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#symphonic gamers
mosswild · 2 months
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Urging anyone who hasn't seen it to listen to the Symphonic Gamers Okami Medley. They got Ayaka Hirahara on to sing Reset and her voice has aged so well.
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shadowman-jaxson · 5 months
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"Eclipse stands as the embodiment of contradiction and unity in the vast expanse of the Lands Between, where the veil between light and dark is a gossamer thread. Born of the same cloth as the Watchman, Harbinger, and Sentinel, Eclipse is the convergence of their essences, where their paths intersect and diverge in a dance of destiny.
Once a Tarnished, untouched by the extremes of fate, Eclipse found his awakening in the balance of the Watchman, the Harbinger's fury, and the Sentinel's vision. He is the amalgamation of their strengths, the bearer of their burdens, and the mirror of their mysteries.
"The equilibrium of forces is the harbinger of true power, and in its embrace lies the purpose of all existence," whispers the wind that trails in Eclipse's wake, a synthesis of doctrines that guide his every step. He is the guardian of the interstitial, the keeper of the flames of creation and destruction, the arbiter of the twilight that blankets the Lands Between.
Eclipse's odyssey is one that charts through the aftermath of the Shattering, a journey marked by the resonance of fallen demigods and the whispers of nascent powers. In his heart lies the Watchman's quest for understanding, in his hand the Harbinger's flame of transformation, and in his eyes the Sentinel's gaze that pierces the veil of night to herald the dawn.
Eclipse strides with a silent resolve through the remnants of chaos and the whispers of an age of equilibrium. His is not the path of domination or destruction but one of transcendence—a pursuit to unify the fragments of a fractured realm and to weave a new destiny from the threads of old.
The legacy of the Tarnished runs deep within his veins, yet Eclipse is unbound by their past, forging instead a future that neither begins anew nor ends in ashes. He is the custodian of balance, ensuring that the intricate scales of existence never tip too far into the abyss of oblivion or ascend into the blinding arrogance of the divine.
As the Age of Stars unfolds its celestial tapestry above, Eclipse finds his companions in the shadows of history and the light of potential futures. With Ranni the Witch and the echoes of the Carian lineage at his side, he steps beyond the threshold of the known, his saga woven into the very cosmos that cradles the Lands Between.
Eclipse, the silent guardian, the fiery Harbinger, the wise Sentinel—stands as a legend not to be spoken but to be felt, a presence that guides the world not toward an end but along a path of unending cycle. In him resides the sword of night and flame, a beacon of balance that casts its glow upon the intricate dance of existence. His story, an epic etched in the annals of time, speaks of a force that is both the Harbinger of doom and the herald of salvation.
In the realm where fate hangs in the balance and the tides of power ebb and flow, Eclipse embodies the eternal watch. He is the convergence of paradox, the embodiment of the Lands Between, holding dominion over the twilight where all warriors find their rest, where all legends reach their crescendo, and where all tales find their truth.
And so, the tale of Eclipse weaves through the ages. It is a symphony of stars and shadows, fire and foresight, a legend whispered on the winds of the Lands Between. Eclipse is all and none, the unity of divergent paths, the avatar of the world's ever-turning wheel, and the guardian of twilight's gate."
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"In the realm where shadows dance with light, and fire meets the fall of night, I stand — the guardian of twilight's gate, Eclipse, the arbiter of the Lands Between's fate." - Eclipse
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fanfoolishness · 6 months
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The Music of Jedi: Survivor
Last night I went to the Grammy Museum for an event celebrating the Jedi: Survivor score!  Sometimes living in Los Angeles has its benefits.  It was an evening with composers Stephen Barton and Gordy Haab, as well as their recording engineer Alan Meyerson, moderated by Jon Burlingame.  I took copious notes throughout so I could share them with you all :) All quotes are paraphrases, I’m not that quick a note taker.
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My husband and I settled into our seats, me vibrating with excitement as the lights dimmd.  I was already hyped to hear the composers talk about my favorite game and their process for scoring it, but then my jaw fell out of my head because who strolled up on stage but fucking Cal Kestis himself, Cameron Monaghan, unexpected and uncredited on the event description.
