel her heart thunder in her ears as, without warning, Oliver gave a thumbs up and mouthed an appreciative “Thanks” before ducking into the growing crowd.
“And it’s twiddley idle idle idle, twiddley idle aye.”
What was once a spattering of folks formed into a massive gathering. Most of the party goers and guards had come over to catch the free show the girls inadvertently given and thus all focus shifted onto them. What was an attempt to show up Oliver ended up being a very unnecessary showcase.
“It’s often times a man will leave you broken with dismay”
Boy was Maria feeling that dismay right now.
-----
Oliver’s plan worked: Stairy hadn’t been to resist the siren call of a beautiful woman and her singing. Luckily the harpies hadn’t ruined it with their imperfect pitches. Stairy hadn’t taken more than a few steps when Sel slipped in behind and began working at the door. It took a moment but one blink later and the automaton vanished out of sight.
Oliver let out a sigh when a hand gripped his shoulder tightly.
“Hello sir.” A guff, low voice in a less than friendly voice “Might I have a word? You’ve been acting rather strange all party long.”
Well fuck.
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your-turn-to-role · 4 years
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ayyyyy happy 4/13 have my second list of classpects, vox machina edition! (@lostsometime to add to the homestuck au)
(m9 here)
vex - thief of mind
vax - rogue of blood
percy - witch of light
keyleth - page of breath
scanlan - thief of life
grog - prince of rage
pike - heir of space
tary - witch of mind
first off, there are a couple copies here, and they don’t have a time player, so vox machina on their own could not win the game. but hey, weird plot shit exists, and the alpha kids managed it by combining their session with the beta kids, so who knows how this would go
(explanations under the cut)
1) vex - thief of mind
vex has a lot of ideas about her sense of self. but when you get right down to it, none of them are actually about her sense of self, and rather about how people see her. image is important to mind players, but it’s not really linked with identity. in fact, the canon description of mind players states they have very fluid, shifting concepts of identity, it’s far more important to them that they remain rational and have a logical line of reasoning than sticking to things just because they feel right or wrong. and i think this is very true for vex, she doesn’t often doubt herself, but she doesn’t really know who she is, beyond just what she’s trying to emulate or avoid.
thief bc she’s still one of the stealth twins, it is very her thing, but she’s definitely the louder of the two, the thief demands to be known, the rogue quietly assists. she’s headstrong, stubborn, and the world owes her everything it’s taken from her, which she definitely plans to steal back. and honestly that’s her right and i love her.
2) vax - rogue of blood
god i really love the fact that the twins are a thief/rogue pair, it not only fits who they are as people but vex being the active version of vax’s passive class and vice versa fits so well
(also fun fact, i have something of a personality test/checklist i grade characters on when i’m struggling to figure out their class or feel like i’m being biased towards one particular classpect. there’s 15 possible points per class, most characters will get a highest score of maybe 9 or 10, homestuck characters get something like 12-13. vax, however, does what no one else has ever done, and scored all 15 points in rogue. he is more rogue per rogue than any rogue in homestuck. 100% pure distilled rogue boy.)
personality quizzes aside though, he really is so obviously a rogue. he’s got everything of the thief archetype built into his entire character, but while a homestuck thief steals by their own will and for their own benefit, all of the rogue’s same actions go towards supporting their friends. also, as a passive class, their decisions tend to be less personal drive based and more guided by their aspect, as if the universe was working through them, which is definitely the case for our champion of the raven queen. they’ve been described in canon as the robin hood class, rebellious, but in an altruistic way. true punk. fuck the system, love recklessly
blood players need a family. they draw their strength from the bonds they have with those around them, they’re stubborn as all hell, especially when it seems like there’s no way out of a situation, but it’s in determination to protect their chosen family and keep everyone safe and happy. if they’re leaders, they’re inspirational ones rather than commanding ones. and this is “dramatic speeches about teamwork and morality” vax, “what the fuck do we have in this world except for moments with each other” vax, “how lucky i have been to have had all of you” vax. what else could he be?
