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#she was a healer. she saved the rats
stone-stars · 2 months
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she revived the rats. do you understand? you have to, just... her party got strong off of stepping on the little guy. and lucy went back and said no, and brought them back. rats! no one cares about rats. her party members have a joke about how many rats they've killed. lucy went back and healed them.
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ystrike1 · 7 months
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He's Just My Brother, Your Grace! - By Yeoroeun (8/10)
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Soap opera style drama. The yandere often isn't even present, even though he is the main love interest. Revenge and intrigue are the main focal points of this story. Our protagonist is the daughter of a fallen mage family, who lives for her revenge. She has the kill the mastermind behind her parents deaths, before she dies. Again.
Astel and Cassian are two tragic main characters. A brother and a sister. They die at the end of their story, unable to unmask the mastermind that framed their parents. They were framed for treason, so the twins can't use their family name to get support.
Cassian becomes a famous commoner knight after years of brutal training, but he still dies. Astel experiences an even more pathetic death, but she wakes up again.
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She wakes up motivated. Her brother is a good person. She wants to save him. She decides to put her talent to use, while hiding her identity. Using magic would be a terrible idea, because it's rare. She'd get exposed.
She uses what she knows about the "story" to unmask the mastermind.
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Their parents casted a very powerful, ancient spell before they were executed for teason. The spell "erased" Astel and Anais. Nobody can remember their faces. It's an absurdly powerful spell. Astel decides to hide in plain sight this time. She trains as a medic, and she becomes a potions expert.
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She must infiltrate the shapeshifter castle. The mastermind is hiding in the north, causing trouble with his pawns. Shapeshifters are powerful, and they used to be slaves. They hate humans and most humans don't like them much. The mastermind is currently causing discord in the shapeshifter lands.
Astel waits for YEARS. She knows Duke Anais, the shapeshifter in charge, will be grievously injured on a certain day. She arrives before his medics do, and she saves him without calling for extra help on purpose.
The Duke is cold, but in her past life he gave the medic who helped him one wish.
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Things get weird.
Astel feels chest pain around the Duke. He kind of acts like he knows her, but when she says she doesn't recognize him...he hides. He's shady. He doesn't explain why he was being so overly familiar.
Astel and the Duke are "Temporary" Mates. A spell is binding them together. It's not a "real" mating bond. Someone put it on her. It's a serious thing. The Duke will die if she dies. The Duke brings her to his castle, and they start living together because mated couples must stay close.
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I'm pretty sure the Duke placed the spell on her when she was a child. Duke Anais used to be an orphan. The shapeshifters have alot of power now, but they were second class citizens for ages. A blond girl once reached out to Anais, with kindness. He probably attempted to forcefully bond with her, with his magic, even though humans and shapeshifters...don't do that? It's not a natural thing that happens.
Also the death thing and the pain.
Astel gets horrible chest pain if she doesn't touch the Duke at least once every couple of days.
It's hard to deny the yandere. Anais is very quiet and jealous. That doesn't mean he's LESS crazy. He's just quiet about it.
He's a really tough guy. He got the Duke title by fighting for it. He did not inherit it. He is the first of his line. Daddy didn't give him a silver spoon etc. It makes him a little more interesting.
He's waiting for Astel to remember him, but she's a little too worried about dying to care. The mastermind is looking for her and her beloved brother.
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She finds the first rat. Sam, a healer who works for the shapeshifter community. The shapeshifters are hostile to him, but the territory is very low on medical staff. That's how he got in.
Sam has been slowly poisoning the head of the Jaguar family. An old man, who is quickly losing hope. Sam told him he was cursed, but he never was. That was a trap to isolate the poor old man.
Astel saves him. I won't spoil her plan, because it's actually good.
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Anais starts to get crazy jealous. He assumes Astel is romantically interested in Sam. He sort of stalks Astel, but he tells his staff to do it for him because he's busy...which is pretty funny.
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Cassian heads to shapeshifter country to help fight an onslaught of demons. He wants to check on his sister too so bonus. Nobody knows the siblings are siblings because of the curse. Astel and Cassian have been pretending to be "friends" for years now. Cassian is trying to get to the mastermind the old fashioned way, with his sword. He doesn’t know Astel is trying to sniff out the killer with clues. It's very complicated.
Anais assumes Cassian is the man she loves, and it makes perfect sense.
WE know he's her brother, but the misunderstanding is understandable.
By the way Cassian is a "known womanizer", so Anais wants to save his beloved from the scoundrel.
Cassian is playing the part of womanizer to gain respect. He's handsome, but he's a broke commoner right now. He pretends to only have shallow relationships, to keep his real friends and sister safe from the mastermind. The mastermind is intent on killing them and everybody they love too by the way.
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It gets funnier. The Jaguar Family LOOOVVEES Astel now. They think she's a total angel and a genius, because she swiftly revealed the killer in their midst. She saved a very beloved Jaguar grandpa too. They send her lavish gifts all the time...and that also makes Anais jealous.
He goes completely over the edge and he tells the other animal families to back off.
Astel is his.
She just hasn't accepted that yet.
.
It's good but slow. The Duke is kind of...lurking in the background??? Some of the misunderstandings are funny but the painful mating bond is not. Even if it does actually wear off after a year he's not letting her go.
He,most likely, slapped the mating bond on her so he would be able to find her.
Which is just nuts. Can you imagine? You wake up with horrible chest pain and some guy is standing over you like...hi I did this to you on purpose, please marry me...
.....
...no wonder the Duke is hiding the truth.
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utilitycaster · 2 months
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The narrative of D&D
Fantasy High Junior Year has made its exploration of the tropes, mechanics, and structures of D&D readily apparent, perhaps even more so than the earlier two seasons. This is unsurprising for a show in which the characters are, in-universe, extremely aware of their mechanics and indeed in a high school intended to develop them. And yet, while Brennan Lee Mulligan pokes at these structures, the story still rests squarely within them.
This is not accidental; in longer form narratives (and Fantasy High as an overall story certainly is one, though each individual season exists in a strange no-man's land of campaign length) there is a distinctive pattern to the D&D narrative, one that is outright stated in the player's handbook. D&D is a progressive advancement game; characters grow in power and in sociopolitical import as they level up. They begin, even at level 1, as exceptional people (no commoner stats for them) and are destined by the fact that they are in a D&D game for greatness. There are things D&D supports well; travel, social interaction, one-time skill use, and combat. There are things it does poorly, notably downtime and stories that are not built along the lines of heroic fantasy.
I think this is a value neutral statement, in that I think that trying to avoid playing D&D while playing D&D is a futile exercise; your character will become more powerful while playing it and the only way to avoid gaining this power is to play a different game. I also think that while D&D has the potential to comment on our world from a new perspective, as most speculative fiction does, and is certainly not without flaws, that conversation is one for a later date. The structure exists; like it or not, it exists. There are other games to play that support other stories.