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I almost rolled out of my chair.  Then I frantically started smacking my husband (who’s never played the game, but loves music and production) and hissing “it’s him it’s him it’s the Jedi!!!”
Cameron’s intro was brief but lovely.  He introduced himself, then paused and said something like, “Do you hear that?  That’s the sound of silence. That is awful. I can hear my own thoughts!  No one wants to play a game like that.  Which is why we have these guys!”  He introduced the composers, Stephen and Gordy, as well as the sound engineer Alan and the moderator for the event, shook their hands and exchanged some hugs, then sat down in the audience.  Giddily I returned to my notes as Jon led the discussion.
Q: How did you get into scoring video games?
Stephen was a gamer and had always been interested in working with video games.  They were “enticing” and the schedule was much more appealing than for TV, where you might be handed a script and told to get the music back in a few days.
Gordy hadn’t worked particularly in games before.
Alan has been mixing and engineering video game soundtracks for the past 25 years, like Gears of War.
Q: What’s the difference between scoring a film and scoring a video game?
For film, it’s adding music onto what already exists; often the composer isn’t involved until the last 6 weeks or so of production.  (Fun fact I learned earlier this year, Ludwig Goransson was involved from the start on Oppenheimer because Christopher Nolan specifically wanted to subvert that.) 
The film is fairly static by the time the composers get their hands on it, so things are unlikely to change.
Video games are more like trying to put clothes on someone running a race, because drastic changes can happen at any time.  The timeline is also greatly extended — 2-3 years is common — so things may evolve and shift drastically in that time.
Film is also much less volume of music… they wrote an entire 8 hours!
Q: Is there a Star Wars music “house” style?
Initially Star Wars projects outside of the original trilogy were often scored as if they were B sides to the original soundtrack.  But the aesthetic is evolving.  There are a few standards though — there must always be that symphonic scale.
The score was performed at Abbey Road.  Alan mentioned that he was actually there on 9/11 working on a movie about a terrorist attack.  Stephen loves recording at Abbey Road so much he and his wife named his daughter Abbey.  All three of them agreed that Abbey Road is magical and the orchestra practically blends itself; for choral performances, all you have to do is stick a couple microphones in there and they sound fantastic.
They played a clip of “Dark Times,” with gameplay footage intercut with the symphony performing at Abbey Road.  They explained that they wanted to develop a new theme for the Empire.  At this time, the Empire just is.  You can’t use the Imperial March, because the Imperial March is how the Empire perceives itself.  But how does Cal see the Empire?  It’s dark and ominous. It’s everywhere.  It’s a fact of life.
Gordy explained that they literally shaped the melody like the sinus rhythm of a heartbeat to indicate that Cal’s on the run, his heart always pounding, never safe.  They used a full 12 tone chromatic scale to keep the track always uncomfortable and unsettled.
Stephen is such a Merrical shipper!  He talked about how one of the central conflicts of Survivor is Cal struggling with his feelings towards Merrin, and what do you do when you’ve utterly lost the fight?  He pointed out what the Senator tells Cal, and calls him a pretty reasonable guy.  Do you stop fighting when you’ve clearly lost?  “Maybe Cal should go shack up with Merrin somewhere and have a nice life.”
Q: What is it like having so much funding for the score on a game like this?
All you can really sell now is quality, and people expect it now.
Q: What is the process like?
They are brought into the game in the script phase, where they may see some concept art and get to read the script to help determine the story beats.  
The collaboration is joyful!  It seems like it could be really scary, to have game play testers, the game designers, and other music folks all weighing in on how the score is working or not working, but they actually really enjoyed it.  They’ll usually do about half the music, then have people test play it for a few months, come back with notes, and then work on the remainder after seeing what worked and what didn’t.
They played “Flight” in its entirety with gameplay of Cal and Merrin outrunning the Trident, and talked extensively about our girl Merrin!  Stephen talked about how in JFO, Merrin was important but not as big of a player.  Now in Jedi: Survivor, Merrin is vital,and we can see her story arc take shape.  Her small motif in JFO was expanded into an epic, heroic scale after we see her power with portals and moving on the wind.  They reached for all kinds of wind instruments, from Alpine horns, Tibetan horns, and even the “most tasteful vuvuzela ever.”