3) percy - witch of light
so percy’s an interesting one, because i kinda wanna give him two classpects? like, if you classpect percy before or during the briarwood arc, he’s a prince of light. after that, he becomes way more of a witch. (though, to be fair, light players and witches are both incredibly prone to getting possessed, so, maybe he was a witch all along and just acted really prince-y)
he’s definitely an active class, no doubt about it. percy will fight gods to achieve his own ends. prince, being the most active class, and one designed to cause destruction, definitely suits orthax percy. but then things change, and you realise what he actually is
witches are manipulator classes, like knights, but active manipulator classes. they can’t create things out of nothing like some classes do, but instead bend and twist and transform their aspect (and the world around them, using their aspect) to achieve their goals. percy’s human, and not magic. he doesn’t have any particular special abilities in order to do things, he gets by on ingenuity and reckless bravery. that post that was going around a while ago about how all of vox machina are basically gods and percy’s just a guy with a gun does well to prove the point here, because he keeps up anyway. he’s made mistakes and there are things in the world now that he can’t change, but he does his best to work within those constraints and make as good of a world as he can with what he has
and what he has, usually, is knowledge. which is the main dominion of the light aspect, along with luck (and, you know, taliesin and dice rolling). light players are scholars first and foremost, but very rarely bookish scholars, instead the kind of scholars that think they can make a demon deal and get away with it because they’re clever enough for that, and also they’re extra enough that they’d do it anyway for the aesthetic
4) keyleth - page of breath
this was the easiest of all of these for me to do, it just slots so neatly into place. pages are a slow moving class that have to work their way around all the side quests before they get a lot of their power, but after that they’re powerhouses. they’re easily underestimated, by others and by themselves. keyleth takes a while to come to terms with herself and her power and her effect on the world, most of the plot takes place within her slowly completing her aramente, she often worries she won’t be good enough for anything that’s expected of her, but once she hits level 20 she is a master of the elements, a true leader of her people, and literally unkillable.
breath fits for two reasons. the first is being the aspect of freedom, of acting without being controlled by anyone else’s thoughts or decisions. and keyleth, for all her anxiety and all her bad luck, has never made a choice she didn’t agree with. along with vax she’s the first to speak up when she feels like the group’s moral choices aren’t holding up to her standards, when they’re moving in a direction that isn’t right. the second is that it’s the aspect of air, and the wind, and she’s literally the leader of the air ashari. she can and does in fact do the windy thing
5) scanlan - thief of life
we’ve covered life already in my nott/veth explanation, but it really is so scanlan. look at this excerpt and tell me it’s not written for scanlan shorthalt
[If you're poisoned, chances are the Life-bound have something for what ails ya. This applies to both physical and mental suffering, though it might not be a cure you'll like. They also have the tendency to put other's needs before their own, which never ends well for anyone, because the Life-bound can grow bitter if they feel their own self-care has had to be shunted aside.]
figuring out class was harder? a lot of vox machina classes are pretty difficult to figure out. prince would work to an extent because of scanlan’s self destructive tendencies, bard would work to an extent because he often feels like things are out of his hands, but i think i’m going with thief. scanlan’s more of an active class, despite playing support in dnd, he’s very self motivated and not one to listen much to the guidance of the universe. thief i feel fits with the headstrong attitude, the creative out of the box thinking, and the need for attention in a very specific way (less so having people celebrate you, scanlan enjoys that but can easily shrug it off if it doesn’t happen, it’s more causing things for the sake of knowing and having other people know that you caused them)
6) grog - prince of rage
honestly this is the one i’d be most willing to bend on? it, took me forever to come up with any kind of classpect for grog, he seems to resist being classpected. i know a lot about him as a person, but translating that into either class or aspect was just hard. but i’ve gone with prince because grog’s never stopped for anyone (except maybe pike), because it’s a destruction based class, because it’s the most active on the scale, and grog is definitely one to go do things purely because he wants to do things and wants to do them now.