Fantasy High is direct in its engagement: characters are aware of their classes. They learn about the conventions thereof in their high school coursework, and must justify their multiclassing, both with their current level of power in their base class as well as with what they have done (both narrative and mechanical justifications). The antagonists of Junior Year are the Rat Grinders, explicitly commenting on Experience vs. Milestone leveling; several characters provide an eye into such D&D player tropes as min-maxxing and focusing on RP vs only on the game and mechanical elements. The Seven, set in the same world, operates on a similar premise; the party risks being broken up because half are still in high school and they would not survive a split of that level. Adventurers at the Aguefort Academy must adventure, and both the humor and deconstruction come from the juxtaposition of the conventions of D&D with the typical life of a high school student. The characters do level up; they do become more recognizable; they do have to save the world, repeatedly.
A somewhat subtler deconstruction comes in the form of NADDPod's first campaign, or as it was introduced, The Campaign after the Campaign. As envisioned by Brian Murphy (a player in Fantasy High; it is perhaps relevant that the two shows both began production around the same time), the world in which it is set is grappling with the aftermath of the "campaign" of the three legendary heroes Alanis, Thiala, and Ulfgar, who had slain Asmodeus, among other feats. While this ended a war, it set off several crucial events. Most centrally to the story of NADDPod, Thiala, disillusioned with her role as the healer, broke her worship of Pelor and used the heart of Asmodeus to ascend to godhood; she would eventually become the final antagonist of the campaign. However, the death of Asmodeus also set off a power vacuum in Hell. NADDPod's third campaign is set two centuries after the first, and the new legendary heroes (the Band of Boobs of the first campaign) have been dealing with the aftermath of an extraplanar war of the gods; Mothership, the main antagonist, arose in Thiala's wake. This is all typical actions leading to consequences, but the idea that the butterfly that flapped its wings was the resentment of someone having to play the cleric is notable (and is directly contrasted by Emily Axford's Bahumia characters, who openly embrace healing and support casting, breaking Thiala's cycle while cleaning up her mess.) But NADDPod too is heroic fantasy, even with the science fantasy elements present in the second season, and even slots nicely into the PHB tiers.
Critical Role does not, per se, strive to deconstruct in the same way (though Matt Mercer does provide some direct retorts to Forgotten Realms lore, particularly that of drow). But like NADDPod, the consequences of past campaigns influence subsequent ones. Campaign 1 is very easily recognizable as a classic "gain influence and power" story, and while Campaign 2's heroes the Mighty Nein retain a refreshingly low profile throughout the story, it does still progress in a typical way, though in a rather more self-directed manner.
Campaign 3 is interesting, in that it initially deviates from some of the more classic tropes of early D&D, but ultimately succumbs (to its benefit, in my opinion) to the inertia of the heroic fantasy arc. Bells Hells do not work their way up from level 1 or 2 taking on odd jobs; they begin the campaign by joining up with a benevolent patron, and several party members have pre-existing powerful connections. They receive the use of a skyship by episode 22 and level 6 (something even Vox Machina considered having to steal at level 13) and inherit it not long after. And yet: despite this, and a pivotal set piece of the apogee solstice in which a comparatively low level party plays a part among many factions, following a brief split the campaign begins to run on more familiar tracks. For all the early privileges the team enjoyed and the theological debates they engaged in, they ultimately find themselves in a position identical to that of the archetypal Vox Machina: facing an evil wizard who, after a rushed solstice ritual mid-campaign, only partially unsealed a long-imprisoned ancient deity of manipulation and destruction and now wishes to finish the job. One must assume Delilah Briarwood is appreciating the parallels from within Laudna's psyche.
Worlds Beyond Number is a player on the scene to watch out for, especially because Mulligan has shown himself to enjoy playing with these tropes and his players are all immensely knowledgeable and experienced players (and in Aabria Iyengar's case, DMs) themselves. Rather like Bells Hells, two of its three characters are coming in already in storied positions, despite being level 2, and it will be interesting to see if it bucks the trend. I don't think it needs to. I think there's plenty of variety to be had within this subgenre, and I think a quiet pushing at the boundaries is frequently more effective than full-scale subverstion. But should that be the plan, it will take a lot of work; even with immense awareness of the path D&D sets forth it seems DMs - and players - tend to stay on it.
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kindlespark · 24 hours
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ALSO what are your thoughts on kipperlily and lucy and the idea of lucy being the one RG to refuse coming back and ALL of. that knot of Newly Unearthed Facts. bc i canNOT stop thinking about the Implications and Facets. TM
OKAY SO. my running theory is that everyone BUT LUCY dies in the mountains of chaos (perhaps her ancestral connection to ruvina saves her, perhaps her friends just know you always protect the healer). either way the rest of them all come back worshipping ankarna, and try to convince lucy to join them, which lucy agrees with but then changes her mind! which is why she hands in but then withdraws her cleric paperwork. and so Someone kills her to force her hand and make her choose.
and at first i was like, oh, this Someone is jace, because yolanda died in the same place and she was going to see him to ask about lucy. bad news for my sympathetic jace theory! but then i reread the transcripts and remembered that brennan specifies that the means of death for lucy was Multiple Assailants, while yolanda's was the same force damage as the crime scene at loam farm. which fucking implies that the rat grinders did actually kill lucy and now i can't stop thinking about it.
like, when lucy said no, were they driven into a rage? did they kill her convinced that she would make the same choice they did? at what point did they realise she wasn't coming back? did lucy reject ankarna because she saw how the rage had twisted her friends and she knew she couldn't join them? when did the "what have we done?" revelation hit, and who was the last to leave the body? (im answering that one it was kipperlilly. to me <3)
anyway yeah i have been plagued by this theory and idk if it's true or not but i've been rotating it in my mind bc it's very fun and miserable
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reneesbooks · 2 months
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wip intro/masterpost - the raedoran cycle
hi hello here it is. my baby.
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genre: fantasy
pov: third person limited, with various narrators throughout
status: a series of 4 novels/stories, in various states of drafting
summary: in one night, Raedora is thrown into chaos. the royal librarian murders the queen and her youngest daughter with magic and flees, leaving behind the king and the crown princess to pick up the pieces. the princess spirals slowly into madness as her sworn shield tries to save her, terrified of her dead sister's prophecy.
two thieves in the capital set their sights on the crown jewels after attending the queen's coronation. but when one gets a little too reckless and catches the attention of the Mad Dog of Morbhard, their plans quickly go off the rails.
when their parents are killed in the Dragon Purges, two shapeshifters must hide amongst their killers to survive. one, a talented healer, tries to build a life that will be safe for them, but her little brother has his sights set on avenging their parents by murdering the queen that ordered their deaths.
a young witch is raised alone by her father, always in hiding, with strange dreams and visions of the future. when he dies of an illness even her magic can't heal, she must strike out on her own, searching for answers to the prophecy that has followed her for her whole life.
tag: the raedoran cycle
so originally this was one novel following multiple characters, but thanks to a minor plot bunny that greatly spiraled out of control (lacuna) it has become something much more. many of the four novels' events occur simultaneously, with their stories overlapping and intertwining as the character's lives do the same.
the knight of lacuna lake
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Keelan: baby boy war criminal. he narrates the story as he tries to save Maura from herself.