Note: it’s almost as heart-pounding to watch that sequence on the big screen as it is to play it!
They both said that some music flows onto the page and is easy to write; the escape from Jedha sequence was not one of those!  It wasn’t easy to write, mix or play!  A hundred people worked on this song, and it was hard as hell.  The orchestra musicians kept coming up to Alan and telling him they loved playing it because it was such a challenge.
They don’t always tell the studio who wrote what.  They work well together as they both love bourbon and coffee!  Stephen says he’s great at about ¾ of the tune but not the ending, whereas Gordy can fix that up in a jiffy.  They also sometimes divvied things up by planet or emotional beats.  
Q: I noticed in this last song (“Flight”) there was a choral element.  How do you decide when to incorporate choir instead of synth choir?
Choir is often the first casualty of budget cuts since it’s so many people involved.  Sometimes, synth choir is chosen for just a vibe or an extra layer.
However, there’s a rule that in musicals when the emotion is building to a point that words can no longer contain them, that’s when a character must burst into song.  For a score, when the emotion is swelling and can no longer be contained by mere instruments, that is when to pull out the choir.  So we see it in “Flight.”
Me: We also see it in “Rage,” muahahaha.
They used 120 singers for Flight and only needed 3 microphones because of how good Abbey Road sounds.
They prefer amateur choirs to session professionals since you can sometimes have too-professional singers trying to out-sing each other, and amateurs are usually more relaxed.
Q: There were a number of unusual or even invented instruments used for this score, tell us about them.
Gordy made bottle chimes.  He accidentally dropped a bottle of water while playing tennis and a ball pinged off it, making a lovely sound.  He ordered 20 metal water bottles and strung them in a wardrobe rack with different amounts of water in them.  Because it took ages to make, they used it in loads of places in the score.
Stephen went nuts and ordered 200 containers of BlueTack for the pianos for Koboh.  They wanted Koboh to sound like the old West, but not that spaghetti Western honkytonk piano sound.  If you make BlueTack into a sausage shape and roll it around a piano string you can make it make these strange broken sounds sort of like a gamelan.  This is called a prepared piano.  The low bumbumbum noises when first getting on Koboh and meeting the pit droid?  Freaking piano.  I would have never guessed!  They did this to 3 pianos.
They played a clip of Where the Nekkos Roam.  They used the prepared pianos, an orchestra, dulcimers, Basset horns, euphoniums, tubas.  They wanted Koboh to feel lived in and to have history expressed in the music.  The musicians were excited to have to rent out Basset horns since like nobody actually owns one.
Q: Tell us about the cantina music.
The original cantina brief from George Lucas to John Williams was apparently, “what if aliens came down in 1000 years and found sheet music from Benny Goodman, but didn’t have the same instruments?” And thus we got the Mos Eisley cantina theme which is almost unbeatable.  
They were thinking of scoring the cantina music themselves, but then thought, “what if we gave that brief to a bunch of really cool bands?”
They highly recommended Dan Mayo from Tantran.  They recommended taking a few hours to watch him kick ass on the drums on YouTube.
Tantran recorded "Fields of Dusk" for the cantina first, then Stig came back and said “what if we wove this into the score?  What if it was Cal and Merrin’s love theme?”  Then they created a symphonic version, also partially inspired by a Joni Mitchell song.
They played part of the cantina version of “Fields of Dusk,” then they played the symphonic version with Cal and Merrin riding the spamel to Cere’s base.  They gushed about being able to work with the story and the subtext.
Alan said that "Fields of Dusk” “is visceral.  It vibrates shit inside of you.  Mixing it was a highly emotional experience for me.  Even now sitting under the subwoofer — it’s right here, over my head — it’s very emotional.”
Q: How many motifs do you have?
“Seven thousand.” - Stephen
Gordy later amended that to about two dozen, but with tons of variations.
Q: What are the interactions like with the game developers?
They get to be in the building with them, working on the narrative team — making sure to serve the story first.  It also lets them practice gameplay or watch others playing to see how it flows.
Again, it’s a 2-3 year process.
They played the clip of Cal and Merrin making a campfire in the cave on Jedha.  Stephen is all about the Merrical ship (not that he used those words, alas, but still)!  He said this was such gorgeous writing, really allowing the technology to showcase the acting, and it’s his all time favorite scene in the game.