rage because rage players are about truth at all costs, even if that cost is often destabilizing entire systems and leaving the rubble to pick itself back up. and it makes me think about how grog has never really wanted to disguise himself, and especially about just before the kevdak fight - he knew he would probably get killed if he went back there as himself, but he refused to go in under false pretenses, because that wouldn’t be right
7) pike - heir of space
ashley’s just always drawn to those heirs. i think though with pike it definitely is a consequence of her being in and out a lot, because she’s not just an heir, she’s an heir of space.
heirs tend to stumble into their role rather than creating it or seeking it out. on a meta level, ashley only created pike because the team needed a cleric and she worked it out from there, but as far as pike herself is concerned, she doesn’t really know what she’s supposed to be doing or what her purpose is, but she’s been trying to do her best to follow sarenrae’s teachings, trying to do her best to guide her friends, and hoping that nothing goes wrong along the way.
space, too, is an aspect of patience. it’s about valuing the journey more than the destination, it’s about seeing what the universe has in store for you and trusting that it’s just as likely to turn out good as it is bad - you’ll know when the time comes to step in, at which point space players are pretty fierce fighters. but for now, for pike, it’s trying to help her friends one step at a time
8) tary - witch of mind
tary is like percy but cheating. he has a lot more resources to work with bc he just goes out and buys shit. but the witch reasoning still stands, they are very similar people in that respect, good at working within a set of restraints so well you don’t even notice the restraints are there
mind rather than light because, tary doesn’t quite hunger after knowledge in the same way. instead he’s much more concerned with the application of it, of how to get from point a to point b as efficiently as possible, and how that benefits him. (also because he’s not nearly as extra as light players. have you met light players? like i love them but jesus christ. who let them be Like That)
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secretgamergirl · 5 years
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RPG Campaign Setting Thoughts - The Origins of Magic
Previous entries in this series of posts:
The Planes
Alignment, Death, and Outsiders
The Actual, You Know, Setting
Today’s topic is something I think should really be the biggest preoccupation of any RPG campaign setting where it’s a concern, but one that most seem to gloss right over- Where the hell did all these spell casters come from? While I’m at it, I have officially decided that if I get a book out for all this, I’m going to include 4 PC classes (in addition to compatibility with all the existing options out there), covering the basics of Standard Party Composition and filling in some setting gaps here. Swashbuckler for a fighter type (never been happy with Paizo’s take on finesse-y fighters, might call it something else), single-school-focus wizards (gonna have to bust out the thesaurus for an unused name), divine casters who allow themselves to be possessed by agents of their deity (will likely come out like some kinda variant druid as a result), and something for the general rogue/bard 4th slot that’s a bit different that I’m tentatively calling The Party Mom Class.
Anyway, on with the magic origins. As I’ve already largely established, I think, most deities don’t really hold any direct sway over the prime material plane, and physical manifestation type stuff isn’t a thing. Divine casters of course open the door for all kinds of stuff, but you need to learn how to pray to your deity first, so as kind of a weird quirk I guess, every tradition of divine casters here is inherently rooted in arcane casters working out the whole astral projection thing, or people coming back from the dead having learned some things out there. The core deity list is something I’d really like to get some creative input on from practitioners of actual pantheistic religions, but I definitely want to get into the first follower of each once I get to listing them out, and how they came to be such.
So OK. Clerics come after wizards, but with wizards, there’s two things to worry about. They need some existing magic in the world to study, and they need a real good in-world reason to draw sharp divisions between different schools of magic. Well, OK NEED is a strong word. You could pretty much just merge everything together with no effect beyond it being a lot easier to look up spells by level and drop the whole school thing with little to no consequence, but I LIKE schools, so I need to rationalize them.
So my thinking is, every school of magic originally started as literally a different school, isolated from the others in a different part of the world, coming at the whole “magic” thing from a different angle. And this of course all only really applies to STUDIED magic. The whole concept of the prime material plane being painted with the inner planes used as a palette, coupled with the inner planes being inhabited just inherently means you’re going to have elementals and genies around from the beginning of time, along with dragons. And while I am writing out the whole concept of half-orcs and half-elves, all bets are off for people like ifrits and oreads and tieflings, so sorcerers are also going to be in play well before wizards.
So really, let me just put together a rough timeline on all things magic here:
Deities have just always been out there, with various outsiders forming as deaths happen and so on.