Maura: the golden queen of Raedora. she lost half her family in 1 night and handed it incredibly well all things considered (no she didn't)
status: first draft finished(!!), shelved while it marinates and i work on the rest of the cycle. likely going to come back and edit it at some point but for now it is what it is
tag: lacuna
the thieves of morbhard
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Arthur: master lockpick and ball of anxiety. he narrates his attempts to get Jack to notice him while also trying to steal the crown jewels.
Jack: cursed damned street rat. born on the night of the triple new moon and condemned to a life on the streets, he's got his sights set on stealing enough to get both him and Arthur out of Morbhard for good.
status: just barely starting to draft. fully outlined.
tag: thieves
the dragons of kiltide
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Emilia: the only voice of reason around here. a talented healer fighting to protect her baby brother from both the persecution they face in their homeland and the Purges that killed their parents.
Fabin: teenage ball of rage. his parents died in front of him when he was 13 and he has been supremely chill about it since then and doesn't everybody sleep with their sword under their bed?
status: outlining with the occasional scene.
tag: dragons
the witch of the west
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Birdie: a talented witch born under and blessed by the full silver moon. raised by her father in the woods after fleeing the witch trials, she is determined to understand and fulfill her prophecy. her strange dreams of dragons, thieves, and knights lead her to a search for the people who she believes will help her in her journey.
status: it's complicated. this where all the original material lives for the most part so it's outlined(sort of??) and i've been writing scenes for it but idk what the actual timeline of events is and i've changed a LOT since i started. so it's a frankendraft mess. we'll get there eventually.
tag: the witch
and that's it! that's my baby! i think about Them a lot these days.
taglist: ask to be added <3 @k--havok @theharpywrites
links:
lacuna wip intro/masterpost
salt and brine (in the same world but not necessarily relevant)
i will add more as things get posted but for now you can find everything for each story/character through the linked tags up above. i am always available to scream about my children :)
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bracketsoffear · 6 months
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Clara/The Changeling (Pathologic) "Clara does not exist until the game begins. She takes on the role of a healer in this town with an emerging plague, but the first person she attempts to heal dies. She is told that someone who looks exactly like her is committing crimes in the town, so she has to actively work to maintain her reputation throughout the game, or else citizens will start to attack her in the street.
Though she does have healing abilities, the game purposefully misleads you on how they are used. She doesn't understand it any more than you do. She is also aware that she is a character in a video game, and knows that she cannot exist outside the framework of the game. Because Pathologic is about a town dying to the plague that you are trying your hardest to prevent, and then mitigate, and then destroy at any cost, Clara comes to believe that she is the cause of the plague. After all, she cannot exist in a world without one. She comes into being as the game begins, and will likely stop existing after it is over, as what more is there for her to do? Kill an already dead town? Save an already healed town?
Each character you can play as can choose their own ending, and hers involves asking people to sacrifice themselves to her routinely to keep the town alive. Even when you make the correct choices and try to heal the town, the plague is still a constant threat and will never truly go away, and Clara is indeed responsible for this looming threat, as her healing hands are the ones people are blindly following into a routine of self-sacrifice and reminder of the plague that almost destroyed their town. In a way, it is fully possible to interpret her character as the true source of the plague, and the game allows you to believe this. There isn't really anything to contradict it, after all."
Fur Beetles (The House) "A contractor (who happens to be a rat) throws his whole life and savings and loans into flipping a house hoping to earn himself a good life doing so, only to find out it's infested with a type of bug called a fur beetle, and their hairy, worm-like larva. He tries desperately to get them out and exterminate them so that he can sell this house, to no avail. Eventually, when he tries to show the house, two oddly bug-shaped rats show up and refuse to leave, obsessed with mold and chewing on fabric. And, eventually, they invite their whole giant family over as well. As he's despairing over this situation, fur beetles come out from his walls and ceiling, putting on a whole little song and dance number for him, just to taunt him.
He tries to chase them all out of his house with bug spray, only to make himself ill and sent to the hospital. The strange rats kindly pick him up and bring him home, where they and the rest of their family are throwing him a Welcome Home party, revealing that they're all strange beetle-rat hybrids, and they're not going anywhere. Soon, the house becomes a compete trashed pigsty, the beetle-rats devouring all the furniture, burrowing in the walls, and covering it all in filth. The contractor, still trapped there, loses it and seems to revert into a feral, animalistic rat, eating garbage and scurrying around in the house the beetles infested."
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WWE/Wizard101 AU Crossover Ideas
Sami Zayn
Sami Zayn is the life-iest LIfe Wizard in the spiral. Like, his primary focus is "nobody is dying on my watch EVER" and his secondary focus is "I'm gonna smack you with a Forest Lord buffed so hard your head will spin". He's not the biggest dog in any fight, nor is he the strongest, but he tends to get underestimated a in duels by the damage schools who automatically assume the red haired life wizard who is still wearing Wizard City school-emblem garb can't hurt them... only to be quickly wrecked with a centaur that somehow does 5000+ damage. But his true passion is healing. He loves with his whole heart (but often not wisely) and has been known to use his spells to save the lives of opponents who he has bested in the hopes that they will find a better path in life, rather than simply let them die. He's a graduate of Ravenwood, but started out as a transfer student. His parents, unable to afford Ravenwood's tuition, tried to send him to Pigswick. However, when he mastered the Pigsie spell within two months of being there, and put on a stellar showing at the Spiral Cup despite having poor spell knowledge at his disposal, he was granted a scholarship to Ravenwood where he breezed through his studies, both in Wizard City and abroad, and graduated two days after his 18th birthday. However, that was over 20 years ago and since then he's spent his free time when he isn't working as a full time healer (he has an office on the outskirts of Wizard City where he sees patients) traveling the spiral, championing causes for justice, and dueling in competitive tournaments for fun. (Sometimes he even wins!)
Sami was one of the healers that Sylvia Drake was sent to when she got sick. Sami tried his hardest to save her and, when she passed away, Sami took it personally. He fell into a deep depression, something that was only made worse when Malistaire turned evil in the wake of Sylvia's death. It caused Sami to grow disillusioned with the spiral and it was only by meeting a hotheaded storm wizard named Jey Uso (whose raging, angry exterior Sami could tell masked the kindest of hearts) that he realized there were still reasons to continue fighting through life.
Sami DESPISES the Marleybonians and will speak out against them on a regular basis. Beyond that, on the few trips he's taken to Marleybone, he's been known to offer his services to the local cats and rats to try and heal their wounds from when the Yarders have unfairly targeted them just for being different. (He *really* hates cops.) He also isn't too fond of what Merle Ambrose has been up to lately, sending kids to fight battles that should be handled by adults, and actually ended his association with Ravenwood after 20 years in protest. He now lives in a quiet villa in Wysteria where he tends to his vast garden and spends most of his time with his beloved (if constantly angry) necromancer, Kevin Owens.