The whole theater clapped as he said that.  Yes!  A whole theater clapping while someone was talking about Merrical and calling it gorgeous. *sobbing forever*
Q: What has it been like to meet fans?
They’ve been delighted by the fans and how much they love the characters and the amazing performances of all the actors in the game.
Q: Are there plans for a sequel?
Stephen: “Are there Lucasfilm snipers out there?  Look for the red dot…”
Gordy: “There’s not NOT plans.”
Fan questions!
Alan mentioned he loves doing the hardest piece first!  Then it’s all skiing downhill.
A fan asked about more weird created instruments.  
They also used a bunch of bamboo smacking other pieces of bamboo, as well as using little drums from other purposes or sets.
Was there anything they messed up or wanted to do differently than they did in JFO?
They accidentally didn’t loop music in the hangar on Zeffo, so if you stick around there for more than 3 minutes, it just becomes wind sound and gets very lonely.  A live streamer was playing the game, talked to his audience for like 10 minutes, then wandered around almost in silence as his fans commented “why is this game so quiet?”
Gordy wanted to make JFO sound much darker and got his wish in Survivor.
I had so been hoping they would talk about “Rage” and the struggle with the dark side, but they were sort of avoiding spoilers.  So when they got to the Q&A I had to speak up.
I asked, “What was it like working with darker themes later in the game, like with Rage?  You see a real shift in the motifs and there’s also more amazing choral work.”  Their faces seriously lit up XD
Stephen said this was one he handed to Gordy because it was very difficult.
Gordy said that this is Cal at his worst, so it had to be so over the top.  Think of consonant sounds crashing through the melody, Cal trying to keep control of his thoughts but they’re twisting away, he’s trying to think straight and can’t.  It’s discordant.  It’s also scored to evoke a heartbeat throughout, like breathing.  
It was so hard for the choir to do, going back and forth — you can’t do that with choral samples or synth!
They ended with a video they played from their Hollywood Bowl show in June, and said we were only the second group of people to see it.  They played a clip where they do use the classic Imperial March, but contoured so you only get the silhouette of its shape, instead of the full sound.  It ended with a clip of the Tantran band playing a wicked awesome set out in the desert.  The last image they showed was a list of the 287 people who worked on the score!
We let out and I did get to meet them!  Stephen was lovely  and I told him it was just such a beautiful, haunting score.  I actually had a sketch of the campfire scene with me and he signed it!  His daughter Abbey is an artist too and she was really impressed by my sketchbook (she looked to be about 11).  Gordy also got to see a bit of my sketchbook and signed Cal in Nova Garon!  What an awesome night!  We didn’t see Cameron again but I was so astounded to see him the first time I didn’t mind at all.  
SO COOL!  Sometimes, kids, living in Los Angeles isn’t so bad!!
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gemtvusa · 8 months
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Sony BRAVIA XR X93L Mini LED 4K Ultra HD TV Features for The Playstation® 5 XR85X93L- 2023 Model Smart Google TV
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  REDISCOVER VISION AND SOUND – Dive into unparalleled viewing and sound experiences with the cutting-edge Mini LED technology and the powerful Cognitive Processor XR™. Marvel at a palette of vibrant colors and intricate shadows brought to life by meticulously managed Mini LEDs. Amplify the viewing pleasure with sound that mirrors the on-screen action, providing an all-around immersive experience. STUNNING REALISM – Harnessing the prowess of the Cognitive Processor XR, every scene showcases a dynamic contrast range, inky blacks, lifelike colors, and exceptional brightness, reflecting the world as our eyes perceive it. PRECISION IN CONTRAST AND COLOR – Witness unmatched contrast and a spectrum of true-to-life colors, thanks to the combined mastery of the XR Backlight Master Drive and XR Triluminos Pro with their intricate control of Mini LEDs. STREAMLINED ENTERTAINMENT – Navigate your favorite streaming platforms effortlessly with Google TV. Engage with your TV using intuitive voice commands through Google Assistant. Additionally, Apple AirPlay is supported for seamless device integration. CINEMA AT HOME WITH BRAVIA CORE – Step into the world of