Elementals and anything else from the inner planes, while rare, have always been hanging out on the prime material, with half-mortal children following as soon as other creatures hit the table, really.
Dragons were probably one of the first types of creature to be created in the world, linnorms especially. And again, there’s some innate magic to them plus plenty of capacity for half-dragon children.
The first spellcasting class to really come about in the world though is going to be oracles. Oracles just happen after all. Mysterious circumstances of birth, ties to the great mysterious magic of the wold, no real teachers or questing or heritage involved. They’re rare though.
Sorcerers are next to hit the scene, because hey, after a few generations those half-genies and half-dragons are going to dilute down to bloodlines. Bloodragers come in at the same time, two sides of the same coin and I see it.
I’d go one further too and say all of the above predate even the basics of civilization. Which you do need at least a bit of to really get the ball rolling on the rest of the classes.
Druids come in next. A long secretive tradition of just trying to study and worship the natural world around them without bringing in any expectations, secretive order though, so they keep what they know to themselves. The more learned druids are probably going to work out some notion that there’s an afterlife thanks to reincarnate being a spell and all, but I don’t really see any other religious beliefs splintering off there. Just a weird thing to not think too hard about while you get used to being a dwarf woman or a boar or something
The first proper schools of magic I see springing up as people really start to settle down and invent systems of writing and social structures allowing for dedicated scholars are Evocation and Transmutation. Likely founded close enough together in terms of the actual date, but far enough away that nobody can really conclusively sort out the various calendars or lack thereof and be certain which came first. You’ve got raw elemental forces clearly evident as something magical because, again, elementals on the prime material plane are absolutely a thing, someone’s going to try to pin down how they work. Elves are out there routinely having their Doctor Who regenerations, along with the odd druid wildshaping, so, changing things around is equally likely to be stumbled across.
Alchemy begins as a tradition sometime after these, largely born out of a movement of skeptics seeing some of these early evokers and transmuters, trying to recreate what they do, maybe swiping some glances at spellbooks. Potions and recipes for them inherently spread around the world a bit faster than a bunch of nerds filling libraries in budding schools, too.
Next up, Necromancy. If humanity as a whole has people who can manipulate the elements, and make changes to people’s bodies out there, someone’s going to get it into their head to go all Full Metal Alchemist and work out exactly what’s so different about a living creature than a rock or something, and start some pretty depraved experimentation. Probably really focused on poisons and diseases at first, eventually getting some handle on the whole notion of souls and alternate forces that can animate a body, and eventually working up to the real serious game changer that is astral projection, and getting a handle on the whole notion of the outer planes.
One of the first proper divine casters is going to come along real shortly thereafter when some necromancer makes a new friend out there... and probably one of the nastier ones too. Like, when I have a pantheon nailed down and need to have a real proper “this is just the WORST deity who needs to seriously be fought against, probably the first to make contact with humanity.
So now we have this divine class I’m working on, followed shortly by clerics. And evil outsiders possessing people and corpses and generally making things less than great, along with giving the whole school of necromancy kind of a bad name for opening that up.
Tieflings naturally follow, and some more bloodlines of course.
Enchantment is the next school to be founded, because we have all these outsiders around now to give examples of how charms and profane gifts and such work to use as a model.
Illusion follows, kind of a parallel development, again, there’s a lot to learn from studying evil outsiders.
At this point in the history of the world, magic is going to have a pretty bad reputation in general, but hey, fight fire with fire, right?
Next out the gate though is bards and skalds. There’s 5 schools of magic out there in the world, so naturally you’re going to have people trying to pay them all a visit, learn a few handy tricks, pick up a lot of other esoteric knowledge as they go, and tell a good story. This also helps really spread the whole magic notion to any parts of the world who haven’t been paying it much attention.
So, the other schools are going to all spring up in bursts, as new eyes get on the whole magic concept. Abjuration to try and avoid dealing with the dangers of other forms of magic (and consequently, one with very few pure practitioners, nice to know at least a few other spells to know how to counter them). Conjuration largely as a fusion of the theories behind Necromancer and Evocation to see what can be pulled out of these other planes without the nastier baggage. Divination largely as a means of working out what’s up out there, and Psychic magic as a sort of alternate take on the whole thing, building up inner strength against these things, tied to monks culturally.