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sodamnradd · 2 years
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It’s the middle of the night. Hermione’s eyes are bloodshot, there are dark circles under her eyes, and she looks like she’s fallen terribly ill. “I need your help.”
After his role in the war, Draco will do just about anything for her, including opening his lab at three a.m.
“Anthony’s been drugging me with a love potion,” she tells him. “I’m not sure how, and I can’t prove it. But I get this feeling.” She hugs herself like she’s cold. “This sickly feeling like I’m being forced to do something against my will.”
She tells him they work together so it could be anything—coffee, biscuits, water. As her ‘boyfriend’, Anthony’s constantly over, so it might even be her yogurt or milk or her favourite jasmine tea. It’s difficult to narrow down, and while under the influence, fake feelings get in the way.
Draco visits her every night, finding her dreamy with dilated pupils, sighing Anthony’s name. He serves the antidote as donut jelly, peach juice, a fat slice of apple pie, and watches her come back to life.
She invites him to stay afterward, and they drink tea, and talk for hours. She laughs at his jokes. He calls her a know-it-all swot, but in a sweet, teasing way. It becomes a ritual.
No closer to finding the source, Draco begs her to talk to Harry, to visit a healer, anything to save herself. They argue. He’s tired of watching her go back to him, knowing Anthony’s touching her against her will. Watching her become foolish and woozy over a rat of a wizard.
But she’s stubborn. She wants to gather enough evidence to keep him from hurting other victims. A restraining order isn’t enough.
“I’ve figured it out,” she tells him one evening after he gives her sparkling lemonade and watches her face return to the one he knows best. “It’s my contraceptive potion.”
Draco isn’t sure why he’s disappointed.
Neither is Hermione. “What’s the matter?”
He shakes his head. “I’m glad you’ll finally be free.”
“Will you testify on my behalf?”
“Of course, Granger. Though I doubt my word carries much weight these days.”
She kicks him under the table. “Would it kill you to smile?”
“I thought—” He stops himself, coming to a startling revelation.
“You thought?”
He stares at his fingers, drumming the table. “I thought I was exposed to it. Given I’m here every night.”
She laughs. “What? You had feelings for Anthony?”
“No. Not him.”
Her mouth clamps shut. Her cheeks glow bright pink. “Obviously, you haven’t been taking my contraceptive potion.”
“Obviously not.”
“Draco, you know it isn’t feasible.”
“He administered it to you. And you, unintentionally, to me.” He looks away, realising how stupid it sounds. “Evidently that’s not the case.”
Hermione weighs his words. “If I promise not to slip you anything, will you take me out tomorrow to celebrate?”
“Take you out as in…?”
“As in, if you have feelings for me, now is the time to act on them.”
He grabs her hand and tugs her onto his lap. “Know-it-all swot.” And as her lips curve softly over his, Draco concludes that true love tastes too good to be concocted.
(534 words, cross-posted from Twitter)
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No Cure for The Plague (2)
Morana: *sighs* The people in the temple... I absorbed their illnesses.
Xelzaz: What?! How is that possible??
Morana: Experimentation. A lot of experimentation. From the cult I was sold to.
Kaidan: Since when were you sold to a cult??
Morana: I told Xelzaz.. I was born in Morrowind, to an Ashlander Tribe, and stolen as a child. I was.. Already sick, when I was stolen. The bandits sold me to strange people in robes, who said they wanted to find a way to cure all the illnesses of the world.
Lucien: This alleged cult, I take it?
Morana: Yes. They took me to.. What I can only call a laboratory. A dwemer ruin with all sorts of books and studies on Restoration magic and Alchemy and theoretics of how to enhance healing properties. To an outsider, it must have looked like a haven of doctoral magic.
Taliesin: But to you?
Morana: ... It was hell. Apparently 'curing all the illnesses of the world' did not extend to the Dunmer child riddled with Crimson Plague. I became their lab rat, their test subject. Stuck with needles and forced to drink vile concoctions and to survive in painful runes and inhale toxic air that inflicted disease. Every day was torture. Whenever I cried they would punish me. Hell, they punished me if they were irritated that their tests weren't providing the results they wanted. *Her voice continues to rise in volume, just barely over an average speaking volume, until it finally breaks and she dissolves into a coughing fit*
Kaidan: Shit- *hands her a cup of water*
Morana: Thank you... *clears her throat* I'm sorry.
Inigo: Take your time, my friend. If you need to stop, we will not be upset.
Morana: I can keep going... *sips at the water, setting it down next to the bed* ... Their tests had three main goals. To force my body to intake any and all diseases it comes into contact with, therefore healing the original victim and revoking them of their sickness, to isolate the sickness to my body so that it is no longer contagious, and to force my body to cure itself in a wildly enhanced healing time. They succeeded in the first two goals.
Taliesin: You can't heal yourself? But you said you had enhanced healing, to some degree.
Morana: The nature of the experimentation meant that my body was always in a state of illness, no matter how much I try to cure myself. Cure disease potions are rendered useless because of this, but because they failed to introduce the proper healing properties into my body, I can never heal from an illness on my own.
Xelzaz: Then, the potion you drank..
Morana: A result of my own experimenting. Ironic, I know. Had to stick myself with needles and force myself to drink my own vile concoctions in order to heal myself, or I would have died before I turned 18... I think. I don't actually know how old I am. Anyways, my own versions of the cure disease potion are effective, but limited to certain diseases. I have to drink several different potions if I contract multiple diseases at once.
Inigo: What about your Crimson Plague? Could you not heal that in a similar way?
Morana: No, not really. The Healers used my Crimson Plague as the baseline for their experiments. They forced it to become a part of my body, almost as if I had been born with it, and built upon the illness until it became much worse than a parasite. *she smiles bitterly* I am the Crimson Plague. It is a part of my being. If I were ever to be cured of it, it would most likely take away my ability to live without it as well.
Kaidan: ... So when you say there is no cure for you-
Morana: My only cure... is death. I could very well drop dead now and let myself be free of the pain I feel every single day. But.. A part of me feels as if it would have all been for nothing. The pain, the torture, the suffering... What was it all for if I don't use what they turned me into to save people? I would never have a single happy moment to reflect upon if I let myself die.
Kaidan: Would the Divines not save you? They can cure illnesses, surely if you asked..
Morana: *shaking her head* I am.. Almost positive they wouldn't. I'm not very fond of the Divines. After all... *her expression falls into a glare, staring at the ceiling as if she could burn it* The Healers.. They claimed to be worshippers of Kynareth.
Lucien: ... That can't be right. I doubt Kynareth would allow her followers to do such vile things to a child.
Morana: Then where was she? She must have heard my cries for help. Heard their prayers and experiments on me in her name. Why did she do nothing? Could she not have sent a champion to save me, just as the Daedra have their own champions to carry out their wills? Or were the Healers truly her champions, and she thought that my life was a worthy price to pay for curing the world?