cinema-grade 4K UHD streaming, made available through the BRAVIA CORE app. Relish the privilege of redeemable credits for latest movies and an extensive yearly subscription to cinematic classics. OPTIMIZED GAMING INTERFACE – Centralize all your gaming needs with the Game Menu, simplifying the management of picture settings and exclusive game-centric features. GAMER'S PARADISE WITH HDMI 2.1 – Unleash peak gaming performance leveraging HDMI 2.1 capabilities such as 4K/120, VRR, and ALLM. TAILOR-MADE FOR PLAYSTATION 5 – Elevate PS5 gameplay with niche features like Auto HDR Tone Mapping and Auto Genre Picture Mode, ensuring unparalleled visual finesse for gaming and streaming. INTENSIFIED ENTERTAINMENT EXPERIENCE – Dive deeper into content, as intended by its creators, supported by Dolby Vision, IMAX Enhanced, and Netflix Adaptive Calibrated Mode. SYMPHONIC SOUNDSCAPE – Acoustic Multi-Audio and Dolby Atmos synergize to craft a broad and elevated soundstage, perfectly aligning with on-screen events. VOICE POWERED BY ALEXA – Command your TV effortlessly using Alexa. Whether it's changing channels, modulating volume, or powering your TV, Alexa is just a call away.
Intense brightness. Outstanding contrast.
BRAVIA XR X93L 4K HDR MINI LED GOOGLE TV
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Intelligent and powerful TV processing
See how real your entertainment can be, with immersive depth and lifelike picture quality, powered by Sony’s intelligent Cognitive Processor XR. Hundreds of thousands of individual on-screen elements are processed and remastered boosting color, contrast, and clarity, bringing astounding realism.
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Incredible contrast with intense brightness
Experience unprecedented dynamic range with deep blacks and brightness you can feel. XR Backlight Master Drive utilizes an advanced local dimming algorithm to control thousands of Mini LEDs with absolute precision.
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Perfect for PlayStation 5
Take your gaming to the next level with exclusive features Auto HDR Tone Mapping and Auto Genre Picture Mode for optimized picture quality while gaming and streaming on your PS5 console. Read the full article
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tekinapp · 2 years
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Clash of Clans APK + MOD (Unlimited Gold,Gems,Oils) v14.635.9
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APP INFO NameClash of ClansPackage Namecom.supercell.clashofclansMOD FeaturesUnlimited Gold,Gems,OilsVersion14.635.9Size278.24 MB Clash of Clans MOD APK (Unlimited Money) is the choice not to be missed if you love this strategy game and expect the rapid growth! About Clash of Clans Clash of Clans is an attractive mobile game in the classic online strategy games and is a hot game for Android + iOS, this game developed by Supercell, a Finnish gaming company. This game features 3D graphics along with unique tactical gameplay in fiery and new battles that have attracted millions of gamers around the world. Currently, Clash of Clans (CoC) is one of the best-selling strategy games of all time, receiving high ratings from gamers and is one of the highest-earning games on the Appstore and Google Play. As a loyal fan of the tactics, Clash of Clans is a great choice for you. Build, defend & attack In the game, you will start with a land, where with the available resources. You will have to create your own kingdom, build buildings, recruit soldiers. The game offers a variety of defensive works such as traps, turrets, cannons and walls. These works can be upgraded to become more powerful, helping you fight attacks from monsters and other players. Each player has their own way of upgrading, you can think for yourself or refer to the experience of famous gamers. After you build defensive structures, you can now recruit soldiers. Clash of Clans has a myriad of different types of soldiers, from warriors, swordsmen, sorcerers and even dragons. As well as defensive structures, soldiers can also be upgraded to increase their strength in combat and defense. Not only will you defend the stronghold, but you will also use them as the main force that you can use to take over other players' lands or to kill monsters in campaign mode to earn EXP and gold coins. The most interesting part of playing Clash of Clans is when it comes to attacking other players. You will have to build a certain tactic, need to calculate carefully to be able to win. In other words, Clash of Clans is not a game that the rich will win. Join the strongest