Other religious practices and paths to power are going to spring up along the way, fuzzier to pin down what crops out when without a full pantheon nailed down or major nations of the world. Shamans are probably about as old as druids, similar mindset involved. Witches probably crop up shortly after learning about some of the more powerful outsiders, with experimentation on how to get in touch with such without all the possession and astral projection and so on, and informed by some of the more naturalistic magic practices.
And while I do like the concept of the world’s first interaction with divine powers being on the grimdark side, I would think the rest of the pantheon would get in touch with people pretty soon after. Plenty of other necromancers to astrally project, learn what else is out there, make contact with other deities and outsiders. Divination is another gateway. Religious traditions that don’t involve spell-granting deities are going to precede all of this, and some practicioners on learning about this class I’m creating are probably going to try going receptive on blind faith, getting in touch with outsiders with similar sensibilities.
Then as we get closer to the present day of course, the trade in magic bards got started is going to get books on at least the basics propagating all over the world beyond these few founding schools so regular ol’ wizards with a full range of spells are now the most common by far, magi pick up enough to pair with swords. Arcanists to really go all turbo-nerd and try to break down theoretical fundamentals underpinning everything. Churches get big and militant enough for paladins, inquisitors, war priests. Anything I’m forgetting here?
Oh, and ironically enough, the creator god I’m calling Brin as a placeholder, despite having the most obvious visible impact on the world from the dawn of time is one of the last to really get a formal church. They don’t need mortal agents to influence things, they don’t have any reason to care what happens with anyone’s souls, and they aren’t based out in the outer planes, Really they’re a bit like Paizo’s Groetus in terms of ”why would anyone pick you to formally worship?”
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moonscribe · 5 years
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Dungeon Blogging #2: Reputation of the Bard
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For this one I asked my friends for a topic to cover and one of them had the wildly broad suggestion of the bard. Luckily there was a particular thing about this class that I’d been thinking about recently.
This post is going to be a little bit different from the last one. It won’t have build suggestions or character concepts, instead these are just my thoughts on the reputation of the bard and how that has changed.
While bards have always had a reputation, the idea of what a bard is has changed pretty dramatically in the past decade or two. When players think of bards in 2019 many of them conjure a mental image of a swashbuckling, silver-tongued agent of chaos who will seduce any NPC that the DM throws their way (for some reason this goes double for dragons). The strange thing is that not so long ago bards were the butt of the joke instead of the one telling it.
Consider this early page from the webcomic The Order of the Stick.
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OotS is a pretty old webcomic and in its earlier arcs it carries a snapshot of how Dungeons and Dragons players viewed the game at the time. For a reference point, the first page of OotS is a gag about switching over from 3rd Edition to 3.5. In the comic Elan, the bard, is the comic relief character but unlike modern bards many of the early jokes focus on Elan being useless to the party at best and an active burden at worst. As the comic progresses, Elan’s comedy transitions into being largely focused on his genre savviness. He uses his bardic knowledge to manipulate narrative tropes to his advantage. There is a lot of fourth wall breaking in this comic, such as the bard ordering a dying NPC tell him their name. When they do they find themselves elevated named character status, providing themselves with some degree of plot armor and saving their life.
The bard on the right of the header is from a 2008 movie called “The Gamers: Dorkness Rising”, in it there is a scene in which the bard keeps dying and each time he dies his player produces one of his fifty backup characters, all of which are bards. These characters serve as canon fodder and enough of them pile up that the players take cover behind the massive pile of dead bards.
You can see a montage here.
Admittedly these both came out at a point in my life where I had yet to start playing Dungeons and Dragons (before I had many friends or the money to buy books, dice, etc.) but even then I would see jokes and memes everywhere online laughing at the bard’s expense.
While there were likely several factors that caused of this reputation, I suspect the power level of the class was a big one. As the designated “jack of all trades, master of none” the bard was weighed down by the baggage of being a 5th member class.