Xelzaz: I don't.. Everything I know about the Divines, this doesn't sound right.
Kaidan: It isn't right. Something must have happened. Kyne wouldn't let an innocent child suffer in her name.
Morana: ... I don't know. All I know is nobody came. I don't think anybody outside that laboratory even knew I existed. I had to save myself, drive needles through their eyes and a dagger through the heart of my master. I stole his armor in hopes that I would be saved from illness; he loved to boast that it protected him from disease. The experiments overpowered the enchantments, and I still get sick. No matter how I try I can never speak clearly, never eat until I am satisfied, never sleep through the night, never not feel pain, and never forgive the Gods for their failure to save me.
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greypetrel · 7 months
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*crashes inside as if I was Grond but instead of bringing death and destruction I serve tiramisù in cute mugs*
👀 for the emoji meme, I'm deffo picking Radha and Garrett because I always give them microscopic crumbles of love and this needs to change. So, for the both of them:
💥 COLLISON - what emotions do they have trouble dealing with?
🔪 KNIFE - how do they react to injury / misfortune befalling their loved ones (significant other, family, friends)? do they put themselves at blame?
📎 PAPERCLIP - a random fact.
Bonus for The Holy Raccoon Trinity:
💙 BLUE HEART - do they miss their s/o easily? how do they act when their s/o isn't around?
*orders the soldiers to OPEN THE DAMN DOORS, and take a spoon for the tiramisù*
Tis the prompt list!
💥 COLLISON - what emotions do they have trouble dealing with?
Garrett: Inadequacy. The feeling of not being enough. Good enough, powerful enough, talented enough, despite his best effort. Seeing efforts thrown into a gutter because it was simply not enough? That's something he really struggles to accept.
Radha: Helplessness. The feeling that there's nothing to be done about a situation. Oh no she will stand up and fight instead of just sitting there and doing nothing and accept something negative. There's something she can learn to fix it, she's sure, some solution to be found.
🔪 KNIFE - how do they react to injury / misfortune befalling their loved ones (significant other, family, friends)? do they put themselves at blame?
Garrett: He's calm with injuries, but that's because he's a Healer. He will know when one is fatal or not, and act accordingly. Will try to help, fix the problem how he can. On the blame: he does feel guilty, but the blame? He won't actually take the blame for other people's action, even if he had a part in it. His biggest regret is Anders: he does feel guilty because he thinks he could have done more, listened to him more, talked him out... Blaming himself? it wasn't him who made the Chantry explode, ultimately.
Radha: She has no magic, and just a bland knowledge of herbs she picked up from her mother. She could use elfroot to some extent, she'll go around and ask for help and assist how she can. Or lure in the room to check that the doctor is a good one and won't do anything funny. Glaring at him. She does take the blame on some occasions. Aisling travelling south? She's deeply convinced it's her fault for not insisting more. She won't let it destroy her, but could go out of her way to fix it and find a solution and clean her own mess. Travelling south too anyway to kidnap her sister back, namely.
📎 PAPERCLIP - a random fact.
Garrett: He proposed to call the mabari "He's-a-Cat" for funsies. Still thinks it's a genius name for a dog.
Radha: She left a dead rat in Celene's own bed at the Winter Palace. Right below her pillow, before heading back to Skyhold.
💙 BLUE HEART - do they miss their s/o easily? how do they act when their s/o isn't around?
Raina Elizabeth Hawke, first of her name, Khaleesi of the Great Landfill Sea, Queen of the Knitters, Raccoons and Trashcans, Breaker of Balls, Mother of Critters: If the absence is long yes, a lot. Won't act on it because she realizes that she can't ask a person to just stay with her 24/7, and she knew what she was going to with Isabela. She'll power through it and pour the excess frustration into knitting, finding herself something to do, organise a huge party. find some shenanigan in town to solve, fight a Qunari invasion, jump on a crazy mission to save the Wardens...
Oh look I wrote a ficlet ages ago.
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nortaeventcouncil · 1 year
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Red Queen Fanfiction Awards Nominations: Best Fanfiction
how to flirt (without really trying) by neverthecanonotp @king-maven-calore
94,000 Words | Explicit
Mare Barrow wanted to do something nice to save her failing relationship. Might as well have shot it in the face. Or: Cal was tired of girls trying to seduce him… until he met Mare.
Lover's Curse by beforeilearnedcivilty @lucy-the-cat
57,489 Words | Mature
A dark, bitter laugh escapes my throat. Lover. As if Maven and I have ever approached love. Loneliness. Desperation. Sorrow. A void filled with the closest body, not healing, but deepening. Love only to fools and beggars. To anyone else, we are a curse. _ Mare wasn't rescued by Evangeline. She takes matters into her own hands.
Petite Venin by Twisted_Nym @nymphenberger
141,774 Words | Mature
'ɪ ᴍᴀʏ ʙᴇ ᴀ ᴠɪᴘᴇʀ, ʙᴜᴛ ꜱᴀᴍꜱᴏɴ ɪꜱ ᴀ ꜱɴᴀᴋᴇ.' Many eyed, venomous- House Viper are animosi. When Daliah Viper returns to her family after an unfortunate series of bad luck and flawed decisions, she doesn't know yet things will significantly change. Recovering from blows and trying to reconnect and find her footing again, she'll have to make peace with another kind of association all together in the form of her fiance . In a political climate as hot and a court full of liars though, both of them have to make due with what they were given. Sometimes you have to pick your poison.
King's Pet by MissDemeanor @miss-literary
231,523 Words (ongoing) | Mature
Just when Maven Calore thought his life couldn't get any worse, it did. Captured once again, Maven's dragged away to a far away kingdom with the purpose of becoming a pet, but not just anyone's pet. The newly crowned king requires a very specific companion, and Maven meets all of the qualifications. With the rest of the world out for his head, Maven only has two choices: Escape these chains and run back into the lands that want him dead, or break under the king's rule. Maven knows his answer. There's no way he's breaking anymore.
Newblood Queen by beforeilearnedcivility
8,529 Words (ongoing) | Teen & Up
In war, healers are the first to die. House Skonos stood tall and proud before the Newblood uprising, a noble house that served the highest titles in the land. Their head would heal the king himself, easing wrinkles and gray hairs for all his days. Mother liked to grumble about it in the mirror. Then came the mutations. Their sister house, Blonos, was able to flee. As their ability was to heal themselves, they thought they had nothing to fear when the rats came pounding at their door. But one arm was grabbed, then another, the life force draining from their skin. Leechers, they were called. House Carver, they named themselves. Skonos healed others. They could not heal themselves. _ Mareven Role Swap AU where Newbloods rule, Reds are still oppressed, and Silvers exist in a hazy space in between
Red Ruse by beforeilearnedcivility
21,074 Words (ongoing) | Mature
“You will live. It’s a question of how much she’s willing to indulge me. Of whether you’ll be my prisoner--” He softens. “Or my queen.” My queen. The words twist and ache with implication, with promises he can’t possibly fulfill. “There’s a difference?” _ Mare and Maven make a deal beneath the Bowl of Bones.