guild You can make friends with other players, your friends, or join a guild to call for help when it comes to attacking. Your guild will send salvage help and can attack and attack. It is one of the features that made Clash of Clans one of the most engaging interactive games. The game also has a ranking to show the strength of the guilds. You should join a guild as soon as possible, because not only are you supported but you can also request a lot of troops from the guild. For tactical games, just a few troops are making a difference. Graphics & sound Speaking of graphics and sound in the game, I can share with you that nothing can be more wonderful, quality 3D graphics extremely sharp, next to it is vibrant color, attractive and very Eye-catching will make you sink into the fiery battle. The explosive effects of landmines in battle and symphonic music will make you feel like you are the roles in the characters in the game. MOD APK version of Clash of Clans MOD feature This is the private server version of CoC. In this version, you will have Unlimited Money, including Gold / Gems / Oils. If you love Supercell's private games, you can try Brawl Stars MOD or Clash Royale MOD as well! Download Clash of Clans APK & MOD for Android Clash of Clans is one of the tactical games that is highly rated on the mobile in recent times. The game has been published on the Android and iOS platforms with the latest updates. Do not hesitate to invite friends to join and create your own kingdom. Clash of Clans APK + MOD (Unlimited Gold,Gems,Oils) APK Read the full article
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theartofmany · 4 years
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“Composer: Junichi Masuda Arranger: Shuichiro Fukuhiro Orchestra: JAGMO Conductor: Daisuke Nagamine Music Director: Erika Fukasawa Recording Date: October 23, 2016 Recording Venue: NHK Hall, Tokyo” From Youtube channel nextday: Symphonic Gamers - Pokémon Red & Blue Wonderful performance Enjoy =) ...
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galaxybrownies · 5 years
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Symphonic Gamers 3 - UNDERTALE
this is the best thing to happen to undertale and you can’t convince me otherwise
2:13 got me shook
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gyrrakavian · 5 years
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Deltarune: VS Susie (Symphonic Metal Cover) || String Player Gamer
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hibiscus-ships · 2 years
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💬 + Alucard, perhaps... wistful? 👀 (dragonsmooch)
" ..I really do think you would have gotten along with Trevor. I wish you could have met him."
"I wish I could have met him too. He sounds like he was a good man." 🌺
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8pm SLT (10pm Chicago)THE:[ROGUE]:DJ's Metal Mood Swings @ Kinkiva by Lσӄι 乙㊉ώιε SϮaяdυϟϮ™ (l0ki.absinthe) Via Flickr: ☯═══════+[METAL MOOD SWINGS]+══════☯ ♛ THE:[ROGUE]:DJ, L0ki Absinthe (Yes Z0wie) 8PM TIL 10PM SLT (10pm til 12am Chicago) ♪ ♫ Spinning the METAL u can Dream up ♩ ♬ Teleport ☞ Visit this location at Kinkiva BDSM Nightclub & Community - Now Hiring! in Second Life ☯═══════+[Kinkiva BDSM Nightclub]+══════☯ ♛The Rogue Dj is Dark Star Radio's InFAMEous Mistress of Ceremonies. Which is like listening to talk show on acid with music accompaniment, and ends in story time where it all comes together in the perfect crescendo!
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Video games involving politicians have gone viral in Brazil
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[Image description: screenshot of the Kandidatos game; from a list of avatars of many politicians, “Bolsonaryo” and “Lulo” are picked and ready to fight; a button that reads “correct [verb]” and mirrors the one on the country’s electronic election ballot box is under both; the background mimics the stage of Brazil’s televised election debates between candidates.]
WHEN FELIPE ROSA, a softly spoken 11-year-old from São Paulo, got bored playing “Minecraft”, a video game, he downloaded a new game, “Kandidatos”, that went viral when it was released in 2020. The game involves hand-to-hand combat between Brazilian politicians, including “Bolsonaryo,” who looks just like Jair Bolsonaro, the right-wing president, and “Lulo,” a carbon copy of leftist ex-president Luiz Inácio Lula da Silva. Rudimentary graphics and symphonic rock accompany their grunts, punches and kicks. Mr Rosa was delighted. “It’s the crudeness that makes it cool,” he says.