Although bards had a pretty expansive skill list, they didn’t get as many skill points as rogues, the fact that Intelligence was the bard’s 3rd or 4th most important stat meant that they often didn’t have much of a bonus (for those who haven’t played pre-skill proficiency, prior to 4th Edition you would have a number of skill points that you gained each level based on your class and Intelligence modifier). On top of that those skill points were stretched extra thin since their core mechanic demanded they allocate a very large amount of those points to the Perform skill. The result was a fairly lackluster option as the party’s skill monkey. As the primary caster they were also lacking. Bards didn’t have the full spellcasting progression of Clerics and Wizards, capping off with level 6 spells and very few spell slots at low levels.
So what changed?
While I wouldn’t go as far as to say 5th Edition was the only source of the bardic renaissance there are a few major differences that I think definitely helped the class. One of them was the promotion to being a full caster. The 5e bard can fully replace the cleric or druid as the primary support caster/healer. They can also replace the wizard as a utility/damage caster, while still maintaining a pretty good sense of identity as a class. This was huge since it meant that bards were now a good choice for a party of less than 5. Beyond that, many of the bard subclasses (College of Valor, College of Swords, College of Whispers) let them slip into the fighter and rogue slots as well. 5th Edition bards are kinda nuts, a jack of all trades, master of whatever they want to specialize in.
Compare the earlier depictions with JoCat’s video on the 5e bard.
Beyond the deliberate buffs that bards got in 5e, they also benefited from shifts in the way the ability scores were balanced. Dexterity and Charisma are the first and second best stats in the game but that’s not how it always was. Charisma in particular was often seen as the dumpstat. With the Finesse Weapon becoming a weapon property rather than a feat, building a Dex based melee character now takes minimal effort. That means your Dex factors into your melee attacks, melee damage, ranged attacks, ranged damage, AC, Initiative, and 3 skills including the always important Stealth. That’s on top of having one of the best, if not the best, saving throws in the game. Meanwhile Charisma is associated with 4 different skills that collectively make up about 80% of social encounters. Charisma is also the most common spellcasting ability with three full casters and one half caster running off of it. This makes it easier to multiclass to or from bard without splitting your focus in ability scores, further complimenting their “jack of all trades” branding.
Possibly the most profound change that redeemed the bard wasn’t even mechanical. As time has gone on what players value in Dungeons and Dragons has floated more towards role playing and social interactions. D&D evolved out of war games and in decades past that really showed. Dungeon crawls were once the focus of gameplay. In 4th Edition, D&D’s wargaming roots were in full swing with the battlemap being emphasized (your speed was measured in squares rather than feet) and the class features heavily focussing on combat. To say that 4e was controversial is to put it lightly and among its many criticisms was the belief that D&D had become too “video gamey” in an attempt to appeal to the MMO demographic. Reeling from player backlash, 5e made an attempt to be a more story driven game, something that was clearly a desire among players. The default rules of 5e even go so far as to assume theater of the mind-style campaigns. With the massive success of 5th Edition came the rise of a new genre of entertainment: actual play podcasts and D&D livestreams, the former of which was only possible due to the shift towards theater of the mind. If you’re reading this now I’m willing to bet that you’ve at least heard of The Adventure Zone or Critical Role. Shows like those did much to both bring Dungeons and Dragons to broader audiences and to demystify the game, which at the point most knew of while at the same time knowing almost nothing about. People realized for the first time that role playing games were a unique medium of narrative fiction! One that does storytelling in a wildly different way from books, film, or anything else. People cosplayed, drew fan art, and wrote fanfiction about this new breed of celebrity D&D characters. It was in this new environment that the bard thrived even without all of the mechanical buffs. People love this game for the stories that it can tell and those same people have grown to love the smooth talking storyteller that is the bard.
The response to my first Dungeon Blogging post was much more than I expected! Thank you.
If you have a question or idea for a future Dungeon Blogging post be sure to send me an ask! ^^
Art: Wayne Reynolds, (Photo of Scott C. Brown from the movie “The Gamers: Dorkness Rising”), Rich Burlew.
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