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tea-cat-arts · 1 year
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I don’t have irl friends who play Honkai so I’m just gonna shout into the void in hopes I get some feedback brainstorm over here.
So I’m working on an AU where the flame chasers + whoever else is convenient for me are reborn into Teyvat and they regain their memories from Honkai at different rates (some of them don’t get them back at all). I already did some concepts/designs for Kevin, Su, Mobius, and Klein , and I’m currently working on some designs for Eden and Elysia (already got their concept planned out), but I’m kinda stumped on what to do with the Sundown Alley squad.
My knee jerk thought is to have them be part of an offshoot clan of Khaenri’ah refugees, but beyond that I don’t really know.
Aponia is definitely the one giving me the least amount of trouble. I think she’d continue her work as a healer, but I’m not really sure if I want to keep her a nun. She could just be a small town village leader or a nun at the church of favonius or something, but one idea I had is that as she regains her memories, she decides to take a more active role in her life. In this AU, she’s not bound by fate or disciplines, so she decides to take what she learned from Elysia, make the most of her time, and decides to become an adventure who makes it her mission to save whoever she can/ heal whichever Khaenri’ans she’s able to, and make sure whichever ones she can’t save get a peaceful death. (Maybe she starts out at the church of favonius and then goes to being an adventurer as she gets her memories back).
Pardo is Pardo, and I kinda think she’d stay pretty much the same no matter what world you put her in. I think she’d still just sorta be a street rat, maybe she regularly steals from wherever Aponia was working at pre adventuring. I think she’d get her memories back pretty early in life and just pretend she didn’t until one of the other flame chasers dragged her out of hiding
Kalpas is probably the one giving me the most trouble. It’s hard for me to really say how I think he’s react to getting his memories back (other than maybe him wanting to go find Sakura and Emile), or if he should even get his memories back. How would his self loathing play into this AU? Would he be mad about his failures in his past life, or would he finally be at peace enough to just sorta go “ya, I did what I could and another era got to survive because of it. I got a new, non-deteriorating body now, so I’m gonna go fight some monsters with it” and be more like the brand of feral he is in the events/anime? Does Emile even exist in this AU? Do I add conflict to this AU or do I just give my blorbos nice things (or a bit of both)? Idk man, guess we’ll find out later
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random OC ask: does your OC have any significant relationships that have defined them, for better or for worse? what do those relationship(s) look like, and have they changed over the course of your OC’s story?
I think the most obvious answer to this question, since we're talking about my tav, siobhan, would be the friends she makes during the events of the game
Biggest ones are Astarion (romanced companion and my personal favorite) and Wyll/Karlach (interesting set of circumstances) but they all have a pretty significant relationship with her
Her relationship with Astarion is a bit of a push and pull. She pushes him to be his best self and he pulls her down to his level. They are so disgustingly in love it annoys everybody. Siobhan doesn't care she thinks Astarion is pragmatic and very fun to have around. The obvious changes in their relationship would be Astarion realizing his feeling are in fact real in Act 2 and them getting even closer post-cazador in Act 3. The big changes in Astarion are that he comes around to the hero life and gains a lot of confidence after not ascending, but we know that.
The big changes in Siobhan are that she becomes surprisingly ok with doing crimes. It starts small like stealing some stuff from the druids "because they totally deserve it the healer tried to poison you", extorting a gnome because "well he did offer", and stealing from the Zhents because "they died fighting gnolls they won't miss it". Then it gets bigger because you have to do a prison break to save the tieflings and gnomes from Moonrise it's the right thing to do. And you know another prison break at Wyrm's Rock is really not a big ask if its for Florrick, darling. And before you know it they're robbing the counting house because "it's really their own fault there are no guards in this room" and allying with Gortash because he really isn't the worst option at this point and they can take him if he turns on them. In the end they balance each other out well, I think. They're basically married because i said so and they spend centuries doing the right thing the wrong way.
Wyll had a bit of a rocky start with her and honestly never really recovered. The first strike against him is when he asks Astarion how his rat diet is going the morning after she let him bite her and said he can eat bandits (meta: i felt offended on her behalf). The next and more important strike is when they do Wyll's devil hunt and find the "devil" Karlach. On the topic of devils Siobhan trusts the blade of frontiers and knows that devils need to be sent back to the hells so she defers to Wyll. Karlach's pleading and explanations struck Siobhan as odd but who would know a demon better than Wyll? He wouldn't be so insistent on killing her if she didn't truly need to die right? So they kill her. When Mizora shows up and Wyll starts talking about "innocent tieflings" Siobhan is a little fucked up about it. She trusted him and they killed an innocent woman.
While it wasn't necessarily Wyll's fault, that experience jaded her considerably and she became much less willing to take people at their word after it happened and harbors a distaste for warlocks to this day. They weren't close after that but she did help him out of his pact, mostly so Mizora couldn't use him to hurt anyone else. The distrust of others that came from this was actually beneficial in a round about way. When they allied with Gortash and came to him with the stones she didn't trust him enough to honor their deal if she didn't keep her stones. Which was incidentally exactly what he wanted.
She thinks about Karlach a lot.
She likes Lae'zel. She's the only one who's honest and on task. It's nice. She trusts her to take charge when they go do githyanki stuff at the creche and with voss. They become good friends (she thinks). She is truly sad to see her go at the end but very happy for and proud of her for becoming a leader to her people. Lae'zel doesn't change Siobhan a ton but when she gets taken by Orin it reveals some primal anger in Siobhan that she didn't know she had in there. It shocks everyone. She is happiest to see her at the reunion.
Shadowheart was a wildcard for the longest time to her because of the secrecy and amnesia. Siobhan liked to think they got along but the Shadowfell and Nightsong confrontation was the Most Stressful moment of her life. She doesn't know what exactly she did to keep Shart from killing Aylin but she is glad she did it. This whole event makes Siobhan realize the gravity her actions have and the responsibility she possesses leading this party of problem children. She is able to commiserate with her about the loss of parents you barely got to know so they get closer at the end of the story and I feel they keep in touch.
Gale is the funniest relationship she has I think. He came on to her hard at the beginning and didn't really get the hint that she wasn't interested until she started showing up out of Astarion's tent with fresh bite marks every day (buggy gale was so funny). In my mind this led to antics and mild jealousy like cooking with excessive amounts of garlic when he could. When they finally get over this he starts to grow on her because of his knowledgeability and sense of humor. I think generally making new friends changed Siobhan for the better in the sense that she feels happier and more connected to the world than she used to.
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🌼DaisyClan Bio: Lakespark🌼
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Like many of the Clan founders, Lakespark was born not in the forest, but in the stifling streets of the Big Twolegplace. Lake and her two brothers, River and Puddle, started their lives as loners, living in a cardboard box under a bridge. Their mother, Patches, quickly realised she could not take care of her family alone in this unforgiving place. So she gathered up her kits and took them deeper into the Twolegplace, where a group of cats called the Colony was said to live.