Gabriel Nunes, the game’s creator, has been designing video games for over a decade but “didn’t make a cent before ‘Kandidatos’”. It was downloaded 50,000 times the week it launched (for $0.99 on Steam, an online shop). It has now been bought some 170,000 times. Hyped online, occasionally by famous gamers, it joins a growing number of meme-like games by independent developers in Brazil whose main purpose is to mock politics. At least a dozen have hit the market in recent years.
This reflects not only the occasionally farcical nature of Brazilian politics but also the history of video games in the country, home to the world’s fifth-biggest population of players. Bans on imports in the 1980s and steep taxes ever since have shaped its gaming culture in strange and unique ways. In 1987 Sega, a Japanese console manufacturer, teamed up with TecToy, a Brazilian toy company. Together they make a version of one of Sega’s consoles, the Master System, which by 2016 had sold a whopping 8m units, millions more than any Sega console in the United States. Sega consoles are now obsolete in most of the world, but in Brazil they still sell.
Similarly Mr Rosa’s father, Luiz Paulo, remembers buying pirated game cartridges smuggled in from Paraguay and playing knock-off or unofficial versions of games. “Bomba Patch”, an indie adaptation (or “mod”) of “Pro Evolution Soccer”, a Japanese blockbuster, features Brazilian teams and gets an update each year. Indie games are currently experiencing a worldwide comeback. In Brazil they never went away.
When, in the 2010s, a huge corruption scandal implicated nearly every political party in Brazil, it provided the perfect opportunity for the world of games to collide with that of politics, says Thiago Falcão of the Federal University of Paraíba. And as more people got mobile phones, the population of players grew. Today 96% of Brazilian gamers play some or all of the time on a mobile device. Phones, in turn, lend themselves to meme-like games that can go viral on messaging apps such as WhatsApp, which is used by a whopping 120m Brazilians (or 56% of the population).
Continue reading.
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stoportotouch · 3 years
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oh i think i just realised why yulia plays the cello, gamers
the russian chemist alexander borodin was also a hobbyist composer who was responsible for, amongst various string quartets and trios, an opera called prince igor (about a prince who ends up on the steppe despite himself because he has failed at everything), and a symphonic poem called in the steppes of central asia (self-explanatory). he also wrote some music specifically for cello, which is where i think yulia playing cello specifically comes from. (also if she has a bad leg she probably wouldn’t have so much fun playing, like, violin or viola because that requires a lot of standing. you sit down to play ‘cello.)
he also (in addition to generally drinking his Respect Women Juice every day) created imperial russia’s (and actually europe’s) first medical school that was only for women, where he taught until 1885. given that the games are usually very deliberate about classical allusions i definitely think that might well have been The Idea there.
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undertalethingems · 3 years
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Oh! How many covers have you found? I personally love the orchestra one from the anniversary.
Oh yeah, that’s a good one ^^ the keyboard and... electric clarinet?? felt like somewhat odd instrument choices to me, but eh, it’s fun and still packs a punch, which i feel is one of the most important things a megalovania cover needs.
i’m actually pretty picky about meglovania covers, and i didn’t actually find any new ones to add to my playlist the last time i looked :”D I don’t really know very much about music terminology, but i have a good ear and i can hear when something’s missing from the instrumentation or arrangement. so a lot of covers/remixes just don’t work for me. That said, these are my favorites so far:
Reality Check Through the Skull by DM Dokuro
Waters of Megalovania by BotanicSage
Megalovania by RichaadEB (Version 1)
Megalovania remix by Ricco Harver
Megalovania covered by a wind band
Megalovania Rock Dance  by Shady Cicada
Megalovania by RichaadEB (Version 2)
The version included in Wind Orchestra’s Undertale medley
And the version in the Symphonic Gamers concert
I definitely haven’t listened to every megalovania cover there is, but if you listen to these and know of one you think i’d like, i wouldn’t mind a rec or two ^^
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tekinapp · 2 years
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a-chlolix-blog · 3 years
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Scarabée and Kitty Claws AU
Season 1 Akumas that I've decided replace for this AU
"Timebreak" is replaced with "Time Slasher"
(Link to Episode Post here)
Instead of Alix getting akumatized because the watch got broken, Alim get akumatized because Alix is upset that the watch got broken. His goal is to go back in time to find out who broke the watch and upset Alix and take'em out with his sword.