The area of the city that the Colony called home was the more industrial part of town, with heavy machinery patrolling the streets and smog blocking out the sun. But the Colony made the best of their situation. They made their camp in an area known as the Junkyard, hunting the rats and mice that were lured there by the smell of twoleg rubbish. The Colony welcomed Patches and her kits, and over the next few moons, Lake, River and Puddle began to flourish in their new home.
Lake grew up to be a fierce fighter, defending the Colony’s home from all manner of trespassers: rogues, dogs, and even twolegs. The cats’ leader admired Lake’s bravery and resolve. The Colony knew she would probably be chosen to guide them once the old leader passed.
But before that time came, Lake started a family. She fell in love with a shy but sweet former kittypet named Henry, and soon they were expecting kits. Sadly, though, only one of the four kits survived their first week. Lake and Henry took the loss hard, but they vowed to be the best parents they could for their remaining kit, a little black she-cat named Shadow, who would grow up to be the group’s healer.
Time went on, and the Colony’s leader grew weaker and weaker. With his dying breath, he proclaimed that Lake would succeed him. Although this didn’t come as a surprise, the Colony celebrated their new leader, and Lake proudly took up the mantle.
As leader of the Colony, Lake helped her cats thrive. She waged war on a group of rogues that had lived on the edge of their territory for moons, eventually driving them out. She sent regular patrols throughout the twolegplace, looking for lone cats who needed the support of the Colony to survive, just as her mother had. But the most notable thing Lake did as leader was introduce a naming system. All cats would be granted a second name when they came of age, to honour their skills or an important part of their life. Lake took the name Lakespark, to honour her ferocity and loyalty to the Colony.
Years went by, and this golden era continued for some time. But it could not last, and when the Long Cold came, everything started to fall apart. Lakespark was an old cat by this time, but she had lost none of her spunk. For a time, she held the Colony together even as cats began to die. But when some members started leaving the Colony in search of a safer life, even Lakespark began to lose hope, especially when Henry decided to leave too. The most painful blow was struck when her daughter Shadowspots died. Lakespark felt as though she could never be happy again.
A tiny bit of hope returned to her the day after her daughter’s death, when Woodpelt, Shadowspots’s apprentice, announced that she had been given a message from their ancestors. Lakespark wasn’t sure that going on a dangerous journey through unfamiliar territory was the answer to their problems, but she was out of options. Lakespark stepped down, and let the cat the message had spoken of take over: Daisyrunner.
The trek to their new home was long and treacherous, and Lakespark lost many more friends along the way. But as lives were lost, one new life was born, a tiny orange tom named Wood, after the healer who saved him. Lakespark realised that this one name didn’t represent everything that this kit meant to the broken Colony. She decided that a cat’s name should grow with them. “A kit is small and innocent, but full of hope. As they grow, their paws will guide them to their destiny.” Lakespark proclaimed. And so Wood began his life as Woodkit. One day, he would become Woodpaw, and then, when the leader decided the time was right, he would earn his second name.
After many moons of travelling, the Colony finally found their new home, and became DasiyClan, with Daisystar as their leader. Lakespark gave the young leader all the guidance she could, helping them find their way. But Lakespark’s time in the Clan’s new home was short. One night, a snake slipped into her den and bit her. But, strangely, as Lakespark felt the venom coursing through her body, she didn’t feel scared. She had done her duty to the Colony, and now, as the first DaisyClan cat to join StarClan, she could watch over them forever more.
>>>
I'm going to start posting a detailed biography of every cat who dies . . . so here's a bit more about DaisyClan's oldest founder, Lakespark!
If you want to see more of my work, I also have an alt account where I post non-clangen art and a YouTube channel.
Thanks for reading, and have a wonderful day!
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glagger-true · 11 months
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Howdy dear reader! I'm your host Glagger, and today I'm here to bring you the final and lucky number thirteen post of my medal analysis series for Password VN.
Much like its predecessors, this final installment has SPOILERS FOR THE NOVEL. So please, if you haven't read the novel yet, and don't want to be spoiled, leave for now.
Ophiuchus, the medal of Righteousness, Courage and Rebirth:
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Ophiuchus, funnily enough, isn't actually physically found at all. The characters don't even get to see it or hold it in game. The reader is the first to have confirmation of it's existence, either through the opitional questions that can be asked to Oswin or through Craig before they are thrown in path P.
Craig says the meaning of this sign is debatable, but that the most agreed upon meaning given to it is ambition, to do better, to incite change and to overcome great trials.
In path P, after Dave mentions the cure inside the vault can save Roswell, Thanatos asks him for the password to open the vault, which Dave doesn't know. Florencia asks her robotic son what became of the medals, and the rat confirms the hyena is missing one. After Flora confirms it's Ophiuchus, she asks Dave how he intends to find it, and Dave wonders how he even got there without it. Oswin says he knows the medal's location and is willing to disclose it to Dave, under the condition he can confirm that the cure will heal Roswell. Dave admits he's not sure but believes so, causing Flora to relent and order Thanatos to open himself and erase his memory of the day.
Since western astrology doesn't recognize Ophiuchus as a star sign, it has no polarity, modality or element. However, there are some astrologers that defended the idea of Ophiuchus being a recognized star sign, and associated traits to it. Ophiuchus' sigil is an U-shaped mark with a wavy line across that represents a snake. The association with snakes comes from the mythlogy of this constellation, and gives it the nickname of serpent-bearer. The most prominent aspect of this sign is ambition, and it's biggest ambition is unity. They believe that everyone will someday find a way to rid themselves of their negative traits and come together as one. The reason this sign defends such a radical idea comes from the fact they are a natural healer, seeking to relieve all of their burdens, another trait pulled from their mythology.
Astrologers who defend Ophiuchus as a sign have also associated personality traits to people born under the serpent's stars. Those born under Ophiuchus are said to possess a combination between the traits of Scorpio and Sagittarius, since Ophiuchus exists between them. The combo of traits from these opposing constellations cause Ophiuchans to be extremely curious and seek for knowledge as their main life-goal. They are always trying to change and grow, being very passionate, ambitious and overly-critical of themselves and others. They are charismatic and sly, using their sarcasm and brutal-honesty as their main social tools. They also tend to be very empathetic, to the point they sometimes act irresponsible for listening to their feelings rather than their heads, a behavior associated to their naturally strong sense of justice. They are egotistical, arrogant, jealous and short tempered on their bad days, and tend to be very reserved and secretive.
In Greek and Roman mythology, the Ophiuchus constellation is associated with Asclepius, the legendary healer who was the son of Apollo, god of the sun. Asclepius could heal anyone from any disease, and was able to revive even the dead with his healing abilities. He learned how to do so when Glaucus, Son of Minos, the king of Crete, drowned in a giant jar of honey. After his death, a snake tried to approach the prince's dead body, and Asclepius killed it to protect it. Afterwards, he observed how another snake approached the dead snake with an herb, and that herb miraculously brought the dead snake back to life. After seeing this, Asclepius took the same herb and used it on Glaucus, bringing him back to life.