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"Copycat" is replaced by "Dupli-Cat"
(Link to Episode Post Here)
Instead of Théo getting akumatized cause LB and Chat are "dating", Jolie (OC of mine) gets akumatized because Kitty Claws gets jealous of her talking about how awesome and pretty she thinks Scarabée is to Alya & tells her she "doesn't have a shot cause she's Scarabée's type". She's even the ability to transform into Kitty Claws as well as her own version of the Black Cat Heroine.
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"Dark Cupid" is replaced with "Bea-Loved"
Instead of Kim getting akumatized because of Chloé rejecting and embarrassing him, Esmée (OC of mine) is akumatized cause she doesn't think Scarabée and Kitty Claws would like her letter to them & wants them both to fall in love with her. She has the ability to use the heart shaped pins she creates to transform her targets into her devoted minions in superhero cosplay.
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Heart Breaker" is an Akuma I've added for this AU
Rogercop's been moved to Season 2, so Adrien's getting akumatized because Fangirls wouldn't leave him alone takes that akuma's place. Heart Breaker has the ability to make his targets hate and fear him.
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"Horrificator" is replaced with "Mysteria"
Instead of Mylène getting akumatized because Chloé made fun of her and she was too scared to be in a horror film, Brigiette (OC of mine) is akumatized because she isn't picked to be the lead in the movie. So she's gonna try and prove to them that the movie would've been better with her in it.
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"Gamer" is replaced with "Game King"
Instead of Max getting akumatized cause he lost to Marinette, Elroy (OC of mine) gets akumatized after ge loses the video game competition to Marinette and Max. He transforms the Gaming Arena into a castle where certain teens were his prisoners.
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"Antibug" is replaced with "Miss Miracle"
Instead of Chloé getting akumatized cause Chloé getting akumatized cause Ladybug not believing in her, Marinette's akumatized because of a jealous Kitty Claws shouts at her after she got praised by Scarabée for helping them out. Miss Miracle's target is obviously Kitty Claws, as she believes Scarabée deserves a better partner.
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"Reflekta" is replaced with "Photo Finish"
Juleka still gets akumatized, but instead of turning into Reflekta, she's transformed into Photo Finish. She's actually akumatized because Picture Day got cancelled.
Inspired by: @emdoddles @muggle-born-princess @dcschart @justanotherpersonsuniverse @symphonic-scream @princess-of-the-corner
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typicalf001 · 3 years
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Another fun story I’d like to bring up is one that happened around September last year. It involves one of most favorite musicians Gavin Dunne otherwise mainly known as Miracle of Sound. He writes a lot of songs based on video games and he does a good job capturing the themes/ascetics of them. That’s not the only reason I love his music so much. What makes Gavin my most favorite musician is how is able to constantly switch between genre. He can do rock n’ roll, heavy metal, synthwave, symphonic, nordic, western, and many other types of music styles. He uses a special program that allows him to create these songs so that explains how his songs vary so much. He wrote songs like Hell To Pay, Sovengarde Song, Shadow of The Ash, Commander Shephard, about seven or so songs inspired by The Witcher series, and a ton of others. He even wrote the credit song for Wasteland 2. Some of my personal favorites by him are A Thousand Eyes, Ascension, Force of Nature, Forever Flame, When Honor Dies, Clockworks, Mojave Song, and one we’ll touch in a few minutes. Anyways back in September, Hades came out and I really got into it. I remember Gav doing a song on Bastion called Calamity, so I sent him a public tweet asking him if he was planning on playing the game. He responded that roguelikes aren’t really his type of thing, specifically saying he hates how they boot the player to the beginning. I completely understand his opinion because some gamers don’t like games that heavily punish players. However a bunch of other people joined in on the tweet and positively motivated him to play the game. He eventually did and he quite liked it. He then wrote a song on Hades titled Beyond These Walls which got noticed by Supergiant Games and approved by them. It was one of my favorite songs by him that he released last year. Hades wasn’t his favorite game of 2020 as he ranked it quite low during his GOTY list, but I was really happy to see that he quite enjoyed his time with it. Just like to thank Gav for taking my recommendation and writing this song.
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