Asclepius decided to use this new knowledge to aid mankind, and even wanted to share it with others as well. Hades, the god of the underworld, became concerned that the flow of souls to the underworld would dry up thanks to Asclepius, and expressed these worries with his brother Zeus. Zeus became concerned humanity would become immortal and no longer worship or respect the gods, choosing to strike the healer down with a thunderbolt to prevent this from happening. In order to honor the healer for his good deeds, Zeus ascended him to the heavens as the constellation of Ophiuchus.
The traits associated with Ophiuchus are basically a description of Oswin as a person step by step. Known for his obsession with the acquisition of new knowledge and extreme arrogance, Oswin is a very short-tempered man who is very self-centered and egotistical. Despite that, he is still a very empathetic man that once had the ambition of drastically changing the whole world for the better with his intellect. He is very reckless, relying far more on his heart and emotions than his head, being stubborn to a fault. He is very judgmental and critical of those around him, often not giving a rat's ass about anyone unless they prove themselves worthy of his attention. He is brutally honest and sarcastic, but also very charismatic and persuasive, as he wishes to be. He has a seemingly jolly personality, but is very reserved and secretive, literally spending a good chunk of the game hidden away.
The mythological tale of Asclepius and Oswin's backstory are so similar, they might as well be parallel versions of the same person. We have two gifted healers with the desire to end all ailments of the world, both learning how to achieve that goal through their medical knowledge. Oswin creates his miracle elixir that can prevent and heal any disease imaginable, essentially about to re-shape mankind's history. However, much like in Asclepius' tale, supernatural forces beyond his control just seemed to conspire against his dream. Zeus kills Asclepius before he can pass on his knowledge to mankind, and random variance makes it so Oswin accidentally creates a poison rather than a cure, killing 99 children, his dream, his career, his chance at fatherhood and his desire to live. He dies just like Asclepius, but in a metaphorical sense, and the miracle immunizer is never brought to public or completed after the event, much like how Asclepius' knowledge of the herb was erased from history as well.
Despite these events, however, Oswin manages to overcome his depression and guilt to complete the elixir and save Roswell's life, which fits Craig's comment about Ophiuchus overcoming great trials and changing for the better. He manages to restore his desire to live, and gains the courage to face his past and move on from his sins.
Banner was made by Xernok on Discord.
Artwork was made by https://twitter.com/terrantitanium on twitter.
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sulevinen · 1 year
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OC masterlist
to be updated
check the tag #sulevocs for more oc lore
Mandalorians
Kara
A young orphan who dreams of the stars and set her world ablaze for freedom.
Ti’Khonoff Ikari
Also known as Tika, she is a force to be reckoned with, hardened by life and walking with a trail of blood behind her.
Stolas Kiant
Stolas is a young mandalorian in constant search of a family that wouldn’t be taken away from him.
Cebyi’tra Alene
Cebyi’tra is the leader of the Tra’ade Clan from Laar’yaim, and she is ruthless and strong like the ocean waves, capable of smoothing a stone over time.
Orar ”Trapper” Alene a.k.a Bear
A lone huntsman in the far northern forests of Laar’yaim herds chickens and foxes, and has a knack for crafting animal figurines and jewellery. His looks might be intimidating, but he is a kind soul through and through.
Naakka
From a family of death omens, Naakka exists out of the bounds of this reality to cope with the loss of her people.
Riego
Only known as Riego, this young boy almost assassinated the Chancellor at the beginning of his assassin career. Despite his accident prone nature and goofy antics, Fox lets him and his multiplying rats stay in the HQ of the Coruscant Guard.
Jedi
Venya’yev’dokeo, Venya’yu’salov and Venya’šjia’yenia
Siblings hailing from the planet Csilla. The oldest brother Veyeke is a Jedi Scholar specialized in Sith artifacts, Veyulov is training to become a Dark Sider hunter, and Vešie is mere raw potential hidden in a shell of a shy girl.
Syna and Milo
Twins only similar with their looks, not heart, soul, or life. The two lived separate lives close to each other, but always lightyears away at heart, and the distance only grows as they age.
Jedi General Cyd Merell
Steadfast and intelligent, Cyd leads their ”Lucky Battallion” with their kind heart and calm senses.
Padawan Commander Kino Valorina
Kino is a child of two shadowy worlds that always call her to join the dark side. With the help of her master, she might prevail.
Scarlet Rumine
The Force is an artwork and Scarlet is hyperfixated on brushing over every hurt on the large canvas. With her healing abilities, she aids the clones in the aftermaths of battles with her small group of Jedi healers.
Clones
190th Battallion
Captain Ceres
A fatherly and compassionate leader, who tries his hardest to get the Collision Company through hell and back alive.
Lieutenant Pearl
Endlessly loyal and caring towards her family, Pearl is willing to sacrifice anything to keep her Skylight Platoon safe.
Sergeant Surge
Nobody really knows how he managed to get promoted, but the otherwise goofy daredevil is smart and cunning in battle.
Crimson Squad
The only survivors of the Amber Platoon, led by Kino, full of young troopers willing to fight and too stubborn to lose.
Bombsquad Catharsis
Sergeant Heat
A hot-headed and reliable Sergeant who has led his bombsquad through countless missions.
Blowout
The glue that holds the squad together, and keeps Raff still and Nau’ur close.
Nau’ur
Nau’ur was once happy, illuminating every space with his smile. His tired eyes have seen too many battles and felt too much loss to ever get that light back.
Raff
Bitter and explosive.
Coruscant Guard
Tipocans:
Lieutenant Farewell
Orderly and brave, Fox’s trusted Lieutenant spends most of his time in the lower levels, and somehow always manages to resurface alive.
Sergeant Tide
One of Fox’s closest friends whom is popular amongst the Senators.
Sergeant Rime
A bit rough around the edges, but eager to succeed.
Medic Wail
Rex’s batchmate who lost too many limbs and too many patients, saved from decommissioning by Fox.
Husk and Dive
A package deal of two troopers, glued to each others sides and orbiting each other like twin Suns.
Astronaut
A bit spaced out and dreamy clone who went through multiple recons and landed in the Coruscant Guard, where he makes friends with Eldtritch beings and writes crackship fanfiction of Clovis and Jar Jar.
Alert and Dozy
Twins from the 501st who returned from the battle of Umbara traumatized and scarred. True to their names, Alert is observant and quick on her feet, Dozy seems out of it most of the time and keeps falling asleep unexpectedly.
Coruscantis:
The Crescents
Thorn’s squad is made of confident and passionate young men.
The Fireworks
Stone’s squad is full of loud troublemakers.
The Whistles
Thire’s squad is mature and ready for anything.
CMO Seventy
Medics were in their own curriculum, specializing in medicine and urgent care, and Seventy was at the top of their class.
9 notes · View notes